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Are Review Scores Pointless?

donniebaseball23 writes: With Eurogamer being the latest popular video games site to ditch review scores, some are discussing just how valuable assigning a score to a game actually is these days. It really depends on whom you ask. "I've always disliked the notion of scores on something as abstract and subjective as games," says Vlambeer co-founder Rami Ismail. From the press side, though, former GameSpot editor Justin Calvert still believes in scores. "I've been basing my own game-purchasing decision on reviews ever since I picked up the first issue of Zzap! 64 magazine in the UK almost 30 years ago," he says, while admitting that YouTube is certainly changing the landscape today: "There's something very appealing about watching a game being played and knowing that the footage hasn't been edited in a way that might misrepresent the experience."

135 comments

  1. Meta scores and user's meta scores by Deffexor · · Score: 4, Informative

    I've found Metacritic to be a good aggregator of scores, but more importantly, the "users" scores (and reviews) tend to be more reliable in terms of not being overly critical of games that are generally pretty good, but don't meet the expectations of "hard core" gamers.

    1. Re:Meta scores and user's meta scores by jclarker6 · · Score: 5, Informative

      Totally agree with this. And taking it a step further one could say any single score on it's own is not that reliable, when taken in aggregate the cream definitely rises to the top

    2. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      The only time metacritic is hard to use is if there's a specific launch blunder with a title. Even if the game is brought up to good status within a month or two, it will always be rated a terrible game because most of the user reviews are placed within the first two weeks of launch.

      Not saying a bad launch isn't an important thing to consider, but it makes it hard sometimes when you're looking at year-old games to buy, as I tend to do.

    3. Re:Meta scores and user's meta scores by Austerity+Empowers · · Score: 1

      I find that with many/most games, if it sucks at launch, it will always be playing catch up. Ex. Sim City. The main criticism has finally been remediated, badly, sort of. But it was really just symptomatic of a mind bogglingly stupid conception of the game, which is a horrible dumb-down of what was once a truly excellent game.

      I acknowledge that there are a few games with fatal flaws that were not by design, and somehow made it through testing and got panned on release, but it seems like that's the exception.

    4. Re: Meta scores and user's meta scores by Anonymous Coward · · Score: 2, Interesting

      I mostly read negative review. Yu can quickly differentiate between drama queen and people with legitimate gripes, then evaluate what they find frustrating and compare with my expectations.

    5. Re:Meta scores and user's meta scores by solios · · Score: 1

      Metacritic is also a great - and in some cases the only - way to get *negative* reviews. Review sites are astroturf at best and completely useless at worst. I could care less how awesome a paid reviewer thinks a product is; I want to hear about the experience somebody who paid money for a thing has had with it - if they think they got their money's worth, what pisses them off about it, etc.

      Then there's the fact that with games the product is largely subjective - for example Metacritic gives Dishonored a 91 (see here) and Metro: Last Light a an 82 (see here). I've played both and personally I'd rate Last Light an A+ and Dishonored a solid D, maybe a C. Both games curve pretty similarly on graphics and gameplay - Dishonored *looks* like an Unreal engine game and the reward curve on stealth mechanics feels capricious at best - it's possible to finish a level without tripping any alarms but you still "fail" (accumulate chaos) if the guy you knocked out and stuffed in a dumpster at the beginning of the level is eaten by rats - and the end-of-mission screen is the only indicator this has happened. Last Light, on the other hand, is a similar-length game that rewards stealth but also requires a satisfying amount of run-and-gun, and is 100% pure lighting porn. It's gorgeous, immersive, and you aren't capriciously penalized for non-lethal kills - stealth mechanics are strong, realistic, and don't penalize the player with unforeseeable consequences.

