Slashdot Mirror


Amazon Turns Off In-App Purchases In iOS Comixology

whisper_jeff writes: "Under the bold assumption that, since they were able to do it with books, they must be able to do it with comics, Amazon has decided to avoid Apple's 30% cut of in app purchases by removing the option from digital comic book platform Comixology for iOS users. It will be interesting to see if digital comic readers leap through the extra hoops to read digital comics on their iOS device or if Amazon has just signed the death knell for their new purchase. Readers may decide that buying a book and buying a comic aren't the same thing — that the extra hoops they're being forced to leap through simply aren't worth it for a comic that takes five minutes to read."

244 comments

  1. metaphors by Anonymous Coward · · Score: 0

    "signed the death knell"...?

    1. Re: metaphors by Anonymous Coward · · Score: 1

      This really tolls the executioner's wrecking ball.

    2. Re: metaphors by Richy_T · · Score: 2

      Quit raining on his chain.

  2. As a big comixology user, this *sucks* by dknight · · Score: 5, Interesting

    Honestly, one of the great things about comixology was being able to quickly buy/download the next comic in the series when I was binge-reading. I have *hundreds* of comics through them, but I'm not sure if I will be buying any more with this new system. The kindle thing was enough of a pain, but at least a book takes a little longer to read.

    I think they've shot themselves in teh foot on this one.

    1. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      As a casual reader, I'll probably never buy one again. This isn't because the change made me mad, but because I just don't give enough of a fuck to buy comics unless it's an impulse purchase.

    2. Re:As a big comixology user, this *sucks* by schnell · · Score: 2

      I have *hundreds* of comics through them, but I'm not sure if I will be buying any more with this new system.

      Agreed. I have bought hundreds of comics through this app, usually when they are on-sale and/or I'm reading one comic and get hooked and can just use the app to grab the rest of the series or storyline. In-app purchase was key since shopping through the Comixology website was simply not very convenient.

      I completely get why Amazon would want to stick it to Apple with a move like this. What I find to be un-Amazon-like is that they are screwing over their customer experience in order to do it. Say what you will about Amazon, they usually work very hard to ensure that it is as easy as possible for customers to hand them money. Here, they're going in the opposite direction just to take a poke at Apple. Very unlike them, and a decision I hope is rectified with a 3.7 version and a mea culpa soon.

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    3. Re:As a big comixology user, this *sucks* by Richy_T · · Score: 3, Interesting

      It's not just taking a poke at apple. Apples fees are egregiously high. Smaller operators may just be forced to suck it up but Amazon is in the position of making a more tactical decision. Not only do they have their own device(s) but Apple is not exactly without other competitors. I guess they feel they're in a position where they can see how it plays out.

    4. Re:As a big comixology user, this *sucks* by Dahamma · · Score: 1

      So, you love the service but not enough just to go to a web site and buy it for 30% (or so) less than you have been paying now?

      I can't wait to see more companies rebelling against Apple's ridiculous (and in the case of music, borderline anti-trust) tax on all in-app purchases. The fact is they have priced everyone else but themselves out of the content market on iOS devices since the margin on a lot of content is less than the 30% they take...

    5. Re:As a big comixology user, this *sucks* by tlhIngan · · Score: 4, Informative

      Honestly, one of the great things about comixology was being able to quickly buy/download the next comic in the series when I was binge-reading. I have *hundreds* of comics through them, but I'm not sure if I will be buying any more with this new system. The kindle thing was enough of a pain, but at least a book takes a little longer to read.

      I think they've shot themselves in teh foot on this one.

      And you know what? Comixology knew that, that's why they sucked it up and gave Apple the 30% (though to be honest, the wholesale price Comixology paid meant they still made a profit - even raw comic books that sell for $4 probably cost the store $2 or less). Because by making the user jump through hoops to buy it to get that extra 30% means they'll lose the impulse-buy. And impulse-buy is big - for every person willing to jump through a hoop, 10-20 would just do one-click purchasing (just ask Amazon - if One-Click didn't work, why bother suing B&N over it?), making that 30% easily justifiable.

      And no, Amazon won't sell it online any cheaper - they can't. Diamond Comics (the SOLE comic distributor for practically ALL comics worldwide) has a virtual monopoly on it, and they view any reseller that undercuts others (comic stores) very dimly. The only time it doesn't matter is when the items are available through other channels (e.g., most books). But comics are Diamond's property and someone who undercuts may find their orders shorted, especially on items that are often allocated.

    6. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      Keep in mind that the people who make the comics basically get less than 10% of the sale cost on comixology. They have no incentive to put anything on comixology other than out of convenience when their print versions fail, or the comic is already available online for free on their own site. No point putting comics on it at a loss.

      That said, most of the people I talked to that have stuff on the app are kinda like "meh" so far. It will annoy the readers and send them fleeing to our own apps, but the one thing the comixology reader had was lack of apple staff scrutinizing it.

      Apple will not approve comics [apps] with excessive cleavage or butt cleavage in it. Getting past the obscenity filter of Apple is extremely hard, and a good 50% of what is on comixology would never pass on it's own.

    7. Re:As a big comixology user, this *sucks* by wonkey_monkey · · Score: 3, Informative

      So, you love the service but not enough just to go to a web site and buy it for 30% (or so) less than you have been paying now?

      That's a rather optimistic assumption.

      --
      systemd is Roko's Basilisk.
    8. Re:As a big comixology user, this *sucks* by AmiMoJo · · Score: 0

      I think they've shot themselves in teh foot on this one.

      Or maybe Apple demanding a 30% cut is to blame. Would you be willing to pay 30% more to buy through the iOS app?

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    9. Re: As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      I know the site's been accused of dumbing down stories, but how much of an idiot do you have to be to assume that this means a 30% price cut?

    10. Re: As a big comixology user, this *sucks* by Jakeula · · Score: 2

      I believe the idea here is that comics would cost more when purchasing them on the iOS version due to them having to pay Apple. I read my comics on Android, so I have no clue if there is a price difference. I imagine their 99 cent deals are likely still priced at 99 cents, so I would expect to find that the comics cost exactly the same price on both platforms. Honestly I can see why Amazon would want to change this immediately. Comixology had no ground to oppose Apples charges, but Amazon has the cash to front the costs of this move. I mean, if I just bought a company and a good portion of my purchases came from a platform that charged 30% I would rethink things as well.

    11. Re: As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      I would feel better about Amazon doing this is Amazon didn't charge the exact same 30% fee for transactions through the Kindle store.

    12. Re: As a big comixology user, this *sucks* by Anonymous Coward · · Score: 1

      I believe the idea here is that comics would cost more when purchasing them on the iOS version due to them having to pay Apple.

      Which is not the case, since the terms of selling such items through your iOS app include:
      1) You must use Apple's system to accept payments
      2) Apple takes a 30% cut of all sales using Apple's system
      3) You are not permitted to charge a lower price elsewhere.

    13. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      It's not just taking a poke at apple. Apples fees are egregiously high.

      I don't know if you know this, but when you buy comics at a newsstand they keep 50% of the money! That's outrageous! Who do they think they are?

    14. Re:As a big comixology user, this *sucks* by BitZtream · · Score: 1

      Are so naive to think your going to pay less elsewhere? Even if it's cheaper right now, they'll bump the price next year.

      Of course, I predict apple will simply ban the app since this violates their requirements from my perspective.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    15. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 2

      More to the point, Amazon have a business plan that means they aim to make no profit, instead they reinvest or subsidise loss making lines with profitable ones, so they can kill other on-line markets and grow towards monopoly on-line market for everything.

      They won't care if comixology is unprofitable for years. For them it's better than letting another on-line market take a cut.

    16. Re: As a big comixology user, this *sucks* by ColdWetDog · · Score: 1

      Nick Danger: "How much of an idiot do you take me for?"
      Rocky Rococco "First Class."

      --
      Faster! Faster! Faster would be better!
    17. Re:As a big comixology user, this *sucks* by gander666 · · Score: 1

      I am not a heavy comic reader, but I always went to the Comixology site to buy rather than the in app purchase. I figured that Comixology deserved the full price, and not the 30% skim that Apple took.

      --
      Suppose you were an idiot and suppose you were a member of Congress ... but I repeat myself. - Mark T
    18. Re:As a big comixology user, this *sucks* by Albanach · · Score: 1

      Don't you think that the newsstand might have higher overheads per copy sold than Apple?

      The OP was not complaining about the margin per se, but that the margin in these circumstances where costs are low and all the actual work has been performed by other developers, is grossly high.

    19. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      You don't pay less through the website.

      Here's the problem for them: I have 3,417 comics from Comixology (I have 15,190 comics total). A lot of those are impulse buys that come from the wonders of their in-app store. That's not happening any more because I hate using the website, and it's a lot more work not only to buy but to read the books the way I read them. I've been feeling mildly guilty for not supporting my LCS anyway, so now I'll just go back to visiting the store every month or so. I'll buy many fewer comics and that's good for my wallet, but bad for comixology and bad for the comics companies.

    20. Re:As a big comixology user, this *sucks* by Richy_T · · Score: 2, Insightful

      What overheads to Apple have *at all* from items sold in-app from a phone you have purchased over your own internet connection or data plan?

    21. Re:As a big comixology user, this *sucks* by Mabhatter · · Score: 1

      do you think they get much more than that going thru a publisher for paper books? Most paper media has 50% of retail for the "newsstand" and another large chunk for the printer. My in-laws have worked for the distributors and the markup is crazy.. but so is the amount of returned product that gets pushed thru the shredder and not paid for.

      Sure Apple could knock off their 30% fee, but why? They take less than the same item sold in a store, but not so much less that publisher will ABANDON retail channels. Amazon is the one on a mission to wipe out paper publishing entirely an own every damn thing... Apple is plenty happy to coexist with paper publishers and take the same cut as retail channels do.

    22. Re:As a big comixology user, this *sucks* by the_other_chewey · · Score: 1

      And no, Amazon won't sell it online any cheaper - they can't. Diamond Comics (the SOLE comic distributor for practically ALL comics worldwide) has a virtual monopoly on it, ...

      Uh, make that "worldwide distribution of all american comics".
      I have half a wall full of comic books (many of them actual books, with hard spines),
      and I'm not sure if even a single one of them is from a publisher under Diamond's
      "jurisdiction".

    23. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      And no, Amazon won't sell it online any cheaper - they can't.

      Amazon DOES already sell it cheaper. Compare prices of slightly older and compilations of comic book prices on comixology vs kindle store. New comics are usually same price on both, but in just a few months they are sold cheaper on kindle store. Especially true for compilations which stay $12 on comixology while you can get them for $3 or $4 on the kindle store.

      Many a times I've wanted to buy comic books, even when my first preference was comixology (because they sell 'HD' comics for iPad Air), I ended up buying from Amazon through their kindle store because their prices were so much cheaper. Kindle versions are not that nice since they are at a lower resolution and their comic reading tech was nowhere near how good comixology tech. But still, the price difference is too much. And when I'm reading on my iPad 2, both sites give the same resolution. So paying so much extra for just better reading interface is nuts.

      Even though Amazon buying comixology will reduce competition for Amazon, I still think prices will go compared to comixology's current prices. Amazon will eventually combine the two store fronts (kindle and comixology), and try to make comics more 'mainstream'. I'm surprised people are not happy with this move.

    24. Re:As a big comixology user, this *sucks* by manquer · · Score: 1

      1. They develop and maintain the marketplace
      2. They process your transaction, run the payment gateway that interacts with dozens of banks in 100+ countries. they process transactions to the developers as well
      3. Pay their transaction fees to banks and VISA/MC
      4. Develop and maintain the SDK, and IDE etc that help the developers build the app in the first place
      5. Keep your personal credit card info safe ( Then again, Perhaps not :( )
      6. You may use your data plan but apple still has to host the files on their servers, considering the amount of free apps downloaded, the deployment costs are certainly non trivial
      7. Most importantly ensure significant user base is there for the developer to sell to, through marketing strategies like cross subsidy( sell you cheap phone, and recoup in app purchases)
      All this of course does not mean they have to charge 30% margin, but certainly the cost is not trivial.

    25. Re:As a big comixology user, this *sucks* by Richy_T · · Score: 1

      None of this is needed for an already installed app. If apple wants to offer these things as a service, more power to them. To make it mandatory... Well, I guess people buy their crap voluntarily but hopefully they'll wise up (yeah...)

    26. Re:As a big comixology user, this *sucks* by Richy_T · · Score: 1

      Clearly though, here is the issue...

      Apple runs the marketplace. They want to make money so they take a percentage of sales. Fair enough, pay to play.

      Apple allows free/very cheap apps. They allow these because it improves their market position and they're willing to take the hit on the overheads to improve their marketshare. Also fair enough.

      The issue becomes that item 1 conflicts with item 2 in terms of apple making money because it allows people to use free or cheap apps with in-app purchases to cut Apple out of the deal. In theory, you could put your $30 blockbuster on the market for free and have all the content be DLC. Obviously, there's something not in the spirit of things there. Apple doesn't like that so they introduce new rules. Unfortunately, those new rules overstep the bounds of what is reasonable, coming between the owner of a device and the producers of an owned app for doing nothing at all.

      In my mind, apple needs to take their profit up-front. Either require that apps with in-app purchases be sold for a minimum cost, allowing Apple their cut or require that the producer pay apple for each sale if they want to put the app out there for free. Once the app has been sold and is on the phone, Apple should be out of the picture, pretty much.

    27. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      While I can't say I'm happy with the change, I was not in the least bit surprised. When I heard Amazon was buying Comixology a few weeks ago, I *expected* this change. And here it is.

      This isn't going to stop me from buying comics from Comixology, but I think there will be far fewer "whim" and experimental purchases. Since their daily specials are no longer advertised in-app in iOS and since I can't draw on iTunes credit (which I often bought at far less than face value during sales at Target and Best Buy) to purchase, I'll probably be less likely to buy anything other than my "regular" comics - when I remember to get into the website and purchase them.

      And at least Dark Horse, for now, is letting me burn off my remaining iTunes credit.

      Apple isn't the only one that loses out on this either. When I purchased in-app, I was charged Minnesota sales tax. When I buy directly from Comixology, the site doesn't charge me state sales tax.

    28. Re:As a big comixology user, this *sucks* by gutnor · · Score: 1

      Yeah, sure Amazon buys a product, remove one of its feature because they want bigger margins than the company they bought it from, but we should blame Apple. And next we should also blame Obama for not gifting Amazon with a copyright exemption so they can distribute the comics the way they want without having to give a cut of their profit to some stupid copyright owners.

    29. Re:As a big comixology user, this *sucks* by hjf · · Score: 2

      I live in Argentina. I have a comic book shop and the markup is 30-35% only.

      "Newsstands" get the comics, sell them, and pocket the difference. The remaining ones are returned at no cost for them (not even shipping).
      "Real" stores like mine, have to pay in advance, unsold ones you stick up your own ass, and have to pay higher taxes, operating costs, and credit/debit card fees (3%/1.5% respectively, plus other taxes). People don't expect a newsstand to operate with CC but when they come to my shop they get mad if I only accept cash.

      Sigh...

    30. Re:As a big comixology user, this *sucks* by hjf · · Score: 1

      "worldwide"?

      As an argentinian with a comic book store: LOL.

    31. Re:As a big comixology user, this *sucks* by shutdown+-p+now · · Score: 1, Interesting

      This would be well and good if they only charged the 30% fee for in-app purchases that are made through their payment system. But the problem is that they prohibit people from doing it in any other way (i.e. processing their own payments, or even just opening their website in an embedded browser in an app). So it's not just that you have to pay 30% for the use of Apple services - it may well be the fair price (and if not, the market would correct it) - it's that you're forced to use their services for your in-app purchases.

      Other platforms don't have the same limitation, by the way.

