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How Gygax Lost Control of TSR and D&D

An anonymous reader writes "Sunday was the birthday of the late great Gary Gygax, co-creator of Dungeons & Dragons and Futurama guest star. With the fifth edition of D&D soon to come out at Gen Con this year, Jon Peterson, author of Playing at the World, has released a new piece to answer a historical question: how was it, back in 1985, that Gary was ousted from TSR and control of D&D was taken away from him? Drawn from board meeting minutes, stock certificates, letters, and other first-hand sources, it's not a quick read or a very cheery one, but it shows how the greatest success of hobby games of the 1980s fell apart and marginalized its most famous designer."

16 of 183 comments (clear)

  1. Easy by halivar · · Score: 5, Funny

    He lost a Will save.

    1. Re:Easy by dreamchaser · · Score: 4, Informative

      Will saves didn't exist under any of the editions he wrote.

    2. Re:Easy by bytestorm · · Score: 3, Insightful

      From the way the article reads, it's more like everyone else made their save vs spell... Or perhaps that he lost his save vs PPDM. Seems like after he made his initial critical mistake (allowing investment options to bypass his majority ownership), he couldn't recover without just divesting himself from TSR and starting over before the flagship D&D product was born, which, as a primary creator, he might have been able to pull off.
      The behind closed doors shenanigans, manipulations and backstabbery are about right for any D&D game I've ever been in.

    3. Re:Easy by kelemvor4 · · Score: 3, Informative

      He lost a Will save.

      The only real saving throw types are

      1. Paralyzation, Poison, or Death Magic
      2. Rod, Staff, or Wand
      3. Petrification or Polymorph
      4. Breath Weapon
      5. Spell

      All the rest are bullshit.

  2. Arneson by Anonymous Coward · · Score: 3, Interesting

    After Gygax's treatment of Arneson and the way he attempted to attack other games in the roleplaying hobby, I find it hard to feel much sympathy for him.

  3. As someone who played D&D in the 1980s, by Anonymous Coward · · Score: 3, Funny

    I can surmise that immediately after being ousted from Dungeons & Dragons, he immediately got laid.

    1. Re:As someone who played D&D in the 1980s, by FilmedInNoir · · Score: 4, Funny

      Wives: Gail Carpenter Gygax (m. 1987–2008), Mary Jo Powell (m. 1958–1983) ... If the stories of how marriage works are true, then you are correct.

      --
      Sig. Sig. Sputnik
  4. When going into business with Friends by Danathar · · Score: 4, Interesting

    This should serve as a cautionary tail of what can happen when you go into business with friends and or relatives. As soon as big money starts being made...unfortunately the greedy side of human nature tends to rear it's ugly head.

    1. Re:When going into business with Friends by JosKarith · · Score: 5, Informative

      IIRC Williams went on to sink as much of TSR's money as possible into buying up the rights for the Buck Rogers RPG ... which flopped and sunk without a trace, crippling TSR's finances. Rather than invest in it to turn its declining fortunes around as she was supposed to she effectively asset stripped it - her family owned the Buck Rogers franchise rights...
      All in all a classic carpetbagger move by Williams that everyone except Gygax fell for.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    2. Re:When going into business with Friends by Danathar · · Score: 4, Insightful

      That SOUNDS a lot easier than you think.

      Firing a relative or friend has repercussions outside of your business relationship. It simply isn't easy for most people who love and cherish their family and friends to toss them out on the street along with their kids.

      Do you really think that a nasty money fight between friends and relatives with contractual obligations in a business would not affect the personal relationships between them?

    3. Re:When going into business with Friends by pla · · Score: 3, Interesting

      This should serve as a cautionary tail of what can happen when you go into business with friends and or relatives. As soon as big money starts being made...unfortunately the greedy side of human nature tends to rear it's ugly head.

      The arrangement made sense right up until TSR actually started making real money. When you and your friends bust your asses to build a business, and have no substantial income or assets to fight over, running it as a labor-of-love makes perfect sense. But once they started bulk-hiring new staff and pulled off 5000% growth over five years - Why the hell didn't they hire a competent CFO???

      No one in the inner circle had a clue about how to run a business, because they all wanted control to remain in the hands of gamers - Hey, cool, most of us can appreciate that concept. But they could have avoided all the acrimony and eventually selling out to Wizards-of-the-CCG simply by bringing in someone with a clue in a non-shareholding executive capacity.

      Sad, really.

    4. Re:When going into business with Friends by DerekLyons · · Score: 4, Informative

      IIRC Williams went on to sink as much of TSR's money as possible into buying up the rights for the Buck Rogers RPG ... which flopped and sunk without a trace, crippling TSR's finances.

      TSR's finances were in perpetual disarray from about '83 forward... when the D&D bubble popped.* TSR had built itself around the assumption that growth would occur at the same rate as it had during the bubble, and was screwed when it didn't. It never fully recovered. Even though Williams' mismanagement didn't help, by the mid 80's significant percentage of gamers had moved onto computer gaming and their purchases of hardcopy games dropped precipitously. They stumbled on long enough to be around when WOTC came into bucketloads of cash, but they were anything but a healthy company.

