Early Reviews of Destiny: Unfulfilled Potential
Destiny is a first-person shooter set in a persistent, online world. It was released on Tuesday by Bungie, the development studio behind Halo, and billed as a blending of console shooters and progression-based MMOs. Reviews for the game are finally trickling out, and most publications say it's merely average. (Though it's worth noting that the social and multiplayer portions of the game are difficult to evaluate in such a short timeframe, and like many MMOs, Destiny will continue to see active development.) Polygon's Arthur Gies reports, "Destiny doesn't look real, but rather, it looks like painted concept art, meticulously assembled and presented to you at all times. Instead, it's the suggestion, through Destiny's concept, its soundtrack and its visual presentation, that Destiny is big. That there's a whole universe out there to explore, a reality worth discovering. There isn't, though."
Jeff Gerstmann at Giant Bomb had a similar reaction: "There are cool little flashes of brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore." The Escapist's Jim Sterling concludes, "Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of 'content' can be used to puff up a game without adding anything to it."
Jeff Gerstmann at Giant Bomb had a similar reaction: "There are cool little flashes of brilliance in Destiny, but a lot of it feels like a game designed by people who weren't sure what sort of game they were designing. Is it a loot shooter? Sort of, but the loot isn't very good. Is it an MMO? No, but you'll occasionally encounter other players out in the field. A story-driven shooter like the Halo franchise? Sure, if you don't mind digging through the developer's website to find those little bits of lore." The Escapist's Jim Sterling concludes, "Destiny exists in the shadow of multiple games, taking a little from each, and doing nothing truly remarkable with any of it. It's a prime example of how the nebulous concept of 'content' can be used to puff up a game without adding anything to it."
There's yer problem.
Speaking as someone who likes shooters, AND who likes consoles, console shooters are rubbish. There's a degree of control you can get on a PC with a keyboard and mouse that you'll never achieve on your couch with a console controller.
It's just the wrong mix of controller and game, just like a mouse (by itself) would be a terrible input device for platformers.
The right device for the right game. Consoles aren't the right device for shooters.
As I stated when I watched the first couple of people playing the game on twitch.tv the reviewers should call a turd a turd. Bad AI. Many NPCs were simply standing in the open firing 1 shot a second while allowing the players to shoot them with 10 in the same time frame. The entire goal of Destiny is to extract $60 from your pocket with very little care given to ensuring that you are satisfied in the end. I think that most serious gamers will walk away from Destiny in the first week, two at the outside; and be left feeling wanting.
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Early Reviews of Destiny: Unfulfilled Potential
I'd have gone for a more confident title, for a start.
systemd is Roko's Basilisk.
I don't think you know who Jeff Gerstmann is. Other than that though, I agree with you.
Or maybe the game just isn't that interesting?
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You Literally posted on the article telling you it doesn't.
I've heard that Destiny has a storyline and RPG gameplay mechanics on a par with Doom.
When I first heard about this game I was thinking, "Oh, someone's going to try to do a more successful Defiance"? Defiance being the sci-fi MMO shooter based on the Syfy TV series of the same name. I played the Destiny Beta, and it's basically Defiance.with faceless master-chief-ish characters. It wasn't equal to Defiance during the beta and I was wondering how they'd get it done in time because it wasn't "ready" and needed more work. I actually told someone that "unless they put a lot of work in it, you're better off playing Defiance. Defianceisn't the greatest game either, but the PS4 doesn't have Defiance so you're stuck with Destiny if you want a similar experience on the PS4."
I was getting ready to buy this and a PS4. Then Hulu glitched out and played the extended trailer three times every commercial break. Now I hate Destiny and don't feel all that great about Immigrant from Zeppelin. Could someone please publish a scientific paper assuring advertisers that people respond negatively to repeated ads? Christ.
Rage is fun; of course, I only paid 9.99 for it, so I didn't feel screwed.
If I'd paid 60, I'd be pissed.
I recently replayed DNF, and it wasn't nearly as bad as I remembered, lol.
Truth isn't Truth - Guliani
It's not a waifu simulator and it has no memorable personalities.
It's also a last gen shooter optimized for graphics, expect corridors ...
I have watched level playthroughs.
Describing Destiny as the love child of Boarderlands 2 and Halo is pretty apt if you add to it that it takes the worst aspects of both.
It's like Boarderlands 2; except that the bad guys do not drop as much loot of either ammo or weapons, even when you're at a higher level they are bullet spongy so imagine how much more they will be when at or below their level, Guns have ammo pool types but you will run out of ammo faster than borderlands 2, at the end of each mission like Boarderlands 2 you can have one or several gun or item loot chests but the game only gives you 30 seconds to find it and take what you want before being booted back to the mission selection menu, and to get anything decent you have to grind.
It's like halo; except the bad guys are different in name only, the good guys no matter how you can customize their look will look like spartans, Well wait.. no it's just halo by any other name.
This game smacked to me of Titanfall marketing. And appears to have delivered the same level game. Nothing bad but not anything near the level of hype that the marketing inspired.
But the marketing DID deliver the hype level sales and that is all that matters to the publishers. So while the culture of pre-orders based on marketing hype that is backed up by paid for "reviews" exist this cycle will repeat.
Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
I bought the game when it came out (digital download, who needs line ups or EB?) and I agree with the reviews.
I play FPS on both console and PC so ignoring the argument people like to have, which isn't the issue, the game is lacking. The thing is it actually has a lot of potential, and I really want to like it, but its just.. Boring. If they had of had more variety of quests, a real open world, any sort of story, and public match making for campaign it would have been a lot better. A shame, really.
Warframe for PC and PS4 is a much better semi-mmo shooter (although I most frequently play with just a sword) than Destiny. The updates are good, the new missions are interesting and the challenge is high. Its also free to play.
- Michael T. Babcock (Yes, I blog)
*Whoosh*
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I had a subscription to PC Gaming Magazine in the late 90s. Even then the reviews were more like advertisements. I've not trusted them since. These days I just look for gameplay footage on YouTube if I'm iffy about a game. No amount of news articles or fancy CG trailers will convince me a game is worth buying. I rely on direct, face-to-face word of mouth and gameplay videos.
it looks like Mass Effect. I thought the commercials were for a new ME game, because they looked so much like a Quarian and a Turian out with a human.
I've never felt so alone in a multiplayer environment. This game is without a soul. I finally went into the 2nd Strike mission and felt like the other two people that were playing alongside me were actually playing the game "with" me. I sort of wanted to say thanks to them. No real way to do that. I can't remember their handles they were too complicated. Would have been nice to group up with them again for some regular missions if they wanted. Just like other first person shooters on the console I wanted my mouse and keyboard desperately. But most of all I wanted TeamSpeak or Ventrilo and a good group of friends to enjoy the game with. Normally I am in my living room taking some time out to enjoy some console fun but this game left me with such a strong desire to just interact with someone....anyone. I got up went into my office and sat down with some TeamSpeak friends to play other games. I would have welcomed the high pitch squeal of a pre-teen screaming at how bad I am at the game and I think that says it all.