IEEE Predicts 85% of Daily Tasks Will Be Games By 2020
cagraham writes "According to the Institute of Electrical and Electronics Engineers (IEEE), over 85% of daily tasks will include game elements by 2020. The organization, whose motto is 'Advancing Technology for Humanity,' looked at the growth of games in fields such as healthcare, education, and enterprise when preparing their report. Member Tom Coughlin summarized the findings, saying that 'by 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in.'"
...Another kill-streak and I'd have that corner office.
And then you can go a choose your own adventure in how to get rid of them with some tracks having there own side games.
I want to have simple games inside of windows boot. At least a snake knockoff. Maybe people will actually want to reboot every patch Tues.
It will be better to purchase from an owner who is a good farmer and a good builder.
First Life would be a fun game if it were for the Pay2Win nature of the in game cash shop.
We desperately need more cooperation if we want to survive..
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I came up with this recently when I was trying to define why some games make you want to play them more than others and I realized that it might apply to just about any activity that people engage in. Do this to housework/chores and voila! People will do it. The challenge is how to do this to chores and such. If I could just find a way to make making things this way also be this way...moving on...
Now, I'm not saying people will not do things that are not all three of those, but I'm saying that people will do things that are all three of those. Maybe I have defined an activity which elicits a very basic type of "flow".
I now welcome the critical crucible of slashdot with open arms (and fireproof pants).
I make games for a living, and have tried many of the gamification apps for things like household chores or which beers you've drank to see what they're like. They're a pain in the butt to enter things into and just aren't much fun IMO.
I've seen some interesting things in education, where achievement and point systems are used to construct a less bad grading system, which is cool. But to get to 85% of daily tasks being gamified would take a ton of amazing experience design and technological advancements that I just don't see happening by 2020. Maybe more like 5% would be a more reasonable estimate.
Also, if my HR department decides to gamify performance reviews I'm going to lose it.
gives a whole new meaning to the phrase
The source for this figure is Richard Garriott, not IEEE. Plenty of people are IEEE members! (My cat's an IEEE member!)
I guess this goes to prove that great old chestnut—linear regression is never wrong, for very small amounts of never and asymptotic amounts of wrong.
Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
When I wake up, I wanna play :
:)
Prince of persia (warrior within)
some Tom Clancy splinter cell
some Blazing Angels
and some Vegas 2
For a day job
I though games were _supposed_ to be fun...not feel like work!
Goodbye Slashdot. You've changed.
My tasks are already games. I push buttons for money points, and the more money points I get, the easier it is to get more money points.
A lot of people have been saying the programmer class is overpowered, but they're usually just envious whiners who dumped all their talent points in the humanities skill tree, and then QQ when they get pwned at life. Besides, most of them borrowed money points in the tutorial levels, the noobs, and now they wonder why they can't afford the endgame gear and think we should just give it them. Can you imagine that? Welfare epics! As if!
What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.
I don't really have a comment. I'm just trying to get more Slashdot Experience Points so I can level up. Now to answer some more e-mails. I'm already a Level 11 Inbox Reply Wizard. Level 12, here I come!
My sci-fi novel, Ghost Thief, is now available from Amazon.com.
Games are not achievements, games are not scores and character build. That's only a small subset of games, the games that I don't play. There are artistic games, action games, story-based games that don't have elements mentioned here.
Is it a game if it's not fun?
I think that depends on whether you thought Cow Clicker was fun or whether you think Cookie Clicker is fun.
it means gamification - so getting karma in /. for example, or points on stackoverflow, or likes on facebook, or retweets on twitter.... they're all the same thing, making you come back for more. Its a non-'game' equivalent of levelling up in traditional games.
What the IEEE thinks will happen: gamifying work will make work better.
What will actually happen: gamifying work ruins games.
