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Dell Joins Steam Machine Initiative With Alienware System

MojoKid writes "Plenty of OEMs have lifted the veil on their planned Steam Machine products, but Dell really seems to want to break free of the pack with their Alienware-designed, small form factor machine that they unveiled at CES this week. It's surprisingly tiny, sleek and significantly smaller than the average game console, weighing only about 4 — 6 pounds fully configured. Dell had a prototype of the machine on hand that is mechanically exact, complete with IO ports and lighting accents. Dell also had a SteamOS-driven system running, though it was actually a modified Alienware system powering the action with Valve's innovative Steam Controller. In first-person shooters like Metro: Last Night that Dell was demonstrating, the left circular pad can be setup for panning and aiming in traditional AWSD fashion, while the right pad can be used for forward and back movement with triggers set up for firing and aiming down sights. You can, however, customize control bindings to your liking and share profiles and bindings with friends on the Steam network. What's notable about Dell's unveiling is that the Steam Machines initiative gained critical mass with a major OEM like Dell behind the product offering, in addition to the handful of boutique PC builders that have announced products thus far."

110 comments

  1. Um, What? by Anonymous Coward · · Score: 1

    Dell is actually going to offer an OS that isn't from Microsoft? Yes, yes, they've offered Ubuntu and RHEL I believe, but those are hard to get from Dell and the computers are sometimes more expensive than the Windows alternatives.

    This is a noteworthy break in "tradition". Let's hope that this is the first step towards more OS opportunities from major hardware vendors.

    I wonder if MS had to bless the SteamOS cert for 'secure boot' to work?

    1. Re:Um, What? by jellomizer · · Score: 2

      Not to mention that Dell when they offer Linux with their server. Sometimes had a tendency to put it on hardware that Linux doesn't fully support.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:Um, What? by Nomaxxx · · Score: 2

      Dell recommends Windows.

    3. Re:Um, What? by Mister+Liberty · · Score: 1

      Dell serves allright -- question is: whom...
      https://www.schneier.com/blog/archives/2014/01/nsa_exploit_of.html

    4. Re:Um, What? by Anonymous Coward · · Score: 0

      Name one.

    5. Re:Um, What? by hairyfeet · · Score: 4, Interesting

      Uhhh...did everybody forget those ubuntu netbooks and laptops already? Wow, short memories here. I can't say as i blame ya though as Dell has hell with Canonical, with them even having to keep their own fork because default ubuntu kept crapping on the drivers.

      That said while I was all jazzed up about Steamboxes, now? Its a big meh. i mean the STARTING price is the same as the Xbone, and that is for the LOW END bottom o' the line system? Really? When you can get the octocore PS4 for $100 cheaper? I have a feeling this will go over like a lead balloon, the PC gamers already have Win 7 and DIY, the console gamers aren't gonna pay $100 more than a PS4 for an i3 unit that frankly if it weren't for the stylish case would go for $350 at Worst Buy, and the icing on the fail cake is just how little of the Steam catalog actually runs on the thing. I mean who is gonna want to pay $500 for a machine that gives you a worse catalog than just buying a $299 i3 Worst Buy special and adding an $80 HD7750?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:Um, What? by Anonymous Coward · · Score: 0

      Uhhh...did everybody forget those ubuntu netbooks and laptops already? Wow, short memories here.

      Talk about short memories, the GP posted:

      Yes, yes, they've offered Ubuntu and RHEL I believe ...

      So no, not everybody forgot about those Ubuntu netbooks and laptops.

    7. Re:Um, What? by jellomizer · · Score: 1

      Inspiron netbook. It came with Ubuntu. However it ever fully supported the video.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    8. Re:Um, What? by Anonymous Coward · · Score: 0

      You forget how much the Xbomb costs when it was first released? You could build a gaming computer for that price, same with PS3...

      Once they get out in the wild they will drop in price, I see a lot of MS fanboys modded this up. And like anything else it will be a processes to perfect the software/hardware...

      And no one has promised anything over these devices, it is still experimental...

      The problem is Dell builds crap computers, and Canonical is shutting out the Linux community...

    9. Re:Um, What? by m00sh · · Score: 1

      That said while I was all jazzed up about Steamboxes, now? Its a big meh. i mean the STARTING price is the same as the Xbone, and that is for the LOW END bottom o' the line system? Really? When you can get the octocore PS4 for $100 cheaper? I have a feeling this will go over like a lead balloon, the PC gamers already have Win 7 and DIY, the console gamers aren't gonna pay $100 more than a PS4 for an i3 unit that frankly if it weren't for the stylish case would go for $350 at Worst Buy, and the icing on the fail cake is just how little of the Steam catalog actually runs on the thing. I mean who is gonna want to pay $500 for a machine that gives you a worse catalog than just buying a $299 i3 Worst Buy special and adding an $80 HD7750?

      PS4 price is the fixed price and they will not have sales on it until 4-5 years down the road.

      With Dell products they have sales, coupons, outlets, clearances, price drops and what nots. With Dell products, you have to look at 60% of the price as the price Dell will be happy selling them at.

    10. Re:Um, What? by davydagger · · Score: 1

      on what, servers?

      most dell servers I see run some form of linux, as they are one of the premier linux server distributors

      source: I do this for a living kid.

    11. Re:Um, What? by davydagger · · Score: 1

      no, your getting an alienware PC, a top end PC brand.

      so your going to get the ease of a console, with the performance of a PC.

      >octocore PS4

      any performance benchmark figures to match up with marketing terms.

      every intel PC has twice as many cores as stated, because of hyperthreading(AMD simply counts them as seperate cores)

    12. Re:Um, What? by Nomaxxx · · Score: 2

      This intended to be funny. Despite offering Linux server and laptops running Ubuntu, Dell writes "Dell recommends Windows" everywhere; on their website, in press and TV ads, mails. Currently, I'm a postman (I worked in IT before, I got my LPIC-1) and every letter I distribute from Dell has this writing on the envelope. It was revealed that Microsoft is offering vouchers to companies recommending Microsoft products. This led to some funny moments such as a web page where Dells says "Ubuntu is safer" just bellow a line reading "Dell recommends Windows Vista Premium".

    13. Re:Um, What? by mjwx · · Score: 1

      Uhhh...did everybody forget those ubuntu netbooks and laptops already? Wow, short memories here. I can't say as i blame ya though as Dell has hell with Canonical, with them even having to keep their own fork because default ubuntu kept crapping on the drivers.

      That said while I was all jazzed up about Steamboxes, now? Its a big meh. i mean the STARTING price is the same as the Xbone, and that is for the LOW END bottom o' the line system? Really? When you can get the octocore PS4 for $100 cheaper? I have a feeling this will go over like a lead balloon, the PC gamers already have Win 7 and DIY, the console gamers aren't gonna pay $100 more than a PS4 for an i3 unit that frankly if it weren't for the stylish case would go for $350 at Worst Buy, and the icing on the fail cake is just how little of the Steam catalog actually runs on the thing. I mean who is gonna want to pay $500 for a machine that gives you a worse catalog than just buying a $299 i3 Worst Buy special and adding an $80 HD7750?

