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The Truth About OpenGL Driver Quality

rcht148 (2872453) writes "Rich Geldreich (game/graphics programmer) has made a blog post on the quality of different OpenGL Drivers. Using anonymous titles (Vendor A: Nvidia; Vendor B: AMD; Vendor C: Intel), he plots the landscape of game development using OpenGL. Vendor A, jovially known as 'Graphics Mafia' concentrates heavily on performance but won't share its specifications, thus blocking any open source driver implementations as much as possible. Vendor B has the most flaky drivers. They have good technical know-how on OpenGL but due to an extremely small team (money woes), they have shoddy drivers. Vendor C is extremely rich. It had not taken graphics seriously until a few years ago. They support open source specifications/drivers wholeheartedly but it will be few years before their drivers come to par with market standards. He concludes that using OpenGL is extremely difficult and without the blessings of these vendors, it's nearly impossible to ship a major gaming title."

92 of 158 comments (clear)

  1. Just bought a GTX 660.... by rsilvergun · · Score: 4, Interesting

    wanted an ATI card. Better performance and Image Quality for less money, but I just don't have time to be screwing around with making games work :(. I miss the hey-day of my 1650. $90 bucks, rock solid stable and fast. Just couldn't keep up.

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    1. Re:Just bought a GTX 660.... by Anonymous Coward · · Score: 1

      I just bought a GTX 750 TI.. upgrading from a Radeon HD 3870, so quite a bump..

      I had CUDA working with the nVidia drivers directly from the site, but was getting odd audio feedback in games..
      Switched to xorg-edgers ppa, and now it works perfectly for games, but can't get CUDA to work....

      If AMD had actually released the "only in userspace" driver, I think I would have gone with one of theirs...

    2. Re:Just bought a GTX 660.... by epyT-R · · Score: 4, Interesting

      Try doing anything with radeon cards that the installed drivers were not 'optimized' (ie hacked together to get working) for and watch your $500 graphics card fail horribly.
      eg:
      1. Older games (not just ancient, but only a few years ago).
      2. demoscene - most demos have trouble with radeon or ship with radeon specific binaries.
      3. gpu accelerated desktop applications, 3d design, video editors, CAD, etc. you could argue that one should only use these programs with the 'professional' model cards, but these models share the same driver code with few modifications. The only difference is that they hide the bugs with stupid certification statements like "Only use driver 4.0.456.456.22 with autocad 15.4. While nvidia drivers have issues too, by and large, it's possible to run these applications quite acceptably on the 'gamer' class cards (which are software restricted in the driver) anyway. This is great for the gamer who wants to dabble in other things.

      Maybe opengl needs a reworking.. the whole point of an api is to insulate the programmer from the differences in the hardware.

    3. Re:Just bought a GTX 660.... by Number42 · · Score: 2

      you dont have any games to worry about

      Have you even looked at the OS X/Linux sections of the Steam Store?

    4. Re:Just bought a GTX 660.... by cbhacking · · Score: 3, Informative

      Ditto for my 7950, on anything from indie games that the developers will never have heard of to really weird legacy games that run like absolute shit on NVidia for some reason. For example, a DirectX 7 game that ran better on a 2008-era Intel integrated GPU tied to an ultra-low-voltage C2Duo clocked at 1.2GHz than it did on a GeForce 9600M with a C2Duo at 2.8GHz, even when both boxes had 4GB of RAM and ran Win7; but ran better than either on single-core 1.8GHz AMD chip with a low-end 2006 mobile graphics chip with Vista on 2GB of RAM (and also runs great on my current beast of a gaming box, with higher specs than all three of those put together and then doubled, which has the 7950 card I mentioned before).

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Just bought a GTX 660.... by Pino+Grigio · · Score: 1

      I've got a 7990 and have had no trouble playing any games (on Windows). I think they're all D3D9 and D3D10/11 games however, so I can't comment on OpenGL games. I develop OpenGL visualisation software (debug GL 4.3 drivers loaded at the moment) with an ATI card and I've had no problems there either.

    6. Re:Just bought a GTX 660.... by exomondo · · Score: 1

      For example, a DirectX 7 game that ran better on a 2008-era Intel integrated GPU tied to an ultra-low-voltage C2Duo clocked at 1.2GHz than it did on a GeForce 9600M with a C2Duo at 2.8GHz, even when both boxes had 4GB of RAM and ran Win7; but ran better than either on single-core 1.8GHz AMD chip with a low-end 2006 mobile graphics chip with Vista on 2GB of RAM.

      That sounds very strange, what was the game? Certainly sounds like an outlier than a general rule.

    7. Re:Just bought a GTX 660.... by cbhacking · · Score: 1

      Malfador Machinations' Space Empires 5. It gets unplayably bad framerates on NVidia WDDM drivers (Vista or later), no matter what settings you tweak or compatibility modes you set. It's playable (though slow) on Intel chips from the same era and quite acceptable (if still lower than it should be) on AMD.

      --
      There's no place I could be, since I've found Serenity...
    8. Re:Just bought a GTX 660.... by exomondo · · Score: 1

      So it sounds like a poorly developed game then.

  2. sad drivers by chromaexcursion · · Score: 1

    I work with some high end graphics software
    The Mesa drivers don't work.
    A prolonged and nasty install of the Nvidia drivers is req. for the software to work.
    Not a good user experience on Linux

    1. Re:sad drivers by jones_supa · · Score: 1

      In this day and age I have my doubts whether they have proper manpower to complete the task anyway.