    32. Re: As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      But that 30% is theirs. Would you feel better if they added Apples 30% on top of that on the iDevice?

    33. Re:As a big comixology user, this *sucks* by Concerned+Onlooker · · Score: 2

      I think you have a selective memory. Developers originally flocked to the app store because Apple was only taking 33%, not the 50% or more they were used to suffering from.

      Additionally, it's not even about overhead. It's about supply, demand and what the market will bear. I hope you complain just as bitterly when you buy batteries. Do you have any idea what the markup is on those things?

      --
      http://www.rootstrikers.org/
    34. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      None of this is needed for an already installed app.

      Processing the money for the in-app purchase of comics is not needed? What the fuck are you on? Amazon's payroll?

    35. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      Apple will not approve comics [apps] with excessive cleavage or butt cleavage in it. Getting past the obscenity filter of Apple is extremely hard, and a good 50% of what is on comixology would never pass on it's own.

      You mean like when Comixology self censored an issue of SAGA, while it was available unedited on the Apple Store?

    36. Re:As a big comixology user, this *sucks* by kwbauer · · Score: 1

      It is called amortization, you should familiarize yourself with a bit of economics.

    37. Re:As a big comixology user, this *sucks* by dgatwood · · Score: 1

      What you're clearly missing is that Amazon already has a very good payment processing system. In fact, I'd go so far as to say that it is night and day better than Apple's payment processing system in terms of its flexibility, integration across Amazon systems, etc.

      If you're a mom-and-pop shop who can't afford your own infrastructure, being able to do in-app purchases through the iOS store is great, because it is much, much better than nothing, and it does provide a much better user experience than having every app ask for the user's credit card number. However, if you're Amazon, it means giving a worse user experience to iOS customers even if they agreed to support it, because it won't ever work as well as using your existing Amazon stored credit cards. It would necessarily be a horrible hack, and that's the best-case scenario.

      In my studied opinion, Apple's position on this goes way beyond absurd. Their "logic", if you can call it that, is that because the user bought an app through Apple's App Store, any sales bought through that app are the result of sales leads that the company wouldn't have gotten were it not for the App Store—because the users must have heard of the service through Apple. That might be true for a minor app that only exists in the iProducts world, but for Amazon's apps, it's ass backwards because:

      • Nearly 100% of those users were already Amazon customers before downloading the app.
      • The only reason the users downloaded the app from Apple's store is because they can't get the app onto their device in any other way. Were that not the case, they would have downloaded it from Amazon's website instead.

      Therefore, Amazon owes Apple absolutely nothing. If anything, Apple owes Amazon a portion of ad revenue on every device that contains Amazon's apps, because the availability of Amazon's highly popular apps results in increased sales of iOS devices. Of course, the higher-ups at Apple would s**t kittens if anybody suggested such a thing, but there you go.

      To make matters worse, Amazon isn't in control of their prices. Those are dictated by the publisher. For small publishers, they pay either 35% or 70% to the publisher, depending on what countries you're selling in, etc., potentially leaving as little as 30% of the purchase price as Amazon's total profit. And for larger publishers, I'd imagine they accept even smaller profit margins. Therefore, Apple is effectively claiming that Amazon should pay them every cent they make on the transaction, all for the privilege of being able to sell^H^H^H^Hgive away their content on iOS devices. Umm... NO.

      IMO, what is needed is for a major player like Amazon to call Apple on this bulls**t and sue Apple for permanent injunctive relief, demanding the immediate removal of the "in-app-purchases only" requirement from Apple's iOS App Store terms and conditions. It constitutes unfair competition by a monopolist (at almost half of U.S. smartphone market share, iPhone/iPad are plenty big enough to fall under federal monopoly rules) against their competitor (Amazon also builds tablets), and therefore is prima facie illegal restraint of trade in this situation. If Amazon were willing to actually take this to court, I have very little question but what they would win, and win handily, at which point iOS would be forced to open up to a proper competitive market for in-app-purchase systems, and Apple would be forced to fairly compete based on quality of service, ease of use, and ease of integration. In the long run, that would result in a much better user experience, a much better developer experience, and more money for Apple, even though they would hate it in the short term.

      I'm not holding my breath, because I don't think Amazon has the testicular fortitude to actually sue Apple, but it badly needs to happen. This contract term has always been dubious in its legality, and it should have been challenged years ago. The result of this stupidity is that even if you kn

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    38. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      What you're clearly missing is that Amazon already has a very good payment processing system.

      Which doesn't work for iOS in-app purchases. Even if you didn't try to move the goalposts.

    39. Re:As a big comixology user, this *sucks* by Richy_T · · Score: 1

      No, it's called rent seeking.

    40. Re:As a big comixology user, this *sucks* by tlhIngan · · Score: 2

      I am not a heavy comic reader, but I always went to the Comixology site to buy rather than the in app purchase. I figured that Comixology deserved the full price, and not the 30% skim that Apple took.

      Perhaps, perhaps not. It's a seldom known fact that the cost of sales varies pretty dramataically.

      It's possible (and for many companies, entirely probable) that it's cheaper to pay Apple 30% than to duplicate Apple's efforts. In fact, many are extremely happy that stores are only charging 30% and it saves them money in the end. It doesn't matter the store - Amazon, Google Play (FYI - IAPs in Play Store require Google getting a 30% cut as well), iTunes, Steam. I've seen many prefer "someone else" handle all the nasty billing/taxes/gift cards/etc work.

      After all, it's only a matter of time until some payment processor that your favorite site uses is breached, so that's a genuine concern. Then there's the whole CDN, accounts (how many websites were poorly secured and had breaches, again?), past purchases, etc. stuff that has to be handled.

      Hell, in the end, Comixology could've run the numbers and figured the cost of a sale on their website. It could be break even - they make the same as iTunes via their website. Or perhaps they make more money through iTunes than their website (don't laugh - there are companies who have done the math and realized their cost of sales is higher than 30%).

      Of course, Amazon is a huge company, so if payment processors is a huge chunk of the cost of sales, switching to Amazon would save them a bunch of money now. Of course, if it isn't, then it's just Amazon screwing over iTunes and Google Play users to favor their own App Store, which is also a perfectly valid strategy.

    41. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      Yeah, it'd be a pity if they charged developers $99/year since they have these fees to cover these expenses.....

    42. Re:As a big comixology user, this *sucks* by dgatwood · · Score: 1

      Which doesn't work for iOS in-app purchases.

      It works fine for purchases on iOS. The Amazon app uses it all the time. Amazon just doesn't allow you to buy any digital content on iOS.

      Even if you didn't try to move the goalposts.

      I'm really not moving the goalposts. I'm making an assumption—that Amazon is transitioning Comixology to use their own purchasing system—a move that will make them a lot more profit and will result in a better, more consistent user experience across their product lines, but a move that is fundamentally incompatible with using Apple's in-app purchasing system.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    43. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 2

      But given that apps with in-app purchase are typically free to initially download, your claim that none of it is needed is pure crap. Apple hasn't got any money for all the services it's provided prior to the in-app purchase, so of course they deserve a cut of the in-app purchase.

      The amount of the cut is certainly debatable. But the fact that they take one is not controversial in the slightest. Well not with actual developers. Idiots on Slashdot that aren't developers, is a slightly different story.

    44. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 1

      For small publishers, they pay either 35% or 70% to the publisher, depending on what countries you're selling in

      So what you're saying is that Android take a cut of either 30% or 65% to list the comic on their market. Without any criticism. Yet others here are arguing that Apple is charging too much at a fixed 30%.

      As to them not being able to make it work... it appears Comixology were making it work before Amazon bought them. So I'm not so sure you are right there. To me this looks more like Amazon just refusing to let another player have the marketplace, because they feel that Amazon should be THE marketplace for everything.

      Your comments that this is all about Apple having a trusted one stop shop for purchases, rather than the riskiness of typing credit card details in to some unknown on the internet is right. That is part of the reason. And the other part is that apps with in-app purchase are typically free to download and install, so Apple HAS to charge at in-app purchase time, or provide services for a loss, that others are making money from.

      For sure Amazon is a name as trusted as Apple itself for purchases, but there might be bigger legal problems should Apple make an exception for them. Why should big corporations get better terms than smaller companies?

      All in all I quite like Amazon as a company. They bring me books that would otherwise not always be easy to get, at low prices. But lets not forget it's rapidly killing other businesses in an ever increasing number of categories. So one shouldn't feel sorry for them in the rare cases such as this when they don't have the upper hand.

    45. Re: As a big comixology user, this *sucks* by Dahamma · · Score: 0

      Yes, which is why if a company that sells significant product via Apple they may have to increase ALL of their prices by up to 30% to keep making a profit.

      While that may be possible for companies that are a sole supplier (publishers producing their own content, for example) it's basically impossible for resellers to stay competitive that way.

      Which means for any content that Apple sells on their devices, they effectively have no direct competition. For now, they are getting away with that, but if what they say about iTunes being their biggest growth market is true, I wouldn't be surprised if the FTC starts looking at the practice eventually...

    46. Re:As a big comixology user, this *sucks* by Dahamma · · Score: 1

      No, because Apple specifically prohibits that. But depending on how many sales happen through iOS, they could reduce the prices everywhere.

      It's entirely possible Amazon remove iOS support because it was initially a loss-leader, and now they don't feel like losing any more money. It may not be bad for Comixology at all as long as they make as much or more by not selling with a 30% less margin on iOS...

    47. Re:As a big comixology user, this *sucks* by i.kazmi · · Score: 1

      so i guess if Apple opened up their system and allowed people to install apps from different sources if they so wished, the problem would resolve itself?

    48. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 1

      Not for Apple and not for the Comixology user, and not for the comics authors. But it'd resolve itself for Amazon.

    49. Re: As a big comixology user, this *sucks* by i.kazmi · · Score: 1

      So if it's user experience that Apple's after, allow Amazon/whoever else to charge a 30â...premium on whatever they charge elsewhere to pay the Apple tax...telling the developer/vendor that they can not charge less than what they charge on an iOS app anywhere else even if they are not paying the Apple tax, is essentially either telling the developer/vendor to take a hit on every sale they have through the iOS app or charge a premium on every other platform just because... couple that with the fact that the only way to get your app onto a non rooted iDevice is through the Apple walled garden, what exactly can Amazon do?

    50. Re:As a big comixology user, this *sucks* by dgatwood · · Score: 1

      So what you're saying is that Android take a cut of either 30% or 65% to list the comic on their market. Without any criticism. Yet others here are arguing that Apple is charging too much at a fixed 30%.

      You're comparing apples and oranges. Amazon takes a cut of 30% or 65% to sell your book, makes it searchable as part of their listings, and distributes your book. Apple takes a cut of 30% for merely allowing you to sell content using an app that you wrote, solely because that app is running on their hardware platform. For that 30% cut, they aren't providing any sort of public listing (your app provides the listing). They may or may not be providing asset distribution (the app developer can choose whether to have them do so). Often, all they're doing is handling the money. In that context, 30% borders on extortionate. It's not like selling an app, where Apple is actually promoting the app through their listing service. I can't search for a particular in-app purchase in iTunes....

      As to them not being able to make it work... it appears Comixology were making it work before Amazon bought them. So I'm not so sure you are right there. To me this looks more like Amazon just refusing to let another player have the marketplace, because they feel that Amazon should be THE marketplace for everything.

      Sure, you can argue that Amazon shouldn't have bought them, and that they could continue as a separate entity under that model indefinitely. But as with any other service purchased by a major corporation, once purchased, consumers would expect it to be integrated under Amazon's brand, which means integrating their billing system into Amazon's. I can't imagine how awful that would be to integrate multiple in-app purchase systems into such a giant behemoth of a billing system. :-)

      Your comments that this is all about Apple having a trusted one stop shop for purchases, rather than the riskiness of typing credit card details in to some unknown on the internet is right. That is part of the reason. And the other part is that apps with in-app purchase are typically free to download and install, so Apple HAS to charge at in-app purchase time, or provide services for a loss, that others are making money from.

      First, there's a big difference between charging for in-app purchases that are part of a game and charging for actual content that is also sold outside the context of the app. Just as Apple makes an exception for physical products, it should make a similar exception for any in-app purchase that is also sold outside the context of the app. That would cover everything that companies like Amazon and Comixology do, without providing further incentive for game companies to give away an app and then charge money to play it.

      Second, the reason the free-to-download, fee-to-play model works is that Apple makes the in-app purchases nearly transparent to the user. If the user is forced to enter a credit card number on an outside site, that ceases to be true, and the model breaks very badly for the game developer. Because those users don't already have an outside relationship with the game developer, customers would be unwilling to give up their credit card number. Therefore, there's no incentive for game developers to use an outside payment system to avoid the fees. They would lose far more from customers' unwillingness to give up their credit card numbers than they could possibly gain in the difference between a 30% fee and a 5% merchant account fee, particularly given that the cost of the "products" is almost entirely arbitrary anyway. The market itself will prevent Apple's irrational fears from manifesting themselves in reality.

      All the Apple-iAP-only rule does is screw over the companies that do have legitimate, long-term relationships with customers—the Dropboxes and Amazons of the tech world—by trying to extort a fee out of those companies

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    51. Re:As a big comixology user, this *sucks* by Anonymous Coward · · Score: 0

      So what you're saying is that Android take a cut of either 30% or 65% to list the comic on their market. Without any criticism. Yet others here are arguing that Apple is charging too much at a fixed 30%.

      You're comparing apples and oranges. Amazon takes a cut of 30% or 65% to sell your book, makes it searchable as part of their listings, and distributes your book. Apple takes a cut of 30% for merely allowing you to sell content using an app that you wrote, solely because that app is running on their hardware platform.

      No, they charge you 30% for the access to a marketplace of hundreds of millions of people who are actually willing to buy stuff and can simply do so with the click of a button.

      Hey, maybe Amazon doesn't want that - that's fine for them. But both the buyers and the sellers of the comics seem to think they got shafted.

    52. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 2

      You're comparing apples and oranges. Amazon takes a cut of 30% or 65% to sell your book, makes it searchable as part of their listings, and distributes your book. Apple takes a cut of 30% for merely allowing you to sell content using an app that you wrote, solely because that app is running on their hardware platform.

      Again, no it's not just because it's on their platform. Apple are providing many things I already mentioned. You still aren't including them because most of them are lumped in with the original app for which Apple has usually supplied all services FREE. I've already covered that.

      And of course you're missing the fact that every business charges what the market will bear, not their costs plus a minimal profit. And in general the market is quite happy with the market they are offered for a mere 30% charge.

      But as with any other service purchased by a major corporation, once purchased, consumers would expect it to be integrated under Amazon's brand, which means integrating their billing system into Amazon's.

      Actually, if you read Twitter and the blogs, you'll find 95% against Amazon. No one wanted this changed except for Amazon.

      Second, the reason the free-to-download, fee-to-play model works is that Apple makes the in-app purchases nearly transparent to the user. If the user is forced to enter a credit card number on an outside site, that ceases to be true, and the model breaks very badly for the game developer.

      It breaks for everyone. The user doesn't want different billing models for different apps.

      I can't imagine how awful that would be to integrate multiple in-app purchase systems into such a giant behemoth of a billing system. :-)

      It's pretty easy. They get a cheque from Apple once a month.

      Because smaller companies almost certainly need Apple to provide the infrastructure for handling payment and distribution, whereas larger companies already have that infrastructure. To small companies, Apple's offerings are awesome, and make their lives easier. To larger companies, Apple is a leech. It's not a question of whether big corporations should get better terms. Everyone should get better terms.

      You've already accepted that users don\'t want to enter their credit card details over and over for different apps. Your proposal just made users lives worse. Ergo Apple's solution is better than yours.

      Amazon will either return to Apple\s IAP system, or they will slowly kill Comixology. The users don't like the change that has made the app far less useful to them.

