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Blizzard Sues Starcraft II Cheat Creators

qubezz writes: "TorrentFreak reports that on Monday, Blizzard filed a lawsuit in US District court in California against the programmers behind the popular Starcraft II cheat 'ValiantChaos MapHack.' The complaint seeks relief from 'direct copyright infringement,' 'contributory copyright infringement,' 'vicarious copyright infringement,' 'trafficking in circumvention devices,' etc. The suit seeks the identity of the cheat's programmers, as it fishes for names of John Does 1-10, in addition to an injunction against the software (which remains on sale) and punitive damages. Blizzard claims losses from diminished user experiences, and also that 'when users of the Hacks download, install, and use the Hacks, they directly infringe Blizzard's copyright in StarCraft II, including by creating unauthorized derivative works"."

252 comments

  1. Blizzard Shizzard by Anonymous Coward · · Score: 4, Interesting

    Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.

    I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?

    1. Re:Blizzard Shizzard by gl4ss · · Score: 5, Insightful

      they're just suing since despite tying their game to their servers they still haven't figured out the shit enough to not transmit troop positions or map pieces to the client the client shouldn't know about - and they pretend to be serious about competitive online play.

      (how come the suit is not for people who actually cracked the copy protection??)

      (in other news this would make "unauthorized mods" illegal)

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      world was created 5 seconds before this post as it is.
    2. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Yeah the freedom to fuck things up for everybody else is something that really needs protecting. I get freedom to make your own mods for private use on your own servers and things like that but when you just extend that freedom to everybody to do anything it inevitably results in some people screwing it up for everybody else.

      In this case copyright law is just the vehicle used to stop some people ruining it for other people.

    3. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Blizzard half-asses nearly all of their products and "fixes" them 'on-the-fly'...

      their suit is merely to try and eek money out of a crappy game... SC1 was awesome... 2... bleh
      Warcraft was great until 3... and WoW is pretty much old fashioned now days...

      What's next for Blizzard? Bankruptcy because of a lack of ingenuity?

    4. Re:Blizzard Shizzard by dave562 · · Score: 1

      Have they not figured it out, or is the solution too compute intensive on the server?

    5. Re: Blizzard Shizzard by Scowler · · Score: 1

      It's cheating, whether it's in the form of software, or a cash bribe to the refs. I think cheating is worth very little in terms of free speech value.

    6. Re:Blizzard Shizzard by mopower70 · · Score: 1

      Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.

      I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?

      I'd post that idiocy anonymously too. A) Freedom of speech is freedom from legal suppression. You do not have the right to say whatever you wish. B) Just like you can't yell fire in a crowded theater, you can't release code whose intent or effect is to infringe on someone else's rights. Under your perverse logic, anti-virus software would be "unconstitutional censorship."

    7. Re:Blizzard Shizzard by BitterOak · · Score: 1

      Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.

      The First Amendment free speech protections don't cover copyright violation, and it's Blizzard's position that this software is a derivative work of their software, and therefore infringes on their copyright. Whether it is or not is up to the courts to decide, but this isn't a free speech issue.

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    8. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Freedom of speech isn't the do whatever the fuck you want card. They created a product that is likely doing financial damage to Blizzard. Code isn't free speech just because you write it.

    9. Re:Blizzard Shizzard by alphatel · · Score: 1

      they're just suing since despite tying their game to their servers they still haven't figured out the shit enough to not transmit troop positions or map pieces to the client the client shouldn't know about - and they pretend to be serious about competitive online play.

      You're right. I don't see what the problem is. However, because someone makes a profit off of the company's failure that's where the loophole is, as far as the civil courts are concerned. Alternatively, if you create a cheat based on data packets sent to the client, even in this piss-poor environment of protect-the-corporation-first, you'd still probably get away with it, although you'd likely spend a miserable few years back and forth in court.

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    10. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      In this case copyright law is just the vehicle used to stop some people ruining it for other people.

      Oh boo-fucking-hoo. The fact that I, for example, ran around in Doom with IDDQD enabled in no way detracts from your own experience with the game.

    11. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      "Suing programmers for their creation is a very bad practice" They're not being sued for creativity, sorry no.

    12. Re:Blizzard Shizzard by king+neckbeard · · Score: 1

      Anti-virus software is technological, not legal, so it wouldn't be the result of his logic. You are arguing that DeCSS should be illegal, which is outright ridiculous.

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    13. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Yeah cos that's *totally* the same thing.

    14. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Both clients need to know about things "they can't see" because it effects things like siege tanks and high ground vision which can hit enemy's despite the fact the enemy "can't" see them.

    15. Re: Blizzard Shizzard by Anonymous Coward · · Score: 1

      Modders are free to mod all they want. Blizzard is free to ban cheaters on their own servers. There is nothing "illegal" about modding software -- hope the judge doesn't set some new stupid precedent.

    16. Re:Blizzard Shizzard by king+neckbeard · · Score: 1

      Actually, First Amendment free speech protections do cover works that would be copyright violation outside of the First Amendment. Fair Use stems from the First Amendment, and the arguments here would be whether or not this is Fair Use.

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    17. Re:Blizzard Shizzard by mythosaz · · Score: 1

      Yeah, the 10 million plus copies of the two SC2 games are probably really killing them financially...

    18. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      But in Starcraft 2 >multi-player it does detract from his experience

    19. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      In RTS games, you unfortunately can't do this.

      It would cost far too much bandwidth to transfer entire game states over the network (which could be filtered in the way you describe), so the way they do it is by transmitting player actions which are interpreted by each client separately (and synchronously). Unfortunately this means that map hacks will pretty much always be possible in RTS games due to the inability to transfer all the properties of possibly hundreds of units over the network at each time step.

    20. Re:Blizzard Shizzard by Adriax · · Score: 3, Interesting

      Last I checked WoW had a system that effectively merged servers by adding automatic cross-server gameplay to low pop servers. So your character from low pop server #1 would actually be playing on low pop server #2 in some or all zones so you would have other people to play with.
      They decided on this because the idea of them actually merging servers to reduce host footprint would spark a massive panic as The One True MMO all others aspire to replace would be in perceived death spiral.

      Personally I expect there is a little more to the cross server feature than they're letting on, and eventually the part that differentiated players by their server ( in chat) will be set to fake that info and many servers will actually be fully merged at that point.
      All it would take is an extra field in the server database to denote which fake server their character is a member of and adding a check to the "server first" achievements to respect those groups.
      Not only would that let them avoid the whole "OMG WoW is dying!!!" panic from the fanboys while actually cutting underused hardware, but paid server moves become even more of a cash grab as in many cases it would be a quick field switch in a single server's database.

      --
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    21. Re:Blizzard Shizzard by Anonymous Coward · · Score: 1, Interesting

      Too expensive to transmit the entire state of the game at every time step. Here's an interesting MSc thesis on the exact problem where he tries to use movement prediction and compression in RTS network play:

      https://skatgame.net/mburo/ps/thesis_orsten_2011.pdf

    22. Re:Blizzard Shizzard by TheRealMindChild · · Score: 1

      I'm willing to wager the cheat ships with copyrighted blizzard binaries/code. No free speech issue there

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    23. Re:Blizzard Shizzard by ArmoredDragon · · Score: 1

      You forgot to mention the total crapfest that was Diablo 3...or so I've heard. One of very few AAA titles bad enough to manage to score only 2 out of 5 stars on Amazon.

      The game hearthstone is fun, but I've already had a few arena matches (which you have to spend either gold or money on) bug out to where I was forced to lose. I even took screenshots and everything to show that the game and/or their servers were clearly at fault, yet they won't bother to refund my attempt.

      http://us.battle.net/hearthsto...

      (I asked them about it and gave them more detail in a trouble ticket, and they told me that they have a strict policy of never issuing in-game credits for any kind of issue at all, even when it is THEIR fault.)

    24. Re:Blizzard Shizzard by sexconker · · Score: 1

      They haven't figured it out. SC2 has a unit cap, so it never gets too hard to compute the vision circles for a given player.

    25. Re:Blizzard Shizzard by Anonymous Coward · · Score: 3, Interesting

      It's about latency and responsiveness, and client side prediction, and the fact that both clients have to be in perfect sync. It has nothing to do with computational complexity. Consider the Terran ability to scan any part of the map to reveal units. That information has to be almost instantly available to the scanning player regardless of the number of units revealed. If the other player had their entire army in that location along with some buildings, it would take a long time to transmit all of that data to the other player. If you've watch professional SC1/SC2 players play, you'd realize that any responsiveness delay longer than something like 50ms would be considered glacially slow. Sending the position and full state of over 200 units and a dozen buildings would just not be possible in time.

      Also, to minimize network latency and bandwidth usage, the game currently never sends a full state to either player. It always only sends state changes/updates. It was designed *specifically* to avoid having to do something like a full state dump that would be required if clients only had the information regarding revealed or visible units from the opponent. This also helps minimize or reduce desyncs because it's easier to do rollbacks.

      They could design a totally different game from the ground up. One where it's assumed both sides have perfect information, like chess, or one where a reveal of hidden information would not be subject to lag or bandwidth (e.g. a game with very limited numbers of units, or a set of known possible unit configurations, again like chess with a fog of war added), but at that point you've designed a completely different game, and that game is not StarCraft.

    26. Re:Blizzard Shizzard by gl4ss · · Score: 2

      they certainly have the money to run it on server(and still be on profit about the game).

      it's just something that would need in the development phase a totally different attitude to creating the product instead of going about it like it was 1995. it would also save bandwidth for them to do it properly - and may I remind you this is the company that still pretends being tied to playing Diablo 3 only when connected to the servers is essential for making the "complex" gameplay _possible_ and was not done for the sole reason of fighting piracy(which it was, the game was intentionally made to depend on the servers just for sake of generating drops for the pay-real-money-to-feel-like-a-winner auction house).

      I mean seriously, the game logic part of the game is not that complex. it's essentially the same game as warcraft 2 when it comes to troop amounts and how complex the troop rules are - it certainly would not have been too complex for their budget to include a mode where data irrelevant to the client would not have been transferred from the server to the client thus making it impossible to build a map cheat or traffic analyzers to show where the troops are for sake of cheating on online playing.

      *(and who the fuck would pay for offline single player cheat?)

      blizzard have always been fucks about this and you can go to slashdot archives going back way more than a decade to find shit about them suing people for making software other devs would praise for having been created...(bnet sue days. but those were also sued because they were already positioning battle.net as an antipiracy device to take away value from paid customers)

      --
      world was created 5 seconds before this post as it is.
    27. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      It is if you're doing it on a multiplayer server with a competitive ladder that serves as one of the biggest selling points for a primarily online game. Blizzard doesn't give a shit about single player cheating. They built single player cheat codes into the game. This lawsuit is about people cheating in their online competitive ladder.

    28. Re: Blizzard Shizzard by mwvdlee · · Score: 1

      Regardless, it's still not any kind of copyright infringement.
      Possibly some sort of infringement, if the data was reasonably encrypted, but even that seems far fetched.

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    29. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      . B) Just like you can't yell fire in a crowded theater, you can't release code whose intent or effect is to infringe on someone else's rights"

      Yeah god forbid you create code which executes on your computer which modifies files or memory on your computer. If data is loaded into my ram it is mine to modify as i please as long as it doesn't cause damage to or allow unauthorised access to a server/network not owned by myself.

      That being said charging real money for a cheat is a real dick move and i hope they do get pwned in court.

    30. Re:Blizzard Shizzard by Pinhedd · · Score: 1

      That's possible, and I wouldn't be surprised if some do, but it is my understanding that most cheats inject themselves into the program code at runtime rather than replace the program code entirely. It may be more appropriate to say that they are carefully crafted to work with the copyrighted binaries rather than ship with the copyrighted binaries themselves.

    31. Re:Blizzard Shizzard by Travis+Mansbridge · · Score: 1

      Legal issues aside (I'm not sure they have a leg to stand on, but it worked for them in the Glider case) we're talking about a multiplayer game. Cheating in a match against other players most certainly has a detrimental effect on those others' experience.

    32. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Suing programmers for their creation is a very bad practice. As code is a form of speech, denying someone a freedom of it is against a democratic constitution.

      I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?