    2. Re:sad drivers by Anonymous Coward · · Score: 1

      Power management specs? Nope.
      Memory controller specs? Nope.
      SMC specs? Nope.
      DCE specs? Nope.
      ATOMBIOS specs? Nope.
      PCIe controller specs? Nope.
      DMA engine specs? Nope.

      Full specs my ass.

    3. Re:sad drivers by next_ghost · · Score: 1

      Driver development for single piece of hardware requires pretty much fixed amount of work. In that case, you can use time as substitute for manpower.

    4. Re:sad drivers by next_ghost · · Score: 1

      Is that still the excuse? AMD released full specs on their stuff years ago... how are the open source drivers working out?

      Pretty well. And the hardware specs released by AMD are not complete by a long shot.

    5. Re:sad drivers by jones_supa · · Score: 1

      It's comforting to know that we can have an open source driver for current-generation NVIDIA hardware by the year 2030.

    6. Re:sad drivers by next_ghost · · Score: 1

      Go thank nVidia for keeping the specs secret for so long. Open drivers for current generation AMD hardware beat the proprietary driver hands down in 2D performance and stability, they're a little behind in 3D performance but close to catching up.

      I also find it very comforting to know that we'll actually have a working driver for current-generation graphics hardware AT ALL even after so long.

  3. Linux/WIndows, or Mac too? by mah! · · Score: 1

    The article seems to mention Windows/Linux (or Linux/Window). What about OpenGL/GLES drivers on other platforms, such as Mac OS X, Android, iOS, ?

    1. Re:Linux/WIndows, or Mac too? by tlhIngan · · Score: 1, Informative

      The article seems to mention Windows/Linux (or Linux/Window). What about OpenGL/GLES drivers on other platforms, such as Mac OS X, Android, iOS, ?

      OS X and iOS well, the drivers I believe work, but can be slow. The reason is, well, Apple pretty much wrote the drivers for AMD, nVidia, Intel and Imagination Technologies. There probably was a lot of cooperation with the respective companies, but Apple pretty much wrote it themselves as the others do not have the time, money or resources to write drivers for Apple.

      Android is much like Linux and Windows. The driver quality depends a lot on the OEM. Most just blindly use the drivers as is and maybe tweak stuff if it doesn't compile, but that's it. Just take the code base and plop it in. You'll find OpenGL extensions that claim to be supported, but aren't, things that work wonky if you don't do it the right way, and features that are supposed to be supported, but so untested that they don't work.

      Android's further complicated because there are multiple vendors - AMD (as a derived part in Qualcomm SoCs), nVidia, Imagination Technologies, Intel, Broadcom (VideoCore, same as RPi), etc. Drivers from each are pretty sketchy because most are developed to the point of "it seems to work" and shipped as early releases, while later revisions fix bugs and such. But a year later, a new one comes out and more beta drivers.

      It can be a challenge if you want to code to the bleeding edge. Apple has a slight edge here as iOS exclusively uses Imagination Technologies and Apple's drivers are fairly consistent - if there's a bug, well, everyone ends up knowing about it and coding around it. When you're only worrying about effectively one platform, it's a bit easier.

    2. Re:Linux/WIndows, or Mac too? by SallyBowls · · Score: 1

      That was my question as well. You can't say so at PC sites, but I thought the real growth platforms, games and non-games, were iOS and Android (in the order you prefer.)

    3. Re:Linux/WIndows, or Mac too? by Wootery · · Score: 1

      communist cancer-like invention

      Microsoft's lock in

      You hate both sides then, I take it? Or do you figure Microsoft lock-in is a Good Thing?

    4. Re: Linux/WIndows, or Mac too? by armanox · · Score: 1

      The command lines tools should be from the BSD groups, not GNU.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    5. Re:Linux/WIndows, or Mac too? by Pino+Grigio · · Score: 1

      I believe Apple are up to OpenGL 3.3? Well GL is at 4.4 right now, which is more or less feature parity with the D3D 11 that was released 3 or 4 years ago. So you see how throwing money at the problem (Microsoft) results in far better, more robust and more feature complete solutions than waiting for some greasy students to finish their open source coursework.

    6. Re:Linux/WIndows, or Mac too? by maccodemonkey · · Score: 1

      The article seems to mention Windows/Linux (or Linux/Window). What about OpenGL/GLES drivers on other platforms, such as Mac OS X, Android, iOS, ?

      OS X and iOS well, the drivers I believe work, but can be slow. The reason is, well, Apple pretty much wrote the drivers for AMD, nVidia, Intel and Imagination Technologies. There probably was a lot of cooperation with the respective companies, but Apple pretty much wrote it themselves as the others do not have the time, money or resources to write drivers for Apple.

      Apple is not writing the drivers for AMD and nVidia. I'm not sure about Intel. At one time Apple wrote the Nvidia drivers (over a decade ago), but they never wrote the AMD drivers. AMD and nVidia definitely have internal teams writing their drivers these days.

      Apple is responsible for the OpenGL stack and driver ABI, which is where they work closely with the GPU vendors. But they're taking drops of the drivers and pre-bundling them with the OS. It can make submitting bugs a problem because Apple are the ones supplying the drivers, so you file bugs with them, but they're just forwarding the bugs on to teams at Nvidia or AMD.

      There is a lot of finger pointing over the slowness issues. Sometime's it's clearly Nvidia or AMD. Sometimes it's clearly Apple. Because Apple controls the OpenGL ABI and public interface, OpenGL version update issues are definitely Apple's problem, which could be the result of some performance issues.