    53. Re: As a big comixology user, this *sucks* by BasilBrush · · Score: 2

      That's quite amusing since Amazon also impose a most favoured nation clause on their suppliers. That makes it quite quite hard to make them out to be the victim here.

      Worse, Amazon pay a percentage of ebook sales to authors. But Amazon themselves set the price. And of they decide it's zero, they are giving the ebook out to customers without the author receiving a penny.
      http://www.mhpbooks.com/amazon...

      You were saying?

    54. Re:As a big comixology user, this *sucks* by dgatwood · · Score: 0

      No, they charge you 30% for the access to a marketplace of hundreds of millions of people who are actually willing to buy stuff and can simply do so with the click of a button.

      Not at all. Apple already provides free access to that marketplace through Safari, and even lets you create a web app and save it to the home screen if you want a more app-like experience. Apple only charges you 30% if you want to sell stuff in your own native app.

      Further, the notion that Apple somehow brings additional customers to the table is just laughable when you're talking about Amazon. Both names have comparable brand recognition, and Amazon has almost as big a worldwide customer base as Apple, with a very high degree of overlap. It is safe to say that Apple has brought zero or near-zero customers to Amazon through Apple's App Store who weren't already customers, and it is remarkably unlikely that this statistic will ever change, as both companies are growing very quickly and are pretty much targeting the same people.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    55. Re:As a big comixology user, this *sucks* by dgatwood · · Score: 1

      Again, no it's not just because it's on their platform. Apple are providing many things I already mentioned. You still aren't including them because most of them are lumped in with the original app for which Apple has usually supplied all services FREE. I've already covered that.

      No, I'm not including the benefits from Apple distributing the app, because Apple doesn't allow developers to distribute apps themselves. Saying, "You owe me because you did X" doesn't really work if you forced me to do X.

      And of course you're missing the fact that every business charges what the market will bear, not their costs plus a minimal profit. And in general the market is quite happy with the market they are offered for a mere 30% charge.

      If the market in general is happy with that rate, then that just further strengthens my assertion that Apple doesn't need a rule mandating that everyone use their service.

      I can't imagine how awful that would be to integrate multiple in-app purchase systems into such a giant behemoth of a billing system. :-)

      It's pretty easy. They get a cheque from Apple once a month.

      I really hope that's sarcasm.

      Because smaller companies almost certainly need Apple to provide the infrastructure for handling payment and distribution, whereas larger companies already have that infrastructure. To small companies, Apple's offerings are awesome, and make their lives easier. To larger companies, Apple is a leech. It's not a question of whether big corporations should get better terms. Everyone should get better terms.

      You've already accepted that users don\'t want to enter their credit card details over and over for different apps. Your proposal just made users lives worse. Ergo Apple's solution is better than yours.

      Huh? That doesn't even halfway make sense. What I said was that for smaller businesses who don't have an ongoing business relationship with the customer outside the iOS ecosystem, customers won't want to enter their credit card details. For large companies that already process payments outside of the iOS ecosystem, like Amazon, customers have already entered their credit card details when they created an account with the company.

      If you use Apple's in-app purchase system for digital purchases from iOS, then suddenly you have a situation where one purchase on Amazon follows one set of refund rules, and another purchase follows a different set of rules, solely because of what device was used when the user purchased it. This tends to result in confused and angry customers. It also means that some of your Amazon charges show up on your billing statement as being from Amazon, while others show up as being from Apple. There are lots of headaches associated with a company providing some content through in-app purchase and other content through a separate system, both for the company and for the users..

      And if you extend in-app purchases to other digital products sold via Amazon (e.g. the online videos), it would mean that the prices have to go up for everyone by 30% so that they can comply with Apple's most-favored-nation policy, which doesn't let them charge more to buy content through in-app purchase, thus pricing Amazon out of the market entirely, and giving Apple's iTunes Movie Store an illegal competitive advantage. That's where this really becomes a potential problem for Apple.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    56. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 1

      Saying, "You owe me because you did X" doesn't really work if you forced me to do X.

      Nobody forced anybody to develop an iOS app. Anyone that did so knew what the business proposition was when they made the app (or bought the company that made the app.)

      It's also not at all unusual. Game consoles have had this as a standard arrangement all along. In fact more so... Apple will let anyone publish apps and provide IAP provided they go along with the rules. The games console companies select their partners and select the games. Consoles that have come along to provide more open models have all failed.

      I really hope that's sarcasm.

      No. Apple pay companies by cheque once a month. It's no more difficult for Amazon that it is for any other developer. It couldn't be more easy.

      Huh? That doesn't even halfway make sense. What I said was that for smaller businesses who don't have an ongoing business relationship with the customer outside the iOS ecosystem, customers won't want to enter their credit card details. For large companies that already process payments outside of the iOS ecosystem, like Amazon, customers have already entered their credit card details when they created an account with the company.

      And then you proposed that all kinds should be allowed to have their own billing systems. Thus making life more difficult for users.

      If you use Apple's in-app purchase system for digital purchases from iOS, then suddenly you have a situation where one purchase on Amazon follows one set of refund rules, and another purchase follows a different set of rules, solely because of what device was used when the user purchased it.

      Comixology users aren't confused by purchasing through the Comixology app. What's making them not just confused but angry is Android removing that functionality. Your notion that these are just other products from Amazon is simply nonsense. Amazon bought a going concern, and is angering the existing users.

      And if you extend in-app purchases to other digital products sold via Amazon (e.g. the online videos), it would mean that the prices have to go up for everyone by 30% so that they can comply with Apple's most-favored-nation policy, which doesn't let them charge more to buy content through in-app purchase, thus pricing Amazon out of the market entirely, and giving Apple's iTunes Movie Store an illegal competitive advantage. That's where this really becomes a potential problem for Apple.

      That's quite an amusing irony given that Amazon imposes most favoured nation clauses on it's own suppliers! Worse, Amazon decides the selling price of ebooks and if it decides to "sell" at zero, Amazon gets to promote themselves with free product without paying their supplier anything for the product.

      It really is impossible to frame Amazon as a victim here.

    57. Re:As a big comixology user, this *sucks* by dgatwood · · Score: 1

      No. Apple pay companies by cheque once a month. It's no more difficult for Amazon that it is for any other developer. It couldn't be more easy.

      Have you ever written a billing system that has to handle refunds through three entirely different mechanisms provided by three different companies? Have you ever had to explain to customers that the refund policy for product A is different from the policy for product B because you bought product A using an iOS app? Yes, it is more difficult for Amazon than it is for other developers, unless they have no intention of ever unifying the purchasing experience, which is something that they are obviously trying to do.

      And then you proposed that all kinds should be allowed to have their own billing systems. Thus making life more difficult for users.

      Yes. Let the market sort it out. The three companies who go off on their own and do things outside of in-app purchase without a really good reason (companies without an ongoing customer relationship outside of the iOS world) will get slammed in the press, and nobody will make that mistake again. The companies that do have a legitimate reason won't be criticized for it, and in the end, it will all "just work (out)".

      Your notion that these are just other products from Amazon is simply nonsense.

      My assumption is that they will eventually be "just other products from Amazon". That's normally how it works when one company buys another company. They buy the customer base, but transition all the billing and distribution. The situations where a corporation continues to operate a purchased competitor as a fully independent subsidiary are few and far between in the business world. It happens, but rarely.

      That's quite an amusing irony given that Amazon imposes most favoured nation clauses on it's own suppliers!

      Citation needed. As I understand it, Amazon's MFN contract clauses were mostly phased out a while back because they they were found to be illegal by a court of law. The closest thing to an MFN clause that remains, as far as I know, is Amazon's book sales option, in which they give you a better royalty rate if you agree to let them price match their competitors and pay you a percentage of the (potentially) lower price.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    58. Re:As a big comixology user, this *sucks* by BasilBrush · · Score: 2

      Have you ever written a billing system that has to handle refunds through three entirely different mechanisms provided by three different companies?

      Apple handle refunds. It's part of the service.

      Have you ever had to explain to customers that the refund policy for product A is different from the policy for product B because you bought product A using an iOS app?

      No, but of the many things that customer support have to explain to customers that doesn't seem particularly complex. Especially as iOS users tend to know that they do all their purchases through the App Store. Simplicity wins.

      Yes, it is more difficult for Amazon than it is for other developers, unless they have no intention of ever unifying the purchasing experience, which is something that they are obviously trying to do.

      Well that's their choice to make it more difficult for themselves than all those other businesses.

      Yes. Let the market sort it out. The three companies who go off on their own and do things outside of in-app purchase without a really good reason (companies without an ongoing customer relationship outside of the iOS world) will get slammed in the press, and nobody will make that mistake again. The companies that do have a legitimate reason won't be criticized for it, and in the end, it will all "just work (out)".

      Your belief that the free market means things magically "just work out" is touchingly naive. Especially after the estimate of just 3 companies getting it wrong out of the hundreds of thousands of iOS developers. You just made life more complicated for iOS users. That is not "just working out".

      As I understand it, Amazon's MFN contract clauses were mostly phased out a while back because they they were found to be illegal by a court of law.

      Possibly. I don't remember seeing a news article saying they'd stopped. But then again I haven't heard about them doing it recently either. But the irony remains if Amazon used to do it and only stopped because a court ordered it.

  3. Are they allowed to do that? by innocent_white_lamb · · Score: 1

    I thought that any bolt-ons for apps had to be sold through the Apple Store so they could collect their 30% cut.

    Not that I've paid much attention to Apple stuff in general, but I did get that impression from somewhere.

    --
    If you're a zombie and you know it, bite your friend!
    1. Re:Are they allowed to do that? by whisper_jeff · · Score: 5, Informative

      In app purchases pay a 30% fee to Apple to payment processing, etc. Purchases made outside the app (ie: at a developer's website such as amazon.com) do not incur the 30% fee.

      It's up to each developer to decide if the 30% fee is worth the ease of use and Apple handling all the payment processing or not. The vast, vast, vast majority of developers happily pay that fee. Amazon is the one high profile developer to buck that trend, first with Kindle and now with Comixology.

    2. Re:Are they allowed to do that? by alvinrod · · Score: 5, Insightful

      It probably makes sense for Amazon to do it though considering they have their own infrastructure for handling payments and their own huge customer base. They don't own the content that's being sold either, so I imagine that Apple's 30% cut eats into potential profits by a large amount.

    3. Re:Are they allowed to do that? by Anonymous Coward · · Score: 1

      "Death knell" "jump through hoops" "vast majority"

      You and Kendall are such tools.

    4. Re:Are they allowed to do that? by Dahamma · · Score: 2

      Actually, it's not even a matter of Apple handling the payment processing. Even if you handle your own payment, they still want 30% if it's in app.

      And you can *say* the "vast, vast majority of developers happily pay that fee", but in fact it's ONLY for their OWN in-app purchased assets, which 99% of the time are completely arbitrary (oh, Apple just took 30% of the fee on your extra life or 1000 quatloos? No way!) Please name any major TVOD or popular music providers who are paying a 30% fee on all purchases. I guarantee you can't, because that's for the most part more than the their profit margin on that content. Hell, even *Walmart* makes less than 30% on physical DVDs/BDs these days. Apple actually has to be careful they don't get too much of the content market with iTunes, or their conflict of interest in being a content seller and a fee-based marketplace could get them into anti-trust trouble...

    5. Re:Are they allowed to do that? by Dahamma · · Score: 5, Informative

      I know for video that's pretty much the entire profit margin. Apple basically doesn't want any competition to iTunes so they have priced out TVOD/music competitors completely.

    6. Re:Are they allowed to do that? by Noah+Haders · · Score: 1

      this is the same thing they do for amazon instant streaming. in the app you can watch all of the free streaming and all of the movies you have already rented, but you can't rent any movies. to rent a movie you can only do that from their website. and the app itself doesn't have links to renting on the website. it's a pain in the ass and a big reason to not use amazon instant streaming. I only rent from amazon when something isn't on netflix, hbogo, iTunes, or amazon prime. canistream.it is priceless.

    7. Re: Are they allowed to do that? by ibwolf · · Score: 1

      Sounds more like a reason not to buy in to the Apple/iOS ecosystem.

    8. Re:Are they allowed to do that? by BitZtream · · Score: 1

      Really? Then why are there so many available on the AppStore?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    9. Re:Are they allowed to do that? by mrchaotica · · Score: 1

      So, what does "inside the app" mean? If my app includes a link to a web page that opens with Safari, is that okay? What if the web page in question looks exactly like the app's interface? What if it opens in a UIWebView instead?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    10. Re:Are they allowed to do that? by Anonymous Coward · · Score: 0

      Really? Then why are there so many available on the AppStore?

      I work with one of Apple's competitors in the media space (not Amazon). Yes, we have an iOS app, but unlike any other platform, you cannot buy content from it. You need to buy from the web interface, or an Android or Windows Mobile device first, then your content will become available in your account for the iOS devices.

    11. Re: Are they allowed to do that? by tepples · · Score: 1

      I only rent from amazon when something isn't on netflix, hbogo, iTunes, or amazon prime.

      Sounds more like a reason not to buy in to the Apple/iOS ecosystem.

      Please name me one phone other than the iPhone that works with Amazon streaming, be it pay-per-view or Prime.

    12. Re:Are they allowed to do that? by Anonymous Coward · · Score: 0

      Because they're mindless Apple slaves?

    13. Re:Are they allowed to do that? by bitt3n · · Score: 1

      The vast, vast, vast majority of developers happily pay that fee.

      happily (adv): to mutter swears under one's breath whilst impotently shaking his fist at the the heavens and kicking the family dog

    14. Re: Are they allowed to do that? by Rick+Zeman · · Score: 1

      I only rent from amazon when something isn't on netflix, hbogo, iTunes, or amazon prime.

      Sounds more like a reason not to buy in to the Apple/iOS ecosystem.

      Please name me one phone other than the iPhone that works with Amazon streaming, be it pay-per-view or Prime.

      Probably the upcoming Amazon phone of which this removal of in-app purchasing is part of the strategy for it.

    15. Re: Are they allowed to do that? by Noah+Haders · · Score: 1

      Vaporware! I'll believe it when I see it.

    16. Re: Are they allowed to do that? by Anonymous Coward · · Score: 0

      Works fine on my Note 3 and Nexus

    17. Re:Are they allowed to do that? by Anonymous Coward · · Score: 0

      Happily? Um, no. They're forced to use it. That and any other developer that wants to create their own service for it is specifically prohibited from doing so.

      Good for Amazon, tell Apple to fuck off.

    18. Re: Are they allowed to do that? by dgatwood · · Score: 1

      Please name me one phone other than the iPhone that works with Amazon streaming, be it pay-per-view or Prime.

      Please name one phone including iPhone that works with Amazon streaming. The Amazon Instant Video app only lets you watch content when you're on a Wi-Fi network, not over the cellular network, even if you have an unlimited bandwidth plan. I don't know about you, but if I have Wi-Fi, I'm going to use my laptop to watch the content, not a dinky little cell phone with a four-inch screen. They might as well have made it an iPad-only app.

      That's just another reason why I plan to switch to Netflix when my Prime membership runs out. Just saying.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    19. Re: Are they allowed to do that? by Anonymous Coward · · Score: 0

      I only rent from amazon when something isn't on netflix, hbogo, iTunes, or amazon prime.

      Sounds more like a reason not to buy in to the Apple/iOS ecosystem.

      Please name me one phone other than the iPhone that works with Amazon streaming, be it pay-per-view or Prime.

      Probably the upcoming Amazon phone of which this removal of in-app purchasing is part of the strategy for it.

      Well, at least in the Apple/iOS ecosystem I can still get stuff from other sources. With the Kindle-Phone you will be stuck with Amazon monoculture.

