Blizzard To Sell Level 90 WoW Characters For $60
An anonymous reader writes "After their online store accidentally spilled the beans last week, Blizzard has now confirmed plans to let players pay $60 to boost one of their World of Warcraft characters to level 90, the current cap. At Blizzcon a few months ago, the company unveiled the game's next expansion, Warlords of Draenor, currently in development. When it comes out, they're giving every player a free boost to 90 in order to get to the new content immediately. They say this was the impetus for making it a purchasable option. 'It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd. So we knew at that point we were going to have to offer it as a separate service.' Why $60? They don't want to 'devalue the accomplishment of leveling.' Lead encounter designer Ion Hazzikostas said, '[L]eveling is something that takes dozens if not over 100 hours in many cases and people have put serious time and effort into that, and we don't want to diminish that.'"
On one hand, I can appreciate that people who just want to get to endgame content may find it more efficient to spend a few bucks than to put a hundred hours into leveling a new character. On the other hand, I can't help but laugh at the idea that Blizzard will probably get a ton of people paying them to not play their game.
Pay an additional $50 for the new Starcraft III game and you can tell your friends you have completed the game without even playing it once.
Once upon a time WoW was worthy of the gaming geek... now it's watered down drivel complete with kung-fu pandas... who even plays this any more?
[L]eveling is something that takes dozens if not over 100 hours in many cases and people have put serious time and effort into that, and we don't want to diminish that.
I don't know anybody who values 100s of hours of their time at $60. They might not want to diminish that effort, but they have a poor way of showing it. If I played WoW, I'd be insulted.
I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
When it comes out, they're giving every player a free boost to 90 in order to get to the new content immediately. (...) They don't want to 'devalue the accomplishment of leveling.'
So... buy WoW, create lvl 1 character, buy expansion, instant level 90? Sounds to me like you don't have to accomplish much...
Live today, because you never know what tomorrow brings
I played World of Warcraft on and off for a few years. I was a pretty hardcore player from the launch of Burning Crusade through to near the end of Lich King and came back casual for a while for late Cataclysm and early Pandaria. I know the game pretty well and have friends who still play it.
So I can say with confidence that you would be absolutely mad to pay for a boost up to level 90 with prices like that (and if you are a new player, mad to pay at all).
There are two types of people now who might be starting out at level 1; new (or returning-after-a-gap-of-years) players starting their first characters, or veterans levelling an "alt" (a secondary - or indeed tertiary or beyond - character).
If you are a new player, then going through the level-up process is important and you should not skip it. First of all, this is where you learn how to play your character. Most end-game content involves group-play and if you have a brand new player at the level cap staring at a hotbar full of unfamiliar abilities, it will be a long time before you are actually competent enough to play alongside others. The level-up process, during which you are introduced to abilities one or two at a time, takes you at least part of the way along that learning curve for your character. It also exposes you to a lot of the game's lore, if that's your bag (I always found WoW's lore a bit boring and juvenile, but some people like it).
And if you're a veteran player, then there are lots and lots of things you can do to accelerate the level-up process for an alt without handing over real-money. I levelled up three alts while never taking them out of "rested" state (meaning they were getting double xp from kills). Heirlooms allow you to boost the rate of xp gain even faster, to the point where 1-80, by the launch of Pandaria, was just stupidly fast. I doubt even a brand new character takes over 100 hours of game time (or indeed, anything like it). Alts certainly take much less.
So yeah, I can't imagine Blizzard would have too many takers for this. Or at least, I hope they won't.
Your friend is lying in order to cover up his shameful addiction. It's all about levelling. After that it's all about hanging around the bank on a unicorn, or was that UO?
The old believe everything, the middle-aged suspect everything, the young know everything. - Oscar Wilde
Everyone wanting to emulate WoW's success has absolutely destroyed PC gaming. Watered down content and gameplay that is engineered to be inordinately time consuming? No thanks.
I understand that levels gives the player a sense of progress, but I see no point in them game mechanics wise, other than a "mandotory" system.
I've always hated leveling up in games. After the first character it's just mindless running around after quests... If my friend plays more or less than me, we're going to end up in different levels and eventually can't play together as the level of content doesn't allow it (and no one really wants to grind low level areas even with friends!)
I'm sure someone out there could develop a levelles system... Like individual skills could get better over time (with a realtime diminishing system that would lower your skills if you don't use them?) and make the gear make your character more powerfull (everyone loves a good loot!)