      Hmmm, the congitive dissonance has kicked in early.

      The latest generation of consoles has been lack lustre at best. I'm still betting on a mobile phone OS based console taking out the low end, but I'll now bet the high end will be slaughtered by the steamboxes.

      For people on a budget, a $200 console will be more appealing than a $400 PS4, for people who want to play games the variety and massive back catalogue on Steam would be the clincher. Lets not forget that PC games are cheaper then Console games (especially when a Steam sale gets involved). So despite a higher initial cost, total cost of ownership would be much less.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    14. Re:Um, What? by 3vi1 · · Score: 1

      > i mean the STARTING price is the same as the Xbone, and that is for the LOW END bottom o' the line system? Really?

      It's not reasonable to expect a non-subsidized, upgradeable (in the case of many of the models), open console to cost less than subsidized, locked-down hardware with a consolidated-to-be-cheap design.

      The Steam Machines are only a bad deal if you are the kind of person that only buys few AAA games and don't want to take advantage the openness to do things like run services (ex. put a minecraft server on your box) and/or emulators for your old console games.

    15. Re:Um, What? by Anonymous Coward · · Score: 0

      Total cost of ownership of the consoles is much higher once you have purchased a game or three. If will be interesting to see if the console game prices can actually drop to remain competitive.

      Do you have a citation for your Canonical criticism, or are you just spreading FUD?

    16. Re:Um, What? by Mdk754 · · Score: 1

      Pretty sure AMD doesn't hyperthread and just call them extra cores. They are legitimately extra cores. An 8 core AMD chip has 8 cores.

    17. re: Um, What? by Anonymous Coward · · Score: 0

      Alienware is hardly a top end PC Brand anymore. It used to be. Dell Ruined it.

      I am not kidding, have you bought an Alienware in the last few years? I did, and it was horrible all around. It did not work when i set it up, and not user error, the hard drive failed, or they sent me a faulty hard drive.

      Want to reinstall Windows? Oh! You _CAN'T_ because it only has USB 3.0 ports, and the Windows Installer doesn't recognize them without an update. So with no PS/2 port on the system, and the installer not reading the USB mouse or keyboard, you've basically made your new Alienware a paperweight by formatting it.

      Well, you think, maybe I'll rip the cool parts out for a better machine.
      WRONG! Open a new Alienware. In the effort to pack the components more tightly, the parts are custom fit! You can never put a normal graphics card in there, since the connecting part has to be like 6 inched wider than it is on marketed cards.

      Oh well, at least you can get your money back? Wrong again, dingus! The customer service is awful! With mine, it took not one, but TWO calls to the Attorney General's office before Dell would provide an English speaking representative to give me return number, which is required to return the POS computer. Oh! and they are going to want to keep the shipping cost. So you're out the cost of shipping that computer that didn't work once.

      Have fun with your new Alienware.

      -I sound bitter, no?

    18. Re: Um, What? by davydagger · · Score: 1

      >I am not kidding, have you bought an Alienware in the last few years

      I've never purchased a brand name desktop PC in my life. I started with borrowed, stolen, donated, machines I'd upgrade, and when I made enough money, I started building them from scratch with all new parts. They started by selling the type of custom machines that people would build, rather than the more OEM ones you'd but in the store, but insanely overpriced, kinda like what custom chopper shops do with motorcycles.(again, build my own too, nother story.)

      >Want to reinstall Windows?

      no thanks. anyways, they are steam machines. most people aren't going to buy these things and install windows, or even regular linux for that matter. They are just going to play PC games without the fuss of the PC.

      >Oh well, at least you can get your money back? Wrong again, dingus! The customer service is awful!

      sorry to hear it. Again, I build my own machines, but I sympathize with anyone who has to deal with crappy tech support.

      But again, this isn't going to be a machine people play around with. This is going to simply be a dedicated gaming machine for people too slow to figure out how to run a regular computer.

  2. price by Anonymous Coward · · Score: 0

    All this news about steam machines is great, but in the end they will compete with consoles, not with standard PCs.
    So the prices I have seen for now are not encouraging.
    They need to sell around 400$ or very few people will buy them.

    1. Re:price by itsdapead · · Score: 3, Insightful

      All this news about steam machines is great, but in the end they will compete with consoles, not with standard PCs.

      Higher end of the console market + lower end of the specialist gaming PC market (which is Alienware's arena) sounds like a viable target market to me.

      There's probably not enough details of these third party steam machines yet, but in principle they should be more customisable and expandable, with more up-to-date hardware than consoles. Also, (unless Dell et. al. break out the footgun and lock their boxes down), they can double as Linux PCs or dual-boot Windows if you really must.

      Plus, there's the potential of a "single market" for content that covers Steam on Mac, Windows and regular Linux distros, commercial Steam Machines and home-brew SteamOs boxes.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    2. Re:price by elrous0 · · Score: 2

      Not for me, thanks. Two of the things I love about consoles are never having to check "System Requirements" or upgrade to support a new game. If I wanted that, I would just go back to PC gaming and playing the never-ending videocard chase.

      To me, the Steambox looks like the worst of both worlds.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:price by vux984 · · Score: 5, Insightful

      Two of the things I love about consoles are never having to check "System Requirements" or upgrade to support a new game.

      Offset by 10 of the things I hate about consoles:

      1) completely locked down
      2) loaded with ads
      3) games that are substantially more expensive
      4) charge premiums for access basic features (e.g xbox gold)
      5) artificial roadblocks to indie developers
      6) artificial roadblocks to mods
      7) demanding I have the disc in the drive, despite installing it to the hard drive
      8) locking my online purchases to single physical console
      9) arbitrary limitations on what controllers are available
      10) 5 years out of date hardware on launch day

      So, yeah, I can live with checking the box for requirements. To each their own, but I think that's the worst reason going to choose consoles.

      For what its worth, I -do- have a Wii and WiiU, and I like them. For the last several generations now, Nintendo has had the least idiotic restrictions, and its relatively unique games library, and local multiplayer options have won me over my complaints. But the last playstation I owned was the PS1, and I've yet to have any interest in an xbox.

      PC gaming had a rough batch of years for a while after the collapse of the retail market for games (when eb / gamestop etc all reduced their PC offering to one tiny shelf with some overpriced obsolete PC titles in beat up boxes).

      But now, between Steam, GoG, Desura, Humble bundles, and the levelling off of the pc performance curve enabling gaming rigs to go for years without needing hardware to play ... the selection of games is enormous, and the prices are stupidly low.

      Add in the maturity and ease of use of voice chat, readily available game servers etc. PC Multiplayer still lags behind consoles in terms of user friendly ... but its no longer anywhere near the chore it once was to setup.

      Right now we are in a new golden age of PC games!