    20. Re: Are they allowed to do that? by Anonymous Coward · · Score: 0

      I don't know about you, but if I have Wi-Fi, I'm going to use my laptop to watch the content, not a dinky little cell phone with a four-inch screen. They might as well have made it an iPad-only app.

      That's just another reason why I plan to switch to Netflix when my Prime membership runs out. Just saying.

      So you're "just saying" that you take your notebook everywhere just in case you get free WiFi and want to watch movies while waiting for something?

    21. Re: Are they allowed to do that? by dgatwood · · Score: 1

      If I'm just waiting for something, I don't have time to watch a movie, and I don't want to watch one three minutes at a time anyway. If I'm going to be somewhere long enough to watch an entire movie or TV show, I almost certainly have my laptop either with me or out in the car.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    22. Re:Are they allowed to do that? by Dahamma · · Score: 1

      Name one that sells premium video content on iOS, then.

  4. You can sell externally, can't provide link in-app by SuperKendall · · Score: 5, Informative

    I thought that any bolt-ons for apps had to be sold through the Apple Store so they could collect their 30% cut.

    You can sell things externally to unlock features - for instance there are many applications for websites that require a paid subscription to work.

    What you can't do is provide a link in the app that takes you directly to a purchasing page to work wrounf the in-app thing.

    Honestly tough, I've always thought it was a pretty fair trade-off to pay 30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    I'm pretty sure Comixology will lose far more in sales than they would gain by not giving away 30%, I've bought a number of things in the app but if I can't I simply will not bother to figure out how I can get them.

    I do think it's a precursor to Amazon folding Comixology into the Kindle application, then it would be easier for people to make use of to buy comics as they already do books for the Kindle app. In that case I don't think they will lose many sales (though that's long term and I've not heard they plan to do so yet).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  5. 30% is such a nice cut by postmortem · · Score: 5, Insightful

    If you're mafia, or Apple.

    1. Re:30% is such a nice cut by whisper_jeff · · Score: 2, Informative

      Or Google. https://support.google.com/goo...

      And virtually everyone else that offers payment processing services

      Sorry - you were attempting to imply that Apple was akin to the Mafia because they charge the same rate as everyone else for the same service. As you were.

    2. Re:30% is such a nice cut by Gavagai80 · · Score: 5, Informative

      And virtually everyone else that offers payment processing services

      Only in mobile app walled gardens. PayPal, 2checkout, authorize.net etc only take about 3%.

      --
      This space intentionally left blank
    3. Re:30% is such a nice cut by maccodemonkey · · Score: 1

      If you're mafia, or Apple.

      Or Amazon in this case.

      What, you think they're passing 100% of the profits to the comic book publisher? Hah!

      I'd bet they're going to take the 30% that Apple used to take, and stuff it right back in their own pockets, right along with any other existing fees.

    4. Re:30% is such a nice cut by maccodemonkey · · Score: 1

      And virtually everyone else that offers payment processing services

      Only in mobile app walled gardens. PayPal, 2checkout, authorize.net etc only take about 3%.

      Bandwidth is cheap, so it's not a total excuse, but PayPal doesn't actually fulfill the entire transaction, just the payment. Apple hosts IAP content.

    5. Re:30% is such a nice cut by dgatwood · · Score: 1

      Not quite true. Apple can host in-app purchases. You can also host them yourself, and you can even use in-app purchases to unlock parts of your app without delivering any content at all. Apple claims the same 30% even if they don't do anything but handle the money.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  6. Sad to say it, but Go Amazon. by Anonymous Coward · · Score: 4, Interesting

    Anything that keeps down Apple's extortion, even a bit, is a win in my book. And you can tell that Amazon is doing this _explicitly_ to keep the unearned profits out of Apple's pockets rather than to optimize their own revenue. If all they were concerned about was their bottom line they would offer the in-app purchases at an additional mark-up that covers Apple's 30% and let any customers who value that convenience over the extra cost have at it, while still offering external purchases at current prices. Amazon is by no means a saint either, but a little healthy sibling rivalry and competition can often (though not always) benefit consumers in the long run.

    1. Re:Sad to say it, but Go Amazon. by Blaskowicz · · Score: 1

      To me that's like cheering for Hitler against Staline, or vice versa.
      Apple at least is a company that sells only to high income snobs (and some working class people in the Earth's richest countries). Amazon's motto is to take over everything and destroy retail businesses while setting back the workplace by over 100 years.

    2. Re:Sad to say it, but Go Amazon. by Anonymous Coward · · Score: 1

      So in other words, exactly how World War 2 actually happened?

      Yay us.

    3. Re:Sad to say it, but Go Amazon. by Anonymous Coward · · Score: 0

      What a well reasoned and clearly articulated position.

    4. Re:Sad to say it, but Go Amazon. by Anonymous Coward · · Score: 0

      And you can tell that Amazon is doing this _explicitly_ to keep the unearned profits out of Apple's pockets rather than to optimize their own revenue.

      Damn straight. It will take them several minutes to earn elsewhere as much as they would from Comixoligy in-app purchases each year. That'll show 'em!!
      Next up, hit all those other price gougers! Google 30%, Amazon 30%, and physical retailers 50%!!

      Amazon should withhold purchases through Amazon until Amazon stop extorting 30% of the price. Go Amazon! Get those Amazon creeps!

    5. Re:Sad to say it, but Go Amazon. by Anonymous Coward · · Score: 0

      I have no problem with the ecosystems competing except when the lion share of harm is experienced by the consumer and the producers (creators of the comics).

      These companies are clever and capable enough of competing without dumping the pain points onto me and artists.

    6. Re:Sad to say it, but Go Amazon. by rabtech · · Score: 1

      Apple handles the billing, customer service, credit card merchant fees, runs gift card programs, provides a CDN to deliver both the app and downloadable content, and provides access to a captive market.

      Paypal or merchant account require you to handle the charging, refunds, paperwork, etc. You also need to find your own addressable market. And run your own gift cards if you want bank-less people or kids to be able to purchase. And setup your own CDN. Depending on the situation you may need to pay commissions to sales people too. You'll be on the hook for currency conversions and setting up with the various banks, government entities, filing the paperwork, etc to make sure you comply with all local business laws in over 100 countries.

      Apple is providing a service and 30% is a steal compared to most publishing agreements in the history of the world. They also don't cut side deals with large developers for a lower cut, meaning you and I are on the same level as Amazon and Microsoft. If you think large retailers pay the same merchant fees as the small guys you are badly mistaken. The big guys also have lawyers on staff to deal with filing paperwork and tax forms.

      --
      Natural != (nontoxic || beneficial)
  7. Erh... wouldn't it be smarter.... by Opportunist · · Score: 1

    To just let people buy it in store but make it 10% cheaper if bought directly on Amazon? People would instantly feel very smart if they jumped the hoops because it's CHEAPER and they're SAVING.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Erh... wouldn't it be smarter.... by whisper_jeff · · Score: 4, Informative

      Not allowed. If an in app purchase is offered and the same purchase is available on an external source, the price of the in app purchase cannot be higher.

    2. Re:Erh... wouldn't it be smarter.... by Anonymous Coward · · Score: 0

      That's the one thing you [b]can't[/b] do. Apple require that if you make something available through they're store, it's always the cheapest price that you can get it for.

    3. Re:Erh... wouldn't it be smarter.... by HJED · · Score: 1

      ironically Amazon does the same.

      --
      null
    4. Re:Erh... wouldn't it be smarter.... by AmiMoJo · · Score: 1

      Maybe they should start releasing "iOS edition" comics. Maybe throw the word "retina" in there too, just to make out there is some resolution difference.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Erh... wouldn't it be smarter.... by Opportunist · · Score: 1

      Ok, then just inform people "We're not buying into this extortion racket, Apple wanted to force us to up our prices by 30% but we don't want to play along, we want to continue delivering high quality at our low, low prices to you. We're sorry for this inconvenience, but we hope you can agree that hopping over to our store is less annoying to you than paying a third extra for NOTHING".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Erh... wouldn't it be smarter.... by Anonymous Coward · · Score: 0

      ...except Comixology was fine (in fact, probably flourishing) under the Apple system until bought by Amazon.

    7. Re:Erh... wouldn't it be smarter.... by dgatwood · · Score: 1

      You see, though, that's the problem. They'll likely make a lot more money as part of Amazon, because Amazon's potential reach is much broader than that of any mobile app, even if it is on both iOS and Android. And as part of Amazon, their users are going to demand that their purchases show up in their Amazon accounts, which means unifying the payment system. Supporting purchases of the same content using three separate payment processing systems (one for iOS, one for Android, plus Amazon for everything else) and tying it into back-end systems that aren't designed to handle anything but Amazon payments... well, that would be a nightmare waiting to happen.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    8. Re:Erh... wouldn't it be smarter.... by sh00z · · Score: 1

      And Amazon wants to make every dime possible out of Comixology. Nobody else has mentioned it here, but in parallel with the new iOS version, the new release of the Android app disables the ability to pay for purchases using a Google Play account.

    9. Re:Erh... wouldn't it be smarter.... by Anonymous Coward · · Score: 0

      And Amazon wants to make every dime possible out of Comixology. Nobody else has mentioned it here, but in parallel with the new iOS version, the new release of the Android app disables the ability to pay for purchases using a Google Play account.

      Wow, a change in Amazons business plan - instead of going for huge volumes with tiny margins, they go for smaller volumes with huge margins.

    10. Re:Erh... wouldn't it be smarter.... by dgatwood · · Score: 1

      It's not just money, though. There are tangible benefits for users resulting from being tied to their Amazon account: discounts (for folks with Amazon cards), being able to see all of their Amazon purchases in the same place, being able to use the same customer service system for all their purchases, etc. It would be utterly bizarre if Amazon didn't integrate this with their own payment and purchasing system, because that's what produces the best user experience (notwithstanding the childishness that Apple is demonstrating in this regard).

      Mind you, it would theoretically be possible to set up a billing system that handles Amazon payments, Play payments, and iAP payments for the same content, magically handling all the details differently depending on how a purchase was made, etc., but it would almost certainly turn into an unholy, bug-ridden, fetid pile of dingo turd pretty quickly. After all, this is the same Amazon that can't even figure out how to disable one-click purchases in a way that works reliably, the same Amazon that can't figure out how to make their parental controls distinguish between for-pay purchases and free viewing, the same Amazon that still can't figure out how to make it possible to go to the next episode of a TV series without leaving the player and navigating a web page full of too-small-to-read links, etc. I have about as much faith in Amazon's programming team as I do in the TSA....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  8. You mean, such a low cut... by SuperKendall · · Score: 0

    You don't really have any idea how much traditionally publishers have taken from authors, do you? The author has generally been lucky to get something like 10%.

    Similarly, lots of things sold in stores are taking more than 30% of wholesale. Usually a LOT more.

    Can you really place no value on tens of millions (probably hundreds of millions at this point) of people not having to enter any payment details to buy something from you, requiring only a few button presses to agree to buy? That is a HUGE benefit.

    If there's a minimum amount of profit you must make from each sale, the answer is simple - when selling through Apple increase your prices to compensate for Apple's cut. Pass along the costs directly to the customer if you think they are unfair.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You mean, such a low cut... by GryMor · · Score: 5, Insightful

      30% wholesale is 23% of retail, apple is taking 30% of retail (42% of wholesale if they were the store), AND THEY AREN'T EVEN THE STORE.

      --
      Realities just a bunch of bits.
    2. Re:You mean, such a low cut... by HJED · · Score: 1

      In don't know about Comixology, but amazon pays independent ebook publishers 70% on items with a list price between $2 and $10 and 35% the rest of the time.

      --
      null
    3. Re:You mean, such a low cut... by Dahamma · · Score: 2

      If there's a minimum amount of profit you must make from each sale, the answer is simple - when selling through Apple increase your prices to compensate for Apple's cut. Pass along the costs directly to the customer if you think they are unfair.

      Except, of course, the obvious flaw to that suggestion for most digital content (books, music, movies/tv) is that the content owners are charging the same wholesale cost to Apple as they are to the other providers. Apple gets to keep all of their margin (which for digital content is often in the 30% range) while their competitors either give away the content at cost or become completely uncompetitive vs. iTunes.

      Similarly, lots of things sold in stores are taking more than 30% of wholesale. Usually a LOT more.

      Actually, physical media is no longer taking "a LOT more" than 30% margin these days, either. You can credit the popularity of digital purchases, Amazon's loss-leaders, or Walmart's low prices, but 30% is actually a pretty decent margin for physical DVDs & BDs now, as well.

    4. Re:You mean, such a low cut... by Barlo_Mung_42 · · Score: 1

      Apple isn't the publisher here. Apple isn't even handling the payments. No traffic needs to be handled by them and they *still* want 30%.
      For what? It makes no sense. It didn't for books. It doesn't for Office365 and it doesn't for this. Apple just has this crazy idea that if it runs on their "magical" hardware they should get a cut. Fuck that!

    5. Re:You mean, such a low cut... by Paradise+Pete · · Score: 0

      Apple isn't even handling the payments. No traffic needs to be handled by them

      Apple handles the payments. The seller gets paid by Apple. As a buyer this is good. Sellers don't get my credit card #, they don't don't get my name, and they don't get my email address. No spam, no fraud, no BS.

    6. Re:You mean, such a low cut... by tepples · · Score: 1

      Sellers don't get my credit card #, they don't don't get my name, and they don't get my email address.

      Without an identifier such as an e-mail address, how does the seller associate the purchase with you so that it can provide the service for which you paid to you?

    7. Re:You mean, such a low cut... by Mabhatter · · Score: 1

      that's because Amazon want to ruin the business of the publishers that scout new writers, pay ADVANCES, providing editing services, provide cover art, provide marketing services, etc...

    8. Re:You mean, such a low cut... by Anonymous Coward · · Score: 0

      It does work for Microsoft and Office365, and what you are clearly evading for quite obvious reasons: IT WORKED FOR COMIXOLOGY until Amazon bought them. That's the only thing that changed, Amazon got involved.

    9. Re:You mean, such a low cut... by HJED · · Score: 1

      No its because the industry is changing, and there is a number of independent publishers offering authors similar rates, and those services (e.g. smashworlds). Amazon are sticking with the times and taking advantage of new technology to offer authors a different deal.

      --
      null
    10. Re:You mean, such a low cut... by dgatwood · · Score: 1

      Apple handles the payments. The seller gets paid by Apple. As a buyer this is good. Sellers don't get my credit card #, they don't don't get my name, and they don't get my email address. No spam, no fraud, no BS.

      As a buyer, this is sometimes good, sometimes very, very bad. With Amazon, the seller already has your credit card for non-electronic purchases. Therefore, using Apple's in-app purchase would be very, very bad for the user, for several reasons:

      • Your Amazon credit card would give you only a third as much cash back for an in-app purchase, because Amazon doesn't get the discount from the CC company if Apple is the merchant of record.
      • You wouldn't be able to use Amazon credit card points to pay for purchases made through Apple.
      • Different purchases would get billed in different ways, depending on the type of purchase, so you wouldn't be able to easily see all your Amazon purchases in one place, and they would look different on your credit card statements.
      • You would be unable to choose which credit card to use for your electronic purchases in the same way that you do for other purchases.
      • It would add an extra layer of red tape between you and your ability to get a refund if something goes wrong.
      • It would add extra software complexity that is likely to cause purchase failures and other glitches.
      • The majority of content would still not be sold on iOS, because Apple's 30% digital royalty rate would claim Amazon's entire profit margin.

      All in all, when applied to Amazon, the iAP requirement is a huge net loss for iOS users, in nearly every way.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    11. Re:You mean, such a low cut... by Anonymous Coward · · Score: 0

      In don't know about Comixology, but amazon pays independent ebook publishers 70% on items with a list price between $2 and $10 and 35% the rest of the time.

