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Long-term Study Finds No Link Between Video Game Violence and Real Violence

SternisheFan sends news that a study has been completed on the long-term effects of violence in movies and video games on violence in real life. A researcher at Stetson University found no link between the consumption of violent media and an increase in societal violence. The study was published in the Journal of Communication. From the article: "Entertainment Software Ratings Board ratings were used to estimate the violent content of the most popular video games for the years 1996-2011. These estimates of societal video game violence consumption were correlated against federal data on youth violence rates during the same years. Violent video game consumption was strongly correlated with declines in youth violence. However, it was concluded that such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence. ... Previous studies have focused on laboratory experiments and aggression as a response to movie and videogame violence, but this does not match well with real-life exposure.

152 of 250 comments (clear)

  1. What? by Anonymous Coward · · Score: 3, Insightful

    What?

    So what you're saying is that humans can tell the difference between reality and video games??

    1. Re:What? by davydagger · · Score: 4, Insightful

      most of them.

      Glaring exceptions for the ones in politics, the media, teaching in high schools, serving on PTAs, and participating in some forms of religeon.

    2. Re:What? by tsa · · Score: 2

      If you read the article you will find that the conclusions are presented with so much 'hand waving' that basically the real conclusion of the article is: we don't know wether there is a correlation between violent games and movies and real violence.

      --

      -- Cheers!

    3. Re:What? by Anonymous Coward · · Score: 1

      You haven't heard the latest news?
      Some of those self proclaimed feminists, they're not actually feminists, also state that video games lead to violence in males, because it was to difficult to reconcile for them that sexism in video games translate to real life sexism and violence does not.

      This is not a strawman, just a little bit of derailing.

    4. Re:What? by gweihir · · Score: 1

      Now, if they were just trying to do this idea to TV, it would be sure to be squashed immediately. A pity.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    5. Re:What? by Anonymous Coward · · Score: 2, Informative

      That's OK. The null hypothesis is always that a correlation does not exist. Hand waving while supporting the null hypothesis is perfectly acceptable. If the evidence does not clearly support correlation, then the assumption must be that no correlation exists, much less causation.

    6. Re:What? by wes33 · · Score: 1

      citation(s) much needed

    7. Re:What? by flyneye · · Score: 1

      Until such a time as the NEXT "study" comes out and shows that video-games bring out violent behaviors.

      Study; people place far too much emphasis on this elusive beast. Tack on the word; scientific and you have a tool to move the masses toward a political view.
      Put it in a college dept. and you can keep your students busy and out of your hair, giving something to grade their performance by, while promoting your political views and affecting public opinion. (In spite of the fact that much relevant criteria was ignored to shape the study toward something useful for YOUR idealism.)
      Nope, the "Study" is just another millstone around the neck of science, ridding it of credibility for future generations.
      Politics and science don't mix, like a sardine milkshake and spicy breakfast cereal. People are stupid, but not as stupid as "studies" show them to be.

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    8. Re:What? by jdagius · · Score: 2

      > ... assumption must be that no correlation exists.

      No, that's not how statistical tests of significance are interpreted. Failure to reject the null hypothesis does not prove the null hypothesis is true.
      http://www.statisticalmisconce...
      For example, consider the null hypothesis is "all guns shoot bullets". Then if my test sample happens to contain only bullet-shooting guns, then I cannot reject the hypothesis. But it doesn't prove it either, because my sample may have overlooked legitimate counter examples. Even if the sample was drawn honestly and with no biases. But a single counter-example would be sufficient to disprove the hyposthesis.

      Personally, I think the study is flawed because there is no valid control group. I would suggest comparing violence today with 50 years ago.
      I grew up in the 50's and 60's. There was a lot less civil violence then. Why is that? There were nothing like "video games" then (except maybe 'cowboys and Indians'). Guns were freely available. In fact much less restricted then now. Movies and TV were much less violent and gory then now. Society had much less civil violence then.
      I recall that movies started getting more 'realistic' in the 70's. I remember being at first impressed by the increasingly "realistic" violence portrayed in movies.Up to then it was all theatrics, the good guy shot the bad guy, who clutched his chest and said "you got me" and then slowly slumped over. No blood showing at all usually. Or maybe a little ketchup for 'realism'.

      Now I'm no longer impressed with this realism. It sickens me. What have we gained by seeing blood and flesh ripped apart? I think it has made us much less 'emotionally sensitive' to killing. It has never taken much effort to pull a trigger. But there has always been an 'emotional resistance' which traditionally made it difficult to pull the trigger when pointing a gun at a human. That resistance now seems to be wearing off. It's 'easier' now to pull the trigger. Has nothing to do with the design or availability of guns, more with Hollywood and the game industry. IMHO.

      Now get off my lawn before I call the cops.

    9. Re:What? by cob666 · · Score: 2

      I would suggest comparing violence today with 50 years ago.

      This would be valid if the only change over the last 50 years was the introduction of violent video games

      --
      Do what thou wilt shall be the whole of the Law - Aleister Crowley
    10. Re:What? by jdagius · · Score: 1

      Ok, please add 'graphically realistic and violent Hollywood movies' to the list of variables.

      What other variables, spanning the past 50 years or so, are relevant in explaining the increase in civil violence over the years?

      Cellphones, Wikipedia, microprocessors, yoghurt, micro-wave ovens? These all became popular in the last 50 years. Are these the culprits?

      Guns? I really don't think so. There are more far restrictions on the sale and use of firearms today than there were a half-century ago. It's just that it's somehow "easier" (or maybe even "desirable") to pull the trigger these days. We see it all the time in the movie and video games. Right?

      What say you? If it's not movies or games, what are the true causal factors here?

    11. Re:What? by Anonymous Coward · · Score: 1

      Which is ironic, because feminism - by any definition of the word - is sexist.

      If you're looking for equality between sexes, you're an Equalist.

    12. Re:What? by AK+Marc · · Score: 1

      What other variables, spanning the past 50 years or so, are relevant in explaining the increase in civil violence over the years?

      Lead. Lead has been linked to civil violence. And don't forget the distribution of wealth. Desperate people are more desperate.

    13. Re:What? by jdagius · · Score: 1

      | Lead has been linked to civil violence.... distribution of wealth

      The violence I've read about most frequently seems to be motivated by greed, personal revenge or jihadism. I don't recall any lead-poisoned or desperately poor criminals involved. Can you list some specific examples?

      But assuming you're right, does it make sense that civil violence is steadily increasing, while lead in the environment has almost disappeared?

      When I was a kid we lead pipes and lead paint in our houses and the air was filled with tetra-ethyl lead from leaded gasoline. Also a lot of lead solder in those ancient TV's and radios (before integrated circuits). So the 50's and 60's should have been more violent because of all the lead in the environment.

    14. Re:What? by AK+Marc · · Score: 2

      The violence I've read about most frequently seems to be motivated by greed, personal revenge or jihadism.

      I thought you were talking about civil unrest, not aggression by the USA.

      I don't recall any lead-poisoned or desperately poor criminals involved. Can you list some specific examples?

      http://science.slashdot.org/st...

      When I was a kid we lead pipes and lead paint in our houses and the air was filled with tetra-ethyl lead from leaded gasoline. Also a lot of lead solder in those ancient TV's and radios (before integrated circuits). So the 50's and 60's should have been more violent because of all the lead in the environment.

      There was actually less lead in the environment in the '60s than the '70s and '80s. The amount of electronics increased greatly, as did the consumption of leaded fuel, and the lead lingered after leaded fuels were restricted.

    15. Re:What? by tsa · · Score: 1

      "We don't know" means: "We're not supporting any hypothesis."

      --

      -- Cheers!

    16. Re:What? by tsa · · Score: 2

      I agree. Hollywood has learned us that violence solves every problem. Even children's cartoons are full of angry characters and violence these days. I wouldn't let my kids watch Cars II, for instance, and there are more 'children's cartoons' like that. I can't believe all the violence kids see during their lives doesn't have any influence on them, especially if they watch it without their parents around to help them make sense of what they see.

      --

      -- Cheers!

    17. Re:What? by Kielistic · · Score: 1

      I would suggest comparing violence today with 50 years ago.

      I would actually suggest that you do that. The violence and murder rates have been going down since the advent of "realistic" violence you cite. Kind of puts a damper on your whole hypothesis IMHO.