      A lot of the issues are just around Apple's history. Apple was big into games and gaming performance back around 2000. There usually was an OpenGL game tech demo every conference. A big driver of this was Apple's support of Bungie. When Microsoft bought Bungie I think Jobs held a bit of a grudge against the gaming community. Apple tried to counter Microsoft's offer but came in too late. Ever since then, Apple's interest in games has gone away.

      So a lot of the slowness issues are commonly thought to be Apple optimizing their drivers towards pro applications like Final Cut, and not spending much time optimizing for games.

  4. Re:Nvidia blows too with drivers by Billly+Gates · · Score: 5, Informative

    ATI blows equally. Intel is known to have a little better drivers but have software worts to encourage them to CPU bound for obvious reasons. Or was the case 6 years ago when I worked for a famous game company.

    Windows 8/8.1 blows on Nvidia with the latest drivers if you do not have the latest cards. Ask any owner as the majority of the 8.1 update 1 failures were NVidia related.

    My ATI 7850 also craps out requiring a re-image with any .4 drivers. 12.4 and 13.4 I avoid even though they are WHQ.

    The situation with the graphics markers are like the ISPs with broadband or the major telecoms when picking a cell phone. Not a monopoloy but an oligopoly run by a few. Boy I miss PowerVR, S3, 3DFX Vodoo, and Matrox.

    You can bet if they were still around competing toe to toe with Nvidia and ATI everyone would benefit regardless of which side you pick. To me I view them as picking AOL vs RealPlayer. Yuck.

    For the record I was an nvidia fanboy at one time too before owning ATI cards.

  5. Re:Fuck the grafix mafia by mark-t · · Score: 1

    It wouldn't matter if it was... nobody else would be able to freely use the information.

  6. Re:Fuck the grafix mafia by Anonymous Coward · · Score: 1

    Why not? I thought clean-room reverse engineering was perfectly legal?

  7. Nvidia, ATi, Intel by TrollstonButterbeans · · Score: 1

    My guess. I didn't try hard. But the important question to everyone, is this A B C in the right order?

    --
    Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    1. Re:Nvidia, ATi, Intel by TrollstonButterbeans · · Score: 1

      Aw shit, busted for reading TFA but not actually bothering to read any of the summary. Well, I was eager and didn't give a shit about the icing, I went straight for the cake, but I was dead on ....

      (So sue me ... not literally, of course since these days --- well --- you know ... )

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
  8. Re:This is why Microsoft is still KING... by LifesABeach · · Score: 1

    The King wears no clothes.

  9. OSX GPU drivers probably not written by Apple by Sits · · Score: 3, Informative

    NVIDIA definitely write their own OSX drivers. I'm pretty sure AMD/ATI and Intel write their own OSX drivers too but these days GPU drivers are usually delivered with operating system updates (in a similar way that you can get driver updates through Windows update). Given how squeezing out GPU hardware documentation for Linux has been tough I don't think NVIDIA/AMD would be keen to help someone else write drivers that unlocked full functionality...

    1. Re: OSX GPU drivers probably not written by Apple by maccodemonkey · · Score: 1

      There is no aftermarket vs. bundled drivers. They're the same drivers.

      Apple takes regularly drops and rolls them in to OS X.

      Apple does not write the OS X GPU drivers (except possibly the Intel drivers for a bit.)

    2. Re:OSX GPU drivers probably not written by Apple by tlhIngan · · Score: 1

      NVIDIA definitely write their own OSX drivers. I'm pretty sure AMD/ATI and Intel write their own OSX drivers too but these days GPU drivers are usually delivered with operating system updates (in a similar way that you can get driver updates through Windows update). Given how squeezing out GPU hardware documentation for Linux has been tough I don't think NVIDIA/AMD would be keen to help someone else write drivers that unlocked full functionality...

      I would say NVidia HELPED write the drivers.

      And Apple is a closed source OS company - NVidia, AMD, etc., will have no problems executing NDAs with Apple to prevent disclosure of documentation and other things since none of the patented stuff will leave Cupertino in source code form. And a lot of licensed stuff has that - you may not release the source to it - it can only leave in linked binary form.

      Well, that doesn't work TOO well on Linux - because you end up with binary blobs that don't go over so well. So documentation is a lot harder to share since there's stuff in it under NDA that cannot be revealed, and Linux being open-source well, code is a form of documentation.

      Apple's not that big - they don't have huge marketshare and all that. You're not going to dedicate a lot of resources helping Apple write drivers for their own OS which has its own idiosyncracies and all that.

      At best, most drivers are modular - you have the OpenGL parts that are fairly platform independent that need to talk to hardware which can be done by Apple writing the necessary glue logic between the driver and the ickiness that is I/O Kit.

      Then again, Nvidia has a lot more resources to dedicate to driver writing. AMD doesn't, and Intel really only does software (badly) to sell chips.

  10. Re:Fuck the grafix mafia by Anonymous Coward · · Score: 1

    sure just reverse enginner a GPU and all its subsystems, its the button next to "fuck off you moron noob"

  11. Money woes? by drinkypoo · · Score: 1

    Vendor B has the most flaky drivers. They have good technical know-how on OpenGL but due to an extremely small team (money woes), they have shoddy drivers.

    Is that the excuse? So uh, ATI has always had money woes? Since time was time? That should have been a sign.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Money woes? by fractoid · · Score: 1

      Yeah, this Vendor A/B stuff fooled no-one. As such, I wonder how much point there is (legally speaking) in doing that as opposed to just saying "nVidia's drivers are closed source and they optimise for benchmarks and popular games, ATI's drivers are open but crap, Intel gives no fucks and just wants to build SOCs."

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  12. Re:Fuck the grafix mafia by Anonymous Coward · · Score: 1

    It is, assuming you don't stumble over any patents in the process.