      Well, before the evil iBooks came along, Amazon always took 65%.

  9. Good. Fuck Apple. by Anonymous Coward · · Score: 1

    Just because I'm using your device doesn't mean anyone owes you fucking money. Imagine if our non-mobile devices had to work that way.

    1. Re:Good. Fuck Apple. by a0me · · Score: 1

      That's how the whole retailing and distribution business has been working for centuries. The device and IAPs are the only reason I started spending money on ComiXology and a number of other services.

    2. Re:Good. Fuck Apple. by Anonymous Coward · · Score: 0

      and that is how the world goes to shit hope you like the future "B&L" (WALLEE film reference for the dim) world monopoly.
      lazy fucks like you!!!

  10. Make a good mobile site by Chuckstar · · Score: 1

    Just make the mobile web site work well, and it's hardly jumping through hoops. Someone mentioned how easy it used to be to buy the next issue in-app. Just make is so when you go on the web site, the next issue is right there waiting for you to buy it (the app can report back which issues you've finished). It would add all of 15 seconds to the purchase process.

    I understand there's still a hoop there, but they don't have to be holding it very far off the ground, and it's certainly not on fire. They could easily make it a little hop, not a huge jump.

    1. Re:Make a good mobile site by HJED · · Score: 1

      Considering that's what Amazon does with their kindle app (if you read a series the next book will usually be in the recommendations section on the Amazon home page), it wouldn't surprise me if they did that.

      --
      null
    2. Re:Make a good mobile site by a0me · · Score: 1

      The mobile site requires your credit card info, the App Store and IAPs don't. I've spent hundreds of dollars at ComiXology so far, and they won't see another dollar from me.

    3. Re:Make a good mobile site by Aighearach · · Score: 1

      or just, an amazon account...

    4. Re:Make a good mobile site by Chuckstar · · Score: 1

      Not really sure why giving your credit card info to Amazon is any different than giving it to Apple.

    5. Re:Make a good mobile site by Chuckstar · · Score: 1

      Agreed. I wasn't trying to imply that making a mobile site work that way was hard. Frankly, was trying to imply it was relatively straightforward. It's always possible a big company borks something easy, but I fully expect that the need to switch to the web to purchase a comic book will be only very marginally less convenient than in the app. (I admit that in the app would always be the more elegant system, but it really doesn't have to be a big deal if Amazon is smart about it.)

    6. Re:Make a good mobile site by Anonymous Coward · · Score: 0

      you obviously love to be rogered by apple with a 10foot barge pole.

      not just a fanboy, a fanwhore.

  11. Gaga is Hiway Robbery by Anonymous Coward · · Score: 0

    Makes perfect sense to me. Good for Amazon for making MY purchase work for my benefit, not some US.Calif. company. MC/V is bad enough at 3 pct. Apple costing me 30% is highway robbery.

  12. Expect by Anonymous Coward · · Score: 0

    If a Comic BOOK is indeed a BOOK it falls under the terms of the DOJ vs. Apple ruling which forbids MFN treatment of books.

    1. Re:Expect by Anonymous Coward · · Score: 0

      I believe it forbids them from entering into such deals with publishers, but it would not prevent them from rejecting or removing an app for such behaviour.

    2. Re:Expect by dgatwood · · Score: 1

      Probably true, but if Amazon sued them on antitrust grounds, their loss of the previous lawsuit means that this could easily be seen as Apple knowingly violating the law, which could make Apple liable for treble damages. Apple would be wise to remove the MFN clause from all of their contracts sooner rather than later.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    3. Re:Expect by Anonymous Coward · · Score: 0

      Probably true, but if Amazon sued them on antitrust grounds, their loss of the previous lawsuit means that this could easily be seen as Apple knowingly violating the law, which could make Apple liable for treble damages. Apple would be wise to remove the MFN clause from all of their contracts sooner rather than later.

      Wouldn't it be entertaining if a monopolist using the MFN clause massively sued a competitor for using the MFN clause.

    4. Re:Expect by dgatwood · · Score: 1

      To be fair, at least for books (the only Amazon contracts I've studied) Amazon's MFN clause is optional. You trade a higher rate for automatic price matching with other channels.

      And AFAIK, Amazon also doesn't prevent you from selling digital downloads on their tablets without going through the Amazon marketplace, though they don't provide the Google in-app purchase libraries, so if you use that in your app, you'd have to find a way to provide your own copy.

      Don't get me wrong; Amazon isn't without its faults. This just doesn't happen to be one of them. :-)

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  13. Amazon is worse? by Anonymous Coward · · Score: 2, Insightful

    That's a VAST oversimplification with a huge "axe to grind against Amazon" and/or "fanboyism of Apple" slant at best.
    Not to mention the whole "setting the workplace back 100 years" is 100% pure BS.
    You're forgetting Wal-Mart already existed long before Amazon even made any significant inroads into anything beyond selling physical books online at good prices and with an unmatched selection and good, though impersonal, service.
    I happen to LIKE seeing companies like Amazon help keep things in check to some degree.

    Face reality, developed countries will never return to the mom & pop corner store days, so if there are at least three or four big companies vying for each market, that's a heck of a lot better than only one or two since neither monopolies nor duopolies tend to work out very well for consumers. I don't want Amazon to rule the world, but I sure as heck don't want Apple or Facebook or Google or Wal-Mart to either. It's good for someone to put Apple in their place from time to time.

  14. Re:You can sell externally, can't provide link in- by ThatsMyNick · · Score: 1

    Honestly tough, I've always thought it was a pretty fair trade-off to pay 30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    Depends on your volume. Imagine if apple wanted a 30% cut of your ebay or amazon (regular purchases not e-books) purchases made using ebay/amazon app. I spend a lot on amazon.com, and I would consider that insane. If every middleman wanted a 30% cut, supply chains will completely collapse. Apple should honestly consider having a tired pricing based on volume. Apple is too stubborn to do that (so is google, so they dont have to worry about the competing mobile platforms doing better either), or they would rather have people use iBooks.

    I'm pretty sure Comixology will lose far more in sales than they would gain by not giving away 30%

    Again depends on their volume and how much amazon pays the content owners.

  15. And Apple SET THE GOING RATE... by Anonymous Coward · · Score: 1

    You forgot to mention that the other walled gardens charge so much, almost entirely _because_ Apple did first, and continues to. If others charged less, shareholders would want their heads, for leaving so much money on the table. If moves like this eventually cause the app stores to reconsider and drop their ridiculously high rates, that's a big win for consumers AND for developers and content creators. I'm all for it. If it doesn't change anything then Apple still takes less of our money even if Amazon takes about the same amount, so it's still at least a small win.

    1. Re:And Apple SET THE GOING RATE... by tlhIngan · · Score: 1

      You forgot to mention that the other walled gardens charge so much, almost entirely _because_ Apple did first, and continues to. If others charged less, shareholders would want their heads, for leaving so much money on the table. If moves like this eventually cause the app stores to reconsider and drop their ridiculously high rates, that's a big win for consumers AND for developers and content creators. I'm all for it. If it doesn't change anything then Apple still takes less of our money even if Amazon takes about the same amount, so it's still at least a small win.

      Actually, you fail to notice that many other instances that the cut is much more than 30%.

      Take a look and see what's on sale on Amazon. Ever notice stuff that's 30% or more off? Think Amazon's being a pal and taking a loss? Hell no! Amazon's cut of that item is much MORE than 30% so they can give you the 30% discount, throw in shipping AND make a profit.

      Apple merely set the rate such that the average selling price of $1 means Apple breaks even on a sale. You know, after Visa/Mastercard/etc take their 30 cents plus 2-3%. (You can easily find iTunes gift cards for 20%+ off - and it still gives the retailer a profit and covers printing costs.). Funny enough, Google Play gift cards hardly ever go on sale, neither do Steam ones.

      Hell, you can bet even Steam takes at least 30%, if not way more. Most likely, it was way more until Apple came around with 30%.

      In fact, given what Apple does for the developer, from payment handling, refund handling, taxes, hosting, etc., 30% can be considered cheap. For some companies, they pay resellers more than 30% for each sale, so they often prefer to sell direct (Autodesk will prefer to use the stores than its reseller network as it makes more money. They'd put it all up, but the $1000 limit of most stores often prevents it). Yeah, the developer can handle it themselves, but it's just another headache of running a store which is less time to do actual development.

    2. Re:And Apple SET THE GOING RATE... by Dahamma · · Score: 1

      In fact, given what Apple does for the developer, from payment handling, refund handling, taxes, hosting, etc., 30% can be considered cheap.

      Bullshit. Any company that sells content outside of Apple's walled garden has to have that entire infrastructure anyway. If we were talking purchasing the app itself, fine, but that's not what anyone has been talking about here. For in-app purchases of digital media Apple provides no value beyond the convenience of their device but still wants to take 30%, which is usually pretty close to the margin on the content itself (the same content that Apple is often selling!)

    3. Re:And Apple SET THE GOING RATE... by Anonymous Coward · · Score: 0

      Your ignoring that there was a similar but less impactful change in Google Play. That is: Comixology was not required to pay Google 30% initially but still chose to do so (presumedly out of convenience or saved costs).

      You are stridently arguing against Apple when Apple has similar policies to others and it's only Amazon being protectionist and malicious in this case.

    4. Re:And Apple SET THE GOING RATE... by Dahamma · · Score: 1

      What "others" (beyond Amazon themselves) have the policy that you can in no way sell content directly from within your own app running on their device without paying 30%?

      You can still buy Comixology comics on an Android app, just not via Google Play, but directly via CC or Paypal. Why would Amazon want to pay Google extra to use Google Play in-app purchases when they are the largest online retailer in the world already? That's not only good business practice it's EXACTLY WHAT I SAID IN MY POST ("any company that sells content outside of Apple's walled garden has to have that entire infrastructure anyway").

      NO ONE of significance has the same policies as Apple on in-app purchases. And Amazon's Comixology was not similar at all, since the customer still has almost the same in-app experience, just without a middle-man taking an unnecessary cut of it all.

  16. Pretty sure you can get around it. by Anonymous Coward · · Score: 1

    Just sell points or coins or tokens or credits, which don't necessarily have a direct or static relationship to cash prices.
    Set the price in the Apple walled garden to cash, with a markup to pay for Apple's highway robbery, and set the external price to something roughly equivalent in "coins" to 30% less.
    Alternately, make a "special web-edition" of the content, and it's no longer the same item and not subject to Apple's crap. Throw in a wallpaper or something or offer slightly enhanced resolution, or something if necessary.
    The possibilities are endless.

  17. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Can you add items to a wishlist for purchase later? Or buy credits externally then redeem them in-app?

  18. One question for the users by Anonymous Coward · · Score: 0

    I'm not a user so I don't know, but if you're are my question is will it be easier to pirate it now over legitimate options?

    1. Re:One question for the users by _Shad0w_ · · Score: 1

      I don't see how. It's always been possible to buy and view comics via the Comixology website. All they've done is remove the ability to buy via the app.

      --

      Yeah, I had a sig once; I got bored of it.

    2. Re: One question for the users by Jakeula · · Score: 1

      Not really. Plus a huge benefit of the app is their reader. It's amazing even on small devices. It's far better than any comic reader I have seen on either platform, but it doesn't import downloaded comics, and even if it did it wouldn't work with the pirated copies the same way. While the in app purchases are nice, the reading experience is a huge draw for me.

  19. It doesn't really make much difference... by _Shad0w_ · · Score: 1

    In-App purchases for Comixology haven't worked properly for me for ages, so I've always tended to buy via the website anyway.

    What I'd really like them to do is automatically download subscriptions when my iPad is plugged in and on WiFi. And also keep downloading when the screen turns itself off, under the same conditions.

    --

    Yeah, I had a sig once; I got bored of it.

  20. 2 click patent? by Anonymous Coward · · Score: 0

    Amazon already has the infamous 1 click patent. With this change in how to buy comics, by using a wish list in the app and buying in a web page, will Amazon apply for a "2 click" patent? I think it is pretty cleaver in how Amazon is bypassing Apple's 30% take.

  21. Re:You can sell externally, can't provide link in- by Kjella · · Score: 1

    What you can't do is provide a link in the app that takes you directly to a purchasing page to work wrounf the in-app thing. Honestly tough, I've always thought it was a pretty fair trade-off to pay 30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    So basically you're saying it's such a good offer we have to ban them from not taking advantage of it, Stockholm syndrome much? They can go to any website and buy any non-app item they want, the app store doesn't give you access to the market. The app store is the only remaining way to sell apps after all other ways have been taken away from you, it's what keeps the market hostage and enables them to get a 30% shakedown of all transactions. Why do you think there's no such thing in the PC world, here's millions of people ready to one-click shop for only 30% of your gross? Because no sane business would use it if they had a choice.

    --
    Live today, because you never know what tomorrow brings
  22. So long, ComiXology by a0me · · Score: 1

    For all current customers on iOS, here's the fix: 1: Install the new ComiXology app. 2: Leave a one star review in the App Store. 3: Launch the app, go to Purchases and hit Restore in the purchases tab to sync Apple purchases with the web 3: Log into comixology website to use the $5 voucher they gave you. 4: Download Marvel https://itunes.apple.com/en/ap..., Image https://itunes.apple.com/jp/ap... and DC https://itunes.apple.com/en/ap... apps. Check purchases have synced to those. 6: Delete both ComiXology apps and Use Image / Marvel / DC instead.

    1. Re:So long, ComiXology by blackfeltfedora · · Score: 1

      That is a lot of work to get back at Amazon for not paying Apple's extortion money.

    2. Re:So long, ComiXology by Anonymous Coward · · Score: 0

      You must be a perfect Apple zealot. Sad little boy.

    3. Re:So long, ComiXology by Anonymous Coward · · Score: 0

      lololol extortion, thats so funnay. you must be a riot at parties.

    4. Re:So long, ComiXology by tepples · · Score: 1

      Step 1: Buy a Kindle Fire or Nexus tablet and leave Apple and its policies behind.

    5. Re:So long, ComiXology by Anonymous Coward · · Score: 0

      Comixology (prior to being purchased by Amazon and yesterday), Marvel, DC, and other stores (using an older version of the Comixology software), and several other competitors to Comixology/comics specifically and/or Kindle/books generally (several book stores offer comics) seem to be perfectly happy with the services provided by Apple's App Store.

    6. Re:So long, ComiXology by dgatwood · · Score: 1

      Those others don't have an existing credit card purchasing infrastructure that they have to integrate with Apple's App Store. In that context, your comment would be roughly like Intel saying, "Dell and HP never complained about the lack of [insert chipset feature here]" while ignoring the fact that they all run Windows and aren't trying to integrate it with their own OS.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    7. Re:So long, ComiXology by a0me · · Score: 1

      It's a lot of work because ComiXology's website requires my credit card info, which I'm not giving to them (or Apple, for that matter) and that I pay for the exchange rate on top of that (I live abroad). With IAPs I don't need to give my credit card info to anyone and there's no exchange rate fees either.

    8. Re:So long, ComiXology by a0me · · Score: 1

      I would still need to give them my credit card info. Also yeah, buying completely new devices and having to deal with a hair pulling interface only to be able to read comics sounds completely crazy.

    9. Re:So long, ComiXology by tepples · · Score: 1

      At one point, you gave Apple your credit card info and bought a completely new Apple device.

    10. Re:So long, ComiXology by Anonymous Coward · · Score: 0

      Step 1: Buy a Kindle Fire or Nexus tablet and leave Apple and its policies behind.

      And welcome you new fascist Amazon overlords. No worry, you'l never need to shop anywhere else again. Or in fact be able to.

    11. Re:So long, ComiXology by Anonymous Coward · · Score: 0

      At one point, you gave Apple your credit card info and bought a completely new Apple device.

