Elite: Dangerous Dumps Offline Single-Player
Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.
This Kickstarter stuff isn't very well regulated...
“He’s not deformed, he’s just drunk!”
Sure, it sucks when projects don't meet their exact launch goals, but I don't have too much sympathy for the "backers" on Kickstarter in general.
The whole thing is clearly labeled as "crowdfunding", not "preorder". If you want to preorder a game, go to Gamestop. If you want to be a backer, i.e. basically micro funding of a startup project, go ahead and use Kickstarter, but in that case you really aren't *guaranteed* anything. There will be poorly managed Kickstarter projects that fail miserably and blow through their investment without ANY decent return/reward. And since you basically agreed to be an investor in the venture (that's why you get a "reward", not a "purchase"), do you know what you can do about that in most cases? Jack and shit.
I FEEL ENTiTLED AND MY OPiNION MATTERS BECAUSE LOUD
I'm disgusted that you're disgusted that you didn't receive more than what you paid for.
I paid the price to include the beta access, and I've had a lot of fun with the game, it's actually a lot of fun. I combined it with voice attack and astra and it's quite immersive. Especially playing with friends, its amazing.
You're really missing out over your bitterness that you didn't pay for early access. Personally I'm fine with no single player component, there are plenty of excellent single player space games like the X series (X-2, x3 etc). It's about time we got a quality game like this, that was online and that was their primary focus.
Imagine if you just ignored all the emails, and waiting for the game to come out. Would you be satisfied? Probably. Your real issue, is a bunch of us paid more and are having fun, and you feel you deserve what we got as an extra for you because you're some special cupcake. Suck it up, spend the extra, good game development costs money, and I've seen enough shitty games just trying to make a dime I'm happy to seriously invest money (on a game purchase anyway) for a quality game.
Hello /.
I've purchased the game plus it's early access, and I've had a lot of fun with it. I've played games like X3 and earlier so I know what a decent single player game consists of.
Frankly, I think it's about time we received a game that was even of better quality that was just online, we have great single player space games, we really do. However, I always wished they were online, that those ships out there were other players I could comm with or do things with my friends. Elite dangerous, has brought me that. Eve online is a fantastic game, but I always wanted a first person cockpit, full docking procedures, aiming, the whole I'm a spaceship in space experience, not the mmo style.
Elite brought it. They also added new features, and patched them quickly to make the game stable, playable, look fantastic, fun, and immersive. Sitting in the cockpit with voice attack, astra, engaging in combat yelling divert power to weapons! Full impulse! and shooting down npcs or players is great fun.
If they focused on a single player offline mode, I think the game would really suffer, we need that open ended focus where players get the drive the story and history of the game by their actions, not by a predefined script.
I want to see alliances of mercenaries that you know to avoid or that will steal cargo from you. You'll eventually see player factions I'm sure that you recognize as pirate. You get the joy of someone pulling you out of hyper drive, and fighting to stay in it. If they pull you out, you see what it is, oh crap it's system authority, do I fight or run? I kick my engines to full speed as I have a bounty on me and as soon as they scan me, they'll open fire.
I'm trying to get away and spin up my hyper drive engines, and I hear the dreaded 'Ship scan detected' Next thing I know, shots are wizzing past me, I'm under attack. Fortunately my quick reflexes allowed me to get away this time.
It's not always like that though, I've had players pull me out and open fire right away. I was in a slow cargo ship, their proximately slowed the spin up of my hyper drive, I couldn't get away, they destroyed me.
Other times, I was in a small attack ship, the eagle, and I inderdicted other players. Some got away, had enough distance to spool up and run before I could get them, others, not so lucky.
Plus all the docking is fantastic, it's actual ports, you go in the actual station, there is no state change to dock, and land in a landing port. Also even when you're waiting after you landed, and told the platform to pull you in, which it literally does and hides your ship in the station, if you want to go to the outfitting and it 's not done yet, your interface says 'please wait'. That is, your ships interface. You have several consoles, can still look around and muck with them still.
So it's quite well done to make you feel like you're in that ship and things are happening as they should with no loading trickery.
The only state changes are entering hypercruise, which with a bit of network lag you can tell it's a state change, but once in it, it feels natural, and if it's instant exiting and entering feels like it's not a state change. Also hyper jumping to other systems can tell it's a bit of a state change, but you never see a 'loading' screen.
