Critics To FTC: Why Do You Hate In-App Purchasing Freedom?
jfruh writes The FTC has moved aggressively recently against companies that make it too easy for people — especially kids — to rack up huge charges on purchases within apps. But at a dicussion panel sponsored by free-market think tank TechFreedom, critics pushed back. Joshua Wright, an FTC commissioner who dissented in a recent settlement with Apple, says a 15-minute open purchase window produced "obvious and intuitive consumer benefits" and that the FTC "simply substituted its own judgment for a private firm's decision as to how to design a product to satisfy as many users as possible."
In the 21st century, people are screaming for the government to regulate their lives in order to protect them, to provide "security", and to "make people feel safe". It's the fag end of the smoldering socialist experiment. Sadly, America's just getting on the end of the demographic tidal wave which will make this impossible, so the golden years where everything is perfect are going to seem really short.
I want to delete my account but Slashdot doesn't allow it.
Because its their job to hate people who take advantage of others in matters of trade?
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The undisputed freedom of corporations to trick "free" citizen consumers into perpetual debt bondage. That freedom. Such haters.
"Free Market[tm]" isn't the be-all end-all of economics, people.
It causes a lot of issues when children try to enter into contracts, aka buy crap. Generally they aren't even bound at all unless it's a necessity. We don't want to bind children to stuff because holy cow kids are stupid. It's easier to just make it harder for kids to buy stuff inadvertently than deal with all the lawsuits and aftermath of trying to bind parents to their kids voidable transactions.
Joshua Wright, an FTC commissioner who dissented in a recent settlement with Apple, says a 15-minute open purchase window produced "obvious and intuitive consumer benefits" and that the FTC "simply substituted its own judgment for a private firm's decision as to how to design a product to satisfy as many shareholdersas possible."
FTFY
Silence is a state of mime.
If a 15 minute open refund period produced "obvious and intuitive consumer benefits" just think about what an hour could do. You know, like enough to actually test out the app for REAL. Especially apps that are more complicated than flappy bird and, oh yeah, more expensive.
Mea Culpa: though I will acknowledge that a "free" app with in-app purchase, that works well enough to test it out before spending money, is indeed one way to get around the limited 15 minutes to test the app.
But of course those apps are not the problem. The problem the government (you know, the supposedly by the people FOR the people) is trying to prevent predatory sharks from bilking people of money through shady practices like kids games that make it very easy to just click click spend a shed load of money.
If you can't be good, be good at it!
... labeling all games with IAPs as rentals and displaying the average cost of being able to keep playing... per hour or something like that?
I apologize for the lack of a signature.
As the arcades closed I thought that never again people would accept coin-op's. :)
But the Smurfberries in all their incarnations and the DLC's on PC clearly shows I was wrong.
You go to a theme-park with your children.
If the kids want to have an ice-cream, they just go to the ice-cream stand, order and say the name of their parents (you), so they get the bill when you leave.
Who thinks this is not a brilliant idea?
(Sorry for not posting a car-analogy)
If Pandora's box is destined to be opened, *I* want to be the one to open it.
Aside from protecting users it deters games from being glorified skinner boxes with cow-clicker complexity and micropayments galore and encourages producers to start making actual games again.
When companies take advantage of customer addiction tendencies, it's predatory, and causes long-term suffering, for short-term satisfaction.
Since the companies can't regulate themselves, the government must do it for them.
Coke is without coke these days as well, and that is a good thing (coke causes the brain to become psychopathic over time).
I hate the whole "for your convenience" bullshit. I do not trust having my payment information on file. What prevents an app from just making purchases without your consent?
Or saying something is free when it isn't like some of the Roku channels. I can't tell you how many times I went to look at a "free" channel only to have a message pop up that my account will be billed every month. Fortunately, I bitched to Roku's customer service when signing up about their requirement to supply payment information for "my convenience".
And the bank will not back you up if you dispute the charges. The vendor just says "They clicked on the accept button" and your out the money.
Wall it off!
Require a special wallet to be used for in-app purchases. Kind of like how you load credit to Skype to make out-going calls without a subscription... something like that.