      People smarter than you can pay their devices cash.

  23. Re:You can sell externally, can't provide link in- by SuperKendall · · Score: 2

    Imagine if apple wanted a 30% cut of your ebay or amazon (regular purchases not e-books) purchases made using ebay/amazon app.

    Have you ever sold anything on eBay? Between eBay and PayPal (pretty much required to sell on eBay) and sometimes shipping fees, you are looking at not that far off 30% gone from the sale price.

    If every middleman wanted a 30% cut, supply chains will completely collapse

    Plainly they have not.

    Again depends on their volume and how much amazon pays the content owners.

    It depends on the NEW volume, which inherently will be far lower. Where do you even GO to buy a Comixology comic? I don't know, and I don't care - even though I have about 20 comics I purchased through the app.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  24. Re:You can sell externally, can't provide link in- by SuperKendall · · Score: 1

    Can you add items to a wishlist for purchase later? Or buy credits externally then redeem them in-app?

    I think you can do both of those things, they just have restrictions on direct purchases that you consume on the spot. Apple is only charging for the convenience factor of a user being able to buy on the spot, so mechanisms that are more delayed or convoluted they don't really care about.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  25. Shit, I've never heard of this and I just sub'd by Anonymous Coward · · Score: 0

    Holy Shit, never heard of this service before.

    Who cares - I've just subscribed to all my favourite comics, this is fantastic.

  26. Re:You can sell externally, can't provide link in- by ThatsMyNick · · Score: 1

    Imagine if apple wanted a 30% cut of your ebay or amazon (regular purchases not e-books) purchases made using ebay/amazon app.

    I meant additional 30% fee for buying using the ebay app on an ipad/iphone. I do shop and I sell items on ebay often, the paypal fees I pay is 2.9% + 30 cents. eBay final value fee is 10% (more importantly the fee is capped at $250, unlike apple store) and the listing fee is free for first 50 per month (again volume matters). eBay+Paypal fees is much lower compared to Apple, which doesnt happen often.

    if eBay where to sell items on their iphone app, they would have to increase their fees by 30%. Making the final value fee as 40% instead of 10%. I for one would not be pleased.

  27. A plague on both their houses by Required+Snark · · Score: 1
    There's a vastly depressing humor in all of this: both sides are monopolistic scum, so the least you can do is enjoy watching the evil twins fight amongst themselves. It's a really grim joke.

    The 30% "tax" that Apple charges at the App Store is immune to market forces. It makes no difference what sells or how much, Apple gets a phenomenal markup. It's all reward, no risk. When this happens at a large scale it means that capitalism is dead, and all the remains is monopoly.

    And before the ideological right zombies start chanting "free market" in unison, remember that there is a duopoly: Android and IOS. Now that Blackberry is toast (pun intended), there is only a choice between a closed overly priced ecosystem and an anarchistic platform that is known to be insecure. I don't have the reference at hand, but someone at Google recently stated that security is not guaranteed for Android. Google washes their hands, and the phone providers (another tribe of monopolists) see no need to put any money into customer protection. The big cellular providers want it to be a felony to jailbreak your smartphone. They literally want to threaten users in jail for doing their own patches, so good luck on fixing that security breach on your own. Capitalism at it's best. A real "free market".

    Amazon is also a real piece of work. Their business model is all about not paying any tax to anybody anywhere anytime. See post that proceeds this about them owing the French government $1 Billion.

    The inequality between the taxation of brick and mortar stores and Amazon gives them a huge competitive advantage. The playing field is a level as a cliff. Amazon is at the top, their competitors are at the bottom and Amazon getd rocks for free to drop off the cliff.

    Amazon also has the publishers in a headlock. They dictate how much the publishers can charge before the Amazon markup. They also demand, and get, exclusivity on Kindle over other platforms.

    Both Amazon and Apple engage in the kind of "free market capitalism" that made the Soprano's famous: pay us or you won't be around very much longer. They have the same relationship with the market that a pig farmer has to his pigs. The pigs have very little say in the matter.

    --
    Why is Snark Required?
    1. Re:A plague on both their houses by asylumx · · Score: 1

      Both Amazon and Apple engage in the kind of "free market capitalism" that made the Soprano's famous: pay us or you won't be around very much longer. They have the same relationship with the market that a pig farmer has to his pigs. The pigs have very little say in the matter.

      Actually, I think the overall idea is more akin to renting a booth at a bazaar or flea market. The fact they are charging you to use their infrastructure doesn't seem all that bad. The 30% seems over the top to me and the extra rules they have in place to try to force you to use their infrastructure is the part that looks like racketeering.

      The question to ask is: do most developers deal with these factors because it's worth 30%, or do they deal with it because they don't have another option? If it's the latter, then it's not capitalism that we're seeing here. Amazon appears to be trying to prove that there is another way.

    2. Re:A plague on both their houses by Sandor+at+the+Zoo · · Score: 1

      The previous article you refer to concerns Google owing $1B, not Amazon. I don't disagree with the rest of your screed.

    3. Re:A plague on both their houses by tepples · · Score: 1

      The 30% "tax" that Apple charges at the App Store is immune to market forces.

      How so? End users could always choose to switch to platforms that don't charge such tax.

      remember that there is a duopoly: Android and IOS.

      Both Google Play devices and Fire OS devices support Unknown sources. This allows Android to have multiple stores, and Amazon runs one of them.

      I don't have the reference at hand, but someone at Google recently stated that security is not guaranteed for Android.

      Could you please dig up the reference for us? Besides, in products for home use, security is practically never proven. Neither iOS nor Android has a published audit using formal methods.

      Their business model is all about not paying any tax to anybody anywhere anytime.

      When Caesar leaves loopholes, you'd have to have an intellectual disability not to use them.

  28. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 1

    Honestly tough, I've always thought it was a pretty fair trade-off to pay 30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    Really? 30% is an insanely large percentage just for that access. Would you think it's reasonable for Mastercard or Visa to charge merchants 30% for access to the "many millions of people" on their books?. Single digit percentages (eg in the realm of merchant credit card fees plus a bit of margin) would seem reasonable to me.

    30% might seem reasonable if you wanted Apple to take a significant role in fulfillment (eg with apps/music/video where Apple are serving the content) but if you have your own fulfillment infrastructure (or payment infrastructure) the 30% figure is nuts.

  29. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    30% of your gross revenue? For transaction management? Whether you need it or not? Are you high?

    Visa charges what? Around 3% to gain access to many millions of people who are carrying around a piece of plastic with the Visa emblem painted on it; for transactions under $50 they don't even have to push a button they can just tap the card on your payment terminal. 3% to access millions of customers, so they don't have to carry cash or write you cheques. But you think 30% its a good deal?

    30% is a good deal if you sell a few thousand copies of a 1$ app. Its ludicrous money for other business models.

    Want to know why, for example, the Steam Mobile app doesn't allow you to buy Windows games for your PC and add them to your steam library right from the mobile app?

    30% gross to Apple is why

    Its also why you can use MS Office if you have an office 360 subscription, but you cannot actually subscribe via the app. No way microsoft is handing apple 30% gross revenue to run a Visa. It would be ludicrous.

  30. Depends by drolli · · Score: 1

    I could imagine that a flat-fee per month could serve them and theirs customers well.

  31. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    The app store is the only remaining way to sell apps after all other ways have been taken away from you, it's what keeps the market hostage and enables them to get a 30% shakedown of all transactions. Why do you think there's no such thing in the PC world, here's millions of people ready to one-click shop for only 30% of your gross?

    For gaming on the PC, there's Steam. Google searches tell me they take 30% as well.

    Because no sane business would use it if they had a choice.

    Steam is popular with gamers, so game companies take the hit and publish through Steam. They have a choice, and not every game is on Steam, but many are.

  32. Re:You can sell externally, can't provide link in- by Rich0 · · Score: 1

    Honestly tough, I've always thought it was a pretty fair trade-off to pay 30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    Amazon already has half of the planet's payment details already entered and ready to go at the press of the button. Heck, they even claim ownership of the "one click buy" idea.

    They could easily do their own in-app purchases without any help from Apple if it weren't for the fact that Apple would ban them from iOS if they did so (and since iOS does not support alternative markets/sideloading/etc that would be it for Amazon).

    I have to take Amazon's side on this one, but I'd gladly side against them if somebody were complaining about the fact that Amazon does the exact same thing on the Kindle/etc platforms. Everybody's hands are dirty, but that doesn't change the fact that this practice is very anti-consumer no matter who is doing it.

  33. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Want to know why, for example, the Steam Mobile app doesn't allow you to buy Windows games for your PC and add them to your steam library right from the mobile app?

    30% gross to Apple is why

    Look up what percentage Valve charges other game companies to publish on Steam. Valve tries to hide this number, but it's been reported at 30%.

  34. Re:You can sell externally, can't provide link in- by BitZtream · · Score: 1

    Says the guy with no retail experience what so ever.

    30% is pretty much standard everywhere in retail. Buy office from bestbuy, bestbuy takes ATLEAST 30%. If your smaller, they charge more like requiring you rent the shelf space as well.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  35. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Look up what percentage Valve charges other game companies to publish on Steam. Valve tries to hide this number, but it's been reported at 30%.

    Developers wishing to reach the PC, Mac, or Linux game markets do not have to go through Valve. Observe multiple competing app stores, direct sales, physical retail sales, and so forth. If your business model isn't compatible with steam you can reach those customers any number of other ways. There is lots of software not on steam after all.

    Magic the Gathering: Online as an example. Evidently Wizards (Hasbro iirc) are happy to run their own patch manager and store. They release some simpler fixed deck titles to steam effectively as tutorials and advertising for the "real thing", but the big cash cow they run entirely themselves. And I can't imagine what advantage they would get by giving up 30% of their revenue to valve and selling the boosters etc there.

    The point is Steam is great for most developers in the same way that the apple app store is great for most developers. The store provides a lot of the infrastructure, patch management, community management, and transaction tools along with an opportunity to get exposure to a lot of gamers. This is a pretty good deal overall. I think Arcen games once said around 90% of its revenue is through steam vs 3% from direct sales. Clearly, for them, the 30% paid to steam appears to be money very well spent. And the same goes for Apple's app store.

    But in apple's case for example, take Microsoft Office. Microsoft doesn't need the app store to generate demand for its product. If they released office for the ipad they could sell it directly without any trouble at all. They certainly don't need apple to provide them infrastructure, exposure, or process Visa cards. But they couldn't. So for the longest time there was no office for ipad.

    Now there finally is Office for iOS... but most of the key functionality is tied to a subscription to office 365. That's the "loophole" with Apple (if your business model can be contorted to work with a subscription service that your customers obtain [primarily] externally to apple).

  36. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Amazon already has half of the planet's payment details already entered and ready to go at the press of the button.

    Surely you live in the US, which to you must be "the planet." Amazon is irrelevant to most of the world.

  37. Re:You can sell externally, can't provide link in- by Enry · · Score: 1

    I used to have books on bookstore shelves. The publisher generally sold the book to stores for 50% of list.

    Which makes sense - the bookstore has to have the property to sell the books, the staff to sell them, the rest of the infrastructure to get the books from a distributor to them along with all the accounting required, and make a profit on top of all that.

    All Apple really needs are some hard drives and an Ethernet cable. I realize it's not that simple and maybe that's why they're taking 30% and not 50%, but there's no requirement that companies use Apple's in-app purchases in this manner.

  38. Apple Blocks iOS Apps Using Dropbox SDK by tepples · · Score: 1

    If my app includes a link to a web page that opens with Safari, is that okay?

    No. Apps that let the user reach the payment process from the app in any way will be rejected. Please see the previous Slashdot story Apple Blocks iOS Apps Using Dropbox SDK.

  39. Re:You can sell externally, can't provide link in- by tepples · · Score: 2

    Have you ever sold anything on eBay? Between eBay and PayPal (pretty much required to sell on eBay) and sometimes shipping fees, you are looking at not that far off 30% gone from the sale price.

    My employer sells things on eBay, and eBay and PayPal combined take 15 percent. So does Amazon. Shipping will be the same no matter which storefront and payment processor the seller uses.

  40. Re:You can sell externally, can't provide link in- by jrumney · · Score: 1

    (so is google, so they dont have to worry about the competing mobile platforms doing better either)

    Google only takes the 30% if you use Google Checkout. They don't block you from running your own in-app purchasing (at least for music, movies, ebooks etc, I'm not sure about smurfberries). So yes, Apple does have to worry about the competing mobile platform doing better, though so far they are still in their superiority bubble.

  41. iTunes gift cards by tepples · · Score: 1

    As I understand it, Apple allows and in fact requires the use of non-Apple payment processors for physical goods. Because eBay requires all goods sold by sellers outside the classifieds section to be physical, this causes no problem for eBay. Part of Apple's 30% margin goes to recovering the cost of operating a gift card infrastructure where retail stores get a commission on each iTunes gift card sold.

  42. Gift card by tepples · · Score: 0

    Would you think it's reasonable for Mastercard or Visa to charge merchants 30% for access to the "many millions of people" on their books?

    Remember that one can walk into a physical retail store and exchange cash for an iTunes gift card. If you include the price of buying a Visa gift card with cash, it's already close to the double digits. Apple has to give stores a cut of the iTunes gift cards.

  43. And Think of the Children by jisom · · Score: 1

    Parents won't want to jump through those hoops either so their children can read the latest whatever. With an in app purchase they could just buy a iTunes card and the kid can get them on their own. No credit card required.

    1. Re:And Think of the Children by Anonymous Coward · · Score: 0

      Parents won't want to jump through those hoops either so their children can read the latest whatever. With an in app purchase they could just buy a iTunes card and the kid can get them on their own. No credit card required.

      Is it particularly difficult to buy credit on Amazon? I've never had to think about it so maybe it is but a lot of these posts sound like people think Amazon is new to the online retail business.

    2. Re:And Think of the Children by greg1104 · · Score: 1

      Amazon's retail store card situation isn't quite as hands-off for parents as Apple's. You need a credit card to create a new iTunes account, but afterward you can disconnect it and kids can be self-sufficient. They might take some birthday cash, buy an iTunes card just about anywhere, enter the code, they're off. I only get pulled in to help with things like backups and migration between devices.

      The tween who uses my Amazon account for her Kindle has hit multiple little headaches I had to resolve for her. Example: Amazon's Kindle gift cards aren't as easy to find as iTunes ones, but she did find one at a local store. It turns out you cannot just redeem them directly on the Kindle and go shopping. You have to visit your account on Amazon's web site, add the gift card there, and then it's available as a credit for Kindle purchases. It was not as smooth of an experience, and I have yet to figure out how to make her self-sufficient on the device. If you give the kids enough account info to add a gift card, they'll get full write access to all the account info. That's a bad plan.

  44. The android app changed, too. by CreepingDeath · · Score: 1

    Last night I got an update and you can no longer use google wallet to pay with. My initial reaction is to be pretty annoyed, however after thinking about it this is probably for the best... I'll stop binge buying comics through it now.

  45. Re:You can sell externally, can't provide link in- by Rich0 · · Score: 1

    Amazon already has half of the planet's payment details already entered and ready to go at the press of the button.

    Surely you live in the US, which to you must be "the planet." Amazon is irrelevant to most of the world.

    Sure, but I imagine they have virtually all the credit card numbers Apple has, which was the point...

  46. Re:You can sell externally, can't provide link in- by CryptDemon · · Score: 1

    Ebay fees + paypal fees are about 13% of total purchase price.

  47. Re:You can sell externally, can't provide link in- by Mabhatter · · Score: 1

    supply chains only exist BECAUSE of the 30% markup at each step. In manufacturing business the "rule of thumb" is that items manufactured follow a rule of 3's. If I dig up $10 of iron ore and make it into metal bars then I would expect to sell those for $30. If I have a company that takes the metal bars for $30 and makes widgets I would expect to sell those for $90. Finally somebody would paint the widgets and assemble them into a finished product for $270. That's why Auto parts are so expensive individually versus assembled into a finished car.