... and work.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
To get someone to do something, it must be all three of these things:
1) Simple
2) Engaging
3) Rewarding
I'd say 2 out of 3 - I have no problem with complex tasks, so long as they're engaging and I get something out of completing them. Conversely, simple tasks, such as sweeping the floors in your house, don't need to be engaging to be rewarding (the reward, of course, being that you're not constantly stepping on dirty shit).
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
And all medicine will come in gummy form!
Since I spend half my time here this place is going to have to get a lot more exciting. :/
Punch the Capcha and Shoot the Trolls aren't enabled yet
A new way of working with 85% uptake in 6 years?!?
I'll have what he's having please......
Yeah, we're really enjoying that now conspicuously posting on slashdot between 9 and 5.
I'm a paid shill, you insensitive clod!
HA!
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Sayeth TFA,
Those are not games. They are simulations.
When I take a CPR class and use a mannequin to practice, is that a game? No. And it's no different than using a computer program to simulate a procedure. These are not games.
Tom Swiss | the infamous tms | my blog
You cannot wash away blood with blood
Of course, because everyone on /. is in the same timezone, and has the exact same work hours as the person reading the post!
-SS "Teach the ignorant, care for the dumb, and punish the stupid."
I stopped playing games the moment I realised how similar to working were: go to this place, speak with this person, go to this other place, kill 1000 orcs, take this object and figure out how to better fuse it with these other 7...
... because Tapped Out is a lot like work. :-)
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
In general, most of the addictive games out there (from MMOs to Vegas Slot machines) utilize a version of the Skinner Box
I'm honestly surprised that the lessons learned there haven't been put to use in office or schools already.
This signature is false.
That's what we should call it. People are getting dumber and dumber by the decade, we're being force-fed Playskool-like operating systems for computers, computers aren't even computers anymore, they're turning into high-tech Etch-a-Sketches, kids are only being taught by rote to pass pointless "standardized" tests and not ever taught to think for themselves, and now we're going to turn everything into some idiotic video game to complete humanity's descent into a pre-sapient state. Fuck this, fuck and fuck them. Enjoy the world while you can, people, we're probably one of the last generations of our race that will be able to think for ourselves and actually do anything on our own.
Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
Brother, you said it.
Also, this study assumes employers want to make their employees' lives better. They would much rather automate a job than make it pleasurable for a human.
You are welcome on my lawn.
Hey man, the Soviets gamified work and it became a worker's paradise as a result!
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
How do you gamify wisdom? People skills? Attention to detail? Polish? Warm customer service? Great design that make future changes easier and faster? Quality code comments?
Plenty of things that make a difference are hard to quantify.
Peter predicted that you would "deliberately forget" creation 2000 years ago...
...doesn't it already have game elements?
As a network engineer, most of my work is largely a lot like the hacking game in Bioshock where you have to move the puzzle pieces to get the path right. The only difference is today it is accomplished via text commands and physical connections. With SDN, it wouldn't surprise me that the interface changes from text based to GUI game based. Pick a packet type or subnet, drag it through a path where you want it to flow, assign a priority via colors, and then push out the routing policy... Hey, I should patent that... (evil grin)
I think this might work for _some_ millenials who are so used to this kind of reward system that this becomes the only way they can function in a work environment. If someone is raised on video games and collecting badges/trophies/points/whatever for doing a task, then it becomes a good workplace motivator. This would be especially true for younger software developers -- grind out this module/finish this sprint/debug this feature and receive the "Chief Debugger" badge. It could also work for mundane tasks that younger workers might turn their noses up at if there wasn't some sort of bragging rights attached to it. I'm not that old, and I was raised on video games, but not the whole "status collection" thing.
For someone who is already motivated to do a good job and doesn't need this, I can see it becoming a huge wedge issue. Not everyone works for companies that are arranged around being an extension of the college dorm lifestyle. Different people are motivated by different things. Money is nice for me, for example. Same goes for finishing something, seeing it go out to a customer or one of our internal guys, and having it work without coming back. I don't care if I have 16 badges and 20,000 points for doing that -- I care about the end result.