      I'd post that idiocy anonymously too. A) Freedom of speech is freedom from legal suppression. You do not have the right to say whatever you wish. B) Just like you can't yell fire in a crowded theater, you can't release code whose intent or effect is to infringe on someone else's rights. Under your perverse logic, anti-virus software would be "unconstitutional censorship."

      You might want to start posting anonymously too given your pig ignorance of the law and jurisprudence regarding free speech.

      http://www.theatlantic.com/national/archive/2012/11/its-time-to-stop-using-the-fire-in-a-crowded-theater-quote/264449/
      http://www.popehat.com/2012/09/19/three-generations-of-a-hackneyed-apologia-for-censorship-are-enough/

    33. Re:Blizzard Shizzard by fahrbot-bot · · Score: 1

      I'd like to see Blizzy sued to bankruptcy for this stupidity. But alas, pigs don't fly now do they?

      I'm sure you could write a mod for that last part...

      --
      It must have been something you assimilated. . . .
    34. Re:Blizzard Shizzard by darkwing_bmf · · Score: 2

      Diablo 3 is better now. Or so I've heard. I was gifted it and its expansion not long ago and it's just as fun as the first two but with better graphics and sound.

    35. Re: Blizzard Shizzard by Scowler · · Score: 0

      Promoting cheating is little different than promoting theft or fraud. Would we be arguing over copyrights regarding key loggers? Or some software to grab customer info via that SSL bug?

    36. Re: Blizzard Shizzard by Lando · · Score: 1

      What do you mean "new" precedent? This is standard operations mode for Blizzard, they sue period and they win because they have deep pockets. The cases don't settle until they have won.

      I'm happy to say that I haven't bought a blizzard game or played any that I didn't own since the bnet incident.

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    37. Re:Blizzard Shizzard by Anonymous Coward · · Score: 1

      There is an upper bound to the number of units that can be made visible in one go, and the (visible) state information per unit is only a couple of bytes. The only thing of concern is your ping. Pros will be on a LAN anyway and the rest of us don't even notice the ping. I have a pretty crappy internet connection and my ping to server is on the order of 5 to 10 ms. It is (theoretically) possible to redesign the SC2 protocol to hide invisible information from the players without affecting gameplay much, but Blizzard has chosen not to do this because that's *easier*. (That doesn't make the choice wrong by the way, but it is a choice.) That then implies that if you allow players who don't know each other and cannot necessarily trust other to play together, that you either have to accept that some cheating will happen, or that for the duration of the game, the players' computers aren't really their computers any more.

    38. Re:Blizzard Shizzard by mythosaz · · Score: 1

      Stars on Amazon were less about the gameplay and more protest over always-online DRM.

    39. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Blizzard has sued before and won in these cases.

      You don't know what you are talking about.

    40. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      The game sucks so much they keep sending me offers to try and get me to play that piece of shit.

    41. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      AHEM. You're confusing the term "illegal" (which means "against the law" -- when something is illegal, you're subject to lawsuit from the government, you're presumed innocent until proven guilty, and you can receive jail time if convicted) with "subject to lawsuit from financially-affected parties."

      Hint: Anyone can sue anyone for anything. A lawsuit is just a disagreement between individuals (or companies) that's arbitrated by a judge.

      If you were to break something I own, I could sue you for what I think it was worth, even if you don't believe it was worth that much, and even if you didn't mean to do it. For a hypothetical example, suppose I have a collection of stamps that I think is worth $10 million, and you are somehow responsible for the destruction of my stamps. Now imagine two hypothetical sub-cases:

      Hypothetical Sub-Case 1: they were just publishers clearinghouse stamps. In this hypothetical case, I sue you for $10 million because I think I might have won the sweepstakes with those stamps. Your lawyer would easily prove that the stamps were worthless, and I would end up owing you for court costs -AND- for your lawyer's fees.

      Hypothetical Sub-Case #2: They were real vintage stamps worth $10 million, I had a buyer lined up and a transaction pending transfer for $10 million, and you destroyed them as I was transferring them. In this hypothetical case, you would clearly be responsible for the destruction of $10 million worth of my property, and I would have every right to sue you for it. Collecting from you might be another story; that's why people insure valueable things.

      Yes, yes. I know we've just entered a gray area. What happens in the case where someone purposely breaks something worth more than then can repay? In such cases, the person may find himself behind bars, but it also depends on the jurisdiction and the intent of the person to cause damage.

    42. Re: Blizzard Shizzard by Charliemopps · · Score: 4, Insightful

      It's cheating, whether it's in the form of software, or a cash bribe to the refs. I think cheating is worth very little in terms of free speech value.

      Lucky for us, you don't get to decide what is free speech. I hate cheating, and blizzard should definitely do something about it. But trying to control what other people do? No... this is a game. It's not worth harming my constitutional freedoms just so you can be less annoyed.

      Blizzard should handle this in the code. It's not that hard. 10 years ago I remember hearing at a conference about on-line gaming "If their client has the data, they have the data. You cannot trust the client, ever." It's as true now as it was then.

    43. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Blizzard's games are still better than most other games out there. I don't know why you guys try to defend a bunch of shitbags programmers who decide to ruin to fun for thousands/millions of players and a company just because they can..

    44. Re:Blizzard Shizzard by technosaurus · · Score: 1

      really, How likely?  How many people wait for the cheats before they purchase? vs. How many people can actually get a refund if they don't like it because of the cheating? vs. How many people don't buy a game because they heard there were cheats?
      It is just as likely that Blizzard is reaping financial benefit and not sharing it with the creators (which is fine, they were never asked to)
      Besides, the code itself does no harm - only when the users actually use it does it do anything at all.  Gunmakers don't go to jail or get sued when someone commits murder with one of their guns.

    45. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      most likely because of the trade-off, Path of Exile for example decided to go for many server checks to make sure no one is cheating, and the trade-off was getting many de-syncs while playing.

    46. Re: Blizzard Shizzard by Anonymous Coward · · Score: 0

      who gives a flying shit what term they use to sue them, the guys ruin the fun of a great game for everyone, I would be glad if they get caught for it.

    47. Re:Blizzard Shizzard by Bengie · · Score: 1

      There's some pretty cool theoretical math on making an RTS where data isn't shared until it needs to be, but no one has been able to properly implement it yet. The problem comes down to trusting the client.

    48. Re: Blizzard Shizzard by Anonymous Coward · · Score: 0

      Last I checked, ruining someone's fun is perfectly legal.

    49. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Ok, let's say you opened a hot dog stand, and you had pretty good business. Then let's say I opened a manure stand right next you, and I advertised all the benefits of my cow shit loudly. Now, it is my right to do this, but it would hurt your business because people don't want to hear about and smell cow shit when they are hungry and looking to buy something to eat. You would be upset, and you would want to do talk to me, negotiate, sue, or do something about it, which would also be your right. That is all Blizzard is doing. They aren't preventing the programmers from making whatever they want, but they are upset that someone has made a product that is being advertised and sold for a profit, while directly damaging theirs and hurting their business. What do you call an entity that directly benefits from a larger entity while weakening it? A parasite. What do we do to parasites? Smash them. Blizzard is trying to smash a parasite, so let them.

    50. Re:Blizzard Shizzard by sexconker · · Score: 2

      Too expensive to transmit the entire state of the game at every time step. Here's an interesting MSc thesis on the exact problem where he tries to use movement prediction and compression in RTS network play:

      https://skatgame.net/mburo/ps/thesis_orsten_2011.pdf

      You don't transmit the entire state of the game.
      You transmit only the state of each entity that is newly visible, per client, and any visible actions taken on visible entities by other clients.

      For each client x. do {
      For each entity y, do {

      set visible = VisibilityCheck(x,y)
      if visible == 1 && y.lastVisible[x] == 0
          sendEntityToClient(y,x)
      else if visible == 0 && y.lastVisible[x] == 1
          hideEntityFromClient(y,x)
      y.lastVisible[x] = visible

      }
      }

      Note that hiding an entity from the client just makes sure a properly-behaving client knows to make the unit disappear gracefully - a badly behaving client will simply receive no updates to it, and all actions will be thrown out by the servers, (targeting, etc.) during validation. So you don't need to spend any effort on it - just have the server keep track of the last visibility per entity per client and send a "hide entities {y1,y2,y3,y4}" message to each client, as appropriate. A misbehaving client that chooses to ignore that message gains no advantage.

      Showing the entity involves sending its entire state - position, heading, action, health, whatever. But note that you only need to send the full state for entities that are NEWLY visible - the client can calculate the new state for all visible entities (that were also visible on the last frame) on its own. It just needs to know any visible actions taken on the target by another player.

      The only "hard" part here is the VisibilityCheck function that determines if a given entity is visible to a given client. You just compute the vision map for a given client and then check each entity against it. The more entities and clients there are, the more work this is. But in a game like SC2 where you have unit caps, small maps, and a low game fps, it's not an issue. There's tons of optimization you can do like checking entities in an intelligent order, lowering the resolution of the fog of war vs the map's full resolution, gridding the map and skipping all entities in a given grid for a client if that client has no vision of that grid, etc.

      Plenty of games handle it properly.

    51. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      They created a product that is likely doing financial damage to Blizzard.

      So is every other company that makes any other game.

    52. Re: Blizzard Shizzard by Bengie · · Score: 1

      If you made software that was advertised like "Use this application to remotely take down any Amazon EC2 instance", you may run into trouble from Amazon when people start using that tool to DOS their customers. All you need to do is show intent and damages, you're good to go. It's a civil issue, not a criminal one.

    53. Re: Blizzard Shizzard by WaffleMonster · · Score: 1

      It's cheating,

      Creating software is not cheating. Those who use software tools as means to gain unfair advantage are the ones engaged in cheating.

    54. Re:Blizzard Shizzard by sexconker · · Score: 1

      Each entity's state is only a few bytes. Coordinates, heading, type, owner, friend/foe/neutral, health, energy, effects, action, animation frame #, whatever.
      Even if all clients happen to have all 3 races somehow, and they've all filled their unit cap with zerglings (2 for 1) and probes/scvs, are spamming shit like turrets and pylons and fucking overlords or infested terrans, you're going to have to try real fucking hard to break 1000 entities per client.
      So even if 7 clients revealed themselves to client 8 at the same time, you're looking at 7000 * a few bytes of data. A few KB.

      Go the extreme and call it 2048 entities * 8 players * 32 bytes per entity. 512 KB to each client. Assuming no compression. It's not a problem.

    55. Re:Blizzard Shizzard by jonwil · · Score: 3, Interesting

      I used to be an avid Diablo 2 player and LOVED that game.

      The problem with Diablo 3 (in addition to the always-on DRM and various general bad things Activision Blizzard have done) was that they took too many of the good things out and kept too many of the bad things in (e.g. the way they changed how potions and healing and such worked so that you couldn't just go into town and buy 50 healing potions before tackling the next big monster)

      I ended up switching to The Elder Scrolls and have found Oblivion to be a better game than anything Blizzard ever made.
      Plus, Bethesda (even counting the Occulus Rift lawsuit) has a long way to go before they are as evil and bad as Activision Blizzard.

    56. Re:Blizzard Shizzard by sexconker · · Score: 1

      Both clients need to know about things "they can't see" because it effects things like siege tanks and high ground vision which can hit enemy's despite the fact the enemy "can't" see them.

      When the siege tank fires all the player being hit needs to know if where the impact is and when.
      You don't need to know the state of the siege tank. I believe the game does reveal it to you when you're getting hit by it so you can react to it, but that has nothing to do with whether or not your client needed to know where it was BEFORE it was revealed to you.

    57. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      We don't need your subjective nonsense getting into law/precedent. Just because someone does something you don't like with their own equipment doesn't mean government thugs should get involved. Your feels shouldn't count for shit.

      If Blizzard doesn't like it, they can just try to ban the people from their own servers. Getting government thugs involved is just disgusting.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    58. Re:Blizzard Shizzard by WaffleMonster · · Score: 1

      you can't release code whose intent or effect is to infringe on someone else's rights.

      Affect of '-f' option in unix ping utility could very well infringe on my right to maintain a presence on the Internet. Does this mean coders of flag need to be carted off to jail or sued for untold trillions?

      Act of invoking lawsuits to solve technical deficiencies and lack of willingness to tolerate those who piss you off significantly lowers my opinion of Blizzard.

      Under your perverse logic, anti-virus software would be "unconstitutional censorship."

