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Apple Demands $40 Per Samsung Phone For 5 Software Patents

An anonymous reader writes "Apple and Samsung couldn't agree on a patent cross-license even though their CEOs met recently. What could be the reason (or one of the reasons) is that Apple is asking for obscenely high patent royalties. At the March 31 trial an Apple-hired expert will present to a California jury (already the third jury trial in this dispute) a damages claim of $40 per device (phone or tablet) for just a handful of software patents. The patents are related to, but don't cover all aspects and elements of, functionalities like slide-to-unlock, autocorrect, data synchronization, unified search and the famous tap-on-phone-number-to-dial feature. Google says there are 250,000 patentable inventions in a smartphone. On average, Apple wants $8 per patent per device. That would add a patent licensing bill of $2 million to each gadget. So Apple and Samsung will be back to court again later this month."

21 of 406 comments (clear)

  1. How are those kind of things patentable? by Anonymous Coward · · Score: 5, Insightful

    Most of this thing is just common sense technological progress. If Apple didn't come up with it, someone else inevitably would have. There wasn't any spark of genius required.

    1. Re: How are those kind of things patentable? by Anonymous Coward · · Score: 5, Informative

      And how many of the so called apple patents were in use on those old devices before 2000? Like, say, tapping a number to dial!

    2. Re:How are those kind of things patentable? by TsuruchiBrian · · Score: 5, Insightful

      A smartphone is a computer. The reason that phones are getting better, is because the technology underpinning computers is getting better. More powerful computers allow for better user interfaces. It's not like no one thought of making a nice UI for a phone before Apple. It's that it wasn't possible until technology reached a certain point. Apple was just the first company to really exploit these advances in technology to do the obvious.

      Allowing these sorts of obvious patents is harmful to society.

      Apple doesn't get to take credit for computers getting smaller and more powerful.

    3. Re:How are those kind of things patentable? by SQLGuru · · Score: 5, Insightful

      I've solved plenty of problems in novel ways. I've also solved problems based on a post I found on Stack Overflow.

      My main complaint is that software patents don't reveal how to implement them. So I can't know whether I've devised a new and novel way of sliding to unlock or not. Software patents are akin to patenting "engines" and suing for billions when the rotary engine even though you invented the carburated combustion engine

    4. Re:How are those kind of things patentable? by davester666 · · Score: 5, Interesting

      Well, they do get credit for being at least one of the first to actually shove the components together like this.

      For example, after SJ went on stage and demo'd the original iPhone [which by all accounts so far, was on a real device, running real apps], BB was convinced it was all a lie, that Apple couldn't physically get all that stuff together, working that well, that powerful [compared to other phones at the time]. And nevermind the right turn Android took, from a RIM/Windows CE style interface to a Apple interface.

      --
      Sleep your way to a whiter smile...date a dentist!
    5. Re:How are those kind of things patentable? by jaymz666 · · Score: 5, Informative

      The so called apple interface was not much different to the palm interface

    6. Re:How are those kind of things patentable? by Anonymous Coward · · Score: 5, Insightful

      Most of us have no problem giving Apple a "job well done" for the iPhone, what we object to is the notion that everyone else should have to pay them for it even when they're not buying an iPhone.

    7. Re:How are those kind of things patentable? by TsuruchiBrian · · Score: 5, Interesting

      Well, they do get credit for being at least one of the first to actually shove the components together like this.

      absolutely

      The first iphone was a revolutionary device. It changed the direction of smartphones the day it came out. That doesn't mean we'd all be using the same shitty Windows CE interface right now, if iphone never existed. It just would have taken a bit longer for the advancement to happen without apple.

      Einstein was the first to discover relativity. He will forever get the credit for this. But had he not existed someone else would have still figured it out. It just would have taken a bit longer.

      I think patents, when they are structured correctly, can drive innovation. When they are structured incorrectly they can stifle innovation greatly. When we run the numbers to figure out how long a patent should exist in order to get people to create things they otherwise wouldn't in various fields, we should not be thinking "How valuable is a smartphone like the iphone to society". We should be thinking "How valuable is it to society to get a smartphone like the iphone 1 or 2 years earlier".

      Obviously getting a smartphone like the iphone 1 or 2 years earlier is a wonderful thing that is certainly very valuable. But I don't think it is so valuable as to allow a company like apple to prevent good features from making to competitor phones almost a decade after the iphone was invented. Especially when we consider that Apple would probably have made the iphone almost exactly as it is now even if they were not granted these trvially obvious patents.

    8. Re:How are those kind of things patentable? by ozmanjusri · · Score: 5, Informative

      did you even use a so called smartphone phone before the iphone?

