Crytek Ports CRYENGINE To Linux Support Ahead of Steam Machines Launch
probain was the first to submit news that Crytek has officially announced the port of their CRYENGINE game engine to Linux and will be demoing it at the Game Developers Conference next week. Quoting: "During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Could this result in cryopreservation becoming mainstream and generating massively increased lifespans for people who are wealthy enough to afford it? Would you trust a for-profit corporation to not pull the plug on you in 30 or 40 years when the new board of directors takes over?
Thanks Valve!
There's one issue with Linux game sales that I hope these publishers keep in mind. There are a lot of games that they're porting to Linux, where I already bought a copy of the game for Windows. If there had been a Linux version at the time, I would have bought that instead.
So I hope they don't get the wrong idea when I don't buy certain games. If in the future I know a game I want will be released on Linux within a reasonable time, I'll hold out.
It almost seems like it's finally going to happen. Amazing.
Now we just need to standardize on a desktop environment, and Linux will actually be a nice OS for the masses. /cue the "But choice is good!" crowd. Yeah, choice is good, but fragmentation is FAR worse than having no choices, when it comes to operating systems.
I hope we see some ports of Crysis 1 & 2 here very soon and hopefully a port of the EA Origin client for Crysis 3! Then we can say Linux plays Crysis and our lives will be complete!!!!!!!!!!! ;)
Am I correct in that this is *the* Cryengine, which was developed between 2001 and 2004?
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
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I see the engine was ported, but it doesn't sound like any specific games were ported (Ryse definitely wasn't, since it's an Xb1 exclusive). I'm always doubtful of engine ports that don't come with game ports, because without porting a game to a releasable state, you're likely to have some weird issues when that actually comes (see UE3's supposed Linux support).
How big of a crybaby do you need to be to need a cryengine to automate if for you?
Also a cryengine with steam? Isn't that a big dangerous for your face?
I wonder how much Steams' moves away from Windows has impacted the possible decision by Microsoft to offer a free version of Windows (unless the free version is graphically / memory gimped).
Linux will be the premier gaming platform on the PC and on its own console, and Valve will be the company that made it happen.
This will have nothing but positive effects on the quality of games, the tools required to make those games, the educational possibilities for developers through shared source, and there will be spinoff effects for Android and OS X.
Tremendously exciting time to be a Linux developer. Glad we stuck with it.
I know CryEngine used intensively DirectX 11 features and that OpenGL is not as advanced for shaders, so I guess they had to cut into some neat features?
Not entirely true. For many titles, I might be the game on Windows if it comes up on sale for cheap. For launch titles, I'd be more likely to buy them sooner (at the full price) if they were cross-platform/linux-compatible.
From what I've seen, many others are in the same boat.
by the time you decide to buy the ported game, they're already obsolete.
Tell that to Nintendo, whose Virtual Console prints money. And tell that to Turner Classic Movies, TV Land, and Antenna TV, television networks that specialize in reruns.
Except the Linux community isn't expecting you to support SteamOS alone, they want you to support Linux at large, and that is substantially harder than supporting XP and up Tell me, are you a developer? Your simplistic views make me think that you're either not a developer, or you're not a very good one. How often do you think OS bugs actually get in the way of development? And when they do, do you really think the team that encounters the bug is going to have the free time or will to context switch to OS development mode?
Read the article: Steam and Steambox/SteamOS are never mentioned. Linux is.
"Steam Play" doesn't mean that you should in theory be able to play the game on any machine you can install steam on. It means that you get a license to play the game on any OS they have a version for. Many games have a version of windows and mac, which would be available for steam play, even if there isn't a version for linux.
Also, steam runs on iOS, and can't install any games at all.
But can it run crysis?
and an X Server. And a driver framework for that X Server. And an init system. And....
That's sorta been the problem. Nobody ever stepped in and sorted out a _way_ to do common things. Sure, Microsoft's way isn't always the best. It's full of holes and quirks. But at least it's something. It's sorta like Ruby on Rails. It might not be the best way to write web apps, but it says to you: This is how we do it. Period. So you don't have to support 8 different ways of doing the same damn thing...
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