Boy, the last two paragraphs really sell that one for me:
If it were just an issue of historical credit and the name, that's fine; people rebrand old things all the time. But the claim that we've never explored using game-like mechanics for non-entertainment purposes keeps us from using knowledge we actually have: gamification's rhetoric claims that this is a new, unexplored space in which we're just learning things for the first time. But in fact we already know a lot of things about how gamification works and doesn't work, and have done a lot of thinking about the relationships between things like extrinsic motivation, intrinsic motivation, and gameplay, and pretending that we don't know any of that isn't a good way to make progress.
I mostly ignored gamification for a while, considering it a brief marketing trend. But if it's here to stay, perhaps we ought to retroactively broaden it, and include things like "socialist competition" as an experiment in gamification worth learning lessons from. And of course, that isn't incompatible with also drawing new mechanics from entertainment-oriented games to experiment with in other contexts.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Yes, I'm glad you agree.
From years ago: http://www.smbc-comics.com/?id...
How do you gamify wisdom?
Just dispense a peanut every time someone says something wise. Duh.
Well, housework and other chores are mostly simple, and if you get paid for doing them they can be rewarding after a fashion. Engaging requires they be approached with a rather Zen-like attitude, but two out of three isn't bad.
I don't know tat it's explicitly gamification, but I've actually had great results by making myself a chore-and-behavioral-modification list that I check off regularly, including many things like "do 10 reps of an exercise - $0.20" that I'm permitted to repeat many times per day. Other little tasks that I'm tempted to skimp on are listed as well, and more onerous or time consuming tasks get paid more (whatever it takes to get myself to do them reliably). Basically it's a variation on the "set aside 10% of your paycheck for self-indulgence" advice, I just make myself jump through hoops to get it. I also make it a bit more satisfying by using a cool-looking "treasure jar" to keep track of my earnings, filled with various markers since I'm not inclined to keep a big jar of cash laying around, and metal money feels more "real" somehow: basically I use loose change as denominated markers, with one penny = $1, and ball bearings representing $0.20 since they're easy to separate from the rest for consolidation. Do 3 sets of exercises while waiting on the commercials? I immediately make three ticks on the chore sheet. Brush, floss and rinse? Three more ticks at least twice a day. Then at the end of every day I tally up that days earnings and add it to the treasure jar. After a few weeks without many indulgences those those pennies have really started piling up. And the dense chore sheet (3 months per page) lets me keep an eye on trends to figure out which things I need to up the reward on, and which I can cut back.
--- Most topics have many sides worth arguing, allow me to take one opposite you.
I work for a large company where the time savings of daily startup/shutdown, multiplied by tens of thousands of employees who use a company computer on a daily basis, would equate to tens of millions of dollars a year of time savings (very conservative estimate.) All of this for a very modest initial investment (it's not a new component, just a slightly more expensive existing one.)
If you could explain to me how I can make this business case to short-sighted idiots, I could probably get promoted to upper management. Sadly I haven't been able to (yet.)
Old news... Mary Poppins had this all figured out back in 1964...
In every job that must be done,
There is an element of fun.
You find the fun, and snap!
The job's a game.
And every task you undertake
Becomes a piece of cake
A lark, a spree it's very clear to see
That a spoonful of sugar helps the medicine go down
In a most delightful way...
Oh, and I wanted to also illustrate my point - before our latest computer refresh cycle, from power-on to useable desktop took me 12+ minutes, the last time I bothered to time it.
BTW, if your cat is really an IEEE member, that is made of win and awesome.
Socialism: a lie told by totalitarians and believed by fools.
I WISH that it were true.
That would mean there'd be 85% of daily tasks, I could ELIMINATE forever from my life.
"Flyin' in just a sweet place,
Never been known to fail..."
How do you gamify wisdom?
Just dispense a peanut every time someone says something wise. Duh.