      Now just give me a good joystick Space Sim in the vein of Privateer!

    4. Re:price by atriusofbricia · · Score: 1

      Agree with everything... Though, who actually checks system requirements these days unless you know your machine is so marginal that it isn't even funny. I'll grant maybe I'm not the average, maybe I'm blinded by my own experiences and resources, but unless you're wanting to play Crysis at won't most people's normal machines handle the vast vast majority of games without even blinking?

      Am I wrong here?

      --
      I was raised on the command line, bitch

      "Nemo me impune lacesset"

    5. Re:price by Chandon+Seldon · · Score: 4, Insightful

      That hasn't been a serious thing in years. If you bought a decent gaming PC in 2006 you'd still be playing new games on it today.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    6. Re:price by Hamsterdan · · Score: 1

      " but in principle they should be more customisable and expandable, with more up-to-date hardware than consoles. Also, (unless Dell et. al. break out the footgun and lock their boxes down), they can double as Linux PCs or dual-boot Windows if you really must. "

      No. being all identical is what makes consoles perfect for gaming (I'm saying that as a PC gamer, the only two consoles I ever had are a NES and PS2). That means a game made today (FIFA 2014 for PS2) *WILL* run perfectly on my console, launched in March 2000. Try running a modern game on a 14 year-old PC. That may well be why the Steambox fails.

      --
      I've got better things to do tonight than die.
    7. Re:price by spire3661 · · Score: 3, Interesting

      The never ending video card chase ended after the 8800 GTX. Any mid to top range card will last AT LEAST 5 years.

      --
      Good-bye
    8. Re:price by Anonymous Coward · · Score: 0

      Nintendo had had the least idiotic restrictions? You mean like friend codes? Tying digital downloads to the console rather than the user? Locked regions between even neighboring countries? No HDMI on any Wii release and composite only on the Wii Mini? Forcing updates from disc to play games? Broken WPA & WPA2 support on a wifi only system?

      Yes, Nintendo has been a sterling example of sanity compared to the other guys.

    9. Re:price by Anonymous Coward · · Score: 0

      The biggest one I think is losing all your old games, my dad played a ton of halo 2 back in the day, then one day they shut the servers down for no reason. It may have been a couple of years old but to drop the game and then release a classic "anniversary edition" which was a throwback was just ridiculous.

    10. Re:price by davydagger · · Score: 1

      they are replacing that all with levels 1,2,3,4,5.

      each level will speciy video card, ram, cpu, etc..., like kind windows 7 does. lowest rating is overall rating.

      So if you have a level 3 game, you need a level 3 or better machine. fucking simple.

    11. Re:price by mjwx · · Score: 1

      Agree with everything... Though, who actually checks system requirements these days unless you know your machine is so marginal that it isn't even funny. I'll grant maybe I'm not the average, maybe I'm blinded by my own experiences and resources, but unless you're wanting to play Crysis at won't most people's normal machines handle the vast vast majority of games without even blinking?

      Am I wrong here?

      Considering Crysis came out in 2007... OK I'm being pedantic :)

      I agree with your point, the only problem you have is people who dont play games, buying games. Little Johnny's dad buys him Call Of Repetition 46, Dickwolf Ops on PC, he doesn't know or care if it would work in the ancestral family computer. Consoles do eliminate this problem, but introduce dozens more as the GGP pointed out.

      The solution is for the people wanting to play the game, becoming involved in buying them (system requirements are published these days, a quick Google will tell you more than the back of the box ever will) otherwise they will remain chained to the console. Some will even begin to like it with some form of Stockholm Syndrome, not only accepting and liking the abuse, but also inflicting it on themselves and others.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    12. Re:price by maxwell+demon · · Score: 1

      Actually I thought we were already past the age of steam machines, and all those steam punk stories were science fiction. ;-)

      --
      The Tao of math: The numbers you can count are not the real numbers.
    13. Re:price by MobyDisk · · Score: 2

      Maybe.... but only if you spend >$500 on the video card.

      According to Tom's Hardware guide in 2006 they were recommending the Radeon X1950 XT in the $270 range. For the $340 range they suggested dual X1950 PROs or dual GeForce 7900 GS. For $460 they recommended the Geforce 8800 GTS.

      The 8800 GTS is the minimum requirement for Assassin's Creed Liberation and is below the requirement for Batman Arkham Origins. So, maybe a dual 8800 at $920 would do okay.

  3. Hmm by koan · · Score: 5, Insightful

    Can we stop putting unnecessary lights on everything, it's gotten tiresome.

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:Hmm by Mashiki · · Score: 4, Informative

      LED's are the new clock-on-everything. You know it's true.

      --
      Om, nomnomnom...
    2. Re:Hmm by Anonymous Coward · · Score: 0

      Can we stop putting unnecessary lights on everything, it's gotten tiresome.

      How else am I supposed to know that my console is on, but dead?

    3. Re:Hmm by nschubach · · Score: 4, Interesting

      Funnily, when I got rid of my cable box, I realized that I lost my only way to quickly tell time in my living room. I took my old Android phone and cradled it on my stack to have a clock that's easily readable. Sure, I could get a clock for the wall or whatever, but that seems like more of a pain.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Hmm by koan · · Score: 1

      I guess, it strikes more as "The punters like shiny things".

      --
      "If any question why we died, Tell them because our fathers lied."
    5. Re:Hmm by LongearedBat · · Score: 1

      It's like with Bluetooth... everything is better with Bluetooth, only LED's are flashier.

    6. Re: Hmm by Anonymous Coward · · Score: 0

      Perhaps, but my computer room looks like New York at night when I turn the lamp off.

    7. Re:Hmm by Ksevio · · Score: 1

      I had the same problem - turns out clocks are handy. Of course there's still the one on the thermometer, the thermostat, the stove, the microwave, and everything electronic in my pocket - but what am I suppose to do? Turn my head around? Not when I have an electronic picture frame I can stick in my living room with a clock!

    8. Re: Hmm by HornWumpus · · Score: 2

      Kids these days.

      When I was a kid one of the guys at the PDP-11 lab had written low priority tasks just to strobe the front panel lights like something was jumping into the machines smart peripherals (when a higher priority task swapped it out). The low priority tasks were full of 'data' that made it look like the higher priority task was jumping into the device based on all the front panel LEDs strobing.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  4. apply for your citizen profile report by Anonymous Coward · · Score: 0

    we should be given the chance to uninfract, confess, repent.... which is quite difficult if we know not whatst we have done like it does say in the manual

  5. Why am I skeptical ? by vikingpower · · Score: 2

    Prolly because Dell - estimate is all mine, YMMV - gets > 98% of its revenue stream from selling grey / black boxes to enterprises with deep pockets, NOT from peddling Alienware stuff.

    True, I had an Alienware laptop once, and it was awesome. But still. I never met someone else with an Alienware box. And these are simply *too e x p e n s i v e * for being considered for anything resembling daily prodution use. So this is, quite probably, just muscle-flexing. The future will quite quickly tell us what this is really worth.

