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In UK Study, Girls Best Boys At Making Computer Games

New submitter Esteanil writes Researchers in the University of Sussex's Informatics department asked pupils at a secondary school to design and program their own computer game using a new visual programming language. The young people, aged 12-13, spent eight weeks developing their own 3D role-playing games. The girls in the classroom wrote more complex programs in their games than the boys and also learnt more about coding. The girls used seven different triggers – almost twice as many as the boys – and were much more successful at creating complex scripts with two or more parts and conditional clauses. Boys nearly always chose to trigger their scripts on when a character says something, which is the first and easiest trigger to learn.

161 of 312 comments (clear)

  1. Which is why girls dominate game making... by Karmashock · · Score: 3, Funny

    ... Oh wait.

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    1. Re:Which is why girls dominate game making... by ArmoredDragon · · Score: 2

      I'm kind of wondering if this story might not necessarily even be applicable to game making. From TFA:

      “Given that girls’ attainment in literacy is higher than boys across all stages of the primary and secondary school curriculum, it may be that explicitly tying programming to an activity that they tend to do well in leads to a commensurate gain in their programming skills," said Dr Good.

      “In other words, if girls’ stories are typically more complex and well developed, then when creating stories in games, their stories will also require more sophisticated programs in order for their games to work.”

      I actually remember that from grade school, the girls were usually more literate and more patient for reading/story time than the boys were. The boys were more looking forward to recess/mischief/etc at those times. Especially the mischief part for me.

    2. Re:Which is why girls dominate game making... by jones_supa · · Score: 1

      Which is why girls dominate game making... Oh wait.

      Well, gaming is now 50:50, I'm sure game development will follow.

    3. Re:Which is why girls dominate game making... by JanneM · · Score: 1

      Also, when you look at more interesting and original, less copy-pasty games, female developers and designers seem to be more common than in the industry overall.

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    4. Re:Which is why girls dominate game making... by Anonymous Coward · · Score: 1

      Only if you count the mobile time-wasters and facebook type games. Games like Angry Birds may be fun but aren't exactly very complex as games and in terms of those that do game programming take much less complex effort. What some call 'Hardcore' or 'Core' Games are vastly dominated by males

    5. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      This gap is only present temporarily. Boys catch up quickly in this area.

      Do we really want to do Male authors VS Female authors match up? Men are at least as good as women at writing. Note... MEN and WOMEN. Girls are probably better then boys. But it doesn't last.

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    6. Re:Which is why girls dominate game making... by Karmashock · · Score: 2

      citation? The only female writers in games I can name off the top of my head... were the writers of the games: King's Quest and the Longest Journey.

      King's quest first off was not well written. It was fun but the stories were predictable and very derivative.

      The Longest Journey was good but you have to remember it was competing in the Adventure Game category which are very much about their stories.

      Now... now is the longest journey the BEST adventure game ever? It is all a matter of opinion, but I'd point at the Lucas Arts games first. And unless I'm mistaken that is 100 percent dick.

      Don't get me wrong, I want women to do these things and I think they're just as able as the guys. THAT SAID, we've been bombarded by a bunch of stupid studies and propoganda lately saying women are oppressed or would be suprerior in this or that.

      And never mind that the real issue is that women DO NOT WANT to be in game design. It isn't their career aspiration. How many boys when asked what they want to do will tell you "make games"... so many. How many girls? Practically none. And before you give me some presto intellectual argument about how they're just conditioned to not want to do these things... Wrong. Women and men gravitate to certain career paths. Women choose NOT to sit for hours in front of computers learning to code.

      Game design is not an especially rewarding career from a financial perspective. Women tend to do things that are fun for them or make them a lot of money. This holds true for men as well. The difference is that what is fun for men is not what is fun for women.

      Lots of guys can sit and code for hours all by themselves and have a great time doing it. They can walk away from it exhausted with a smile on their faces feeling like they accomplished something. Very few women have that reaction. I'm not saying that holds true for all women or that it should be that way... I am saying that for most women that is how it is.

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    7. Re: Which is why girls dominate game making... by Karmashock · · Score: 1

      Exactly. Tell me they're better when they actually make the games.

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    8. Re:Which is why girls dominate game making... by Anonymous Coward · · Score: 1

      Women and men gravitate to certain career paths. Women choose NOT to sit for hours in front of computers learning to code

      Not true. Society pushes BOTH men and women toward certain career paths. For instance, a man who wants to be flight assistant or nurse is seen as a failure by society. Likewise, a woman who wants a career in engineering is seen as wrong by society (and most engineers, btw). That's why role models are important (for women AND men), so they can see their career preference with normality. When the environment in which those careers develop are strongly misogynistic, it's only normal that women gravitate away from them, the same way men gravitate away from careers considered as "women's careers". It's not because they don't like them, because if you look back through history you'll see most "women's careers" were "manly men's careers" at some point. It's because society push men and women in different directions, and that's sooooo wrong...

    9. Re:Which is why girls dominate game making... by Notabadguy · · Score: 4, Insightful

      In 180ish comments, I didn't see anyone chuckle at "the girls...learnt more about coding."

      So to summarize:

      -30 kiddies make up the sample set.
      -No controls on the experiment.
      -No prevention on collusion.
      -12 year old girls in the sample set develop more complex games than 12 year old boys in the sample set.
      -Arbitrary measure of complexity for measure.
      -12 year old literacy in the summary.

      Yep, this is a scientific study that I'll be referencing.

    10. Re:Which is why girls dominate game making... by Your.Master · · Score: 1

      Why wouldn't you count them? I don't think this UK study had 13 year olds making AAA blockbuster games.

    11. Re:Which is why girls dominate game making... by Kvathe · · Score: 2

      The sample set was 55 kids, but nowhere in the study does it support the statement that girls learned more about coding. The improvement between the pre- and post-tests was roughly equal for boys and girls.

    12. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      It isn't actually unless you want to count facebook games which is the only way you're going to get numbers like that.

      And as to girls being developers... sure... just like they're 50 percent of programmers, right?... Oh wait.

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    13. Re:Which is why girls dominate game making... by Karmashock · · Score: 5, Insightful

      Girls have developed faster then boys at that age since always. It is a well known trait.

      However, the boys catch up and then the advantage vanishes.

      Games are not programmed or developed by 12 year olds. They're mostly developed by people between the ages of 25 and 45. An age bracket which is well beyond the critical age range you're talking about.

      What is more, you can see in the colleges that even with women out numbering men in the colleges... the programming, mathematics, etc courses are mostly men. And amongst the hard programming and math courses... 99.999999 percent men.

      Now am I saying women can't do this work? No. I am rather saying they don't want to do it. They sit down in the programming classes, notice it is not fun for them, and leave.

      It is a choice.

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    14. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Well that was all I had... I thought the LJ was written by a women but I was wrong.

      So... does anyone have a game written by a woman that was actually well written?

      I'm not saying they can't write a good script for a game. I'm just saying I can't think of one.

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    15. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Wrong, this has been established in many studies on small children as young as toddlers... there are distinct tendencies between the sexes.

      You cannot tell me a toddler has be socialized to desire given things based on sex. And yet in those studies, such children were shown to prefer given toys largely on sexual grounds.

      I grant that the nurture component is very strong. However, what you are saying is that nature doesn't exist at all. Which is unsupportable.

      We are a sexually dimorphic species. This has been proven to be so both in our external traits and in our neurology.

      Do you want to bet a neurologist can't tell a male brain from a female brain? Obviously they could. And how? The structure is different.

      I thought everyone knew this? Aren't we being told all the time about how "girls are better at this" or "women are better at this"... well, assuming they are, that means male and female brains are different. Which means unless you're going with a female supremacist platform... that women are probably not as good at some things men do.

      The logic is fucking inescapable. It isn't politically correct... but then I'm a human being and not a fucking computer. So I don't especially care what the PC fucktards deem doubleplusungood.

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    16. Re:Which is why girls dominate game making... by ShanghaiBill · · Score: 1

      Do we really want to do Male authors VS Female authors match up?

      No.

    17. Re:Which is why girls dominate game making... by Oligonicella · · Score: 2

      "The fact is," Followed by a bunch of opinions.

    18. Re:Which is why girls dominate game making... by ranton · · Score: 1

      You cannot tell me a toddler has be socialized to desire given things based on sex. And yet in those studies, such children were shown to prefer given toys largely on sexual grounds.

      Of course toddlers are socialized to desire given things based on sex. It starts within days of birth. Girls are in the pink clothes, boys are in the blue clothes. Girls are more commonly told "you are so pretty" and boys are more commonly told "you are so smart." Girls get a princess castle, boys get a truck. The very fact that Babies R Us even has a boys and girls section for infants and toddlers shows the socialization starts that young.

      I'm not saying socialization is the only reason boys and girls are different, but saying toddlers are immune to this socialization is dishonest.

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    19. Re:Which is why girls dominate game making... by q4Fry · · Score: 1

      Portal?

    20. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      according to wikipedia:
      ""
      Developer(s) Valve Corporation

      Publisher(s)
      Valve Corporation
      Microsoft Game Studios (XBLA)4

      Distributor(s)
      Electronic Arts (retail)
      Steam (online)

      Writer(s)
      Erik Wolpaw
      Chet Faliszek

      Composer(s)
      Kelly Bailey
      Mike Morasky
      ""
      same with portal 2... only there are some extra dudes on that one.