Then come here, now! Here's YOUR peanut, Boy!
"Flyin' in just a sweet place,
Never been known to fail..."
All useless activity can be represented as another useless activity, ie: games.
Production and capacity for actual labor?
"Flyin' in just a sweet place,
Never been known to fail..."
The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
That's what I was thinking (about the source, not your cat.) What component of IEEE? I didn't see a specific mention of the Computer Society portion of the organization and the part that would have carried some weight in the proclamation.
Bark less. Wag more.
This was done on the C64 with Invade-a-Load. You'd play a tiny space invaders game while the actual game you wanted to play loaded from cassette.
http://en.wikipedia.org/wiki/I...
https://www.youtube.com/watch?...
READY.
PRINT ""+-0
1.) a crime
2.) a suicide
3.) to play a game
4.) gamefication of others
5.) a murder
6.) adultery
7.) sins only god hates
8.) apostasy
9.) something completly unforgiven
10.) a big fat trolling
has the IEEE gamyfied it's self, the troll level is on the rise,
gamefication is on the rise!
We have a correllation
You don't. Gamification reward result, not long term investment. So imagine you spend time creating a script instead of doing a repetitive task, you lose in the beginning and make up for it at end. If you do not make up for it, then maybe it was not such a good idea and your wisdom sucks.
Well that's the theory. First, except for the most rudimentary task (i.e. the one robots will do around the same time), your result depend on many external factor on which you have no control whatsoever. Say maybe your script was a good idea, but too bad that the company decided to cut the bottom 50% of the staff before you have had a chance to use the script. Well there would be no game without luck being involved, right ?
Secondly, the best way to win at a game is either to cheat or to make other lose. Best gaming system in the world: the financial world, I am sure you are looking forward to have your healthcare following the same model.
People will submit themselves to horrible abuse for rewards. You can find a good example right here. Got to feed those competitive needs you know!
" No more rhymes now, I mean it. "
" Anybody want a peanut? "
/ STOP that!
.
== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
Yeah, bitch, I was more than 5 times at productive as that last clown you had in here. Where's my raise?
Sleep your way to a whiter smile...date a dentist!
The problem is that associating fun of other activities with activities that are grueling makes the fun activities not fun anymore. Just pay people what they're worth and they'll be motivated enough to come back the next day for more gruel. Gaming it up will just make the most productive of your workers roll their eyes and curse you even more.
I can sum that up in a bumper sticker:
"If you pay peanuts, you get monkeys."
An enigma, wrapped in a riddle, shrouded in bacon and cheese
... the IEEE isn't gaming us?
To get someone to do something, it must be all three of these things: 1) Simple 2) Engaging 3) Rewarding
Tell that to all the programmers of the world. We only require the last two.
Schrödinger's cat might or might not be a member.
http://doom.wikia.com/wiki/Doo...
Marked as funny but should be marked insightful.
"Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
Schrödinger's cat might or might not be a member.
Sigh. Schrodinger's cat is both a member and not a member at the same time.
