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Blizzard Releases In-House Design Tools To Starcraft Modders

MojoKid writes "Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game. Now, players can use the same architectural and graphics design toolsets that Blizzard has used internally to build new units, tilesets, and models. Furthermore, these tools are now available even with the Starcraft 2: Starter Edition kit. Critically, artists will now be able to incorporate images and effects designed in programs like 3ds Max, Photoshop, or other high-end particle systems. The exciting thing about these releases is that Starcraft 2's modding list is as interesting as the primary game, if not moreso. Fans have faithfully created adaptations of famous Starcraft maps, implemented entirely new rulesets that blend the old, micro-friendly playstyle of Starcraft with the modern engine, and even gone total conversion with Warcraft ported over into the SC2 game."

20 of 96 comments (clear)

  1. Fixing literally everything by i+kan+reed · · Score: 5, Insightful

    Except the one thing keeping me from buying your product. Cut the stupid DRM, idiots.

    1. Re:Fixing literally everything by denis-The-menace · · Score: 2, Funny

      Bb-b-but I want control!

      --
      Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
    2. Re:Fixing literally everything by Anonymous Coward · · Score: 2, Informative

      SC2 has an offline mode. You only have to login once to "activate" it after installing.

    3. Re:Fixing literally everything by i+kan+reed · · Score: 3, Insightful

      What does that have to do with playing a single player game?

    4. Re:Fixing literally everything by Kookus · · Score: 2

      I hate the always online mode of WoW. I want an offline version!

    5. Re:Fixing literally everything by MozeeToby · · Score: 2

      I dunno, in this case it just doesn't seem like that big of deal. Single player requires a single, one time activation, after that you're good to go. The only caveat to that is that you can't play your online account's single player campaign on the offline account, which is a bit annoying (and probably even bypassable by copying over some files to the guest account folder structure) but if you know you're going to play offline just start the campaign that way from the beginning.

      More importantly, SC2 is predominantly a multi-player game; single player, while fun, just isn't the main selling point. And the account login, and corresponding access to the ladder, is a big part of what makes the multi-player ecosystem work.

    6. Re:Fixing literally everything by mythosaz · · Score: 3, Informative

      Starcraft 2 has no such restriction for local play. You can install it on as many computers as you'd like; you can only have one concurrent logon to battle.net.

    7. Re:Fixing literally everything by hendrips · · Score: 5, Informative

      Unlike you (I assume), I play Starcraft II fairly avidly, and I have no idea what you're talking about. You seem to be implying that Blizzard has some sort of consumer hostile activation system that ties your account to a specific PC. This is not true; you can install the Starcraft II client on as many computers as you want*, and play on as many computers as you want, all with the same account.

      In fact, after having lost and repurchased the original Starcraft game twice (computer died, couldn't find the disks), I consider online activation to be a very positive feature. I understand if you oppose online activation in general on ideological grounds, but don't try to tell me that you oppose this particular activation scheme because it's inconvenient. It is absolutely not.

      *As far as I know. I've played on at least 3 or 4 different PCs, but if someone knows better please correct me.
       

    8. Re:Fixing literally everything by mythosaz · · Score: 3, Funny

      But, but, DRM!

    9. Re:Fixing literally everything by netsavior · · Score: 3, Informative

      it uses some kind of "smart routing" I have no idea how it works, but something about peer to peer, bla bla bla... you have no lag with other people on your LAN, but you are still all connected to bnet.

      People who demand offline LAN games are either
      1) non-customers (people who would only play if they could pirate, so no big loss)
      or
      2) LAN party operators (this is an actual concern, for paying customers, and is currently hindering the ability of a "smalltime" eSports scene). I assume this has been solved at a pro level, either by holding it at high bandwidth venues, or by some blizzard local server magic not available to your average Joe-6port.

      Either way, their online game not supporting offline multiplayer hardly makes them the Metallica of video games.

    10. Re:Fixing literally everything by segin · · Score: 3, Interesting

      Yep, they did! Their solution? A pre-activated save file.

    11. Re:Fixing literally everything by mythosaz · · Score: 3, Informative

      1) If your house burnt down, you should be thrilled you bought some sort of license instead of a physical disc, because your license survives. Yay!

      2) There is no DRM preventing you from making backups. This entire comment thread sticks on ice. The only DRM is a single registration at install. You are free to make as many copies as you like on as many machines as you like, and you are free to backup your disk as many times as you'd like. In fact, you can copy the directory wholesale to another device and POOF! it launches.

