Slashdot Mirror


It's Time For the Descent Games Return

An anonymous reader writes "Gamers of a certain age will probably remember Descent, a game that combined first-person shooters with flight sims in a way that has never really been replicated. GameSpot has an article calling for a new entry in the Descent series, and it reminded me of all the stomach-churning battles I had as a kid (when the game wasn't bringing my 33MHz 486 to its knees). 'Here's where modern gaming innovations make Descent an even more tempting reboot. From the two-dimensional mines of Spelunky to the isometric caves of Path of Exile, procedurally generated levels help deliver fresh experiences to players in a number of genres. The mines of Descent would be perfect candidates for such creation, and they wouldn't have to be limited to the metallic walls and lunar geology of past Descent games.

Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"

14 of 251 comments (clear)

  1. Hell Yes! by NDeans · · Score: 5, Interesting

    I loved playing Descent. We had our first LAN party back in the day with that game.

    1. Re:Hell Yes! by Lab+Rat+Jason · · Score: 4, Interesting

      I'm all out of mod points... but I gotta prop this up! Hell YES! I loved this game, and I loved playing with dual joysticks! I'd buy it in a heartbeat... or half a heartbeat if it was on Steam.

      --
      Which has more power: the hammer, or the anvil?
    2. Re:Hell Yes! by tiberus · · Score: 4, Insightful

      It was especially fun to go head to head against new players who failed to look up. You know kinda like Khan vs. Kirk.

    3. Re:Hell Yes! by Jane+Q.+Public · · Score: 4, Interesting

      I'm all out of mod points... but I gotta prop this up! Hell YES! I loved this game, and I loved playing with dual joysticks! I'd buy it in a heartbeat... or half a heartbeat if it was on Steam.

      I got the world's best game controller, in my opinion -- the Logitech Cyberman II -- for playing this game.

      And think I still have it... somewhere. But I think it was made to plug into the old game controller ports that don't exist anymore. Or maybe it was the old serial ports... that don't exist anymore.

      It might look funky. But the one side is a 6-degrees-of-freedom controller, with 8 buttons on the other. Beat the heck out of a joystick, because you could do all your 3D navigating with a single control... up, down, left, right, roll, pitch, yaw. It was designed just for something like Descent. In fact it was used as a 3D controller on the Space Shuttle.

      I think the only other true 6DF controller out there was some sphere something. You had to use both hands to move it around so it only had a couple of buttons.

    4. Re:Hell Yes! by hairyfeet · · Score: 4, Informative

      Descent was the single handed cause of insane numbers of joystick sales because myself and every gamer I knew back in the day tried that game ONCE on keyboard and then practically ran to the store to grab a joystick with a hat button. Between Descent and Mechwarrior many a joystick was worn out and i would happily find some room on my gaming table for another stick for a new Descent and Mechwarrior Mercs.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Retrovirus by wisnoskij · · Score: 4, Insightful

    It already has, it is called Retrovirus.

    --
    Troll is not a replacement for I disagree.
  3. Along with the 3x speed strafe bug? by UnknownSoldier · · Score: 4, Interesting

    Doom had a ~2x speed movement bug along North-South walls when moving forward and right and looking at a 45 degree off axis.

    Descent had it it 3 dimensions. (Look, down, right, move up, left and forward)

    Part of the charm of older games were the glitches that made the difficult to master but took gameplay to a whole different level.

    1. Re:Along with the 3x speed strafe bug? by tomlouie · · Score: 4, Informative

      Was it really 2x faster? I thought that it was only 41% faster. Vector math: square root (1^2 + 1^2) = 1.41...

      With three axis, you'd get a 44% boost. cube root of (1^3 + 1^3 + 1^3) = 1.44....

    2. Re:Along with the 3x speed strafe bug? by tomlouie · · Score: 4, Informative

      Argh, bad math. 3 axis, square root of 3 = 1.73... so a 73% boost.
       

    3. Re:Along with the 3x speed strafe bug? by Smidge204 · · Score: 4, Informative

      That's not a bug - that's how physics actually works.