Let this small detail go. It's one of the few games that will really benefit from online play.
The game isn't difficult, oh wait I know what your problem is. In eve, you would be called a care bear.
Someone who if they lose even once gets extremely upset, even more so if it's because of a player. People need to look at it like a first person shooter, you die sometimes, and that's okay.
This doesn't mean it's not for casual gamers. Casual doesn't mean 'Super easy I never die so I'm the best and feeds ego'
If that's not what you mean I apologize but it's what it sounds like.
Single player still seems to exist, but will need to sync your universe with that of the multiplayer universe "from time to time". That's perfectly acceptable
no, that online DRM, like simcity
Who logs in to gdm? Not I, said the duck.
Or, perhaps the best option of all:
4. The project team reinstates offline single-player mode.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
You got all excited about this new funding opportunity. The ability to get funded directly by your customers rather then going through the big scary publishers.
And it could have worked except you crapped all over your customers the instant it became possible. You told them what they wanted to hear until the checks cleared... and then you betrayed them.
Again and again.
All these crowd funding systems need to have some sort of refund clause built into them.
We're very happy to fund you guys... but if you intentionally fuck us over then you deserve to have the money pulled.
Obviously you can't afford that happening. You already spent it. I get that. That is in fact the fucking point. You make your commitments and you damn well follow through. Alternatively, just bail on the whole project and never get funded again. Either way, this sort of behavior needs to be a third rail. It needs to mean financial ruin or career suicide.
The first rule of crowd funding is DO NOT fuck over your sponsors.
The second rule of crowd funding is DO NOT fuck over your sponsors.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
I do not want to synchronize anything with any server which might or might not make it for some years until it is shut down. This is DRM nothing more. I bought this game to play on my own not bothered by any other player... Kickstarter should be able to penalize companies which are not willing to fulfill their promises.
Frontier is going to fold, and you know it.
What you need to do is pay attention to who is in charge of this, and find ways to boycott any products they have anything to do with in the future. Especially the bastards who were involved in the marketing.
Yeah! Let's make sure we punish people for the rest of their lives! Damn them for not providing me with my exact requirements!
The internet has turned into somewhere we can destroy people. It's ugly.
(disclaimer: this turned into a general letting-off-of-steam rather than a direct focussed reply to your specific points)
What does it matter if there is cheating in singleplayer mode?
I backed this game to the tune of around a hundred quid on the basis that there would be a singleplayer mode; I bought Beta and Lifetime Expansion Pass. And there still will be a singleplayer mode, it's just that it will require an internet connection. That's fine for as long as the game remains profitable enough to keep the servers running (and for as long as I don't move back to the sticks or join the armed forces; the latter is unlikely, the former is possible).
The problem is that it was funded as a one-off-purchase game, not a subscription game, and therefore I'm having trouble identifying how they will keep the money coming in to fund the servers past the initial, say, 18-month sales peak. As I've mooted elsewhere, Frontier need to commit to releasing the server modules as freeware on or before the day the servers inevitably become unprofitable. I appreciate the servers are cloud-based with multiple interdependencies, but it's not like the Elite fanbase is short of technical skills - the community WILL be able to manage it, even with near-zero documentation.
As far as the "it was always obvious it was going to be an MMO" goes, I disagree strongly.
I backed this because it was Elite, and not because it was Eve Online Plus. If I'd wanted an Elite MMO, Eve Online already exists.
I have neither the patience to deal with the minority but significant number of griefers, spammers and general idiots that proliferate in online games, nor do I have the time required to grind my skills up to the level required to participate fairly against those who can put 20+ hours a week into the game. I used to be one of those 20+ hour/week gamers (what I don't know about TFC:Badlands isn't worth knowing), they're mostly lovely people, but now I have kids and a mortgage, which was my choice, and a choice which informed which Kickstarter games I backed and which I didn't.
I backed a singleplayer game with up-front paid lifetime pass.
Now it looks like "lifetime" means the lifetime of the game, and with that lifetime is looking pretty short.
(And while I'm having a moan, have I just forgotten how steep the original's learning curve was, or are all the available control systems in E:D really, really hard, or is this just another symptom of me not being a 20+H/week gamer any more?)
