The only issue (some on Slashdot may say benefit ) is the lack of a ribbon UI.
The majority of Office power users I know (mostly lawyers) were disgusted by the replacement of the menu-driven UI with the infamous ribbon. It's not just left-brained Slashdotters that prefer an easily navigable interface.
It's a good thing there are websites out there like W3Schools that just about everybody visits on a daily basis. How would we get these statistics otherwise?
It's worth noting that a recent study found that only 16% of female characters in movies and TV are shown to hold a job in any STEM field.
And what percentage of men in movies and TV are shown to hold a job of that kind? I'd be surprised if it was more than 20. No need to invalidate your claims by dropping useless statistics.
In fact, I think movies and TV do a remarkable job of disproportionately representing women in fields dominated by men in reality.
I guess 3d printing is now a generic term that can be applied to any automated fabrication process. *sigh* Another perfectly good term made useless by the mass media.
...they'll probably make it as far as iPhone accessory makers have. The most successful will have strictly protective or ergonomic function. Any hardware that attempts to interface with the device itself will be:
1. For a tiny niche market (scientific equipment, RC transmitter, etc...)
2. Rapidly adopted and replaced by branded version (game controllers)
3. Fought by firmware updates till it's useless (ethernet adapter, iPhone interface cable (that would be interesting), etc...)
By which I mean: well over 99% of the movement relative to the Earth that you will do in your life will be in 2 dimensions. We think of our world in maps (2 dimensional). We talk about the 4 cardinal directions (2 dimensions), and when we look at a multiple-player interaction (like a battle), we rarely consider "above" and "below" as valid relative positions on a large scale.
To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on.
As beings raised in a mostly 2 dimensional plane, it's natural for a truly 3-dimensional no-gravity-bias large-scale interaction to bewilder us. I think this might be one of the things EVE got right.
While it's obvious that no actual money was lost (just transferred into EVE Online corporate pockets), I can't help but wonder whether or not wealth, in the economic sense, was destroyed. There was time put in to the construction of these ships and mining of the requisite minerals and such (real human capital). Of course, it's not a very concrete representation of that work since it is under the control of the sysadmins, but as long as they're consistent with the laws of their little universe, how different is it from the real destruction of real, valuable things?
I'd be right there with you, except that you're not just fighting a losing battle... it's been over for almost a decade.
Games are like really complicated web apps now. When you buy a game, it is not distributed to you; you are distributed to it. DRM-free media is great because it lasts beyond the rise and fall of the corporations who provide it... but nowadays, the product is an account on company servers. It lasts as long as the company says it'll last.
And yeah, there are teams still making stand-alone programs like Amnesia and Braid... but Blizzard figured out with WoW that the big money is in games that don't leave home, and they'll not be changing their collective mind any time soon.
Just know what you're purchasing and it's easier to swallow. Don't tell yourself you're buying Starcraft 2, cos you're not. You're buying a passport into Blizzard's exclusive competitive gaming and modding club, and you can't expect the pass to outlive the club itself.
I remember watching Tower Defense be born as Photon Defense in the original Starcraft, and then DotA being born in WC3 some years later... Both of those concepts have given birth to million player markets today. I wonder if this is the direction game development is headed? I mean, we're seeing the same 3 or 4 engines running under at least 60% of big releases. The only differences are map and model design, storytelling, and some simple game logic. If I was a big game corp, I'd outsource all that work to the players and provide nothing but the platform and an online service.
Good on you, Blizzard. This could be the future.
The point of Glass isn't putting a powerful computer on your face (well, it's not the only point, anyway). It's Google and its Sum-Of-All-Knowledge apps. Who's gonna want a more powerful system if they can't use Google's maps on it?
The idea's in the right place but I'd hesitate to let anybody with so ugly and poorly maintained a web presence as archive.org into the inner workings of my browser. Seriously, guys... get it together.
If I was able I would never install another OS outside of linux, but alas, I am not.
There isn't a DAW (like Logic or ProTools) for linux. There just isn't. There probably never will be, what with the massive amount of varied hardware and plugin support necessary, and regardless, all my clients send me.ptx files.
Applications still matter. Everything is not "moving to the browser" just yet. Word processing, perhaps. Games, why not. Pro audio/video? Not in this decade.
I am physically incapable of not saying SOMETHING here.
Starcraft + Brood War is 20 dollars now, probably 10 used, and brand new was 40. That's six campaigns, count them, SIX. Not to mention that it was a traditional game that came on a physical CD, and one that let you LAN with a singly key. To break it down, 33% less got you at LEAST three times the campagin play of Wings of Liberty and 8 player local multiplayer for no extra charge.
Did I mention that the storyline/cutscenes/characters in SC1 blew apart their replacements in Wings of Liberty? Yeah, they did. With a damn arclite shock cannon.
The only issue (some on Slashdot may say benefit ) is the lack of a ribbon UI.
The majority of Office power users I know (mostly lawyers) were disgusted by the replacement of the menu-driven UI with the infamous ribbon. It's not just left-brained Slashdotters that prefer an easily navigable interface.
It's a good thing there are websites out there like W3Schools that just about everybody visits on a daily basis. How would we get these statistics otherwise?
