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Microsoft Confirms Disconnecting Kinect Gives Devs 10% More GPU Horsepower

MojoKid (1002251) writes 'Microsoft confirmed a development rumor that's been swirling around its next-generation console ever since it announced Kinect would become an optional add-on rather than a mandatory boat anchor. Lifting that requirement will give game developers 10 percent additional graphics power to play with and help close the gap between the Xbox One and PS4. The story kicked off when Xbox head Phil Spencer tweeted that June's Xbox One dev kit gave devs access to more GPU bandwidth. Further, another Microsoft representative then confirmed that the performance improvement coming in the next version of the Xbox SDK was the result of making Kinect an optional accessory. No matter how Microsoft may try to spin it, cancelling Kinect isn't just a matter of giving game developers freedom, it's a tacit admission that game developers have no significant projects in play that are expected to meaningfully tap Kinect to deliver a great game experience — and they need those GPU cycles back.' Also on the Xbox capabilities front: Reader BogenDorpher (2008682) writes 'In August of last year, a Microsoft spokesman confirmed that the Xbox One controller will be compatible for PC users sometime in 2014. That time has finally come. Windows gamers can now use the Xbox One controller to play games on their computer. If a game supports a USB gamepad or the Xbox 360 controller, it will also support the Xbox One controller.'

15 of 174 comments (clear)

  1. Poor experience for those that do have kinect by Whatanut · · Score: 5, Insightful

    Doesn't that then lead to a bad situation for kinect users? If you design a game that relies on that overhead, then those that don't have it will have a poor experience. Granted, you can probably just disconnect the kinect and be just fine. Be all know what the general masses will do. Complain.

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    1. Re:Poor experience for those that do have kinect by gman003 · · Score: 4, Informative

      I think it's more "if you compile your game without Kinect, you will have access to that processing slice and Kinect won't". Whether the hardware is physically there or not is irrelevant to the reserved processor time.

    2. Re:Poor experience for those that do have kinect by Bill,+Shooter+of+Bul · · Score: 3, Insightful

      Well, that would be the logical way to do it. But this is Microsoft. They did release the system with a mandatory accessory that's hardly ever used, and takes away 10% of all processing power automatically. So, logic might not be something they are particularity familiar with.

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  2. Controllers for PC? by thedonger · · Score: 3, Interesting
    From the summary:

    'In August of last year, a Microsoft spokesman confirmed that the Xbox One controller will be compatible for PC users sometime in 2014. That time has finally come. Windows gamers can now use the Xbox One controller to play games on their computer. If a game supports a USB gamepad or the Xbox 360 controller, it will also support the Xbox One controller.'

    That is interesting given that my brother and my cousin - both big into gaming - use PC-style controls with their Xbox because they feel it gives them an edge over users of the Xbox controller.

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  3. Re:Interesting wrinkle by gstoddart · · Score: 4, Insightful

    Or, maybe the kinds of tasks the Kinect is doing are best suited for the GPU?

    Since it's motion tracking and vision, that sounds like graphics to me.

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  4. Re:Interesting wrinkle by sg_oneill · · Score: 4, Insightful

    Not really. The Kinect mostly is about image processing and highly parallel vector processing is just what that sort of application requires.

    It would have been stranger if it DIDNT rely on the GPU.

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  5. Why the hyperbole? by Assmasher · · Score: 5, Insightful

    No matter how Microsoft may try to spin it, cancelling Kinect isn't just a matter of giving game developers freedom, it's a tacit admission that game developers have no significant projects in play that are expected to meaningfully tap Kinect to deliver a great game experience

    First, Kinect isn't cancelled.

    Second, it isn't a tacit admission that game developers have no games coming out that meaningfully use the Kinect because game developers that need Kinect for their game simply keep using it (because it isn't cancelled...)