      I did. I developed for Palm, WinCE, Psion/Symbian and Nokia N770/800 (including for SIP/Skype calls) etc before the iPhone as well.

      The single biggest differentiator between iPhone and its predecessors was the capacitative screen. Everybody in the business knew it was coming, and would change interfaces. Even Microsoft was experimenting with the multitouch Surface, but Apple were fastest to get in with a phone that had multitouch and dispensed with the stylus (needed for resistive screens).

      They did well, and with Fingerworks, managed to patent some of the early multitouch ideas, but they were not especially novel concepts, even at that time.

      --
      "I've got more toys than Teruhisa Kitahara."
    9. Re: How are those kind of things patentable? by harlequinn · · Score: 5, Insightful

      Treating a phone number like a hyperlink is very obvious. Of course the vast, vast majority of older devices, like "those...before 2000" didn't have touch screens to be able to easily implement it.

    10. Re: How are those kind of things patentable? by sonamchauhan · · Score: 5, Insightful

      'Better engineered' != 'deserving of patent protection'

    11. Re: How are those kind of things patentable? by narcc · · Score: 5, Funny

      I couldn't agree more! Apple's grid of icons was totally different from Palms grid of icons!

      It's true. No one would have ever thought to use a grid of icons on a smartphone before the iPhone. Apple's grid of icons was light years ahead of other so-called grids of icons at the time. Truly innovative.

    12. Re: How are those kind of things patentable? by Chas · · Score: 5, Insightful

      That's the thing, the design was NOT unique.
      It was an obvious modification of an existing paradigm brought about by the touch interface itself.
      The iOS interface isn't a revolution. It's an evolution with sexy window dressings and a bunch of self-important turtleneckers crowing about how INVENTIVE they are.

      --


      Chas - The one, the only.
      THANK GOD!!!
  2. for the record by Cederic · · Score: 5, Insightful

    Apple are acting like total cunts.

    Whether they're in the right or wrong, under current patent law, they're still acting like total cunts.

    No comment on how that compares to their customers.

  3. The term of art is "obvious." by GodInHell · · Score: 5, Insightful

    You're not allowed to patent an obvious advancement.

    But patent law is offensively fucked up. Basically, it's a war of money. Both sides line up patent lawyers (one of a very few formally recognized specializations for attorneys in the U.S.) and burn money until someone gives up. This case will almost certainly wind up before the Supreme Court eventually - unless Samsung folds and pays to make apple go away. Fortunately, Samsung is sufficiently profitable that it can saturate the process with more money than required and write it off as a margin cost for continuing to compete in the smartphone market.

    Apple's patents are offensively bad. There *is* enough there to require a jury verdict to nullify them rather than a summary ruling by the Court (preferably one where the foreman doesn't lie about having a personal stake in proving that software patents are nearly always valid - like the last trial between these two) but in a sane system of patents there would be no question that "slide to unlock" is a variation of long established design concepts - i.e. a latch.

    1. Re:The term of art is "obvious." by Anonymous Coward · · Score: 5, Insightful

      Apple's patents are offensively bad. There *is* enough there to require a jury verdict to nullify them rather than a summary ruling by the Court (preferably one where the foreman doesn't lie about having a personal stake in proving that software patents are nearly always valid - like the last trial between these two) but in a sane system of patents there would be no question that "slide to unlock" is a variation of long established design concepts - i.e. a latch.

      Apple had better watch it, their arrogant attitude is going to get their patents invalidated in the US (about the only place they are still valid). Many, including "slide to unlock" have already been invalidated in Europe - http://yro.slashdot.org/story/12/07/05/1325241/in-uk-htc-defeats-apples-obvious-slide-unlock-patent or http://apple.slashdot.org/story/13/04/06/210232/german-court-finds-apples-slide-to-unlock-patent-invalid - besides, Apple technically doesn't own the patent on "slide to unlock" anyway, Micron does http://yro.slashdot.org/story/13/01/31/171239/micron-lands-broad-slide-to-unlock-patent

    2. Re:The term of art is "obvious." by shutdown+-p+now · · Score: 5, Informative

      The problem with Apple is not just that its patents are bad - they're actually rather typical and exemplify the flaws of the system. The problem is that they're not playing by the established rules of the game, where you either cross-license with other major players, or ask for a reasonable amount (which is about an order of magnitude less than here) for full patent coverage.

      Apple, meanwhile, has been refusing to license some things outright, and demanding outrageous fees for others, that would basically make their competitors' devices priced beyond competitive range. Basically, patents were like nuclear MAD - every big guy has a lot, but no-one is going to launch an all out attack - and then a new guy on the block said, "hey, this looks like fun", and pressed the red button.

      Hopefully, this will be sufficient incentive for the companies involve to try to curtail future damage by lobbying for a patent reform.