      I bought Dishonored based on the studio, price (sale), and alleged stealth gameplay. I didn't care for the steampunk aesthetics and found the lore intrusive - books all over the place easily triggered but less easily backed out of. The story didn't do anything for me and the art direction so strongly evoked Half-Life 2 that it felt like City 17 had been ported to the Unreal engine. I bought Last Light based on the studio and prior work of the development team, price (sale), and full knowledge of what to expect for gameplay. The story was engrossing and the art direction was film grade and incredibly immersive. Reviews contributed to neither purchase and review scores in no way reflect my experience with either game... and these are just two examples that I've played recently.

    6. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 1

      except metacritic is a cancer and doesn't update the score based on updated reviews, they only accept the first score. Meaning if a game release completely buggy and a reviewer give the game a 2/10 because of that, once it's patched a week later and he change his score to 8/10, metacritic doesn't accept the new score. It's ridiculous.
      And that's just one example. There's also those devs who missed out of their bonus, because the meta critic score was 1% too low.

    7. Re:Meta scores and user's meta scores by solios · · Score: 1

      I've found that high ratings tend to be simple and very echo-chamber - people that praise a game tend to like it for similar reasons. The real variety is in the negative reviews, which is where any issues with gameplay or story (or both) tend to surface. If I'm interested in a game enough to want more than the upvoted reviews on the Steam Store (which tend to give a fairly concise answer to the question "Why would I buy this?") I've found that one or two positive Metacritic user reviews and then three or four negative reviews generally give me a good idea of what to expect.

    8. Re:Meta scores and user's meta scores by houghi · · Score: 3, Informative

      Scores by themselves are useless in many cases. I once was heavily involved in a customer service survey. It was basically "From 1 to 10, how do you like the service." What we noticed what that Nordic countries gave a complete different number compared to Mediteranian countries.

      First they thought it was because the service was much better in some countries compared to others. Looking into it and asking customers we found nothing.

      We then started asking a second question: "What service did you expect." and then measure the difference. So if you expect a 6 and you get a 6 it is much better then expecting a 9 and getting a 7. So a 6 can be better then a 7.

      The issue was that the first time we did not have a base to start from. In school-tests the base is pretty easy. 100% is perfect without any errors.

      Compare it to Americans and Enlish where one would say "Wow, this is AMAZING. It is the best I have ever seen." and the other would say "It's not bad." (I jope you get what I mean.)

      When I look at at scres for movies, restaurants, books or whatever, I read the comments to know WHAT they thought about it.

      --
      Don't fight for your country, if your country does not fight for you.
    9. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      User scores are why I'm finding that I'm going more to YouTube for game reviews than traditional review sites. Gamers like TotalBiscuit can give you a great feel for a game and whether you'd like it, regardless of their own opinions on the game. Which might explain why the traditional journalists have taken such a scorched earth approach to gamers who post video to YouTube in this past year.

    10. Re:Meta scores and user's meta scores by space_jake · · Score: 2

      0/10 has day one DLC.

    11. Re:Meta scores and user's meta scores by Ravaldy · · Score: 2

      I get what your saying with the customer service surveys as I've been involved in those to. First, I found it was important to keep surveys at 3-5 questions. If you exceed the 5 question mark you discourage the positive reviewers since they don't have the motivation to finish the survey. Negative reviewers are usually far more motivated since they are on a mission to display their dissatisfaction.

      In addition, the questions need to be easily rated. Was the service good is too general. You need to narrow it down to: "Rate how easy the agent was to understand", "Rate how friendly the agent was", "Rate how easy it was to obtain the correct department", ... Different questions will be ask depending on the type of service you provide.

      I strongly believe a score out of 10 is too big of a scale. We usually kept it at 3 (Mediocre, Average and exceptional). As a company you don't need anymore information than that.

    12. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      I can't think of a game that was panned at launch due to a blunder that wasn't a conscious profit-first decision. I'm not saying it doesn't happen, just that I'm drawing a blank, and I'd be willing to bet that the majority of low metacritic user scores come from bad faith on the part of the dev/publisher. Evolve for PC is sitting at 4.5, and most of the complaints seem to be about the "DLC out the ass" business strategy.