  13. Re:This is why Microsoft is still KING... by epyT-R · · Score: 2

    Actually, it's microsoft that doesn't play well with much else. Since the driver development consists of closed and open teams, the openness of the code isn't the issue here (though it would be nice to have).

  14. Richie rich? by gentryx · · Score: 2

    OT: "Geldreich" is a German compound of Money (Geld) and rich/plentyful (reich). So if he's called Rich Geldreich, that could be written as Rich Rich... Yeah, I know: no one knows Richie Rich today.

    --
    Computer simulation made easy -- LibGeoDecomp
  15. OpenGL drivers on other platforms by Sits · · Score: 5, Informative

    There's a comment at the bottom of the article by David Poole that links to a post talking about OpenGL driver quality on desktop Linux and mobile Linux. The summary from that blog post is:

    • Vendor N closed source desktop Windows/Linux - Excellent. Near perfect.
    • Vendor X open source desktop Linux - Good. Highly responsive to bug reports but updates get to users slowly.
    • Vendor I closed source desktop Windows - Good but lacking useful features.
    • Vendor A1 closed source desktop Windows/Linux - Mediocre. Unresponsive to bug reports.
    • Vendor A2 closed source mobile - Bad. Buggy, vendor knows there are issues but doesn't fix them, driver limits performance forcing others to implement workarounds.
    • Vendor Q closed source mobile - Bad. Buggy, vendor is unresponsive to bug reports.
    • Vendor P closed source mobile - Unknown. Driver does not publicly support high enough version of OpenGL ES.
    1. Re:OpenGL drivers on other platforms by Anonymous Coward · · Score: 1, Insightful

      So why do people keep writing letters instead of the firm names? Everybody knows that Apple (Q) is unresponsive to bug reports, but saying so won't make black choppers fly over your basement.

    2. Re:OpenGL drivers on other platforms by PRMan · · Score: 1

      No. Just lawyers.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    3. Re:OpenGL drivers on other platforms by msclrhd · · Score: 3, Informative

      If you read the blog post, they don't use letters: N=NVIDIA, X=Mesa, I=Intel, A1=AMD, A2=ARM/Mali, Q=Qualcomm/Adreno, P=PowerVR. There is no mention of Apple.

    4. Re:OpenGL drivers on other platforms by Microlith · · Score: 1

      Intel last released a PowerVR based IGP with the CloverTrail+ chips, Baytrail and onward will be using their internal GPU designs. Apple does use them, but I suspect that, being such a huge customer, they probably get complete documentation and wrote their own driver that doesn't suck. Everyone else gets Android-only userspace blobs of bad to shit quality.

  16. Re:Nvidia blows too with drivers by exomondo · · Score: 5, Insightful

    Boy I miss PowerVR, S3, 3DFX Vodoo, and Matrox.

    I don't, having to code for OpenGL, Direct3D, Glide, Rendition and MSI to optimally support all the different vendors on the market was a huge PITA. Though I do agree that the competition was so fierce that technology was bounding forward at a brilliant pace! ...and that part I do miss.

  17. Re:Fuck the grafix mafia by mark-t · · Score: 1

    Presumably such work wouldn't really qualify as "clean room" following the above poster's recommendation... hence the requirement for anonymity.

  18. Re:Fuck the grafix mafia by Wonko+the+Sane · · Score: 3, Interesting

    It's about time for someone to host a Github clone as a Tor hidden service for the explicit purpose of allowing people to share source code without having to worry about being punished by the imaginary property police.

  19. Re:Nvidia blows too with drivers by Billly+Gates · · Score: 3, Insightful

    ATI is catching up and are competitive. NVidia lowered the price and made their Quadro turn into the Titan serious to counter the ATi 290x.

    Good for consumers. However, their drivers are shit. ATI's drivers have improved then had issues again with frame pacing and mantle on older AMD chipsets. Nvidia had some questionable hardware and now worse drivers which are unstable and Windows 8/8.1 HATE. They do not even support all of directX 11.1 which is the cause of the crashes.

    Part of me feels ATI and Nvidia are doing this on purpose so they can sell the remarked gamer cards as FirePRo's and Quadro's for real professional work yada yada at an expensive price. I mean if it is so bad even for 2d Adobe apps you need a $2,000 card just so video artificats do not pop up you know you have trouble.

    Or maybe I am cynical to think of a conspiracy to sell professional grade cards more with real opengl of course.

  20. I didn't want to comment by Anonymous Coward · · Score: 1

    I didn't want to comment, because I've had a love hate relationship with some of these drivers. Two video cards ago when I was building my current computer, I wanted ATI because I was tired of the NVIDIA post-kernel-install. NVIDIA got lucky because the ATI card was DOA. So I went with a 9600GT. And I kept using it till a few months ago, when I replaced it with a 630 (about the same speed, but doesn't have the 'single monitor only' problem when using the Nouveau drivers. But the Nouveau drivers proved to be Unstable! , including kernel error messages. They are also painfully slow compared to the proprietary drivers. I have given up on Nouveau for the time being. If they get stability down, and get clock and cooling down, I will go back to Nouveau.

  21. Re:Nvidia blows too with drivers by Kjella · · Score: 2

    The situation with the graphics markers are like the ISPs with broadband or the major telecoms when picking a cell phone. Not a monopoloy but an oligopoly run by a few. Boy I miss PowerVR, S3, 3DFX Vodoo, and Matrox.