      There seems to be plenty of perverse logic to go around.

    59. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      A) Freedom of speech is freedom from legal suppression.

      Who do you think enforces all of this? Government thugs.

      B) Just like you can't yell fire in a crowded theater

      That court decision resulted in war protestors being arrested. Stop citing it as an example of something that's morally right. And the first amendment says no such thing.

      you can't release code whose intent or effect is to infringe on someone else's rights.

      Sure you can. Anyone who says otherwise despises freedom of speech and the constitution.

      And going after people just because they have certain software on their computers that allows them to handle data sent to them in certain ways is fucking absurd. No, this is even worse, as this is a case where someone who made such software is being taken to court, not the people who use it to do things that you don't like.

      Under your perverse logic, anti-virus software would be "unconstitutional censorship."

      Anti-virus software is a choice. It would only be censorship if governments forced censorship upon people. But make no mistake: The government is involved, as this is being argued in a court.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    60. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      and McDonalds sells even more.

    61. Re:Blizzard Shizzard by rainmaestro · · Score: 1

      Diablo 3 wasn't horrible. Not on the same level as Diablo 2, but I'm sitting at 975/1000 GS and never regretted picking it up (more than I can say for some other games). It isn't something that I'll spend hours in grinding up set gear, or leveling up all the different classes, or grinding out the remaining 3.5 million gold I need for the last 25 gamerscore, but for one full playthrough (and one additional hardcore to 30) it was enjoyable enough. Can't speak for Loot 2.0 as I never bought it for PC and who knows if that'll ever come out on the consoles.

      I'd class it with the new Thief. Both are decent games by themselves, but seem like shit if you try to compare them to their predecessors. Which to me is more a reflection of the superb quality of the previous titles than the lack of quality of the current releases.

    62. Re:Blizzard Shizzard by westlake · · Score: 1

      As code is a form of speech, denying someone a freedom of it is against a democratic constitution.

      You won't find unlimited freedom of speech embodied anywhere in American law.

      Free speech in American law began with the right to hold to hold unpopular ideas and defend them in open and unconstrained political debate .It has been extended to protect freedom of expression in the arts from governmental interference.

      It has never been defined as an unfettered right to lie, cheat and steal.

      Code can be used to express an idea.

      But most often it is simply a means to achieve some more mundane purpose. To turn on the lights. To flush the toilet.

    63. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      The first amendment comes after the copyright clause.

      Also, the concept of free speech is different from the first amendment; the first amendment is merely a means of protecting free speech.

      And copyright is pretty much always related to free speech. That is, as long as you try to enforce copyright, you'll be infringing upon people's free speech rights and promoting censorship, which is intolerable. Fortunately, copyright has pretty much lost that battle, as it's an unrealistic goal.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    64. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Suing programmers for their creation is a very bad practice.

      They are not sued for their creation. They are sued because they created a tool specifically to break Blizzard's service, which is a valid claim. They are also being sued on a number of less substantial (read:bullshit) clams, but that's besides the point.

      Freedom of speech is not freedom of responsibility, you don't get a carte blanche to do anything you want, as long as it's a form of speech.

    65. Re:Blizzard Shizzard by ArmoredDragon · · Score: 1

      Stars on Amazon were about the game experience. If a single player game requires servers to be always operational in order to play, and the servers are extremely unreliable, then you aren't going to have a very good game experience, assuming you even get one at all.

      Not only that, but apparently the loot system was stupidly broken so that the drop rates were so low that in order to advance at all you had to buy gear from other people with real money. Which basically means that the 10 cent an hour gold farmers in wow took that game over so that they could sell loot, and lots of other players were either bots and/or didn't speak your language, assuming they speak at all. That's what you call a pay to win system, which is awful.

    66. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      It has been extended to protect freedom of expression in the arts from governmental interference.

      You mean the same government that will enforce this decision? You think the government isn't involved when someone is being sued?

      It has never been defined as an unfettered right to lie, cheat and steal.

      There is no lying, cheating, or stealing here in the traditional sense. Just someone who made software that allows other people to handle data sent to them in certain ways - that's all.

      Anyone who thinks suing (and winning) for this is even remotely okay is anti-freedom.

      But most often it is simply a means to achieve some more mundane purpose. To turn on the lights. To flush the toilet.

      That makes no difference. Code, as well as your comment, is merely data.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    67. Re:Blizzard Shizzard by Anonymous Coward · · Score: 1

      If you have 30 ms ping to the other player (which is considered extremely good for consumer internet in the U.S. playing against players who could be across the entire country from you) you're still waiting 60ms for those units to appear, even assuming infinite bandwidth, no packet loss, and non-variable ping. In that amount of time, a competitive SC2 player could have performed 10 or more other actions (assuming ~150 APM, which is low). That's simply too slow for competitive StarCraft.

      Also, SC2 never actually sends game state after the initial sync. It only sends input commands. All unit behavior is controlled by synchronized AI, not by sending game state. This allows for extremely accurate client side prediction and solves thousands of synchronization issues before they can even appear.

    68. Re:Blizzard Shizzard by Brulath · · Score: 1

      Worth noting: they've already done the "fully merged" part for low-pop servers, they're just allowing the server name to remain unique and visible where appropriate so that players don't have to change the name of their character. The automatic merging happens outside of capital cities in non-current content zones; in current content the permanent merging is in play, along with any friends from other realms you've invited to your group and the like. It's a pretty neat solution; some super low-pop realms have had 6 or so merged into one fairly seamlessly.

    69. Re:Blizzard Shizzard by mark-t · · Score: 1

      Anyone can sue anyone for anything.

      You can't sue your employer for firing you if they can show just cause... (eg, caught stealing something from the company).

      You must first dispute their alleged cause... and only if you win are you then able to sue them for firing you for said cause.

    70. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      I can think of one game that hasn't rejected 'MODS' Grand Theft Auto. And if it wasn't for RockStars acceptance of the mod community with their ability to hack the game, adding things that devs probably thought would be to difficult or things they really never thought of adding. The game may not be where it is at today..

      BLizzard should take a page out of RockStars book, and accept the fact that the modding community is an asset instead of running around like idiots screaming copyright infringement. This attitude will only hurt their bottom line and their games. Either there is something else going on deep within the company, such as losing money because not enough people are buying their games, or they are just pissed that someone else figured out how to create an effective workaround.

      Yes I did note in this instance, the modders where selling the mod, where GTA Mods are freely available, notably the Hot Coffee mod, which easily could have been sold off as opposed to releasing it freely.

    71. Re:Blizzard Shizzard by mark-t · · Score: 1

      Actually, since cheating at a game can in many ways be said to not be taking said game very seriously, considering such a game cheat system as a derivative work might reasonably make said system a parody or satirical derivative work of their software, and thus exempt from copyright infringement.

    72. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      I'd much rather see the programmers of mods/hacks/cracks/etc be warned first that "the company" is aware of their activities and should they continue to publish and develop such derivatives of the software then they will face punitive action.

      I'm no stranger to the world of cheat software, I never use it myself but I found I spent an awful lot of time reporting cheats and never seeing anything happen. When the game is developed in the US, and you don't live in the US, nobody listens to you. When a game is developed in Korea, or Japan, the modders over there are more tolerated so long as the mods don't "enable cheating" but developers certainly do care. However when you play an english localized version of a Korean or Japanese game, guess what happens? The bugs never get fixed. Here's one obnoxiously different aspect about US and asian cultures... Americans have a very entitlement-based personality, this results in a lot of demands for things to be fixed or they will play something else (eg not this game.) In Korea and Japan there is a highly competitive market for online games and NOT fixing is not an option, as there are likely 20 similar clones of your game, or maybe your game is a clone.

      The end result is that people play the games they can tolerate the cheating bastards the most. So if your game is freemium that is a very fast moving target to keep ahead of the cheaters. If it's monthly payments, then it moves slower but you need to keep on top of it.

      A lot of these cheat people would disappear in a flash if Paypal would freeze their accounts.

    73. Re:Blizzard Shizzard by psycho12345 · · Score: 1

      Umm... you CAN mod SC2 games, the editor ships with the game. To make a "Maphack" mod in the SC2 editor is literally 2-3 lines of code. So if you want to make a mod that does maphack, go right ahead, takes 0 effort and time. And can be applied to any melee map. The mod in this case is designed purely to cheat in ranked ladder games, nothing more.

    74. Re:Blizzard Shizzard by Bing+Tsher+E · · Score: 1

      With a reductive attitude like you are employing, making a motion with my hand is just moving it. That I might have a knife in my hand and it held near your throat as you sleep is just frittering about details. My hand is simply moving through space.

    75. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 2

      It's not reductive; it's the truth. The player isn't accessing confidential information on someone else's computer, or doing anything of the sort. They're merely handling information the server voluntarily sends to them in a different way than most clients do so they can have an advantage over others. It's absurd to sue someone over this, let alone the person who merely made the software.

      If we want to be "the land of the free and the home of the brave," Blizzard better get told to fuck right off.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    76. Re: Blizzard Shizzard by Anonymous Coward · · Score: 0

      So changing the rules of a boardgame you bought and play at home should be illegal ?

    77. Re: Blizzard Shizzard by Anonymous Coward · · Score: 0

      I rarely play games and if i play multiplayer with a few friends i tend to enable cheats (and they know) but i suck so bad that the cheats just evens out the game - everyone wins.

      Blizzards needs to clean up their end of this (and hey, they are in a prime position as they wrote the damn code from scratch) if they dont want cheaters on their servers. not that i would bother to cheat (or play in the first place) on their servers - but cheats should not be illegal, they serve purposes beyond "cheating"

    78. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      And Blizzards game is after all just a derivative work expanding on my OSs/hadwares capabilitties.

    79. Re: Blizzard Shizzard by firex726 · · Score: 1

      Exactly, cheating should be handed in-house, not through the legal system. They designed a poor system and are just trying to sue people away from exploiting it then fixing it like every other major multiplayer game.

    80. Re:Blizzard Shizzard by Camael · · Score: 1

      Anyone can sue anyone for anything.

      You can't sue your employer for firing you if they can show just cause...
      (eg, caught stealing something from the company).

      You must first dispute their alleged cause... and only if you win are you then able to sue them for firing you for said cause.

      In most jurisdictions in the world, you can file lawsuits against anyone for anything. Whether or not the suit will be dismissed or rejected by the court after being filed is a different matter.

    81. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      We don't need your subjective nonsense getting into law/precedent.

      We dont need your subjective nonsense attempting to change our existing law/precedent.

      Just because someone does something you don't like with their own equipment doesn't mean government thugs should get involved.

      And they dont you imbecile. But they will if you start selling something explicitly designed to fuck with blizzards equipment. Dont like that? Dont support blizzard then.

      Getting government thugs involved is just disgusting.

      Obey the law or work to change the law, but youre just a lazy fuck who just wants to complain.

    82. Re:Blizzard Shizzard by Anonymous Coward · · Score: 3, Insightful

      Go the extreme and call it 2048 entities * 8 players * 32 bytes per entity. 512 KB to each client. Assuming no compression. It's not a problem.

      Bandwidth wise it is not a problem until you consider latency. To transmit that 512kb to a player in 1s, that player requires a connection speed of 512kb/s or ~8.5-9mbit/s. 1s of latency is horrible, especially in a rts where you can lose vital units/buildings in that time. So we want to get it as quick as possible, 80mbit/s to get that 512kb of data within 50ms.
      Compression could help, you should be able to get that 512kb of data down to less then half its size which would reduce the required bandwidth to 40mbit/s but that is still much higher then the average person's net speed.
      TL;DR;
      512kb of data may not seem like much but to transmit it quick enough to useful ( 50ms) you need a connection speed of over 80mbit per second (quite reasonable to assume in South Korea). Using compression would help but then you may run into problems with overloading the server.

    83. Re:Blizzard Shizzard by AK+Marc · · Score: 1

      blizzard have always been fucks about this and you can go to slashdot archives going back way more than a decade to find shit about them suing people for making software other devs would praise for having been created...(bnet sue days. but those were also sued because they were already positioning battle.net as an antipiracy device to take away value from paid customers)

      That and I *hate* their legal argument. If someone makes an app they don't like, they claim it breaks ToS (or change ToS to make it break ToS) and then sue them for breaking the ToS of a 3rd party. It's just an evil argument. If someone "helps" me break my ToS, then I and only I should be responsible. Claiming that my ToS breach is a copyright violation, and that they are therefore inducing, causing, and otherwise breaking copyright.