    --
    Religous speak to God. Insane are spoken to by God. When all shut up, one can finally hear Shostakovich in peace
    1. Re:Why am I skeptical ? by wbr1 · · Score: 2

      Alienware used to be quite the boutique vendor. Remember when their ads were the back cover of nearly every Maximum PC? The area 51 was about the single most powerful laptopyou could get, if you didnt mind 30 minute battery life and a huge price tag. Then Dell bought them and they, to my mind and at least, have largely ceased to have much relevance.
      However, Dell does have the money due to its humongous other operations to push this market a little nwith the steam box and see where it goes. I have a feeling that after the initial push, it will settle down to just two to three manufacturers with two to four models each. even that selection I hope will give the console wars a push in a better direction.
      Also, d + e = 5 and l = 12. 12 - 5 = 3. Half life 3 confirmed.

      --
      Silence is a state of mime.
    2. Re:Why am I skeptical ? by Anonymous Coward · · Score: 0

      Also, d + e = 5 and l = 12. 12 - 5 = 3. Half life 3 confirmed.

      This must be that "New Math" i keep hearing about

    3. Re:Why am I skeptical ? by Lemming+Mark · · Score: 1

      My employer did buy a top-of-the-range Alienware desktop once because it was the fastest available machine for single threaded performance (at least, out of off-the-shelf options) due to its being factory overclocked. I imagine if we'd gone for a more boutique vendor we might have got faster but I suppose it was still good to have the support.

      FWIW we weren't just playing games, we actually had long running single threaded simulations that we wanted to get out of the way as fast as possible! It's now my desktop PC after my previous one died - so that worked out OK in the end!

  6. Off topic, but why WASD? by Anonymous Coward · · Score: 1

    the left circular pad can be setup for panning and aiming in traditional AWSD fashion

    I'll probably get (rightfully) down-modded for this being off-topic, but it doesn't usually get mentioned at all - WASD is just assumed to be the standard - so I'm using its mention as an excuse to ask: why did WASD "win"? Games used to default to ESDF, and for a while some had a choice of default configurations for ESDF and WASD. I've wondered why this shift happened.

    While it's mostly an arbitrary choice either way, ESDF makes more sense to me because you keep your hands on the home row, so it doesn't interfere with typing habits. Also gives you extra bindable keys to the left of A that you won't have if your pinky's sitting on capslock.

    1. Re:Off topic, but why WASD? by Raumkraut · · Score: 2

      I don't know why WASD "won" (people say "AWSD"? Really?), but I've never played a game which had ESDF as the default. I've never even *heard* of a game which had a pre-configured option to use those keys. Not that I disagree with the advantages, however.

      But back in my day, ZX*? was the standard.

    2. Re:Off topic, but why WASD? by RyuuzakiTetsuya · · Score: 2

      ESDF was standard in Tribes and tribes 2, iirc.

      --
      Non impediti ratione cogitationus.
    3. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 0

      ESDF was standard in Tribes and tribes 2, iirc.

      I believe it was also so, either by default or as an option, in Quake 2 and the first Thief game, among others. My memory could be faulty on this point, of course.

    4. Re:Off topic, but why WASD? by ledow · · Score: 0

      I remember the days of QAOP-Space.

      But I've never seen nor played a game with ESDF default (and especially not Quake 2 as another poster suggests.

      WASD just makes more sense in terms of hands - it's extreme left to be in the most shoulder-comfortable position when your other hand is on a right-handed mouse, but without hitting stupid / odd keys like Caps Lock etc.

    5. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 1

      With WASD my pinky rests on ctrl which I use for crouch, and then I use left shift to run. With EDSL my pinky rests on the windows key which can cause all sorts of issues. Its bad enough that the console key ` on BF4/BF3 is right next to 1 which means that sometimes when I switch to my main weapon I accidentally press ` and find myself unable to move, and very quickly dead.
        Oh and going back to the old old days I and most others I knew used QAOP Space on the Spectrum 48/128k.

    6. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 0

      QAOP is the only true solution for keyboard control ;-) Since I always played PC space flight games or RTSs, then got an XBox, I think I may have legitimately played more hours with QAOP than WASD.

    7. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 0

      I don't remember ESDF. I like WASD except for the fact that with a french keyboard 2 of those keys are swapped (A with Q, and W with Z), so for far too many games, the first thing I have to do is edit the keys, I'm so fed up with that :(

    8. Re:Off topic, but why WASD? by vux984 · · Score: 2

      I don't know why WASD "won"

      My sense is that it was momentum from the earliest PC days when you had 2 player multiplayer off a single PC.

      Player 1 used the arrow keys/number pad. Player 2 used WASD.

      WASD was the closest thing to the inverted-T on the furthest left. (Because with 2 players on one keyboard things were cramped.

      ESDF fails both criteria... its not as close to the inverted T shape, and its not as far left. WASD was the natural choice.

      Then as things went on, most games had default single player keymaps on the left and right using the arrow keys/numberpad and wasd. As games got more complicated the numberpad started getting seriously neglected, since there weren't a lot of keys that were easily reachable from the numberpad (especially from the index finger of a right handed person) vs the half the keyboard you could reach from WASD, plus the number keys on top... it was no surprise that gradually the "numpad" mapping became a useless afterthought -- where developers would omit key functionality from the numberpad mapping (2ndary functions like reload, or zoom, or toss grenade, change weapon fire mode... 2ndary, but still crucial were omitted making the numpad mapping useless without them.

    9. Re:Off topic, but why WASD? by znanue · · Score: 1

      Uhh, I used QWES because I was a tank in WoW. I imagine many other tanks in WoW learned the same style. WoW had Q and E be the strafing keys and A and D were nonsense keys for turning. You were a BAD tank if you turned... Of course many bad tanks are going to respond to this justifying the ability to turn with the keyboard, but there was never ever a reason to do anything but strafe. To me, this de-emphasizes back peddling and makes it more likely that you want to move forward, a trait I've found positive in FPS's where I now use the style exclusively as well.

    10. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 0

      (Grandparent AC here)

      Uhh, I used QWES because I was a tank in WoW. I imagine many other tanks in WoW learned the same style. WoW had Q and E be the strafing keys and A and D were nonsense keys for turning

      Peculiar that you just migrated your hands upward a row instead of replacing the turn keys with strafe, but interesting to note. Did you never consider replacing or did the horrible keybinding configuration the game had (and still has) discourage you from bothering? It seems like it would have made more sense to replace the turn keys and free up a couple extra keys for other keybinds.

      When I started WoW, I copied the ESDF I'd learned from FPSes of old. Never even considered using the default with left and right turn. No turn keys at all, in fact - S and F to strafe, E and D for forward and back, just like I'd used in them. Keyboard turning was, and still is, completely unbound. I still use ESDF, in fact, and have long-since replaced most of the default skill-use key binds (especially 6-0, equal, minus) with pinky-friendly buttons (W, A, Z) and the mouse (wheel, side switches). Not completely related, but I swap caps and ctrl, so shift and ctrl are both easy to hit for modifiers as well.