Andrew Oakley - www.aoakley.com
Back on topic; How about offline play with an option to update at each launch? Seems like a good compromise; You don't *need* an internet connection to play, but you can still keep in synch with updates.
You won't be able to do that with this game, because the game requires the server, and instead of giving the server to the backers so that they can run their own single-player games like they would do if they gave one fuck about the players, they are keeping it for themselves so that they can profit from it. They are keeping half of what they promised to deliver to the backers. That is bait and switch, and therefore fraud, because they are able to provide single-player: simply deliver the server component to the player.
I predict that if they have free servers that they will be shit, and that you will have to pay a monthly fee for access to a server that doesn't lag you into oblivion. As my internet connection is crap, an online-only game is simply not an option for me at all, so I would be livid if I had backed this kickstarter.
I've backed two kickstarters so far. The first one was the new space quest game, which the discerning reader will note is years overdue. YEARS. That is to say, it's still not there. The other was the infrablue photography kit which was actually delivered. Until I get the rewards from my first Kickstarter, though, I'm not even going to look at their site. I am not even considering contributing to any more projects.
Kickstarter is a Bad Deal if you don't have money to throw away.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
4. The project team reinstates offline single-player mode.
Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you. It is so much easier nowadays to take an engine (licensed and written by someone else) and create a bunch of pretty graphics for it. Then setup a server and charge monthly fees, no pesky AI or plot to worry about.
You picked literally the worst analogy possible. I'll give you two important facts.
First, investment funds don't actually support the things you buy. A company's stock isn't directly tied to the company, and buying into it doesn't put money into the hands of the company. The big Harvard divesting projects to sell out of oil companies is more likely to make the oil companies huge profit in temporary corporate buybacks and stock reissues than anything.
Second, stocks work by buying off other people and selling to other people. What you call "growing your money in the market" amounts to "sucking cash out of stupid people's retirement funds". The stock market is a partial information game, like poker or blackjack. Some players have access to more information--one or three cards in an opponent's hand, the top card on the deck, and so on--and others have just the minimum. In the stock market, information amounts to understanding of the game itself: high-information players (investment bankers) know how to read technical charts, react to news, and overall predict the market; they also often buy into level 2 quotes, and know which purchase orders in which clearing houses are likely to relate to bankers rather than retailers (i.e. they know when other big firms are making a move).
Overall, 401(k) holders are there to funnel in money; day traders are picking at scraps (and paying loan fees for it); and big banks are leaning over everyone's shoulders and making enormous gains by outplaying everyone. If you make any money in the market, you do it by robbing someone stupider than you.
Enjoy your ethical investment.
Support my political activism on Patreon.
With no save-reload ability.
With no modding.
With no "lets try this out for a giggle" without consequences.
With no exploration of your own private galaxy.
Computer gaming is escapism. I want to be a god in my own universe, not an also-ran in theirs.
Online-membership-only is killing gaming for me. I'm not paying $120/year, forever, to link up my XBox 360s to play with my son sitting across the room. (I scrounge for games that support system link, but there are hardly any.) Nor am I going to watch a bunch of commercials before every game (mobile gaming). The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.
Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you.
I fear there is a much simpler explanation: on-line games are far less susceptible to piracy and generate more reliable financial returns.
Next time some pirate posts about how copyright isn't theft because the developer didn't lose anything, they wouldn't have bought the game anyway, and DRM is pointless, consider that the modern games industry is the logical result. Copyright infringement is economic damage and the big game publishers have routed around it.
Unfortunately, in doing so, they have almost killed off entire chunks of the industry, such as single player games with any serious depth, or games with novel gameplay and new ideas. Why bother with little things like creativity and making fun new games when Call of EVE: Advanced WarCraft 2017 is a safe bet to make a fortune?
Most of the innovation in the industry these days is done by the little guys. On very rare occasions, those little guys make it big, but mostly you just don't get the same kind of epic scale and production values at that end of the market.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
OMG...is slashdot going to turn into another forum for spoiled MMORPG players to whine about not getting exactly what they want?
It's more like they're not getting the product that they donated money for.
The larger problem is this: If a Kickstarter developer can renege on the promises they made to get people to donate to their project, and not suffer any negative repercussions from it, it's going to make it a lot harder for other developers to get people to donate - once somebody gets away with a bait & switch, everybody else comes under suspicion.