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    21. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      If you're saying a male toddler prefers to chew on toy trucks while a female toddler prefers to chew on dollies because of socialization... then you've created an orthodoxy that cannot be falsified.

      This is officially your belief system. And that's fine. I won't challenge your belief system so long as you acknowledge it as such. By all means, have little meetings with your buddies at your local temple or whatever and take off a few random days of the year to observe... whatever. But your claims on science if you start pulling this crap are nil.

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    22. Re:Which is why girls dominate game making... by narcc · · Score: 3, Informative

      Wrong. Women and men gravitate to certain career paths. Women choose NOT to sit for hours in front of computers learning to code.

      Anecdote: When I introduced RPG Maker in an after-school program at the urging of one boy, more girls than boys asked if they could also participate. The girls also stuck with it longer than every boy, save the original. (The girls averaged about three weeks vs the boys four days, not counting the first boy, who spent 4 months on his creation.)

      Children, regardless of gender, enjoy creative activities. Moving on...

      The only female writers in games I can name off the top of my head

      You'd be amazed at how many games were written and designed by women, even in the old days. Sticking with just well-known titles: River Raid (Carol Shaw), Centipede (Dona Bailey, later driven from the industry by male co-workers), Archon (Anne Westfall), [bunch of Sierra games] (Jane Jensen), Laser Surgeon [okay, not as well known, but the name you'll recognize] (Brenda Laurel), Plundered Hearts, Zork Zero (Amy Briggs), I could go on all day, it seems.

      That doesn't even begin to touch on the countless influential women in game design, who bring talents aside from programming to the table like Lucy Bradshaw, Robin Hunicke (who you dismissed without naming earlier), Brenda Brathwaite, Alyssa Finley, Linda Currie ... like the earlier list, this just doesn't end.

      The point of all this? That you're not aware of many famous women in games does not mean that there aren't many famous women in games.

      Do you know what keeps women out of game development? Attitudes like yours, as illustrated by the aforementioned Dona Bailey.

      And before you give me some presto intellectual argument about how they're just conditioned to not want to do these things... Wrong. Women and men gravitate to certain career paths. Women choose NOT to sit for hours in front of computers learning to code.

      Back in the early 80's something like 40% of CS graduates were women. Why do you think they seem to have collectively chosen to avoid it and related fields? It clearly wasn't a problem earlier, after all.

      I think that you know why. You just don't like the answer.

    23. Re: Which is why girls dominate game making... by narcc · · Score: 2

      Women have been making video games since the beginning! As I noted earlier, River Raid (of the the top games on the 2600) was written by Carol Shaw, a women. I also mentioned Dona Bailey, who co-developed the hit arcade classic Centipede.

      But let's let your limited knowledge and experience dictate reality. That way, we don't have to let those icky girls in to our clubhouse.

    24. Re:Which is why girls dominate game making... by sexconker · · Score: 1

      Girls have developed faster then boys at that age since always. It is a well known trait.

      It's a popular myth.

    25. Re:Which is why girls dominate game making... by c6gunner · · Score: 1

      So to summarize:

      -30 kiddies make up the sample set.
      -No controls on the experiment.
      -No prevention on collusion.
      -12 year old girls in the sample set develop more complex games than 12 year old boys in the sample set.
      -Arbitrary measure of complexity for measure.
      -12 year old literacy in the summary.

      You forgot:

      - Had the "study" somehow concluded that boys were better it would have never seen the light of day, rendering all such studies meaningless due to selection bias.

    26. Re:Which is why girls dominate game making... by ultranova · · Score: 1

      If you're saying a male toddler prefers to chew on toy trucks while a female toddler prefers to chew on dollies because of socialization... then you've created an orthodoxy that cannot be falsified.

      And if you're saying that male toddlers prefer trucks over dolls without socialization, you're either saying that male toddlers prefer hard toys over squishy ones - which is easily tested for with truck plushies - or that human genome includes genes that encode trucks, which is... pretty weird.

      So maybe you should make less condescending noise about other people being crazy cultists, when your own stated beliefs are either irrelevant to the subject or only make sense if one assumes humans are orks from WH40K.

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    27. Re:Which is why girls dominate game making... by Anonymous Coward · · Score: 1

      I'm afraid it's not, girls reach puberty a couple years before boys, and that's just one of the most obvious differences. If you want to know more, ask parents who had both, girls and boys.

    28. Re:Which is why girls dominate game making... by Pubstar · · Score: 1

      If you look at any of those studies, they always involve mobile gaming, FB games, and Pop Cap games. Hardly the "core gamer" section that makes majority of the money.

    29. Re:Which is why girls dominate game making... by jones_supa · · Score: 1

      It's still nice that even in casual gaming a parity has been reached.

    30. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      pretty much exactly. They've so over saturated the market with these stupid articles that they've come out of solution. It is just piling up on the bottom of the beaker now.

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    31. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Whether or a myth or not, it doesn't matter because the advantage is very temporary.

      The boys catch up rapidly.

      How can people think men are inferior when we have this enormous history of men doing brilliant things? Seriously... people that take that posture need to read a book or go to a museum.

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    32. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      It speaks to their desperation to scour the bottom for anything.

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    33. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Wrong.

      Women were not pushed out of gaming.

      There are lots of games that are not about pew pew. You clearly don't play games or know much about them.

      And why can't women make pew pew games? They're fun.

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    34. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Citation on Dona Bailey being driven out.

      You're referencing some games without any writing in them in response to a study about women being better story tellers. Just saying.

      You know what, you convinced me... only reason women are not being represented in a meritorious industry with a very low bar to entry is a shadowy cabal of bigoted men.

      Oh wait, no... that's idiotic.

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    35. Re:Which is why girls dominate game making... by russotto · · Score: 2

      How can people think men are inferior when we have this enormous history of men doing brilliant things? Seriously... people that take that posture need to read a book or go to a museum.

      Didn't you know? We men have been using our superior size, strength, and proficiency at unarmed combat (along with a whole lot of rape) to keep women down for millenia. If it weren't for that, women would be running everything and would be recognized as the great superiors in all categories.

    36. Re:Which is why girls dominate game making... by rtb61 · · Score: 1

      Is it really a choice or is it just genetic programming. Those brain chemical triggers are based upon what you have been programmed with and will get you to do what ever you have been programmed with and reinforced over time, to keep those tasty brain chemicals flowing and the yeach ones at bay. Your body seriously enjoys those tasty brain chemicals because with the, 'feast or famine', release of stored energy and trace elements that your body manages, happy brain means releasing a feast rather than conserving due to harsh times. So how much of that is a hunter versus a gatherer response, keeping in mind carrying child evolves a gatherer response over a hunter response. Hmm, I wonder whether female computer programmers would actually design a better computer programming language than male computer programmers even when males are using it?

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    37. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Friend, will you claim that women develop social skills earlier and to a greater extent then their male counter parts?

      Will you claim that they have certain advantages over males at given portions of their education?

      The instant you say yes and this is something feminists will say very freely... including in this article... "WOMEN ARE BETTER"...

      Well, allow me to use the kryptonite of all sophists... Facts and logic.

      IF women are superior at anything they are also DIFFERENT. Difference is required for superiority. It is in fact a further qualifier on difference.

      Aspect is different in the direction of superiority.

      No?

      Which means this very article you are defending is contradicting you. If women are different from men then men are different from women. The logic is inescapable.

      The only way you can hold your position is by denouncing this article as flawed.

      Defend it and you defend differences and I win.

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    38. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      It hasn't though. Women play casual games and men play more involved and complicated video games.

      You only get parity by combining the two.

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    39. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      No one is stopping them from doing it. How many men have built companies out of their garages with approval from no one?

      If the girls aren't doing it, they have no one to blame but themselves.

      They've run out of people to point fingers at. There is a higher percentage of female scientists in Iran then in the US.

      Which of our two countries is more sexist. If sexism is the problem then Iranian women would be less likely to be scientists.

      At some point, the women are going to have to take responsibility for choosing not to do some things. And having made that choice, leave the men alone that are willing to do it.

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    40. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      You'll also notice that there are more women in the sciences in Iran then in the US.

      Which means by your augment, Iran is a less sexist country then the US.

      Or there is something else going on.

      Such as "economic opportunity?"... in very poor countries women know that the science jobs will put food on the table. So they do them. In the US, they know they can put food on the table in other ways so they drop out and do something else.

      It isn't social pressure. It is economic pressure. Or I should say the lack of economic pressure in the US. And that means what they're really doing is choosing what THEY want to actually do.

      Now if we trash the US economy hard enough then you'll get your wish. Women will compete harder in those fields because they'll be more reliable wage providers then what they'd otherwise like to do.

      One of the reasons women stay out of gaming is that it is not a profitable profession. You work very hard, work very long hours, suffer social isolation, and at the end of it you can get paid very poorly.

      Women stay away from jobs like if they do not enjoy the job. Just as men stay away from jobs women tend to do is the money isn't right.

      Pay men enough though, and they'll do anything women tend to dominate even if they don't enjoy themselves.

      You can't simply say "if women don't do this then misogyny!"

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    41. Re:Which is why girls dominate game making... by serviscope_minor · · Score: 1

      Oh wait, no... that's idiotic.

      It would be if that's what he said. However your description fits the bill for your interpretation of what he said perfectly.

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    42. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      The entire implication of this idiotic propoganda push is that women are being intentionally and forcibly excluded from given industries for no reason besides having to use different bathrooms.

      I'm beyond tired of people dancing around the issue and implying stupid bullshit but never actually directly defending anything.

