Sid Meier's New Game Is About Starships
jones_supa writes: The next game from the mind of veteran strategy and simulation game designer Sid Meier has been revealed. 2K and Firaxis Games have announced Sid Meier's Starships, a turn-based interstellar strategy game scheduled to arrive in early 2015 for Windows, OS X, and iOS (iPad). In the game, you control a fleet of starships as you journey through the galaxy to complete missions, protect planets and their inhabitants, and build a planetary federation. As you trek through the stars, you will be challenged to expand your federation's influence and reach. You shall also amass futuristic technology and take part in combat using a deep roster of customizable ships. When designing Starships, Meier was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. "What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth," Meier asks. "My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration."
I wonder if they'll find a way to keep it from feeling like little more than a reasonably ambitious Civ5 mod, notably unlike last time?
Kind of like Galactic Civilizations III? I'd guess they'd better hurry if they don't want Sid Meier to steal the wind from their sails.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Why is war an assumed mandatory condition for space travelers? This is patently absurd (though perhaps fun in a game). Don't ya think we would have already located some extraterrestrials if there were wars going on in space? Or is this war thing predicated on humans being out there?
We are entrained to believe wars are inevitable, due to differences in opinion or scarcity of material. May I once again posit that war is not a natural result of being human, but rather one put upon mankind by strong, selfish, sociopaths that profit from it?
I am not installing this! Out of respect for my starved turtle (RRtycoon), ex-girlfriends (Civ 1 to 4),...
Why not write your game server in C/C++ with garbage collection, nice arrays, debugging, nice strings and an ide? Leaving those out seems like you're intentionally making things difficult on yourself.
No Linux support? What is this? 2014?
I've been gypped with Beyond Earth.. It's definitely crap at this point. Sorry Sid, the magic is gone.
Its been bad since Civ V.
Civ IV: Beyond the Sword was the high point of the Civ series, it's now in decline thanks to Firaxis chasing the casual dollar. The fact this new game is coming out for Ipads is a clear warning it's going to be seriously gimped. I dont think Sid Maier has much, if any input on the current games that carry his name, a lot like Tom Clancy.
I took a pass on Beyond Earth because Civ V was so horrible. In fact I'm still playing Civ IV BTS over Civ V.
Calling someone a "hater" only means you can not rationally rebut their argument.
Master of Orion!
Never answer an anonymous letter. - Yogi Berra
Urquan-Masters...literally is Star Control 2. They even upgraded it some I think in the sound department...
:D
Now if you mean new material in the style with with the level of cooky inspired awesomeness that is SC2 then yes... totally yes
Sid Meier is just re-making spore as 3 games, and skipping the weird creature creation stage. Seriously, at this stage we have a 'conquer the world' game, a 'conquer nearby star system' game, and now we have a 'conquer you local galactic arm' game? sounds like spore, only without the insane promises.
I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.