    84. Re: Blizzard Shizzard by AK+Marc · · Score: 1

      Blizzard already won the same thing against Glider, but it may have been settled, not decided in court.

    85. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      We don't need your subjective nonsense getting into law/precedent.

      Then go do something about it instead of psuedonymously bitching about it online. But you arent really an activist, you just play one on the internet. Im telling you how it is, not how I fantasize it to be like you are.

      Your feels shouldn't count for shit.

      They dont need to, how I feel is already the way the system is. The fact is your feelings dont count for shit. Wish the "government thugs" away in one hand and shit in other, which one got full first?

    86. Re:Blizzard Shizzard by Imrik · · Score: 2

      Something seriously wrong with your math there; 150 APM is about 2.5 actions per second or one action per 400ms.

    87. Re: Blizzard Shizzard by loufoque · · Score: 1

      That approach requires synchronous processing, all messages must be handled and they must be handled in order. It is extremely latency sensitive and would lead to lags.

    88. Re: Blizzard Shizzard by Anonymous Coward · · Score: 1

      Latency is solved using dead reckoning algorithms which predicts movement of units. The server would share a prediction profile to the client which can then move the units according to this path. By also including ping time measurements in the equation the client can show where the units are compared to this lag.

      The client can also will also predict if your actions will have effect on the enemies' units. It can for example start an animation of an explosion. But the final/permanent calculations are done on the server. The client will only play the unit death animation after confirmation from the server and update the score.

    89. Re:Blizzard Shizzard by JMZero · · Score: 1

      No mistake - 150 APM is not really even that high for professional players.

      Skip to the middle of https://www.youtube.com/watch?... to get any idea what it looks like. On the best players, like Flash, both hands are pretty much a blur from start to finish.

      --
      Let's not stir that bag of worms...
    90. Re:Blizzard Shizzard by Adriax · · Score: 1

      I know. What I'm saying is I think in the near future those effectively merged servers will become actually merged.
      Currently they have to run 6 character databases and 6 worldspace instances to run those 6 servers even though the players play as if they are on one server.
      All they will have to do is amend the database to include homeserver, merge those 6 databases together, run a couple checks based on that homeserver field for server first achievements, and they'll have one large pop server and 5 servers worth of hardware to save on upgrade costs. All without actually announcing they're merging servers for real, since the line in the sand drawn by the hardcore players seems to be that border between virtual merges and actual merges.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    91. Re:Blizzard Shizzard by Anonymous Coward · · Score: 2, Interesting

      The only thing of concern is your ping. Pros will be on a LAN anyway and the rest of us don't even notice the ping.

      You missed the shitstorm when the pros realized that Blizzard didn't add LAN support to SC2 because they wanted to lock in people to Battlenet.

    92. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      As code is a form of speech, denying someone a freedom of it is against a democratic constitution.

      Freedom of speech means that the government can't stop you from saying it. It doesn't mean there's a guarantee that there are no other consequences anywhere because of what you said.

    93. Re:Blizzard Shizzard by reikae · · Score: 1

      I doubt anyone really cares how Blizzard does the merges as long as players don't have to rename their characters (which they accomplished by appending realm names) and performance doesn't suffer noticably. I sure don't, and I would probably be considered hardcore by many casual gamers.

    94. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      And neither do you... Yes - they've sued, but they reached settlements out of court - therefore no legal precedence has been set.

    95. Re:Blizzard Shizzard by reikae · · Score: 1

      Anyone who thinks suing (and winning) for this is even remotely okay is anti-freedom.

      I'm not sure I agree with this. Shouldn't an offended* party be allowed the opportunity to settle their grievances in a court of law?


      (* even if the offense seems really minor or imaginary to impartial observers)

    96. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      It is actually one of the few games I regret buying.
      Especially since I bought it when it came out for full price.
      Sure, it was fun enough to play before the real money auction house came on.
      The servers were BS, but I could live with that.
      Then I reached the last difficulty level and I couldn't make progress without grinding and at that point it's not fun but just a waste of time.
      Then they enabled the real money auction house and everything turned to shit.

    97. Re:Blizzard Shizzard by spark89 · · Score: 1

      It's definitely better. New director does his job.

    98. Re:Blizzard Shizzard by JMJimmy · · Score: 1

      That's the kicker - fair use.

      The does will just cite https://en.wikipedia.org/wiki/.... and laugh at Blizzard.

    99. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Never mind bothering with calculating the size, as that's not the problem. It's the Latency, Stupid

    100. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      the way they changed how potions and healing and such worked so that you couldn't just go into town and buy 50 healing potions before tackling the next big monster

      You can since 2.0

      I ended up switching to The Elder Scrolls

      The two series are not of the same genre so I don't understand what you are trying to say.

      have found Oblivion to be a better game than anything Blizzard ever made.

      Oblivion is a jumbled piece of shit riddled with terrible and obvious design flaws, such as fast travel, level scaling, terrible quests, meaningless exploration, artificial difficulty with a slider that transform every enemy into bullet sponges; in addition of being a downgrade on every gameplay element from Morrowind.
      I cannot fathom how any sane person could suggest that the weakest entry of TES could stand the scrutiny against a masterpiece like Lost Vikings, or genre defining games such as Starcraft 1 and Diablo 1.

    101. Re: Blizzard Shizzard by Anonymous Coward · · Score: 0

      Wc 3 is their greatest creation IMO and still the game I play more than any other (well in the form of DOTA)

    102. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      1. botting in d3 is ridiculously easy (no, I'm not joking and the good bots are working even after the massive ban hammer)

      2. except it wasn't. the whole "original" d3 was built around the idea of real money auction house. if you wish to ignore that that's your choice but it's a fact. I played only the main story on my brothers account. I'll buy d3 when they'll introduce solid pvp like it was promised from the start... but that will never happen because the classes are not at all balanced to fight each other...

    103. Re:Blizzard Shizzard by MachineShedFred · · Score: 1

      The 2.x version of Diablo 3, even without the expansion, is the version they should have released in the beginning. They did away completely with the ill-advised auction house, and gave the loot system a bit of smarts as to how it rolls the stats in order to give a much better chance of finding useable items.

      It's actually worth playing on a continuing basis now, where before it was "okay, I played the story through, now what?"

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    104. Re:Blizzard Shizzard by Imrik · · Score: 1

      I'm not saying that the 150 APM was wrong, I'm saying that 10 actions in 60 ms was wrong for someone doing 150 APM. (or for someone human for that matter)

    105. Re:Blizzard Shizzard by MachineShedFred · · Score: 1

      The auction house has been wholesale deleted, and the loot system overhauled to not be a ridiculous farce. 90% of the items that drop have your current character's primary stat on them, and there is a facility to be able to reroll one stat on an item for a handful of junk items and some gold, so you can make that almost-perfect item into a perfect item with enough resources.

      The loot system was the reason I stopped playing D3 about 2 weeks after it launched, and the new system is the reason I started remembering the game exists again.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    106. Re:Blizzard Shizzard by geminidomino · · Score: 1

      That's 2 out of three deal-breakers addressed. Good on them. Now, have they fixed the always-on connection bullshit - and no one better give me any of that shit about it not being possible, just give me D3: PS3 edition on my PC, and they'll have my $60 they could have had on launch day if they weren't dicks.

    107. Re: Blizzard Shizzard by wierd_w · · Score: 1

      Your understanding of how the GPL works seems to be flawed.

      1) You can use GPL software to run non-gpl software, and be perfectly fine. What you can't do, is make the non-gpl portion of the software be some super fundamental component of the system.

      Examples:

      Wine can run windows programs all day long. Simply because windows solitare is running inside wine, does not mean microsoft has to release the source code to sol.exe

      Nvidia's binary driver for Linux: It is not explicitly necessary for linux to run. It can be loaded into the GPLed linux kernel, and used perfectly legitimately. This is frowned upon by the community, but still legal.

      What you CANT do with GPL software:

      Snag up GPL code, modify the living bejeebus out of it, then change the license to closed, and then sell it for money. (Say, what eg, NetApp did with BSD for their ONTAP OS they run on their filers. They stole BSD code, which is perfectly OK to steal-- ;) If they had stolen GPL code, it would be another matter entirely!)

      Snag up GPL code, Modify the bejeebus out of it, then distribute binary only copies without also releasing the source code. (Netgear tried to do this some years back with OpenWRT, and when the community they stole from started examining their routers, started demanding they release their sources. You *CAN* get the source packages from netgear, they just hide the page far away from their main website tree.)

      The GPL is INSANELY permissive, with the only real restrictions being against changing the license type, or against adding additional restrictions. (Such as not releasing the source for modified versions.)

      If your business revolves around keeping the precious in a locked up little box, then the GPL is not for you. (Go plunder BSD like every other gollum like creature with big eyes and a kleptomania problem.) If you dont care about that, then the GPL is just fine. (Does not seem to hurt Netgear any.)

    108. Re:Blizzard Shizzard by Agares · · Score: 1

      I've dealt with Blizzard tech support myself in the past. They are very rude and have even insulted me before. They have to be the worst tech support in the world.

    109. Re:Blizzard Shizzard by mark-t · · Score: 1

      Please note, I was very explicit in using the phrase "for just cause" in the example I gave about the employer firing somebody, and not merely "alleged just cause". In order to sue your former employer for firing you for just cause, you must first dispute the allegation that there was just cause in the first place. If you do not do this, then you can't sue the employer for firing you for said cause because you are already (implicitly) admitting to being in the wrong.

      Basically, in order to sue someone, you actually have to be of the mindset that you are genuinely in the right, or at the very least, there exists some dispute over how in the wrong you may be (even if you are entirely wrong about this), because the only way you could otherwise win would be to lie in court.

    110. Re:Blizzard Shizzard by ausekilis · · Score: 1

      A lot of what you say already exists and is somewhat transparent. Here are some examples:

      For years they said that cross-realm mail was impossible, that the physical segregation of hardware (despite them all being on the same network) made it impossible. Now we have cross-server group finding in the random queues. We have account-wide mail of account-bound items that are not tied to servers or factions.

      The cross-realm character transfer (and faction transfer) are advertised as though they they take at most 24 hours, and some forum posts by Blizzard employees have hinted that it isn't just a switch in a database, that it was closer to taking a USB stick and physically moving character data. If you've ever paid for any of those services, you'll notice that it is typically done in minutes, as though it was done in a lower-priority task as soon as the servers in question had a few free cycles. Or maybe just a simple transact-SQL script.

      Hell, they even said for years that there was no way to automatically level a character, that the process was too complex and computationally expensive. Now you have "boosted" 90's running around all over the place. They've also implemented a server-side update stream for pre-patching installations, as well as server-based changes in environments (see phasing).

      Of course, this is all just speculation. They could very well still have all the separate servers, complete with little printed labels slapped onto the front of the machines separating Drak'Thul from Doomhammer. 9 years is a lot of time for software development, they might have refined their network code to make all the above that much easier. They might have also upgraded from copper to fiber. They aren't public with their server setups, so who knows what they've got going on.

    111. Re:Blizzard Shizzard by Andrio · · Score: 1

      Ever play Titan Quest? It didn't get the highest of praise when it came out, but an expansion ended up correcting many issues. It's pretty much the best of all the Diablo 2 clones.

      --
      The Internet King? I wonder if he could provide faster nudity.
    112. Re:Blizzard Shizzard by TangoMargarine · · Score: 1

      You have a weird definition of "a few." I count at least 11, not including the dangerously large-sounding "effects." 7000 * 12 is 84KB. Not "a few KB" either.

      I guess it all depends on how often of a refresh we're talking, though. It is 2014 after all (although our U.S. bandwidth apparently sucks by comparison to the rest of the developed world).

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    113. Re:Blizzard Shizzard by TangoMargarine · · Score: 1

      I always wonder when somebody says "just compress before you send it to speed up" how long it takes to do the actual compression. If we're just talking text, I suppose not long, but...

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    114. Re: Blizzard Shizzard by TangoMargarine · · Score: 1

      The cases don't settle until they have won.