  4. If I were Samsung by ArchieBunker · · Score: 5, Interesting

    I'd cease all production of the chips that Apple buys. See if you can find a new fab on short order.

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
  5. Re:Ignorance... by thesupraman · · Score: 5, Informative

    No, you are completely wrong.

    FRAND patents are not of little value, and are not normally licensed for little value.
    They are normally part of cross-licensing agreements between companies, with small associated payments to make the contracts binding, but primarily they are used as a technology trading base.

    Apple of course refuses to participate in the trading.
    They say 'license your FRAND patents to us for the same as everyone else, and then we will screw you to the wall for our patents'.
    FRAND owners say "WTF? those fees are for crosslicensing agreements, without that, you need to pay real money'
    Apple says "Then we wont pay you anything, and since we appear to have the US legal system all tied up, piss off, in fact, we will sue you over a bunch
    of patents we never invented, just added the words 'on a capacitive touch screen' to the end of! ha!"

    And if you think thats good business, well.... time will tell. I wonder how well Apple will do when the next round of critical infrastructure wireless patents are no longer FRAND, and Apple hold no cards.

    Kill the meaning of FRAND patents is a standardisation disaster, and a short term cash grab by Apple to the detriment of everyone else, including their own users.

  6. "The Last Lone Inventor" by Evan I. Schwartz by MSG · · Score: 5, Insightful

    I finished a book a while ago that I think really illustrates why software patents are objectionable, and what's wrong with the patent system as a whole, today.

    The book is "The Last Lone Inventor" by Evan I. Schwartz. It describes the work of Philo T. Farnsworth to create television. During the time that Philo was working on television, many scientists employed by the radio industry were also working to develop usable video transmission technology, with inferior designs. Most of their work involved mechanical television cameras that used spinning wheels. Philo's invention was all electronic. It scanned, transmitted, and displayed a line at a time to create a two dimensional image. This remained the fundamental technology in displays at least until LCD and plasma screens replaced CRT.

    Now, while many other patent related problems were well demonstrated by the book, the one most clearly related to software patents pertains to the intent of the patent system. Patents are not, as they are often regarded today, a recognition that an inventor owns his ideas. Ideas are not property, and have never been recognized as such. Patents are a recognition that some inventions rely on information that isn't obvious. Some inventions require the inventors to test and improve their inventions for years before they can be brought to market. Underlying the patent system is the belief that this work will not be done, that inventors will not fund years of experimentation and development, if they don't believe that they'll be able to sell that invention to recover the costs of its development. In a free market, competitors will be able to offer the same invention at a lower cost than its inventor, because the competitors did not have to invest in the development of the invention. Patents attempt to create an incentive to invent by ensuring that inventors who do invest in development are given a limited monopoly on their invention.

    However, patents aren't free. It is not enough for the inventor to merely offer his invention to the market to receive patent protection on it. An inventor is also required to completely disclose how the invention works. After the patent period expires, the public must be able to continue using the invention independent of the inventor.

    That is the fundamental purpose of the patent system: to benefit the public by providing it with the knowledge required to reproduce the invention. It is the public's benefit, not the inventors, that is the goal of the patent system. The inventor's benefit is simply the means to achieve that goal. The Constitution of the United States reflects this:
    To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries

    Philo's work was exactly the progress of science that the patent system was intended to promote. His invention required tremendous investment to create. His idea was sound, but a great deal of experimentation was required to create a working device. Other highly skilled scientists were not able to create a working device on their own, or created working devices of significantly lesser quality. The exact properties of the materials and components used in the camera and television set were not previously known, and were discovered through Philo T. Farnsworth's experimentation and development.

    The invention of television was worthy of patent protection.

    Software development isn't like the invention of television in ANY way.

    Software development does involve testing cycles, but otherwise almost never involves the kind of experimentation involved in the invention of television, because the exact properties of computer operations are previously known. Computers perform a limited number of operations, exactly according to a specification, and exactly the same every time. Because the behavior of the system is known in advance, the uncertainty inherent in real world material inventions does not exist in software development.

  7. Seems legit by Gumbercules!! · · Score: 5, Informative

    So Apple want $40 a phone for a few cosmetic and convenient things they were the first to bring to market, like tapping a number or bounceback when you over scroll - but they baulk at paying $2 a phone for stuff that *makes the phone actually work* like 3G/4G, WIFI, etc. etc. How the hell is that ok? And if you want to say those 3G patents Samsung hold are FRAND and essential for phones, fine - but Apple still wasn't even paying the FRAND amount. So why can't Apple's innovations be considered essential and ubiquitous to normal mobile phones, now and also be forced to be reasonable??