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Long-term Study Finds No Link Between Video Game Violence and Real Violence

SternisheFan sends news that a study has been completed on the long-term effects of violence in movies and video games on violence in real life. A researcher at Stetson University found no link between the consumption of violent media and an increase in societal violence. The study was published in the Journal of Communication. From the article: "Entertainment Software Ratings Board ratings were used to estimate the violent content of the most popular video games for the years 1996-2011. These estimates of societal video game violence consumption were correlated against federal data on youth violence rates during the same years. Violent video game consumption was strongly correlated with declines in youth violence. However, it was concluded that such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence. ... Previous studies have focused on laboratory experiments and aggression as a response to movie and videogame violence, but this does not match well with real-life exposure.

36 of 250 comments (clear)

  1. What? by Anonymous Coward · · Score: 3, Insightful

    What?

    So what you're saying is that humans can tell the difference between reality and video games??

    1. Re:What? by davydagger · · Score: 4, Insightful

      most of them.

      Glaring exceptions for the ones in politics, the media, teaching in high schools, serving on PTAs, and participating in some forms of religeon.

    2. Re:What? by tsa · · Score: 2

      If you read the article you will find that the conclusions are presented with so much 'hand waving' that basically the real conclusion of the article is: we don't know wether there is a correlation between violent games and movies and real violence.

      --

      -- Cheers!

    3. Re:What? by Anonymous Coward · · Score: 2, Informative

      That's OK. The null hypothesis is always that a correlation does not exist. Hand waving while supporting the null hypothesis is perfectly acceptable. If the evidence does not clearly support correlation, then the assumption must be that no correlation exists, much less causation.

    4. Re:What? by jdagius · · Score: 2

      > ... assumption must be that no correlation exists.

      No, that's not how statistical tests of significance are interpreted. Failure to reject the null hypothesis does not prove the null hypothesis is true.
      http://www.statisticalmisconce...
      For example, consider the null hypothesis is "all guns shoot bullets". Then if my test sample happens to contain only bullet-shooting guns, then I cannot reject the hypothesis. But it doesn't prove it either, because my sample may have overlooked legitimate counter examples. Even if the sample was drawn honestly and with no biases. But a single counter-example would be sufficient to disprove the hyposthesis.

      Personally, I think the study is flawed because there is no valid control group. I would suggest comparing violence today with 50 years ago.
      I grew up in the 50's and 60's. There was a lot less civil violence then. Why is that? There were nothing like "video games" then (except maybe 'cowboys and Indians'). Guns were freely available. In fact much less restricted then now. Movies and TV were much less violent and gory then now. Society had much less civil violence then.
      I recall that movies started getting more 'realistic' in the 70's. I remember being at first impressed by the increasingly "realistic" violence portrayed in movies.Up to then it was all theatrics, the good guy shot the bad guy, who clutched his chest and said "you got me" and then slowly slumped over. No blood showing at all usually. Or maybe a little ketchup for 'realism'.

      Now I'm no longer impressed with this realism. It sickens me. What have we gained by seeing blood and flesh ripped apart? I think it has made us much less 'emotionally sensitive' to killing. It has never taken much effort to pull a trigger. But there has always been an 'emotional resistance' which traditionally made it difficult to pull the trigger when pointing a gun at a human. That resistance now seems to be wearing off. It's 'easier' now to pull the trigger. Has nothing to do with the design or availability of guns, more with Hollywood and the game industry. IMHO.

      Now get off my lawn before I call the cops.

    5. Re:What? by cob666 · · Score: 2

      I would suggest comparing violence today with 50 years ago.

      This would be valid if the only change over the last 50 years was the introduction of violent video games

      --
      Do what thou wilt shall be the whole of the Law - Aleister Crowley
    6. Re:What? by AK+Marc · · Score: 2

      The violence I've read about most frequently seems to be motivated by greed, personal revenge or jihadism.

      I thought you were talking about civil unrest, not aggression by the USA.

      I don't recall any lead-poisoned or desperately poor criminals involved. Can you list some specific examples?

      http://science.slashdot.org/st...

      When I was a kid we lead pipes and lead paint in our houses and the air was filled with tetra-ethyl lead from leaded gasoline. Also a lot of lead solder in those ancient TV's and radios (before integrated circuits). So the 50's and 60's should have been more violent because of all the lead in the environment.

      There was actually less lead in the environment in the '60s than the '70s and '80s. The amount of electronics increased greatly, as did the consumption of leaded fuel, and the lead lingered after leaded fuels were restricted.

    7. Re:What? by tsa · · Score: 2

      I agree. Hollywood has learned us that violence solves every problem. Even children's cartoons are full of angry characters and violence these days. I wouldn't let my kids watch Cars II, for instance, and there are more 'children's cartoons' like that. I can't believe all the violence kids see during their lives doesn't have any influence on them, especially if they watch it without their parents around to help them make sense of what they see.

