Crytek Ports CRYENGINE To Linux Support Ahead of Steam Machines Launch
probain was the first to submit news that Crytek has officially announced the port of their CRYENGINE game engine to Linux and will be demoing it at the Game Developers Conference next week. Quoting: "During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Could this result in cryopreservation becoming mainstream and generating massively increased lifespans for people who are wealthy enough to afford it? Would you trust a for-profit corporation to not pull the plug on you in 30 or 40 years when the new board of directors takes over?
Thanks Valve!
There's one issue with Linux game sales that I hope these publishers keep in mind. There are a lot of games that they're porting to Linux, where I already bought a copy of the game for Windows. If there had been a Linux version at the time, I would have bought that instead.
So I hope they don't get the wrong idea when I don't buy certain games. If in the future I know a game I want will be released on Linux within a reasonable time, I'll hold out.
It almost seems like it's finally going to happen. Amazing.
Now we just need to standardize on a desktop environment, and Linux will actually be a nice OS for the masses. /cue the "But choice is good!" crowd. Yeah, choice is good, but fragmentation is FAR worse than having no choices, when it comes to operating systems.
No, this is CRYENGINE not CryEngine.
It's basically CryEngine 4, but they decided to drop the number and capitalise the lot, apparently because of how big a departure it is from CryEngines 1 through 3.
Linux will be the premier gaming platform on the PC and on its own console, and Valve will be the company that made it happen.
This will have nothing but positive effects on the quality of games, the tools required to make those games, the educational possibilities for developers through shared source, and there will be spinoff effects for Android and OS X.
Tremendously exciting time to be a Linux developer. Glad we stuck with it.
Except the Linux community isn't expecting you to support SteamOS alone, they want you to support Linux at large
As part of the Linux community, I'll have to disagree. This also came up the last time Steam on Linux was discussed . As was concluded there, each distro can implement their own package that installs steam and any missing dependencies necessary to get it to work. Alternatively, the user can devote a small partition to Steam OS and switch out when they're done working for the day and want to game instead. In fact, the user can install SteamOS and separately install the steam client in their main distro and have them both share the same game install folder and only boot into SteamOS when a game isn't working as well as expected in their favored distro.
That said the developer can just choose to support SteamOS and leave it at that. As a *bonus* the game should work in other Linux distros.
Georgia Tech, the leader in Chia(tm) technology.