Ouya CEO Talks Console's Tough First Year, and Ambitious "Ouya Everywhere" Plan
Nerval's Lobster writes "As founder and CEO of the Ouya (pronounced "OOO-yah") game company, Julie Uhrman's mission has been to lure gamers back to their living room televisions. Touch-screen gaming on a smartphone or tablet is nice, she suggests, but a big screen, coupled with the precision of a controller with buttons and analog sticks, offers the best platform for immersive, emotionally engaging experiences. Soon enough, though, you shouldn't need an Ouya console to play Ouya games. Later this week, Uhrman plans to announce 'Ouya Everywhere,' an initiative to bring Ouya games to television sets that aren't connected to Ouya hardware. As a company, Ouya remains vague about just how Ouya Everywhere will work; but in an interview with Slashdot, Uhrman provided a rough idea of what to expect: 'It could be another set-top [box],' she said. 'It could be the TV itself. There's a number of different ways that games can be played on the television, and we're actively exploring all of them.' To be clear, Ouya isn't getting out of the hardware business. The company has promised relatively frequent hardware refreshes, and already upgraded the original Ouya's controller to address early complaints. The next version of the Ouya hardware 'at a minimum will have a higher performing chipset,' she said. 'We have done a lot of work on our controller and we feel like there is even more work to do. Those are the two big things we're focused on.' But while her company builds hardware, Uhrman insists that Ouya is 'really a software company. The largest team inside Ouya is software engineers.' (Ouya has 49 employees, 19 of them engineers.) Ouya arrived with great fanfare in 2012, after a $950,000 Kickstarter campaign met its goal in just eight hours. The fundraiser ended up raising $8.6 million, and Kickstarter backers received their consoles in March 2013."
I was an original backer for the Ouya. The interface is a bit awkward, but worse, the software titles just aren't compelling. There doesn't seem to be a great reason to make an exclusive Ouya game, and anything you can find there you can get on your phone or another platform. Playing smartphone games on your TV just doesn't deliver any kind of wow factor. :(
...that don't look and smell like shovelware. There are enough good games on the Ouya to have kept me from regretting my purchase, though. And of the games I've bought I've spent far more time playing them on the Ouya than any of the fancier games on my Nexus 7 simply because the touch screen interface is a pain in the butt, and a controller remains the best way to do this. Ouya's been fun enough for my household at least that I'll keep supporting them as long as the price remains right.
As founder and CEO of the Ouya (pronounced "OOO-yah")
Never understand why people start up companies with difficult-to-pronounce names.
Here's a tip: If you have to *tell* people how to pronounce the name of your company / product then you have the wrong name!
I got mine mostly for a xbmc media player and occasional gaming. It took a little while for them to work the kinks out with the xbmc folks, but it's pretty stable now. We play games very rarely.
I think their policy that all games must have a free trial of some kind may be hurting them, and encouraging in-app purchase games, which I can't stand. I think it would be a great market for retro-classics, but I really don't want to think about someone making Pac-Man with a trial version.
I can see two reasons why major game developers might decline to port games to OUYA. One is Android's almost audio latency, which is far too high for some genres. Another is that some developers just don't want to be on the same platform as amateur hour.
I was an original Kickstarter backer of the Ouya. I have my "chocolate metallic" version sitting right next to my bedroom TV at the moment. Overall, I've been happy with the little box. For $99, it is probably the best "network media player" out there, with XBMC for Android installed. The fact that it plays games is simply a plus. The hardware was sufficiently powerful and of good quality at the time it launched (aside from the snafu with the first controllers). However, there are only a handful of things that keep it from being the magic device everyone spoke of, and most of them are only semi-technical decisions that could easily be reversed.
First of all, one of the biggest failings in my mind is that while it is very close to an Android device, it isn't exactly compatible with every Android app. Now most of them can be sideloaded by a technically proficient user, but I think they'd do much better of instead of having an Ouya OS that is essentially designed to disguise the "androidness" of the whole thing, it should highlight it. Offer a core AOSP experience, frequently updated (last I checked the OuyaOS is based on Android 4.1), and offer a custom, FOSS UI that is made to be navigated with the controller instead. Make it easy for people to update and use Android apps! Put installers for other app stores in the Ouya marketplace when possible, even! Let people load up Netflix for Android etc... They are paying the price in terms of content and developers coming to the platform because it is seen as an additional platform, not simply as hardware that can be tapped by those already developing on Android! They had a great idea with it being an "open" console, but it would be even more 'open' if it was completely Android compliant!
Next, they should have provided users a better installed experience from the very start. While I've gotten tons of use out of my Ouya with XBMC, I had to find the correct Android alpha build that had all the proper flags and sideload it, then launch it from the "Make" entry on the Ouya menu (because all sideloaded stuff basically requires developer-are access - not hard to acquire of course, but it does present a barrier. They could have made a separate menu for sideloaded content that was more accessible). Why wasn't it installed by default, and automatically updated? Way back in the beginning, the company stated they were working with XBMC for compatibility etc.. why wasn't it installed on every Ouya? Or at least, available in the Ouya Store to be installed with a few button presses? This was a simple change that really could have made it a much better out of the box experience for a ton of people. An Ouya with XMBC alone is a better media streamer that is more powerful and flexible than competing "WDTV" style boxes, for the same or a much lower price!
Ouya should take a page from Valve! They seems to be doing the right thing with regards to SteamOS / Steam Machines, by basing it on a fully open and compliant Linux distro, thereby making it easy for anyone who wanted to add any other repo or download any other Linux program. Ouya should react the same with with regards to Android. Make a great experience for their game/app repository, but bring in the entire Android community through compatibility. The current and future Ouya hardware could come to be known as the premiere device in its price range, in a sea of Android gumsticks and other devices, but only if they fully embrace the inclusiveness of the Android community, give users options, as well as a fantastic out of the box experience.