IEEE Predicts 85% of Daily Tasks Will Be Games By 2020
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
I want to have simple games inside of windows boot. At least a snake knockoff. Maybe people will actually want to reboot every patch Tues.
It will be better to purchase from an owner who is a good farmer and a good builder.
We desperately need more cooperation if we want to survive..
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...
Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".
I now welcome the critical crucible of slashdot with open arms (and fireproof pants).
I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.
Also, if my HR department decides to gamify performance reviews I'm going to lose it.
The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)
I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.
Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.
A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!
What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.
it means gamification - so getting karma in /. for example, or points on stackoverflow, or likes on facebook, or retweets on twitter.... they're all the same thing, making you come back for more. Its a non-'game' equivalent of levelling up in traditional games.
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
I'm a paid shill, you insensitive clod!
HA!
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Sayeth TFA,
Those are not games. They are simulations.
When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.
Tom Swiss | the infamous tms | my blog
You cannot wash away blood with blood
Hey man, the Soviets gamified work and it became a worker's paradise as a result!
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?
Plenty of things that make a difference are hard to quantify.
Peter predicted that you would "deliberately forget" creation 2000 years ago...
...doesn't it already have game elements?
As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)
Old news... Mary Poppins had this all figured out back in 1964...
In every job that must be done,
There is an element of fun.
You find the fun, and snap!
The job's a game.
And every task you undertake
Becomes a piece of cake
A lark, a spree it's very clear to see
That a spoonful of sugar helps the medicine go down
In a most delightful way...
The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
" No more rhymes now, I mean it. "
" Anybody want a peanut? "
/ STOP that!
.
== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??