    It's really just what they should have done in the beginning, allowed developers to use the GPU the way they wish. I fully expect devs to allow users to pause their game, which re-enables Kinect support in order to allow me to perform whatever non-game actions I wish to initiate (like answering a Skype call.)

    What's the big hairy deal?

    Like the PS4? Buy one, enjoy.
    Like the XBox One? Buy one, enjoy.

    Christ, get over yourselves.

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    1. Re:Why the hyperbole? by Assmasher · · Score: 2

      Really?

      I use mine every time I watch Netflix, the family uses it to Skype, and for some family games, I also no longer need a headset to chat to other players online.

      The kids have their own 360 with Kinect that they use all the time, and the wife uses for workouts. This will likely translate over to the XBox One as well.

      You sound like an idiot.

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    2. Re:Why the hyperbole? by Anonymous Coward · · Score: 3, Insightful

      Kinect died the moment they made it optional. The only way developers are going to take the risk of investing heavily in Kinect development is if they know that the entire user base has one. Now that it is optional it will suffer the same fate as virtually every other optional gimmic in the history of gaming. Lackluster support and fading into obscurity.

  6. this has nothing to do with making kinect optional by Anonymous Coward · · Score: 5, Informative

    It has been known for months that this change was coming. The xbox one currently reserves about 10% of GPU power for the Kinect even it is not used by the game. The only thing that is changing is that the game developer will be able to indicate if they are using the Kinect or not. If not they will be able to use those additional gpu resources for whatever they want. So this has nothing to do with making the Kinect optional. Even people with a Kinect will get this performance boost in games that don't use the Kinect.

  7. Re:We seem to be missing a command here... by gstoddart · · Score: 2

    Is this saying Kinect is always on, even if it isn't running anything for the game?

    Of course it is, that way the XBone can constantly send Microsoft your viewing data.

    Interesting considering they pretty said from the beginning it was mandatory and couldn't be disabled.

    This is just Microsoft changing their direction with this yet again.

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    Lost at C:>. Found at C.
  8. Re:Interesting wrinkle by mestar · · Score: 2

    And uses random forests to identify humans in the 3d space it sees, and also locate 3d positions of ten or twenty of their body parts. Just some details of what 10% does.

  9. Gimmicky toys don't compensate for gameplay by Opportunist · · Score: 2

    Look back in the history of gaming. You will invariably stumble upon various attempts at more "immersive" input systems rather than mouse, keyboard and gamepad... and invariably, they all sucked donkey balls. They were gimmicky and "new", a select few of them were maybe even fun to use or enjoyable, or they offered some sort of interesting gameplay experience for a while, at least 'til that "new car smell" was gone, but in the end, they sucked.

    Why?

    Because an input device should first and foremost be one thing: A translation of what the player wants to do into a form the game can understand. That has to be as precise and complete as possible for it to be enjoyable by the player. Players enjoy having control over what they are supposedly controlling in a game. Sluggish controls and a bad user interface, any player will agree, are often game crippling. If the difficulty of the game consists of actually controlling what you're doing, the game is not enjoyable. The controls should be easy and precise, and the difficulty should come from having to use that precise control to overcome the obstacles presented.

    And that's where the problem with the various input devices lies: They lack precision. It is usually more complicated to get the game to do what you want than actually playing the game. In the end this means that games that rely on various gimmicky input devices have to be dumbed down and "made easy", to the point where, when you somehow manage to play those games with a "normal" controller/keyboard/mouse, they instantly become trivially easy to beat.

    That is not what's enjoyable. The game has to be the challenge. Not the input device.

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  10. Re:MS likely screwed themselves over by Assmasher · · Score: 2

    Does anyone actually use the Windows Store? ;)

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  11. Re:No kinect = manual password entry :( by Custard+Horse · · Score: 2

    I still haven't hooked my kinect up yet. Tho' it's a pita having to type in my secure XBL password *every time*

    "*every time*" is a terrible password! Doubly so now that you've announced it to the world (of /.)