    18. Re:What? by Optali · · Score: 1

      It can't be true.
      this is sad.

      What will happen now with all the tortured and raped hookers of GTA San Andreas?

      --
      -- 29A the number of the Beast
    19. Re: What? by Talderas · · Score: 2

      I thought 4chan is there to rescue us.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    20. Re:What? by MoarSauce123 · · Score: 1

      Yes, but I am still convinced that this is closely tied to maturity level, an aspect apparently ignored in this study. The study also only covers correlations. There is one set of data than can be made fit with another set of data. Correlation is not the same as cause and effect. As many studies before, it does not provide more than guesses and assumptions.

    21. Re:What? by q4Fry · · Score: 1

      "These days!?" My coworker was just talking about the amount of gun violence in old Looney Toons, particularly some episode that ends in a double-suicide. Same for Tom & Jerry.

      I assert that people who decry the violence of media for children "these days" are white-washing old media. It goes back at least as far as fairy tales, and I expect further.

  2. Meanwhile... by ArcadeMan · · Score: 5, Funny

    Another long-term study found a link between empty wallets and gaming PC upgrades.

    1. Re: Meanwhile... by Anonymous Coward · · Score: 1

      This study is flawed for a number of reasons, firstly in the use of very blunt estimations of game violence and second in the manner in which the determinant variable (individual outcomes) was identified.

    2. Re: Meanwhile... by ComputersKai · · Score: 2

      "Another long-term study found a link between empty wallets and DLC upgrades." FTFY

    3. Re:Meanwhile... by PopeRatzo · · Score: 1, Funny

      Another long-term study found a link between empty wallets and gaming PC upgrades.

      Ain't that the truth. I just got done doing a little shopping hoping to get my PC up to spec for the games coming out this month and next.

      I'll hate to have to tell my daughter, "No college for you", but that Geforce GTX 980 looks sweet.

      --
      You are welcome on my lawn.
    4. Re:Meanwhile... by David_Hart · · Score: 1

      Another long-term study found a link between empty wallets and gaming PC upgrades.

      Ain't that the truth. I just got done doing a little shopping hoping to get my PC up to spec for the games coming out this month and next.

      I'll hate to have to tell my daughter, "No college for you", but that Geforce GTX 980 looks sweet.

      Get the GTX 970 instead and invest the difference. Your daughter and wallet will thank you. It will also reduce the violence in your household when your wife finds out... (grin)

    5. Re:Meanwhile... by PopeRatzo · · Score: 1

      Get the GTX 970 instead

      Good idea.

      --
      You are welcome on my lawn.
    6. Re:Meanwhile... by Luckyo · · Score: 1

      I always find it interesting that so many people rage about top end models and having them, when steam hardware survey consistently shows that overwhelming majority of people using discreet nvidia graphics are using x50, x60 and x60Ti models, followed by x70 and x80 being a vanishingly small minority. At the same time overwhelming amount of reviews show that x60 and x60Ti models are typically the sweet spot of "performance per money spent", with x60Ti and x70 models being typically sweet spot for "sufficient performance for overwhelming majority of games on the market at maximum settings".

      A good example is october's survey, where 900-series isn't yet visibile:
      http://store.steampowered.com/...

      Seriously, get a 970 if you really need an upgrade. Or if you're an owner of just a 1080p monitor like most of us, wait for 960.

    7. Re: Meanwhile... by Anonymous Coward · · Score: 1

      People who agree with this soft science study will cite it. People who don't will ignore it and cite their own unscientific soft science study (likely one that says video games do cause violence). In the end, it's all just soft science garbage, and the media eats this stuff up.

      The part that's most alluring about soft science studies is that you can use them to control others. Video games cause violence!? This is great, now I can finally advocate that the government infringe upon people's liberties! It doesn't matter to these people whether the study is scientific, rigorous, or whether or not there is scientific consensus (scientific consensus is a check on human error and quackery); it seems like all that matters is whether or not the results suit their agenda, even though freedom should be considered more important than safety in the first place.

    8. Re: Meanwhile... by Anonymous Coward · · Score: 1

      The study was clearly flawed when it came up with the conclusion "such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence."

      In other words, they weren't willing to simply report the outcome of the analysis and identify future areas of research, but felt the need to point out something that was based on guesswork rather than additional research.

      Whether video games did or did not cause the decline in youth violence was simply not investigated - and in this respect, the research itself has indicated a bias, feeling the need to interfere with the outcome to establish a result more in line with social expectations.

      Unfortunately though, the answer to that question is critical to the understanding of the dynamics between violent video games and youth violence - And it would be great to know if a youth, otherwise likely to engage in real violence through whatever means, might find a release through violent video games that would allow them to grow past their issues and avoid the need to engage in real physical violence.

      Because the conventional wisdom that an otherwise peaceful person who is allowed access to violent video games will turn into a monster clearly wasn't supported by the research outcomes.

    9. Re: Meanwhile... by Electricity+Likes+Me · · Score: 3, Interesting

      Except correlations can be due to chance. You can test this, by picking things which can't possibly be causally linked, running the same statistic analysis, and observing how often you get a correlation hit.

      And it's important to know this, because such a statistical issue was very much the cause of various excited reports of radiation, cellphones, powerlines and every other type of factor "somehow" increasing risk for cancer, despite the absence of any measurable causative effect.

      Until it was realized that if you ran the analysis on any set of variables, you'd always get "roughly double" the risk even if the question was "cancer rates vs. mean daily use of swear words" or "cancer rates vs. global population of pirates".

      Which is why they don't just report the result. Because without context, the result is meaningless.

    10. Re: Meanwhile... by K.+S.+Kyosuke · · Score: 1

      The study was clearly flawed when it came up with the conclusion "such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence."

      Why would that be the case? To me, that result seems like a perfectly reasonable think to say. They demonstrated that increase in gaming didn't cause an increase in violence because violence in fact decreased, but they weren't able to demonstrate that it was gaming that caused decrease in violence because other factors could have caused that as well. The situation doesn't seem symmetrical to me. The latter would require an additional study.

      --
      Ezekiel 23:20
    11. Re: Meanwhile... by K.+S.+Kyosuke · · Score: 1

      Ooops, sorry..."thing"...

      --
      Ezekiel 23:20
    12. Re:Meanwhile... by PopeRatzo · · Score: 1

      I understand what you're saying, but I just got a load of the minimum settings for Assassins Creed Unity and it blew my mind. I have a pretty capable system and I'm not even going to be able to load that game.

      I was ready to buy an x60 model and it doesn't look like it'll be able to cut many next-gen games. I don't want to have to upgrade again next year, so I'll probably go with the GTX 970, which is a pretty good buy for what you get.

      --
      You are welcome on my lawn.
    13. Re:Meanwhile... by Luckyo · · Score: 2

      Here's something for you to chew on.

      Shadow of Mordor had insane system requirements for ultra settings. Not "recommended" but "minimum" settings. For example, it was said to require 6 gigs of video ram.
      Similar issue with Watchdogs.

      In reality, people are reporting no problems running ultra with about half that. It seems that this console gen, devs don't even bother testing their own software on PCs and just throw out whatever requirement they think will sell Maxwell. For example, I could run Mordor on mostly high settings with just a 560Ti that has 1 gig of onboard VRAM at stable ~45fps. Game whined at me that I don't have enough VRAM for the quality I was running it on when I set the settings, I ignored it and never saw any problems.

      I fully expect new AC to have the exactly same issue. Overblown system specs that will actually run fine on a much weaker machine. After all, these games have to run on consoles that have slower GPUs than my 560Ti, and I do have enough of system RAM to buffer into if needed - these games have engines optimized to utilize DDR3 on XBone as video memory after all. Essentially if you have a machine that is close to being on par with PS4 (around 3 year old low to mid end gaming machine), you'll run games of this gen fine on medium/high at 1080p.

      Faster hardware is only needed if you:
      1. Want a very stable =>60fps no matter what and therefore need a lot of overhead for minimum fps.
      2. Want stereoscopy/VR (essentially same issue as #1).
      3. Want to run at resolutions significantly higher than 1080p (i.e 1440p or 2160p).
      4. Absolutely must run the latest games on highest possible settings.
      5. Feel the need to compensate for something. Considering the advertising campaign, I can understand why many would feel this right now.

