Slashdot Mirror


Nvidia Announces 192-Core Tegra K1 Chips, Bets On Android

sfcrazy writes "Nvidia just announced Tegra K1, its first 192-core processor. NVIDIA CEO Jen-Hsun Huang made the announcement at CES 2014. He also said that Android will be the most important platform for gaming consoles. 'Why wouldn't you want to be open, connected to your TV and have access to your photos, music, gaming. It's just a matter of time before Android disrupts game consoles,' said Huang." Nvidia's marketing department created a crop circle to promote the chip after CEO Jen Hsun Huang declared that it was so advanced that "it's practically built by aliens."

88 of 128 comments (clear)

  1. "Android most important platform for gaming" by mrchaotica · · Score: 4, Informative

    Nvidia's just saying that because they lost the bid for all the consoles.

    (It doesn't mean it's not true, though.)

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    1. Re:"Android most important platform for gaming" by UnknowingFool · · Score: 5, Insightful

      Well maybe, but also there is the trend that most people are playing games on smart phones and not consoles. For everyone that bought a new game for PS4 or Xbox One, there are probably 10x as many consumers who bought Candy Crush Saga. Not everyone wants to spend hours in front of TV or monitor playing games. Some people just want a bit of downtime between doing other things.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    2. Re:"Android most important platform for gaming" by rodrigoandrade · · Score: 1

      Right, the Ouya proves his point.

      NOT!!!!!

    3. Re:"Android most important platform for gaming" by Anonymous Coward · · Score: 5, Insightful

      Nobody wants to spend $300 dollars on a console that ties up your $500 TV while your using it and buy a few $60 games on top of it, when you can just download a game on your phone that you already have and spend $4 on it.

      Both of those things give entirely different experiences. There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen, and there will be many who enjoy both depending on what they're in the mood for.

      It's like arguing that nobody in their right mind would buy a $400 PC with a $150 monitor and $60 software packages on top of that when you can download an office app that lets you do spreadsheets and other office work on that phone you already have. People now have the option of using a phone when they want to which wasn't an option in the past, so of course some people will make that jump when it suits them, but it doesn't mean that console/PC systems are obsolete and have nothing to offer anymore.

    4. Re:"Android most important platform for gaming" by Anonymous Coward · · Score: 1

      Not this s*** again.

      Portables game devices have been around for ages (http://en.wikipedia.org/wiki/Handheld_game_console) and yet it didn't prevent game consoles from being successful. Not the same audience, not the same experience.

    5. Re:"Android most important platform for gaming" by Vanderhoth · · Score: 1

      I'm pretty sure the millions of phones and tablets people are using to play facebook games instead of PCs and consoles is proving his point.

      There were also a fairly large number of Ouya's sold and shipped from their kickstarter. I think their downfall is that now that it's out in the wild, they have a very small selection of games to play on it. I've bought a couple of games on mine and, entertainment wise, it's just as good as my PS3, or Wii, it's just there isn't much there I'm interested in.

    6. Re:"Android most important platform for gaming" by UnknowingFool · · Score: 1

      Yes but most people didn't have portable games. Only gamers had them. These days, many, many people have a smart phone. So they are buying games for a few dollars. Will there be gaming consoles and gamers? Yes. But there are millions more average consumers with smart phones. So which market would you go after if you were a hardware manufacturer?

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    7. Re:"Android most important platform for gaming" by UnknowingFool · · Score: 1

      Yes it's not a binary choice; however, for many consumers, a game console isn't really an option. They just don't play console games. They will play a smart phone game.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    8. Re:"Android most important platform for gaming" by Jherek+Carnelian · · Score: 1

      Except that it *is* the same audience NOW because now everyone has a cell phone. When the choice was console or portable, consoles won big. But now the choice is portable or portable and console. The experience isn't the same, but it isn't wholly different either. It is close enough for some people to decide that gaming on their phone is good enough and skip buying a console.

      How large will the number of people be? I don't know, but in the past that number was zero so drawing comparisons between the past and present isn't so simple.

    9. Re:"Android most important platform for gaming" by UnknowingFool · · Score: 1

      Who do I see everyday with smart phones? Everyone. Grandparents, teenagers, hipsters, soccer moms, etc. Who do I see with a Nintendo Wii U or PS Vita? Maybe the occasional teenager but most of the time, it's a gamer. Portable game consoles are not what nVidia is targeting. No one is saying handheld game consoles will overtake game consoles. It is a fact that there are vastly more smartphone owners than game console owners. nVidia is going after the smartphone market.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    10. Re:"Android most important platform for gaming" by Kjella · · Score: 1

      Recently Ive switched to driving but before that it used to be bus or tram or subway and it's perfect downtime to try catching a star in Angry Birds or whatever. Mobile gaming is usable in a lot of places consoles could never reach.

      --
      Live today, because you never know what tomorrow brings
    11. Re:"Android most important platform for gaming" by MikeBabcock · · Score: 1

      Nobody? Like the two million people who bought either a PS4 or XBone on day one?