So that someone who has played for an hour, could have a (tiny) chance on beating someone who has played 100 hours (in a fair PVP fight)... Try to do that in WoW, lv 10 vs. 90 ... you won't even hit, and if you do, you do 1 out of 2000000 damage.
It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90.
A bit of searching shows that in the past WoW expansions were introduced at $40, so why wouldn't a player opt to buy the expansion twice rather than buying the level upgrade for a second character?
Note that the pricing for this expansion hasn't been published yet, but I doubt they're going to price it at $60, since people expect a full game for that price.
Why is being addicted to a game shameful?
Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
Unfortunately this means that Blizzard will benefit from making the leveling content as boring as possible. I always considered that the fun part of the game, the rest is just a repetitive cycle of running the same dungeons over and over.
because any addiction implies that you're a weak minded fool unable to control your own behaviour.
I dunno, I kind of like it. I have 11 level 90's, but I'm not addicted.
I could give it up any time. Seriously.
No, really.
Do not mock my vision of impractical footwear
'Why $60? They don't want to 'devalue the accomplishment of leveling.'
Could also be regarded by many of us as...
"Why $60? $60 for every new character pushed to 90 (which will take probably less than 1/2/3s CPU time from WoW Servers) is sweet."
Every day I am more amazed of the new ways to take money from people for things that are virtually worthless. Like calling a script to change level to 90, change attributes and award skill points / gold / whatever.
BTW: I dont think most people nowadays really enjoy grinding and leveling on a 8 year old MMO. I played WoW 4 or 5 years ago, and it already felt like wasting time just to get to Level 80, where all the current end-game content was happening. As for the items and stuff you get on the way... the gold you get will be a little amount compared to Max level and the equipment will be useless after you get a couple of levels more.
Blizzard has always held that WoW is a social game. To play with your friends. They offered this as a way to get close to your friends to play with them, rather than taking a whole bunch of time to catch up. In the next xpac, the max level is 100. The boost brings you up to the beginning level of the xpac. Everyone gets a free one with the xpac, and then after that, you can buy it. Originally, this was not going to be offered, but Blizzard listened to its players and offered it. Why is listening to your audience bad?
Paying to skip the whole boring leveling process is going to be a wet dream for a lot of impatient wannabes. But from my experience with MMOs based on leveling skills, you pretty much need to go through the leveling process to get to know the class, limitations, effective playstyles, rotations, and so on. Starting at max level is going to mean that you know nothing about the character class, so you will be a waste of a group/raid slot.
Cue lfg messages where the caller asks for members who have not bought their max level character...
Can I get lvl 70 Elf instead?
All comments hidden O.o Look everybody, Blizzard is selling level 90 WoW characters... See? Nobody cares...
Dear WoW players. Do you remember when the DKs came to be? And how everyone was moaning how, by definition, everyone who had no idea what to do seemed to play a DK?
The reason was simply that DKs started out at level 55. These people did not, like everyone else, start out small with a handful of skills, then get a few new ones every couple levels, with plenty of time to get to know them and get comfortable with them. No, they got everything dumped on their head at once with almost no time to find out what to do and how to play because, well, how would they?
Remember those raids in BRD (for the non-players, that's the first place where those DKs would get to play with the other kids in earnest) were a bit like, as a well known person put it, "a toddler driving a Leopard II tank with a faulty differential lock into a bicycle race of bi-polars"? They had no, zero, zilch, idea how to play their character.
And now, kids, it's like that all over again. Only much, much WORSE. Remember those moans you breathed whenever someone acted like he had no idea what to do, the comment "fuck, did you buy your char on EBay?" in chat? What used to be mostly unlikely will now be very likely: Someone dropped some coin to get a char they have no idea how to play with.
The group finder just got much, much more fun. To watch. Certainly not to play.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I think we are just seeing the prolonged lifecycle of a MMORPG. Most either fizzle and die, or last long enough that they have to start going through these hoops. I think WoW is just one of the biggest/longest so we are seeing some of these ideas for a first time or at least publicized in a grand fashion. Every iteration has made the game easier and easier for players, pushed the upper levels, and introduced things that make players who played the first iteration sound like grandpa (we used to have to grind for days for a single level, up hill, both ways). This is just another step where content is being added, so how can you get the most out of it (business need)? You let players just jump right to it! It bugs me, but as someone working full time with a family, I can see how players may appreciate it.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
Anyone using group finder would tell you that this is already the current situation. Since your time, raids akin to LK BRD have been nerfed to the point where the gameplay resembles Dance Dance Revolution. Where thinking of others is punished. Where strictly adhering to a constantly changing theorycraft published for you by some grognards in Kansas is the only way to play up to snuff. Where teamwork is so unnecessary that it is nearly impossible to Leroy a group (even the healer has to be incredibly off his game to create a wipe.) Where deviating in any way from a prescribed sequence of buttonpresses with slightly random variation will send you to the bottom of the Recount list for DPS.