Imagine loading $20 and then it being empty. Then you have to manually reload money into the special wallet.
Also, make it illegal to call it a free app if in-app purchases are possible.
Socialism is democratic worker control of the means of production, you troglodyte. That's all it is. There is less security under socialism than capitalism, because nobody is allowed to rely on invested capital. This minor controversy has absolutely nothing to do with socialism.
All that's going on here is a few rich guys whining that they want ways of taking money from people using a technological loophole - the ease with which a child can use mom's credit card - rather than directly as a result of a contract formed between two adults providing informed consent. If anything, the capitalist position would run contrary to TechFreedom's argument because capitalism strives for informed, rational agents, necessarily treating children as a special case. To be clear, children usually cannot form contracts, but nobody owns children, therefore they cannot be entirely responsible for their actions.This reflects their status as developing humans.
So get off your high horse and stop worrying that the sky is falling. Every dull member of every new generation speaks like the "golden days" have come to an end because xyz minor thing that they don't really understand means the end of the world.
"Fascism is the marriage of government and business."
--Benito Mussolini
perhaps those affiliated with 'app stores' that rake in around 30% off the top for in app purchases? perhaps those who rake in big bucks from in app purchases (or have dreams of doing so)? misinformed users addicted to (and thus spending lots of money) an app just doing what it or its developers say?
no informed *user* of an 'app' is going to side with the greedy fucks on the other side wrt in app purchases and steps taken to make it a little more difficult to run up huge charges.
Why is this phrased from the extreme viewpoint of one of the sides in the issue? The phrase "Why Do You Hate In-App Purchasing Freedom?" could be rewritten "Why Do You Hate Me Exercising My Freedom To Steal Your Kid's Cellphone By Trading It For a Cheap Toy He Wants?"
I'm sorry. The issue concerns In App Purchases that are engineered to allow gullible kids to rack up charges on their parent's phone.
"Disable In App Purchases" should be a checkbox in the settings for the App Market and it should simply render invisible any games that incorporate In App Purchases
It would also render invisible any games that use your suggested shareware model. There are two distinct kings of IAP: "entitlements", which are purchased once and stay with the user as long as the use continues to use the platform, and "consumables", whose purchase can be repeated. Purchases of paid apps are essentially an entitlement inside the App Store app, and registering shareware is the same as buying mission packs, which are entitlements. Most of the IAP ire comes from consumables like "smurfberries". What you appear to want is a way to hide apps that use consumable IAP while keeping those that use entitlements.
What would it display for "price per hour" in the case of games that ship with one episode and use a one-time in-app purchase to "register" the game and unlock the entire rest of the campaign? Historical examples include Doom, which had "Knee-Deep in the Dead" without charge and two mission packs called "Ultimate Doom" and "Doom II".
What the fuck are these so-called "benefits" of a "15 minute open purchase window" that are so obvious and intuitive?
Forget about "the children". Who is so badly damaged as a person that they feel that it's currently just too hard to buy stuff online?
You know, I'm starting to think those kooks over at Adbusters might be on to something. We are one fucked-up society, and it looks like the marketing/industrial complex is in large part to blame.
You are welcome on my lawn.
Meanwhile the park employees are all atwitter about StripedCow's 300 children.
But once management finds out about their tweets, watch them end up fired for spilling the beans, like Nicole Crowther in this BI article, in favor of people who can keep their mouth shut. Then watch management find people like twitter, who can do the job of a dozen people.
and often weren't bad value for the money. You got to play games on far more advanced hardware than you could afford at the time and the operators maintained a public space you could play others in.
:P, go figure.
DLC's & free to play are the same. You can do them right and wrong. I've generally heard good things about Warframe and League of Legends. On the other end of the spectrum you've got Dungeon Keeper and Candy Crush Saga. And right in the middle you've got stuff like Mechwarrior tactics.
Heck, if you want a real world example look at the stuff Games Workshop is doing recently where Expensive high value models that used to belong in specific rule expansions have been introduced into the main game to sell more of them. I expected a backlash but instead the fans were happy they could justify the purchase of a $300 model kit with the knowledge they could use it in game
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Why would anyone give their credit card info to some random app?