      --
      - Michael T. Babcock (Yes, I blog)
    12. Re:"Android most important platform for gaming" by MikeBabcock · · Score: 1

      Every time I get excited about a really nice game on my tablet or phone, I start wishing it was on a bigger screen with a real controller instead.
      There are very few exceptions.
      Sure, that doesn't eliminate something like an Android-powered set-top device but the games aren't usually made to work well in that configuration.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:"Android most important platform for gaming" by mangu · · Score: 2

      There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen

      The problem with consoles right now is that any argument you can make for consoles vs. tablets you can also make for PC gaming vs. consoles, and any argument you can make for consoles vs. PCs you can also make for tablets vs. consoles.

      Consoles are in an ever shrinking gap between tablets and PCs, I don't think their market has very much space to grow.

    14. Re:"Android most important platform for gaming" by Anonymous Coward · · Score: 1

      read the small print:

      *$4 mobile game is for boot up screen and tutorial only. Buy a level now for only $4.99! Checkpoints now 60% off buy now for only $0.99! Go pro and remove ads for $14.99!

    15. Re:"Android most important platform for gaming" by N1AK · · Score: 1

      Actually the vast majority of the argument you can make for tablets over consoles you can make for tablets over PCs. There's a reason why the biggest screen in my house is in the living room and not a bedroom or office. Now, I'm waiting to see how steam boxes turn out instead of jumping on the next gen but don't assume that outside of the relatively hardcore gamer demographic that PC gaming is going to better out of this trend than consoles.

    16. Re:"Android most important platform for gaming" by Vanderhoth · · Score: 1

      Agreed. The Ouya isn't bad, but you're right, it's just now quite right.

    17. Re:"Android most important platform for gaming" by CastrTroy · · Score: 1

      I think they are still 2 completely different markets. Adidas isn't going to stop making soccer cleats because there's more people who watch soccer than play soccer. Similary, the console and phone/tablet games markets aren't really that closely related except insofar as they are both about video games. I think the only major change is that the entire video game market is getting bigger, because you can easily get someone who already owns a cell phone to spend $2 on a game. Personally, as someone who has a Wii, a tablet, and a cellphone, I still end up doing most of my gaming on the Wii, because I just like playing on on a big screen, with a real controller so much more fun.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    18. Re:"Android most important platform for gaming" by Bert64 · · Score: 1

      Phone gaming is driven by the same factors which drove PC gaming, while lacking many of the problems that plagued early PC games...

      Everyone i know has a mobile phone, yet only a handful of people i know (including myself) have dedicated portable games consoles (i have a nintendo ds, which i hardly ever use).

      Almost everyone already owns a phone, but most cannot justify the cost of a dedicated gaming device. It's easy to justify installing a free or $5 game on your existing phone, its a lot harder to justify buying a $150 handheld games device and some $30 games for it.

      Most people carry their phones everywhere, but very few will take a psp/ds everywhere with them... I very rarely take my DS unless i know in advance i'll have lots of time to play it and actually remember it.

      Games for phones are usually free or very cheap, and pirating them is relatively easy if even cheap is too much for you... If like me you very quickly get bored of most games, $5 is reasonable but $60 is not.

      Data plans are widely available so downloading a game on a whim is easily practical. People quite often find themselves with a few minutes of spare time, and will download and start playing a random free or very cheap game.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    19. Re:"Android most important platform for gaming" by JMJimmy · · Score: 1

      Mobile + TV are two different experiences - trying to force one onto the other is just stupid.

      My money is on the SteamBox.

    20. Re:"Android most important platform for gaming" by DuckDodgers · · Score: 1

      You can't take your console into another room while your dad watches a football game. You can't take your console for a drive. And the interface for surfing the web or posting to Twitter on your console usually sucks.

      I thought about getting a Playstation 4, but I think I'm going to save up and get a relatively high end Android hybrid tablet with attachable keyboard, like the next generation equivalent to the ASUS Transformer TF701T (or whatever the designation is). My kids and I can use it as a tablet when we're goofing off, and I can use it as a min-laptop when I want, and I can use bluetooth keyboard and mouse plus an external monitor when I want true productivity (plus remote desktop/VNC into my home desktop if I need more processing power and RAM than the tablet provides).

    21. Re:"Android most important platform for gaming" by aliquis · · Score: 1

      But there's more to it.

      One could question what the profits are per chip of these vs the profits on each GTX 780. But then one would also have to consider the R&D and production cost of each.

      For me currently I'm buying my share of the Humble Bundles but the Android titles seem so über-shitty, shallow and ugly vs the PC titles so currently the Android games have little pull on me. Some portable titles may have more game content but maybe those are for the PSP, PS Vita, DS and 3DS at the moment.

      Maybe some people play and like Candy Crush Saga. I would never want to play it. Guess it fit in well with the Humble Bundle Android titles I mention. Pure complete shit which is limited by the crap you hold in your hand (which include the whole interface issue, now that can be fixed by external analogue joysticks and such but to put them to their best use I guess they will have to be required by the game so the game can be designed for them and that will be more interesting for the developers if more people have them, then again if you're going to snap your phone into something which make it similar to a PSP you lose some of that portability. May still work at home but there you've got more options.

      I'm totally not saying portal gaming is or will be dead and sooner or later there will of course be more power in the devices and maybe bigger studios will care and release games worth playing on Android to.

      But to compare Candy Crush Saga vs the games people can play on TV or monitor .. Sure not everyone may want to play the later, but that's also true in return. They aren't even comparable, they could be completely different products. _IF_ one want to play full heavy games the Android selection is likely a little ... poor.

