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Long-term Study Finds No Link Between Video Game Violence and Real Violence

SternisheFan sends news that a study has been completed on the long-term effects of violence in movies and video games on violence in real life. A researcher at Stetson University found no link between the consumption of violent media and an increase in societal violence. The study was published in the Journal of Communication. From the article: "Entertainment Software Ratings Board ratings were used to estimate the violent content of the most popular video games for the years 1996-2011. These estimates of societal video game violence consumption were correlated against federal data on youth violence rates during the same years. Violent video game consumption was strongly correlated with declines in youth violence. However, it was concluded that such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence. ... Previous studies have focused on laboratory experiments and aggression as a response to movie and videogame violence, but this does not match well with real-life exposure.

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  1. Meanwhile... by ArcadeMan · · Score: 5, Funny

    Another long-term study found a link between empty wallets and gaming PC upgrades.

  2. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 5, Insightful

    Of course not. Now that they've ruled out video games causing violence we have a new crowd attacking games from a different angle. Now Grand Theft Auto doesn't make gamers into violent crooks, it makes them in misogynists because the game contains hookers. Princess Peach isn't just a pointless bit of story to explain why you're crushing mushrooms and turtles, she's "teaching boys to keep women in the kitchen."

    So conservatives may have finally moved on, but a new group is attacking video games as being "bad for us" from a completely different angle. So be prepared to hear even more about that. And once people prove that isn't true, I'm sure the goalposts will be moved yet again.

  3. No link? by roc97007 · · Score: 5, Insightful

    I would actually have expected a reverse link -- violent video games having a cathartic effect.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  4. But but by russotto · · Score: 5, Insightful

    but Anita Sarkeesian swears it does!

    Oh, wait, no, that's sexism, not violence. I'm sure it's completely different.

  5. Re:Guns by Firethorn · · Score: 5, Interesting

    Probably negative in both cases.

    From what I've seen, violent types will seek violence, gun or no gun. There may be something to the idea that allowing them to play out violent fantasies on a computer is catharic enough to reduce real world violence(and who cares how many digital mooks that have to 'die' in the process).

    What guns tend to do is increase the consequences of the violence. Complicating matters is how do you differentiate people who have guns as recreation -hunting, target shooting, and such, and those that have them as a criminal trade tool?

    --
    I don't read AC A human right
  6. Re:Sweet, can we stop talking about it now? by UnknownSoldier · · Score: 5, Insightful

    The blame game has always been popular. It is always some made up bullshit excuse instead of finding & treating the root problem. One small set (or sect/group/cult) of society tries to blame an inanimate object for all of society's woes and spreads their propaganda to anyone who will listen.

    Every "next technology" is always scapegoated.

    1900 Film
    1920 Prohibition (Alcohol), Phonographs
    1930 Jazz, Movies
    1940 Radio
    1950 Dancing
    1960 Psychedelic Drugs, Sex
    1970 Rock n Roll, Movies (again)
    1980 MTV, DnD, Heavy Metal
    1990 Computer Games
    2000 Internet and "strangers online"
    2010 Guns

    Then you have idiot psychiatrists like this who say 20+ year olds playing computer games is not "normal."
    http://www.destructoid.com/pla...

    To which I'll counter:

    1. Hey fucking retard -- the medium is irrelevant.
    Why is playing a card, board, or sports game like poker, go, chess, or baseball / hockey / basketball / etc. considered "normal", yet playing a digital game isn't normal??

    2. Well guess what -- all these people were not normal as well:

    Leonardo da Vinci was not normal
    Isaac Newton was not normal
    Charles Darwin was not normal
    Albert Einstein was not normal
    Stephen Hawking is not normal

    Normal people don't do exceptional things.

    The real issue is:

    Are _you_ balanced in your daily activities, responsibilities, and hobbies?