      It is this endless war of nudging and nodding and winks. Fuck that.

      If women are better then they're different. Which means there are differences.

      If women are being excluded from an industry where anyone can pick up a coding book and make a mobile game in their bathrobe... then men must be so fucking all powerful that there's no point even arguing about this issue. Just bow down before our godlike powers.

      The reality is that women have chosen NOT to be in this field... statistically. And as to why they have chosen not to do that... sexism is the least credible answer.

      The people that keep bringing this shit up need to have their rights to cite statistics revoked. They don't know how statistics work or how to read them. They don't know what methodology is and they don't know what correlation is and they certainly do not know what causation is either.

      So can we stop with the stupid statistics promoted by halfwits?

      Thanks.

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    43. Re: Which is why girls dominate game making... by Karmashock · · Score: 1

      I played those games and river run especially was good fun.

      That said, those games were not about writing and this article was about how women are better writers.

      Do you have examples pertinent to the study?

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    44. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Which is why girls dominate the game industry.... oh wait, it turns out your point is irrelevant because what you're talking about is a temporary advantage girls have over boys that is quickly over and then boys have some of their own advantages that push them.

      We are dimorphic. It is a complex relationship beyond the ken of the simplistic.

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    45. Re:Which is why girls dominate game making... by kevingolding2001 · · Score: 1

      Now am I saying women can't do this work? No. I am rather saying they don't want to do it. They sit down in the programming classes, notice it is not fun for them, and leave.

      It is a choice.

      Mods, please mod this up.

      Everyone else, please read and understand this.

      This has been exactly my experience since I my university days more than 25 years ago. Women 'can' do IT, they just don't like it, and leave.

    46. Re:Which is why girls dominate game making... by narcc · · Score: 1

      The reality is that women have chosen NOT to be in this field... statistically. And as to why they have chosen not to do that... sexism is the least credible answer.

      This should be fun.

      Why do you believe sexism to be the least credible answer? Please include relevant citations.

      Do you have an alternative explanation, which also explains the demographic shift we've seen since the early 1980's? Again, show your work.

    47. Re:Which is why girls dominate game making... by Darinbob · · Score: 1

      When I was in college, it was more like 75% men in the hard math and programming classes. If the percentages have changed that much then it is not some innate gender bias that causes this, it's clearly sociological.

    48. Re:Which is why girls dominate game making... by goose-incarnated · · Score: 1

      The reality is that women have chosen NOT to be in this field... statistically. And as to why they have chosen not to do that... sexism is the least credible answer.

      This should be fun.

      Why do you believe sexism to be the least credible answer? Please include relevant citations.

      Do you have an alternative explanation, which also explains the demographic shift we've seen since the early 1980's? Again, show your work.

      The god-of-the-gaps argument doesn't hold for creationism and it doesn't hold for your argument either - just because the result is the way it is does not in any way imply sexism. In fact, in countries with institutionalised sexism there are more female scientists: you know, where females have *fewer* choices they choose maths and science. When they have more choices they choose other things. You need to show, at the very least, some sort of correlation between sexist countries and female participation.

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    49. Re:Which is why girls dominate game making... by narcc · · Score: 1

      There's a serious flaw in your reasoning: I never claimed that sexism was the most credible answer. That was an inference on the part of the parent. I made no claim, and thus have no obligation to defend one.

      The parent, on the other hand, did make a claim. I merely asked him to defend it.

      Now go and sin no more.

    50. Re:Which is why girls dominate game making... by russotto · · Score: 2

      Centipede (Dona Bailey, later driven from the industry by male co-workers)

      Really? That's not what she said. She specifically said she was NOT intimidated out of the industry.

      BTW, why didn't you mention one of the most well-known women in gaming: Roberta Williams?

      Back in the early 80's something like 40% of CS graduates were women. Why do you think they seem to have collectively chosen to avoid it and related fields? It clearly wasn't a problem earlier, after all.

      You're looking at it backwards. In the late 70's and early 80's, female participation in CS shot up much faster than female participation in other traditionally-male STEM subjects, and fell back down just as fast. Why did it shoot up so fast in the 80's? Something was different in CS, and the "computer geeks are more misogynistic than any other group" hypothesis fails to explain it.

    51. Re:Which is why girls dominate game making... by narcc · · Score: 1

      BTW, why didn't you mention one of the most well-known women in gaming: Roberta Williams?

      Because the parent already mentioned her.

    52. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      I have a quid pro quo policy on offering citations. I've met too many people on the internet that merely ask for those to burn out the opposition. So I don't play.

      As to sexism being a non-credible answer... because it doesn't make any sense. Logically.

      You'd need pressure at every level of society holding women down. What is more, especially in programming and game development a lot of people are self taught meaning that they did it all by themselves. And the barrier to entry into indy games etc is extremely low. What is more, if anything our society ENCOURAGES women to join these fields because idiots look at statistics and get upset when everything isn't equaled out.

      The sexism argument is about as silly as the stupid conspiracy theories you hear from people off their meds. It doesn't wash.

      Systematic sexism did exist once and it was a part of the law. However, it was retired decades ago and the society has been socialized to accept women in all positions with the possible exception of front line combat troops.

      As to what I find to be a more likely cause of the statistical gap...

      Two things.

      1. Statistical neurological differences.
      1a. For one thing women tend to have more generalized talents. A women with a talent for math is probably good at a lot of other things. In men, we tend to have more specialized talents where in if we are good at one thing we might not be nearly as good outside that generalized field.
      1b. For another you have a different distribution of IQ in men then in women. Women statistically cluster around the "average" portion of the bell curve with very few outright idiots and very few outright geniuses. Men in contrast have more outliers. Statistically most men are in the middle of that bell curve however we have more outright idiots and more outright geniuses. As regards STEM fields especially those on the bleeding edge, the geniuses are required to really move the ball forward. Those geniuses are statistically prone to be men in the general population.

      2. Choice.
      2a. Given point "1a" women have more choices then men in mental fields. Men are prone to have specialized mentalities that are applicable in certain tasks and subjects. Where as women are more prone to have more options. A genius woman that is gifted in mathematics is as likely to be gifted in literature as well. Given the choices they opt out of the solitary often thankless jobs in the STEM fields. Men in STEM fields by contrast would have to accept far lower paying jobs with far less status if they left their area of specialization. What is more, men are less inclined mind social isolation then are women.

      Here you'll ask for citations. I'll need a quid pro quo on your part to bother. I must have you work as hard to validate your position as I must work to validate mine. This is not traditional rules. However, this is the internet, and I find this shuts down trolls that simply ask for citations to burn me out. I am not saying you are a troll. I am saying that I will not make an effort to find citations unless I know you will be putting in equal effort.

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    53. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      Yes, when they were associated with typists. They were seen as secretaries with extra qualifications.

      Do you want to go back to that or do you want to walk that line of ignorance back a step?

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    54. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      No it isn't a false characterization. It is a logical evaluation of a fallacious argument.

      If sexism is the only reason for any gap in these statistics, then the US is more sexist then Iran or India as regards women in those fields.

      Is that the argument you want to make? Because it is quite clearly an unsupportable position. If you wish to hold it, that is fine... instantly losing is a choice.

      The US is not without its flaws but being more sexist then Iran is not one of them.

      As to the laugh test, how many female stamp collectors are there?

      How many female fly fishers are there?

      How many female model train enthusiasts are there?

      I could go through a lot of things women do alone that men do not, but you get my point.

      You can't say women don't fly fish because of sexism. It is a largely solitary pursuit. The same can be said of model train enthusiasts. Are you seriously going to say that men receive permission to sit in basements collecting trains and women do not? It is on its face moronic. You want to talk about the laugh test? Please show why men do such things and women do not?

      Clearly there are differences between male and female interests. This is obvious to human beings that live on planet earth.

      The only people that do not know this are either aliens from other worlds or people that have jammed their heads so far up their own asses that they've ripped a hole in reality and climbed stinking into another dimension accessible only through their own asses.

      To which you reply "laugh test"... you have got to be mother fucking kidding me.

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    55. Re:Which is why girls dominate game making... by romons · · Score: 1

      Now am I saying women can't do this work? No. I am rather saying they don't want to do it. They sit down in the programming classes, notice it is not fun for them, and leave.

      What a stupid thing to say. Karmashock, probably indian. My daughter is in her third year in engineering, and encounters your attitude ALL the time, I really don't know what is up with indians. All the indians I've known have treated me (a man) with respect. However, at her school, the indian TAs won't help her, and the indian students are either rude or sexually suggestive. So, what does she do? She kicks their asses by actually studying instead of cheating, by finishing group projects on her own that they are too stupid or lazy to do, and cries in her dorm room every night because their stupid attitude has infected her. She has a 4.0 GPA, and now wants to quit engineering with only a year to go. I guess it wasn't 'fun for her'.

      --
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    56. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      As to indians, I am not an indian nor was I talking about india.

      As to a specific person going through the system, we are talking about statistics and averages.

      What is more, your point about India having a problem with sexism actually helps my point. I was saying that the issue in the US is not sexism and India actually has more women in STEM fields then the US does.

      If India is more sexist and it probably is then the US has fewer women in STEM fields DESPITE having LESS sexism.

      And what is left at that point to blame it on? Choice.

      In the US, women have more economic opportunities then in India so they choose not to be in STEM fields because they don't need to be in them to make a good living.