      I would rather watch reviews of real games than play candy crush saga in the meantime ;D

    22. Re:"Android most important platform for gaming" by ArcadeMan · · Score: 1

      Compared to the number of iOS and Android users, two million is almost a rounding error.

    23. Re:"Android most important platform for gaming" by aliquis · · Score: 1

      Is there any PC gamers which isn't "hard core"?

      How much of the console gamers isn't "hard core"? At least of the ones who buy more than 1-2 games?

      I assume there may become some hard core portable gamers but at the time on Android I don't know how easy that is ..

    24. Re:"Android most important platform for gaming" by aliquis · · Score: 1

      Kjella above you:

      Recently Ive switched to driving but before that it used to be bus or tram or subway and it's perfect downtime to try catching a star in Angry Birds or whatever. Mobile gaming is usable in a lot of places consoles could never reach.

      You:

      You can't take your console into another room while your dad watches a football game. You can't take your console for a drive. And the interface for surfing the web or posting to Twitter on your console usually sucks.

      I still don't think it's even comparable products. I have a DS. I rarely set down on the couch to play a game on it. I did at the toilet even if the visit could become closer to an hour instead. For some games of simpler content maybe half an hour.

      The thing is you wouldn't go very far in Fallout at the bus even if the trip took 30 minutes. You wouldn't shoot very accurately in some shooting game either. You wouldn't get to play Zelda until you had accomplished whatever you wanted to finish. (Or maybe it would be ok for some of that, and I think there is a very obvious benefit of being able to play when you've got time over / can't do much else vs a situation where you're actively allocating time for gaming alone.)

      And actually you can take up your WiiU controller or PS Vita and stream games from your console or Nvidia shield or maybe some simpler Steam box design later to stream games from your PC. And I guess in the future from the cloud.

      And imho typing shit on a small touch-screen suck balls so that's how I feel about that .. (Then again you can get this: http://www.keyboardco.com/keyboard/usa-majestouch-minila-air-67-key-click-action-bluetooth-keyboard.asp)

      The later you mention seem like a good option and regardless it will offer games the Playstation 4 may not do well. Then again the Playstation 4 can at least draw you better looking environments (+ "movement" controllers.)

    25. Re:"Android most important platform for gaming" by aliquis · · Score: 1

      Or put it otherwise:

      Yeah, sure, you can play games on your phone on the bus, toilet, sitting in your bed before going to sleep or when some better screen&device is occupied. You can't use a PC for the same purpose.

      But on the other hand you can easily type text on the PC, hold many more tabs in your browser, code things, more easily do adjustments to your photos, store more files and play stuff like Battlefield 4, Civilization V, Starcraft II and such which may not work that great on your phone (guess Civ V could work but BF4 and SCII simply wouldn't.)

      They do different things, neither is a replacement for the other.

    26. Re:"Android most important platform for gaming" by BobMcD · · Score: 1

      Both of those things give entirely different experiences. There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen, and there will be many who enjoy both depending on what they're in the mood for.

      Both of these things GAVE different experiences, before today. Now one device can give both experiences.

      When you're out and about, you're playing Candy Crush, making calls, updating your Facebook.

      When you get home you plug it in to charge and it wirelessly associates with your $500 TV, your custom controllers, and your $300 sound system. Then you break out the Call of Duty 14 or Madden 26.

      When you go out to dinner later with the wife, you pop the thing back in your pocket. If you're still jones-ing for that adrenaline fix you pop back into that shooter and get a few quick kills.

      Remember when that Asus guy said 'wearable computers are our future' and everyone mocked him. Seems odd today in the face of Glass and other wearables rushing to market. Well, this is like that. Android is going to be able to do everything you want, and soon. It's cheap and loosely controlled, and it does everything you want. Did I mention it does everything you want?

      I don't understand how people fail to grok this.

    27. Re:"Android most important platform for gaming" by BobMcD · · Score: 1

      Something that everyone seems to be missing here - the portable device is able to out perform the consoles.

      So, why even have a console, in that world?

    28. Re:"Android most important platform for gaming" by Tough+Love · · Score: 2

      Nobody wants to spend $300 dollars on a console that ties up your $500 TV while your using it and buy a few $60 games on top of it, when you can just download a game on your phone that you already have and spend $4 on it.

      Both of those things give entirely different experiences. There will be plenty of people who prefer casual games on a phone screen, there will be plenty who prefer high-resolution fancy graphics displayed on their big TV with a control system more flexible than a touch screen...

      You're talking about the hard core basement couch potato gamer demographic, now busy raising kids and growing a fine crop of gray hair while being steadily replaced by the ADHD social gaming generation on phones and tablets. The trend is fairly clear.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    29. Re:"Android most important platform for gaming" by UnknowingFool · · Score: 1

      One could question what the profits are per chip of these vs the profits on each GTX 780. But then one would also have to consider the R&D and production cost of each.

      First of all a gaming console would not have a GTX780. It would have a customized, somewhat cheaper and less powerful chip. But from the R&D and production view, as a manufacturer, it might be worth it to sell cheaper mobile GPUs but many more of them than bigger console GPUs. Every year people buy hundreds of millions of smartphones. This is easily more than both the lifetime sales of PS3 and Xbox 360 combined.