      The only restriction is a 1:1 purchase:person for online play.

  2. Exciting by gr4nf · · Score: 2

    I remember watching Tower Defense be born as Photon Defense in the original Starcraft, and then DotA being born in WC3 some years later... Both of those concepts have given birth to million player markets today. I wonder if this is the direction game development is headed? I mean, we're seeing the same 3 or 4 engines running under at least 60% of big releases. The only differences are map and model design, storytelling, and some simple game logic. If I was a big game corp, I'd outsource all that work to the players and provide nothing but the platform and an online service. Good on you, Blizzard. This could be the future.

    1. Re:Exciting by TemperedAlchemist · · Score: 2

      It's not the future.

      I know because I actively participated in Starcraft mod/map making for over a decade.

      Blizzard is hoping to pull another DotA on the custom designers. That is, steal our work and try to monetize it if the opportunity arises. They wanted to generate a lot of fun custom map stuff for SC2, but with a map distribution system that's bordering on complete useless, an editor that varies from feeling like programming with a fisherprice keyboard to feeling like using a keyboard to play on a fisherprice computer (seriously, there is no cow button on my daskeyboard), and no documentation to be found anywhere.

      I dare say MOAR TOOLZ isn't exactly the answer here. Back in SC1 we managed pretty well without tools. We made our own and even managed to force Blizzard to patch the game because we figured out how to create executable programs in their maps.

      I still do SC1 stuff, and until Blizzard really offers something substantial for SC2 mappers (not some stupid map payment system), the majority of the most brilliant designers aren't going to be doing anything for them.

  3. I'm calling the future of gaming by GoodNewsJimDotCom · · Score: 4, Interesting

    I see the future of gaming is this:
    a: Company releases an okay game in a genre, RTS/PLATFORMER/RACING/WOW style RPG/ETC
    b: Company makes their development tools polished and user friendly, and releases them.
    c: Players can make levels or entire games with tools(Thus you don't need to be a programmer to make a video game)
    d: Players publish their games on the company's website.
    e: Company takes 50% cut for all games the players sell. Players themselves make 50% of the cut.
    f: Rating system on various factors in the game so people can try the best levels first.
    g: Game lives on because of so much content.
    h: Congratulations, genre cornered, make a new game in a new genre and repeat

    1. Re:I'm calling the future of gaming by netsavior · · Score: 3, Interesting

      Ask Millionaires Gooseman (creator of the original Counterstrike mod)
      or Garry Newman (Garry's Mod)
      or the 2.5 billion dollar corporation: Valve if this is a viable way to do business...

      Don't call it a come back, Valve/Steam has been doing it for years.

  4. wizard level by skinfaxi · · Score: 2

    Does anyone remember the old D-n-D-based MUDs that, once you had maxed your level, gave you the option to begin an apprenticeship to learn to program and extend the game? I have wished many times that Blizzard would adopt that model everywhere, to allow players to generate new content. It would be a great learning tool and introduction to game design, character modeling, etc.

  5. drm used for good? by Some_Llama · · Score: 2

    ok drm may suck, online activation might suck, but what doesn't suck is a one place authentication for all blizzard games and the ability to add a security device:

    http://www.wowwiki.com/Battle....

    that makes it impossible for your account to be stolen or abused, and at the same time allows for unlimited installs (like the steam platform) over the life of the product no matter how many hard drives or mainboards you run through.

    i don't like the prices for games, i feel a lot of them are way overpriced, but for the value of never losing a cd key/scratched disc, needing a disc, worrying that your account is hacked, it brings it more in line with what i'm willing to pay.

    i've just always been very satisfied with blizz stuff even though WoW now is completely lame (no no NOW it is, it wasnt before)

  6. Re: LAN by drinkypoo · · Score: 3, Insightful

    In just about every other case, the groupthink would be that the companies are stupid not to listen to what a significant portion of the market is demanding.

    The question is whether that portion of the market is actually significant, or just loud.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Really good for the comminity by BisuDagger · · Score: 2

    As someone who really wants Starbow(the popular sc1bw/sc2 hybrid) to succeed, there were certain limitations preventing the developers from taking this MOD past beta. Now that they have the tools this could become a real challenger for HoTs(and LotV) when the final chapter is released. Competition for the best modern RTS to play may really force blizzards core design team to step up and make SC2 source the top competitive game. (/wishes)