    Ask the people stuck with Poulsbo how they feel about PowerVR graphics, they are one of the few who suck worse than nVidia for driver support. 3DFX with their Glide API was king of proprietary solutions. S3 was the patent champion, even today their patented S3 Texture Compression causes trouble for open source. And Matrox made Intel's 3D performance look stellar. YMMV but I feel the competition in the graphics market is still working fairly well, at least a lot better than on the CPU side. It's just that the primary focus is who can push the most FPS in the latest games using the most bleeding edge drivers, that's what drives sales. But if you think it was any different back then, it's time to take off those rose colored glasses. The only thing that used to be really stable was Intel's server drivers, practically zero performance but it didn't bring your server down.

    --
    Live today, because you never know what tomorrow brings
  22. Re:Advertisement for Intel by MadKeithV · · Score: 1

    Slashdot has become an advertising site. Intel is always the best. Any article which compares Intel with AMD or Nvidia is a piece of crap. Intel 20 years behind in graphics.

    They really aren't that far behind anymore for an enormous amount of uses, some pretty graphics-intensive. From the HD integrated graphics onwards Intel has been making great strides with every iX generation, catching up in most ways that matter in all but the most demanding areas (high end games and GPGPU). And I'm not saying that because I love these guys, I spent a decade telling customer after customer that Intel just straight up lied (as did the driver) about the graphics capabilities of the 9XX series of integrated graphics, that our software would never, ever work properly on these cards, and they should have read the minimum specs that clearly stated that we didn't support these chipset (this is software that was an order of magnitude more expensive than the laptops they were buying to run it on, but customers can be a silly bunch). Having that same argument with management every two years "because thousands of people have these chipsets!" (they'd usually shut up after a realistic time estimate of the work to support these cards, along with a table of probable performance and visual quality).

    No, the HD-series integrated chipsets make me quite happy, because now we can at least have minimal support for people who buy these laptops (it's nearly always laptops), and their experience will actually be pretty good.

    As an aside, it's easy to tell that TFA is absolutely true by how few major gaming titles ship. Oh, wait.

  23. Re:Nvidia blows too with drivers by Mashiki · · Score: 5, Informative

    Really, considering the quality of drivers out of nvidia for the last year I'm glad I switched to ATI. I think it started around the nvidia 302.xx series, where the mass lockups began and the nvidia forums(before they were hacked) that had the 480k post thread with 1m+ views for TDR's. Then it was the crashing with firefox, that lasted from the 302's right up to the 320's. It only got worse about the time the 310's or 315's rolled around and the drivers were causing hardlocks across all 400,500,600 series cards. And I think it was right around the 308's where the complaints got so bad that nvidia was willing to pay shipping costs for anyone in the continental US to have their rigs sent to California so they could try to find out why the TDR problem was so rampant.

    I haven't heard anything good on the state of nvidia drivers, if I have a complaint about ATI drivers is that some programs are bit more sluggish compared to my nvidia card, but I'll take the stability over the TDR, TDR, TDR, TDR, TDR, TDR. And sadly it wasn't one card(had a 400, and two 560 series cards), and one configuration, or even one power supply or a particular CPU in my case. It was across AMD, Intel, various ram speeds, paired, non-paired, different PSU's, and machines in more than one physical location.

    My general policy has been to flip-flop every generation and go nvidia to ati and back again. But the last series of drivers pissed me off to no end that I dumped them for ATI, and Matrox didn't go anywhere they're still making video cards only on the business end though. The problem of course is much like the CPU business right? Remember the days of Cyrix, AMD, Intel? Well it was a case of hardware pushing so fast that not all of the companies could keep up. Same deal happened in the videocard market.

    --
    Om, nomnomnom...
  24. fucktards by Hognoxious · · Score: 1

    won't share it is specifications?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  25. Not a gamer by EzInKy · · Score: 1

    Not being a gamer, I'm all okay with waiting for the rich kid's hardware to catch up. Besides, too much graphics capibility seems to do nothing but encourage developers to force all sorts of ridiculous visual doodads on software that really needs to do nothing but serve as point and click program launchers.

    --
    Time is what keeps everything from happening all at once.
  26. Re:Nvidia blows too with drivers by Xest · · Score: 2

    "Windows 8/8.1 blows on Nvidia with the latest drivers if you do not have the latest cards. Ask any owner as the majority of the 8.1 update 1 failures were NVidia related."

    I know it's an anecdote, but you said ask anyone, so hey, I have 8.1 update 1 and saw no failures with a not the latest card using the latest drivers. Not had the slightest problem, everything worked fine and smooth (well, apart from generally just being Windows 8 - but hey, I like to try before I judge).

  27. Re:Nvidia blows too with drivers by taylorius · · Score: 3, Informative

    A small correction, Nvidia Quadro has not "turned into the Titan". Quadro cards are largely the same hardware as the consumer cards, but with minor changes to enable certain features. The main difference is in the drivers. Consumer drivers err on the side of speed, whereas Quadro drivers will typically have lower performance in a game type situation, but be better suited for CAD / 3D work.

  28. Re:Fuck the grafix mafia by jones_supa · · Score: 1

    It's kinda sad that no one will reverse engineer the stuff and post all the specs and diagrams it can anonymously. I guess egos are just too important.

    My god that's naive. Good luck reverse-engineering a modern GPU. It would be extremely complex and extremely time-consuming. It wouldn't be worth it at all.

  29. Re:Advertisement for Intel by jones_supa · · Score: 1

    Intel 20 years behind in graphics.

    The performance per watt compared to similar low-end AMD and NVIDIA chips is very competitive.

  30. Re:Hopefully changing by jones_supa · · Score: 1

    I would be happily already gaming under Linux, if the desktops in general weren't so buggy. I will never go to Linux as my main OS until the quality assurance of the desktop reaches a professional level.