      Maybe some people play and like Candy Crush Saga. I would never want to play it. Guess it fit in well with the Humble Bundle Android titles I mention. Pure complete shit which is limited by the crap you hold in your hand (which include the whole interface issue, now that can be fixed by external analogue joysticks and such but to put them to their best use I guess they will have to be required by the game so the game can be designed for them and that will be more interesting for the developers if more people have them, then again if you're going to snap your phone into something which make it similar to a PSP you lose some of that portability. May still work at home but there you've got more options.

      This is pure gaming snobbery. Yes, your console or PC game is much more intricate and complex than a phone game. That lack of complexity actually attracts the average consumer. Grandma doesn't care to know which assault rifle is better in Call of Duty for a strike. She would rather line up 3 gems in Bejeweled or launch Angry Birds at structures. So would my nephews and nieces. Average consumers far outnumber gamers.

      But to compare Candy Crush Saga vs the games people can play on TV or monitor .. Sure not everyone may want to play the later, but that's also true in return. They aren't even comparable, they could be completely different products. _IF_ one want to play full heavy games the Android selection is likely a little ... poor.

      They are not the same (which is my point). Consumers want Candy Crush Saga. They like playing them while waiting for their food or at the airport. They can get them on their smart phones which they carry around everywhere. Some of them don't care about games like Call of Duty (shocking as that is). Those that do find those console games not to be very portable.

      Also no one says that nVidia will stop trying to make GPUs for consoles. It's that it makes business sense for nVidia to go after the mobile market as well.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    30. Re:"Android most important platform for gaming" by maccodemonkey · · Score: 2

      Well maybe, but also there is the trend that most people are playing games on smart phones and not consoles. For everyone that bought a new game for PS4 or Xbox One, there are probably 10x as many consumers who bought Candy Crush Saga. Not everyone wants to spend hours in front of TV or monitor playing games. Some people just want a bit of downtime between doing other things.

      Ehhhh. That's not the reason behind this.

      You're right, mobile gaming is huge. But Candy Crush Saga doesn't require a Kepler GPU. There aren't many popular mobile games, tablet or otherwise, crying out for more horsepower at this point.

      NVidia has a more basic problem. As the grandparent post noted, their customers are drying up. The industry has pretty much agreed the IGP is the future. IGP delivers extremely fast compute performance and lower power usage. Both the Xbox One and PS4 use a single chip for graphics and GPU. So if you look at the landscape:
      - Intel has the Core processor and the Iris Pro IGP.
      - AMD has their processors and the Radeon IGP.
      - NVidia has ??? and GeForce.

      Cue an Nvidia scramble. In order to compete against all in one chips, they need a processor architecture. Intel's x86 processors would be a great candidate, but Intel has pretty much decided on going their own for integrated graphics. Nvidia implementing their own x86 silicon against two established competitors would also be an uphill climb, if they could even get a license.

      But Nvidia does have the option of ARM open to them. They can (and they did) build an Nvidia GPU coupled with an ARM CPU. Problem solved! Except ARM hasn't caught on yet with PCs. So they now need a market for their ARM chips until PCs warm up to ARM. So Nvidia begins making Tegra for tablets and phones.

      This is why Nvidia is pitching silicon for a use case that doesn't exist. If they don't come up with a single chip solution, they'll be run out of business. They're using the tablet and phone market to keep themselves floating until they can launch Tegra on PC and consoles. Both may never happen, but if Nvidia wants to stay alive, that's really the safest bet to make.

      I'm not sure OP was going for an explanation this deep, but he wasn't THAT far off in calling this a response to being drummed out of consoles.

    31. Re:"Android most important platform for gaming" by Ardyvee · · Score: 1

      I think people tend to forget that the /. tends to be rather... not the common folk. For example, I wouldn't trust my phone to do some video rendering of some 3D scene, not in any reasonable timeframe nor without burning itself. I'd also wouldn't trust my phone with having enough space for the files usually needed in that kind of thing. I could probably trust my phone with compiling some kind of project, but battery life would be too short (unless it's plugged in... but...). I certainly wouldn't expect my phone to handle complex editing of large images (or high resolution images, I guess). Nor would I probably want it to play the latest benchmark game (it used to be crysis, I don't know what it is now. I think crysis 3? BF3/4? I forget) at the highest quality settings at who knows what resolution.

      However, I can certainly replace a lot of the computational devices for those who don't need/want/use the extra power a desktop generally gives when compared to smartphones. And that's alright. People just seem to forget that their use case is usually not of... can I say the masses and not sound elitist? Anyway, I think I made my point.

      --
      I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
    32. Re:"Android most important platform for gaming" by aliquis · · Score: 1

      Yeah, sorry about the GTX 780 vs console part. That was just me comparing portable gaming vs non-portable gaming and I'm not interested in a console so I picked a graphic card instead for my example.

      In reality the R&D is connected since Nvidia likely use lots of knowledge from their desktop GPU business in designing the new mobile chips, the same goes for knowledge and equipment for actual production of the chips and if a similar process is done to make the chips the same is of course true there. The discards may be higher for the bigger chips but then again if they can disable broken parts on them and sell them as lower end chips maybe that's not all too bad. And regardless it will somehow be reflected in price of the final product.

      I guess one can also turn it around in that since ARM is an open design and their exist many designs which you can implement and there's many players doing the chips the competition may be higher than in the desktop GPU area where there are only two competitors ATM.