    That is just about what you see in the retail market. If you go to Home Depot or your local Metal Bar shop and start buying metal bits, you will see the prices marked up the same as if they were included in a retail product so assembling a finished product from Retail parts ends up being almost as much as finished furniture from a furniture store.

    Either way you go at it, the world goes around from people that get their 30% moving things from raw materials to your door. Anybody saying something else is trying to monopolize one layer of the chain and take somebody's 30% for themselves.

  48. Facts missing by Anonymous Coward · · Score: 0

    We keep getting basic tech terms defined in summaries as if we're idiots, but this summary lacks background.

    "Under the bold assumption that, since they were able to do it with books"
    Do WHAT with books?

  49. iTunes gift cards by tepples · · Score: 1

    I've seen iTunes gift cards in more places than Amazon.com gift cards. They're handy for buying things with cash if you happen to live closer to a grocery store than to a deposit-friendly ATM.

  50. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Most credit card transaction fees require a minimum purchase (usually around $20). Many merchants will except smaller transactions if they know they can make it up on larger purchases, but most merchants could not process large volumes of small transactions affordably — they simply make it not possible to buy at those small prices.

    Apple is generally dealing with 30% of $.99-3.99.

    Doesn't seem to me like 30% (!!!) is the end of the world, rather standard for a distributor/marketplace. Apple's probably the most successful company at enabling (if not micro-transactions) very, very small transactions without passing those costs on to the consumer since the start of the iTunes Music Store in 2003.

    Most things sub-dollar can't be purchased by cc for a reason.

  51. To all you scum who think 30% is normal by Anonymous Coward · · Score: 0

    Kill yourselves. The world doesn't need any more profit-seeking psychopaths.

  52. Re:You can sell externally, can't provide link in- by shutdown+-p+now · · Score: 1

    Honestly tough, I've always thought it was a pretty fair trade-off to pay 30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button.

    It's a fair trade-off for some (probably most), not so fair for many others, especially those with small margins that are made up by large volumes. And, of course, a company like Amazon likely already has millions of people who already have payment details entered etc - all they need is their Amazon login...

    The deal-breaker here, IMO, is rather the fact that this is forced on you. People wouldn't complain nearly as much if it was an option, like it for Android or Windows Store apps. It would also make for a market where the actual fair market price of providing such a service would be determined.

  53. Reenable it by viperidaenz · · Score: 1

    And advertise all the prices as "$7 + $3 Apple Tax"

    1. Re:Reenable it by Anonymous Coward · · Score: 0

      Don't you mean:
      $.76 + $.23
      $1.53 + $.46
      $2.33 + $.66 ...for most comic books?

      Oooh, evil Apple....

    2. Re:Reenable it by dgatwood · · Score: 1

      And advertise all the prices as "$7 + $3 Apple Tax"

      Read the rules again. They're not allowed to charge more for an in-app purchase through Apple's store than they charge through other channels. So they either jack up all their prices everywhere or....

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  54. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Microsoft allows the subscription to be purchased both through their site (where they keep it all) and in-app where they give Apple their 30%.

    What was your point about Office again?

  55. When did that change? by tepples · · Score: 1

    Six months ago, someone wrote Amazon and got this form letter that Amazon had no plans to bring Amazon Instant Video to any Android devices other than Kindle Fire. When exactly did that change? Or are you using a hacked version of Flash Player (because Flash Player depends on APIs no longer present in Android 4.4) on a browser with a hacked user agent and likely violating the Computer Fraud and Abuse Act?

  56. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Microsoft allows the subscription to be purchased both through their site (where they keep it all) and in-app where they give Apple their 30%.

    Yes, I knew that.

    What was your point about Office again?

    Supporting the (small minority of?) users that subscribe "in-app" is a nod to ease-of-use and helps expand the market. They can drop the feature in the future once the market is established, just as amazon did.

    Plus Microsoft knows the vast majority of people will get their office 365 subscription elsewhere anyway. (Primarily through work - ie enterprise volume licensing)

  57. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Says the guy with no retail experience what so ever.

    Quite the contrary.

    The apple app store is pretty reasonable for selling apps. It provides exposure, hosting, reviews, etc. But in-app purchases? The app itself is the store. The ONLY thing Apple does for them is provide the transaction processing.

    bestbuy takes ATLEAST 30%

    Off the initial purchase yes. But afterwards?

    Lets take it one step backwards from in-app purchase revenue going to the app store. Why not have the app purchases go to the physical store. Its the same damned thing.

    Suppose you buy your ipad from bestbuy, should best buy get to require that they get 30% of all the apps you buy on that ipad for the lifetime of the device?

    Because that's what apple's app store is doing. You buy the app, and pay 30% to the store you bought it from and that's perfectly fine. But the app itself contains a store for its own in-app stuff... and Apple gets 30% that why?

    Because they gave you access to the 'market' that bought the app? So then bestbuy can make the same argument... i minght not have my ipad if i didn't buy it at bestbuy, so best buy gave apple access to me, and therefore best buy should get 30% of everything i buy in the ipad right?

    That's just standard retail practice? LMAO :p

  58. Re:You can sell externally, can't provide link in- by the_B0fh · · Score: 1

    Please do not try to make sense here. We're in the middle of a good bit of Apple hatin' and making sense is just senseless.

  59. Re:You can sell externally, can't provide link in- by the_B0fh · · Score: 1

    Because you have short term memory of a goldfish. When Apple first established the appstore, their 30% was considered *VERY* reasonable, and in fact other cell phone company appstores or RIM was charging way way above that, between 50% to 75%.

  60. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Developers wishing to reach the PC, Mac, or Linux game markets do not have to go through Valve.

    True enough, but the fact that they "voluntarily" do so undermines your initial argument:

    Original poster:

    30% to gan access to many millions of people who already have payment details entered and ready to go at the press of a button

    Your reply:

    30% of your gross revenue? For transaction management? Whether you need it or not? Are you high?

    Of course, it's not just about the payment transaction, it's very much the exposure to the userbase.

    But in apple's case for example, take Microsoft Office. Microsoft doesn't need the app store to generate demand for its product. If they released office for the ipad they could sell it directly without any trouble at all. They certainly don't need apple to provide them infrastructure, exposure, or process Visa cards. But they couldn't. So for the longest time there was no office for ipad.

    So what? Apple is a walled garden. If you want in, Apple wants their cut, just like Microsoft does with Xbox. If it isn't worth 30%, Microsoft won't pay. If it is, they will.

    And since the original article is about Comixology, 30% to gain access to millions of users ready to purchase doesn't sound all that unreasonable, just like many, many developers publish on Steam, even though they aren't all selling $1 mobile games and can handle their own payments via their own website.

  61. 5 Minutes to Read? by Dingo.Neal · · Score: 1

    No to poo-poo any of you speed readers out there (or authors of VERY short comics), but I don't remember enjoying any comics that took "5 minutes to read", as the original post implies. Maybe I'm out of touch, and all current comics are a mere 5-7 pages long? If so, I'm not missing anything.

  62. no go by Anonymous Coward · · Score: 0

    11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the App, such as a "buy" button that goes to a web site to purchase a digital book, will be rejected

  63. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Of course, it's not just about the payment transaction, it's very much the exposure to the userbase.

    You completely missed the point.

    This isn't about initial purchases, its about in-app purchases. 30% for the initial app purchase is quite fair.

    30% for in-app purchases is, in many (but not all) cases, ludicrous. Because at that point its just transaction processing. You aren't paying for a userbase with in app purchases -- these are already your customers, and you app is the "store".

    Paying apple 30% for in app purchases is exactly as reasonable as apple paying bestbuy 30% for apple app store purchases since the customer bought the ipad from bestbuy.

  64. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    30% for in-app purchases is, in many (but not all) cases, ludicrous. Because at that point its just transaction processing. You aren't paying for a userbase with in app purchases -- these are already your customers, and you app is the "store".

    Paying apple 30% for in app purchases is exactly as reasonable as apple paying bestbuy 30% for apple app store purchases since the customer bought the ipad from bestbuy.

    The difference is that an app like Comixology can be given away for free while making money on all the in-app purchases. It's just another revenue model. Why shouldn't Apple continue to take their cut? The Best Buy analogy is broken, because they are a store, not a platform. You buy a console and leave the store. You can "leave" the iDevice too to another platform, but when you're on it Apple wants their cut, just like Microsoft does with the Xbox.

  65. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Microsoft allows the subscription to be purchased both through their site (where they keep it all) and in-app where they give Apple their 30%.

    Yes, I knew that.

    What was your point about Office again?

    Supporting the (small minority of?) users that subscribe "in-app" is a nod to ease-of-use and helps expand the market. They can drop the feature in the future once the market is established, just as amazon did.

    Plus Microsoft knows the vast majority of people will get their office 365 subscription elsewhere anyway. (Primarily through work - ie enterprise volume licensing)

    Sure they could. But even if they did, selling a subscription on a webpage will be far less bothersome to impulse buyers than selling single comics. Comics the people can get in the iBook Store without problem.

    But hey, now that Comixology belongs to Amazon, they don't have to care about money anymore.

  66. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Of course, it's not just about the payment transaction, it's very much the exposure to the userbase.

    You completely missed the point.

    This isn't about initial purchases, its about in-app purchases. 30% for the initial app purchase is quite fair.

    30% for in-app purchases is, in many (but not all) cases, ludicrous. Because at that point its just transaction processing. You aren't paying for a userbase with in app purchases -- these are already your customers, and you app is the "store".

    Paying apple 30% for in app purchases is exactly as reasonable as apple paying bestbuy 30% for apple app store purchases since the customer bought the ipad from bestbuy.

    So Google and Amazon taking the same 30% is always in the few rare cases where this is reasonable. And why the hell wouldn't you pay for the user base - it's the iOS user base that actually is willing to buy stuff. If you don't want that, develop for Android.

  67. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    The difference is that an app like Comixology can be given away for free while making money on all the in-app purchases. It's just another revenue model.

    Right. I agree with that. Why would Bestbuy carry the ipad if they were free and apple made all their money from the app store and best buy made nothing. I get that.

    On the other hand, the solution there is simple, best buy just won't carry the ipad unless they can sell it for something. Problem solved.

    The Best Buy analogy is broken, because they are a store, not a platform.

    That's really no difference at all.

    You buy a console and leave the store.

    And once you've bought comixology you never have to visit the apple app store again. The dependency on the store is artificial and arbitrary.

    You can "leave" the iDevice too to another platform, but when you're on it Apple wants their cut, just like Microsoft does with the Xbox.

    The only reason Apple (or Microsoft) get 30% of all purchases for iPads or Xboxes is they are effectively able to force you to. This should be illegal.

    Do you really think if Best Buy could get 30% of all your after purchase sales they wouldn't? There is no techical reason they couldn't. (And in fact, for example, historically, when you bought a cell phone from a cell phone dealer a percentage percentage of your monthly bills went back to the dealer as a "residual" payment for signing and servicing the customer.)

    We absolutely have meatspace examples of the same sort of systems.

  68. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    On the other hand, the solution there is simple, best buy just won't carry the ipad unless they can sell it for something. Problem solved.

    The Apple solution is simple too. They want 30% of the purchases made through apps on their platform, whether it is upfront or in-app.

    The only reason Apple (or Microsoft) get 30% of all purchases for iPads or Xboxes is they are effectively able to force you to. This should be illegal.

    I disagree. They invested all the money building and selling their device and platform. They should be able to sell software on it as they see fit.

    Do you really think if Best Buy could get 30% of all your after purchase sales they wouldn't?

    Of course they would, but they can't. They could try and demand it as a condition for selling items in their store, but manufacturers would balk.

  69. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    I disagree. They invested all the money building and selling their device and platform. They should be able to sell software on it as they see fit.

    Just like car manufacturers should be allowed to dictate that you must get all your service at the dealer, and buy gas from their gas stations right, and only install oem parts?

    I mean, they spent all that money on the designing and building cars, building dealer networks, and now some 'minute-lube' is trying to make a buck doing an oil change -- and they can't even void the owners warranty nor install a lock preventing the customer from opening the hood to service the engine themselves!

    Apple has done all of these things with its platform. They locked it down so the customer can't install their own software, can't shop at a different store. But its all artificial and could be swept away with a software patch.

    Perhaps the force of law should force that door open, just like it did with the car dealers.

    They could try and demand it as a condition for selling items in their store, but manufacturers would balk.

    Which is exactly what amazon is now doing: "balking"
    And a lot more manufacturers should "balk". And customers should balk. All in all a lot more balking should be taking place.

  70. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Just like car manufacturers should be allowed to dictate that you must get all your service at the dealer, and buy gas from their gas stations right, and only install oem parts?

    Arguably, yes.

    Apple has done all of these things with its platform. They locked it down so the customer can't install their own software, can't shop at a different store. But its all artificial and could be swept away with a software patch.

    Or you can just buy an Android that allows sideloading.

  71. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Sure, but I imagine they have virtually all the credit card numbers Apple has, which was the point...

    Obviously they don't, as Apple has a much more worldwide presence. So I don't see how that is your "point."

  72. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Arguably, yes.

    You ever wonder why they don't?

    Its not because they haven't thought of it. Its because they tried and society gave them a giant smack down.

    Or you can just buy an Android that allows sideloading.

    Just because Chevy lets you tinker with the engine and get oil changes where you like doesn't mean its ok for Ford to bolt your hood shut and only give dealers the keys.

    Its still illegal for Ford, and it should be illegal for Apple.

  73. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    You ever wonder why they don't?

    I know why they don't. That doesn't mean it's the right answer.

    Just because Chevy lets you tinker with the engine and get oil changes where you like doesn't mean its ok for Ford to bolt your hood shut and only give dealers the keys.

    Its still illegal for Ford, and it should be illegal for Apple.

    Then why don't you apply the same logic to Valve? Don't you think they also take a percentage of in-app purchases? You really made a poor choice by bringing in Steam as a victim of Apple.

  74. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    I know why they don't. That doesn't mean it's the right answer.

    Because you sincerely think consumers shouldn't have the right to do what they want with the cars they bought?

    Then why don't you apply the same logic to Valve?

    I did.

    Don't you think they also take a percentage of in-app purchases?

    Everquest 2, for example, is available on steam. In-app purchases don't appear to go through valve's transaction processing at all, and you can even link and unlink the game to steam at will since Sony provides its own download, hosting, patching, and payment infrastructure. You can even buy the game from another store entirely, or direct from Sony.

    Sure, other smaller games from smaller publishers are wholly dependent on valves infrastructure, but its their choice.

    You really made a poor choice by bringing in Steam as a victim of Apple.

    Steam's not really the victim of apple. We the consumer are. We can't shop from steam's app because of apple. We can however login to the steam website and shop from that though even on an apple device. That's how pointless and fucked up it is.

  75. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Because you sincerely think consumers shouldn't have the right to do what they want with the cars they bought?

    That's a strawman argument. There's a huge difference between voiding the warranty and not being allowed to do what you want to your car.

    Everquest 2, for example, is available on steam. In-app purchases don't appear to go through valve's transaction processing at all

    How do you know? I'm pretty sure Valve takes a cut of in-app purchases on free-to-play games.

    Steam's not really the victim of apple. We the consumer are. We can't shop from steam's app because of apple.

    First, I'm not a victim of Apple because I don't buy their products. I don't like their walled garden, so I don't give them my money. Second, Valve chooses not to pay the gatekeeper, just like many game companies don't want to pay Valve, though many do because of Valve's market dominance on the PC. Third, there are alternatives to Apple, just like there are alternatives to Valve.