      As to the attempt to guilt trip me, I am hyper rational, sir. Your attempt at pathos offends me. Make a rational argument based on logic and reason or do not attempt to move me. We are not children and I am not a member of your family. Between adults that do not know each other, you must make an argument... not attempt to sway me with pathos.

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    57. Re:Which is why girls dominate game making... by romons · · Score: 1

      You claim to be hyper rational, but I see what sexism does to women first hand. In fact, your supposedly hyper rational view is provably pathetic nonsense. Women are discriminated against in STEM fields. Your argument is a typical horns of a dilemma, "if not this, then clearly that". You can't see any other reasons than 'choice'? Either you are knowingly posting a misleading argument, or you have shit for brains. Those seem to be the only choices.

      Try searching for 'discrimination against women in STEM' for more information. In case you can't figure out how to use google, here is one.

      With everyone from the federal government to corporate America working to encourage more women to pursue careers in science, technology, engineering and math fields, you would think the doors would be wide open to women of all backgrounds. A new study shows that this could not be further from the truth and that gender bias among hiring managers in STEM fields is extraordinarily prevalent.

      Here is another one:

      Despite efforts to recruit and retain more women, a stark gender disparity persists within academic science. Abundant research has demonstrated gender bias in many demographic groups, but has yet to experimentally investigate whether science faculty exhibit a bias against female students that could contribute to the gender disparity in academic science. In a randomized double-blind study (n = 127), science faculty from research-intensive universities rated the application materials of a student—who was randomly assigned either a male or female name—for a laboratory manager position. Faculty participants rated the male applicant as significantly more competent and hireable than the (identical) female applicant. These participants also selected a higher starting salary and offered more career mentoring to the male applicant. The gender of the faculty participants did not affect responses, such that female and male faculty were equally likely to exhibit bias against the female student. Mediation analyses indicated that the female student was less likely to be hired because she was viewed as less competent. We also assessed faculty participants’ preexisting subtle bias against women using a standard instrument and found that preexisting subtle bias against women played a moderating role, such that subtle bias against women was associated with less support for the female student, but was unrelated to reactions to the male student. These results suggest that interventions addressing faculty gender bias might advance the goal of increasing the participation of women in science.

      Concerning indians, here is another reference.

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    58. Re:Which is why girls dominate game making... by narcc · · Score: 1

      Here you'll ask for citations. I'll need a quid pro quo on your part to bother.

      If you can't support your claims, just say so.

    59. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      I won't be baited into wasting my time providing evidence simply so you can touch yourself every time I invest a lot of time and you do nothing.

      If we were having a formal debate that was recorded and recognized, then I'd provide the citations simply to prove you wrong and so that everyone else knew you were wrong.

      But if you lose here what will that mean? Nothing. What we have here is a disagreement between two people on the internet. I don't know you. You could be a troll. I'm not going to invest a lot of time proving something when you can turn around at any time say "ha ha, you wasted hours of your time proving something! SUCKER!!!" and you run away.

      Quid pro quo or go fuck yourself sideways with a chainsaw. ;-)

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    60. Re:Which is why girls dominate game making... by Karmashock · · Score: 1

      As to hyper rationality and your first hand knowledge... how does the latter refute the former?

      As to choice being the only option... there are other options. Sexism simply isn't one of them. That was logically ruled out rather clearly.

      I thought choice was a good alternative hypothesis that has a basis in economic data and neurology. But if you have a superior argument, I am open to it. You can even attempt to argue sexism but you're going to have to deal with the logic and evidence against that argument or I'm going to just assume you're a robot repeating the same garbage over and over.

      As to your first study, then why are so many women in STEM fields in India and Iran but not in the US? What you are ultimately arguing is that Americans are more sexist then Iranians. This is despite the US going through the Sexual Revolution, and now three waves of feminism.

      What you are ultimately arguing is that the work of feminism has made Americans MORE sexist instead of less. This is despite us passing many laws protecting and promoting women's rights.

      We are in this eternal damned if we do and damned if we don't situation. You say women should be equal but if you want equality that means equality of opportunity. When you demand equality of out come that is not equality at all. You are asking for special treatment. You are asking for things to be handed to be people unearned. And that won't make women equal. They'll be jokes. No one will trust a female professional if everyone knows that many women get the position simply for being women. It is the same problem that same mistake some activists for racial minorities make. They demand to have certain people admitted to things despite not passing tests and then get upset when no one respects them.

      I'm sorry. But if you want the respect it has to be earned.

      We can make every female a doctor at birth. Just hand the infant a diploma. We can make it a law that everyone calls them doctor etc. But no one is going to trust them to do an operation.

      If you want the respect then you have to earn it. And that means stop complaining about OUTCOME statistics and instead focus on OPPORTUNITY statistics. Women can take these courses in college. And should they pass, the jobs that require those degrees are open to them.

      Will they take those courses? Will they pass them? Will they do well in the job once they get hired?

      That is on them.

      If women want the respect men have then they need to start taking responsibility for themselves like men. I am not asking the to act in all ways like men. Merely take responsibility for yourself. Stop crying for the big strong men to take care of you if you want to be taken seriously.

      And that is all these stupid campaigns are about. The whole thing is a big long scree about how some women want to be taken more seriously but don't want to actually earn any of it. They just want to be handed the respect... and then they magically want that respect to mean something when everyone knows it wasn't earned.

      It will NEVER happen.

      Women can either earn these titles and make gains in these industries on their own merits... and many women do... or they can accept their failures the same way everyone else accepts their failures... with dignity.

      Here you'll attempt to label me some flavor of bigot for not goosestepping into your interpretation of the world.

      I don't have to think like you to be a good person. I don't have to agree with you about everything to be a good person. I can think you're a fucking retard AND be a good person at the same time. I don't need your approval or your permission to have my own opinions. And I damn well don't give a fuck what you think if you're going to start saying that any statistical difference between the careers men and women choose is entirely due to sexism. That is complete fucking horseshit.

      Good day, sir.

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    61. Re:Which is why girls dominate game making... by romons · · Score: 1

      Saying that women are opting out of STEM due to choice is not a useful statement. Of course they are choosing to opt out. The question is why is this happening? I can assert that the moronic drivel you call your opinion has been posted because you choose to do it. Now, as to why you choose to post, the assertion that you chose does not have any power to explain, Choosing is an act, not a reason for the act. It is the reason behind the act that we should consider.

      Now, I never said sexism was the only cause, just that it is well established by the literature, I've seen it occur myself, and there are lots of firsthand accounts of sexism in science and engineering. So, you are free to speculate on alternate causes for the 'choice' made by women who are choosing to leave STEM. Just saying, "well, they had the choice to stay, and they left, so fuck them" doesn't really cut it as a rational viewpoint, in my opinion. Blacks 'chose' not to vote for 100 years because they were being beaten up and hung when they tried to do it. I guess your view would be that they just "chose" not to vote, so fuck them?

      As to your supposed hyper-rationality, you are using rhetoric rather than reason, claiming a straw man proposal (that I believe that sexism is the only cause of women leaving STEM), which can be easily defeated. There are clearly other causes, but the one I see, the one that affects MY DAUGHTER, and other women trying for engineering degrees, is sexism, probably originating from twisted little mama's boys like you. Try arguing like a man, and using your 'hyper-reason' instead of cheesy, transparent rhetoric :)

      So, in summary, go fuck yourself, you ignorant little shit. You have no idea what you are talking about. Your 'hyper-rationality' doesn't seem to be cutting it today. Maybe you should go read ' harry potter and the methods of rationality' again.

      --
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    62. Re:Which is why girls dominate game making... by strikethree · · Score: 1

      Back in the early 80's something like 40% of CS graduates were women. Why do you think they seem to have collectively chosen to avoid it and related fields?

      Because of the oppressive white male autocracy of course. There is nothing else that it could be.

      After all, females are not being subconsciously and subtly programmed and manipulated to be actually unable to socialize with males.

      Someone (probably white males (no sarcasm that time but gender and race are truly irrelevant here)) is poisoning the well so to speak concerning relationships between males and females. I can not stand being around American females anymore. Their world view has become incredibly distorted. It is to the point that I suspect that many of them have a very precarious hold on reality. European women in general seem to be mostly real. Women from the Netherlands seem to be the best to interact with as they do not assume that every interaction with a male is all about the male trying to get into their panties.

      Why is this programming occurring? Who does it benefit? I have no idea, but it is a terrible terrible thing. Men and women just want to get along but someone clearly has a vested interest in not letting that happen.

      But yeah, let's just blame men in general disrespecting women in general and carry on with the pre-manufactured conflicts that we are intended to participate in.

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  2. What kind of a "study" is this? by popo · · Score: 5, Insightful

    "Complex stories"? "Two or more parts or conditional clauses"? Two???

    "Trigger their scripts on when a character says something?"

    I am a game developer. I have no idea what they are talking about.

    More fundamentally: is "complexity" good?

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    1. Re: What kind of a "study" is this? by Anonymous Coward · · Score: 2, Insightful

      I can't understand your post at all and I'm a physics student creating software for a bank and am quite fluent when it comes to problems of simulation and such, even though I've never created more complex games.

      Have you tried reading the study? No one said complexity is better, just that girls are able to create more complex games at that age.

    2. Re: What kind of a "study" is this? by Anonymous Coward · · Score: 1

      I know right.

      It says it was a "visual programming language" though. This shouldn't even count as programming.