Hello! everybody, give you recommend a good shopping place. discount sunglasses sale http://www.shoesctv.com/ NFL cap wholesale http://www.shoesctv.com/ discount jordan shoes http://www.shoesctv.com/ jordan michael http://www.shoesctv.com/ designer sunglasses http://www.shoesctv.com/ cheap jordan shoes http://www.shoesctv.com/ jordan store http://www.shoesctv.com/ Air jordan 13 http://www.shoesctv.com/ cheap designer handbags http://www.shoesctv.com/ NBA cap wholesale http://www.shoesctv.com/ best handbags http://www.shoesctv.com/ cheap jordan http://www.shoesctv.com/ Jordan for cheap http://www.shoesctv.com/ Air jordan 11 http://www.shoesctv.com/ ray ban sunglasses http://www.shoesctv.com/ handbag store http://www.shoesctv.com/ Air jordan 1 http://www.shoesctv.com/ handbag patterns http://www.shoesctv.com/ mens sunglasses http://www.shoesctv.com/ imitation handbags http://www.shoesctv.com/ replica rolex http://www.topreplicarolex.org... replica watches http://www.topreplicarolex.org... jordan release dates http://www.shoesctv.com/ NHL cap wholesale http://www.shoesctv.com/ Air jordan 9 http://www.shoesctv.com/ MLB cap wholesale http://www.shoesctv.com/ cheap sunglasses http://www.shoesctv.com/ wholesale from china http://www.shoesctv.com/ jordan shoes wholesale http://www.shoesctv.com/ Top replica watches http://www.topreplicarolex.org... replica rolex watches http://www.topreplicarolex.org... designer handbags wholesale http://www.shoesctv.com/
AC wrote: "Some jobs are not possible to do with a never-ending flow of interns and indian mechanical turks. For some tasks you need dependable people who have years of insight into the business model of your company and who have the kind of intimate knowledge of your IT infrastructure that takes years to acrue."
This is so true. There is a lot of "domain knowledge" in many fields, even if the underlying programming issues may often be the same (how to write and maintain good code as part of a team). If you only know one or the other, it is hard to do the job well. And it takes time to learn both.
And a big danger for new people is they don't know what they don't know:
http://en.wikipedia.org/wiki/F...
http://c2.com/cgi/wiki?FourLev...
http://processcoaching.com/fou...
And for someone who has gone up the learning curve on both domain knowledge and technical & teamwork knowledge, it may take increasing or new challenges to keep things interesting. For whatever personal reasons, some people care more about certain problem domains at some moment than others. See Dan Pink on how the biggest motivation to do good work comes from a combination of purpose, mastery, and challenge:
http://www.youtube.com/watch?v...
Game psychology suggests a sense of "flow" is best achieved by matching the challenge to be only slightly more than the skill level:
http://www.jenovachen.com/flow...
On making work into play, Bob Black write about this in 1985 in The Abolition of Work", and Theodore Sturgeon in the 1950s in "The Skills of Xanadu":
http://www.whywork.org/rethink...
http://books.google.com/books?...
Although E.F. Schumacher made a good point here too:
http://centerforneweconomics.o...
"The Buddhist point of view takes the function of work to be at least threefold: to give man a chance to utilise and develop his faculties; to enable him to overcome his ego-centredness by joining with other people in a common task; and to bring forth the goods and services needed for a becoming existence. Again, the consequences that flow from this view are endless. To organise work in such a manner that it becomes meaningless, boring, stultifying, or nerve-racking for the worker would be little short of criminal; it would indicate a greater concern with goods than with people, an evil lack of compassion and a soul-destroying degree of attachment to the most primitive side of this worldly existence. Equally, to strive for leisure as an alternative to work would be considered a complete misunderstanding of one of the basic truths of human existence, namely that work and leisure are complementary parts of the same living process and cannot be separated without destroying the joy of work and the bliss of leisure."
There is some tension between Schumacher's point and Black's point, so resolving it may take a deeper level of analysis.
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Those three things map onto your points, where "Simple" is relative to your current level of skill, "Engaging" relates to increasing mastery of some task, and "Rewarding" relates to a meaningful-to-you purpose. See this RSA Animate video featuring Dan Pink for more on motivation and those three areas: http://www.youtube.com/watch?v...
See also my previous comment on this article: http://slashdot.org/comments.p...
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Agreeing by me, but incorrectly posted to reply instead of yours:
http://games.slashdot.org/comm...
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
Sorry, I meant to reply to the parent of the post I replied to. Also, Dan Pink talks about "Autonomy (not Challenge), Mastery, and Purpose".
On Autonomy, think about our hunter/gatherer past and how much autonomy most people had when hunting or gathering or doing other basic tasks:
http://www.eco-action.org/dt/a...
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.