      Since the business are so similar to each other it likely benefit Nvidia a lot to try both because then they can get better return for their research. Even more so if one of the branches would become relevant or too hard for them and they had to give it up. To not have something to fall back on would suck.

      One of my grandmas is dead, the other is over 90, my father is dead to and my mother don't do gaming, she doesn't have a smartphone, Internet connection and have limited computer knowledge, her man have none.

      To me I have a hard time even seeing who would play those games, but I guess someone do it.

      I wonder if the statements really are true though. How many copies of Candy crush saga have been sold vs say Fifa, Battlefield, DOTA 2 players, LoL, .. ? How much money have been spent on each title? (development cost will differ by several magnitudes) How much time?

      How much time each day is spent playing BF3, Fifa, Civ V or LoL vs Candy crush saga? What's the average amount spent on the game + in game items / subscriptions?

      So far I assume I've bought in the 250-300 range of games for Steam or equivalent even though I've only played one of those and don't have the appropriate machine for them currently... so it's mostly expected stuff. I don't know what Candy Crush Saga would cost but if it's like $1 I'd spend about 100 times that for games I haven't even played =P

      Candy crush saga and Angry birds doesn't tell a story and I suppose neither give much social connection with others either though there's things like Wordfeud for that. I've mostly played and enjoyed multi-player games and part of that is because I can talk to others while I play them, so it's a social thing too. If I would play something like Fallout or Deponia getting a story / to know a world would play a major part of it. Both SCII and Candy crush saga may keep my brain occupied and my skills improve over time but there's obviously more to some games over that.

      Snobbery, maybe. But then again if I could pick from a new game of the same series or an older one I would likely pick the new one for a more immersive world and lessons learnt from since the other one. In the case of 1/16 the performance at double performance every 1.5 year that is equivalent to 6 years of technological development / lag. I'd rather play todays games today than 6 year old games.

      As for Nvidia (do I type that wrong? ;D) and console development I assume it was either an issue where the Nvidia didn't thought it was worth doing (high demands, like possibly what Apple put on IBM) or simply that AMD APU technology had become so good that now they could get an integrated package with competitive / good enough performance for a good price and good power draw that it was more attractive from a technological and cost point than what could be done with others components (Intel having less graphics power and Nvidia not having the processor bit.) Someone had to lose.

    33. Re:"Android most important platform for gaming" by tlhIngan · · Score: 1

      Nvidia's just saying that because they lost the bid for all the consoles.

      (It doesn't mean it's not true, though.)

      Maybe, but unlikely - I think they deliberately spurned away consoles after what happened with the original Xbox and the PS3 - basically they end up being screwed badly by both Sony and Microsoft and they didn't want that happening again.

      AMD though, needs the business (both Microsoft and Nintendo provided some support for the Wii and Xbox360).

    34. Re:"Android most important platform for gaming" by exomondo · · Score: 1

      Well maybe, but also there is the trend that most people are playing games on smart phones and not consoles. For everyone that bought a new game for PS4 or Xbox One, there are probably 10x as many consumers who bought Candy Crush Saga.

      It really is a completely different type of game, smartphone games are more time wasters than immersive experiences and they typically don't need much in the way of computing power. People aren't going to play Candy Crush or Doodle Jump on their XBox just as they aren't going to play Skyrim or Metal Gear Solid or Diablo on their smartphone. There are a myriad of Android consoles that you could use to play all those Android games on your TV but who wants to do that?

    35. Re:"Android most important platform for gaming" by exomondo · · Score: 1

      So what's your point? That the console market is dying because more people buy general purpose smartphones than buy game-focused consoles? How many people actually game on their smartphones? And how many of those people play the games on their smartphone instead of on a console?

      A hell of a lot more people bought PCs than they did consoles for decades and contrary to the experience on iOS and Android you actually can get a comparable (almost identical) gaming experience on a PC and that still didn't kill consoles.

    36. Re:"Android most important platform for gaming" by Lennie · · Score: 1

      How about if phones include enough cores (most of the time turned off to save power) to give you that immerse experience when you connect it to a TV/monitor with MHL* ?

      With prices dropping, we'll eventually not be all that far off.

      * Kind of like HDMI for mobile devices but with a micro-USB connector.

      --
      New things are always on the horizon
    37. Re:"Android most important platform for gaming" by BobMcD · · Score: 1

      I am guilty of assuming that this new video processing unit operates under the mobile environment. But it seems a fair assumption, being that there are no Android PCs.

      And I'd wager that if not now, it will be able to in the near future.

    38. Re:"Android most important platform for gaming" by twocows · · Score: 1

      And some people don't. The game industry was plenty big before casual gaming was a thing and it will continue to be a big thing once that fad dies. Console/desktop PC gaming will be around for a long time to come, no matter what Nvidia's marketing department says.

    39. Re:"Android most important platform for gaming" by MikeBabcock · · Score: 1

      Apple sold 9 million iPhones in a weekend. That's hardly a rounding error; its an order of magnitude but seriously, it means consoles are a major device to this day. Also, since consoles are primarily for gaming and smart phones are not, this shows a willingness to spend real money on gaming specifically whereas a mobile user who picks up a few free games and spends $5 a year on random others is barely worth mentioning in comparison.