I've never done that, and have never had a problem with behind-the-scenes "purchases", because the apps don't have my purchasing info to begin with!
Seems like a problem with a trivial solution. "It hurts when I do this". "So... don't do that."
Trade works because A's and B's goods are more valuable to the other party than to the owner. The exchange actually generates wealth and both people (and their society) are richer because of it.
Fraudulent trade, i.e. an exchange that would never have happened if both parties had complete foreknowledge of the situation, has the opposite effect. It destroys wealth and makes society poorer. A business that could not make a sale while being honest is just as much a drain on society as a common thief.
What? There's zero benefits to those in-app purchases... they are just there because the devs gimped their apps so that you would be forced to buy some junk to make things faster instead of say, take 24 hours to "build" something.
pretty sure you mean wank tank
Snowden and Manning are heroes.
It would enable games with a 'trail' shareware version, and a 'paid' full version.
If the trial version and the full version are separate apps, then how would the player move saved progress from the trial version to the full version? Or would the player be forced to restart the campaign?
Cellular ISPs in the United States charge roughly $1 per MB. If the player spent 100 MB of data to download the free version, the player will have to spend another 100 MB of data to download the paid version, a few MB of data to upload the player's saved progress from the free version to the Internet, and a few MB of data to download the player's saved progress from the Internet to the paid version. IAPs save the player money on his data plan.
Or they could use WiFi for that like sensible people. They could even download an upgrade from the app store, a tiny app that just sets the appropriate flags and goes away.
Companies are probably breaking all kinds of laws when they sell things to an 11 year old without parental consent. So who needs the protection? How about dad discovering that his 16 year old has racked up $1,500 in one month on cam girls? One answer to many problems is a strong, national ID card. A simple computer check could contact the card holder anywhere at any time in such a way a wayward child would be detected right away.
I thought iOS isolated apps from one another, not letting apps "set flags" in other apps. It's not like Android, which has more general forms of inter-application communication like the ContentProvider.
I suspect states will have to form their own regulations because the federal government is fucked up by infighting and extremists.
Some may feel letting states deal with it is a good thing, but it would also mean that app makers have to consider the rules of many different states.
Table-ized A.I.
It would make to so much easier for so many people if you could allow them to make purchases by simply looking at the buy button. It's one step past one-click!
What about debiting the listeners credit card $1.99 for the full music track if they don't click stop within 30 seconds of a preview?
It would benefit so many consumers.
No comment.
My phone shows that I have used ~1.95GB of cellular data since July 7th. You can be sure that I am not going to be paying anywhere near $1,950 for this month's phone bill. If you are paying $1 per MB, you have been conned.
But why not enable 2 factor authetication? If you purchase a amount above 5 dollars in x amount of minutes, a email is sent requesting your approval with a link. I'm really hoping your children don't have access to your email and it still allows people choices.
I am not screaming for the government to regulate our lives. However I do ask the government to regulate the corporations that are using their money and influence to rape and pillage this country.
These mega corporations are taking more and more from the people and giving back less and less. They are becoming a leech on society that we need to limit before they suck us dry.
Egg is on my face. I meant 1 cent, not 1 dollar.
Read here, the section Share Data Among Apps.
FTC et all don't hate in-app-purchases. They hate getting hassled by parents that are upset because their kids purchase without their knowledge and get stuck paying. FTC is only concerned because they are considering it 'not fair' to the parents. My suggestion is to have a 'parental override password' to do ANY purchases, or don't put in-app-purchases in apps oriented to kids or gaming that under 17 (or 21, or 35, pick your poison) might be interested in. The easy choice is to say 'no in-app-purchases allowed'. The right answer is to have kids respect their parents and do what they are requested and not do in-app-purchases without permission. Our culture has moved to the point that isn't going to happen. Come up with a reasonable solution, get the industry AND FTC to listen, you can be a multi-billion-dollar-hero!
... "When you pry the source from my cold dead hands."