      You were a BAD tank if you turned... Of course many bad tanks are going to respond to this justifying the ability to turn with the keyboard, but there was never ever a reason to do anything but strafe

      Agreed completely, though I'd add that it's true for any melee, not just tanks, and not just in WoW. You can see a huge difference in reaction time and mobility when comparing turners versus mousers. Possibly even more relevant now than ever, due to the increased focus on motion during boss encounters.

      Casters can sometimes get away with it more, though even there it's better to strafe and use the mouse for turning.

    11. Re:Off topic, but why WASD? by Rowan_u · · Score: 1

      I have always used SADX not WASD. The real reason for WASD is that it mimics the placement of the arrow keys; however, SADX is much more ergonomic as your middle finger isn't constanty overstretched :)

      --
      only one everything
    12. Re:Off topic, but why WASD? by JanneM · · Score: 1

      As other people point out, wasd and esdf are the exact same layout, but wasd are right next to the tab, caps and shift keys which are often used as well. And without any extra keys in between it's easier to hit them accurately. Also, as pointed out, in two-player games it'd give you more room for two players to use the same keyboard.

      Me, I always preferred mapping my Wico joystick to whatever buttons I needed in any game. Never had any input device work as well as one of those, and I used one of their trackballs for years instead of a mouse.

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    13. Re:Off topic, but why WASD? by BergZ · · Score: 1

      I used to use "TFGH" so that (like "ESDF") there were extra buttons in each direction, but also so that I could reach more of the # keys easily (to switch between weapons). Once I got a mouse with a scroll wheel I no longer needed to reach the # keys quickly and converted to "WASD" because it was the default.

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    14. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 0

      Always preferred ESDF. ASDF are the "home" keys and therefore should be optimal for finger placement. Never understood WASD, except that maybe someone didn't like the bump on the F key, and thought Caps Lock should always be under their little finger.

    15. Re: Off topic, but why WASD? by O('_')O_Bush · · Score: 1

      WSAD was chosen because it was easier to reach the 1 key, which is important when games started picking 1 as 'switch to primary' or 'switch to secondary' weapon.

      I distinctly remember playing Tribes/Tribes 2 and having to reach over to hit 1 and it being a bit risky with either tilde/Q being in close proximity and the key being too far over for me to have an intuition about where it was. I forget what it did though, I thought it was mapped to kit for kit swap rather than to a weapon.

      --
      while(1) attack(People.Sandy);
    16. Re:Off topic, but why WASD? by Luckyo · · Score: 1

      None as far as I know. Most people (not just tanks) that weren't utterly clueless knew how to rebind keys, and vast majority of people I know used A and D for strafing, just like in FPS games.

      Default button assignments in WoW were almost as bad as default interface in WoW was.

      (Formerly DPS/Offtank in WoW)

    17. Re:Off topic, but why WASD? by Anonymous Coward · · Score: 0

      the left circular pad can be setup for panning and aiming in traditional AWSD fashion

      I'll probably get (rightfully) down-modded for this being off-topic, but it doesn't usually get mentioned at all - WASD is just assumed to be the standard - so I'm using its mention as an excuse to ask: why did WASD "win"? Games used to default to ESDF, and for a while some had a choice of default configurations for ESDF and WASD. I've wondered why this shift happened.

      While it's mostly an arbitrary choice either way, ESDF makes more sense to me because you keep your hands on the home row, so it doesn't interfere with typing habits. Also gives you extra bindable keys to the left of A that you won't have if your pinky's sitting on capslock.

      Back when there might have been any struggle between WASD and any other key binding for domination, PS/2 keyboards simply were only able to support combinations of 3 keys being pressed simultaneously at maximum (depending on layout of the circuitry, some combinations of 2 keys might be the maximum even if there are some combinations of 3 that work). SHIFT, CONTROL, and ALT were exemptions that were always processed and are much easier to press on a left-most key binding.

      And that is why you see mundane things like modes of travel that may want to be done without interrupting other actions are usually bound to SHIFT or CONTROL, such as walk, run, crouch, thrust up/down, etc. It is also why in some really old games that do not have mouse support use CONTROL for shooting and attacking and such, and not just because it might have movement bound to arrow keys by default.

      Even today, most keyboards made are stuck at SHIFT + CONTROL + ALT + 3 other keys at maximum. It is all about trying to not fight the keyboard key limit.

  7. It's WASD, not AWSD. by Anonymous Coward · · Score: 0

    jus sayin'.

    1. Re: It's WASD, not AWSD. by Anonymous Coward · · Score: 0

      I prefer the all inclusve WASDECQ.

  8. Will Dell take care of the Steam support too ? by Issarlk · · Score: 1

    Please say yes ! It can't be worse than the copy-paste support robots at Steam.

    1. Re:Will Dell take care of the Steam support too ? by Anonymous Coward · · Score: 1

      Please say yes ! It can't be worse than the copy-paste support robots at Steam.

      Dell Support: So, if I am to understand you, you have steam coming from your OS?
      Customer: No, no, no! Just no!
      Dell Support: OK. No steam. That is good. What version of Windows are you running? Dell recommends Windows 8.1, now with Start Button!
      Customer: I don't have Windows! I have SteamOS!
      Dell Support: Have you tried rebooting it? When you reboot it you will see a Windows logo ...

  9. Re:2014: YEAR OF LINUX ON THE DESKTOP by elrous0 · · Score: 2

    If a tree falls in the woods and no one knows what kernel it's running, does it make a sound?

    --
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  10. Re:2014: YEAR OF LINUX ON THE DESKTOP by znanue · · Score: 2

    If a tree falls in the woods and no one knows what kernel it's running, does it make a sound?

    Since there are cross-cutting concerns between the platforms, the answer is yes. People know that this runs Linux, more people will spend time developing for Linux, some of those developments might have a positive impact on the desktop or people maybe more likely to install it as their desktop.

  11. Re:Java Hungry by Anonymous Coward · · Score: 0

    Sorry, I already got my fill at JavaThirsty.halfcaf.latte ... do you know if biscotti.snacks4.me is open?

  12. Troubles of the PC vendors by Turmio · · Score: 2

    I guess that in order to please the shareholders and ultimately survive in the business it's absolutely essential for the traditional PC vendors such as Dell to be innovative and seek and try out any possible new revenue streams, markets, and business models due to the terrible shape of the industry... Five years ago the idea of starting to build and offer Linux based gaming boxes probably would've raisen rather unintentionally hilarious sentiments among the senior product management people of a PC vendor if someone would've dared to suggest something like that.

    1. Re:Troubles of the PC vendors by Anonymous Coward · · Score: 0

      In case you forgot Dell is no longer public listed.