      --
      - Michael T. Babcock (Yes, I blog)
    40. Re:"Android most important platform for gaming" by ArcadeMan · · Score: 1

      My point is that there's more platforms to develop games today than a decade ago. Some publishers will make games for the biggest market and that's not the console market anymore, even if you include portable systems like the 3DS and the Vita.

      Granted, some types of games are more appropriate for some platforms so ports are not always possible nor desired.

    41. Re:"Android most important platform for gaming" by exomondo · · Score: 1

      My point is that there's more platforms to develop games today than a decade ago.

      But they are different platforms, for different types of games. iOS and Android certainly don't seem to be cannibalizing the console market and the obvious explanation for it is that games like Candy Crush and Doodle Jump are suitable for smartphones while others like Alan Wake or Metal Gear Solid are suitable for consoles and people simply are not playing one type in exclusion of the other.

    42. Re:"Android most important platform for gaming" by DuckDodgers · · Score: 1

      I'm mostly thinking in terms of having a family. If I get a gaming console, that just increases the fighting for use of the television. It's also a tremendous help for when we go on long drives to visit family members.

      I don't type much on the tablet touch-screen except for searches through Netflix movie lists and lists of books I own. If I want to get any serious work done with one, I would use an external monitor and bluetooth keyboard and mouse.

    43. Re:"Android most important platform for gaming" by DuckDodgers · · Score: 1

      I wrote basically the same response to this above - I'm thinking in terms of my kids. The television already does streaming video and DVDs, adding a gaming console will just increase the intensity of the fights over who gets to pick the current show. A tablet will cause a temporary increase in fights just because it's the newest toy when we first get it, but after the novelty wears off the kids will just take turns between the television and tablet.

      And there's also the long drives we take once a month or so. I can't hook up the PS4 in the minivan, but I can bring a tablet.

  2. "Practically built by aliens", huh ? by vikingpower · · Score: 1

    Have to remember that one for the next time I present a design or an engineering proposition to some pointy-haired bosses. Ha !

    --
    Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
    1. Re:"Practically built by aliens", huh ? by Anarchduke · · Score: 1

      To which the BHP would say, hey do they have H1-B's? We don't need any trouble with INS.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    2. Re:"Practically built by aliens", huh ? by Anonymous Coward · · Score: 1

      H1B?

    3. Re:"Practically built by aliens", huh ? by nschubach · · Score: 1

      Boss' Hairy Pointer?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:"Practically built by aliens", huh ? by fuzzyfuzzyfungus · · Score: 3, Interesting

      I suppose that adds a cool, hip, sci-fi spin to the fact that we farmed out development to an outsourcing shop somewhere in ethniclashistan to save money...

    5. Re:"Practically built by aliens", huh ? by Joe_Dragon · · Score: 1

      help desk india is now doing codeing as well.

    6. Re:"Practically built by aliens", huh ? by unixisc · · Score: 1

      Alien doesn't just mean 'Extra-Terrestrials'; it also means 'immigrants'.

  3. Re:Global Warming is a fucking JOKE by Anonymous Coward · · Score: 2, Insightful

    Completely off-topic and feeding the troll so I'm AC'ing but here in Trondheim, Norway our Christmas Eve was the warmest on record ever. Ever see those nice pressure spirals on TV? Where air flows down on the left-hand side (assuming northern hemisphere) it gets fucking cold, where air flows up on the right-hand side it gets fucking hot. It pretty much evens out for the planet.

  4. Crop circle by game+kid · · Score: 1

    I definitely thought the crop circle was manmade, given the design and the reports that said a group of people were in the area. I thought it was more an independent attention-whore art-prank, though; nor did bells go off in my mind that the Braille "192" meant a 192 core processor either (though it obviously was a processor or circuit board by appearance).

    --
    You can hold down the "B" button for continuous firing.
    1. Re:Crop circle by Threni · · Score: 2

      "I definitely thought the crop circle was manmade, given...." ...that they all are?

  5. Why wouldn't you want to be open by Jimpqfly · · Score: 1

    ... Why would Sony and Microsoft be open? What interest would they have in using a competitor's OS? And creating a completely NEW platform would still be very hard...

  6. Re:"...powered by the 192-core NVIDIA Kepler GPU.. by PhrostyMcByte · · Score: 4, Informative

    The CPU in this has four 32-bit 2.3GHz Cortex A15 cores. A model will come out later with two 64-bit 2.5GHz "Denver" cores -- a CPU of NVidia's own making which they haven't released many details about but their benchmarks show as significantly faster.

    When I saw them marketing it as 192 cores I let out a sigh... because these kind of dumb tactics are so expected now.

  7. Re:Global Warming is a fucking JOKE by Anonymous Coward · · Score: 1

    Well over here in Sweden, we haven't seen such a warm winter in 50 years, there was a tiny dusting of snow in late november, but since then, no snow and frequent above-zero nights. Global warming is *global*, it's the average temperature across the globe, which, believe it or not, is larger than the continental United States or your hometown.

  8. Practically built by Aliens? by Anarchduke · · Score: 4, Funny

    Why didn't they give this the code name Roswell?

    --
    who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    1. Re:Practically built by Aliens? by Anonymous Coward · · Score: 1

      Why didn't they give this the code name Roswell?

      Wasn't that the place where the thing made by aliens allegedly crashed and burned?