    We can however login to the steam website and shop from that though even on an apple device. That's how pointless and fucked up it is.

    *shrug* So there's an alternative, even on the iDevice.

  76. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    There's a huge difference between voiding the warranty and not being allowed to do what you want to your car.

    And Apple lets you do neither.

    How do you know?

    Because your transaction goes through with the payment options you have on file with Sony, not with Steam, through Sony's infrastruture. I've seen games that do in-app through valves system and its COMPLETELY DIFFERENT.

    Hell, you can even just buy the game currency at walmart, enter a code. EQ2 is very very loosely coupled with steam and while I'm sure steam gets a cut of any transactions that do go through steams infrastructure; most transactions don't.

    I'm pretty sure Valve takes a cut of in-app purchases on free-to-play games.

    Any that use steams infrastructure, for sure. The others? I'm not so sure. Free2Play is a special category though... unless there was kickback to steam thered be no incentive for them to even carry the title. But EQ2 isn't really F2P... the base game is but the current expansions are paid, and pretty much everyone that plays plays the current expansions. So Steam can make its money off the annual xpac.

    First, I'm not a victim of Apple because I don't buy their products.

    So it doesn't affect you. This is a bigger issue than you.

    Second, Valve chooses not to pay the gatekeeper, just like many game companies don't want to pay Valve, though many do because of Valve's market dominance on the PC. Third, there are alternatives to Apple, just like there are alternatives to Valve.

    With the PC you can choose to use steam or not. As the developer you can reach the customers without it. As the customer you can reach developers with out it. Some customers choose to use steam, and some developers choose to use steam. With a Mac same thing. With Linux same thing.

    With IOS you can't. If you OWN an iphone you are not allowed to shop for apps outside the app store. If you are a developer you cannot sell apps to users without using the apple app store. That is the difference. And it should be illegal.

    All the things that make steam similiar to apples app store are accurate. But the lock in is different. And the fact that one can buy an android to avoid it is entirely beside the point.

    If I am a developer and you are a customer that owns a device, I should NOT have to use the manufacturers "store" to sell you something.

    *shrug* So there's an alternative, even on the iDevice.

    The point is the customers experience is artificially degraded.

  77. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    All the things that make steam similiar to apples app store are accurate.

    Which makes it a hypocritical choice to use as your poster boy for a degraded app on Apple's app store.

    But the lock in is different.

    Different, yet remarkably similar. Build a walled garden and force 30% of revenue to get in.

    And the fact that one can buy an android to avoid it is entirely beside the point.

    The cognitive dissonance is strong within this one... There are alternatives to Valve, and there are alternatives to Apple. That Valve runs on a PC doesn't change the reality that they have become a platform to themselves, and game companies have to make painful decisions because Valve has carved out such a strong marketplace, just like Apple has in the mobile world.

  78. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Which makes it a hypocritical choice to use as your poster boy for a degraded app on Apple's app store.

    Its the differences that count here.

    Build a walled garden and force 30% of revenue to get in.

    With Steam its just a garden. There is no wall. You can leave the garden.

    The cognitive dissonance is strong within this one...

    No. Its just you have particularly thick skull.

    There are alternatives to Valve, and there are alternatives to Apple.

    Only if you put your head up your ass and pretend that someone owning a PC and deciding to shop at GoG.com by just going there instead of instead of Steam that day represents the same class as "having alternatives" as someone owning an ipad and deciding to shop at at another store by buying a whole new device first.

    I see a pretty massive difference there.

    The difference between "monopoloy control" over access to millions of customers vs "not monopoly control".

    That Valve runs on a PC doesn't change the reality that they have become a platform to themselves,

    Nor does it change the reality that the majority of the games on steam are available for the PC elsewhere too. Steam may be dominant but it is far from monopoly.

    and game companies have to make painful decisions because Valve has carved out such a strong marketplace,

    Business is a series of painful decisions.

    This is about bunch of users that only have one store, and nobody is allowed to sell direct or open a new store.

    Its not right when Apple does it. (ios), and its not right when microsoft does it (xbox, windows RT).

    But steam, whether you like it or hate it isn't the only store that can sell games for PCs, Macs, or Linux.

  79. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Its the differences that count here.

    No, it's the similarities that count. Glad we have that settled.

    With Steam its just a garden. There is no wall. You can leave the garden.

    The walled garden is also very much about entering.

    Only if you put your head up your ass and pretend that someone owning a PC and deciding to shop at GoG.com by just going there instead of instead of Steam that day represents the same class as "having alternatives" as someone owning an ipad and deciding to shop at at another store by buying a whole new device first.

    You've got to have your head up your ass to ignore the market dominance that Valve has with gamers. Users don't have to be Steam sheep, but they are. They don't have to be Apple sheep, but they are. Apple wants their cut, Valve wants their cut. You're just hypocritical in your stance because you're part of Valve's herd, so much so that it bothers you that you can't be part of the Valve herd on an Apple farm.

  80. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    No, it's the similarities that count. Glad we have that settled.

    Monopolostic vs non-monopolistic is the bit that counts.

    The walled garden is also very much about entering.

    What does that even mean? Valve's not a walled garden. Its just a garden. Or more accurately its just a store.

    Apple wants their cut, Valve wants their cut.

    And I guess Valve should count itself lucky that Microsoft hasn't neutered them by taking 30% of all valves sales... you know... for "access" to windows users?

    Oh wait... that *IS* Valves great fear... and the reason why they flipped out over the windows 8 app store, and its part of the impetus for steambox OS.

    But it shouldn't be their fear. Microsoft shouldn't be allowed to charge 30% for everything anyone does with the OS. That ought to be illegal.

    You're just hypocritical in your stance because you're part of Valve's herd, so much so that it bothers you that you can't be part of the Valve herd on an Apple farm.

    Give it a rest.

    I'm bothered that multiplatform games I buy on humblebundle don't (and can't) come with the ios version because of Apple.

    I'm bothered that amazon can't sell comic books through its reader app.

    I think its ridiculous that I can't buy steam games from the steam app. And equally ridiculous that I can't buy ios games from the steam store both because of apple.

    But 'valve herd'? Hardly, I buy from GoG first. And if GoG had an ios "community" app (since apple won't let them run a store) I'd have mentioned that instead of Valve's. If I could buy games from GoG and run them on my ios devices in addition to mac, pc, (and soon linux) I'd be even happier, but that won't happen either because of apple.

  81. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Monopolostic vs non-monopolistic is the bit that counts.

    Except you haven't shown Apple to be a monopoly. You don't have to buy an iPhone to get smartphone service. You don't have to buy an iPad to get a tablet computer. They have a "monopoly" on the users that bought their iDevice, just like Valve does on users who only buy games through Steam.

    The walled garden is also very much about entering.

    What does that even mean? Valve's not a walled garden. Its just a garden. Or more accurately its just a store.

    Are you really that obtuse? They decide what games they will sell and under what terms. They are more than a store, they are a platform unto themselves for delivering games. That's why they can make their own console, because gamers have bought into their platform. It's also why there's always the occasional murmurings about what would happen if Steam went out of business. If a normal store goes out of business, there's not even a possibility I lose access to my games.

    But it shouldn't be their fear. Microsoft shouldn't be allowed to charge 30% for everything anyone does with the OS. That ought to be illegal.

    Uh huh, and you're going to make the same argument that Valve shouldn't be able to charge 30% on their "Steam Machines"?

  82. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Except you haven't shown Apple to be a monopoly. You don't have to buy an iPhone to get smartphone service. You don't have to buy an iPad to get a tablet computer.

    Complete control over what people do with their idevice is monopolistic. If walmart was the only store you were allowed to shop at if you lived in New York then walmart has a monopoly there. The fact that you don't have to live in New York, and can shop somewhere else if you first moved to a new city doesn't change that fact. Likewise, being able to abandon your idevice and buy a whole new device doesn't change the fact that Apple's practice of control over idevices is monopolistic.

    They have a "monopoly" on the users that bought their iDevice, just like Valve does on users who only buy games through Steam.

    That is a ridiculous comparison. Those two aren't just like eachother at all. What do steam and apple have control over?
    Steam Answer: The contents of your steam account and the steam store. That's it.

    Apple Answer: The contents of your apple account and the apple app store. AND you are prevented from obtaining software for your idevice anywhere else. AND you are prevented from using software you acquire on non-idevices.

    What do I have to do if I'm using $provider$ and now want to buy a program somewhere else for my $device that I own$?

    Steam Answer: Buy a program from another store that supports $device that you own$. There are MANY to choose from. Regardless of what steam supported device you currently have. You are free to shop elsewhere for it.

    Apple Answer: First buy another device. Now you can visit another store. Note that no matter what device you buy, you will not be able to use any of your apple app store purchases on it.

    That, my dense friend, is the difference between apple's WALLED garden and valves garden. Steam only controls the stuff in the store. Apple controls the stuff in its store, but also prevents you from using another store. (And NO, being able to use another store by buying an entirely new device doesn't change that fact.)

    So what's your argument? That having control over what is on your steam account inside the steam store is the same thing as controlling where you can buy apps for an entire range of physical devices? Are you high?

    Are you really that obtuse? They decide what games they will sell and under what terms.

    That is EXACTLY what a store does.Walmart does this. 7-11 does this. What you are describing is a "store".

    That's why they can make their own console, because gamers have bought into their platform.

    They could make SteamOS or SteamBox or whatever it is regardless of steam. GoG could make one too if they wanted. Hell, as it stands most games Valve carries are windows games, and that's not going to change anytime soon. At worst, steambox is about as evil as walmart deciding to add car dealerships and selling walmart cars, so you can now drive your walmart purchases home in a walmart car, and they'll have automatic parking lots to automatically park your walmart cars when you pull up or something. Of course, you can still use the cars to go to other places that aren't walmart, and even carry purchases around that you made at other stores. Likewise buying a steambox doesn't lock you into steam and out of other stores at all.

    Uh huh, and you're going to make the same argument that Valve shouldn't be able to charge 30% on their "Steam Machines"?

    I already said Xbox etc was just as bad as Apple. Steam's Steam OS so far however is just a tweaked linux distro... you have access to the desktop, to the command line, and you can install on it whatever you like including using games that were not acquired from valve through steam.

    Sure its POSSIBLE valve goes down the 'evil' path at some point, but the reason they are dominant right now is because they haven't. And if they do, there are other stores ready to take up torch and cater to PC hardware gamers. But comparing what Valve migh

  83. Re:You can sell externally, can't provide link in- by Raenex · · Score: 1

    Complete control over what people do with their idevice is monopolistic. If walmart was the only store you were allowed to shop at if you lived in New York then walmart has a monopoly there. The fact that you don't have to live in New York, and can shop somewhere else if you first moved to a new city doesn't change that fact. Likewise, being able to abandon your idevice and buy a whole new device doesn't change the fact that Apple's practice of control over idevices is monopolistic

    Except users never had to buy iDevice in the first place, which makes your Walmart analogy inept. And they most certainly don't have to keep buying it, especially given the amount of churn in the mobile industry. Apple's policy regarding apps is well-known.

    What do steam and apple have control over?
    Steam Answer: The contents of your steam account and the steam store. That's it.

    Apple Answer: The contents of your apple account and the apple app store. AND you are prevented from obtaining software for your idevice anywhere else. AND you are prevented from using software you acquire on non-idevices.

    Sure, Apple has more tightfisted control. But both Valve and Apple are gatekeepers to a large userbase, and they both take 30%. That was the basic principle being argued over initially before this topic became faceted into just how Evil(TM) Apple really is. That one has control over a device and one is just a dominant "store" (that also hosts achievements, "cloud" saves, and matchmaking) for PC gaming doesn't make that principle go away.

    I think we've exhausted this topic, so last reply for me.

  84. Re:You can sell externally, can't provide link in- by Rich0 · · Score: 1

    Sure, but I imagine they have virtually all the credit card numbers Apple has, which was the point...

    Obviously they don't, as Apple has a much more worldwide presence. So I don't see how that is your "point."

    Have any actual numbers on that? I suspect that the vast majority of Apple's customers are in the US. They're not nearly as popular in Asia/etc as they are in the US. In Europe they are moderately popular, but then again so is Amazon.

    In any case, Amazon's actions clearly indicate that at least they don't find value in paying a 30% markup on every transaction just to have access to that "exclusive" Apple customer base.

  85. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    No, it's the similarities that count. Glad we have that settled.

    Monopolostic vs non-monopolistic is the bit that counts.

    So suddenly you say Amazon is wrong here. Because they are the only one involved that has a monopoly.

  86. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    Sure, but I imagine they have virtually all the credit card numbers Apple has, which was the point...

    Obviously they don't, as Apple has a much more worldwide presence. So I don't see how that is your "point."

    Have any actual numbers on that? I suspect that the vast majority of Apple's customers are in the US. They're not nearly as popular in Asia/etc as they are in the US.

    https://twitter.com/asymco/status/460724885120380929/photo/1 - Apple has almost four times as many (iTunes) accounts as Amazon, most of them with a credit card connected.

  87. Re:You can sell externally, can't provide link in- by Rich0 · · Score: 1

    https://twitter.com/asymco/status/460724885120380929/photo/1 - Apple has almost four times as many (iTunes) accounts as Amazon, most of them with a credit card connected.

    What evidence do you have that most iTunes account have a non-expired credit card connected? The comparison is between "active" Amazon accounts, and any iTunes account. That doesn't really seem like apples-to-apples. I have an iTunes account and I don't think I've used it in years, and it certainly does have valid payment info, unlike my Amazon Prime account. I'd hardly consider that one data point evidence of anything, but you need to compare like things.

    Also, I doubt that many people who would actually buy something from Amazon don't already have Amazon accounts. The only reason Amazon isn't selling directly in their application is that Apple forbids it.

  88. Re:You can sell externally, can't provide link in- by vux984 · · Score: 1

    Except users never had to buy iDevice in the first place, which makes your Walmart analogy inept.

    People never have to move to New York either. The walmart analogy seems reasonable to me.

    Apple's policy regarding apps is well-known.

    Not really. Or perhaps its known but not well understood.

    People are on the gog and steam forums asking for ios shopping apps, with no conception of why it will not happen despite owning an idevice and thinking they understand the policy.

    Or people will ask on humblebundle.com for future mobile bundles to include the ios version of the game alongside the pc, mac, linux, and android version; again not realizing that humblebundle simply cannot do this.

    People understand they can't just go willy nilly downloading apps for ios... but they are largely not aware of the full implications of how locked in they are.

    Sure, Apple has more tightfisted control.

    Thank you.

    But both Valve and Apple are gatekeepers to a large userbase, and they both take 30%.

    That's fair. But the difference in how tightfisted the control is can't be just brushed aside. It affects the real impact of the policies.

    . That was the basic principle being argued over initially before this topic became faceted into just how Evil(TM) Apple really is. That one has control over a device and one is just a dominant "store" (that also hosts achievements, "cloud" saves, and matchmaking) for PC gaming doesn't make that principle go away.

    Even if the policies in the two stores are the same. the freedom to step outside the store and use a different one at-will with the same device changes the real world impact of the policies inside the store immensely.

    I think we've exhausted this topic, so last reply for me.

    Agreed. I don't think there is much new left to argue.

  89. Re:You can sell externally, can't provide link in- by Anonymous Coward · · Score: 0

    https://twitter.com/asymco/status/460724885120380929/photo/1 - Apple has almost four times as many (iTunes) accounts as Amazon, most of them with a credit card connected.

    What evidence do you have that most iTunes account have a non-expired credit card connected? The comparison is between "active" Amazon accounts, and any iTunes account. That doesn't really seem like apples-to-apples. I have an iTunes account and I don't think I've used it in years, and it certainly does have valid payment info, unlike my Amazon Prime account.

    Apart from Apple saying so? None. But Amazon isn't even saying that.