      Personally I've looked at the offerings, salivated at GTX970 from Asus for a while (fans don't even start until card is under load and barely push 43dB under heavy load) and then did my usual thing and thought about the benefits of getting it. Most of the games I currently play run fine on my current 560Ti at maximum settings (Smite, Warframe, Star Conflict, Hearthstone, LoL, PoE, occasional SC2 and Firefall run). That means no benefit at all other than decreased noise levels.

      The few games that I would like to have more bang for like Star Citizen are woefully unoptimized and frankly, not ready to be played. I'd rather leave testing to others. No rush for update for that one at least for a year.

      This leaves out those few of the latest and greatest like Shadow of Mordor. But those run fine on high, with some really nasty exceptions requiring medium in some places of advanced settings. And I just don't view paying almost 400€ for such a minor upgrade as worth the money.

      Personally, I think I'll skip this gen and wait for maxwell on 20nm or whatever transistor size nvidia moves to after 28nm.Or at the very least see if 960Ti is going to be more interesting.

    14. Re:Meanwhile... by RyoShin · · Score: 1

      Another long-term study found a link between empty wallets and Steam sales.

  3. A receding tide lowers all ships by BarbaraHudson · · Score: 1

    During the period of the study, ALL violence was in decline, public perception to the contrary (thanks to our overhyped news cycle that treats news as infotainment).

    So, GIGO strikes again.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    1. Re:A receding tide lowers all ships by gweihir · · Score: 1

      As violence in video-games was in ascend, you fail.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:A receding tide lowers all ships by Whibla · · Score: 1

      I admit I didn't bother to read this article on the subject, but my first thought on reading the summary was this:

      Violent video game consumption was strongly correlated with declines in youth violence. However, it was concluded that such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence...

      So what the article is saying is that when young (presumably mostly male) people started to spend large amounts of their time pretty much alone in their homes, participating in essentially solo activities, as opposed to hanging around with their 'gang' mates outside in public places, the amount of violence they committed against others decreased...

      Well, colour me shocked!

      Now, personally, I strongly suspect that violence in media, in any visceral form, be that that computer games or tv / film, does desensitise the viewer to similar events in the real world. However, not only is that a seperate issue, it could easily be argued that this is as much a good thing as the reverse.

    3. Re:A receding tide lowers all ships by BarbaraHudson · · Score: 2
      There's no lead in crude oil. It was used as an anti-detonation octane enhancer.

      And the last I looked, there's been violence in the middle east for a thousand years. They've just gotten better weapons.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    4. Re:A receding tide lowers all ships by BarbaraHudson · · Score: 1
      Try again. If ALL violence is dropping (despite increases in violence on TV and video games) then the question is, is this due to other factors, such as an aging population, "good enough" alternatives to violence, changes in reporting methods, etc. But because the actual comparison was to murder rates, not all violence, maybe it's due to increased gun control in several jurisdictions.

      The study is garbage, hence GIGO.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    5. Re:A receding tide lowers all ships by BarbaraHudson · · Score: 1

      The study is absolute crap. They drew a comparison between murder rates and ratings on games. Well, guess what? Kids don't commit the majority of murders to begin with, and schools have become a bit better at kids bringing guns and knives into the school and at doing lockdowns.

      They should have looked at the types of violence that are more typical of kids, and compared that the to overall population's violence rates.

      Now, as to whether it desensitizes kids or not - I don't know. Kids have had easy access to online pr0n for quite some time now - how does that correlate with teen pregnancy rates, teen sexual assault, etc?

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    6. Re:A receding tide lowers all ships by Triklyn · · Score: 1

      we can also see it now, and we've become a bit too culturally tolerant for my liking.

      gender politics in the US aside, islam isn't particularly good for women. And we're apparently good with that, it's not particularly good for infidels, and we're ok with that. Because we're culturally sensitive and tolerant.

      These feminists that complain about sexism in gaming... yeah, that's where they need to focus their energies. It's a hilarious mix of moral outrage and first world problems.

  4. Well They never found a link between TV Violence by Crashmarik · · Score: 1

    and violent acts either. It really shouldn't come as a surprise to anyone that the rise in violence had a very well explained physical cause

    http://www.forbes.com/sites/al...

    What kills me, is that more hasn't been done to stop these legal/political shakedowns of particular industries. The formula should be known to everyone by now,
    1. Find Deep Pocket
    2. Blame problem on their activities
    3. Agitate in the media until they make token gestures (Wow all cartons have to have morals) and pay off the people shaking them down.

  5. Uh what correlation? by hsmith · · Score: 1

    Violence as a whole is drastically down the last two decades as a whole - so a meaningless correlation if there is one.

    1. Re:Uh what correlation? by davydagger · · Score: 2

      which correlates neatly with the widespread introduction of violent videogames. 2014 is now, 1994(20 years ago), is the introduction of "DOOM".

    2. Re:Uh what correlation? by Triklyn · · Score: 1

      ... i think it's the lead in one particular source that is messing with africa right now.

      pew pew.

  6. Consider all authors, other authors by davecrusoe · · Score: 2, Interesting

    This author (http://www.stetson.edu/other/faculty/profiles/christopher-ferguson.php) clearly has experience in clinical psychology. However, he's been talking extensively about videogame violence for a year only; first publications and *very frequent* publications in both peer and non-peer-reviewed (majority) journals. He's stepped quite significantly into the gun+violence debate in the US, too: "Viewpoint: Stop Tearing Ourselves Up About Mass Killings" - http://ideas.time.com/2013/09/... . In short, be sure to read authors with a much longer history on the subject before taking this at face value. But wait -- isn't that the common /. story? -dC

    1. Re:Consider all authors, other authors by davecrusoe · · Score: 1

      Ah - thanks for sharing these, that's helpful additional background.

  7. Another long-term study found... by Bizzeh · · Score: 1

    Another long-term study found that grass is green, sky is blue and water is wet....

    1. Re:Another long-term study found... by Firethorn · · Score: 2

      Sadly, we have to do these or long held 'common' beliefs never get challenged even when they're wrong, and we'd still be believing witches and such cause disease.

      --
      I don't read AC A human right
  8. Study tells nerds what they want to hear. by penguinoid · · Score: 2, Funny

    Nerds declare it's long been obvious. Details at 11.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:Study tells nerds what they want to hear. by epyT-R · · Score: 1

      I am not a climate change denier.

    2. Re:Study tells nerds what they want to hear. by epyT-R · · Score: 1

      Self righteous hipster shames those with spines, whinefest at 11.

  9. Uh huh... by fustakrakich · · Score: 2

    And advertising has no effect on consumer buying habits. Political campaigning has no effect on the vote...

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Uh huh... by Alumoi · · Score: 1

      Only on those people with weak minds. Just like (violent) computer games.

  10. Re:Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 1

    In terms of scapegoating games for larger societal problems, yeah, I hope that's over. Couldn't happen soon enough as far as I'm concerned.

    However I disagree that there is nothing to talk about. As a long time gamer it's pretty obvious to me that games do affect us - why else would we be so passionate about them? - just not in the way that the Jack Thompsons of the world claim.

    My hope is that now that the 'video game make you evil' hysteria has been thoroughly debunked, we can have a more nuanced discussion on the subject.

  11. Nothing to see here, move along by Anonymous Coward · · Score: 1

    From TFA:

    For the first study, independent raters evaluated the frequency and graphicness of violence in popular movies from 1920-2005. These were correlated to homicide rates for the same years. Overall, movie violence and homicide rates were not correlated. However, during the mid-20th century, movie violence and homicide rates did appear to correlate slightly, which may have led some to believe a larger trend was at play. That correlation reversed after 1990 so that movie violence became correlated with fewer homicides. Prior to the 1940s, movie violence was similarly related to fewer homicides, not more.

    In the second study on video game violence, the Entertainment Software Ratings Board (ESRB) ratings were used to estimate the violent content of the most popular video games for the years 1996-2011. These estimates of societal video game violence consumption were correlated against federal data on youth violence rates during the same years. Violent video game consumption was strongly correlated with declines in youth violence. However, it was concluded that such a correlation is most likely due to chance and does not indicate video games caused the decline in youth violence.

