Portal 2 Beta Released For Linux
jones_supa writes "Yesterday Portal 2, a Source-based game that has been missing a Linux version, got a public beta release. The Steam game product page doesn't yet say the game supports Linux. To access the beta for Linux, right-click the game in Steam, select Properties and go to the Betas tab. Valve hasn't published the Linux system requirements for Portal 2 yet, but WebUpd8 tested it using Intel HD 3000 graphics under Ubuntu and it worked pretty well."
>The_Cake
False
I should use this sig to advertise my book ISBN-13 : 978-1501515132.
Windows for games and work software, Linux for everything else.
The curse of low-end systems.
Get free satoshi (Bitcoin) and Dogecoins
Can someone please explain the appeal of these games? To me, they're full of stupid puzzles and sophomoric quirkiness. What am I missing? Is it symptomatic of a dull generation?
I wonder if they're finding it difficult to port their titles to Linux. I've been steadily watching my Linux games section of Steam for months now (since the announcement of SteamOS) and I have to say it is still pretty much just as pitiful as it ever was in comparison to the Windows list. Studios don't seem to be jumping on board... yet.
If it ain't broke, don't fix it.
I have spent more money on games since Steam was released on Linux than I have my entire life.
It is like having and eating my cake, too (but, this time, the cake is not a lie).
Sdelat' Ameriku velikoy Snova!
Linsux is catching up to the atari jaguar as a gaming platform!
I have to say, I loved Portal 1
So when Portal 2 was released in beta for Linux, I downloaded and played it immediately.
Having not played it before (last time I used windows was 1998)
I had no idea what the game should have been like.
Portal 1 was fairly sparse on the dialog front
"We regret to inform you that.....eeee...." lights flicker
So I didn't think much of it when Portal 2 was light on dialog
Played through to chapter 4 before I realised that there haven't been any dialog
Bug report here (no apparently fixed)
https://github.com/ValveSoftwa...
The curse of the Linux-only gamer....
Ps. I've enjoyed the game so far, even sans vocals
I'm on Slackware 14...
And I sort of stopped after 10-14 dependency issues, and by then...I've not even managed to get STEAM installed. Heh....the Open Source software BLENDER 3D (which in my case, use the Nvidia Drivers on my system), installed...and compiled from source like a DREAM... why can't these Valve people learn from that? I'm a long time Linux user (14 years or so), but I'm not a genius by a long shot, just an average Linux user I guess.
What this world is coming to - is for you and me to decide.
Been waiting for this for a longe time.
Onda Technology Institute
It's a great game. My then 8 year old and I had a great time playing it when it came out.
And if you don't, I'll burn your house down ... with a lemon!
The bigger issues I've found in linux are
a) Sound. Using DOTA2 for an example, you get one option for the sound card, without any pulse/alsa channel or device selections. My system has a soundcard, HDMI audio, and USB headset. Switching outputs is easier in 'nix than windows (in the same area as volume control, you can redirect a playback stream: NICE), but getting the Microphone input to work consistently can be very frustrating.
b) Load times in Linux seem longer. For whatever reason, the assets also appear to be larger which is probably a contributing factor. Perhaps there's some licensing issues between how assets are compress between the two OS's, leading Linux to be a bit bigger.
That said, once the game is going DOTA2 and L4D2 are just as good in 'nix as windows. In fact, the window-switching is better/smoother so you can alt-tab without killing your game or dealing with annoying stutters.
Strange, I thought all Source engine games were pretty much the only games in existence ported to Linux...
Does this mean 2014 is the year of linux on the desktop??
Why ubuntu
I've yet to hear of a cross-platform game (Windows/Linux/OS X) that was created primarily in Linux, using software only available in Linux (GIMP, Inkscape, Blender, etc). Virtually all (actually fuck it - literally all) games are developed in Windows and then, if you're lucky, ported to Linux. Sure the indie developers often use cross-platform stuff like SDL to give themselves a better chance of a port, but they still use Photoshop, Visual Studio and such Windows-only (or sometimes Win/OS X only) tools. NOTHING is created using Linux only.
I'm not expecting this to change, if ever.
This is the game I was waiting to show up on linux. The vanilla single player and coop campaigns are far from the best aspect of Portal 2 now. The custom maps are where it's at and the ingame custom maps browser, downloader, rating system, and "series subscription" functionality remove all of the pains of hunting for the perfect maps. I highly recommend people check out the custom maps if they're fans of puzzles--there are some extremely challenging ones that will test both your mind and your agility. And if coop is your thing there are some excellent custom maps for that too.
The cake is a lie!