In sum, there's an idiot in every group anyway, and it doesn't matter because you have to play like a robot anyway.
P.S.: actual robot play is banned, meaning you MUST screw up regularly.
So, we pay extra... to play less? Brilliant!
Account abandoned. I can't fucking spell for shit and Slashdot doesn't even allow time-limited edits of posts. Plus you'
This won't kick in until the expansion comes out, so it won't be to max level. You'll still need to level it through the expansion. So there will be some learning involved still.
Hopefully the expansion leveling takes a bit of time. I was up to 90 after just two zones in MoP and skipped most of the rest of the zones.
My question is, can a new account do this right away or do you need to get at least one character to 90 the hard way first?
Nope, you're right.
You level, you then get a half-decent amount of gear, and then you do your daily chores and stand around in the en vogue city waiting for something to do.
I have daily chores already, I don't need digital daily chores.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
Right. So two hours of my time pays for 100 hours of leveling?
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
I think they should give it as an option only to players who have reached at least 70 or something. That way you get through almost all of the "learn your character stuff" before jumping into LFR under-geared and retarded.
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin
The real problem then is all the interesting content is end-game.
Guild Wars 2 has an interesting take on it - your level is scaled down to the area you're in, and because of this players who've progressed past an area somehow can still go back and enjoy the content. You even get experience/drops that are useful to you.
You can't really do that in WoW, you'll insta-kill everything and get nothing for it.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
The problem with the VAST level-spread is that, even with millions of players, low levels in WoW are a lonely wasteland most of the time for new players.
While I tend to solo-play in MMOs fairly often, I occasionally get a hankering for some group-based ass-kickery. So, if I wanted to play with my friends, I could either invest however many hours essentially soloing a character to catch up, or I could drop $60 and have rough equivalency. They'll still probably outclass me as they have a better handle on their powers having leveled up and gotten used to them, as well as better classes of gear. But, at least I'd be in the ballpark.
Chas - The one, the only.
THANK GOD!!!
I don't really have a problem with F2P games, or I didn't anyway. I just didn't play them because I believe all F2P games will eventually transform into pay to win even if they are not in their original incarnation. Its just to easy to go down that path. But when I started having games retroactively turned into F2P that is when things looked bad. Its not just MMOs, think of TF2. Luckily I was never into that game to start with and I only owned it because it came with another game I did buy, but I did not like the precedent it set.
There has to be a level playing field. Payouts for advancement are a slippery slope. Battlefield 4 has premium double XP days as well as all the additional perks and upgrades they get. Nothing turns away fans more then seeing some guy twinked with "free market" loot.
I swear to God...I swear to God! That is NOT how you treat your human!
And what good did it do? Seriously, tell me, what good did it do? Having a different class at max tells you jack about the new class you just picked up.
I predict a LOT of dds-gone-tank (since, hey, tanks get front row seats in GF, I'll be a tank now!) who think aggro management is the idiot boss they have to deal with at work.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
But ... but ... why should I buy the level 90, then? I wanna raid, I wanna have epics, I wanna be imba, I FUCKIN WANNA! I'm entitled to be in your group because I paid 60 bucks for it! Now go, peons, and drag my sorry carcass through the raid and by definition I get to get every item because I NEED it!
Just watch out for new YouTube videos that will create heaps of amusement. For the people watching, at least.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
This is partially true. At first, the game is about leveling up. Once you've finished leveling up the game is about getting the best gear for your toon. After you get the best gear, the game is about grinding something out for your buddies or leveling & gearing alts until the next expansion is released. Once the next expansion is released, usually with an increased level cap, you start the whole process over again.
If you sit back and think about how these games work, there's a really obvious ploy to keep sucking money out of people -- but thinking about it also takes the fun out of it, so if you enjoy these games I recommend you keep not thinking about it.
Besides, even if it is a ploy to suck money out of people, what EA has done with the Battlefield series is far more egregious, so I don't blame companies like Blizzard for looking for new revenue streams.
"You've found a broken 'I.W.I.N. Button'. If only it worked. Wait, this one isn't broken!""