    Are you kidding? They don't compare the effects on individual gamers or viewers, they look at crime rates and viewership for society as a whole. These are so far from being controlled scientific experiments it's laughable. Total worthless garbage.

    Usually I wouldn't mention this in the interest of good taste, relevance, etc. but WTF is Stenson University?

    1. Re:Nothing to see here, move along by Quasimodem · · Score: 1

      It is a Mickey Mouse College which is very close to Mickey Mouse.

      Just 45 minutes from Orlando, Florida.

  12. wish I could believe that, experience disagrees by raymorris · · Score: 1, Offtopic

    My strong support of free speech makes me wish that were true. However, I've seen that kids who grow up watching violence and vulgarity tend to be inclined to violence and vulgarity, while people like my wife who grew up on G-rated material tend to act in G-rated ways, and be uncomfortable around that which they haven't been exposed to.

    When we were dating, my foul language was a major turnoff to my wife, who had grown up around more polite language and thus didn't cuss herself. I had to clean up my language if I wanted to be with her, which I did. Other kids of friends and family are exposed to, and desensitized to, stuff that makes my wife quite uncomfortable.

    Common sense is that what we continuously feed into our minds will of course have an effect. That in no way implies that the GOVERNMENT should adopt any particular policy. It does mean that just as parents are mindful of not letting kids fill their bodies with junk food, we parents should be mindful of how much junk is fed to our kids' minds.

    1. Re:wish I could believe that, experience disagrees by Beardo+the+Bearded · · Score: 1

      As a counter example, a woman once told me that she thought my foul mouth was awesome.

      "Awww, fuck off, you asshole."

      Blew her clothes right off her body. She was super smart and had the body of a 22-year-old stripper.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:wish I could believe that, experience disagrees by davydagger · · Score: 1

      foul launguage is a problem for society. I mean serious. These kids will grow up and not be offended by foul language, and won't teach their kids to be offended by it either.

      So essentially the 'potty mouth' is a self-created problem.

      As for your anecdotal evidence, it seems to contradict studies and everyone elses anecdotal evidence, indicating a perception bias on your part. Do you have anyway to defend your comments besides "HURRR LIEBRALS", and "DAMN COMMIES", and tired cliches and baseless rhetoric?

    3. Re:wish I could believe that, experience disagrees by Luckyo · · Score: 1

      You however forget the obvious counterpoint. People use these mediums to vent their natural violent tendencies, leaving them with less active natural violent tendencies in real life.

    4. Re:wish I could believe that, experience disagrees by The+Ickle+Jones · · Score: 1

      No one cares about your personal experiences, and they won't disprove a rule.

      My strong support of free speech makes me wish that were true.

      What does free speech have to do with this? Let's say that video games did cause violence for some people. Okay, so what? Freedom is more important than safety, so that still wouldn't be a reason to limit free speech unless you're an authoritarian asshole.

    5. Re:wish I could believe that, experience disagrees by The+Ickle+Jones · · Score: 1

      foul launguage is a problem for society. I mean serious. These kids will grow up and not be offended by foul language, and won't teach their kids to be offended by it either.

      Yes, I agree, some words are inherently bad because some people arbitrarily decided that it is so. It's not like it's a subjective matter or anything. Like how the word "doctor" is a bad word and shouldn't be used on formal occasions. Everyone with Common Sense knows that.

    6. Re:wish I could believe that, experience disagrees by dgatwood · · Score: 1

      You however forget the obvious counterpoint. People use these mediums to vent their natural violent tendencies, leaving them with less active natural violent tendencies in real life.

      The study's researchers dismissed the inverse correlation they found, saying that they didn't believe violent video games could decrease violence, but their data did actually suggest it... which is pretty much what most folks on this board have been saying for years.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    7. Re:wish I could believe that, experience disagrees by geminidomino · · Score: 1

      These kids will grow up and not be offended by foul language, and won't teach their kids to be offended by it either.

      So if... nobody is offended by it then how, exactly, does that make it a problem?

  13. Chance? by wisnoskij · · Score: 1

    So he is saying that that study used such insignificant populations that significant correlations are likely due to chance? How is any of the results supposed to be worth anything if what the researcher says is true?
    I am inclined to believe that they are simply wrong and it is not due to chance. From what I remember, previous studies have found that on a societal level violence goes down.

    --
    Troll is not a replacement for I disagree.
  14. Who funded it? by Required+Snark · · Score: 1
    That's the first question I always ask.

    If it's funded by a special interest group then don't even bother to look at it. Whoever pays the bills gets the result they want. This is true for academia as much as anyone else.

    --
    Why is Snark Required?
  15. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 5, Insightful

    Of course not. Now that they've ruled out video games causing violence we have a new crowd attacking games from a different angle. Now Grand Theft Auto doesn't make gamers into violent crooks, it makes them in misogynists because the game contains hookers. Princess Peach isn't just a pointless bit of story to explain why you're crushing mushrooms and turtles, she's "teaching boys to keep women in the kitchen."

    So conservatives may have finally moved on, but a new group is attacking video games as being "bad for us" from a completely different angle. So be prepared to hear even more about that. And once people prove that isn't true, I'm sure the goalposts will be moved yet again.

  16. Re:Well They never found a link between TV Violenc by PPH · · Score: 2

    Television does not affect behavior. Unless its the network selling advertising time.

    --
    Have gnu, will travel.
  17. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 2, Insightful

    New group? It's the same group: prudes.

  18. Re:Sweet, can we stop talking about it now? by Crashmarik · · Score: 1

    >

    My hope is that now that the 'video game make you evil' hysteria has been thoroughly debunked, we can have a more nuanced discussion on the subject.

    Damn I started Lawful Good and wound up Chaotic Evil, I blame DDO

  19. Re:Sweet, can we stop talking about it now? by davydagger · · Score: 1

    the worst part is that its *not* just conservatives, unless you want to slap the "conservative" to include many mainstream "liberals".

    Hillary Clinton, Al Gore, Clinton, et al, come to mind as people who have jumped on the fear mongering bandwagon in the past.

    >Can this "debate" please not go on like climate "Debate" has?

    that would be a godsend, instead of a onesided monolouge ending in a massive restriction of rights and putting innocent people on terrorist watchlist as long as other forms of harrassment.

    Which is exactly what happened. from around 1980-2001, when all of a sudden muslim terrists became a the new threat to society.

  20. Games do not make people violent by Hamsterdan · · Score: 1

    Neither do cartoons. When I was young, two of my favorite cartoons had a whole bunch of people dying (Grendizer and Harlock's french versions), My first FPS was DooM, I played Quake2 and Unreal/UT for countless nights, and still have a thing for a nice deathmatch from time to time.

    It doesn't mean I'll go on a rampage and kill people with a chainsaw. People who have problems making the difference between reality and fantasy could also snap by reading a book or any other trigger.

    --
    I've got better things to do tonight than die.
    1. Re:Games do not make people violent by krkhan · · Score: 1

      People who have problems making the difference between reality and fantasy could also snap by reading a book or any other trigger.

      Exactly. Imagine the outrage if Mark David Chapman was caught with a PS Vita playing Killzone instead of The Catcher in the Rye.

    2. Re:Games do not make people violent by Cro+Magnon · · Score: 1

      I've made the remark that the people who would snap playing video games should probably stay away from TV newscasts. Those can be pretty damn violent.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  21. No link? by roc97007 · · Score: 5, Insightful

    I would actually have expected a reverse link -- violent video games having a cathartic effect.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:No link? by roc97007 · · Score: 4, Informative

      I would actually have expected a reverse link -- violent video games having a cathartic effect.

      Oh wait, according to TFA, there is a reverse link.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    2. Re:No link? by TrollstonButterbeans · · Score: 1

      Humans tend to blame things they do not like as the source of a problem. Whether or not it makes any sense at all.

      Video games probably have reduced crime substantially, the opposite would be the bored kids of the 1950s having no entertainment options.

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    3. Re:No link? by ljw1004 · · Score: 1

      Catharsis doesn't exist. It's a pop psychology concept from Aristotle and Freud that's discredited in scientific psychology. At least that's my reading on it.