      Not to mention the Buck Rodgers RPG is far from only "flopped and sunk without a trace", whether from TSR or elsewhere in the industry. (Even games that were huge successes (by the standards of the day) are by-and-large completely forgotten today.) At the height of the bubble ('82-'83) it seemed a new RPG was coming out every week, and the premises of the games were increasingly specialized and/or outlandish. By 1983, the market for tulip bulbs was beyond saturated**. By 1984 it was busted. By 1993, when the Buck Rodgers RPG was released, it would have taken a miracle for any RPG to be a breakout hit.

      *The largest problems that hardcopy gaming (board, pen-and-paper, etc...) companies face are the replayability factor and the scaling factor. For the first, you can buy a set of rulebooks and literally play for years without further purchase. For the second, one guy can purchase a set and then ten or more others can play using that set for years. Once a significant proportion of your userbase has a set of your products, you're screwed. There's a reason why every gaming company of the era got into supplements and expansions and ancillary products and media as fast and deep as possible - it's the only way to survive. WOTC didn't create the idea of endless supplements and expansions (as many seem to think), they merely perfected the implementation by convincing players they were vital to continued gameplay rather than being optional.

      ** I remember a meeting of our gaming group in 1983 where we were deciding which GM/game would be added to our rotation to replace one that was moving away... we literally had twenty or thirty different RPG's in hardcopy physically sitting on the table. When I attended Dracon I (or was it Hexacon I, can't remember as there were so many start-up gaming cons back in the day) in 1984 I took something like ten different games from my personal collection to the con. (Met Tracy Hickman there, out stumping the then newly released Dragonlance.)

  5. I still don't get it... by leonem · · Score: 4, Informative

    The Blume family also exercised options -- which means creating new shares at a price agreed previously.

    They needed money to do this, and conveniently Williams' downpayment for their other shares was exactly the same amount.

    This is pretty standard: a company will often reserve X amount of notional 'shares' to be issued as options, and the existing investors are aware that their own holding will be diluted when these options are exercised. Until the options are exercised, however, they do not actually exist as shares. *

    * There are various caveats on all of this, as shares may be held in treasury by the company, converted from one type to another and various other things in order to avoid tax / split control differently to the profits.

  6. Founders tend to make bad CEOs by sjbe · · Score: 3, Interesting

    Why the hell didn't they hire a competent CFO???

    It's a good question and more common than you might think. Part of the problem is that bringing in competent outsiders can be uncomfortable for company founders. Gygax clearly had a problem with involving anyone who was not a wargamer but the people who are competent at finance don't overlap heavily with people who are gamers. Plus when things are going well it is easy to think that you can handle it. After all, it's gone well this far right?

    One of the big challenges in growing a company is that the skill sets for founding a company and the skill sets for running it when it gets larger overlap far less than most people think. For every Steve Jobs or Jeff Bezos there are thousands of people who simply cannot make the transition from small company founder to big company manager. The founders of Google were actually smart enough to bring in some outside management relatively early because they knew they didn't really have the skillset at the time to manage a company with a stratospheric growth rate. It would be like hiring a guy who has never managed a network larger than 10 computers to suddenly take charge of Amazon's data warehouses. The skills needed are just on a completely different level.

  7. Re:He got what was coming to him by geekoid · · Score: 3, Informative

    TSR loaned SPI money. SPI defaulted n the loan. TSR got SPI.

    SPI would have died completely had they not gotten the loan in the first place. TSR was the only group that would lend them money to even try.
    TSR could have refused to give them the loan, and then just bought all there stuff during bankruptcy. They would have gotten it cheap because no one else wanted it.
    Yeah, you're not the only old person here.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  8. TLDR Version by wienerschnizzel · · Score: 3, Informative

    TSR, a small company dealing in the fringe hobby of "war gaming" got hugely popular at the beginning of 1980's thanks to an unexpected publicity from a hoax that got propagated by the national media.

    The company owners and executives, Gygax and the Bloom brothers were no skilled businessmen and they projected this sudden jump in the company's revenue into the next years, expecting it to grow tenfold in a year. They went on a hiring and acquisition spree accordingly.

    As the miraculous growth didn't come, TSR ran into financial problems, running on a $750k deficit by the mid 80's

    The Bloom brothers tried to get a big outside investment to get the company out of the red numbers but Gygax opposed - he didn't want non-gamers to control the company. To this effect he executed an ancient option he got when the company was formed, gained a (very narrow) majority of the company's shares and thus the power to strip the Bloom brothers of their executive positions and void the investment by the outsiders.

    In response the Blooms wanted to execute the option of selling all their shares back to the company for a large (but not outlandish) sum of some $500K but TSR could not afford it.

    Half a year later the Blooms executed the same option Gygax did before to gain a slight majority in the company and sold all of their shares to Lorraine Williams for a third of the price per share, making her the largest and a majority shareholder.

    One day later Gygax was stripped of all his executive positions in the company

    He fought the decision in court, but really had no case and eventually sold off his shares in order to finance his new business.

    How Gygax lost his copyright to D&D and Grayhawk the article does not say

    All in all a really boring story