  13. Steam machines are going to fail. by Anonymous Coward · · Score: 0

    It seems like Valve fired everyone who was good at hardware, so instead they went to these different companies and said "Do you want to make a Steam machine? It's going to be the Next Big Thing!". The companies thought "Oh sweet, they're guaranteed to sell because Valve says so". So they put out these overpriced and underpowered pieces of crap (a regular PC for the same price is just better in every way than most of these) in the hopes of making money and when they go on sale, consumers will just go "Uh no. I don't think so.", and it's gonna be a huge flop.

    It really sucks because I want Linux to succeed, and if only they had made a reasonably powerful, PC-compatible and Windows-free device for $300 it would probably have been great.

  14. Paid story by Anonymous Coward · · Score: 1

    This is a paid story. Everyone knows that and Dell was the only company which did *not* reveal its hardware specs. This is ridiculous. Please talk about the other 13 Steam boxes.

  15. spyware ahoy by Anonymous Coward · · Score: 0

    get on that game kid we want to know , is the new nsa phrase

  16. Re:2014: YEAR OF LINUX ON THE DESKTOP by Anonymous Coward · · Score: 0

    If a tree falls in the woods and no one knows what kernel it's running, does it make a sound?

    I am the OP. And my answer is: the developers know very well, and that's not nothing.

    And FWIW, captcha "loosens".

  17. Indie roadblocks are there for a reason by tepples · · Score: 1

    games that are substantially more expensive

    In my experience, one copy of a console game that allows up to four players in one household is cheaper than two to four copies of a PC game that requires a separate PC per player.

    artificial roadblocks to indie developers

    The roadblocks were put in place because in 1983, a flood of me-too titles from startup developers was causing the median quality of Atari 2600 games to become unacceptable. Retailers were discontinuing video games in their stores citing end user dissatisfaction. Nintendo couldn't even get its console into stores in 1985 without finding some cryptographic way to assure retailers that their valuable shelf space wouldn't be filled with crap. How would you propose to improve median game quality while still allowing indie developers?

    7) demanding I have the disc in the drive, despite installing it to the hard drive
    8) locking my online purchases to single physical console

    Other than by using the disc or the console as the root of trust, how would you propose instead to verify that a single purchased copy of a computer program isn't being used on more offline machines than for which it is licensed? Armed service members who are deployed often don't have Internet access to phone home daily (as in the original Xbox One plan) or even monthly (as in Steam).

    9) arbitrary limitations on what controllers are available

    As opposed to PC games, many of which impose arbitrary limitations on how many controllers a game recognizes at once as a way to sell more copies. Few PC games allow split screen. I've also noticed a disturbing trend of games using only XInput and ignoring DirectInput, which ends up allowing only Xbox 360 controllers, not USB HID joysticks. Microsoft in fact requires games to be XInput-only if they're made for Windows RT or otherwise sold through Windows Store because the Windows Runtime does not support DirectInput.

    10) 5 years out of date hardware on launch day

    The hardware in the Game Boy Advance and Nintendo DS was 10 years out of date, being roughly equivalent to a Super NES or Nintendo 64 respectively. They won on battery life.

    1. Re: Indie roadblocks are there for a reason by O('_')O_Bush · · Score: 1

      Last I remembered, most games don't support split screen, especially FPS games, which means if you want four players playing against each other, you need two to four consoles plus two to four TVs. Or the alternative is an entirely miserable experience with screen peeking because the other players' views are adjacent your own.

      --
      while(1) attack(People.Sandy);
    2. Re:Indie roadblocks are there for a reason by Anonymous Coward · · Score: 1

      7) demanding I have the disc in the drive, despite installing it to the hard drive

      8) locking my online purchases to single physical console

      Other than by using the disc or the console as the root of trust, how would you propose instead to verify that a single purchased copy of a computer program isn't being used on more offline machines than for which it is licensed?

      You don't. You treat customers like you want their business.

      10) 5 years out of date hardware on launch day

      The hardware in the Game Boy Advance and Nintendo DS was 10 years out of date, being roughly equivalent to a Super NES or Nintendo 64 respectively. They won on battery life.

      Those aren't consoles.

    3. Re:Indie roadblocks are there for a reason by vux984 · · Score: 2

      In my experience, one copy of a console game that allows up to four players in one household is cheaper than two to four copies of a PC game that requires a separate PC per player.

      a) I routinely buy PC games for less than 1/2 or 1/4 what a single console game costs... often for the same title.

      b) Tons of xbox games do not support split screen play

      c) All that said, that's precisely one of the reasons why I have the Wii and Wii U. It is better for local coop.

      The roadblocks were put in place because in 1983, a flood of me-too titles from startup developers was causing the median quality of Atari 2600 games to become unacceptable.

      And yet Steam and GoG and other online stores are doing just fine. Multiple curated stores work fine to keep it from being a crapflood.

      How would you propose to improve median game quality while still allowing indie developers?

      Any 5 year old can write software for the PC. That doesn't mean its going to get onto steam, or another major store. It doesn't matter how many roadblocks steam puts up, because the platform itself is open. So if I want to run that 5 year old kids software I can, but its not going to clog up the popular stores.

      Other than by using the disc or the console as the root of trust, how would you propose instead to verify that a single purchased copy of a computer program isn't being used on more offline machines than for which it is licensed?

      Trusting the customer. Pricing things and providing support (server player matching, free updates, dlc, etc... so they are motivated to buy even if they can get it for free.)

      Working for GoG.

      Armed service members who are deployed often don't have Internet access to phone home daily

      This is the single most ridiculous argument I've ever heard.

      You can't possibly expect to convince anyone that deployed troops need to access to the latest triple AAA video games is a valid reason for oppresive Disc based DRM.

      You do realize the publishers could solve that simply by removing the DRM. Support our troops EA, Microsoft, Sony! Remove the DRM! Then our troops won't have to carry a backpack full of easily scratched discs around in sandholes in the middle east where replacement are hard to come by.

      As opposed to PC games, many of which impose arbitrary limitations on how many controllers a game recognizes at once as a way to sell more copies.

      Its not to sell more copies, its because at present very few people are setup to even play PC games multiplayer locally. The steambox push may well put a lot more PCs on TVs with controllers and energize the PC market for more local / split screen coop.

      Microsoft in fact requires games to be XInput-only if they're made for Windows RT or otherwise sold through Windows Store

      The beauty of PC gaming is that there are other stores than the one store store with stupid rules that the vendor wants to push.

      The hardware in the Game Boy Advance and Nintendo DS

      Handhelds are an entirely separate conversation, and right now they are having their lunch eaten by mobile phones and tablets. My kids have a 3DS, and it makes more sense than a mobile smartphone contract for a 7 year old. And they enjoy them (hello pokemon) but angry birds, tiny wings, candy crush... whatever is sucking back a lot of their time too now too. And adults have largely dropped handhelds for mobile phones. Yeah the controls aren't as good, and the games aren't usually as deep... but for a lot of them its good enough, and they already have it in their pocket.

