Early Reviews of Destiny: Unfulfilled Potential
Destiny is a first-person shooter set in a persistent, online world. It was released on Tuesday by Bungie, the development studio behind Halo, and billed as a blending of console shooters and progression-based MMOs. Reviews for the game are finally trickling out, and most publications say it's merely average. (Though it's worth noting that the social and multiplayer portions of the game are difficult to evaluate in such a short timeframe, and like many MMOs, Destiny will continue to see active development.) Polygon's Arthur Gies reports, "Destiny doesn't look real, but rather, it looks like painted concept art, meticulously assembled and presented to you at all times. Instead, it's the suggestion, through Destiny's concept, its soundtrack and its visual presentation, that Destiny is big. That there's a whole universe out there to explore, a reality worth discovering. There isn't, though."
Jeff Gerstmann at Giant Bomb had a similar reaction: "There are cool little flashes of brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore." The Escapist's Jim Sterling concludes, "Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of 'content' can be used to puff up a game without adding anything to it."
Jeff Gerstmann at Giant Bomb had a similar reaction: "There are cool little flashes of brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore." The Escapist's Jim Sterling concludes, "Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of 'content' can be used to puff up a game without adding anything to it."
There's yer problem.
Speaking as someone who likes shooters, AND who likes consoles, console shooters are rubbish. There's a degree of control you can get on a PC with a keyboard and mouse that you'll never achieve on your couch with a console controller.
It's just the wrong mix of controller and game, just like a mouse (by itself) would be a terrible input device for platformers.
The right device for the right game. Consoles aren't the right device for shooters.
As I stated when I watched the first couple of people playing the game on twitch.tv the reviewers should call a turd a turd. Bad AI. Many NPCs were simply standing in the open firing 1 shot a second while allowing the players to shoot them with 10 in the same time frame. The entire goal of Destiny is to extract $60 from your pocket with very little care given to ensuring that you are satisfied in the end. I think that most serious gamers will walk away from Destiny in the first week, two at the outside; and be left feeling wanting.
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Early Reviews of Destiny: Unfulfilled Potential
I'd have gone for a more confident title, for a start.
systemd is Roko's Basilisk.
This game smacked to me of Titanfall marketing. And appears to have delivered the same level game. Nothing bad but not anything near the level of hype that the marketing inspired.
But the marketing DID deliver the hype level sales and that is all that matters to the publishers. So while the culture of pre-orders based on marketing hype that is backed up by paid for "reviews" exist this cycle will repeat.
Really, I know what I'm doing...Ohhhh, look at the shiny buttons!