      Your walking speed is limited no matter what direction to go since you only have one pair of legs. But in a space ship, the thrusters add up using typical vector addition... in all three dimensions.

      It was literally a feature, and a good one! The most unrealistic thing about it was only that the top speed was limited, which makes no sense for a spacecraft in a vacuum.

      I suppose you have to draw the line somewhere, 'cause real free-floating 3D with proper conservation of momentum would be a real pain in the ass.
      =Smidge=

  4. LOL ... no ... by gstoddart · · Score: 4, Insightful

    All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset

    Speaking for all of us old fogies who got left behind by modern gaming due to our less than stellar reflexes and spatial awareness ... absolutely no to this.

    I'd probably hurl within about the first two minutes, Descent used to make me dizzy as it was. In a VR headset? It would get messy real fast.

    --
    Lost at C:>. Found at C.
  5. D2X-XL by jerpyro · · Score: 5, Informative

    For those of us who still have the binaries around, the D2X-XL project (http://www.descent2.de/d2x.html) has ported the game engine to OpenGL and has added a number of great things to the project. It supports more players, TCP/IP, and tons of additional features. As with any community project (or commercial project recently) there are bugs, but some of the builds have been quite good. I encourage fans to check out and contribute to the project :)

    I would absolutely play it more if there were a community of descent players ready to go online against (a matchmaking system, for example).

    1. Re:D2X-XL by Anonymous Coward · · Score: 4, Informative

      So this Slashdot article mentions that GameSpot ran an article saying how nice it would be if a new Descent game was released.

      How about some actual news, about something that has actually happened in the last three months (from the time of this article being posted)?

      Descent 2 @ Steam has been made available for $9.99 (on February 19, 2014). Related videos have also been released: Descent 2 video @ Steam: Opening
      Descent 2 video @ Steam: Game Play ... or, for those who wish to get even greather value per penny spent: Descent 1 and Descent 2 @ GoG.com (one payment of $9.99 covers both games). Descent @ Steam ($6.99) is also available.

      For Descent 3, once again GoG seems like it may have an edge:
      Descent 3 with Expansion, @ GoG.com ($9.99)
      Descent 3 @ Steam ($9.99)

      So, regarding this parent post recommending:

      For those of us who still have the binaries around

      ... for those of us who have suffered hard drive crashes, floppy disk damages, or were just too cash-strapped as youth, there are now some convenient, legal ways to get access to those binaries.

      Descent 2 Source Code @ Descent Developer Network (DDN) @ Descent2.com,
      Descent 1 Source Code @ Descent Developer Network (DDN) @ Descent2.com. The code for Descent 1 includes the MINER level editor. It does not include some of the code that was copyrighted by someone else, such as low-level code related to serial port (including modem) handling, and sound libraries. The license says non-commercial use only. A forum post indicates that there are some troubles with those download links, and recommends the Icculus D2X Project for source downloads. That website has Source Code for Descent 1 for PC @ Icculus.org, Source Code for Descent 1 for Mac @ Icculus.org, Source code for Descent 2 @ Icculus.org, plus the source code for the Icculus D2X project, and other downloads like shareware versions and Descent 2 game patches, and references to resources like Descent Developer Network (DDN) which might be of interest to anyone wanting to enhance the source code. Hyperlinks to download official updates/patches for the second game were found at that site, but not for the first game. However, patches for the first game are available, and may be found at TOOGAM's page of Retail Games: section related to Descent (my site which has hyperlinks to download from Interplay, and also hosts the game patches in case Interplay stops hosting those downloads), and mentions other projects like MacDescent3Dfx, and D1X Project.

      The web page for the D2X-XL project, a project mentioned by this parent post, starts with a giant banner that states, “This Project Needs Funding”. (That seems very questionable, as it may be running afoul of the non-commercial clause of the source code release...) The Descent Level Editor (DLE) on the same website, does not have that same funding-se

  6. Descent? I'd take decent... by chinton · · Score: 4, Insightful

    Still wait for decent games to make a comeback.