      --

      -- Cheers!

    8. Re: What? by Talderas · · Score: 2

      I thought 4chan is there to rescue us.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  2. Meanwhile... by ArcadeMan · · Score: 5, Funny

    Another long-term study found a link between empty wallets and gaming PC upgrades.

    1. Re: Meanwhile... by ComputersKai · · Score: 2

      "Another long-term study found a link between empty wallets and DLC upgrades." FTFY

    2. Re: Meanwhile... by Electricity+Likes+Me · · Score: 3, Interesting

      Except correlations can be due to chance. You can test this, by picking things which can't possibly be causally linked, running the same statistic analysis, and observing how often you get a correlation hit.

      And it's important to know this, because such a statistical issue was very much the cause of various excited reports of radiation, cellphones, powerlines and every other type of factor "somehow" increasing risk for cancer, despite the absence of any measurable causative effect.

      Until it was realized that if you ran the analysis on any set of variables, you'd always get "roughly double" the risk even if the question was "cancer rates vs. mean daily use of swear words" or "cancer rates vs. global population of pirates".

      Which is why they don't just report the result. Because without context, the result is meaningless.

    3. Re:Meanwhile... by Luckyo · · Score: 2

      Here's something for you to chew on.

      Shadow of Mordor had insane system requirements for ultra settings. Not "recommended" but "minimum" settings. For example, it was said to require 6 gigs of video ram.
      Similar issue with Watchdogs.

      In reality, people are reporting no problems running ultra with about half that. It seems that this console gen, devs don't even bother testing their own software on PCs and just throw out whatever requirement they think will sell Maxwell. For example, I could run Mordor on mostly high settings with just a 560Ti that has 1 gig of onboard VRAM at stable ~45fps. Game whined at me that I don't have enough VRAM for the quality I was running it on when I set the settings, I ignored it and never saw any problems.

      I fully expect new AC to have the exactly same issue. Overblown system specs that will actually run fine on a much weaker machine. After all, these games have to run on consoles that have slower GPUs than my 560Ti, and I do have enough of system RAM to buffer into if needed - these games have engines optimized to utilize DDR3 on XBone as video memory after all. Essentially if you have a machine that is close to being on par with PS4 (around 3 year old low to mid end gaming machine), you'll run games of this gen fine on medium/high at 1080p.

      Faster hardware is only needed if you:
      1. Want a very stable =>60fps no matter what and therefore need a lot of overhead for minimum fps.
      2. Want stereoscopy/VR (essentially same issue as #1).
      3. Want to run at resolutions significantly higher than 1080p (i.e 1440p or 2160p).
      4. Absolutely must run the latest games on highest possible settings.
      5. Feel the need to compensate for something. Considering the advertising campaign, I can understand why many would feel this right now.

      Personally I've looked at the offerings, salivated at GTX970 from Asus for a while (fans don't even start until card is under load and barely push 43dB under heavy load) and then did my usual thing and thought about the benefits of getting it. Most of the games I currently play run fine on my current 560Ti at maximum settings (Smite, Warframe, Star Conflict, Hearthstone, LoL, PoE, occasional SC2 and Firefall run). That means no benefit at all other than decreased noise levels.

      The few games that I would like to have more bang for like Star Citizen are woefully unoptimized and frankly, not ready to be played. I'd rather leave testing to others. No rush for update for that one at least for a year.

      This leaves out those few of the latest and greatest like Shadow of Mordor. But those run fine on high, with some really nasty exceptions requiring medium in some places of advanced settings. And I just don't view paying almost 400€ for such a minor upgrade as worth the money.

      Personally, I think I'll skip this gen and wait for maxwell on 20nm or whatever transistor size nvidia moves to after 28nm.Or at the very least see if 960Ti is going to be more interesting.

  3. Consider all authors, other authors by davecrusoe · · Score: 2, Interesting

    This author (http://www.stetson.edu/other/faculty/profiles/christopher-ferguson.php) clearly has experience in clinical psychology. However, he's been talking extensively about videogame violence for a year only; first publications and *very frequent* publications in both peer and non-peer-reviewed (majority) journals. He's stepped quite significantly into the gun+violence debate in the US, too: "Viewpoint: Stop Tearing Ourselves Up About Mass Killings" - http://ideas.time.com/2013/09/... . In short, be sure to read authors with a much longer history on the subject before taking this at face value. But wait -- isn't that the common /. story? -dC

  4. Study tells nerds what they want to hear. by penguinoid · · Score: 2, Funny

    Nerds declare it's long been obvious. Details at 11.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  5. Uh huh... by fustakrakich · · Score: 2

    And advertising has no effect on consumer buying habits. Political campaigning has no effect on the vote...