    4. Re:No link? by manwargi · · Score: 1

      It kinda exists, but its effect is the opposite of what many believe it to be. Venting in any particular way might be temporarily refreshing, but the next time that stress builds up, the subject is going to want to vent that way again, and in turn action becomes habit. Sometimes, as with any sort of stimulation, a person is going to want bigger fixes each time it comes around.

  22. Ahaa! Vindication by GravityStar · · Score: 2

    Take that, Jack Thompson!

  23. Re:But but... by roc97007 · · Score: 1

    All male gamers are still rapists though, right?

    Well, yes, of course.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  24. In other news by Anonymous Coward · · Score: 1

    Other long-term study finds no link between video-game boobs and real boobs.

    1. Re:In other news by aevan · · Score: 1

      I'd hope not. I'd hate to have to start buying bras.

  25. Re:Thanks for the obvious by roc97007 · · Score: 2

    Thanks really. If video games make you violent, you're the problem. Thanks for stating the obvious.

    I'd argue that was true for any object people commonly blame for their own violent behavior.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  26. Correlation and Junk Science by PopeRatzo · · Score: 1

    Who else can see the glaring error in this "scholarly paper" published in The Journal of Communication?

    I mean, it would be shocking if it wasn't so common in studies of culture and violence.

    --
    You are welcome on my lawn.
    1. Re:Correlation and Junk Science by Anonymous Coward · · Score: 1

      So what studies examining possible causative behavior between violent videogames and actual physical violence do you think are more credible?

    2. Re:Correlation and Junk Science by PopeRatzo · · Score: 1

      That's just it: This study does not examine "possible causative behavior between violent videogames and actual physical violence". It does nothing of the sort.

      And how can you possibly measure causes of violence when you have a huge increase in incarceration rates? It's trying to prove a negative: "Youth violent crime went down even though more video games were being played, so video games cannot encourage violence".

      There are so many other reasons why youth violence, and violent crime generally, has gone down that there's no way you could detect any correlation. The biggest one is that we lock up more people than any other country in the world. Of course violent crime goes down in a police state!

      --
      You are welcome on my lawn.
    3. Re:Correlation and Junk Science by The+Ickle+Jones · · Score: 1

      Of course, most of this also applies to the soft science studies saying that violent video games do increase real violence. The media eats all this garbage up (which studies they eat up depend on their agenda obviously), no matter how little sense it makes.

  27. Re:Well They never found a link between TV Violenc by davydagger · · Score: 1

    the problem is that we don't have any real populist political canidates. What we have is a guild of trial lawyers that create laws to generate lawsuits, and make money in lawsuits instead.

    And of course shakedown of industries for token gestures, that include cash bribes to further lobbying efforts.

    The problem we have in America isn't that we have socialist politicians, the problem is the socialist politicians have been replaced with jackass "cronyists" who are simply more capitalists, who really don't give a rats ass about corporations further than what they can shake them down for.

  28. Re:Kids (boys) get EXTREMELY violent by davydagger · · Score: 1

    aparantly not.

    please call us back after you've found reality.

  29. Re:think of the children by thehiddenones · · Score: 1

    This isn't really a plus for society. Medical care for those gamers who reach adulthood will tax the rest of us heavily.

    I agree. While we're at it, we should stop people from reading, watching movies, coding, painting, or any other activity that involves them being inactive and placing a burden on society.

    This is a silly argument. Damage to a person's health in the pursuit of their interests is in no way unique to gaming. Likening gaming to watching porn is exactly as valid as likening it to any of the examples listed above.

    --
    Spork
  30. Re:Kids (boys) get EXTREMELY violent by germansausage · · Score: 1

    Tyrant or Victim of Changes?

  31. most studies, obvious common sense. See Iran, Neth by raymorris · · Score: 1

    Sure you can find studies either way. Most studies show that what we see and hear affects what we do, but sure you can find some that look at a completely spurious correlation and claim otherwise. Check out "Internet Explorer vs murder". It's hilarious, and very similar to this study - comparing trends over time rather than comparing groups who have/do one thing with groups who don't.

    Rather than using spurious correlations with literally thousands of other factors in play, a study can do the obvious- compare kids who do watch crap vs kids who don't. Duh. When you compare kids who see a lot of crap vs those who don't, shockingly the kids who see crap tend to do crap.

    Have you ever been to a country other than your own? You may have noticed that people in Iran have a different outlook and act differently from people in the Netherlands. That could be genetic, or it could be that what people see and hear as they grow up affects them, that they tend to be similar to what they see. I'm betting on the latter.

  32. But but by russotto · · Score: 5, Insightful

    but Anita Sarkeesian swears it does!

    Oh, wait, no, that's sexism, not violence. I'm sure it's completely different.

    1. Re:But but by aevan · · Score: 2

      Her patron McIntosh is on twitter stating Violent Games begets Violent Gamers.

    2. Re:But but by squiggleslash · · Score: 3, Interesting

      I don't agree sexism in games causes sexism either, but I don't think you can link it to a "violence in video games" study.

      Sexism is about attitudes and how people are viewed. Violence? Only partially. And arguably a case can be made that violence in video games could decrease violence in real life because it provides an outlet for aggression. As in "My boss was an ass to me today, I'm going to take it out on some virtual cops rather than deal with my anger issues the traditional way".

      Whereas it's hard to make that argument work with sexism. "Oh, I asploded a stripper on the way to rescuing a 2D princess who will be my property when I get her, now in real life I'm going to treat men and women the same at the office and stop sexually harassing passers by because I got my fix from Grand Hitman Mario." Yeah. Doesn't really work, does it.

      I think minds are a little more complex than those who look for causal links between sexism in media and sexism in real life claim, but I wouldn't think for a moment a study in violence in media is somehow relevant to the issue of attitudes towards roles seen in media.

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:But but by The+Ickle+Jones · · Score: 1

      Yeah. Doesn't really work, does it.

      It's more like, "Wow, I killed someone in a game. Well, it's just fantasy." and "Wow, I killed a stripper on my way to rescue the damsel in distress. Well, it's just fantasy." In both cases, someone recognizes the obvious difference between fantasy and reality. They're not necessarily played for the same reasons, but that doesn't mean the situations don't have similarities.

    4. Re:But but by squiggleslash · · Score: 1

      I'm not saying there aren't things in common, what I'm saying is that there are sufficient differences in the dynamic that you can't apply a study researching the links between violence and video games with the sexism and video games - there's nothing to suggest that the similarities are where the lack of a link would show itself.

      Violence is encouraged by many direct and immediate factors, such as high levels of stress. If video games relieve that stress, they may discourage violence. Additionally violence in games is (almost always) shown as a necessity only during certain extreme situations, usually where your own life is under threat from the same things that you are trying to kill.

      Neither of these dynamics apply to sexism. You don't relieve your "urge" to pinch your secretary's butt by sitting in a virtual strip bar. You don't relieve an "urge" to wolf whistle at a passer by by "rescuing" a helpless two-dimensional damsel in order to make her your own. You don't relieve either of these things because there's no urge there to begin with (or maybe I'm projecting, but I've never seen either as something I've felt an urge to do.) Additionally, sitting in a virtual strip bar in the games that do it isn't accompanied by some kind of implied justification in the same way as violence is.

      Again, lest it's not clear, I'm not saying I agree that sexism in video games causes sexism in real life. I think people can figure out the difference between representative screen objects and real, living breathing, human beings quite easily, and sexism is more a problem of upbringing accompanied by the power dynamics people see in actual real life.

      But I don't think you can prove that by showing a study in violent video games that shows violence is A-OK.

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:But but by The+Ickle+Jones · · Score: 1

      Neither of these dynamics apply to sexism. You don't relieve your "urge" to pinch your secretary's butt by sitting in a virtual strip bar.

      It said there is no link. It doesn't need to reduce sexism; it just needs to not cause it, much like this study says that violent video games don't cause violence.

      But I don't think you can prove that by showing a study in violent video games that shows violence is A-OK.

      Maybe not fully (and I don't even think much of this study in the first place), but there's no reason to believe that games cause sexism anyway; people who say that are just making unsubstantiated claims. The claims are similar enough (both claim that your way of thinking is changed, even if only unconsciously) that using studies like this isn't totally unreasonable.

  33. Guns by manu0601 · · Score: 1

    I wonder if there is a difference between (playing FPS) and (playing FPS and having access to a gun IRL) when it comes to IRL violence.