  31. Re:Fuck the grafix mafia by SuricouRaven · · Score: 1

    It protects you against copyright infringement, but not patent infringement. The famous reverse-engineering of the IBM PC BIOS was back in the days before software patents were considered valid - if exactly the same thing happened today, IBM could certainly have sued and won an injunction and massive damages.

  32. Re:Hopefully changing by jones_supa · · Score: 1

    You have probably just used to the glitches.

  33. Re:Nvidia blows too with drivers by Narishma · · Score: 1

    That's not too different from having to write different code paths for different vendors using OpenGL or D3D for performance reasons.

    --
    Mada mada dane.
  34. Re:Meanwhile OpenGL ES Is Doing Great by Goaway · · Score: 1

    Well. I wouldn't be so sure about calling that a success. OpenGL ES drivers are know to be even buggier and more terrible than the desktop OpenGL drivers.

  35. Re:No shit! by jones_supa · · Score: 1

    In which way was he trolling? You may not agree with him, but at least he calmly rationalized his comment.

  36. Radeon started working for me by jones_supa · · Score: 1

    I like to rant about OSS, and will continue to, but I also saw a surprising and positive result with the open-source Radeon driver.

    On a low-end Radeon 6320, about a year ago Half-Life 2 was extremely choppy on Linux. Of course it might have been a Mesa or compositor problem too, instead of a driver issue.

    However, I recently tried it again and the frame rates are now almost as good as under Windows. Nice improvement.

  37. Re:Nvidia blows too with drivers by __aaacoe2998 · · Score: 1

    If the article is correct (I didn't follow the link), ATI is in a perfect spot to go full open source. They would have a ton of people helping to build stable and open drivers and would be able to compete with Nvidia without spending a ton of money. Too bad it'll never happen.

  38. Re:Nvidia blows too with drivers by poetmatt · · Score: 2

    This is correct. We had more competition in terms of choosing graphics cards in the past, it didn't mean they were actually competitors or even tried to not do a completely shit job that didnt' help anyone in the long term.

    Intel doesn't give a shit even today as far as graphics - good luck getting any launch game to run on any integrated graphics platform on a screen above 1024x768, where even a $50 card from literally anyone else will do better than the extra $50 intel is charging people to have an IGP. Hell, even AMD's hybrid solutions do better for gaming by an order of magnitude. What intel is open sourcing is not a solid 3d background, but a pile of unused 2d renders and basically nothing. It would not be unlike taking mono on linux and saying that Microsoft "gave up the crown jewels for linux" when it's explicitly untrue.

    Meanwhile, AMD is budget constrained and not the best, Nvidia is proprietary as fuck (and tries to encourage everyone else to be, look at PhysX's bullshit proprietary nature), and Intel is shit. People don't build gaming rigs with an intel IGP in mind. Our options are just as relatively poor as they were back in the day, just newer hardware/better software.

  39. Re:Nvidia blows too with drivers by poetmatt · · Score: 1

    It's all anecdotes, and anyone who believes personal anecdotes is a fool and deserves to lose their money to a corporation on their foolish decisions. Which is how our economy operates, anyway.

  40. Re:Nvidia blows too with drivers by Assmasher · · Score: 2, Interesting

    Indeed.

    I really DO NOT miss D3D execute buffers. Glide was awesome, and OpenGL 1.2 on IRIX was joyful (if the OS didn't crash on you...)

    I remember coming into work one day and my dev manager saying the equivalent of "sorry about your office, but NASA is having trouble with their IR2 at Moffet so we got SGI to lend us one for a few weeks..." and lo and behold next to my desk was a brand spanking new - still had packing materials stuck to it - Onyx IR2 sitting there in all its purple glory. That was my favorite work day ever. This was one of those times when you actually say to yourself "they're paying ME to do this?"

    I spent the next week working on multi-pipe multi-process OpenGL issues. Pure nerdgasm...

    Those really were the great days of 3D in my opinion. Every week somebody was doing something awesome.

    SPEA Fireboards, E&S graphics generators, Lockheed's Real3D, this crazy Hitachi Spherix that sat in my office for months.

    DAMN! Nostalgia...

    --
    Loading...
  41. Re:Nvidia blows too with drivers by Anonymous Coward · · Score: 1

    They can be the same hardware but binned differently. This isn't a new concept.

  42. Re:Meanwhile OpenGL ES Is Doing Great by MoonlessNights · · Score: 1

    I would still like to see OpenGL largely punted in favour of OpenGL ES. As you point out, it is a much smaller API and it reflects the realities of the hardware, as it actually evolved (shader programs and GPU-memory vertex buffers), instead of how the software initially wanted to see it (immediate mode and imperative matrix manipulation).

    Hopefully, the inclusion of OpenGL ES as a subset of OpenGL within the 4.x versions will make this more a reality, as well as the use of things like WebGL.

  43. sanity pre-emption field by epine · · Score: 1

    If I had a time machine and I could visit myself in a past life, but it was even more hemmed in than Twitter—say Morse code at one millibaud—my message to self (circa mid to late 1990s) would be this: Screw games.

    Yes, I had a blast playing those games. But then I started making "mixed" decisions in how I set up my system to balance the games I liked to play and the development tools I needed to use. In hindsight, that was nothing but bad mojo. The difficulty of achieving a perfect stack is exponential in the number of interacting constraints.