      This would be like using a bunch of pre-supplied drop down menus to write a story and the girls chose better selections and "wrote" a better story. Has nothing to do with programming/writing. :/

    3. Re:What kind of a "study" is this? by Maxo-Texas · · Score: 3, Informative

      I'm guessing they had things like...

      Trigger
      Character says "Xxxxx".
      Character attacks.
      Character is damaged.
      Character places objects on table.
      Character gives objects to NPC.
      Character is hungry.
      Character is wielding X when close to a spot.

      For some reason, the boys only used the 1st trigger and the result was a stereotypical "prompt/respond" roleplaying game.

      Using the other triggers would provide a less stereotypical experience.

      Not sure why all the girls did well and all the boys did badly. That seems off.

      Perhaps there was a particular girl who "got it" and showed the other girls how to use the other triggers or shared code and made it easier for them to figure it out. Perhaps the teacher prompted the girls in some way.

      In any case, the girls did better in this case-- perhaps some will turn out to be major names and the experience has to bolster their confidence.

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    4. Re: What kind of a "study" is this? by Trepidity · · Score: 5, Informative

      Varies by engine, but a lot of game logic these days is specified via visual programming languages, especially at big "AAA" game companies. The engine itself and the graphics/rendering parts, along with some computationally sensitive AI bits, will be written in C++, but a lot of the actual gameplay-relevant logic and events are scripted using something like Kismet (UDK3) or Blueprints (UDK4). Partly this is because in big companies, game logic has moved more and more towards becoming the responsibility of the level and character designers, while the "programmers" have become more specialized engine/graphics coders who don't actually program anything to do with gameplay.

    5. Re: What kind of a "study" is this? by jones_supa · · Score: 1

      You have to start somewhere. For 12-13 year olds, crunching through real programming languages and rendering pipelines would be too daunting.

      I see the problem though. If they later want to become real game devs, they have learn the proper attention span and grit to excel in the complex programming projects which games are these days.

    6. Re:What kind of a "study" is this? by AHuxley · · Score: 1
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    7. Re: What kind of a "study" is this? by Anonymous Coward · · Score: 1

      For 12-13 year olds, crunching through real programming languages and rendering pipelines would be too daunting.

      Is it? At that age, I was writing BASIC programs to set the hardware registers which enabled and moved sprites. I also did the math to create the binary bitmap data for the sprites. And I read up on the peculiar color encoding and on banked memory, and shortly thereafter I learned to write assembly code, because BASIC on a 1MHz 8 bit machine really doesn't cut it if you want to do bitmap graphics. And I didn't have the internet with all the tools and every bit of information I needed a Google search away. The assembler I used was published in a magazine as pages of hexadecimal numbers, which you had to type into a small basic program to recreate the executable file. Thank god for checksums. I think you're underestimating 12-13 year olds' drive to learn by a long shot.

    8. Re:What kind of a "study" is this? by x0ra · · Score: 1

      Just reminded me of this... http://www.tickld.com/x/proof-...

    9. Re: What kind of a "study" is this? by itzly · · Score: 1

      I think you're underestimating the level of distraction that the current 12-13 year olds have to deal with. No way is any of them going to be interested in something similar as looking up hex tables, when they can update their facebook page instead.

    10. Re: What kind of a "study" is this? by popo · · Score: 1

      > "Just that girls are able to create more complex games"

      Actually, that's nice that you added your own personal take-away, but that's not what the study showed. You are turning preference into capacity.

      It's also not how the study is described here on Slashdot:

      "I'm a UK Study, Girls Best Boys at Making Computer Games"

      That is very different from "just" saying anything about complexity.

      And why is performance at a particular age relevant anyway? Is this a study of childhood developmental capacity? Because it sure looks like they're stretching to draw references to gender dynamics within the gaming industry.

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    11. Re: What kind of a "study" is this? by x0ra · · Score: 1

      At 13, I started programming in Basic, at 14, I moved to C, and at 16, I wrote a Java SMTP implementation and an MUA, mostly due to the toolchains/environment availability on Windows. Unfortunately, I spent a year offline after that, where I mostly played with LaTeX [and myself... all along the way].

    12. Re:What kind of a "study" is this? by marcello_dl · · Score: 1

      > Not sure why all the girls did well and all the boys did badly. That seems off.
      If the girls study more, on average, then when the matter of study is a videogame, they will emerge with a better one.

      Now, for stuff who requires actual genius like 2d arcade style gameplay (it requires genius because most kind of dynamics have already been explored and the play experience has no guidelines, while in 3d one can use realism as a primary guideline) then both genders would have probably failed and we would have needed a huge sample size to make meaningful conclusions.

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    13. Re:What kind of a "study" is this? by towermac · · Score: 2

      Yeah I was wondering if the kids were allowed to share and over what timespan the project ran. If there was downtime between sessions, the girls are more likely to collaborate and text and share good stuff. The boys are more likely to guard a good secret, because they want to 'win'.

      A group of girls is always going to be less competitive with each other than a group of boys, unless, of course, they are competing for boys...

    14. Re:What kind of a "study" is this? by towermac · · Score: 2

      You know, something else just occurred to me. This was an already existing computer class, that I bet is an elective course.

      In that case, girls that choose to enter a more advanced computer class are more likely to be hotshots than the more common boys. Skewed sample?

    15. Re:What kind of a "study" is this? by Kvathe · · Score: 1

      Here are the triggers that were used by girls in the study:

      When the player arrives in area
      When someone says a line
      When someone gets and item
      When someone is killed
      When something walks into trigger
      When something walks out of trigger
      Every six seconds

      Boys did not use the last three triggers. These results are a little misleading though, as the last two triggers were used by girls exactly once, and the third to last was used only three times. It seems likely that there was just one girl more imaginative than the rest of the bunch who used some different triggers and made headlines because of it.

      Girls did score better on average on the computational thinking test before and after the course, but boys had a much larger range. (The top score and bottom scores were both boys).

    16. Re: What kind of a "study" is this? by Kvathe · · Score: 2

      I actually was able to read the study through my university. The story claims that girls are better at making games because they use more triggers than boys--except the other 95% of the time when they use the same triggers, at close to the same frequency as the boys. Of the 108 scripts produced by girls, five of them used triggers that boys did not use, with one extra trigger used three times and the other two used once each. The majority of girls also used the 'when someone says a line' trigger, not just boys.

      The girls did on average score higher in computational thinking and produce more complex scripts.

    17. Re: What kind of a "study" is this? by Anne+Thwacks · · Score: 1
      There was no BASIC (Or even FORTRAN) when I was 13, and transistors had not left the lab, so I stuck to wiring up valves (and believe me, debugging BCD counters made with valves at the age of 13 is not to be sneezed at - touching 200V HT lines when you sneeze is painful :-}.

      I think it is very likely the same percentage of the population that was writing BASIC when you were 13 is doing strange things with js and CSS today, and probably hacking into the router for fun.

      However, its not a very big percentage of the population compared to boys playing FPS and girls into My Little Pony, regardless of politixcal correctness.

      Was Pokemon written by girls? Were Hanna and Barbera girls? Is Pooh Bear secretly a transexual? Soemtimes people ask too many damn questions!

      Don't mention the lawn!

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    18. Re: What kind of a "study" is this? by westlake · · Score: 1

      a lot of game logic these days is specified via visual programming languages... The engine itself and the graphics/rendering parts, along with some computationally sensitive AI bits, will be written in C++, but a lot of the actual gameplay-relevant logic and events are scripted.... Partly this is because in big companies, game logic has moved more and more towards becoming the responsibility of the level and character designers.

      To me, this approach looks a lot like Microsoft's Project Spark. Project Spark tutorials

    19. Re:What kind of a "study" is this? by AmiMoJo · · Score: 1

      This was a UK school so chances are the class was mandatory. Children don't get to choose what they study until the last two years of school in most cases.

      More over, girls do better than boys in general at school. These results are not that surprising.

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    20. Re:What kind of a "study" is this? by s.petry · · Score: 1

      As GP stated, "better" is a relative term and without context I can't provide an opinion on who's game I would like better. Complexity on it's own is not a measure. I have a few points of disagreement with your statements.

      For some reason, the boys only used the 1st trigger and the result was a stereotypical "prompt/respond" roleplaying game.

      Stereotypical RPG isn't bad on it's own. What experience did the kids have with RPGs and were they told to design like their favorite?

      Using the other triggers would provide a less stereotypical experience.

      It could also make for a boring game. Context is critical, because puzzles are not the same as nagging dialogue (and we have all seen both).

      Not sure why all the girls did well and all the boys did badly. That seems off.

      The whole article reads like a pro-feminism bias article, not an unbiased piece. Look at some of the other claims in the article, such as women playing more video games than men based on cell phone downloads. And even a mention of Gamergate and a victims name, with the slant that claims it's only misogyny.

      --

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    21. Re: What kind of a "study" is this? by Pablew+Nopl · · Score: 1

      I think you're underestimating 12-13 year olds' drive to learn by a long shot.

      Or maybe you're the exception to the rule. Most people are just incompetent or mediocre.

    22. Re:What kind of a "study" is this? by Pablew+Nopl · · Score: 1

      In any case, the girls did better in this case

      In what sense? Whether X is better than Y is subjective. Complexity is subjective. Those requirements are arbitrary.

      How can people take such subjective studies seriously (at least assuming it's anything like the Slashdot title and summary say).

    23. Re:What kind of a "study" is this? by ultranova · · Score: 1

      "Complex stories"? "Two or more parts or conditional clauses"? Two???

      "Trigger their scripts on when a character says something?"