    --
    “He’s not deformed, he’s just drunk!”
  6. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 5, Insightful

    Of course not. Now that they've ruled out video games causing violence we have a new crowd attacking games from a different angle. Now Grand Theft Auto doesn't make gamers into violent crooks, it makes them in misogynists because the game contains hookers. Princess Peach isn't just a pointless bit of story to explain why you're crushing mushrooms and turtles, she's "teaching boys to keep women in the kitchen."

    So conservatives may have finally moved on, but a new group is attacking video games as being "bad for us" from a completely different angle. So be prepared to hear even more about that. And once people prove that isn't true, I'm sure the goalposts will be moved yet again.

  7. Re:Well They never found a link between TV Violenc by PPH · · Score: 2

    Television does not affect behavior. Unless its the network selling advertising time.

    --
    Have gnu, will travel.
  8. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 2, Insightful

    New group? It's the same group: prudes.

  9. No link? by roc97007 · · Score: 5, Insightful

    I would actually have expected a reverse link -- violent video games having a cathartic effect.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:No link? by roc97007 · · Score: 4, Informative

      I would actually have expected a reverse link -- violent video games having a cathartic effect.

      Oh wait, according to TFA, there is a reverse link.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  10. Ahaa! Vindication by GravityStar · · Score: 2

    Take that, Jack Thompson!

  11. Re:Thanks for the obvious by roc97007 · · Score: 2

    Thanks really. If video games make you violent, you're the problem. Thanks for stating the obvious.

    I'd argue that was true for any object people commonly blame for their own violent behavior.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  12. Re:Uh what correlation? by davydagger · · Score: 2

    which correlates neatly with the widespread introduction of violent videogames. 2014 is now, 1994(20 years ago), is the introduction of "DOOM".

  13. But but by russotto · · Score: 5, Insightful

    but Anita Sarkeesian swears it does!

    Oh, wait, no, that's sexism, not violence. I'm sure it's completely different.

    1. Re:But but by aevan · · Score: 2

      Her patron McIntosh is on twitter stating Violent Games begets Violent Gamers.

    2. Re:But but by squiggleslash · · Score: 3, Interesting

      I don't agree sexism in games causes sexism either, but I don't think you can link it to a "violence in video games" study.

      Sexism is about attitudes and how people are viewed. Violence? Only partially. And arguably a case can be made that violence in video games could decrease violence in real life because it provides an outlet for aggression. As in "My boss was an ass to me today, I'm going to take it out on some virtual cops rather than deal with my anger issues the traditional way".

      Whereas it's hard to make that argument work with sexism. "Oh, I asploded a stripper on the way to rescuing a 2D princess who will be my property when I get her, now in real life I'm going to treat men and women the same at the office and stop sexually harassing passers by because I got my fix from Grand Hitman Mario." Yeah. Doesn't really work, does it.

      I think minds are a little more complex than those who look for causal links between sexism in media and sexism in real life claim, but I wouldn't think for a moment a study in violence in media is somehow relevant to the issue of attitudes towards roles seen in media.

      --
      You are not alone. This is not normal. None of this is normal.
  14. Re: Sweet, can we stop talking about it now? by russotto · · Score: 4, Informative

    She never claimed that games turn people into misogynists

    She does, in fact, claim that. She just uses more words to do it.

    In other words, viewing media that frames women as objects or sexual playthings, profoundly impacts how real life women are perceived and treated in the world around us. And that is all without even taking into account how video games allow for the more participatory form of objectification that we've been discussing in this episode.

    Compounding the problem is the widespread belief that, despite all the evidence, exposure to media has no real world impact. While it may be comforting to think we all have a personal force field protecting us from outside influences, this is simply not the case. Scholars sometimes refer to this type of denial as the âoethird person effectâ, which is the tendency for people to believe that they are personally immune to media's effects even if others may be influenced or manipulated. Paradoxically and somewhat ironically, those who most strongly believe that media is just harmless entertainment are also the ones most likely to uncritically internalize harmful media messages.

    In short, the more you think you cannot be affected, the more likely you are to be affected.

  15. Re:Another long-term study found... by Firethorn · · Score: 2

    Sadly, we have to do these or long held 'common' beliefs never get challenged even when they're wrong, and we'd still be believing witches and such cause disease.

    --
    I don't read AC A human right
  16. Re:Guns by Firethorn · · Score: 5, Interesting

    Probably negative in both cases.

    From what I've seen, violent types will seek violence, gun or no gun. There may be something to the idea that allowing them to play out violent fantasies on a computer is catharic enough to reduce real world violence(and who cares how many digital mooks that have to 'die' in the process).

    What guns tend to do is increase the consequences of the violence. Complicating matters is how do you differentiate people who have guns as recreation -hunting, target shooting, and such, and those that have them as a criminal trade tool?