    1. Re:Guns by Firethorn · · Score: 5, Interesting

      Probably negative in both cases.

      From what I've seen, violent types will seek violence, gun or no gun. There may be something to the idea that allowing them to play out violent fantasies on a computer is catharic enough to reduce real world violence(and who cares how many digital mooks that have to 'die' in the process).

      What guns tend to do is increase the consequences of the violence. Complicating matters is how do you differentiate people who have guns as recreation -hunting, target shooting, and such, and those that have them as a criminal trade tool?

      --
      I don't read AC A human right
    2. Re:Guns by aevan · · Score: 1

      Yes. You have any clue how many weird looks I get at the range when I shoot to the side of me to reload?

    3. Re:Guns by ljw1004 · · Score: 1

      . There may be something to the idea that allowing them to play out violent fantasies on a computer is catharic enough to reduce real world violence?

      Catharsis is a pop psychology concept from Aristotle and Freud that has been discredited in the light of scientific study.

  34. Re: Sweet, can we stop talking about it now? by russotto · · Score: 4, Informative

    She never claimed that games turn people into misogynists

    She does, in fact, claim that. She just uses more words to do it.

    In other words, viewing media that frames women as objects or sexual playthings, profoundly impacts how real life women are perceived and treated in the world around us. And that is all without even taking into account how video games allow for the more participatory form of objectification that we've been discussing in this episode.

    Compounding the problem is the widespread belief that, despite all the evidence, exposure to media has no real world impact. While it may be comforting to think we all have a personal force field protecting us from outside influences, this is simply not the case. Scholars sometimes refer to this type of denial as the âoethird person effectâ, which is the tendency for people to believe that they are personally immune to media's effects even if others may be influenced or manipulated. Paradoxically and somewhat ironically, those who most strongly believe that media is just harmless entertainment are also the ones most likely to uncritically internalize harmful media messages.

    In short, the more you think you cannot be affected, the more likely you are to be affected.

  35. Re:most studies, obvious common sense. See Iran, N by The+Ickle+Jones · · Score: 1

    When you compare kids who see a lot of crap vs those who don't, shockingly the kids who see crap tend to do crap.

    Where is your rigorous scientific study that isn't based off of subjective soft science, and where is the scientific consensus?

  36. Re: Sweet, can we stop talking about it now? by slasher999 · · Score: 1

    I believe the term you are looking for is "limousine liberal". Yeah, we all hate them. But don't for a minute think DINO equates to conservative.

  37. Re:most studies, obvious common sense. See Iran, N by The+Ickle+Jones · · Score: 1

    Also, equating real-world experiences to fantasy violence seems rather silly to me.

  38. Re: Sweet, can we stop talking about it now? by Truekaiser · · Score: 1

    Tropes are not evil or negative.
    Calling them as such is like saying grammar causes violence, or spelling teaches boys to rape.

    Tropes are literary tools, just like spelling and grammar are. And just like how only certain combinations of letters in our alphabet make words.
    Plot points can only combine in certain ways and keep the story readable. These are tropes and some tropes are more popular than others, damsel in distress is one of them because it's simple.

  39. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 1

    Shocking, vidya games are almost subject to the same level of scrutiny, review, and criticism that literally every other form of expression has been subject to for centuries, and guess what - people still write, paint, sing, sculpt, draft, build, et cetera...

  40. So, Roadrunner, Tweetie and Bugs Bunny cartoons? by Anonymous Coward · · Score: 1

    Damn, now I cannot blame my violent tendencies on watchin Roadrunner, Tweetie Bird and Bugs Bunny anymore.

  41. Re:Sweet, can we stop talking about it now? by phantomfive · · Score: 1

    Can this "debate" please not go on like climate "Debate" has?

    Studies have shown that climate change makes people violent. No joke.

    --
    "First they came for the slanderers and i said nothing."
  42. Re:Sweet, can we stop talking about it now? by UnknownSoldier · · Score: 5, Insightful

    The blame game has always been popular. It is always some made up bullshit excuse instead of finding & treating the root problem. One small set (or sect/group/cult) of society tries to blame an inanimate object for all of society's woes and spreads their propaganda to anyone who will listen.

    Every "next technology" is always scapegoated.

    1900 Film
    1920 Prohibition (Alcohol), Phonographs
    1930 Jazz, Movies
    1940 Radio
    1950 Dancing
    1960 Psychedelic Drugs, Sex
    1970 Rock n Roll, Movies (again)
    1980 MTV, DnD, Heavy Metal
    1990 Computer Games
    2000 Internet and "strangers online"
    2010 Guns

    Then you have idiot psychiatrists like this who say 20+ year olds playing computer games is not "normal."
    http://www.destructoid.com/pla...

    To which I'll counter:

    1. Hey fucking retard -- the medium is irrelevant.
    Why is playing a card, board, or sports game like poker, go, chess, or baseball / hockey / basketball / etc. considered "normal", yet playing a digital game isn't normal??

    2. Well guess what -- all these people were not normal as well:

    Leonardo da Vinci was not normal
    Isaac Newton was not normal
    Charles Darwin was not normal
    Albert Einstein was not normal
    Stephen Hawking is not normal

    Normal people don't do exceptional things.

    The real issue is:

    Are _you_ balanced in your daily activities, responsibilities, and hobbies?

  43. Re: Sweet, can we stop talking about it now? by epyT-R · · Score: 1

    Whether it's outright with a bullet to the head, or a slow smothering with punitive taxation and regulation, the result is esssentially the same. That's why there's little difference between leftists and neocons.

  44. Re: Sweet, can we stop talking about it now? by Your.Master · · Score: 2, Interesting

    Is this really controversial? The proof is in the amount of money spent on advertising. Sure, some advertising just gets the word out, but, for example, McDonalds or Coca-Cola ads are all about behaviour modification, because everybody has already heard of both things, even though individual people widely believe they are unaffected by the ads they watch.

    That's why things like this study are useful to establish that violence is *not* among the things that are easily injected into consumer thoughts. Now, of course, a key difference is that McDonalds and Coke are specifically trying to change your behaviour. Games aren't trying to make you more violent, they are mostly just trying to be fun and occasionally they might try to make you think about something when the game creators are feeling particularly artsy. Arguably that one US army game might actually be about promoting violence in some sense, but it's an extreme exception to the rule.

    Sexism is like violence in that it can be part of a game, both purposely and incidentally, but it's very rare that the point of the game is promoting sexism. So is the salient difference here the intention of the media? Or is violence just especially repulsive? That would be a follow-up.

  45. Re:most studies, obvious common sense. See Iran, N by aevan · · Score: 1

    Been to a dozen countries, and I'll agree that outlook and behaviour is different. Amusingly,most had common shows. More amusing, the one with the MOST violent shows at the time (Japan) was the least violent socially. Culture impacts children heavily, and while entertainment is part of culture, it's not the entirety of culture, and being cognizent that entertainment is simply entertainment, diminishes that impact.

  46. Re:Sweet, can we stop talking about it now? by tsa · · Score: 1

    You forgot cartoons and television. And I guess in the early 1500s reading was considered evil as well.

    --

    -- Cheers!

  47. data said less violence over time. See IE vs murde by raymorris · · Score: 1

    Check out the graph of IE market share versus murder rate.

    This is precisely the same thing. They picked two things that changed over the last 20 years and reported them as if this would test a cause and effect relationship. If you chart Obama's age vs atmospheric CO2 levels, you'll see that the older Obama gets, the higher CO2 there are. To save the planet, we must kill Obama now before he gets any older, thereby increasing CO2.

    Over the last 30 years, speed limits on highways have increased. Also, the speed of the "information superhighway " has increased. Therefore, for faster internet just raise freeway speed limits.

  48. Re:data said less violence over time. See IE vs mu by dgatwood · · Score: 1

    Without looking at the data, I'm speculating a lot with that suggestion, but I don't think you should dismiss the possibility of inverse causation out of hand.

    There's a huge difference between two completely unrelated things being correlated and two different expressions of the same basic psychological urges being correlated. Internet explorer use and CO2 levels are only very distantly related in that both represent signs of a strong economy in a technological society. So odds are good that such a correlation is a fluke, or at best reflects a common cause (more money allowing people to buy more computers and cars).

