In UK Study, Girls Best Boys At Making Computer Games
New submitter Esteanil writes Researchers in the University of Sussex's Informatics department asked pupils at a secondary school to design and program their own computer game using a new visual programming language. The young people, aged 12-13, spent eight weeks developing their own 3D role-playing games.
The girls in the classroom wrote more complex programs in their games than the boys and also learnt more about coding.
The girls used seven different triggers – almost twice as many as the boys – and were much more successful at creating complex scripts with two or more parts and conditional clauses.
Boys nearly always chose to trigger their scripts on when a character says something, which is the first and easiest trigger to learn.
... Oh wait.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
"Complex stories"? "Two or more parts or conditional clauses"? Two???
"Trigger their scripts on when a character says something?"
I am a game developer. I have no idea what they are talking about.
More fundamentally: is "complexity" good?
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...while the boys are focused on learning how to be seen and how to claim territory and space. Are we really surprised when the tables are turned later?
Strict requirements? That's a silly thing to throw into some feel-good study.
It's not like anyone who grows up to work with computers will ever get more than "this is broke, fix it" or "just make it happen" as their direction or "requirements".
How about key grips & focus pullers?
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
News at 11.
Don't fight for your country, if your country does not fight for you.
I like how it's been less than 10 days and already the editors did not think to link to the Barbie: Computer Engineer story, where she only thinks up a design and then has to go to the boys to get the coding done.
Ironic the fictional land of Barbie, with a supposedly positive message for girls about careers in tech, is more misogynistic than the reality it seeks to change.
Article by By Rhiannon Williams (fem).
Research by Dr Kate Howland (fem) and Dr Judith Good (fem)!
Can you smell the biasness and bullcrap from where you are? I rest my case. We will need a new study.
From experience, you have much better likelihood of getting girls while being a bad boy, than a nice guy. My sexual life skyrocketed when I stopped being one.
Boys' games are easy: If someone/something attack, shoot; if someone/something doesn't attack, still shoot. If you encounter a difficulty, blow it up. Boys are more keen to lean toward Scott Adams quote "There are very few personal problems that cannot be solved through a suitable application of high explosives".
You're unnecessarily snarky. He is perfectly right to question the science; the conclusion IS far too strong for the evidence and methodology.
This article shouldn't even be on /.. It should only be here if a proper study is done.
Fortunately my university provides me with access to the original study, so for those who are interested:
The study was performed on three elementary school classes with a total of 55 students (29 girls, 26 boys). Despite the small sample size, they did perform a statistical analysis and found the results to be significant (p < 0.001), the results being that girls on average scored higher on a computational thinking test before and after the course. The differences in improvement between genders was not significant and it is worth noting that despite having lower average scores before and after the course, the range of scores for boys in post-testing extended higher and lower than those of girls. I wish I could link the boxplot for the data but I'm not sure that's legal.
It is also important to note that the study was not performed in order to measure the difference between boys and girls in programming, but to measure the benefits of using their special programming software over an eight-week course. The software itself is indeed very visual, and the 'programming' is done by dragging around boxes with partial statements and filling in the blanks with object boxes. The software then constructs a text interpretation of the code in a lower box, which is what the computational thinking problems related to.
School forces children to do an activity. Boys cheapskate the task, girls dive into it. What's new here? That's how it was when I went to school.
Girls excel at everything in school. Since the feminisation of the school system their is not a single subject that boys do not lag behind in. It is impossible to compete when the entire system is against you.
Troll is not a replacement for I disagree.
Maybe this is the future of programming; drag blocks and symbols around the screen so they snap together into a working program. It doesn't surprise me though, visual WYSIWYG editors like Dreamweaver aren't really programming anyway.
Same amount of experience and I've found that there are a few good ones in both sexes and the rest are dreck. Ratios about the same.
If the study found the opposite:
1)- Would it make slashdot?
2)- Would there be some social reason given?
So seriously, why? Choosing 12 years old for the study- instead of 9, say, when boys and girls are basically the same thing- is a very odd choice, given the later development of boys. Choosing 15 would also give very different results. Generalizing the one point of human development when girls are ahead of boys is very odd, but why doesn't the article spend a million words saying that we need to help the boys get on the same level as the girls?
Almost every sex article- and CERTAINLY every gender one- is so political it's fucking insane.
There was an anecdote in a recentish book (sorry, blanking on the book) where a teacher noticed that the girls were doing better in language, and the boys in math. This bothered her- after all, boys shouldn't do better in math. Bothered her a lot, because, after all, she "knew" that boys and girls have similar math skills. Her solution was to segregate the boys and the girls math studies, based on the assumption that the girls were being intimidated by the boys, who held up their hands faster, etc. Eventually after doing this, the scores evened out or something, and she was happy that the world was exactly as she thought it was (after a lot of manipulation on her part). But, of course...
1)- Were the classes taught the same? If you care enough to teach math twice because the girls being behind enrages you, you are unlikely to be the most impartial teacher, right?
2)- If the girls being ahead in language and the boys being ahead in math enrages you because the boys are ahead, what happened when they split the language classes? They didn't do this part, of course- it was fine that the boys were behind in language. Not even the author relaying the ancedote seemed to consider this point.
3)- If there really is a better way to teach girls, then it stands to reason that there's a better way to teach boys. There's some gender zealots searching for the first, but shouldn't we be all about the second?
Anyway, back on topic, the program in question has nothing to do with anything, or real games. This study was likely designed from the start to show this, or spun that way for attention, and the metric for what "better" is seems entirely related to the "types of triggers" used. But I'm sure the rest of slashdot will poke holes in that obvious attention grab metric, and likely point out some more details with the NWN engine.
What would be interesting would be to take the scripted things and have them rated blindly by another group of 12-13 year olds.
Anyway, gender politics are so fucking all over the internet, and every side so zealous, that it's ludicrous to see slashdot dip their toe in it. I come here to read about tech, not read about some loopy gender warrior finding a way to spin their point of view (which is one of: sex A is worse at X, and that's society's fault, OR, sex A is worse at X, and that's because gender B is shining and perfect and obviously superior at X).