      I am a game developer. I have no idea what they are talking about.

      Ah. So how's Ubisoft treating you?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    24. Re: What kind of a "study" is this? by x0ra · · Score: 1

      2, an original game-boy and a s-nes. Pretty much the same amount my great-cousin currently have. I was just not a gamer-type guy.

    25. Re:What kind of a "study" is this? by Maxo-Texas · · Score: 1

      What I meant was... why did 100% of the girls do better than 100% of the boys?

      I would have expected overlap between the two populations.

      In similar studies, the average of the females was higher than the average of the males but the extremes of the males were lower and higher than the extremes of the females.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    26. Re:What kind of a "study" is this? by Maxo-Texas · · Score: 1

      I can't see how you come to the conclusion that a richer experience would be a more boring game. Your statement here seems biased to me. You might want to reconsider it.

      I agree with your comments on the article. Someone posted just above here that the actual results were more what I would have expected to see from past experience.

      * Worst was a boy.
      * Average of girls was better than the average of boys.
      * Best was a boy.

      ---

      They also posted the actual triggers above too.

      When the player arrives in area
      When someone says a line
      When someone gets and item
      When someone is killed
      When something walks into trigger
      When something walks out of trigger
      Every six seconds

      I think several of them would make for a more interesting game. In the scenarios I write, I use...

      When a player is in an area, when someone gets an item, when someone is killed, when someone walks into a trigger, When someone walks out of a trigger, and every X seconds. My X varies from 8 seconds to 90 seconds. I don't use "when someone says a line" because minecraft isn't amenable to that or I haven't learned how to do that yet if there is a way.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    27. Re:What kind of a "study" is this? by Maxo-Texas · · Score: 1

      Using every tool in the tool box seems objectively better than only using one tool in the tool box.

      If someone wrote a C++ or Java program only using "if then" statements with no objects and ignored objects, case statements, while statements, for loops with conditional exits, etc., I would judge their code to be worse and their mastery of the language to be lower on an objective basis.

      If someone writes an adventure with a tool kit that has 7 tools and they only use the one tool over and over, I objectively judge their mastery to be lower. I agree that whether the adventure they create is fun or not is subjective.

      A wider use of tools is more likely to result in a better scenario however. I say that from experience writing adventure scenarios for decades.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    28. Re:What kind of a "study" is this? by s.petry · · Score: 1

      You are somehow conflating more triggers with a "richer experience". More triggers has no meaning, because it is the implementation that counts. Take the Tomb Raider games as examples of each (simple, nagging, poor, or overly complex). Some of those games were good and others were extremely frustrating and poorly received.

      The results I don't disagree with, it's the measure that I question for TFA's claim of "girls are better programmers".

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  3. Interesting. Could be several causes by Maxo-Texas · · Score: 1

    Interesting result.

    It will be interesting to see if any of the girls in the class go on to be the next Caitlin Colgrove, Adele Goldberg or Barbara Liskov.

    However, I'd expect more of a bell curve in both genders with the average for girls being better than the average for boys. If the girls uniformly did better and the boys uniformly did worse, that sounds strange.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  4. Just like young girls dominate other subjects... by Squapper · · Score: 2, Interesting

    ...while the boys are focused on learning how to be seen and how to claim territory and space. Are we really surprised when the tables are turned later?

  5. Re:Just a thought... by qwijibo · · Score: 2

    Strict requirements? That's a silly thing to throw into some feel-good study.

    It's not like anyone who grows up to work with computers will ever get more than "this is broke, fix it" or "just make it happen" as their direction or "requirements".

  6. best boys by Hognoxious · · Score: 2

    How about key grips & focus pullers?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  7. Sample size by Anonymous Coward · · Score: 1

    I can't get to the study but it seems like the sample size was one secondary school class. That's routhly 30 children. How is this considered a scientific study?

    1. Re:Sample size by tlhIngan · · Score: 1, Interesting

      I can't get to the study but it seems like the sample size was one secondary school class. That's routhly 30 children. How is this considered a scientific study?

      What, you have to do a complete double-blind study with thousands of people just to see if a hypothesis MIGHT be true? Or just to see what happens?

      Here's how the real world works. You have a hypothesis. You design a test to try to test it (this is hard and you may inadvertently introduce an unknown that you're actually measuring). Next comes the expensive bit - data gathering.

      But if your hypothesis isn't cut and dry and your experiment isn't necessarily well controlled (common most of the time because you're not testing stuff like "is the sky blue?" but more open-ended ones like "can girls write nicer than boys?"), you're not going to run a test on thousands because it costs too much. And you may find a flaw in your test that invalidates the whole result.

      So you run a small scale test, and do your data gathering and analysis. Like say, you do it on a class. It won't be well controlled nor a population sample, but it will reveal several things. First, it will tell you if you're blowing smoke up your ass by having a hypothesis that's invalid. Second, it can help reveal issues with your data gathering. Third, it helps you do data analysis quickly - far easier to ensure your results are accurate when you're only analyzing 30 people versus 3000. The former is small enough that you can double-check your analysis programs with manual hand calculations.

      Plenty of research fails because the expected hypothesis was wrong to begin with. Better to have done it and wasted a few thousand dollars than tens of thousands or more. If you're trying to present something to a grant committee, it's far easier to have small scale results that show promise than hand-waving "we thinks".

      And yes, it's possible a larger scale study proves no significant difference. Which isn't a failure - it means you forgot to control a variable. Which means it's still a result and you analyze why you got the results you did that you didn't get int he later study.

      And, a small scale test may even reveal more questions to ask so when you enlarge the dataset, you can do more analysis and maybe if your original hypothesis is invalid, you can still salvage something. Plenty of science was done by doing a study and "hey, that's kinda interesting..."

      30 people may not be population representative, but it certainly produces a result worth studying further, no? You can even do secondary studies like what's the gender population at this level, and compare it a few years later. We always ask why there aren't more females in IT, and inevitably people say "why should we care?" If the population isn't as skewed in the early years, longer term studies can be performed that see why it gets skewed later on. Is it a structural problem, a societal problem, or is it even a problem with IT workers purposely discouraging females from joining? The first we can't do much about (in which case the "why should we bother" crowd is correct), the second we can look at, and the third points the blame solely at IT workers as the main problem (where perhaps it's "IT workers are a bunch of immature boy cliques that treat females as having the cooties").

    2. Re:Sample size by Anonymous Coward · · Score: 2, Insightful

      You're unnecessarily snarky. He is perfectly right to question the science; the conclusion IS far too strong for the evidence and methodology.

      This article shouldn't even be on /.. It should only be here if a proper study is done.

    3. Re:Sample size by tylikcat · · Score: 1

      The paper is about the use of the flip graphical language and their experiences with it as a teaching tool. The gender findings are just mentioned by the by, and have been seized upon by the popular press. (For obvious reasons. Certainly no made less obvious by the super defensive "But that certainly must not be true!" response from so many people here. Oh, /.)

      Mind you, the primary issue isn't one of sample size (though yeah, ideally more would be a plan) but selection, and it appears that the difference between the two groups is pretty large in that class. The problem is that it is a class, which makes it a seriously non-random population. Not a big thing when the point of the paper is "We built this cool teaching tool, and this is our experience using our teaching tool," but if you wanted to make a more general statement about learning, you would want a differently chosen population.

      Or a number of different classes, which doesn't sidestep all of the problems, but is a lot easier to implement.

    4. Re:Sample size by russotto · · Score: 1

      But what is definitely outside of the range of a statistical fluke is the resulting level of "fem-bashing" on Slashdot. It appears like the majority of postings addressing problems with the study as such combine this criticism with a load of prejudicial bile. That does not point towards "this would call for a larger sample size" or "it would be good to exclude some systematic errors" but rather "we don't want such studies performed".

      Not sure what you mean by "fem-bashing". If you mean bashing women, no. If you mean bashing feminists (particularly a certain sort who advocates not equality but female superiority), yes.

      It appears the reason this study was performed was not to contribute to the sum total of human knowledge, but to produce a pre-determined result (because of the systemic errors included) in order to bash men. We really don't need that sort of study at all.

  8. Girls more developed at 12-13 years by houghi · · Score: 5, Insightful

    News at 11.

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Girls more developed at 12-13 years by Anonymous Coward · · Score: 3, Interesting

      I've been 12. From experience, no, girls are not more developed at that age. That's the age where girls and boys take off in different directions. Girls imitate more, which makes them look more developed (and more well behaved), because doing your own stuff isn't quite as impressive when you can hardly do anything yet. They're just different, not further along the development axis.

    2. Re:Girls more developed at 12-13 years by Anonymous Coward · · Score: 1

      Yes they are. Females are both physically and mentally more developed than males in that age range. Studies have been showing this for decades. Don't you read Scientific American or Nature? Nope, you have never even picked one up, so you're probably a pathetic social inadequate.

  9. A nice foil to the previous story. by SeaFox · · Score: 4, Interesting

    I like how it's been less than 10 days and already the editors did not think to link to the Barbie: Computer Engineer story, where she only thinks up a design and then has to go to the boys to get the coding done.

    Ironic the fictional land of Barbie, with a supposedly positive message for girls about careers in tech, is more misogynistic than the reality it seeks to change.

    1. Re:A nice foil to the previous story. by TheReaperD · · Score: 3, Interesting

      Ironic the fictional land of Barbie, with a supposedly positive message for girls about careers in tech, is more misogynistic than the reality it seeks to change.