    By contrast, expressing violence in a game and expressing it in real life are similar activities in a lot of ways. If you see a strong reverse correlation there, the odds are reasonably good that you have causation, reverse causation, or a single common cause of both changes. Of course, this assumes a truly strong correlation, as opposed to just a crudely opposite trend, where only the changes in one direction are inversely correlated. And even with a strong correlation, I wouldn't call it solid evidence of inverse causation unless you could find similar inverse correlations at other levels of granularity (e.g. states, cities, and neighborhoods), from other countries, and so on. With that said, the hint that such inverse causation might exist would make it worth further study.

    If, on the other hand, you just have a crude trend match (where one is trending upwards and the other is trending downwards, but they don't change directions at about the same time), then yeah, I'd agree that the inverse correlation is probably more like pirates on the high seas protecting against global warming....

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  49. Let's wait till Hatred goes gold by abies · · Score: 1

    I'm wondering how Hatred will be commented by games-cause-violence community
    https://www.youtube.com/watch?...
    It is a bit like selling reverse crosses, pentagrams and virgin blood packaged with D&D rulebooks in 80ties would be ;)
    I'm generally quite tolerant game-wise, but I must say that Hatred crosses some line for me. But same is true for some movies (Saw, Human Centipede etc), which seems to be 'ok' for mass distribution, so probably something is wrong with me in this case.

  50. Re: Sweet, can we stop talking about it now? by Electricity+Likes+Me · · Score: 2

    Part of it is also the reason that it should not be considered inconceivable that the way ratings tend to work for sex and violence has something of a schism. Now, generally I think the schism is bad - we can deal with this issue better. But at the same time, in thinking about explaining to children why something is or is not appropriate, violence is a lot easier to explain with far fewer edge cases:

    Is violence okay? No.
    Ever? Very rarely.
    When? It is okay to defend yourself if attacked. You should try and avoid having to do so.

    That will get you through 99% of individual life until you get to geopolitics and the diplomacy of nationstates, which a good deal of people will get through life without needing to know about anyway.

    Sex on the other hand?

    When is that okay? What is okay? Why do some people do that? What is normal? There's a neverending well of questions there, all of which have complicated answers, and which society has an active, ongoing and vitriolic argument about.

    There is no concise answer. The simplest things get complicated fast, and very much unlike violence, people seeing depictions or media messaging about it don't have the option (in most cases) of dealing with it by simply not dealing with it. I can avoid most or even all violence and most of us will during our lives. But I and my children are not going to avoid issues of sexuality and it has the potential to be very much a defining element of how their lives will evolve.

    To bring it back to the McDonalds and Coke point, this is very much the same reason they advertise. Because you have to eat. You do eat. They're not asking or trying to get you to do something so uncommon. And they know how your nose and satiation responses work. Unless you have an absolute policy of just "no" towards them, then all they've got to do is make "mcdonalds" or "I want a coke" come to the front of your brain with some type of positive feeling when you're anywhere near them.

  51. Re:think of the children by Electricity+Likes+Me · · Score: 1

    Ban alcohol. A study on the economic cost of alcohol as a function of police resources, ambulance and hospital resources, lost productivity due to injuries and illness, and straight up population destruction, pegs the mean lost productivity at $20 billion per year.

    Of course, we're not doing that because history tells us it will be a lot more if we do. Still...

  52. Re:But but... by Electricity+Likes+Me · · Score: 1

    Yes. You should clearly protest this unfair characterizing by leaping to the defense of people sending rape and death threats to women who write anything which could be construed as criticism! That'll show how peaceful and non-violent you are!

  53. What a load of tosh! by Mirey · · Score: 1

    Everyone knows that not a single human was killed by another until 1972, when pong saw the rise of video game violence.

  54. Re: Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 3, Insightful

    > In short, the more you think you cannot be affected, the more likely you are to be affected.

    This is a nice kafka trap because you can't deny it without making it appear true. That leaves you with science vs. rhetoric and, well, let's just say that rhetoric tends to win even if it shouldn't, logically speaking.

  55. They don't make you a misogynist either by Karmashock · · Score: 3, Interesting

    Can't wait for this latest attack on games to collapse under its own incompetence.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    1. Re:They don't make you a misogynist either by manwargi · · Score: 1

      One can dearly hope, considering how far and widely this twisted narrative is infecting others like some digital zombie virus.

    2. Re:They don't make you a misogynist either by Karmashock · · Score: 1

      Women are as well represented in games as they are in any other art form.

      Singling out games is the typical generational bigotry we've come to expect.

      "You kids and your devil rock music" is what 95 percent of this crap boils down to.

      What remains is parasites capitializing on what they see as political weakness. They just see a bunch of unsophisticated computer nerds with no political support. And so they attack the community with their political bullshit and assume they're just going to run things. Even though they don't understand games, even though they don't like games, even though they don't like the people playing games, even if they don't care if the medium lives or dies.

      The problem you're saying needs to be fixed is an artifact of a political movement looking to justify its own existence.

      Doubtless you'll point at something that you don't like... can you find the same in movies, books, plays, or any other art form? Yep. So explain to me why this matters in games but we're just okay with it everywhere else? It is because in other forms you'll be met by a wall of art critics, academics, and fans that will tell you that it is art and to leave it alone. In games, our wall was made up of corrupt hipsters that cared more about gaining street cred with the political invaders then about standing up for their readers.

      Whatever. We crushed Jack Thompson. We'll crush this horseshit as well. We don't need MSNBC or the NYTs to agree with us. We have our own information systems and our own proclivities. If you want to win a public opinion war... you have to do it in our community. And good luck with that because this has been escalated so much that people are outright pissed at this point. Whole political identities are forming around this because it has been escalated so hard.

      We have people flipping their political affiliation because of this:
      http://techraptor.net/content/...

      Think about that. That is how badly this has pissed people off in this community. If you want to have this discussion, we can have it. But don't presume to dictate the terms. It has gone too far.

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    3. Re:They don't make you a misogynist either by Karmashock · · Score: 1

      Never mind that their people corrupted a CDC report that said that 1 in 5 women are raped in college. A number they got to by claiming any unsatisfying/regrettable sexual encounter was rape. And for men, the standard for rape was of course something completely different because by the same standards roughly the same number of men had regrettable sexual encounters.

      They're liars, sophists, or just ignorant tools. Each and every one.

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    4. Re:They don't make you a misogynist either by Karmashock · · Score: 1

      As to anita's videos, she doesn't play games and doesn't understand the medium. So she's about as relevant as an illiterate book critic. My mother who does not play video games was able to answer more questions about video games then Anita was when asked on Colbert. If that doesn't tip you off that there is something wrong then you're not paying attention. Anita is a con artist. She learned her media game from infomercial seminars. She's literally on record praising a few of the courses for giving her media savvy. She's so far conned about 200k out of various dupes. If you want me to prove she's a liar it is really really easy:
      https://www.youtube.com/watch?...

      There she is admitting it. You now know she's a con artist and has no extensive knowledge of the medium. She came into it to attack and make a name for herself... apparently for money. That is all.

      As to it not being a war on games, choose the word that makes you feel warm and fuzzy inside... the medium was attacked by political activists using feminism as a shield to get away with radical politics, intimidation, and general character defamation of anyone that resisted them.

      As to what you took from those sources, cognitive dissonance is a bitch and apparently you've got it bad. They literally had articles saying "gamers are dead". They made various racist and sexist comments. And then when called on it, they suggested that their opposition was like ISIS and that really this was evidence that "nerds" should be bullied and beaten to keep them in line.

      This was from the "journalists". You want to shrug your shoulders and pretend that was nothing? Fine. Point at the sky and call it marmalade. I can't stop you.

