Microsoft Confirms Disconnecting Kinect Gives Devs 10% More GPU Horsepower
MojoKid (1002251) writes 'Microsoft confirmed a development rumor that's been swirling around its next-generation console ever since it announced Kinect would become an optional add-on rather than a mandatory boat anchor. Lifting that requirement will give game developers 10 percent additional graphics power to play with and help close the gap between the Xbox One and PS4. The story kicked off when Xbox head Phil Spencer tweeted that June's Xbox One dev kit gave devs access to more GPU bandwidth. Further, another Microsoft representative then confirmed that the performance improvement coming in the next version of the Xbox SDK was the result of making Kinect an optional accessory. No matter how Microsoft may try to spin it, cancelling Kinect isn't just a matter of giving game developers freedom, it's a tacit admission that game developers have no significant projects in play that are expected to meaningfully tap Kinect to deliver a great game experience — and they need those GPU cycles back.'
Also on the Xbox capabilities front: Reader BogenDorpher (2008682) writes 'In August of last year, a Microsoft spokesman confirmed that the Xbox One controller will be compatible for PC users sometime in 2014. That time has finally come. Windows gamers can now use the Xbox One controller to play games on their computer. If a game supports a USB gamepad or the Xbox 360 controller, it will also support the Xbox One controller.'
Doesn't that then lead to a bad situation for kinect users? If you design a game that relies on that overhead, then those that don't have it will have a poor experience. Granted, you can probably just disconnect the kinect and be just fine. Be all know what the general masses will do. Complain.
yvan eht nioj
'In August of last year, a Microsoft spokesman confirmed that the Xbox One controller will be compatible for PC users sometime in 2014. That time has finally come. Windows gamers can now use the Xbox One controller to play games on their computer. If a game supports a USB gamepad or the Xbox 360 controller, it will also support the Xbox One controller.'
That is interesting given that my brother and my cousin - both big into gaming - use PC-style controls with their Xbox because they feel it gives them an edge over users of the Xbox controller.
Help fight poverty: Punch a poor person.
Or, maybe the kinds of tasks the Kinect is doing are best suited for the GPU?
Since it's motion tracking and vision, that sounds like graphics to me.
Lost at C:>. Found at C.
Not really. The Kinect mostly is about image processing and highly parallel vector processing is just what that sort of application requires.
It would have been stranger if it DIDNT rely on the GPU.
Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
No matter how Microsoft may try to spin it, cancelling Kinect isn't just a matter of giving game developers freedom, it's a tacit admission that game developers have no significant projects in play that are expected to meaningfully tap Kinect to deliver a great game experience
First, Kinect isn't cancelled.
Second, it isn't a tacit admission that game developers have no games coming out that meaningfully use the Kinect because game developers that need Kinect for their game simply keep using it (because it isn't cancelled...)
It's really just what they should have done in the beginning, allowed developers to use the GPU the way they wish. I fully expect devs to allow users to pause their game, which re-enables Kinect support in order to allow me to perform whatever non-game actions I wish to initiate (like answering a Skype call.)
What's the big hairy deal?
Like the PS4? Buy one, enjoy.
Like the XBox One? Buy one, enjoy.
Christ, get over yourselves.
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It has been known for months that this change was coming. The xbox one currently reserves about 10% of GPU power for the Kinect even it is not used by the game. The only thing that is changing is that the game developer will be able to indicate if they are using the Kinect or not. If not they will be able to use those additional gpu resources for whatever they want. So this has nothing to do with making the Kinect optional. Even people with a Kinect will get this performance boost in games that don't use the Kinect.
Of course it is, that way the XBone can constantly send Microsoft your viewing data.
Interesting considering they pretty said from the beginning it was mandatory and couldn't be disabled.
This is just Microsoft changing their direction with this yet again.
Lost at C:>. Found at C.
And uses random forests to identify humans in the 3d space it sees, and also locate 3d positions of ten or twenty of their body parts. Just some details of what 10% does.
Look back in the history of gaming. You will invariably stumble upon various attempts at more "immersive" input systems rather than mouse, keyboard and gamepad... and invariably, they all sucked donkey balls. They were gimmicky and "new", a select few of them were maybe even fun to use or enjoyable, or they offered some sort of interesting gameplay experience for a while, at least 'til that "new car smell" was gone, but in the end, they sucked.
Why?
Because an input device should first and foremost be one thing: A translation of what the player wants to do into a form the game can understand. That has to be as precise and complete as possible for it to be enjoyable by the player. Players enjoy having control over what they are supposedly controlling in a game. Sluggish controls and a bad user interface, any player will agree, are often game crippling. If the difficulty of the game consists of actually controlling what you're doing, the game is not enjoyable. The controls should be easy and precise, and the difficulty should come from having to use that precise control to overcome the obstacles presented.
And that's where the problem with the various input devices lies: They lack precision. It is usually more complicated to get the game to do what you want than actually playing the game. In the end this means that games that rely on various gimmicky input devices have to be dumbed down and "made easy", to the point where, when you somehow manage to play those games with a "normal" controller/keyboard/mouse, they instantly become trivially easy to beat.
That is not what's enjoyable. The game has to be the challenge. Not the input device.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Does anyone actually use the Windows Store? ;)
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I still haven't hooked my kinect up yet. Tho' it's a pita having to type in my secure XBL password *every time*
"*every time*" is a terrible password! Doubly so now that you've announced it to the world (of /.)