      Umm...aren't winning a court case and settling out of court mutually exclusive? Or do you mean, they win a case to set the precedent and then everyone from that point on takes the wise choice and settles?

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    115. Re:Blizzard Shizzard by master_kaos · · Score: 1

      Chances are it was true at that time, however like you said 9 years is a LONG time and the code, server infrastructure, and network probably doesn't even come close to resembling what it was 10 years ago

    116. Re: Blizzard Shizzard by TangoMargarine · · Score: 0

      Lucky for us, you don't get to decide what is free speech. [...] It's not worth harming my constitutional freedoms just so you can be less annoyed.

      As has been said here before, the Bill of Rights only applies to your interactions with the government. You bought the product of a private commercial entity, agreed to their terms of service (and also, unfortunately, probably their right to change them at any time as they see fit), and then blatantly violate that agreement and claim free speech grounds? Really??

      Yes, EULAs suck. But this is not a free speech violation at all. And pulling out the excuse "I should be allowed to fuck up other people's game experience because IT'S MORE FREEDOM FOR ME!!!" is an asshole argument. Maybe YOU want the multiplayer to devolve into rampant cheating by everyone, but I bet most people don't.

      Blizzard should handle this in the code. It's not that hard. 10 years ago I remember hearing at a conference about on-line gaming "If their client has the data, they have the data. You cannot trust the client, ever." It's as true now as it was then.

      ...is admittedly a good point, however.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    117. Re:Blizzard Shizzard by JMZero · · Score: 1

      Whoops, my bad. Didn't read the comment close enough.

      --
      Let's not stir that bag of worms...
    118. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Currently they have to run 6 character databases and 6 worldspace instances to run those 6 servers even though the players play as if they are on one server.

      No. They don't. Those servers are already fully merged. There is no delineation whatsoever between them other than character name suffixes. They can join each others' guilds and trade items and share the same auction house. There is only one instance of the world for those two "servers." They are already the same "realm" in everything but name. What you're talking about as some future end game scenario already happened nearly a year ago, and continues happening to this day.

      We're not talking about the system where you see cross-realm people in low level zones while leveling to make servers seem more alive (but cannot trade with them or join their guilds, and they mysteriously disappear when you cross zone lines), which has been applied to *all* servers. We're talking about "connected realms", which are permanent realm mergers between low population realms to try and bring them in line with "medium" population realms.

      http://wowpedia.org/Connected_...

    119. Re:Blizzard Shizzard by WhiplashII · · Score: 1

      In that scenario, what is to prevent the "evil" client from teleporting non-visible units around the map at will?

      Even bigger issue - how do you determine if a unit is visible, if you do not know all the opposition's unit positions?

      I don't think that is a workable solution. Either such calculations are done on the server, or it is hackable, unfortunately.

      --
      while (sig==sig) sig=!sig;
    120. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      You're right I messed up the math. Regardless, Blizzard's solution is superior for the game they wanted to make. They made the trade-off to have a game with tight, responsive controls and reactions, but in which cheaters can get a significant advantage, and just hoped that their anti-cheat measures were adequate to handle whatever cheats were released, and for the most part they have been effective. It's actually very rare for the average player to run into a map hacker. I think they made the right decision for the game overall.

    121. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      and may I remind you this is the company that still pretends being tied to playing Diablo 3 only when connected to the servers is essential for making the "complex" gameplay _possible_

      They have literally never said this. They have always maintained it was for a smooth user experience. They looked at the sales of WoW and SC2, and of the number of people responding to both their own surveys and Steam surveys, and saw that 95% of potential consumers had an always online internet on their gaming PC, and that they could leverage that to create an Xbox Live-like environment with cloud saved characters, jump-in/jump-out coop, "secure" achievement systems, a smooth transition between single and multiplayer without having to worry about duped and hacked items/characters, and decided that always-online was a win from both a gameplay/UI design standpoint and a piracy standpoint.

      In case you forgot, when Diablo 2 came out and had "realm" servers and "open" servers, people were seriously pissed off that they couldn't take their single player character online to play with their friends in the "realm" servers. They didn't want to start over from level 1 and were more likely to just quit or just never play with their friends than they were to make a new online character. This was a real and serious usability problem in Diablo 2. Always-online solved this problem, with the small trade off of losing 5% of their potential users, and everyone else not being able to play it on airplanes.

    122. Re:Blizzard Shizzard by mythosaz · · Score: 1

      Must be terrible for McDonalds too, only having netted 1.4BN after all was said an done...

    123. Re: Blizzard Shizzard by jbee02 · · Score: 1

      Thats a massive overstretched of freedom of speech. What next you going to claim steeling is a form of self expression and should be protected by freedom of speech

    124. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Diablo 3 was awful at launch but with RoS it is much better. I have sunk a ton of hours into it. Also I disagree with you about potions. The WORST thing about Diablo 3 was spamming 50 potions in 10 seconds flat to defeat any boss, Diablo 3 requires you to use good defensive skills.

    125. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      Then go do something about it instead of psuedonymously bitching about it online. But you arent really an activist, you just play one on the internet.

      Interesting how you claim to know what I do when I'm not arguing with moronic insects like you online. I actually do join protests, vote for people who aren't evil scumbags (i.e. no republicans or democrats), boycott lousy companies, send letters to my 'representatives', and suggest others do the same. I'm not the leader of some movement, but to accuse me of doing nothing is just false.

      They dont need to, how I feel is already the way the system is.

      I hope you're doing something to change the immoral status quo.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    126. Re:Blizzard Shizzard by sexconker · · Score: 1

      In a sane architecture, you'd have a SERVER involved, and you wouldn't deal with P2P bullshit.
      A stable 30 ms of ping between client and server yields 33.333 updates per second. You don't need round trip times.
      Call it 30. SC2 does not need a world rate faster than 30. You can render it as fast as you want, but the actual simulation doesn't need to be more than 30 updates per second. Many shooters don't run at more than 30 updates per second, and those are games where speed matters.
      If connections degrade, or players can't render shit fast enough, the game pauses or slows down. If you've ever played SC2 multiplayer beyond 1v1 on tiny maps you know that this happens all the fucking time.

      Clients simply send actions as they occur and the server calculates them all on the next update. If you send 1 action in 1 second, it goes through. If you send 100 they all go through, and some ticks will process multiple actions at the same time.

      Beyond that most SC2 "pros" just spam right click for no fucking reason - APM means nothing in terms of skill, and when you're running past the simulation rate you're literally throwing actions away. If one frame sees actions on a unit (or group of units) that are MOVE(X1,Y1,Z1), MOVE(X2,Y2,Z2), and MOVE(X3,Y3,Z3), then guess what - only one of those fucking actions matters.

      Battle.net 2.0 is a fucking disaster architecturally, there's no excuse for it in this day and age. Plenty of games handle shit correctly.

    127. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      We dont need your subjective nonsense attempting to change our existing law/precedent.

      You mean like the TSA, NSA surveillance, free speech zones, obscenity laws, stop-and-frisk, unfettered border searches, and the host of other freedom-violating nonsense people like you generally support? Your acceptance of government thugs getting involved in cases like this and bullying people you don't like is what allows all this tyranny. I hope you're satisfied.

      The fact is, you want government thugs to enforce a court's decision that punishes someone for making software that handles data voluntarily sent to them in a certain way. That is disgusting.

      But they will if you start selling something explicitly designed to fuck with blizzards equipment.

      You're an absolute moronic piece of trash that has no idea what's happening here. Blizzard's equipment is not being modified at all.

      Here's how it works: Someone joins one of Blizzard's servers with some software on their own equipment that allows them to have an advantage over others by handling the data the *server voluntarily sends to them* in such a way that things that the normal client wouldn't see are displayed. That's it. All of this happens on their own equipment, and Blizzard's equipment is never screwed with.

      Dont support blizzard then.

      I don't, since I always knew they were scumbags. They proved that long before this lawsuit.

      Obey the law or work to change the law, but youre just a lazy fuck who just wants to complain.

      I'll say to you what I said to the other moron (Or are you the same person? Your writing is just like his.): "Interesting how you claim to know what I do when I'm not arguing with moronic insects like you online. I actually do join protests, vote for people who aren't evil scumbags (i.e. no republicans or democrats), boycott lousy companies, send letters to my 'representatives', and suggest others do the same. I'm not the leader of some movement, but to accuse me of doing nothing is just false."

      And obeying the law isn't necessarily a good thing. No one should mindlessly obey unjust laws, and no intelligent person would even suggest that.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    128. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      I'm not sure I agree with this. Shouldn't an offended* party be allowed the opportunity to settle their grievances in a court of law?

      That's where the "and winning" part comes in. They can sue, but they sure as fuck shouldn't win because their feelings were hurt, or whatever.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    129. Re:Blizzard Shizzard by sexconker · · Score: 1

      You're right I messed up the math. Regardless, Blizzard's solution is superior for the game they wanted to make. They made the trade-off to have a game with tight, responsive controls and reactions, but in which cheaters can get a significant advantage, and just hoped that their anti-cheat measures were adequate to handle whatever cheats were released, and for the most part they have been effective. It's actually very rare for the average player to run into a map hacker. I think they made the right decision for the game overall.

      It's not rare at all - it's just rare for the player to find out about it. Map hacks have been available for SC2 ever since the beta, and they caused a lot of drama then.
      http://www.neogaf.com/forum/sh...
      It's been over 4 years and the only thing that has improved are the map hacks.

    130. Re:Blizzard Shizzard by sexconker · · Score: 1

      512 KB is BEYOND the WORST CASE possible. And you would not need to submit anything immediately after it (since all entities are visible at that point).

    131. Re:Blizzard Shizzard by sexconker · · Score: 1

      Not all attributes need a full byte. Effects are just flags for each possible effect - locked down, stealthed, poisoned, raised/lowered, whatever. A simple bitmask would take no more than 2 bytes to cover all of the possible effects each entity could have. 7000 is an extreme example. In typical use, you're revealing entities one or two at a time. In the case of a scan or vision sharing, you're revealing them dozens at a time. Not by the thousands.

    132. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      What? Being able to down multiple potions at instant speed with an instant effect is a completely broken and terrible game mechanic.

    133. Re:Blizzard Shizzard by rainbowPhoenix · · Score: 1

      Are you talking about the Mental Poker problem? This sounds like something similar, but maybe a little more broad. If it's something else, can you elaborate / provide links?

    134. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      You mean like the TSA, NSA surveillance, free speech zones, obscenity laws, stop-and-frisk, unfettered border searches, and the host of other freedom-violating nonsense people like you generally support?

      No. I dont live in your shit country so Im not subjected to most of that nonsense that you do nothing about.

      Your acceptance of government thugs getting involved in cases like this and bullying people you don't like is what allows all this tyranny.

      No. You complaining on the internet but doing nothing to stop this tyranny is what allows it to continue.

      The fact is, you want government thugs to enforce a court's decision that punishes someone for making software that handles data voluntarily sent to them in a certain way. That is disgusting.

      No. This is not the generalization you make it out to be, be specific rather than extrapolating to a generalized case. By the same idiotic notion you want government thugs to punish somebody for exercising their right to fire a weapon because you support punishing people for the shooting murder of other people.

      Someone joins one of Blizzard's servers with some software on their own equipment that allows them to have an advantage over others by handling the data the *server voluntarily sends to them* in such a way that things that the normal client wouldn't see are displayed.

      Right, freedom to be an asshole.

      I actually do join protests, vote for people who aren't evil scumbags (i.e. no republicans or democrats), boycott lousy companies, send letters to my 'representatives', and suggest others do the same.

      And what has that actually solved? You still have TSA, NSA surveillance, free speech zones, obscenity laws, stop-and-frisk, unfettered border searches. Maybe you should concentrate on one problem and actually solve something rather than just doing a bunch of shit that accomplishes nothing.

    135. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      Your version of morality is simply your point-of-view, I want to live in a society where people dont get to be pricks to eachother just because they have the freedom to do so and the unfortunate reality is that humanity has not yet evolved to the point at which we don't need laws in place to stop that. This use of copyright law is purely the symptom of a problem that the system that has no proper law in place to handle this situation of people being pricks to other people.

