DirectX 12 Promises Lower-level Hardware Access On Multiple Platforms
crookedvulture writes "Microsoft formally introduced its DirectX 12 API at the Game Developers Conference yesterday. This next-gen programming interface will extend across multiple platforms, from PCs to consoles to mobile devices. Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware. Intel, AMD, Nvidia, and Qualcomm have all pledged to support the API, which will apparently work on a lot of existing systems. Intel's Haswell CPUs are compatible with DirectX 12, as are multiple generations of existing AMD and Nvidia GPUs. A DirectX 12 update is also coming to the Xbox One. The first games to support the API won't arrive until the holiday season of 2015, though. A preview release is scheduled for this year."
Reader edxwelch adds that OpenGL 4.4 already has functionality similar to the improvements brought by DirectX 12 and Mantle:
"The announcement of DirectX 12 was a big focus of attention at GDC yesterday. The new API will bring Mantle-like low level access to the hardware, reducing the CPU overhead. The OpenGL talk 'Approaching Zero Driver Overhead in OpenGL,' on the other hand, received considerably less media attention. The OpenGL camp maintains that the features to reduce CPU overhead are already present in the current version. They suggest using the extensions such as, multidraw indirect combined with bindless graphics and sparse textures, OpenGL can get the similar 'close to the metal' performance as Mantle and DirectX 12."
Raspberry Pi OpenGL is like DOS-4GW on steroids. I don't think we need you anymore, DirectX.
Spent All My Mod Points
It's Window 8 only, right?
No sig today...
You've got a lot more work ahead of you than you think this time to convince people to upgrade...
Nobody will miss you, DirectX.
I can't help but wonder if the game development gravity that is developing around Linux had at least some part in motivating Microsoft to stop screwing around and get serious about releasing version 12.
This has nothing to do with competing with Mantle or even improving the DirectX technology stack. The target here is the Steam Box, and Linux+OpenGL to a lesser extent. M$ can't afford to let the Steam box become the dominant PC gaming platform (or at least a major player) as it's threatening to become. The news that Linux+OpenGL could run some Source games much faster than Windows with lesser hardware did not sit well in Redmond, and this is their response.
This is the first time I really see people making DirectX vs OpenGL an ideological selection. Before, I thought it was just what is right for my project. Now it's a politically driven choice. It's sad.
Now, let's move on to getting rid of this DirectX stranglehold.
Windows 8, Windows 8.1, Windows RT.
Get free satoshi (Bitcoin) and Dogecoins
Try Microsoft shit only.
I'm beginning to think that it's VaporWare ....
windows 9 and maybe hacked for 7 as well
Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware.
Nor will Mantle. I suppose that fact checking really fell out of fashion here on - oh, wait...
Ezekiel 23:20
Opening a window and setting up rendering context in DirectX makes my head hurt every time. You always need a hundred line boilerplate for that. OpenGL combined with SDL or SFML it's usually something like under ten lines.
The summary says that Intel Haswell CPUs will support DirectX 12, however it seems that only Iris and Iris Pro iGPUs will support it according to this article:
http://wccftech.com/microsofts...
for openGL?
imokwiththat.jpg
"I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
We need a stack and a common low level interface like USB Mass Storage for GFX. Only one driver common to all gfx. Implement OpenGL in hardware and interface with it, nothing else. Open source the GFX interface or create a spec, we need one gfx driver and nothing else.
Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware.
Mantle will work on this hardware as well, and won't be limited to one vendor's operating system. From AMD's Mantle FAQ
Twinstiq, game news
If DX12 doesn't support Win7, then it may as well not exist. Win9 OTOH.........that should be where M$ digs themselves out of the crap house once again.(and again, and again, and again....)
It's one platform out of the three main ones.. nono.. not even three main... windows is falling behind... Android and OSX for ipad are probably coming out on top at this point. Linux and windows are left.
I'd LOVE LOVE LOVE for all the big game companies to move to linux.
So lets do it... If we have to, lets have a desktop android to run our games on...
Or steamos...
OR someone make it easy for the hardware makers to build on linux.. which from some article or another I got the impression that was part of the problem.
Anyway... until people move away from DX we are stuck with microsoft.
(or can we get serious dx emulation on linux?)
Weird. I just install Mint, select the proprietary driver and run games through Wine.
In other news, The Faggot Foundation promises low level anal access to all faggots worldwide.
These days games have to run on more than just Windows. Game consoles, tablets, smartphones, OSX... That's why the industry is shifting rapidly over to OpenGL.
The era of your single-vendor graphics API is over. Stick a fork in it.
Gaming, today its a really complicated market and I don't think anyone knows where its going. -
- Apple and Android absolutely vast potential market, but very complex to market in, low margins and tight constraints (esp with Apple). Many companies in this market go bankrupt.
- XBox One & PS4 traditional high end gaming machines. In current tough market high prices make sales slow. XBOX One is the obvious real reason for Direct X 12.
- XBox 360 & PS3 still major competitors with much wider user base than new consoles. Slowing of advancement cycle means there is a smaller gap between these and the new machines than in previous generations.
- PC Windows, in long term decline but still a pretty large market. Still technology pinnacle for games development. Big problem is extreme diversity in PC market with a wide range of software and hardware specifications, vast numbers of machines at lower end of market, extremely high costs at top end. Windows XP still very widespread especially in developing & third world markets. Long stream of bad decisions by Microsoft are not improving the platforms future.
- PC Linux. Still the up and coming PC games development platform, funny thing is that I remember people saying that 10 or 15 years ago. Still perceived as a hobbyists or computer geeks OS.
- Steam Box. Very interesting, especially if Steam OS can run natively on standard hardware.
- Mac. Still the future up and coming games development platform. People have been saying that for a long time but the success of the I-machines has given the Mac platform a large boost. Still has problems with being perceived as high end, high costs, high margins. IOS can run on PC's and Windows can be made to run on modern Macs so the separation between Macs and PC's has reduced considerably.
- Hey that's not all, there are other players like the small Linux based consoles, and NVidea's thing and there are many small new players. A fundamental change in the hardware industry means that now even fairly tiny companies can develop their own custom hardware. - The Raspberry Pi is only an early example at one end of the range, things like advanced FPGA's, SOS and IP cores mean that we really don't know what we will see in the future but it has the potential to be 'amazing'. My own project / company is just art the start of developing a series of custom CPU's intended for running Advanced AI, and Strong AI systems.
To pick the winners and losers from all that you will need precognition, balls of steel, and a helping of luck. I guess that is why so many of the big players are floundering. My guess is that the market is so big now that most of them could win (still be in business in 10 years).
Below the speed of light Special Relativity is one of the most accurate theories in physics - above the speed of light..