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
They're doing a great job of maximizing revenue from a declining game. Instead of just coming out and offering everything on the store, they just offered pets and mounts at first. The implication was in game purchases would be limited to "Cosmetic items", and of course those willing to buy just cosmetic items did, since there were no functional items competing for their money.
Now they've crossed the Rubicon and will allow you to buy levels, as long as you buy the expansion. It's a good way to increase profits when you have a declining playerbase.
On live, level 90 is the cap. The for-sale 90s are intended to be brought to the new expansion, which goes up to level 100. Since all the content is at level cap, this move makes some sense. The summary should at least mention that level 100 will be the cap when these things are for sale. Pretending that "the game is the experience of leveling, after which you have won" can be forgiven, but leaving out the actual level cap? Shenanigans.
driving a Leopard II tank with a faulty differential lock into a bicycle race of bi-polars
That actually sounds really awesome... Um, maybe I've had too much WoT...
Well, remember that max level will soon be 100, so those people will still need to play some 10 levels. And they've announced that before queuing for heroic dungeons or LFR, you will have to earn a silver medal in the training grounds to demonstrate that you can actually do the job you are intending to fulfill.
If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
The reason for Flex raiding (10-24 characters) was if you had 12 people ready to raid, in the past 2 people had to sit out. Now you can invite the extra two and all get to play.
With 12 players instead of 10, the boss gets another 20% more HP and there's a 20% chance for an additional piece of gear to drop. They worked hard at avoiding breakpoints (the jump in difficulty from say 12-13 is not much, but due to mechanics 13-14 is a big jump)
In my book, Flex raids are a big success.
They changed loot.
Now instead of there being two items. Every player has a chance to get an item when a boss is killed. So unless those terrible idiot players cause wipes, they're nothing more than a warm body being dragged along for the ride.
"Lack of speed can be overcome. In the worst case by patience." --Znork
If you're not max level, mana is rarely an issue. Back in Cataclysm, 80-83 was pretty much like before, but then in the level 83 dungeons, mobs started hitting a lot harder and tank had bigger health pools. It's pretty much the same in Pandaria except 85-88 is easy 88-90 can be a kick in the seat.
As you would expect, some people really like leveling, and that is mostly what they do. Others view it as a regrettable grind that comes with the genre, a cockblock before they can get to the part they like.
Dear WoW players. Do you remember when the DKs came to be? And how everyone was moaning how, by definition, everyone who had no idea what to do seemed to play a DK?
The reason was simply that DKs started out at level 55. These people did not, like everyone else, start out small with a handful of skills, then get a few new ones every couple levels, with plenty of time to get to know them and get comfortable with them. No, they got everything dumped on their head at once with almost no time to find out what to do and how to play because, well, how would they?
Remember those raids in BRD (for the non-players, that's the first place where those DKs would get to play with the other kids in earnest) were a bit like, as a well known person put it, "a toddler driving a Leopard II tank with a faulty differential lock into a bicycle race of bi-polars"? They had no, zero, zilch, idea how to play their character.
And now, kids, it's like that all over again. Only much, much WORSE. Remember those moans you breathed whenever someone acted like he had no idea what to do, the comment "fuck, did you buy your char on EBay?" in chat? What used to be mostly unlikely will now be very likely: Someone dropped some coin to get a char they have no idea how to play with.
The group finder just got much, much more fun. To watch. Certainly not to play.
I remember playing with my 3 friends in my guild. The ones who actually read what their abilities were and researched a bit on the popular websites. Yeah, they were pro. It doesn't matter how much hand holding you give someone. If they are bad they will continue to be bad. All the resources are available and yet we still have tons of terrible players.
100 is the new cap.
You get to revisit old areas perhaps not seen in awhile, run mid-level battlegrounds where gameplay is different due to limited skillsets, and the like . I doubt I'll evne use the freebie 90 boost on a character.
I played WoW for a while back when it was newer, when you had to actually form social ties and groups in order to get anything accomplished. That's what I liked, the social part of it. Much later I came back to it and realized that nobody was forming groups any more, there was this new queuing system to get you into dungeons and you got grouped up with strangers and there was no incentive to even talk to each other. I guess it was to please the 'casual' crowd. I wasn't impressed.
I forgot to add - and already have one or two maxed out toons. It could be useful if your guild needs a healer and your shammy is still at level 70 or something...
"Ignorance more frequently begets confidence than does knowledge"
- Charles Darwin
... oh, wait, did you say $60?
Never mind.
-- Tigger warning: This post may contain tiggers! --