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Intelligent Thimble Could Replace the Mouse In 3D Virtual Reality Worlds

New submitter anguyen8 (3736553) writes with news of an interesting experimental spatial input device. From the article: "The mouse is a hugely useful device but it is also a two-dimensional one. But what of the three-dimensional world and the long-standing, but growing, promise of virtual reality. What kind of device will take the place of the mouse when we begin to interact in three-dimensions? Anh Nguyen and Amy Banic ... have created an intelligent thimble that can sense its position accurately in three-dimensions and respond to a set of pre-programmed gestures that allow the user to interact with objects in a virtual three-dimensional world. ... The result is the 3DTouch, a thimble-like device that sits on the end of a finger, equipped with a 3D accelerometer, a 3D magnetometer, and 3D gyroscope. That allows the data from each sensor to be compared and combined to produce a far more precise estimate of orientation than a single measurement alone. In addition, the 3DTouch has an optical flow sensor that measures the movement of the device against a two-dimensional surface, exactly like that inside an ordinary mouse." The prototype is wired up to an Arduino Uno, with a program on the host machine polling the device and converting the data into input events. A video of it in action is below the fold, a pre-print of the research paper is on arxiv, and a series of weblog entries explain some of the development.

6 of 65 comments (clear)

  1. Arm. Tired. Really fast. Not practical. by Lumpio- · · Score: 2

    That's the only thing I can think of every time something like this surfaces. Try holding your arm horizontally in the air for 15 minutes. Bet you get tired before you hit 5. And I use the computer for hours on end.

  2. 20 years on the nose by SpeedBump0619 · · Score: 2

    Scott Adams predicted this many years ago, and I still agree with his analysis.

  3. Done, and done well already. by s.petry · · Score: 3, Insightful

    3DConexion, formerly Spacware/Spacetech and possibly a few other names have had advance 3D positioning devices since forever ago, replacing buttons and dials in CAD and CAE software. A thimble is not going to be more or less ergonomic. As with mice, I'm sure it's a personal preference so someone will like it better.The Spaceball however is designed for use with a relaxed hand and does much more than 3D positioning. Like zooming, centering, and what ever else you program the buttons to do

    If you want to take "it's position" as the starting point I'll argue that the ergonomics is less than that of a Spaceball, and more in line with motion detecting devices that again we have had for well over a decade. The thimble won't be as useful in HFE, because open and closed hands are at least as important as position and rotation.

    In short, this is a wheel that's already been invented. I don't see anything "novel" or even better than what we have had already. Maybe if fits a niche I'm not aware of or care much about.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  4. LEAP Motion by aaronb1138 · · Score: 4, Interesting

    LEAP promised similar things. Logically, their technology should work well, but the execution was piss poor. The trick to getting 3D finger interaction to work will either be higher immersion, such as proportional (to the controller) 3D displays or Occulus Rift style implementations where you can see your hand interacting. Another issue LEAP has is defining the horizontal and vertical ground planes. Their controller would work better if it detected and calibrated to you monitor and activation motions occurred when you touched the screen in many cases.

    3D gesture identification and intent management seems to be a stumbling block so far as well. Seems largely that programmers figured out the hand skeletal structure and then immediately ignored that musculature, tendons, and fine motor control are not the same in all positions and directions.

    Some example dumb hand / finger gestures for 3D control (I see these in LEAP motion software and in proposed hand gesture libraries for similar technology):
      - Triggering a thumb against the side of the index finger - most of the hand moves, especially the index finger (which is typically being keyed off of for cursor position)
      - Triggering by pulling the index finger like a trigger - surprisingly inconsistent when there is no resistive grip or button
      - Holding a splayed out hand(s) horizontally, mid air as a default centered position
      - Keying z-rotation off of a hand pointed at the screen as if one's arm protruded from the chest
      - Expecting the hand to translate mid-air like camera dolly & track.
      - Lots of other ergonomically / kinematically ignorant ideas. I think they modeled everything with those articulated wooden hands for clay sculpture. And no arms.

    Just some things to consider before creating your own 3D motion controller...

  5. Re:Your arm will get tired... by anguyen8 · · Score: 2

    Waving your arm around to interact with the 3d space will surely tire your arm out if you are sitting at a computer.

    Fatigue problem you mentioned is exactly right... as it occurs with Kinect, LEAP, and Wii... that's why this touch device has potential with less fatigue incurred.

  6. Why, web devs? For the love of god, why? by FatLittleMonkey · · Score: 3, Informative

    "Hi, welcome to MIT Tech Review. You've never read our site before, you probably know nothing about our site since you followed a link from an aggregator, and we're blocking you from reading the site now via this pop-over. WOULD YOU LIKE TO SUBSCRIBE?!?!?!?!?!"

    No.

    To the best of my knowledge, no.

    --
    Science is all about firing a drunk pig out of a cannon just to see what happens.