    There are many other things I could tell myself, but in most of the other cases I probably had to learn those lessons the hard way. This one is different. I guess I somehow believed I was just chasing a moving carrot I would catch Real Soon Now and that all the fuss to mate the perfect video card to the perfect driver was a temporary growing pain (along with much else at the time). I was wrong. Nearly two decades later, the carrot remains elusive. DRM amounts to a sanity pre-emption field.

    My final stop on the video card wagon was a hardened HD5670 (Redwood) with the open source Linux driver, nearly passive heat pipes and Japanese capacitors. If the software doesn't work with my card, screw the software.

    I have mucked a bit with OpenCL. Getting the software development stack to work again after each Linux upgrade cycle bears some resemblance to Mine Sweeper. Sometime in the next decade I'll probably spring for a $60 CGN prime plus plus, just so I don't feel left behind.

  44. Right: Did YOU see this shit too? apk by Anonymous Coward · · Score: 1

    It goes to a "black screen of death" (due to powermiser settings I've determined). I also get the TDR issue where the display "loses connection to the video card" but, that DOES seem to be able to be offset properly using:

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers]
    "TdrLevelRecover"=dword:00000004
    "TdrDdiDelay"=dword:00000007
    "TdrDelay"=dword:00000003

    &

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers\Configuration\NOEDID_10DE_06CD_00000002_00000000_2000100^D06938DED0679F9361F1BD7C043BEDA5\00\00]
    "TdrDelay"=dword:00000004
    "TdrDdiDelay"=dword:00000007

    +

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers\TdrLevel]
    "TdrLevelRecover"=dword:00000003

    ---

    * The "Black Screen of Death"'s a widely KNOWN issue.

    I've *tried* these settings for a "fix" for that (didn't work, crashed on desktop, not in game OR video online or local - didn't matter IF I used AeroGlass display or classic GDI driven desktop either...):

    Windows Registry Editor Version 5.00

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{0C4EFFE1-F6C9-486D-83A9-21C9F86E8470}\0000]
    "PerfLevelSrc"=dword:00000cfa
    "PowerMizerEnable"=dword:00000000
    "PowermizerLevel"=dword:00000001
    "PowermizerLevelAC"=dword:00000001

    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{0C4EFFE1-F6C9-486D-83A9-21C9F86E8470}\0001]
    "PerfLevelSrc"=dword:00000cfa
    "PowerMizerEnable"=dword:00000000
    "PowermizerLevel"=dword:00000001
    "PowermizerLevelAC"=dword:00000001

    (I PERSONALLY HAVE TO "STEER CLEAR" OF THESE, since they crash me (DirectX Aero display OR classic desktop both do it in minutes...)).

    This is with the latest/greatest 335.23 driver mind you (nvlddmkm.sys = OpenGL, & DirectX display are .DLL driven under %Windir%\System32) - funny part is, when I go back to 285.79? I can do DirectX driven local video fullspeed & fullscreen just fine, but NO OpenGL gaming now (due to MS doing those TDR settings above)... when I use the latest driver? I can't DO fullscreen online video, or I get a "crash", everytime (sending me into those powermgt 6++ reboots).

    APK

    P.S.=> The GIANT pain-in-the-ass, is that it DEFINITELY IS powermgt. (since my flatscreen shows it's dropped into "power saving mode" AFTER these crashes - ONLY WAY OUT TO BE ABLE TO BOOTUP TO WINDOWS AGAIN, MINUS BLACKSCREEN? 6-8 reboots typically (slower each time I've noted - it MUST be "diggging thru" diff. CurrentControlSets backups to get those powermgt. settings, & once they're in place? Folks online said "There's no way to remove them" which is untrue, since a "-" based removal via .reg file can do it, or those multiple bootups can (where you only have a minute or two to remove those powermiser settings & then it goes black - this HAS to be done that many times, otherwise it appears to be "digging into" old CurrentControlSet registry hives to get them BACK again, whether you like it, or not - there a 2 keys worth in each hive x 3 backup CurrentControlSet hives, so the 6++ reboots to normally bootup again, makes sense)... apk

  45. AMD is actively working on Catalyst Linux by DG · · Score: 1

    My 7870 performance on Linux has been getting steadily better. The release schedule is WAY faster than it was and I haven't seen any regressions for a long time.

    The last 2 releases tripled performance on Portal - it's over 300 FPS now.

    Steam on Linux appears to have lit a fire under AMD and real progress is being made. Shit Just Works now.

    --
    Want to learn about race cars? Read my Book
    1. Re:AMD is actively working on Catalyst Linux by Billly+Gates · · Score: 1

      Let me know when they get Catalyst to work well with Windows.

      My 7850 can not run anything after 13.12 and couldn't run 13.4 either without a damn re-image.

    2. Re:AMD is actively working on Catalyst Linux by Lotana · · Score: 1

      Who the hell uses Windows for gaming?!! Linux is where all the games are. Windows is only for serious work. :-)

  46. Re:Hopefully changing by jones_supa · · Score: 1

    Just today installed Fedora 20 (KDE spin) on a HP 2230s laptop. After the initial installation of all system updates I restarted the computer. Now every time I login to my desktop, I'm greeted with "KWin crashed unexpectedly". I cannot start KWin at all and have no desktop effects. Please help.

    At the same time I'm personally working with the Intel guys with an issue of backlight flickering on this same laptop under Linux.

    I have to deal with problems like this all the time. Open source is garbage!!!

  47. Re:Nvidia blows too with drivers by Billly+Gates · · Score: 1

    A small correction, Nvidia Quadro has not "turned into the Titan". Quadro cards are largely the same hardware as the consumer cards, but with minor changes to enable certain features. The main difference is in the drivers. Consumer drivers err on the side of speed, whereas Quadro drivers will typically have lower performance in a game type situation, but be better suited for CAD / 3D work.