      I'm pessimistic enough to believe that it didn't seek to change anything. I'm male so I'm not really an expert on Barbie but, everything I have ever seen and heard about "her" indicates that she's an unrealistic rich girl (or gold digger) that is obsessed about her body and possessing things and that the only thing she really encourages young girls to be is trophy wives with maybe an interesting side job for fun. I've never heard of anything that indicates that Mattel has ever truly marketed Barbie as a positive role model for girls to be body positive and self-determining of their own futures. They just give in when popular news pays a little more attention to what Barbie really sells than they are comfortable with because too much focus might actually bring about change.

      Since I stuck my neck into this issue I just want to state, for the record, that women and men should have the same opportunities to become whatever they want to be, whether that be house(wife|husband), coder, combat infantry, CEO or President or anything else.

      --
      "Be particularly skeptical when presented with evidence confirming what you already believe." -
    2. Re:A nice foil to the previous story. by AmiMoJo · · Score: 2

      The book was part of a series. They are trying to change her image, and failing.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:A nice foil to the previous story. by TheReaperD · · Score: 1

      Thank you!

      Besides, this is all about the public perception of Barbie. That means what men "know" about her as well as women.

      Using the term "mansplaining" instantly lost Theaetetus any form of credibility.

      --
      "Be particularly skeptical when presented with evidence confirming what you already believe." -
  10. Re:Sussex University? by Anonymous Coward · · Score: 2, Informative

    Article by By Rhiannon Williams (fem).
    Research by Dr Kate Howland (fem) and Dr Judith Good (fem)!

    Can you smell the biasness and bullcrap from where you are? I rest my case. We will need a new study.

  11. Well, girls are better at programming... by Mirar · · Score: 1

    My experience is that girls are more commonly better programmers than boys (I've worked with programming for 30+ years). The solutions are more thorough and well-thought in general, and they tend to be better at teamwork, and better at seeking help when they are stuck (instead of being stuck for four weeks until someone pokes them about it).

    I've always been sad there are so few girls in programming, since they would do an excellent job.

    And, for that matter, engineering in general.

    That said, not sure what this study was about and if it gives any conclusion on the matter other than what we already knew - girls and boys have similar brains that can solve complex, abstract problems, and gender difference is overlapped by individual difference...?

    Anyway, girls, if you want to become a programmer, please become a programmer.

    1. Re:Well, girls are better at programming... by Mirar · · Score: 1

      I'm male. Interesting attack.

      I guess I'm lucky, I haven't been in environments where "cheating" were a possibility - I assume you mean copying stuff and modifying it. The last years I've been doing embedded programming (ECU software, etc), which the few girls I worked with are really good at.

      You seem to have had really bad experiences, if you drop the swearing for a bit it would be interesting to hear the stories and in which environments those people are.

    2. Re:Well, girls are better at programming... by Mirar · · Score: 1

      Exactly this. See the Barbie spectactle recently...

    3. Re:Well, girls are better at programming... by Oligonicella · · Score: 2

      Same amount of experience and I've found that there are a few good ones in both sexes and the rest are dreck. Ratios about the same.

    4. Re:Well, girls are better at programming... by Oligonicella · · Score: 1

      So, you're blaming the john and not the pimp?

  12. Doesn't surprise me but... by GuB-42 · · Score: 1

    That girls end up better at game design won't surprise me. They typically have a better understanding of human psychology and I believe that as tools become better, it will become more important than technical skills. 1
    But this study say nothing about what will happen when these kids reach adulthood, or even high school. Girls start puberty about 1 year earlier than boys, with all the associated physical and mental changes. At 12-13, the difference in maturity between boys and girls is huge. Boys start to catch up only at about 16 or so.

    1. Re:Doesn't surprise me but... by x0ra · · Score: 3, Funny

      Boys' games are easy: If someone/something attack, shoot; if someone/something doesn't attack, still shoot. If you encounter a difficulty, blow it up. Boys are more keen to lean toward Scott Adams quote "There are very few personal problems that cannot be solved through a suitable application of high explosives".

    2. Re:Doesn't surprise me but... by drinkypoo · · Score: 1

      I started puberty earlier than my schoolmates but I still didn't develop socially as rapidly as the girls, probably because boys don't have to deal with creepers following them home from school asking them inappropriate questions as often and so on. I don't think it has as much to do with the hormones as with the way they're treated.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Re:KILL FEMINISTS by Hognoxious · · Score: 1

    Unless we're talking about NTFS.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  14. Re:Good by x0ra · · Score: 2

    From experience, you have much better likelihood of getting girls while being a bad boy, than a nice guy. My sexual life skyrocketed when I stopped being one.

  15. Re:Interesting. Could be several causes by JanneM · · Score: 1

    I can't get to the paper, but it doesn't actually say anywhere that the girls were uniformly better. All subjects improved their understanding of computation, but the girls as a group did significantly better.

    --
    Trust the Computer. The Computer is your friend.
  16. Re:No one seems to have any problems.... by x0ra · · Score: 1

    Saying what is stated in the article is actually the same as saying that girls are better at literacy because they tends to be more interested by complex novel, rather than comics. By comparison, reading Emile Zola is so much of a boring pain. I hated it. However, reading Tolkien or even Jack London is so enjoyable...

  17. Re:KILL FEMINISTS by TheRaven64 · · Score: 1

    NTFS has a few other nice properties. The OS team kept changing their minds about requirements right up until the first version shipped, so the FS team ended up just creating an efficient store for key-value pairs with large and small values. Everything else is layered on top, by defining special key namespaces. This is why Microsoft has been able to constantly add features to NTFS over its lifespan - very little is set in stone.

    --
    I am TheRaven on Soylent News
  18. Re:Men's games are rejected (Debian etc) by x0ra · · Score: 1

    Btw, Randi Harper (aka "freebsdgirl") is writting game too. The principle is actually super duper easy, try to have a rational debate with her, and get flagged as an harasser. The more social media profile you get banned from, the more points you win. Currently, my best score is 2, but working on getting a 3rd point.

  19. Re:If I can't... by x0ra · · Score: 1

    You'll enjoy Depression Quest !

  20. Re:Men's games are rejected (Debian etc) by 91degrees · · Score: 1

    So don't try and have a rational debate with her then. She's clearly not interested and if you make it into a game then you're just being a childish troll.

  21. More Information by Kvathe · · Score: 5, Informative

    Fortunately my university provides me with access to the original study, so for those who are interested:

    The study was performed on three elementary school classes with a total of 55 students (29 girls, 26 boys). Despite the small sample size, they did perform a statistical analysis and found the results to be significant (p < 0.001), the results being that girls on average scored higher on a computational thinking test before and after the course. The differences in improvement between genders was not significant and it is worth noting that despite having lower average scores before and after the course, the range of scores for boys in post-testing extended higher and lower than those of girls. I wish I could link the boxplot for the data but I'm not sure that's legal.

    It is also important to note that the study was not performed in order to measure the difference between boys and girls in programming, but to measure the benefits of using their special programming software over an eight-week course. The software itself is indeed very visual, and the 'programming' is done by dragging around boxes with partial statements and filling in the blanks with object boxes. The software then constructs a text interpretation of the code in a lower box, which is what the computational thinking problems related to.

    1. Re:More Information by Kvathe · · Score: 5, Informative

      Additionally: the focus on girls using more triggers than boys is misleading, the three extra triggers not used by boys were used by girls a combined total of five times, with two only being used once. Hardly the huge creative gap that it's made out to be.

    2. Re:More Information by Mirar · · Score: 1

      Thanks. This needs to be upmodded.

    3. Re:More Information by Anonymous Coward · · Score: 1

      But note: " the range of scores for boys in post-testing extended higher and lower than those of girls"
      If I understand correctly the top boys were better than girls, but there were also a lot of boys that were the poorest performers.

      Fairly typical for academics, girls are generally better boys, but the top performers are boys. Not the politically correct answer the title implies....

    4. Re:More Information by Mikawo · · Score: 1

      I also have a problem with that as a metric. I'm not convinced that the amount of triggers used actually mean anything. It all depends on what a "role-playing game" meant to these kids and what goals were actually being attempted. If all you wanted, perhaps as a first step, was a character that talked to other characters, why would you use any other trigger?

    5. Re:More Information by earthminion · · Score: 1

      Another problem with the study is it would only take one or two people already interested in games design or even just programming, to considerably bias this study, especially if they also helped a few of their friends in the class, which is entirely possible.

  22. Big news! by skovnymfe · · Score: 2

    School forces children to do an activity. Boys cheapskate the task, girls dive into it. What's new here? That's how it was when I went to school.

  23. You know it's the UK by koan · · Score: 1

    When it's "learnt" and not "learned".

    --
    "If any question why we died, Tell them because our fathers lied."
  24. Couple of thoughts by Alien1024 · · Score: 1

    - Calling Flip a "programming language" is quite a stretch. It is not. That's the whole point in it, in fact.

    - The metric to determine how good a game is is not how "complex" it is, but how much fun it is.

  25. Re:KILL FEMINISTS by TheRaven64 · · Score: 1

    Structures that require a lot of rebalancing on operations are not always a good idea for disks, as they can require a lot of block writes to occur in the correct sequence to preserve filesystem integrity.

    --
    I am TheRaven on Soylent News
  26. Of Course they are by wisnoskij · · Score: 3, Insightful

    Girls excel at everything in school. Since the feminisation of the school system their is not a single subject that boys do not lag behind in. It is impossible to compete when the entire system is against you.