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  56. mostly, it proves social "sciences" aren't by argStyopa · · Score: 1

    Rtfa, and what is immediately apparent is the confusion and lack of any concept of controlled testing. From the first 2 sentences of tfa:

    "No link found between movie, video game violence and societal violence
    An increased violent video game consumption correlates with declines in youth violence"

    So, first:
    1) there cannot be "no link" and a negative correlation at the same time. The words mean different things.
    2) there are many points of subjectivity in the studies, from the movies ratings to the game ratings to the definitions of violence
    3) it's a very one dimensional approach, yet drawing a sweeping multi dimensional conclusion. Looking at it only in the context of the mere existence of such games/movies vs total societal violence, but the existence of confounding positive or negative factors - war, economics, population density, television, Hell even weather and abortion - are apparently entirely disregarded

    I am 47 and have played "violent" video games since they have ever been. I'm not by any external measure a violent person. I fundamentally don't believe that a nanny state should be involved in any way with evaluating content "allowed" to be consumed by children. Last time I checked, that's what parents were for, and yes, some will get it wrong. I sincerely doubt that playing Call of Duty will make a kid grow up to be a violent criminal.

    (Heck, I'm not sure anyone has even established that a propensity for violence even equates with criminality; such a thing is entirely different than low impulse control for example.)

    Yet, to suggest that constant exposure to routinized, casual violence has had no impact on my tolerance for, or on my reluctance to resort to violence would seem to fly in the face of the entire multi trillion dollar advertising industry that had flourished over the last 70+ years.

    --
    -Styopa
  57. Re: Sweet, can we stop talking about it now? by Dutch+Gun · · Score: 1

    And the result will be precisely the same as with all the other "attacks" on popular media or entertainment. Nothing at all will change. That's why I don't get why people are flipping out about these particular "attacks". They're just social commentary, and simply designed to promote more awareness of the commentator's particular views - nothing more, nothing less.

    What's hilarious is that feminist social critics like Anita Sarkeesian (that's who we're really talking about, right?) probably now get significantly more attention because of the attacks on them than because of their criticisms of videogames in the first place. People are nothing if not consistent, repeatedly demonstrating their willingness to fall prey to the Streisand Effect.

    I was more concerned by Jack Thompson or a number of legislators who started spouting their "save the children" idiocy, because those people tend to actually bring lawsuits or even new legislation to combat whatever windmills they're tilting at today, and those can have real-life consequences. Even for all that, we can see that their efforts effectively came to naught. Videogames are still with us, are more mainstream and more diverse than ever in scope and content.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  58. Re:But but... by russotto · · Score: 1

    Sure. According to one side, either you believe all male gamers are rapists (or at least overweight basement-dwelling misogynists), or you're aligning yourself with death threats and doxxing. Small wonder they're recruiting so many people to the so-called "death threats and doxxing" side.

  59. Morons by redwraith94 · · Score: 1

    It's called stress relief, and the correlation is very real.

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    I art more snarky, and terse than thou. I art Slashdot!
  60. The researchers aren't even wrong by matbury · · Score: 1

    This is a classic example of yet another meaningless social sciences paper. What does it actually establish? And what does this mean? What predictions can we reasonably make based on it? Does violence in society really cause violence in videogames? Are people with locus of control issues and aggressive tendencies likely to be attracted to playing violent videogames? What happens if we replicate the study in a culture with low rates of violence?

  61. What about advertising? by TheGoodNamesWereGone · · Score: 1

    I want to stress right off the bat that I am not in favor of restricting video game content. That said, any time someone comes along and asserts that games, movies, TV, etc (pick and and all) do not influence behavior, I point to the trillion-dollar industry called "advertising". Its stated, precise intent is to influence behavior.

    1. Re:What about advertising? by squiggleslash · · Score: 1

      Which aspect of advertising? Because 99% of advertising is simply about ensuring people have heard of $BRANDNAME (or don't forget about it.)

      Yes, there's a lot of shaping the message. There's a reason no major advertisers use maggots or cockroaches as their spokesmascots. But then, most games that present violence are:

      1. Not reminding you it exists. Pretty certain you already know about it.
      2. Not sugar coating it. I don't think anyone's ever played a violent video game and said afterwards "Woah! Violence is way better than I thought it was!" Victims of violence in video games are generally shown as worse off, the necessity of violence is usually restricted to cases where there's a higher principle involved, and people who use it are generally required to either justify it, or be seen as terrible people.

      --
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    2. Re:What about advertising? by TheGoodNamesWereGone · · Score: 1

      My point is, simply, that the media *does* influence behavior. In the case of advertising, it's the whole idea. This is not rocket science.

    3. Re:What about advertising? by The+Ickle+Jones · · Score: 1

      That's about as valid as pointing to the government's use of psychic detectives. Wasting money doesn't prove something works, and someone voluntarily buying something of their own volition doesn't prove that they were 'brainwashed.' Is it not possible that engaging in real-world violence is difference from voluntarily buying something because you liked what you saw in an advertisement? I would think people would be able to tell that one is bad, and the other is completely up to them.

      do not influence behavior

      Who's saying it doesn't influence behavior? If you cry in response to something sad happening in a story, you have been affected by the story. What people are saying is that violence in games doesn't lead to violence in real life.

    4. Re:What about advertising? by squiggleslash · · Score: 1

      Yes, but it's not a useful point in context. Nobody's arguing it's impossible to influence anyone using the written work or a useful graphic. What's being argued is that certain base behaviors (violence in particular) are influenced simply by showing them.

      But there's no mechanism I can see that would be shared between interactive violence in Quake III Arena, and an ad for GEICO Insurance. If GEICO for some reason decided to build a video game where you prevented people from attacking you by signing up for insurance policies, they might get more sales than Progressive, because their name is on the game, but they probably wouldn't expand the insurance market at all.

      Yes, there's a responsibility by those saying no link to justify their assertion, but there's also a responsibility by those saying there could be to come up with a reasonable cause and effect mechanism that specifically applies to the situation in hand. By just saying "Well, advertising affects behavior!" you're not actually identifying a mechanism involved, you're simply saying they're kinda similar because you can use similar words - which is always a dangerous argument to make.

      --
      You are not alone. This is not normal. None of this is normal.
  62. Not so sure by shreader · · Score: 1

    I am a gamer and an adult and mostly secular. I am not sure there is no impact. I recently had a 16 year old friend commit suicide. There was a discussion, that perhaps, he suffered; mild post-traumatic stress, because he would spend, daily, hours a day, in battle simulation games on his game console. (I'm using no product names on purpose.) Considering, he was the most kind, generous, polite, emotionally stable young person, you could meet, questions remain about his death. I did not read the study, so I don't know if they gathered facts regarding suicide.

  63. Bad study. Pointless data by johncandale · · Score: 1
    All they did was match international video game sales to violent crime rates? Get real. Violent crime has been falling for a long time now, and there are many structural reasons why.

    You might as well say soda does not cause violent crime because soda sales are up and Crime is down. Both have way too many factors linked to be useful

  64. Re:Sweet, can we stop talking about it now? by Anonymous Coward · · Score: 1

    So your argument is based on the facts that radio was invented in 1940, dancing in 1950, and guns in 2010? I won't comment on the other dates.

  65. Re:Sweet, can we stop talking about it now? by AK+Marc · · Score: 1

    Nah, you started Lawful Evil and ended up Chaotic Good.

  66. Re:think of the children by The+Ickle+Jones · · Score: 1

    Of course, we're not doing that because history tells us it will be a lot more if we do.

    I thought it was because we cared about individual liberties? Haha, who am I kidding... "the land of the free and the home of the brave" would never care about such a thing.

  67. Re:Liberals want to abolish first ammendment by The+Ickle+Jones · · Score: 1

    Liberals? My friend, this has nothing to do with the liberal vs conservative false dichotomy, and more to do with people who want to censor this form of art. Individual opinions matter, not some ill-defined groups like "liberals" or "conservatives." I've seen people who identify as "conservative" who support FCC censorship, video game censorship, bans on public nudity, etc., so it's not just "liberals."

  68. Football by MoarSauce123 · · Score: 1

    I think football is more likely to trigger violence than anything else. I'm all in favor of shutting down the NFL and all the other football leagues....and the 'wrestling' stuff as well. I mean the fake stuff, not the real sport.

  69. Re:Liberals want to abolish first ammendment by Firethorn · · Score: 1

    Yeah, there are reasons why I tend to call such types 'statists', because they see the government as the solution to 'everything'. The only difference ends up being their stated reasons.

    --
    I don't read AC A human right
  70. Re:Sweet, can we stop talking about it now? by UnknownSoldier · · Score: 1

    I _never_ said they were _invented_ at those dates.

    The point was all I did is summarize the decades and what was (roughly) scape goated at the time -- which you _completely_ missed.