      I don't think that copyright law is the right way to handle this, I think in place of that we should have a law preventing this sort of anti-social behavior but lieu of that people use copyright law instead and then people like you complain that "oh it's a slippery slope". We all have to live in this society together and the right to be a fuckwit to other people is not a right people who choose to live in this society should have. Or alternatively if you really do want that right then accept my right to beat the living shit out of you for doing it.

    136. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      No. I dont live in your shit country so Im not subjected to most of that nonsense that you do nothing about.

      Your country has plenty of problems regarding rights violations; I guarantee it.

      By the same idiotic notion you want government thugs to punish somebody for exercising their right to fire a weapon because you support punishing people for the shooting murder of other people.

      That makes no sense. Probably because you don't understand what this case is about. You didn't actually debunk anything I said.

      Right, freedom to be an asshole.

      Being an "asshole" (which is a subjective notion) has never been illegal. If you think that being such a vague, subjective thing should be illegal, then again, you are encouraging tyranny.

      And what has that actually solved?

      Because most of the country is opposed to freedom, not much. If your suggestion is that I should do nothing because my opposition has not yet yielded the desired results, then you're a damned fool.

      You call me the whiner, but you seem to be whining much more, and even mocking people who try to fix the problems. If your only accomplishment is mocking those who try to fix problems merely because the massive problems haven't been fixed in an extremely short period of time, you may just be an idiot.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    137. Re:Blizzard Shizzard by BilI_the_Engineer · · Score: 1

      Your version of morality is simply your point-of-view, I want to live in a society where people dont get to be pricks to eachother just because they have the freedom to do so

      That makes no sense. Either they have the freedom to do so, or they don't. Being a "prick" is such a subjective and nonsensical label, and yet you want to make it illegal, apparently.

      and the unfortunate reality is that humanity has not yet evolved to the point at which we don't need laws in place to stop that.

      I think humanity will be fine without laws that punish people for producing software that people voluntarily run on their own computers that let them cheat in video games, all thanks to a server controlled by someone else sending them data that enables them to cheat to begin with. In fact, I think such a society would be better, since it would have basic respect for free speech and private property rights.

      Your definition of a "prick" does not interest me; freedom interests me. If Blizzard does not like this, then they can ban cheaters from their own servers, which would be an example of someone exercising their basic private property rights.

      The fact that you think it's a good idea to make it illegal to cheat in video games while not seeing how this would impact basic freedoms is nothing short of comical. You and that other authoritarian anonymous asshole might want to consider moving to North Korea; they'd be happy to have you. Not the people, but the government, which is always in need of more authoritarians who don't care about the principles of private property rights or freedom in general.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    138. Re:Blizzard Shizzard by Anonymous Coward · · Score: 0

      This is rather hypocritical since they demand the same rights to any content you send over battle.net despite not being the content creator themselves. (yes this includes custom maps.)
      Things only get worse when you get into their other practices with Starcraft 2, such as their claim that the technology for LAN mulitplayer isn't there. (Especially since initial releases for Starcraft 1 has LAN multiplayer, I think they removed it because they were trying to hide this.) The always on DRM that is now forced upon us, and that they don't allow private Starcraft 2 tournaments. To add insult to injury they delete any posts on their forums that point out any of these. (If you don't believe this read the Starcraft 2 TOS)

      Now they claim their taking losses because of cheat programs? There are tutorials for how to make maphacks for Starcraft 1 out there. Even if they sue this one hacker out of existence 1000 more will pop up. Back when Starcraft 1 was released Blizzard was a good company, they created awesome games that we wanted to play. Now I don't have any of their games installed. Blizzard post WOW seems like a completely different company, and I don't want anything to do with them anymore. I can only hope they fade into oblivion.

    139. Re: Blizzard Shizzard by Lando · · Score: 1

      I mean they sue people that don't have the resources to fight back in court therefore effectively winning.

      Shrug, I just don't deal with them. Others can continue to do so, but I've no wish to deal with a company that sues their own users.

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
  2. Am i the onyl one who hates cheaters ingame? by Some_Llama · · Score: 0

    "He's nothing but a low-down, double-dealing, backstabbing, larcenous perverted worm! Hanging's too good for him. Burning's too good for him! He should be torn into little bitsy pieces and buried alive! "

    1. Re:Am i the onyl one who hates cheaters ingame? by Oligonicella · · Score: 2

      No. I think banning is sufficient, but otherwise I share your sentiments. Cheaters are lazy, incompetent players, pure and simple.

    2. Re:Am i the onyl one who hates cheaters ingame? by mwvdlee · · Score: 3, Insightful

      Cheaters may be dicks, but are they copyright infringers?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:Am i the onyl one who hates cheaters ingame? by CronoCloud · · Score: 1

      I agree with you and Hanover Fiste.

    4. Re:Am i the onyl one who hates cheaters ingame? by csumpi · · Score: 1

      chill out. it's just a freakin' game!

    5. Re:Am i the onyl one who hates cheaters ingame? by Anonymous Coward · · Score: 0

      I am an incompometent player using cheats (at the knoweldge of my co-players) so we can all play an even game and have fun. Lazy? perhasps i dont have the time to spend gaming X hours a week to keep on-top. That said, this is entirely on Blizzard and banning is indded the right way (unless as others mentioned the cheat includes copyrigthed material, but that just means a copyrgith issue, not an "illegal cheat")

    6. Re:Am i the onyl one who hates cheaters ingame? by Anonymous Coward · · Score: 0

      They don't like dicks. You can't sue for being dick. You also can't throw them out for being one. So, how are you going to deal with them?

    7. Re:Am i the onyl one who hates cheaters ingame? by RivenAleem · · Score: 1

      I guess that's for the court to decide.

    8. Re:Am i the onyl one who hates cheaters ingame? by Anonymous Coward · · Score: 0

      Or cheaters just want to have fun playing the game.
      I used cheats to enable god mode and get all the weapons in GTA and then go on a rampage.
      So fucking what?

    9. Re:Am i the onyl one who hates cheaters ingame? by mwvdlee · · Score: 1

      By dealing with them within your own power or by lobbying for legislation that allows you to deal with cheaters.
      Definitely not by starting frivolous lawsuits intended to torment them into submission.
      It isn't okay when companies do it to people you like, so it isn't okay they do it to people you don't like either.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    10. Re:Am i the onyl one who hates cheaters ingame? by thunderbird32 · · Score: 1

      In a multiplayer game yes. They should get perma-banned. In single player I say: cheat on, it hurts no one.

    11. Re:Am i the onyl one who hates cheaters ingame? by X0563511 · · Score: 1

      No, but I fail to see how bypassing Warden or whatever it is to do DLL injection could possibly be construed as copyright anything.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  3. Good. (ish) by Anonymous Coward · · Score: 0

    Good, if it is targeting twats that make hacks for online games. Those people are the lowest of low. They are basically brothers with malware authors. Still does the same thing, ruins your experience of a service at the expense of some 13 year old using his epic leet cheats.

    Bad because it is likely going to be an insane amount of money they want.

    Talk about double-edged. It is worse than betting on Microsoft or Google now. (Formally Apple, but Apple are irrelevant now, again, thank the gods)

  4. Re:Game fairness by OrangeTide · · Score: 1

    Last I checked, sports bribery was outside the jurisdiction of copyright law.

    Does the ends justify the means?

    --
    “Common sense is not so common.” — Voltaire
  5. uh by Anonymous Coward · · Score: 0

    creating unauthorized derivative works

    That's a stretch.........

    1. Re:uh by Anonymous Coward · · Score: 0

      Luckily precedent from the past shows that claim holds no water: https://en.wikipedia.org/wiki/....

    2. Re:uh by nmb3000 · · Score: 1

      Luckily precedent from the past shows that claim holds no water: https://en.wikipedia.org/wiki/....

      That's a fantastic point. Fixing your link: Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. In the same way that Game Genie didn't infringe on Nintendo's copyright, the court should rule that this game modification does not infringe on Blizzard's.

      I like to think of it as a variation of Plato's Forms -- the copyrighted product "Starcraft II" exists only as what is on-disk -- a fixed collection of code, art, and everything else that makes up the game. However, once this "ideal" form of the product is loaded into the computer's memory, it becomes a separate and mutable thing. The game itself has become a different and derivative thing simply by executing it, and any number of things can cause that state to be changed. This one single participant of the "Starcraft II" form is ephemeral and isn't being distributed (redistribution being the one reason their suit might be reasonable).

      Trust me, I hate people who cheat against others as much as anyone, but this is a much larger issue with far-reaching consequences. Restricting what someone can do with code running on their own computer is a slippery slope, and we have already had enough ignorant court rulings (such as Blizzard v. bnetd). There's also the question of single-player cheating -- should it be illegal for someone to mod their single-player game, to give themselves infinite health, for example?

      Blizzard is attempting to rectify a relatively simple technical flaw through the court system, and that's just sad. I hope you're right, AC, that the Game Genie precedent will be upheld.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:uh by Anonymous Coward · · Score: 0

      What you seem to miss is that Blizzard has already won this case. These are effectively the same claims they made in MDY Industries v. Blizzard, aka the WoW Glider bot case, which was not a complete victory for Blizzard but enough so to render Glider an ex-parrot.

      Trying to applying the precedent in Galoob here is troublesome because of the precise nature of Nintendo's complaint and Galoob's defense (the main point being that Nintendo only alleged contributory, not direct infringement), which makes it not easily applicable to other cases except by armchair lawyers here on Slashdot who do two-minute searches of Wikipedia and think they've found something legally meaningful. Also, in the intervening couple of decades since Galoob our congresscritters have delivered unto us the travesty that is the Digital Millennium Copyright Act, which changes the battlefield significantly.

      A better and more recent case to look at would be Micro Star v. FormGen. Micro Star actually cited Galoob in its defense and was summarily trounced on appeal. In that same appeal the Ninth Circuit also rejected the fair-use assessment in Galoob as dicta, which makes it pretty much useless for establishing legal precedent on that front.

  6. Poor little cheaters, snap snap snap by Anonymous Coward · · Score: 0

    You gonna get raped like Glider, bro. Better lube yourself up.

  7. copyright? by OrangeTide · · Score: 1

    You don't have the right to modify software? I thought copyright only covered making copies, at least initially?

    A tool that uses a small bit under fair use to match binary offsets or checksums should not be copyright infringement. I'm pretty afraid that some well meaning judge that wishes to protect players would establish some bad precedence here.

    --
    “Common sense is not so common.” — Voltaire
    1. Re:copyright? by SydShamino · · Score: 1

      No, derivative works have always been covered as well. However, there have traditionally been exceptions, such as derivative works that are parodies of the original.

      It's a relatively recent example, but see The Wind Done Gone .

      --
      It doesn't hurt to be nice.
    2. Re: copyright? by Scowler · · Score: 1

      Copyright is a sideshow in this matter... It's the circumvention that's the main issue. If I installed a key logger on your PC, would you even care if I had obeyed copyright law in obtaining that software? Cheat software in a multiplayer context is no different than key logging malware, in that it has a deleterious effect on the people playing the game.

    3. Re: copyright? by Anonymous Coward · · Score: 1

      Except that he is installing what you compare to a keylogger on his own computer.
      This is not a hack tool that attacks the server, it runs on the player's machine and accesses data in the player's machine's RAM only.

    4. Re: copyright? by Anonymous Coward · · Score: 0

      Copyright is a sideshow in this matter.

      It's a copyright lawsuit, you dope. Anything not copyright is the sideshow here.

    5. Re: copyright? by Anonymous Coward · · Score: 0

      I'm sorry but what? How do you compare losing your money and identity to losing a match in starcraft? Seems like a lot of hyperbole there.

    6. Re:copyright? by TangoMargarine · · Score: 1

      You generally don't have the right to modify and then distribute if the license doesn't allow you to is what you mean.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    7. Re:copyright? by OrangeTide · · Score: 1

      A patch is not a derivative work. it does not include the complete work, or even a portion large enough to make fair use controversial.

      a patch is a mechanism by which you can modify a single copy. not a tool to distribute modified copies.

      do we ban highlighter markers because they create a derivative work, even though the markers themselves do not contain any original work?

      --
      “Common sense is not so common.” — Voltaire
    8. Re: copyright? by OrangeTide · · Score: 1

      are you suggesting that cheating on starcraft is a form of wire fraud? interesting.
      there is no legal foundation for such a claim, but it's an interesting idea.

      --
      “Common sense is not so common.” — Voltaire
    9. Re:copyright? by OrangeTide · · Score: 1

      I agree 100% with what you said.

      But nobody is distributing in this case. Which is pretty key when dealing with copyright (literally the right to copy).

      --
      “Common sense is not so common.” — Voltaire
  8. Reverse engineering is legal by Anonymous Coward · · Score: 2, Informative

    The maphack creators almost assuredly have to reverse engineer some SC2 code and implement it them selves. They are then selling it, they deserve to be sued by Blizzard.

    You appear not to know that reverse engineering is legal.

    As long as they're not selling Blizzard's own code, there is no copyright issue in writing something that interacts with that code using knowledge gained from reverse-engineering.

    It's precisely to allow such interoperation that reverse engineering is a protected activity.

    1. Re:Reverse engineering is legal by Imrik · · Score: 1

      It may be legal but it is almost certainly against the ToS. Selling their final product isn't helping their case either.

    2. Re:Reverse engineering is legal by Anonymous Coward · · Score: 0

      So what if it's against the ToS.

      Blizzard can, well within their rights, ban the offending parties from playing, but that still doesn't make it reasonable to sue over.

  9. God suing CERN for copyright infringement by kruach+aum · · Score: 0

    We can't see Higgs Bosons with our eyes, the LHC gives scientists an unfair advantage, and they exploited God's works without authorization to do so.

    1. Re:God suing CERN for copyright infringement by BluPhenix316 · · Score: 1

      shhhhhhhhhhhh before all the churches get any ideas

    2. Re:God suing CERN for copyright infringement by Anonymous Coward · · Score: 0

      God? What's that?

    3. Re:God suing CERN for copyright infringement by Anonymous Coward · · Score: 0

      You wrong! God sold the rights on the higgs boson to Disney! They will make a sequel which will BREAK PHISICAL LAWS!

  10. Re:Game fairness by subanark · · Score: 1

    Yes, Starcraft II is already extensible modable, and supports multiplayer. The hacks that are being provided can already be done with the moding capabilities available. The only things these hacks are effectively doing is letting people use a mod and play against players who aren't using it, thus unfair play.

  11. Blizzard claims losses from diminished user exp by Anonymous Coward · · Score: 2

    I think Blizzard did plenty on their own to diminish user experience on many of their new games.

  12. Just inept program design by Blizzard by Anonymous Coward · · Score: 3, Insightful

    This can be explained very simply even to people with no technical knowledge ... lawyers for example.

    The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.

    Everything else in this case hinges on that fact. The Blizzard programmers created this problem themselves through incompetent design. Information which should not be known by a player should never be stored on the player's machine.

    1. Re:Just inept program design by Blizzard by Anonymous Coward · · Score: 0

      Things have moved on since the days of dial-up. Broadband is universal, and client state can be updated in milliseconds or less at the time that it is needed, far faster than player reaction times.

      There is absolutely no excuse for keeping sensitive data in the client long in advance of it being needed to support twitch reactions, and then crying to your lawyers that someone has had the temerity to use the data which you have deliberately made available on the machines which they own and can read.

      It's simply incompetent program design by Blizzard not to respect the natural network boundary.between what's known to the game and what's visible to the players.

    2. Re:Just inept program design by Blizzard by mark-t · · Score: 1

      Your rebuttal does not invalidate the underlying argument in any way... it only suggests that the most obvious mechanism for coping with the implications of the argument may be impractical. That it might be possible that no practical solution can ever exist at all while still respecting private property rights does not alleviate this fact.

    3. Re:Just inept program design by Blizzard by LordLimecat · · Score: 1

      ITT: Geeks think that technical knowledge translates to legal knowledge.

      DVDs encrypted with CSS were also "patterns of bits", but reading them in a very particular way (DeCSS) was determined to be illegal under the DMCA. Technical facts are different than legal facts. If you arent a lawyer, you probably arent qualified to make statements of legal fact.

    4. Re:Just inept program design by Blizzard by Anonymous Coward · · Score: 0

      There is no comparable issue here. DVD contents are under copyright and are also protected by an encryption device, which DeCSS circumvents.

      In the present case, only Blizzard's program is under copyright, not the trooper position data. Indeed, the position data couldn't be copyrighted even if Blizzard wished to do so, because data values are not copyrightable works of authorship under copyright law. And as if that weren't enough, there are no protections being circumvented here, since the position data is in the clear on the user's machine. (Reverse engineering to find them is legal in every jurisdiction apart from a few dictatorships.)

      It's entirely Blizzard's balls-up. The only thing that stands up on Blizzard's side is that there has been a ToS violation, but that falls far short of contravening any laws.

  13. Re:Game fairness by rogoshen1 · · Score: 1

    I think it sets kind of a nasty precedent.

    "Use our product in a way we don't like, and we'll get you."

    The fact that they look like the good guys in doing this, is irrelevant. Should that kid (dvdjon i believe?) have been sued over cracking CSS? or Geohot(sp?) for the Playstation hackery?

    They aren't selling blizzard's code or product; just a product that lets people behave like jerks. (to cheat is to act like a jerk, of course) Enabling, or being a jerk is not illegal -- yet.

  14. Not good, not even good-ish by Anonymous Coward · · Score: 0

    Applying the law in an evil way is not okay just because the target is someone "bad". Not even when it's someone who's actually, objectively bad, let alone someone who committed the heinous act of letting some dumb kid beat you at a video game.

    1. Re:Not good, not even good-ish by xevioso · · Score: 1

      You are assuming applying the law in this way is evil. That is a huge assumption.

    2. Re:Not good, not even good-ish by Anonymous Coward · · Score: 0

      It's an application of copyright law in a way that has nothing to do with the purpose of copyright. That makes it evil.

    3. Re:Not good, not even good-ish by TangoMargarine · · Score: 1

      To say this has "nothing to do with the purpose of copyright" seems pretty blatantly false. The legal framework is supposed to prevent you from modifying the game them distributing the modification. The hack is (I'm assuming) being distributed, allowing the player to *then* modify the game, which admittedly would mean it's not really violating the rules, if true, but it is very much in the same area of legal consideration.

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  15. Re: Game fairness by mwvdlee · · Score: 2

    What are you illegally copying by applying a cheat?

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  16. Re: Game fairness by Scowler · · Score: 1

    Electronic circumvention does not have much protection under the law (see DMCA), particularly if the purpose of the tool is fraudulent in nature. DeCSS preceded DMCA, I believe, but probably would have been legally vulnerable at the time otherwise.

  17. maphack costs money by Anonymous Coward · · Score: 0

    the maphack costs money that is why blizzard is sueing just like blizzard trying to do the same to valve with the dota name.
    and the that wow bot tool

    anything that uses the game is property of blizzard they are referring there to mods for the game but apparently now also hacks

    Blizzard their EULA has that Bullshit clause in there

    and yes if blizzard was serious about their competitive side of the game that data should not even be send to the client if the client cant see the units in the fog of war

  18. Now you know the difference by Dishwasha · · Score: 1

    Between doing something for the lulz and doing it for profit. The former gives you a slight nod from various interesting parties at Blizzard, the later gets you lawyers so far up your @$$ that you'd better live in a country not known for extraditing citizen to the US to avoid a severe pounding by the penal system.

    1. Re:Now you know the difference by xrhunex · · Score: 1

      I think this is the key difference that almost 100% of the comments are missing so far: It's not just about hackers producing a hack, it's about them making a profit off of it. I know /. isn't known for RTFA, but this was even in the summary. The hackers have developed a business that is based 100% on Blizzard's business, which, for those of you who just hit "Agree" and then "Submit", there is a Terms of Service document that is legally binding that says you can't do that. Blizzard is fully in their rights to pursue legal action.

    2. Re:Now you know the difference by BilI_the_Engineer · · Score: 1

      ToS shit means nothing; it's not necessarily legally binding at all.

      And bullshit. If our legal system is setup such that someone can successfully sue you for making software that people voluntarily download so they can cheat in a video game by taking advantage of data that the server voluntarily sends them, then our legal system needs to be reworked from the bottom up. I don't care if they sell it; it makes no difference to me. He can try to profit off of his work all he likes.

      Blizzard is a scumbag company.

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  19. Wish valve would do the same.. by Anonymous Coward · · Score: 0

    Valve sees hackers as a means to make easy money.

    CS:GO is a huge mess the community is constantly trying to clean up. And just as soon as the community cleans up the mess via overwatch. Valve has a sale on cs:go and the hackers create a new steam account and buy CS:GO and immediately go back to hacking, leaving the community to clean up the mess once again.

  20. Violating the ToS? by TubeSteak · · Score: 1

    In theory, if you had the hack written using a clean room design, the only person who could be liable for violating the ToS would be the person who bought the game and ripped it apart to figure out the hack.

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  21. Re:Game fairness by Anonymous Coward · · Score: 0

    If I want to play the game with cheats that's my fucking business.

  22. Re: Game fairness by tepples · · Score: 1

    The modded game, into RAM.

  23. Seems easy to find at least one person using whois by Anonymous Coward · · Score: 0

    Registrant Name: TROY MASON
    Registrant Organization: VALIANTCHAOS (TM)
    Registrant Street: 25 GAMELIN ST
    Registrant City: STAFFORD
    Registrant State/Province: QUEENSLAND
    Registrant Postal Code: 4053
    Registrant Country: AU
    Registrant Phone: +61.0437753370
    Registrant Phone Ext:
    Registrant Fax: +61.
    Registrant Fax Ext:
    Registrant Email: aroundtheclock@GMAIL.COM

  24. Re: Game fairness by MartinSchou · · Score: 2

    When you apply a cheat like this, you are altering the game into game+cheat. This game+cheat is a derivative work of the original game.

    Making derivative works without permission from the copyright holder is a violation of most copyright laws, and you won't get permission from Blizzard to make this kind of derivative work.

    That seems to be the legal argument.

  25. Re:Game fairness by Anonymous Coward · · Score: 0

    Blizz is doing the right thing here, they are protecting their players. And the law should treat cheat software the way it would treat cash bribes to a soccer referee or baseball umpire.

    Nobody is forcing players to run exploits and cheat. They are choosing to do these things on their own separate from existence of tools that can be created by anyone anywhere in the world including outside of practical legal reach of a US business.

    What would "the law" have to say about treating hacking tools (e.g. tcpdump, nmap, gdb), browser cookie and ad blocking software the same way as they can be used to bypass "view source" protections or filter out ads and tracking cookies content owners demand as a condition of viewing their content.

    Do creators of root exploits for mobile devices so owners can have more control over their own devices they paid for deserve to be fucked by the same law as well? How can you have one and not the other?

    The more we go crying to mommy and daddy on account of not liking what our annoying brother is sticking up his nose the more everyone pays.

    Freedom isn't free one of the major costs is having to tolerate asshats.

  26. Johns Doe by Anonymous Coward · · Score: 0

    Shouldn't that be "Johns Doe"?

    1. Re:Johns Doe by Anonymous Coward · · Score: 0

      We'd probably have to ask him... ; )

  27. Re: Game fairness by Anonymous Coward · · Score: 0

    Actually, when you apply a cheat, you aren't modding the game, you are tweaking data to be used alongside the game.

    ie - this is a bit that reads data from the same stream the game does, then modifies it, and sends it to the game client as though it had been sent by the server that way...

    meh - only with a brain dead judge would Blizzard win.

    Oh wait, when it comes to technology, they are almost all brain-dead.

  28. Re:Game fairness by jonwil · · Score: 1

    The issue here is that players who dont want to cheat and dont want to play against players who cheat should be allowed to do so. The cheats being produced by these guys are allowing someone to cheat in a way that the other players in the game don't know they are playing against a cheater and that is unfair.

  29. *VICARIOUS* Copy Infringement? by sconeu · · Score: 1

    WTF is that?

    I guess those Evil h4xx0rz had better go sit over on the Group W Bench.

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    1. Re:*VICARIOUS* Copy Infringement? by TangoMargarine · · Score: 1

      "They didn't actually do anything wrong but should be punished for it anyway"

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  30. Doesn't suprise me. by Vermifax · · Score: 2

    Doesn't surprise me at all, they already won this same type of lawsuit against cheat programmers for World of Warcraft.

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  31. Just inept program design by Blizzard by Anonymous Coward · · Score: 1

    This can be explained very simply even to people with no technical knowledge ... lawyers for example.

    The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.

    Everything else in this case hinges on that fact. The Blizzard programmers created this problem themselves through incompetent design. Information which should not be known by a player should never be stored on the player's machine.

    yea..your theory is nice and all but in the real world, if you need game that is as responsive as SC2, you need to write stuff to the player's memory. even when he should not be aware of that info.
    Try anything else and your game will run like shit and no one will play it.

  32. Re:Game fairness by Isaac+Remuant · · Score: 2

    the amount of gamers who are willing to forget the law and their best interests (and specially in a supposedly hacker friendly community like slashdot) for the sake of "punishing those cheaters that ruin my fun" is staggering.

    With people like this, who don't know what's best for all of us, it's no wonder we fucked again and again by politicians.

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  33. Re:Game fairness by Golden_Rider · · Score: 1

    If I want to play the game with cheats that's my fucking business.

    It's not if you cheat in multiplayer games against other Blizzard customers and ruin their fun, because then it causes financial losses for Blizzard (if those other customers decide not to buy another Blizzard product because of their bad playing experience).

    If you want to use cheats in single player games, that's perfectly fine (and you do not need to buy a cheat tool for that anyway, Blizzard thoughtfully already provides cheat codes for that).

  34. Blizzard Shizzard by Anonymous Coward · · Score: 0

    Bankrupcy? I'd like to see some Blizzard folks get shot. Along with their families. Preferably the family members first.

  35. open battlenet by SumDog · · Score: 2, Informative

    Anyone remember open battlenet? Idiot judge in that case shut down the totally open-source, non-commerical open battle net server which allowed people to run their own private Startcraft/Warcraft servers on their own private networks. Sure it could allow people to play others without a valid serial number, but it opened up another very interesting legal question: can certain software be considered illegal?

    Fuck Blizzard.

    1. Re:open battlenet by Anonymous Coward · · Score: 0

      > Fuck Blizzard.
      AND the ORCS they rode in on. AssHats.

    2. Re:open battlenet by Anonymous Coward · · Score: 0

      yep. Since that day I never bought another blizzard game again. And that improved my life. Regardless of whether or not it had an effect.

  36. Copyright is ment to help those that produce works by Anonymous Coward · · Score: 0

    This includes anybody, which includes cheater creators as well.

  37. It's not cheaters killing SC2... by HockeyPuck · · Score: 3, Informative

    ...It's Blizzard and their lack of willingness to properly balance the game.

    Protoss has no repercussions for doing any of a dozen types of proxy or "all-in" openings.

    1. Re:It's not cheaters killing SC2... by Anonymous Coward · · Score: 0

      "lack of willingness to properly balance the game."

      No, SC2 has always been dominated by meta not by any actual balance issues. The true balance, if there is one, remains to be seen and will likely take many years to uncover.

      When somebody is famous for a single style, which they play every damn game, they aren't useful for evaluating the actual balance, only for examining the current meta. If there are many Protoss players at tournament level going blink stalker all-in every game so that you don't even need to scout it, they will eventually lose not because Blizzard "has to fix the balance" but because the meta will shift to prefer players who counter blink play very well.

      Unless you play tournament level SC2 balance is a non-issue anyway. Your mechanics will be so poor (and so will those of your opponent) that they outweigh any plausible change in the game balance. Most players in Diamond or below can't reliably micro a Banshee, a Baneling or their Shields (as appropriate) while also keeping up economically. They can do one, or the other, but not both, and they kid themselves that it "doesn't really matter" but it does.

  38. Bad analogy by Camael · · Score: 2

    The memory in your computer belongs to you. If Blizzard's game writes troop positions into your computer's memory, reading those positions is your right as the owner of this equipment --- after all, it's a pattern of bits in memory owned by you. No company can disallow you access to the equipment that you own. They don't own it, you do.

    Not true. Let me illustrate this with another analogy.

    This gun you bought legally belongs to you. Firing your gun is your right as the owner of this equipment --- after all, the gun is owned by you. No one can disallow you the use of equipment that you own. They don't own it, you do.
    To test that belief, bring that gun to the nearest supermarket, fire it and see what happens.

    My point is that ownership rights are, unfortunately, not absolute. For example, note the DMCA restrictions and how they affect products that belong to you.

    1. Re:Bad analogy by FlyveHest · · Score: 1

      That is a horrible, horrible analogy, and is actually not comparable at all.

    2. Re:Bad analogy by bytestorm · · Score: 2

      Despite being in the running for the worst analogy ever, let's go with this.

      You own the gun. Blizzard mails you bullets and invites you to their shooting range. You take the bullets and gun to the range and shoot them however you please as long as you follow the range rules. You bring sandbags and a bench to shoot straighter in competition without telling Blizzard. Blizzard sues the sandbag and bench makers because you cheated.

    3. Re:Bad analogy by Rhipf · · Score: 1

      Despite being in the running for the worst analogy ever, let's go with this.

      You own the gun. Blizzard mails you bullets and invites you to their shooting range. You take the bullets and gun to the range and shoot them however you please as long as you follow the range rules . You bring sandbags and a bench to shoot straighter in competition without telling Blizzard. Blizzard sues the sandbag and bench makers because you cheated.

      This is just the point. I'm sure that somewhere buried in the EULA is a statement that cheats and hacks are against the TOS.

    4. Re:Bad analogy by TangoMargarine · · Score: 1

      Unless you fire it out of the supermarket through an open window or something, you're directly damaging the property of the supermarket owner, though.

      And, y'know, all those other bits about disturbing the peace and whatnot the cops will tell you you're being arrested for.

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    5. Re:Bad analogy by Anonymous Coward · · Score: 0

      I'm sure that somewhere buried in the EULA is a statement that cheats and hacks are against the TOS.

      Companies can write whatever they want in their EULAs, but that doesn't make those EULAs enforceable, right, nor even legal. USA is well known for having virtually no consumer protection at all, but the EU is very strongly into consumer protection, and EULAs that contravene consumer protection laws are neither valid nor legal in any European country.

      Blizzard can of course invoke the ToS and ban players who dare to read the data stored on their own machines, but the company would then be liable for restitution of money spent on a product which is no longer working. Reducing the features of a product post-purchase is not legal in EU either.

    6. Re:Bad analogy by Anonymous Coward · · Score: 0

      Nice job on fixing an otherwise completely broken analogy! This version actually maps pretty well to what happened.

  39. The ends justifies the means by Camael · · Score: 1

    Your argument is basically that the ends justifies the means. They're stopping cheaters who are evil therefore its ok even if what they're doing is an abuse of copyright protection.

    The problem is its a slippery slope- they may be going after cheaters today, but tomorrow they can use the same legal precedent they set for themselves (with your enthusiastic support) to go after others who use their software in a way they don't approve of.

    Such as going after modders.
    Addon makers.
    Data miners.
    Manufacturers of macroable mice, keyboards etc.

    You may think, oh Blizzard will never do that. My answer is it is never a good idea to put yourself at the mercy of their corporate policy. After all, not that long ago, they introduced RMAH to D3 despite objections from their playerbase.

    1. Re:The ends justifies the means by exomondo · · Score: 1

      After all, not that long ago, they introduced RMAH to D3 despite objections from their playerbase.

      Not that long ago they removed the RMAH from D3 due to objections from their playerbase.

      Ultimately they will do whatever is necessary to preserve their customers' enjoyment of the playing the game together which is most likely why they - and many others - are moving to keeping so much of the game server-side in more recent titles. There's no law to protect legitimate players from cheaters so they are obviously going after whatever they can and restricting availability of game content in the future. If they go to more of a game content streaming model you can have all the freedom you want, you just won't have anything to exercise that freedom on.

    2. Re:The ends justifies the means by Anonymous Coward · · Score: 0

      After all, not that long ago, they introduced RMAH to D3 despite objections from their playerbase.

      And then they forced their playerbase to purchase the game, forced them to install it, forced them to click to accept the EULA, and forced them to play it for hours upon hours every day of the week.

    3. Re:The ends justifies the means by Anonymous Coward · · Score: 0

      And your argument is the slippery slope fallacy. Hackers making a profit off of their hacks and degrading the community are not equal to modders providing free mods.

  40. Re: Game fairness by Camael · · Score: 1

    And that is the crux of the problem. If you want to prosecute someone for sports bribery, then do so as sports bribery. Don't try to twist copyright infringement to cover odd scenarios it was never meant or intended to deal with.

    Twist it too far, and it will cover everything and there goes your precious fair use.

  41. Re: Game fairness by AK+Marc · · Score: 1

    So the Half-Blood Prince potion book was a copyright violation by Harry and Snape. Altering a copyrighted work with notes (cheats) creates a derivative work, and use of that by someone else turns Snape into a criminal, as well as Harry.

    It doesn't make sense when applied to other copyrighted works, so why does it work for computer games?

  42. Re: Game fairness by mwvdlee · · Score: 1

    Somebody who cheats at sports, for instance a cyclist using performance enhancing drugs, could be sued for copyright violation of the rulebook?

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  43. Re: Game fairness by Anonymous Coward · · Score: 0

    Rules aren't copyrighted, software in memory is (that's the entire point of a software license. It gives you permission to copy the software from your HDD to memory). The layout of the rulebook might be copyrighted, so you can't tweak a few pages by adding cheat pages and selling it as a new copy. However, you can sell those pages by themselves and suggest the user insert those pages manually.

    The cheater is making the derivative work not the cheat developer.

  44. Re: Game fairness by goose-incarnated · · Score: 2

    When you apply a cheat like this, you are altering the game into game+cheat. This game+cheat is a derivative work of the original game.

    Making derivative works without permission from the copyright holder is a violation of most copyright laws, and you won't get permission from Blizzard to make this kind of derivative work.

    That seems to be the legal argument.

    While it is indeed a derivative work it doesn't become a copyright violation until you redistribute the derivative work. Big distinction there. You can modify copyrighted works all you want, you just aren't allowed to redistribute without a license. I'd be interested in seeing how this turns out considering that the lawyers for the defence is almost certainly going to ask "Where's the redistribution happening?"

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  45. Diminished user experiences by Anonymous Coward · · Score: 0

    Then they should sue themselfs for the pandas!

  46. Re: Game fairness by Richard_at_work · · Score: 1

    Distribution counts for a lot in copyright law. And that fantasy example was never distributed in the sense covered by copyright law, it existed as the original modified copy only.

  47. Spring RTS by amoeba1911 · · Score: 1

    They should just use the Spring RTS engine. It's far superior to anything Blizzard can conjure up internally.

    In other news... Hasbro sues my kid sister for cheating at monopoly by hiding monopoly money.

    1. Re:Spring RTS by Anonymous Coward · · Score: 0

      Except that Spring RTS uses the exact same networking model that SC2 does, and allows for the exact same kind of map hacking due to that.

  48. Re:Good. (ish) by Anonymous Coward · · Score: 0

    The law makes no distinction between single player and multi player, so making a mod for a SP game would be a high level felony. Remember there is NO legal distinction between a wall hack cheat for an FPS game and a new vehicle mod for say Race the Sun.

    All the more reason I don't buy from this company.

  49. Blizzard, Valve and DotA by Anonymous Coward · · Score: 0

    A long time ago, some programmers made a map hack with mods for Warcraft 3 known as DotA (Defense of the Acient).
    Archimage Blizzard had never understood the power of this mod until Sir Valve came in and conquered programmers and copyright for DotA.
    Then, Sir Valve improved DotA, making Dota2.
    Nowadays, Dota2 is one of the most played game. Archimage Blizzard just don't want the history to be repeated (and neither wants to keep an eye on mods and make a possible profit over it)

  50. Re:Game fairness by number17 · · Score: 1

    You had me right up to the politician part. Politicians love cheaters and in their world they're called lobbyists.

  51. Re:Good. (ish) by X0563511 · · Score: 1

    Good would be using appropriate charges. Copyright infringement? Really? How is that even remotely appropriate?

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  52. What?. I thought SC2 was unhackable!!! by Anonymous Coward · · Score: 0

    Give us back our LAN mode, you fucking balls of shit!.

    PS.- Blizzard?. Fuck those losers.

  53. Is this a reasonably competent use of the by fuzzy2k · · Score: 1

    Streisand effect to try and revive interest in an old game?

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