    --
    I don't read AC A human right
  17. Re:Sweet, can we stop talking about it now? by UnknownSoldier · · Score: 5, Insightful

    The blame game has always been popular. It is always some made up bullshit excuse instead of finding & treating the root problem. One small set (or sect/group/cult) of society tries to blame an inanimate object for all of society's woes and spreads their propaganda to anyone who will listen.

    Every "next technology" is always scapegoated.

    1900 Film
    1920 Prohibition (Alcohol), Phonographs
    1930 Jazz, Movies
    1940 Radio
    1950 Dancing
    1960 Psychedelic Drugs, Sex
    1970 Rock n Roll, Movies (again)
    1980 MTV, DnD, Heavy Metal
    1990 Computer Games
    2000 Internet and "strangers online"
    2010 Guns

    Then you have idiot psychiatrists like this who say 20+ year olds playing computer games is not "normal."
    http://www.destructoid.com/pla...

    To which I'll counter:

    1. Hey fucking retard -- the medium is irrelevant.
    Why is playing a card, board, or sports game like poker, go, chess, or baseball / hockey / basketball / etc. considered "normal", yet playing a digital game isn't normal??

    2. Well guess what -- all these people were not normal as well:

    Leonardo da Vinci was not normal
    Isaac Newton was not normal
    Charles Darwin was not normal
    Albert Einstein was not normal
    Stephen Hawking is not normal

    Normal people don't do exceptional things.

    The real issue is:

    Are _you_ balanced in your daily activities, responsibilities, and hobbies?

  18. Re: Sweet, can we stop talking about it now? by Your.Master · · Score: 2, Interesting

    Is this really controversial? The proof is in the amount of money spent on advertising. Sure, some advertising just gets the word out, but, for example, McDonalds or Coca-Cola ads are all about behaviour modification, because everybody has already heard of both things, even though individual people widely believe they are unaffected by the ads they watch.

    That's why things like this study are useful to establish that violence is *not* among the things that are easily injected into consumer thoughts. Now, of course, a key difference is that McDonalds and Coke are specifically trying to change your behaviour. Games aren't trying to make you more violent, they are mostly just trying to be fun and occasionally they might try to make you think about something when the game creators are feeling particularly artsy. Arguably that one US army game might actually be about promoting violence in some sense, but it's an extreme exception to the rule.

    Sexism is like violence in that it can be part of a game, both purposely and incidentally, but it's very rare that the point of the game is promoting sexism. So is the salient difference here the intention of the media? Or is violence just especially repulsive? That would be a follow-up.

  19. Re: Sweet, can we stop talking about it now? by Electricity+Likes+Me · · Score: 2

    Part of it is also the reason that it should not be considered inconceivable that the way ratings tend to work for sex and violence has something of a schism. Now, generally I think the schism is bad - we can deal with this issue better. But at the same time, in thinking about explaining to children why something is or is not appropriate, violence is a lot easier to explain with far fewer edge cases:

    Is violence okay? No.
    Ever? Very rarely.
    When? It is okay to defend yourself if attacked. You should try and avoid having to do so.

    That will get you through 99% of individual life until you get to geopolitics and the diplomacy of nationstates, which a good deal of people will get through life without needing to know about anyway.

    Sex on the other hand?

    When is that okay? What is okay? Why do some people do that? What is normal? There's a neverending well of questions there, all of which have complicated answers, and which society has an active, ongoing and vitriolic argument about.

    There is no concise answer. The simplest things get complicated fast, and very much unlike violence, people seeing depictions or media messaging about it don't have the option (in most cases) of dealing with it by simply not dealing with it. I can avoid most or even all violence and most of us will during our lives. But I and my children are not going to avoid issues of sexuality and it has the potential to be very much a defining element of how their lives will evolve.

    To bring it back to the McDonalds and Coke point, this is very much the same reason they advertise. Because you have to eat. You do eat. They're not asking or trying to get you to do something so uncommon. And they know how your nose and satiation responses work. Unless you have an absolute policy of just "no" towards them, then all they've got to do is make "mcdonalds" or "I want a coke" come to the front of your brain with some type of positive feeling when you're anywhere near them.

  20. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 3, Insightful

    > In short, the more you think you cannot be affected, the more likely you are to be affected.

    This is a nice kafka trap because you can't deny it without making it appear true. That leaves you with science vs. rhetoric and, well, let's just say that rhetoric tends to win even if it shouldn't, logically speaking.

  21. They don't make you a misogynist either by Karmashock · · Score: 3, Interesting

    Can't wait for this latest attack on games to collapse under its own incompetence.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  22. Re:A receding tide lowers all ships by BarbaraHudson · · Score: 2
    There's no lead in crude oil. It was used as an anti-detonation octane enhancer.

    And the last I looked, there's been violence in the middle east for a thousand years. They've just gotten better weapons.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.