    --
    Troll is not a replacement for I disagree.
    1. Re:Of Course they are by Theaetetus · · Score: 2

      Girls excel at everything in school. Since the feminisation of the school system their is not a single subject that boys do not lag behind in.

      Leik speeling or grammatical?

    2. Re:Of Course they are by Etherwalk · · Score: 2

      Girls excel at everything in school. Since the feminisation of the school system their is not a single subject that boys do not lag behind in. It is impossible to compete when the entire system is against you.

      Try making the critique in a way which doesn't put half of everybody down. What specifically would have been a better system for you and why?

      The system isn't "against you." It just evolved not understanding you. So make it better.

  27. Sounds more like Arts & Crafts by tomhath · · Score: 2

    Maybe this is the future of programming; drag blocks and symbols around the screen so they snap together into a working program. It doesn't surprise me though, visual WYSIWYG editors like Dreamweaver aren't really programming anyway.

  28. Re:Just a thought... by firex726 · · Score: 1

    Yea, if someone asked me to code a program, I'd just go with "Hello World". It's simple and get's the job done.

  29. Re:This is blatantly sexist by Smallpond · · Score: 1

    Why did the editors let this crap through?

    YMBNH

  30. Re:KILL FEMINISTS by Oligonicella · · Score: 1

    No, it was a supposition because he didn't know them.

  31. Re:KILL FEMINISTS by Oligonicella · · Score: 1

    Do ... not ... project.

  32. 12 to 25 vs. 18 to 25 by tepples · · Score: 1

    Games are not programmed or developed by 12 year olds.

    Commercial console games aren't. But a 25 year old who has been making computer games since 12 is going to have an advantage over someone who didn't write a line of code until university.

    1. Re:12 to 25 vs. 18 to 25 by Karmashock · · Score: 1

      And when girls start programming at 12 in any numbers you'll have a point.

      As of now... nope.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  33. Re:Men's games are rejected (Debian etc) by dugancent · · Score: 1

    Gamergate is a crock of shit.

    --
    SJWs are the new boogeyman. -Me
  34. We must exterminate all the males by gelfling · · Score: 1

    Everywhere. Kill them all. But wait, what will women complain about then?

    1. Re:We must exterminate all the males by x0ra · · Score: 1
  35. Re:Men's games are rejected (Debian etc) by x0ra · · Score: 1

    At the beginning, I thought she was a reasonable person...

  36. Games are boring by plopez · · Score: 1

    Nothing more than the same rehashed formulas over and over. Nothing much has changed, the same old tired FPS. Or adventure quests which are FPS with elves. No creativity or imagination. Sort of like fast food or the mega beer brewers or the soda manufacturers. The same old formula.

    --
    putting the 'B' in LGBTQ+
    1. Re:Games are boring by Karmashock · · Score: 1

      Adventure games are no more FPS with elves then are books all about ANYTHING.

      Adventure games can be about anything. If you were a gamer, and you're clearly completely ignorant of the medium, then you'd know adventure games can be about literally anything.

      Are there some very tired AAA franchises? Same thing with super hero movies. It does not mean that all movies are about comic books. The only people that would say that are people that know nothing about movies.

      You know NOTHING about games.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  37. Give me a break by cfalcon · · Score: 3, Insightful

    If the study found the opposite:

    1)- Would it make slashdot?
    2)- Would there be some social reason given?

    So seriously, why? Choosing 12 years old for the study- instead of 9, say, when boys and girls are basically the same thing- is a very odd choice, given the later development of boys. Choosing 15 would also give very different results. Generalizing the one point of human development when girls are ahead of boys is very odd, but why doesn't the article spend a million words saying that we need to help the boys get on the same level as the girls?

    Almost every sex article- and CERTAINLY every gender one- is so political it's fucking insane.

    There was an anecdote in a recentish book (sorry, blanking on the book) where a teacher noticed that the girls were doing better in language, and the boys in math. This bothered her- after all, boys shouldn't do better in math. Bothered her a lot, because, after all, she "knew" that boys and girls have similar math skills. Her solution was to segregate the boys and the girls math studies, based on the assumption that the girls were being intimidated by the boys, who held up their hands faster, etc. Eventually after doing this, the scores evened out or something, and she was happy that the world was exactly as she thought it was (after a lot of manipulation on her part). But, of course...
    1)- Were the classes taught the same? If you care enough to teach math twice because the girls being behind enrages you, you are unlikely to be the most impartial teacher, right?
    2)- If the girls being ahead in language and the boys being ahead in math enrages you because the boys are ahead, what happened when they split the language classes? They didn't do this part, of course- it was fine that the boys were behind in language. Not even the author relaying the ancedote seemed to consider this point.
    3)- If there really is a better way to teach girls, then it stands to reason that there's a better way to teach boys. There's some gender zealots searching for the first, but shouldn't we be all about the second?

    Anyway, back on topic, the program in question has nothing to do with anything, or real games. This study was likely designed from the start to show this, or spun that way for attention, and the metric for what "better" is seems entirely related to the "types of triggers" used. But I'm sure the rest of slashdot will poke holes in that obvious attention grab metric, and likely point out some more details with the NWN engine.

    What would be interesting would be to take the scripted things and have them rated blindly by another group of 12-13 year olds.

    Anyway, gender politics are so fucking all over the internet, and every side so zealous, that it's ludicrous to see slashdot dip their toe in it. I come here to read about tech, not read about some loopy gender warrior finding a way to spin their point of view (which is one of: sex A is worse at X, and that's society's fault, OR, sex A is worse at X, and that's because gender B is shining and perfect and obviously superior at X).

  38. Re:sure by BarbaraHudson · · Score: 1

    We men are the ones discriminated as we don't have maternity leave and that is why we are more valuble for the industry

    Preferential treatment based on being male? And you claim that men are being discriminated against?

    BTW, here parental leave is split between the parents. They're free to split the time off as they see ft.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  39. Re:If I can't... by BarbaraHudson · · Score: 1

    The game doesn't only totally suck - it's misleading to the point of possibly being a health hazard.

    this is an amalgamation of the experiences of the developers and several people close to them.

    In depression quest you can go to talk to a therapist. The therapist will eventually bring up the possibility of medication, and if you say ok, writes you a prescription.

    However, that's not the way it works. Psychiatrists can write prescriptions - neither psychologists nor therapists can.

    In the game, after getting on antidepressants, you get into the habit of socially drinking with people as you become less depressed.

    Mixing antidepressants with booze is a dumb idea.

    Alcohol use while taking antidepressants is discouraged by all manufacturers of the drugs. In addition, alcohol is known to cause or worsen depression and should generally be avoided while on antidepressants. The recurrent use of even small amounts of alcohol (e.g. one drink per day) has been shown to reduce the potential for full benefits of antidepressants. If you choose to drink alcohol while taking antidepressants, you should use extreme caution.

    Even SSRIs, which have the least interaction with alcohol, come with a warning label that says "Do not drink alcoholic beverages."

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  40. Needs Explosions by Tablizer · · Score: 1

    "Role playing" is more social. Boys tend to be more physical. Make it more physics- and action-based and you may see a flip, especially if you add explosions.

  41. Re:I found it very demotivating in high school by x0ra · · Score: 1

    School has become emasculation factories, because everything about being a boy is considered bad in the progressive morality.

  42. Re:Men's games are rejected (Debian etc) by 91degrees · · Score: 1

    Maybe she is, maybe she isn't. But clearly she doesn't want to have this debate separately with hundreds of different people.

    Geez! Go to a public forum and discuss it there. You'll find people who are willing to talk about it, I'm sure.

  43. I've not seen this... by troll · · Score: 1

    Most of the posters either denigrated the study or made the assertion that we catch up later in life.
    This defensive response validates the study and shows the insecurity of the male mindset.
    Female minds integrate facts faster and better than the male mind and females multitask better than males.
    I believe that the female mind is more adapted to the psychology of game-making than the male mind. The programming technology for game development allows this difference to manifest.
    Programming is the means to an end. Remove the technological hurdle and the innate abilities show themselves.
    Males are better at learning programming; it's a cognitive task that we are good at. Females want to "get to it" without having to learn the language.

    Girl-invented games would be more relational than sequential, have more intricate plots and provide more variety of response to a (perceived) threat.

    So there.

    --
    Official Pi Ambassador -- inquire for details!
  44. Women's brain is horizontally wired by NewYork · · Score: 1

    Women's brain is horizontally wired and good at multitasking.
    Women's brains are designed for social skills and memory while men's are for perception and coordination.
    http://m.timesofindia.com/home...

  45. So basically by nhat11 · · Score: 1

    Boys are dumb and girls are smart, we get it lol

  46. Re:Just like young girls dominate other subjects.. by strikethree · · Score: 1

    Girls were dominant in general when I was in grade school but I dominated them in all classes. Teachers made pets out of the smart girls and tended to ignore me but I did not care. I had as many stars as the top girls did in the lower grades and got as many E's and then A's on tests as the smartest girls as well.

    In the third grade, we had a math face-off competition. All the smart girls ended up on one team and one by one, my team kept falling into the smart girls team until I was the only one left in my team. It was me against the smartest girl. I beat her. The bell rang to end the class but I knew that I had won the entire contest. Once I had the smartest girl on my team, the other smart girls would "fail" to her on purpose and to me because I was smarter. At that point, it was over.

    In summary, girls may dominate subjects in general during grade school but it is not always true.

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    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen