It's Time For the Descent Games Return
An anonymous reader writes "Gamers of a certain age will probably remember Descent, a game that combined first-person shooters with flight sims in a way that has never really been replicated. GameSpot has an article calling for a new entry in the Descent series, and it reminded me of all the stomach-churning battles I had as a kid (when the game wasn't bringing my 33MHz 486 to its knees). 'Here's where modern gaming innovations make Descent an even more tempting reboot. From the two-dimensional mines of Spelunky to the isometric caves of Path of Exile, procedurally generated levels help deliver fresh experiences to players in a number of genres. The mines of Descent would be perfect candidates for such creation, and they wouldn't have to be limited to the metallic walls and lunar geology of past Descent games.
Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"
Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"
Was it really 2x faster? I thought that it was only 41% faster. Vector math: square root (1^2 + 1^2) = 1.41...
With three axis, you'd get a 44% boost. cube root of (1^3 + 1^3 + 1^3) = 1.44....
For those of us who still have the binaries around, the D2X-XL project (http://www.descent2.de/d2x.html) has ported the game engine to OpenGL and has added a number of great things to the project. It supports more players, TCP/IP, and tons of additional features. As with any community project (or commercial project recently) there are bugs, but some of the builds have been quite good. I encourage fans to check out and contribute to the project :)
I would absolutely play it more if there were a community of descent players ready to go online against (a matchmaking system, for example).
Argh, bad math. 3 axis, square root of 3 = 1.73... so a 73% boost.
Descent was the single handed cause of insane numbers of joystick sales because myself and every gamer I knew back in the day tried that game ONCE on keyboard and then practically ran to the store to grab a joystick with a hat button. Between Descent and Mechwarrior many a joystick was worn out and i would happily find some room on my gaming table for another stick for a new Descent and Mechwarrior Mercs.
ACs don't waste your time replying, your posts are never seen by me.
That's not a bug - that's how physics actually works.
Your walking speed is limited no matter what direction to go since you only have one pair of legs. But in a space ship, the thrusters add up using typical vector addition... in all three dimensions.
It was literally a feature, and a good one! The most unrealistic thing about it was only that the top speed was limited, which makes no sense for a spacecraft in a vacuum.
I suppose you have to draw the line somewhere, 'cause real free-floating 3D with proper conservation of momentum would be a real pain in the ass.
=Smidge=