Blizzard Releases In-House Design Tools To Starcraft Modders
MojoKid writes "Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game. Now, players can use the same architectural and graphics design toolsets that Blizzard has used internally to build new units, tilesets, and models. Furthermore, these tools are now available even with the Starcraft 2: Starter Edition kit. Critically, artists will now be able to incorporate images and effects designed in programs like 3ds Max, Photoshop, or other high-end particle systems. The exciting thing about these releases is that Starcraft 2's modding list is as interesting as the primary game, if not moreso. Fans have faithfully created adaptations of famous Starcraft maps, implemented entirely new rulesets that blend the old, micro-friendly playstyle of Starcraft with the modern engine, and even gone total conversion with Warcraft ported over into the SC2 game."
Except the one thing keeping me from buying your product. Cut the stupid DRM, idiots.
Can it be modded to be played on LAN only? Think not.
Time to make Strategic Tactical Advanced Recon Defense Of The Armory,
Or STARDOTA.
I remember watching Tower Defense be born as Photon Defense in the original Starcraft, and then DotA being born in WC3 some years later... Both of those concepts have given birth to million player markets today. I wonder if this is the direction game development is headed? I mean, we're seeing the same 3 or 4 engines running under at least 60% of big releases. The only differences are map and model design, storytelling, and some simple game logic. If I was a big game corp, I'd outsource all that work to the players and provide nothing but the platform and an online service. Good on you, Blizzard. This could be the future.
I see the future of gaming is this:
a: Company releases an okay game in a genre, RTS/PLATFORMER/RACING/WOW style RPG/ETC
b: Company makes their development tools polished and user friendly, and releases them.
c: Players can make levels or entire games with tools(Thus you don't need to be a programmer to make a video game)
d: Players publish their games on the company's website.
e: Company takes 50% cut for all games the players sell. Players themselves make 50% of the cut.
f: Rating system on various factors in the game so people can try the best levels first.
g: Game lives on because of so much content.
h: Congratulations, genre cornered, make a new game in a new genre and repeat
God spoke to me
Viva la Steam.
The Daddy casts sleep on the Baby. The Baby resists!
What's only available in the full game / expansion pack now?
The news you're posting is just an update. http://us.battle.net/sc2/en/bl...
Does anyone remember the old D-n-D-based MUDs that, once you had maxed your level, gave you the option to begin an apprenticeship to learn to program and extend the game? I have wished many times that Blizzard would adopt that model everywhere, to allow players to generate new content. It would be a great learning tool and introduction to game design, character modeling, etc.
There was a point where nearly every game not only allowed, but encouraged, mods. Titles that did not were looked down upon and lambasted by the general gaming community. Why did it take so long to get back to this?
ok drm may suck, online activation might suck, but what doesn't suck is a one place authentication for all blizzard games and the ability to add a security device:
http://www.wowwiki.com/Battle....
that makes it impossible for your account to be stolen or abused, and at the same time allows for unlimited installs (like the steam platform) over the life of the product no matter how many hard drives or mainboards you run through.
i don't like the prices for games, i feel a lot of them are way overpriced, but for the value of never losing a cd key/scratched disc, needing a disc, worrying that your account is hacked, it brings it more in line with what i'm willing to pay.
i've just always been very satisfied with blizz stuff even though WoW now is completely lame (no no NOW it is, it wasnt before)
Sigh. I just learned how to play DOTA2...
As someone who really wants Starbow(the popular sc1bw/sc2 hybrid) to succeed, there were certain limitations preventing the developers from taking this MOD past beta. Now that they have the tools this could become a real challenger for HoTs(and LotV) when the final chapter is released. Competition for the best modern RTS to play may really force blizzards core design team to step up and make SC2 source the top competitive game. (/wishes)
Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game.
A powerful new suite of tools -- which were developed years ago and withheld for no apparent reason -- that fundamentally change... nothing.
What's possible with art assets is probably improved over the art tools the community has already developed for itself, if you have 3ds Max 2011, which is no longer for sale.
It's hard to imagine how this could have even the barest hint of an effect on the custom maps scene.
Have they relaxed the ToU on owning everything and anything you produce with their tools?
Was there a single creative mod example available? Everything in that list is just a copy of something that came before.
Now I know, to the Slashdot mind, that copying is somehow a creative act... but come on. Throw me a bone here.
This is pretty much how DayZ sprang to life. https://en.wikipedia.org/wiki/...
It gripped her hand gently. 'Regret is for humans,' it said.
https://github.com/movitto/omega
http://omegaverse.info/
Featured project on FLOSS Weekly tommorow (01/29/14):
http://twit.tv/floss
The example you give regarding DotA (game mod from WC3) implies that Steve Feak (aka IceFrog), the original creator of the DotA got nothing for his creation. That's just untrue. Unless Feak was an idiot (which, I suppose he might be - I've never met him), he knew he wouldn't receive compensation from Blizzard for spending hours creating DotA for WC3. What he did receive was a name for himself in creating one of the most best damn game mods ever. That name allowed him to go on to create League of Legends with Riot Games.
Will a guy like Feak have a problem getting a job at a game design company that sells RTS after creating a game that inspired an entire genre (MOBA)? Doubtful. I'm going to take a gander and say that his investment into DotA not only brought some (I don't know how much, I'm guessing a lot) greenbacks with LOL, but that it also secured him positions at companies in the future.
People will jump at this for the same reason, because it gives them an opportunity to create (which is fun) and experience creating good content (necessary for a job). Blizzard makes money with their creation and the creators get what they want. Win for both parties.
I truly hope that people aren't so naive that they spend a year making a terrific mod in SC2 and then look at Blizzard with trembling lip and say, "You pay me no money for my mod?" You need a job before you get paid.
"With patience a ruler may be persuaded, and a soft tongue will break a bone."