    4. Re:Indie roadblocks are there for a reason by tepples · · Score: 1

      Tons of xbox games do not support split screen play

      And tons do.

      Its not to sell more copies, its because at present very few people are setup to even play PC games multiplayer locally.

      So apart from the Steam Machine, which platform is best for indie games designed around local multiplayer?

      Microsoft in fact requires games to be XInput-only if they're made for Windows RT

      The beauty of PC gaming is that there are other stores than the one store store with stupid rules that the vendor wants to push.

      The only store compatible with Windows RT is Microsoft's own.

    5. Re:Indie roadblocks are there for a reason by Anonymous Coward · · Score: 0

      So apart from the Steam Machine, which platform is best for indie games designed around local multiplayer?

      The PC: http://store.steampowered.com/search/?category1=998&category2=24#category1=998&genre=Indie&category2=24&sort_order=ASC&page=1

    6. Re:Indie roadblocks are there for a reason by vux984 · · Score: 1

      And tons do.

      And I've already said that was an area the consoles have the advantage. That its the reason I own a Nintendo etc. I'm not sure what your argument here is.

      If you are buying a console for local multiplayer right now today, then that makes perfect sense.

      So apart from the Steam Machine, which platform is best for indie games designed around local multiplayer?

      Which platform is best in terms of availability right now today of indie games designed around local multiplayer?

      Or which platform is the best in terms of supporting indie developers creating games designed around local multiplayer?

      The former is clearly consoles. The latter? PC with or without steam is probably the best. XBLA and Nintendo VC etc are good, but there's a more roadblocks ahead of the developer.

      The only store compatible with Windows RT is Microsoft's own.

      And windows RT isn't a PC.

      Bringing up RT here is like me saying locked down consoles and devices suck, and you saying but what about RT... and that all i can say is "so what about RT? Its another locked down device. Its not a PC and it sucks."

  18. Requirements from one platform to next by tepples · · Score: 1

    Two of the things I love about consoles are never having to check "System Requirements" or upgrade to support a new game.

    Let's say you own a PS3. You see a game, but the front of the box says "System Requirements: PS4". Too bad. Requirements creep in PCs is more gradual than in consoles, where some console makers were quick to drop their previous platforms. For example, good luck finding new games for the original Xbox in 2006 after the Xbox 360 had just come out. And just as many Game Boy Color games could fall back to the slower CPU and monochrome screen of the original Game Boy, many PC games can fall back to lower detail settings.

  19. Split keyboard by tepples · · Score: 1

    The problem with TFGH is that "ergonomic" keyboards with a big gap between TGB and YHN were popular when the first-person shooter genre conventions were becoming standardized. I had to switch to RDFG.

  20. Big noisy tower by tepples · · Score: 1

    a regular PC for the same price is just better in every way than most of these

    I don't see how. For one thing, "a regular PC" likely comes in a big noisy tower that doesn't look good in a living room because it's even more XBOX HUEG than the original Xbox. For another, the maker has to skimp on GPU to pay for the Windows license. Switching to SteamOS, which Valve offers for zero royalty, diverts money away from Microsoft and toward a GPU and industrial design.

  21. Re:2014: YEAR OF LINUX ON THE DESKTOP by takshaka · · Score: 3, Funny

    If a tree falls in the woods and no one knows what kernel it's running, does it make a sound?

    Not if it's running pulseaudio.

  22. In co-op you want screen peeking by tepples · · Score: 1

    All Call of Duty games that I've seen played on my cousin's Xbox 360 console support 2-player split screen. Screen-peeking is desirable in co-op.

  23. Re:Indormation by Anonymous Coward · · Score: 0

    It is funny when the spam comments are less annoying than half the actual comments on a website.

  24. Re:Indormation by Anonymous Coward · · Score: 0

    I couldn't agree with you more, commenter. And neither can the new Slashdot Beta, brought to you by the fine people at Dice.com where you can find a job posting well tolerated spam on Slashdot.

  25. Re:2014: YEAR OF LINUX ON THE DESKTOP by Anonymous Coward · · Score: 0

    If a tree falls in the woods and no one knows what kernel it's running, does it make a sound?

    Only if its kernel natively supports the tree's sound card driver.

  26. Rent, install, return by tepples · · Score: 1

    You treat customers like you want their business.

    So how should a publisher treat its customers like the publisher wants its customers' business but doesn't want the customers to compete with the publisher itself? If console games could be installed to a hard drive with no digital restrictions management, then the publisher could sell only one copy of the game in an entire city because everyone would be installing off the same disc and returning it to the store.

    [Dedicated handheld video game systems] aren't consoles.

    They are unlike consoles in some ways (being battery-powered and pocket-sized with an internal display) but like consoles in others (cryptographic lockout of homemade games). In any case, console hardware is somewhat out of date at launch because out-of-date hardware fits within the cost and TDP expectations of console buyers.

  27. Metro: Last Night by kelwell · · Score: 1

    I think I remember this movie. It had Rob Lowe and Demi Moore in it.

  28. Same problem 3DO had by rsilvergun · · Score: 1

    I think it was the Wikipedia article that pointed it out. You can't make a hardware standard like you can for DVD players and CD players because the tech in game consoles is too pricey. You need to loss lead or you can't compete.

    Now, if they games were $30 instead of $60 they might have a value proposition. But most big budget titles (Call of Duty, Skyrim, Assassin's Creed, etc) launch at $60.

    --
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    1. Re:Same problem 3DO had by hairyfeet · · Score: 1

      Oh bull, if little old me could build a decent gaming system for less than that then surely these corps with the economies of scale could do better, but I have a feling their heard the word "game console" and just like "gaming PC" is a codeword for "We'll fuck you hard and raw on price" so too are they trying to make mad money on these units which is royally fucking valve's chances of competing. Now watch how easy it is..

      We'll do this the fast and easy way, note that I could probably shave a good $60+ by picking parts individually instead of going kit. Start with AMD hexacore kit which gives you 8Gb of RAM, a 500GB HDD, burner, and a nice case, throw in this HD7750 which is what I game on and it plays quite nicely without sounding like an F15 taking off, and finally add Windows 7 HP 64bit which if we were building a Steambox wouldn't even be a cost.

      So final total? Less than $500 building it with Windows, less than $400 building it as a Steambox. Now if little old me can do it there ain't no reason why one of these other companies couldn't make something just as affordable. if Steambox is to have a prayer it needs to have something in the $350-$440 range to make it appealing compared to PS4 and Xbone but at $500? For an i3? Sorry but I fail to see who the thing is gonna sell to. PC gamers are gonna look at the specs and do what I just did and pass, console gamers will compare to PS4 and thanks to Playstation Now their library is gonna curbstomp Steambox, and finally everybody else is gonna look and find out "big name game X" runs on the Windows Steam but does NOT run on the Steambox which will just make Steambox look crippled and sucky. Like it or not the vast majority of PC AAA games? They run on DirectX and very few of them have OpenGL support. Most of the companies simply won't bother with the extra expense of porting it to OpenGL proper over the custom OpenGL ES, especially when the majority of the PC gamers are on Windows, it just won't make good financial sense.

