Sid Meier's New Game Is About Starships
jones_supa writes: The next game from the mind of veteran strategy and simulation game designer Sid Meier has been revealed. 2K and Firaxis Games have announced Sid Meier's Starships, a turn-based interstellar strategy game scheduled to arrive in early 2015 for Windows, OS X, and iOS (iPad). In the game, you control a fleet of starships as you journey through the galaxy to complete missions, protect planets and their inhabitants, and build a planetary federation. As you trek through the stars, you will be challenged to expand your federation's influence and reach. You shall also amass futuristic technology and take part in combat using a deep roster of customizable ships. When designing Starships, Meier was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. "What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth," Meier asks. "My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration."
I wonder if they'll find a way to keep it from feeling like little more than a reasonably ambitious Civ5 mod, notably unlike last time?
Or FTL
I wouldn't mind a big-budget FTL knock-off.
Kind of like Galactic Civilizations III? I'd guess they'd better hurry if they don't want Sid Meier to steal the wind from their sails.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Yeah it's the same song played with different instruments.
So what, it's a damn good song.
I too am working on a space civilization style simulator for Ipad/Android tablet.
My theory was that with all the fame of games like Clash of Clans, why not take competition one step further to games like Risk, Civilization, or Master of Orion?
Touch pad is perfect for those turn based games like that. They're just a bit more challenging to write since you need to write a custom active server since P2P would just invite hackers to ruin your day.
I could talk more on this project, but its so early in development that it isn't anything more than a hobby affair. I was thinking of taking my time on this one, sculpt it just right, and have good polish on it for 2-4 years out from now. One of the things slowing me down is that I can't seem to get Java to communicate with AS3 via sockets. So it is looking like I'll probably have to write my game server in C/C++ which will be a challenge without garbage collection, nice arrays, debugging, nice strings, an ide, and so forth.
God spoke to me
...as to what platforms you run will still influence the direction of the human race? The man has to beyond the pursuit of pure profit by now. Shouldn't the legacy he seeks be about beneficence, not personal gain about now?
Time is what keeps everything from happening all at once.
I've been gypped with Beyond Earth.. It's definitely crap at this point. Sorry Sid, the magic is gone.
Harrison's Postulate - "For every action there is an equal and opposite criticism"
Why is war an assumed mandatory condition for space travelers? This is patently absurd (though perhaps fun in a game). Don't ya think we would have already located some extraterrestrials if there were wars going on in space? Or is this war thing predicated on humans being out there?
We are entrained to believe wars are inevitable, due to differences in opinion or scarcity of material. May I once again posit that war is not a natural result of being human, but rather one put upon mankind by strong, selfish, sociopaths that profit from it?
I am not installing this! Out of respect for my starved turtle (RRtycoon), ex-girlfriends (Civ 1 to 4),...
If it's cross platform to iOS then it's almost guaranteed to be a bit lame for PC. Good for sid mier's bank account; bad news for PC gamers.
No Linux support? What is this? 2014?
Master of Orion!
Never answer an anonymous letter. - Yogi Berra
That seems to be targeting only a subset of consumers(*).
What if I want to build a totalitarian empire? Subjugate and control planets, turn their productive output towards my ever-growing fleet of interplanetary destroyers? Drive my enemies before me, hear the lamentation of their women, yada yada.
Sort of like Ronan from Guardians of the galaxy?
Not all of us want to have good, clean, wholesome fun, 'ya know...
(*) I'm reminded of the children's holodeck game from Star Trek, where the "correct solution" was to broker a truce between the tree person and the water person. Made me want to puke.
I'm no Linux zealot but I guess I know where the money I could have spent on this game will be going, to a nice selection of European beer while I play the free Xonotic game.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
All those moments will be lost in time ...like tears in the rain.
I've fallen off your lawn, and I can't get up.
*Please*, please, please...let this be what I always hoped Master of Orion would become...
A turn-based game? Flaw number 1.
"Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
FTL is great, but this sounds more like MOO than FTL.
Gotta say, I hope they keep the ship design/customization relatively straightforward. In theory in MOO/GalCiv/etc was cool, but the tech tree/dev was so fast paced I always felt like ships were obsolete by the time you finished building them.
Urquan-Masters...literally is Star Control 2. They even upgraded it some I think in the sound department...
:D
Now if you mean new material in the style with with the level of cooky inspired awesomeness that is SC2 then yes... totally yes
With detailed diplomacy, exploration, colonization....so, basically, Distant Worlds Universe?
Seriously, I've always liked Sid's games and I've been playing them for 30 years. But hey, DWU pretty thoroughly has that niche covered.
-Styopa
How much of this is really from his mind, vs just being paid sufficient sums to allow his name to be stamped on it?
Master of Orion comes to mind..
first moo was pretty good. the sequels.. were missing something somehow.
a decent master of magic remake would be nice.
world was created 5 seconds before this post as it is.
Sid Meier is just re-making spore as 3 games, and skipping the weird creature creation stage. Seriously, at this stage we have a 'conquer the world' game, a 'conquer nearby star system' game, and now we have a 'conquer you local galactic arm' game? sounds like spore, only without the insane promises.
I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
It had starship Design and combat - planetary values mining vs population etc all in a turn based package - thank you Delta Tao
MOO2 was pretty good too.. the only thing I remember disliking compared to the first one was the number of ships you could build were more limited due to different supply mechanics.
MOO3 wasn't evan a game, it was a fucking spreadsheet. Never been more disappointed in a game. And I've played Daikatana and DNF.
"Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
Time... to die.
Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
I assume you're very, very, very young? The Spore "civilization stage" was, if anything, a really, really bad and over-simplified Civilization. There was no Beyond Earth equivalent in Spore (Civ in Space), and this game sounds far more like classics like Masters of Orion or Galactic Civilizations than Spore's "space stage".
Sounds more like Stardock's Galactic Civilizations although that was influenced by MOO too but with more emphasis on the AI. Anyway FTL is owes more than a little to Sundog which was an ancient top down spaceship sim/rpg from... FTL Games.
Sounds more like Sid Meier's Pirates! except in space.
So it's a Star Traders knock off?
Was thinking the same thing. Or Pax Imperia.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
Perhaps.
But we rock and rollers burned so very, very bright!
I've fallen off your lawn, and I can't get up.
Yes, I am the Celtani Federation that sold you all those Ford starships and sent the CDT on missions against you.
Did you like my robots? Wasn't it a surprise when the Tech 15 starports from the CF were everywhere and the 10 ton battleship killers lay in wait in the outer orbits and set off nukes inside your armor in kamikaze attacks?
-- Tigger warning: This post may contain tiggers! --
IIRC, you can even have the voices and music that was developed by Toys For Bob (the company behind SC2) for the 3DO. Also, some of the original MOD files have been resampled and updated by modern mixers. I prefer the original MOD files, but it's cool that it has had updates, even 20+ years on. Many thanks to Toys for Bob for releasing the source *and* content.
I wish someone would redo Spaceward Ho! Loved that game, especially the network play
In other words it is like Star Control or Homeworld.
Beyond Earth is trash. Avoid it like the plague.
according to "Dangerous Days", Hauer adlibbed that entire scene, including the dove.
Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
Civ 5 was fine; you just hit the "strategic view" button as soon as it starts up and you're golden.
Beyond Earth took that away, apparently because they needed the button for satellite view and it was too hard to add another button.
The 3D view just makes it way too hard to see what's happening.
The last Simcity I think really tarnished their reputation. They may have a hard time reclaiming their fans.
That said, if they do a reasonable approximation to MOO2, they will come flocking back. It is a fine line between a Game and a Sim however. MOO3 was the only game I ever pre-ordered (and last) for that reason. It was more Sim than it was Game. In that it wasn't really any fun. Something to be careful of if you are known for making Sim type games.