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Among Gamers, Adult Women Vastly Outnumber Teenage Boys

MojoKid writes: The Entertainment Software Association has just released its 2014 report on the state of the video game industry (PDF), and as the title of this post suggests, there have been some significant shifts since the last report. Let's tackle the most interesting one first: Females have become the dominant gamer, claiming 52% of the pie. That's impressive, but perhaps more so is the fact that women over the age of 18 represent 36% of the game-playing population, whereas boys aged 18 and under claim a mere 17%. Statistics like these challenge the definition of "gamer." Some might say that it's a stretch to call someone who only plays mobile games a "gamer" (Candy Crush anyone?). Mental hurdle aside, the reality is that anyone who plays games, regardless of the platform, is a gamer.

14 of 276 comments (clear)

  1. Normalization by namgge · · Score: 5, Insightful

    There are, of course, roughly ten times as many women over 18 as there are males in the range15-18.

    1. Re:Normalization by beelsebob · · Score: 4, Insightful

      Depends what you want to get out of these stats. If you want to find out in which group you're more likely to find a gamer, if you have a same sized sample, then sure, you're right, you need to normalise it. If you want to find out who you should target when you're designing a game you want to sell to people, then no, no you don't want to normalise it.

  2. They're not gamers. by loufoque · · Score: 5, Informative

    What is said at the end of the summary,

    Mental hurdle aside, the reality is that anyone who plays games, regardless of the platform, is a gamer.

    is obviously not true.

    "Gamer" is associated with people who spend most of their time playing games inside their mancave.
    People who play a bit of casual gaming on the go from time to time are not gamers.

    1. Re:They're not gamers. by msobkow · · Score: 4, Insightful

      You're the one who's confused. There is no "mancave" involved in gaming, except for reclusive pimply-faced acne victims in Momma's basement.

      Over the years "gamer" has evolved from meaning someone who played pen and paper rule-based, card, or board games to include video games, and all the sub-genres thereof. The typical portable device nowadays has far more CPU and graphics power than the 386's that ran the Doom series, never mind the original Atari or Nintendo platforms.

      It's only *kids* who think "gamer" has anything to do with a particular style of game or a particular demographic. Gamers are of all ages, genders, and races. But, hey, if you're convinced that "gamer" means pimply faced male playing first person shooter wargame on My Favourite Platform, knock yourself out. You're wrong, of course, but I've learned many years ago you can't convince people who "know they're right" of anything.

      --
      I do not fail; I succeed at finding out what does not work.
    2. Re:They're not gamers. by TheNastyInThePasty · · Score: 4, Insightful

      The way I see it, calling someone who only plays Candy Crush a gamer is like calling someone who only plays Putt Putt a golfer. As for the number of hours and the amount of dedication, they can be indicated with qualifiers like "Occasional", "Casual", or "Hardcore".

      --
      The best thing about UDP jokes is I don't care if you get them or not
    3. Re:They're not gamers. by narcc · · Score: 4, Insightful

      Don't underestimate the dedication of the members of your local Wii Bowling League. They've been retired for years, and have nothing else upon which to focus their attention.

      Who hasn't seen an elderly woman truly distressed when she can't play her pogo games due to some technical problem?

      I was talking to a woman last week who is still upset that Yahoo! dropped the Mahjong Solitaire game she liked months ago. (I provided her with many alternatives, but she insists that they're not as fun.)

      They have free time. More time than even school-aged children. Their lives revolve around games in a way that the most pathetic WoW addict can only dream about. They set their schedules around their Farmville crops with more consideration than the saddest Otaku does for his Love Plus girlfriend.

      They're hardcore. Those of you who think the term 'hardcore gamer' describes an important part of your identity don't even come close. Of course, they'll never describe themselves that way. Games are what they do, without question, but they don't let that define them. (They'd find it rather sad and pathetic.)

  3. Horrible summary by Anonymous Coward · · Score: 5, Informative

    The article summary is incoherent and wrong. The article clearly states that Male games make up 52% of the pie, not Females. Secondly, the given the total population of women over the age of 18 is vastly greater than the population of boys aged 18 and under, I have no idea what the point of comparing those two particular statistics is.

    This summary is THE example of starting from a conclusion. It is clear that the submitter cares more about the narrative of "female gamers are dominating" then the actual facts of the situation.

  4. Or... by Aboroth · · Score: 4, Insightful

    Mental hurdle aside, the reality is that anyone who plays games, regardless of the platform, is a gamer.

    Or, people who play video games are called "video game players", and the subgroup of people who make it a huge part of their lives are "gamers". Or some other definition. I don't know, I don't really care. If you want to generate page hits by making boys feel uncomfortable by playing mind games with a definition of an adjective they use to describe themselves, whatever. If "gamer" is going to be hijacked to mean something else now, then the community will use a different word.

    1. Re:Or... by naff89 · · Score: 5, Insightful

      For me, "gamer" has always carried the same connotation that "film buff" does: just as I wouldn't consider somebody who occasionally goes to the movies a "film buff", I wouldn't necessarily consider a person who occasionally plays games on their phone to be a "gamer".

      At the end of the day, though, my litmus comes down to whether the person considers video games to be an important part of their life and their identity. For me, video games were my entire childhood, and are my primary hobby today. And even though my girlfriend never played the hardcore CRPG's and FPS's of my youth, playing Sonic, Kirby, and Nintendo GameCube with her little sister is an incredibly important part of her childhood and remains important to her in adulthood.

      To me, that makes her a "gamer", regardless of whether she's played Baldur's Gate, Half-Life, and Ocarina of Time, or not.

  5. A few other observations by RogueyWon · · Score: 5, Interesting

    TFA has some interesting stats, but not much narrative to go with them. I would say that there are two big over-arching themes that are driving changes behind "who plays games".

