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IEEE Predicts 85% of Daily Tasks Will Be Games By 2020

cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"

23 of 146 comments (clear)

  1. Put games into Windows bootup by CaptainStumpy · · Score: 2

    I want to have simple games inside of windows boot. At least a snake knockoff. Maybe people will actually want to reboot every patch Tues.

    --
    It will be better to purchase from an owner who is a good farmer and a good builder.
  2. We don't need more competition by raxhonp · · Score: 4, Insightful

    We desperately need more cooperation if we want to survive..

    1. Re:We don't need more competition by epyT-R · · Score: 2

      No, not necessarily. While too much competition can prevent individuals from getting much done as a group, too much cooperation oppresses individual initiative when it denies the opportunity for the individual to advance socially in the group (and materially) for his efforts. It also encourages laziness and apathy among the less capable individuals which creates more resentment from the more capable. This dynamic is the foundation of bureaucracy.

  3. My personal theory on getting people to do stuff by deathcloset · · Score: 3, Interesting

    To get someone to do something, it must be all three of these things:

    1) Simple
    2) Engaging
    3) Rewarding

    I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...

    Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".

    I now welcome the critical crucible of slashdot with open arms (and fireproof pants).

  4. Sounds horrible by the_scoots · · Score: 5, Insightful

    I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.

    I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.

    Also, if my HR department decides to gamify performance reviews I'm going to lose it.

    1. Re:Sounds horrible by gtall · · Score: 2

      However, Buzzword Bingo is a great game for CEOs as one of your contestants. Imagine this, you get team from company A and team from company B, both of whose CEOs are to speak at some bs-a-thon. Both teams get to construct their own bingo boards within certain rules, i.e., all the entries need be unique, a CEO has to utter precisely the phrase on a spot, etc. Then to make it a bit interesting, the teams get to make wagers.

      The game can be player intra-company as well. Here, we can have teams of contestants. I see a bright future for games.

      Hell, it would get more interesting if we run HR departments against each other for the most seriously stupid "requirement". Two company's rank and file agree to contribute an equal number of judges.

    2. Re:Sounds horrible by east+coast · · Score: 2

      Also, if my HR department decides to gamify performance reviews I'm going to lose it.

      Mine already throws darts at a board and hopes your happy with the results.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:Sounds horrible by jxander · · Score: 4, Interesting

      Anecdotal, but a friend of mine is a teacher who has implemented a video-game style "points" system

      Every student starts with 0 points at the beginning of the year, and counts up from there. At the end of the semester, everything is exactly the same. Total grade is the exact same balance of homework, quizzes, tests, etc... but instead of students bouncing around (A after the first few assignments, down to a C after a bad test, up to a B in a few weeks, back down to a C after skipping some homework, etc) they just count up up up and can see each threshold as they approach it.

      Anecdotal, but he's noticed a definite improvement in overall student participation and engagement. Instead of working hard to try and maintain your grade, you're working from the ground up and can better visualize the progress.

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      This signature is false.
    4. Re:Sounds horrible by jxander · · Score: 2

      Possible, but doubtful. The final is still worth a pretty large chunk of the total grade (15%, I think) so it's impossible to have an A halfway through the semester and coast to the finish.

      Also, generally the A students need less motivation. It's the C students who need help visualizing the importance of the coursework. For instance, each test is worth around 5% of the total grade. Completely bombing a few tests is worth a full letter grade. Conversely, getting an A on a test will cause a significant bump up in your grade.

      Amusing that you should mention "Extra Credits." Extra Creditz is a web video series from which he got the idea for this method, a few years ago.

      --
      This signature is false.
  5. Re:Yeaaaaahhhhh... by Samantha+Wright · · Score: 4, Funny

    The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)

    I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.

    --
    Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  6. Gamify all the things by 0xdeadbeef · · Score: 5, Funny

    My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.

    A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!

  7. Re:Yeaaaaahhhhh... by i+kan+reed · · Score: 2

    What the IEEE thinks will happen: gamifying work will make work better.
    What will actually happen: gamifying work ruins games.

  8. Re:What is a game? by gbjbaanb · · Score: 2

    it means gamification - so getting karma in /. for example, or points on stackoverflow, or likes on facebook, or retweets on twitter.... they're all the same thing, making you come back for more. Its a non-'game' equivalent of levelling up in traditional games.

  9. Re:My personal theory on getting people to do stuf by CanHasDIY · · Score: 4, Interesting

    To get someone to do something, it must be all three of these things:

    1) Simple

    2) Engaging

    3) Rewarding
     

    I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  10. Re:Yeaaaaahhhhh... by CanHasDIY · · Score: 4, Funny

    Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.

    I'm a paid shill, you insensitive clod!

    HA!

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  11. not games, simulations by Mr.+Slippery · · Score: 2

    Sayeth TFA,

    Video games are currently used in healthcare to teach some basic medical procedures, but as wearable and 3D surface technology improve, they will be used to practice complicated surgeries and medical methods.

    Those are not games. They are simulations.

    When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.

    --
    Tom Swiss | the infamous tms | my blog
    You cannot wash away blood with blood
    1. Re:not games, simulations by Daniel+Dvorkin · · Score: 2

      When I take a CPR class and use a mannequin to practice, is that a game? No.

      Unless you get points for how you give the mannequin CPR, in which case the answer is "yes." Not all games are simulations, and not all simulations are games, but the area of overlap is pretty large.

      Note that I'm not saying that making CPR classes into games is a good idea. In fact I think it's a lousy idea. But I have the feeling it's happening whether we like it ot not.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  12. Re:Yeaaaaahhhhh... by Trepidity · · Score: 2

    Hey man, the Soviets gamified work and it became a worker's paradise as a result!

  13. Re:Yeaaaaahhhhh... by PRMan · · Score: 4, Insightful

    How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?

    Plenty of things that make a difference are hard to quantify.

    --
    Peter predicted that you would "deliberately forget" creation 2000 years ago...
  14. When you're work is puzzle solving... by David_Hart · · Score: 2

    ...doesn't it already have game elements?

    As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)

  15. Re:Yeaaaaahhhhh... by NeverVotedBush · · Score: 4, Funny

    Old news... Mary Poppins had this all figured out back in 1964...

    In every job that must be done,
    There is an element of fun.
    You find the fun, and snap!
    The job's a game.
    And every task you undertake
    Becomes a piece of cake
    A lark, a spree it's very clear to see
    That a spoonful of sugar helps the medicine go down
    In a most delightful way...

  16. Re:Yeaaaaahhhhh... by epyT-R · · Score: 2

    The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.

  17. Re:Yeaaaaahhhhh... by Wolfrider · · Score: 2

    " No more rhymes now, I mean it. "
    " Anybody want a peanut? "

    / STOP that!

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??