      Steambox is stuck with the classic catch 22 in that it needs enough users to get AAA devs porting but they can't get the users until they have the AAA games and unlike Nintendo they just don't make enough first party titles to be compelling on their own enough to sell Steamboxes. So while i was really pumped when i first heard about this now? big meh. the price is too high, not enough big name titles, it looks like a product in search of an audience i just don't see being there.

      --
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    2. Re:Same problem 3DO had by cHiphead · · Score: 1

      I'm on an AMD 8320 8-core clocked at 3.7ghz and to get a decent gaming experience with modern games, I had to go with a Nvidia 770. AMD 7750 just doesn't cut it for acceptable gaming performance, it's a complete crutch.

      --

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    3. Re:Same problem 3DO had by hairyfeet · · Score: 1

      Let me guess...Windows 8? all that tweeting twits for shits cripples the hell out of that OS. I'm on Win 7 and am playing all the big name titles just fine. I'm not playing Battlefield 4 at 4K but then again I have no desire to be surrounded by 20 somethings bragging about their ePeens so if all you care about if BF4? Then yeah you need an ePeen.

      But I'm playing Bioshock Infinite, Max Payne 3, Deus Ex HR, the latest COD, they all play on high above 45 FPS which is all I care about. If I wanted an ePeen a second 7750 in CF will give you roughly the same as a 79xx so if you gotta have the ePeen? Just get 2 of 'em, still cheaper than the new chips, what with all the miners sucking them up as fast as they can make 'em.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  29. This Just In by Anti-Social+Network · · Score: 1

    This just in: Alienware machines are overpriced.

    Details at 11

    --
    Goddammit just when I get my first +5 the Beta rolls out and kills everything
  30. How? by Anonymous Coward · · Score: 0

    How can I use this to clean my car's upholstery and carpets?

  31. Of course steamboxes are more expensive by Sycraft-fu · · Score: 1

    The hardware makers have to make money on it.

    Traditional game consoles are subsidized. When they launch they are sold for a very thin profit at most, and generally are sold for a loss (sometimes a fair sized one). The money is then made up on games (each game sold pays a license fee to the console maker).

    That's not the case with Steam boxes. Valve isn't subsidizing it, they aren't even participating the the building. They are having others do it. Well Dell doesn't mind, they are open to sell PC hardware anywhere they can. But they require a profit on it. They aren't going to take a loss, because the only money they'll see from it is the up front sale.

    Also, something that does help the consoles price wise this generation is the AMD chip. Their GPU and CPU is one unit. That costs less than two separate units. Also AMD is giving the makers a very deep discount to win the contract.

    Hence, it is gonna be more expensive. That is one of the major problems a Steam box will have: It'll cost more than a console of roughly equal performance.

    1. Re:Of course steamboxes are more expensive by Zencyde · · Score: 1

      So you mean I don't get to buy a subsidized console when I get to buy all my games on sale? :(

      Oh wait, that's awesome. It an alternative to the razor cartridge/printer cartridge strategy. Spend a little more upfront, and spend less down the road. I love it!

      --
      What day is it? Could you please tell me?
  32. You don't get to buy your games on sale by Sycraft-fu · · Score: 1

    You might, but then again you might on consoles too. Games cost full retail on Steam. Assassin's Creed 4 is $60, same as for the PS4 and the Xboner. It is, in fact cheaper for the PS3 and 360, only $50. Now, it was on sale for a day on Steam's winter sale for $45 (still more expensive than the Wii U version now) but only for that short sale. If you want it now, $60 it is.

    What about older titles? Say, Crysis 2. Only $30 in the Steam Store now. From Amazon? $20 for the PS3/360.

    Yes Steam has sales, but they are limited time only sales. Guess what? Amazon, Gamestop, etc all do that too. If you shop sales, and if you buy older titles, you can have games cheaper. You want the newest titles around release? You are paying $50-60, regardless of platform.

    Don't get me wrong, I love Steam, I'm a PC-only gamer, I have 200 games in my Steam library. However don't kid yourself in to thinking you spend more getting a Steam machine and the save money on all games. No such luck.

    In fact, I'd hazard a guess that on the old generation consoles, you could spend even less if you stuck strictly to older games, because used is an option. Like again take Crysis 2. If you buy on Steam, you pay Steam's price, period. $30 right now, and even assuming a big 75% sale $7.50. Right now Amazon has used copies for sale for $5 for the 360. There are never any used Steam games, since you cannot resell them.

    So sorry, but for most consumers it isn't going to equal some amazing cost savings, unless Valve drops their prices a lot. They can't do that though, because they let publishers set the prices and the big publishers require agency pricing anyhow.

  33. Microsoft deluded itself into thinking RT is PC by tepples · · Score: 1

    Or which platform is the best in terms of supporting indie developers creating games designed around local multiplayer? [...] PC with or without steam is probably the best.

    This is what I meant. So as I understand it, the route to market is to start on PC without Steam, then submit games to Greenlight once they gain traction, then try consoles. Am I right? But several Slashdot users have repeatedly told me that nobody other than a hardcore geek wants to connect a PC to a TV to play local multiplayer games. To me, the Steam Machine (a Linux PC designed for set-top use) appears to be the most viable way to turn this around.

    And windows RT isn't a PC.

    Someone should tell that to whoever manages Microsoft's web site. I too was surprised when Microsoft described RT tablets as Windows RT PCs.

    1. Re:Microsoft deluded itself into thinking RT is PC by vux984 · · Score: 1

      To me, the Steam Machine (a Linux PC designed for set-top use) appears to be the most viable way to turn this around.

      I think we are in agreement here; as I agree with everything in your post.

      Someone should tell that to whoever manages Microsoft's web site. I too was surprised when Microsoft described RT tablets as Windows RT PCs.

      Way to go microsoft! Because calling it Windows didn't confuse enough people.

  34. Multiplayer by DarthVain · · Score: 1

    I would add Multiplayer as a big thing. First off it is more and more a primary component to a game. Second consoles are moving in the always online direction. Consoles generally speaking do not do MMO's at all really. Finally the games that are out there, you are limited at best to about 16, usually 8-10 (with a few exceptions). Compare that with PC, and it is no contest. I was playing in 64 player games well over a decade ago.

    Even with the new "cutting edge" consoles I have heard of nothing that addresses any of that, and is mostly an issue on the back end structure (or lack thereof) of these games. Everything is distributed off the client consoles. Either they don't want to run servers or have DRM issues. I don't see why MS or Sony doesn't just build some capacity and then rent it out to developers to use. Cost probably.

    I have heard of games like Elder Scrolls: Online, but then hear rumors that it is really more like you will be able to play with 3 of your friends online like an updated version of Gauntlet or something...