    2. Re:Practically built by Aliens? by Xest · · Score: 1

      Wrong sort of aliens, they mean the illegal kind. You know, to cut costs.

  9. Re:"...powered by the 192-core NVIDIA Kepler GPU.. by Z00L00K · · Score: 2

    It would have been a lot more interesting if it actually was 192 CPU cores in it. Of course it would be a bit of a challenge to code for it - and to get an efficient OS build for it. But on the other hand it's probably the way that we need to go in order to get more performance in the future.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  10. Like a jedi master once told me by riis138 · · Score: 1

    Difficult to see. Always in motion is the future

    --
    Somewhere, something incredible is waiting to be known. -Carl Sagan
  11. Practically built by aliens by Anonymous Coward · · Score: 4, Funny

    Better be careful with statements like "Practically built by aliens". Nvidia might be getting a visit from immigration control to make sure their aliens are not illegal.

  12. When can I have it? by csumpi · · Score: 1

    When can I have it in my phone?

  13. 32bit so games will be cap about 2.5 gb ram and 1g by Joe_Dragon · · Score: 1

    32bit so games will be cap about 2.5 gb ram and 1gb video ram?

  14. Re:Global Warming is a fucking JOKE by mwvdlee · · Score: 1, Offtopic

    In the Netherlands, on the other hand, we're currently having the mildest winter I can remember.
    It's the first year since I was born some 36 years ago without snow or ice.
    Typically, temperature would be well below freezing. Right now it's 14C (57F).

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  15. Re:it's means it is by Chrisq · · Score: 1

    How many more GPU cores are needed until computers can auto-correct apostrophes for illiterates?

    the answer, my friend, is blowing in the wind ...

  16. First? by gman003 · · Score: 5, Insightful

    To begin with, the summary and headline are being misleading - that's 192 GPU "cores" (really ALUs - there's only one scheduler on this entire GPU), so it's already inaccurate. But it's also hardly the first Nvidia chip with 192 "cores".

    First Tegra with a 192-core GPU, but it's not their first 192-core GPU. Their first was the GeForce 260, followed by the GeForce GTS 450, GTX550 Ti, GT630, and GT635.

    In fact, this is basically a GT630 with a smaller memory interface (64-bit LPDDR3 instead of 128-bit DDR3) and a few power optimizations.

    The sad thing is, they don't have to make up bullshit for marketing - they're bringing a full-fledged, full-featured GPU to mobile products, with all the modern features that entails. And even with just one SMX at low clocks, that's still a lot of horsepower - I run Crysis at 1080p on high with just two SMX units (660M). Putting that amount of power into a tablet would be impressive on its own, no lying about "cores" necessary.

    1. Re:First? by Nemyst · · Score: 3, Informative

      The problem is, you needed an entire paragraph to get your point across (and that's assuming people know what Crysis is, which is fine on PC but not so much on mobile). They need to make it sound impressive in five words or less, otherwise the fickle market has already turned their collective head elsewhere.

    2. Re:First? by aliquis · · Score: 1

      While that may sound cool to someone who don't know their stuff where do that it relative the rest of the market?

      GT 630: 311 GFLOPS (is that the one you mean? http://en.wikipedia.org/wiki/GeForce_600_Series)

      Xbox 360: 240 GFLOPS (http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2)
      WiiU: 352 GFLOPS (? http://geekermagazine.com/xbox-one-vs-ps4-vs-wii-u/)
      Xbox One: 1,23 TFLOPS (http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2)
      Playstation 4: 1,84 TFLOPS (http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2)

      GTX 780: 4 TFLOPS
      GTX 780 Ti: 5 TFLOPS

      So whenever this is available in gflops it will be about 1/4 the speed of the Xbox One and 1/6 of the Playstation 4 and 1/13 the speed of the reasonable good bang for your buck card 1/16 of their most powerful graphics card for PC.

      So maybe it's cool that "it's a portable graphics card!" but as can be expected it's not as fast as the best stuff you can put into a PC.

    3. Re:First? by aliquis · · Score: 1

      In price you can get a GTX 780 for $500

      500 / 13 = $38

      TDP 250 / 13 = 19 watt.

    4. Re:First? by gman003 · · Score: 1

      They already do that, and they already lie a bit by counting an FMA as two floating-point operations.

  17. Scrypt mining? by ArcadeMan · · Score: 1

    I was about to ask the potential scrypt mining power of this thing relative to its cost and power requirements and then I realized it's nVidia.

    Forget about it.

    1. Re:Scrypt mining? by loosescrews · · Score: 1

      Cheaper AMD cards are around three orders of magnitude faster. People are reporting around 700Mhash/s for the HD 7970.

    2. Re:Scrypt mining? by ArcadeMan · · Score: 1

      We're talking about Scrypt mining, not SHA-256. You probably meant 700 kHash/s. One user is getting 780 kHash/s from his HD 7970.

  18. Re:"...powered by the 192-core NVIDIA Kepler GPU.. by marcomarrero · · Score: 1

    I was misled too. The useless headline is using the same pointless info nVidia presented, because they can't use "CUDA cores".

  19. Re:32bit so games will be cap about 2.5 gb ram and by phantomfive · · Score: 1

    32bit so games will be cap about 2.5 gb ram and 1gb video ram?

    What phone has more than that?