Like it or not, pictures are still a more efficient way of communicating data than text. By an order of magnitude. Also, cool snake pictures!
It's worth noting that a recent study found that only 16% of female characters in movies and TV are shown to hold a job in any STEM field.
And what percentage of men in movies and TV are shown to hold a job of that kind? I'd be surprised if it was more than 20. No need to invalidate your claims by dropping useless statistics.
In fact, I think movies and TV do a remarkable job of disproportionately representing women in fields dominated by men in reality.
I guess 3d printing is now a generic term that can be applied to any automated fabrication process. *sigh* Another perfectly good term made useless by the mass media.
...they'll probably make it as far as iPhone accessory makers have. The most successful will have strictly protective or ergonomic function. Any hardware that attempts to interface with the device itself will be: 1. For a tiny niche market (scientific equipment, RC transmitter, etc...) 2. Rapidly adopted and replaced by branded version (game controllers) 3. Fought by firmware updates till it's useless (ethernet adapter, iPhone interface cable (that would be interesting), etc...)
By which I mean: well over 99% of the movement relative to the Earth that you will do in your life will be in 2 dimensions. We think of our world in maps (2 dimensional). We talk about the 4 cardinal directions (2 dimensions), and when we look at a multiple-player interaction (like a battle), we rarely consider "above" and "below" as valid relative positions on a large scale.
To me, the battle doesn't even look cool. The ships are all mashed on top of one another, pointing in random directions, and it's almost impossible for an observer to see what's actually going on.
As beings raised in a mostly 2 dimensional plane, it's natural for a truly 3-dimensional no-gravity-bias large-scale interaction to bewilder us. I think this might be one of the things EVE got right.
While it's obvious that no actual money was lost (just transferred into EVE Online corporate pockets), I can't help but wonder whether or not wealth, in the economic sense, was destroyed. There was time put in to the construction of these ships and mining of the requisite minerals and such (real human capital). Of course, it's not a very concrete representation of that work since it is under the control of the sysadmins, but as long as they're consistent with the laws of their little universe, how different is it from the real destruction of real, valuable things?
I'd be right there with you, except that you're not just fighting a losing battle... it's been over for almost a decade.
Games are like really complicated web apps now. When you buy a game, it is not distributed to you; you are distributed to it. DRM-free media is great because it lasts beyond the rise and fall of the corporations who provide it... but nowadays, the product is an account on company servers. It lasts as long as the company says it'll last.
And yeah, there are teams still making stand-alone programs like Amnesia and Braid... but Blizzard figured out with WoW that the big money is in games that don't leave home, and they'll not be changing their collective mind any time soon.
Just know what you're purchasing and it's easier to swallow. Don't tell yourself you're buying Starcraft 2, cos you're not. You're buying a passport into Blizzard's exclusive competitive gaming and modding club, and you can't expect the pass to outlive the club itself.
I remember watching Tower Defense be born as Photon Defense in the original Starcraft, and then DotA being born in WC3 some years later... Both of those concepts have given birth to million player markets today. I wonder if this is the direction game development is headed? I mean, we're seeing the same 3 or 4 engines running under at least 60% of big releases. The only differences are map and model design, storytelling, and some simple game logic. If I was a big game corp, I'd outsource all that work to the players and provide nothing but the platform and an online service. Good on you, Blizzard. This could be the future.
The point of Glass isn't putting a powerful computer on your face (well, it's not the only point, anyway). It's Google and its Sum-Of-All-Knowledge apps. Who's gonna want a more powerful system if they can't use Google's maps on it?
If someone wants to be able to more with free software...
Last time I checked you couldn't more without free software. How many closed-source pagers are there?
The idea's in the right place but I'd hesitate to let anybody with so ugly and poorly maintained a web presence as archive.org into the inner workings of my browser. Seriously, guys... get it together.
...as I read the acronym that the QR in it had nothing to do with QR codes. Oh well.
Came out for the desktop and everything else for that matter in 1995. Get with it, people.
It worked for IBM.
If I was able I would never install another OS outside of linux, but alas, I am not. There isn't a DAW (like Logic or ProTools) for linux. There just isn't. There probably never will be, what with the massive amount of varied hardware and plugin support necessary, and regardless, all my clients send me .ptx files.
Applications still matter. Everything is not "moving to the browser" just yet. Word processing, perhaps. Games, why not. Pro audio/video? Not in this decade.
I am physically incapable of not saying SOMETHING here. Starcraft + Brood War is 20 dollars now, probably 10 used, and brand new was 40. That's six campaigns, count them, SIX. Not to mention that it was a traditional game that came on a physical CD, and one that let you LAN with a singly key. To break it down, 33% less got you at LEAST three times the campagin play of Wings of Liberty and 8 player local multiplayer for no extra charge. Did I mention that the storyline/cutscenes/characters in SC1 blew apart their replacements in Wings of Liberty? Yeah, they did. With a damn arclite shock cannon.
I don't know about his futurism, but damn, the man can build a synthesizer. Music is the universal language. :)
Gilgamesh went to outer space? Now I'm regretting just using spark notes.
...last time I checked, Google owned Google and all search algorithms therein.
I saw the phrase "new internet" and walked away apathetically, feeling no sense of threat to the way things are right now.