    Not necessarily true anymore for all Quadro's. The titan is a different beast than the other high end cards that Nvidia makes. It has double precession and other on demand hardware features. It is true the drivers crippled double precession floats on it but for cheap engineering cards they are great.

    But you are taking a crap-shoot with the drivers.

    5 years ago ATI was the suckiest hands down! They have improved slighty and Nvidia has gone down to where they both have their good and bad versions with bugs everywhere where game designers have to put in special code like webmasters did with IE 6 just to not crash or display artifacts.

  48. Re:Hopefully changing by jones_supa · · Score: 1

    Because he finds a workaround and quickly forgets about the issue.

  49. Question, how big a team is required? by shoor · · Score: 1

    I used to write drivers for hardware a looong time ago (disc drives, UARTS, that kind of thing.) I realize that these graphics cards are way more complicated and trying to squeeze every last ounce of performance out of them can be a lot of effort. (I can remember spending a day trying to save a single instruction inside a device interrupt, and those were relatively simple devices.)

    Even so, eventually you can't just kkep adding people to a project. If the concepts are well known then you get some decent programmers to do a workmanlike job of writing the software. If there are still areas of research and black art, then you need people who are initiates in the black art. So, I'm just curious, how many people, and what kind of skills, are involved in creating good drivers for this hardware, and, when a new piece of hardware comes out, how much new stuff is required to make use of it?

    --
    In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
  50. Re:Nvidia blows too with drivers by ausekilis · · Score: 1

    I'm not so sure ATI does blow equally. I have two 660ti's in SLI to power 3 monitors. Anything beyond the ~2 year old 327 series drivers does not work for me. Without surround mode, I at least get three screens with newer drivers... generally I get a stupid amount of slowdown to the point where I feel like I'm running Windows 7 on a 486. If I somehow manage to turn on surround mode, all three screens are recognized, but only 2 of them display anything. The slowdown also gets much, much worse. To date I have not found anything about other people experiencing similar issues, and all of the nVidia documentation shows "this driver improves surround on 600 series and higher chipsets!". 3 fps is better than 2 fps, but still useless.

  51. DSP from TI by FithisUX · · Score: 1

    Replace the proprietary junk with an Octacore DSP as a co-processor and do software rendering assisted with extra instructions. If it works with arm, it should work with Intel.

  52. Re:Hopefully changing by HuguesT · · Score: 1

    Like there is nothing to work around in either Windows or OSX. Typically Win7 or Win8 attention seeking dialogs drive me up the wall. They block the whole screen even for tiny minor issues. OSX very often has a frozen dock that doesn't work. Lately I've been unable to add attachment to emails by drag-and-drop in Mail.app

    Everyone finds workaround in all systems. I find that the Linux experience has improved immensely in the last couple of years.

  53. Re:Nvidia blows too with drivers by exomondo · · Score: 1

    That's not too different from having to write different code paths for different vendors using OpenGL or D3D for performance reasons.

    Well it is, like I said it's OGL, D3D and 3 more vendor-specific code paths. Targeting 5 is significantly more effort than targeting 2.

  54. Re:Nvidia blows too with drivers by exomondo · · Score: 1

    Definitely! It was cool to have the 3D accelerator days, a TNT paired with a Voodoo 2 was such a cool combo! But then being able to work on an InifiniteReality the size of a pair of refrigerators with - back then - an enormous amount of computing power was just astounding (from a nerd point of view). I do miss that, and having such a buzzing development community being pulled in all different directions by the latest innovation from one of the many vendors :)

  55. Re:Nvidia blows too with drivers by Narishma · · Score: 1

    That's not what I meant. Currently, it's not unusual for AAA games to have 2 or 3 different paths (or more, if they explicitly support different generations of hardware) even when using a single API for performance reasons. I was saying that having to support 3 different APIs instead of 3 different code paths using the same API isn't that much more work.

    --
    Mada mada dane.
  56. Re:Nvidia blows too with drivers by exomondo · · Score: 1

    You had the same thing when targeting specific features of the Voodoo 2 as opposed to the Voodoo 1 even when using Glide. Having multiple code paths for a single API to support multiple generations of hardware is not new, it was done back when we were supporting a dozen graphics APIs as well.

  57. Re:Nvidia blows too with drivers by Narishma · · Score: 1

    And again you're missing my point. I didn't say it was new.

    --
    Mada mada dane.
  58. Re:Nvidia blows too with drivers by exomondo · · Score: 1

    So what is your point? Previously we had to write for many APIs (OpenGL, Direct3D, Glide, Rendition, MSI, etc...), now we have to write for fewer APIs (only OpenGL and Direct3D). In both cases we always had multiple code paths per API so what point are you trying to make?

  59. Re:Hopefully changing by jones_supa · · Score: 1

    I was talking about actual bugs. That's more of an UX choice.

  60. Re:Hopefully changing by jones_supa · · Score: 1

    Windows generally works just fine these days. It's been the best choice for me.

  61. Re:Advertisement for Intel by HuguesT · · Score: 1

    People seem to still not grok exponential improvements in hardware. Intel GPUs are state-of-the art for integrated graphics, and only about 2-3 years behind the top-end discrete graphic cards at the most. They are good enough for most things now, except top-end demanding recent games.

  62. Re:Nvidia blows too with drivers by stoatwblr · · Score: 1

    "It is true the drivers crippled double precession floats on it"

    My understanding was that the crippling was done in firmware/hardware. I'd like to see otherwise as it'd save having to buy K10 cards for a current project.