    1) The first generation to grow up playing games is now moving into its 30s and even early 40s. Moreover, while this reflects my personal prejudices only (hey, at least I'm upfront about it), I suspect that with many of the first generation of gamers being academic and nerdy types, they are disproportionately well-paid now compared to their wider generation. So the people who grew up with games in the 1980s and early 1990s now have a lot of spending power. For some years now, the 30-40 year old age group has been the most lucrative in gaming.

    This is partly why Japan's importance as a market for (as opposed to a producer of) games has plummeted. Aside from "quick blast on the train" mobile games, gaming in Japan is in a very unhealthy state. Domestic production in Japan, when it targets domestic audiences, increasingly plays for children (eg. Nintendo), teenagers (Capcom) or the unemployed/under-employed "otaku" demographic living off its parents' income (Gust, Nippon Ichi, Cave etc).

    This is largely because Japan doesn't have the market of relatively well-paid adult gamers that the West has. Some of that is down to social stigma (games being a "kids' thing"), but much more of it is down to working cultures. Maintaining a middle-class lifestyle in Japan requires the kind of office-hours that would make even a Western games-development house in crunch-time blush.

    So yeah... in the Western gaming market, oldies increasingly hold the purse-strings, while Japan is increasingly falling out of the mainstream.

    2) There is no longer one single "games industry" any more. If... indeed... there ever was. Back in the 1980s and 1990s, the games industry split neatly into two halves marked "console" and "computer", with very little cross-over. These days, that distinction has almost vanished (most console games bar first-party exclusives come to PC, Valve increasingly act as the platform-curator for the PC). But at the same time, there is a growing divide between "core" and "casual" gaming, with the latter not looking much like traditional gaming at all.

    Facebook games and mobile titles like Candy Crush Saga draw nothing but contempt from "core" gamers (including many of those affluent 30-40 year-olds mentioned above). But they have drawn in a vast market which would never touch a "core" game - and that market is heavily female. So the demographic of the gaming population in general is skewing to reflect that.

    There's also what almost constitutes a third tier somewhere in the middle - the "dudebro" gamer (which is overwhelmingly, though not entirely, male). These are the guys who spend a lot of time gaming, but almost all of it goes into Madden/FIFA (delete as appropriate depending on whether in the US or not) and Call of Duty/Battlefield (delete as appropriate depending on favoured brand of spunkgargleweewee). This is a big demographic, but as MS learned when it pitched the Xbox One at them heavily, it isn't a big-spending demographic or one that's particularly sensitive to technological advances.

  6. Sigh by ledow · · Score: 4, Insightful

    Just clarify your fucking terms.

    A "gamer" is someone who plays games.

    However, if you are only referring to "serious" gamers who invest hours of training to play a particular game, then specify that. Of course, most of the Candy Crush generation aren't doing that (they have a life for a start).

    If you want gamer to distinguish between those who buy hardware for their PC to game properly, even that definition won't help you - I've had two people ask me about desktop PC's capable of playing The Sims 3 for their teenage daughters, and you need a decent graphics card for that.

    What you want is to use "gamer" as some undefined term that meets your particular clique of game geek. It doesn't. It never has. To me a gamer is someone who was around in the 80's and will happily fight through 10-minute loading screens, unsuitable hardware, pump money into an arcade machine, for proper 8-bit graphics (not the fake-8-bit-retro OpenGL shite you get now) on a game that's almost, if not actually, fucking impossible to complete.

    Sorry, guys, but most of you just aren't "gamers". I enjoy a TF2 jaunt as much as any of the other 800 games on my Steam account, that I've had before some of the gamer kids around now were even born. I've run CS servers from 1.6 to the current day. But I still sit and play Altitude like a demon.

    Gamer is not a definition beyond "one who games". If you mean FPS player, say it If you mean professional-level twitch shooter, say it. If you mean someone who plays new titles on new hardware, say it. If you mean someone who plays lots of games, or for a long time, or spends lots of money, say it. If you mean someone the industry can sell games to, say it.

    But "gamer" means nothing. My mother has completed every Mario game in existence (up to and including Wii U), used to play Horace Goes Skiing back in the 80's, broke four Palm Pilots playing Bookworm Deluxe so much, played Gin Rummy on our first DOS machine, and has caused more money to be spent on the gaming industry than the rest of her family combined. So the industry will target her. And get money from her. And she will buy stuff. To "ignore" her because she's not the stereotypical gamer playing whatever game is considered "real" at that moment would be insanity for the industry.

    Maybe she won't join you in a 32-player CS:GO competitive tournament (though she did used to win at Turok quite a lot). But you can't say she's not a gamer any more than anyone else.

  7. Freecell, Farmville by PopeRatzo · · Score: 4, Funny

    Do you really want to call anyone who plays Candy Crush on their smartphone a "gamer"?

    I mean, if so, then OK. But then you're going to have to find another name for those of us who do speed-runs through Metal Gear Solid whilst blasting death metal and swigging energy drinks.

    I mean, besides, "unemployable jackoffs".

    --
    You are welcome on my lawn.
  8. Re:Amazing by knightghost · · Score: 5, Insightful

    This suggests that we have passed a point where gaming has become dominantly a women's hobby.

    I disagree. As usual, they miss the measurement of "quality" and instead dumb it down to "quantity". Playing Candy Crush 5 minutes a day is not the same as playing the Xbox until 4am.

  9. Mixing Nintendo and Microsoft by tepples · · Score: 4, Funny

    And as far as advertisers are concerned the candy crush, farmville, and word with friends group is more valuable as they are exposed to alot more ads than the person playing mario on an xbox.

    Especially because people who mod their Xbox consoles to run Nintendo emulators are the same kind of people who run ad blockers.