French Health Watchdog: 3D Viewing May Damage Eyesight In Children
dryriver (1010635) writes with this clipping from the BBC: A French health watchdog has recommended that children under the age of six should not be allowed access to 3D content. The Agency for Food, Environmental and Occupational Health and Safety (Anses) added that access for those up to the age of 13 should be 'moderate'. It follows research into the possible impact of 3D imaging on still-developing eyes. Few countries currently have guidelines about 3D usage. According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image. 'In children, and particularly before the age of six, the health effects of this vergence-accommodation conflict could be much more severe given the active development of the visual system at this time,' it said in a statement.
Isn't this agency a little too spread out in various domains? Shouldn't there be three agencies for those?
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According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image.
Isn't that how normal vision works anyway?
You can put a password lock on 3d mode on the 3DS, the oculus rift comes with a big 'ol "not for kids" warning, and I wouldn't be surprised if 3d movies include warnings(but who buys those?)
People were already aware of this risk, but thanks France.
By making them go outside and play instead of sitting in front of the TV/computer/tablet.
The article is so wishy-washy it suggests that "something" will happen to children's eyesight, but that it has never actually occured.
Could someone tell me what + actual likelyhood?
News at ... whenever news in NZ is on.
Now everyone will be cross-eyed and it's all Steve Martin's fault.... again!
no sir, its perfectly safe to travel with speeds larger than 30 mph!
premieer post que mange le fromage et se rendes.
And what research is this referring to? The article gives no information about the alleged research, though it does mention Nintendo's warning on the 3DS which just happens to say the 3D feature should only be used by children 7 years or older.
When someone says, "Any fool can see
My eyes are very slightly near-sighted, and have remained exactly this near-sighted since I was 14. I blame 11-year-old me's extensive use of the VirtualBoy (and my barely following through with its programmed 5-minute breaks between 30-minute sessions). It's nice to see confirmation that this kind of thing is bad (though the screens being very close probably contributed as much as the screens being 3d).
Normally, your convergence and focus operate together. With 3D imaging your convergence varies but focal point remains the same. No where outside of viewing a 3D image will your eyes ever experience such a scenario. www.alamnisaa.com
It will give you CUBED eyes.
That is not how the brain or eyes work. As long as they spend significantly more time outside than inside watching 3D content they will be just fine.
I'm blind now!
Oh wait... No I'm not...
I had a pile of viewmaster reels and a viewer that I'd spend hours looking at when I was between 4-6 and I made my own 3D pictures and posters using red/blue markers as a pre-teen.
I'll agree that back to back marathon viewings of 3D content probably isn't good but I think that's just basic common sense and just as bad as watching back to back marathon viewings of 2D content... which I also did as a child on Saturday Mornings... :/
How does it feel to be so clueless and self-assured when you're completely missing the point? People are not kidding about the Dunning-Kruger problem here.
If the study had some claim about BAD 3d, that would be a different thing. but my brain and eyes are constantly "assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image."
Most likely this article was written by a moron. That's not an insult against developmentally challenged people by using the clinical term as insult. I believe the "journalist" was an actual moron with an IQ between the range of 51 and 70.
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But mostly on the content. If we're talking about the 3DS screen, then yes, absolutely, because Nintendo made it as cheaply as possible. The complete lack of anti-aliasing guarantees that the edges of every polygon will have an undefined 3D space; every pixel of those edges resolve differently to the eyes, which is a huge strain and absolutely damaging. Furthermore, the extremely narrow "sweet spot" for the screen means that both eyes get a little bit of non-conformity on the edges of the screen - a problem not shared by other 3D solutions.
Content on the upcoming (1440p) Oculus Rift will be quite a bit more tolerable even if there is no anti-aliasing, because of the comparatively higher pixel density, even taking the field of view into account.
Finally, content that is not being rendered in realtime (a 3D movie, for example) could theoretically be just fine to watch, especially the closer to "retina" the display is.
Surprise! The REAL WORLD is 3D.
"Research shows", "could be would be might be bad"...
Show me the research papers conclusively showing that artificial 3D is worse than actual 3D or GTFO.
I went through a big "red/blue glasses" 3D phase when I was a kid. I'm now 37 and to this day I have a slightly different color balance between my two eyes: if I look with only my right eye everything is slightly reddish and is I look with only my left eye everything is slightly bluish (this is, IIRC, the opposite of the lens). It's only noticeable if I specifically pay attention to it, but it appears to be permanent.
Autostereogram art hit pop culture some decades ago, with people having fun trying to spot the hidden image by changing where their eyes converge. I wonder if this form of art will be restricted in France.
I remember this whole "children under 6 shouldn't watch 3d content" being an issue way back during the Virtual Boy days. It's not really a new finding, but it looks like more people are confirming this result.
... three years before this article...
3DS page notes, "the use of the 3D feature by children aged six and under may cause vision damage."
The reason I say 3 years ago is looking at this article from 2011. "we do not know what happens to children, whose visual systems are still developing." I remember reading quite a few articles at the time where the press (multiple different reviews at the time) basically questioned Nintendo, indicating that Nintendo was probably over-estimating the potential risk. The American Optometric Association made a statement disagreeing with Nintendo. It was actually rather interesting (and pleasant) to see a company as large as Nintendo risking harm to sales on their latest product, by being more cautious than what seemed warranted.
... was all but dead anyway. Replaced by the (OMG! it costs how much?) 4K fad.
CUR ALLOC 20195.....5804M
says so right here. http://www.abc.net.au/news/2010-02-11/32814
People.
Basic common sense.
Do you see the flaw in your summary ?
That's just an attempt to protect TV stations by getting people to watch more TV. No, little Timmy, you can't turn off the TV and go outside to play with your soccer ball, you aren't old enough for more than 2D.
Or did they mean "3D" as in false advertising for the re-re-re-re-introduction of the stereoscopy fad, invented in 1838 and re-appearing about every 20 years? In that case: I do not read Slashdot for false advertising disguised as articles.
Comming to think of it, a plain old 2D display has the same issues.
The distance from viewer to display is fixed, yet the watched content changes from close-ups to wide panorama, so both convergence and focal point are in conflict with what the viewer sees. On top of that the camera FOV creates permanently blurry areas that can't be fixed by the viewer changing focus. Blue tint on the picture of supposedly far mointains lies about the real distance and the focal point of the viewer is, again, in conflict colour shift preceived by retina. Moving viewers head doesn't show the scene from a slightly different perspective, as it should. A film watched from an angle looks really awkward. Camera movement isn't backed up by the inner ear receptors and that may lead to motion sicknes. Depth usually isn't essential for the story telling, but colour isn't either, and picture (radio anyone?) and sound for that matter (books existed long before movies).
The panic on the Lumiere Brothers train film shows clearly that cinema is in opposition to the natural human capabilities and a mere century certainly didn't change much in that respect - evolution doesn't work that fast.
Think how weird a person wearing early stereophonic headphones looked to people not too long ago. Almost as weird as a person wearing stereoscopic googles looks to many of us today. Think of all the issues with stereophonc audio, compared to the real world experience - stereo audio is not even close to real, just like stereoscopic video. To make it slightly closet, the 3D covers of BluRay discs use shots from 8 angles to mimic 3D picture, just like 7+1 audio systems do to mimic 3D sound.
The stereoscopic 3D is no that different from other techmologies. It's not perfect, but what is?
WOW! I was NOT aware the French could not see in 3D!
VERY INTERESTING
Suddenly makes the game 'Saboteur' make sense. IF they just recently upgraded their vision from black and white to color. It's no surprise they can't see in 3d yet.
Give them time. They will understand it aint damaging.