    --
    "First they came for the slanderers and i said nothing."
  20. Does anyone believe it? by edxwelch · · Score: 2

    A 5W chip producing 360 gflops. To put that into persective a GeForce 730M, which has the same architecture, but twice as many cores and rated at 556.8 GFLOPS, is a 33W part.
    So basically, Nvidia have made Kepler 4 times more efficient with no architecture changes. What magic did they use?

    1. Re:Does anyone believe it? by fredan · · Score: 1

      butterfly labs and josh "inaba" zerlan.

      he's is they guy how can fix anything in just two weeks (tm).

      BFL is known for their accurate power calculation when they are designing their products. that's why nvidia hired them.

    2. Re:Does anyone believe it? by fredan · · Score: 1

      *whoooosh*

  21. Re:32bit so games will be cap about 2.5 gb ram and by Bert64 · · Score: 1

    Sure, why not?
    That's considerably more than an xbox 360 or ps3, and people are more than happy to play games on those.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  22. Re:32bit so games will be cap about 2.5 gb ram and by Joe_Dragon · · Score: 1

    for what 1-2 hours and then the battery dies?

  23. use case bigotry genre by epine · · Score: 1

    Nobody wants to spend $300 dollars on a console that ties up your $500 TV while your using it and buy a few $60 games on top of it, when you can just download a game on your phone that you already have and spend $4 on it.

    I don't see the original post. Kinda interesting if there never was one. In any case, whatever it's origins, it's a fine example of the use case bigotry genre.

    This is the kind of thing frequently heard expressed by a person riding the special-needs short bus—as in, not comprehending the needs of others worth a damn. The longer one lives life the more one realizes that we are all special needs in some dimension, which is why the fascist unification of consumer sentiment sucks ass.

    From my perspective, ? what the hell else would you do ? with a $500 television if you subscribe to Telus Optik 50, and you haven't even installed the television modem—as I haven't—because the default content available represents negative value: for every good show one manages to watch, there's an equal amount of cognitive filth to studiously avoid.

    Studious avoidance is an expensive activity. Ask any college drop-out. Or read any of the recent science on the will-power muscle, which suggests that the effort expended successfully avoiding the tempting (but awful) TV program is quite likely to show up as inferior decision making later that evening when you juggle your retire savings plan.

    I suppose that "Nobody" is just a youthful code word for "Nobody who is anybody" after first screening out the educated, the thoughtful, and the literate in order to better isolate the spending demographic of happening now.

  24. Re:32bit so games will be cap about 2.5 gb ram and by Anonymous Coward · · Score: 1

    32-bit means only that a single process sees a 32-bit virtual address space. The underlying A15 hardware supports 40-bit physical addresses, so the OS can deal with up to 1TB of RAM, if it wanted to. The only restriction is each process can only see 4GB at a time. The GPU frame-buffer is not mapped into the game processes address space (parts of it may be mapped in to the graphics driver's address space), so your app/game can use 4GB of ram (more or less).

    http://www.arm.com/files/downloads/ARMv8_white_paper_v5.pdf talks about the limitiations of this approach and why 64-bit addressing is generally nicer, though

  25. You are an idiot by Anonymous Coward · · Score: 1

    Those 'cores' are far more powerful CPU processors than anything we used in the pre-80486 age. The are NOT usually programmed like a traditional CPU, since such a paradigm would give LOUSY performance (see the world's most disastrous CPU/GPU project- the Larrabee- for a textbook example of why you NEVER EVER simply build loads of what a very very dumb person considers 'proper' cores).

    You, PhrostyMcByte, are the kind of cretin that causes the Chinese companies to stuff EIGHT useless CPU cores in their newest ARM SoC parts, just so dribblers can say "DUH- my phone has 8 'proper' cores, duh". Meanwhile, everything that runs on that phone only lights up 2 cores, for power and coding reasons.

    It gets worse for the dribblers. The GPU architecture of AMD and Nvidia is actually VASTLY more efficient doing most database operations- sorting, searching, indexing- often operating so quickly that the limiting factor is the speed of the memory itself- and remember the GPU has a VASTLY better memory sub-system than even the most expensive solutions from Intel. It is the DUMB, traditional CPU cores that hold back a modern computer, and it is the smart cores of AMD and Nvidia GPUs that allow levels of performance unthinkable only a few years back.

  26. Re:"...powered by the 192-core NVIDIA Kepler GPU.. by Mike+Buddha · · Score: 1

    These are CUDA cores. You can program them.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
  27. Re:Me.... by rogoshen1 · · Score: 1

    I dunno, i thought the same until i played FF6 on android. the onscreen controls work surprisingly well (basically emulating an analog joystick via touch). There's no real technical reason that more involved RPG's or games with depth can be created.. Sure anything beyond what you'd find playable on a 8 to 32 bit console might be dicey, but for your standard RPG, the limitation isn't baked into the hardware. It's Similar to the mindset of tablet = content consumption.. the mindset of android game = tower defense/puzzle/casual/whatever nonsense isn't rooted in anything besides lazy app developers taking the lowest common denominator and trying to create the next high volume, low cost time-waster.

  28. Re:"...powered by the 192-core NVIDIA Kepler GPU.. by Z00L00K · · Score: 1

    I know - but I still would like to see them provided natively by an OS.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.