    13. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      Ex. Sim City. The main criticism has finally been remediated, badly, sort of.

      I've adopted a zero tolerance policy for shit like that as I've aged. I grew up with Simcity; I probably clocked 300+ hours each on the first four, and I'd love to play a new one. I just refuse to give them money after that stunt. I have less time and more money. If they want my money, they need to respect my time. Their product has to work when I want it to, not when they get around to fixing it.

      I won't pay for bullshit anymore. There are enough other good games to occupy my gaming time.

    14. Re: Meta scores and user's meta scores by Anubis+IV · · Score: 4, Informative

      I'd go even further than that and say that it depends on the type of scale being used as well.

      When it comes to user reviews, if the reviews are thumbs up or down, I'll do the same as you and read the thumbs down reviews first, since it's easier to filter out the extreme reviewers and get a sense for the common issues. If it's a 5-point scale, I'll read through the 2s and 4s, since those reviews can give you a quick understanding of the pros and cons for the product, without nearly the level of overstatement that you'll need to filter through in the 1s and 5s. And I don't even bother reading reviews based on 10-point scales, since the way that everyday users grade on a 10-point scale is arbitrary to the point of uselessness (e.g. some people treat it like a 5-point scale with better granularity, while others treat it like an academic scale).

    15. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 2, Insightful

      Are you kidding me? The user scores are just full of people who mindlessly rate the game 0/10 or 10/10 based on the current score in order to pull it up or down.

      Or whenever there's a controversy in the game, they'll rate it 0/10 for a tiny reason to bring the score down.

      There's nothing useful in user reviews of popular games.

      Steam's system is a little better, it only allows a positive or negative experience, and the reviews just show the consensus as "mixed positive". Still, there's bandwagoning but at least there's no illusion of a numbered score.

    16. Re:Meta scores and user's meta scores by Dutch+Gun · · Score: 3, Insightful

      the "users" scores (and reviews) tend to be more reliable in terms of not being overly critical of games that are generally pretty good

      In my experience, users are very extreme in their assigned scores. If they enjoy the game, they assign it a 100 (ZOMG, Best Game EVAR!!!). If they didn't enjoy the game for some reason, it rates a 0 (WTF?! Worst !@#$!@ game of ALL TIME!!!). There are often relatively few scores in the middle. Also, user ratings will often pick up on issues that the press doesn't touch, though, which is a good thing. For instance, when a company introduces intrusive DRM, or if an online-only game has a very bad launch, users will flood the systems with very low scores, where professional scores would not have touched (or perhaps seen) these issues.

      Generally speaking, if a game gets universal praise, there's probably something worthwhile about it, at least to many people. If it generally gets horrid scores, you know that there's something seriously wrong. No, review scores aren't pointless at all. If you want to get the details, then read the actual review, and you can find out if you agree with those specific points or not.

      Eurogamer isn't really dropping the score, incidentally. They're just moving to a "four star" system ("Avoid", "No Recommendation", "Recommended", and "Essential"). In truth, I think that's probably a more honest way of scoring, because it's sort of silly to try to rank a different games based on a one or two percentage points of difference, which is probably completely arbitrary. For instance, what's the difference between a game that ranks 90% on metacritic and one that ranks 89% ? Answer: one more high profile review gave it a five out of five stars instead of four out of five stars. This also avoids the problem of having to try to rank very different genres against each other, or try to convey what a particular score "means" (there's almost always a chart along with the score). In a sense, giving it one of four rankings is sort of cutting out the score as a middleman.

      Also, honestly, I sort of wonder if dropping numeric ratings is a way for gaming sites to give themselves an "out" with publishers, who may apply pressure if their review scores are too low. I've heard of bonus and such being tied to metacritic review scores, which is a pretty nasty thing to do to your employees, IMO. Also, I'm guessing websites don't care to have their review simply aggregated by metacritic into a single, unified score.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    17. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      On the other hand, sometimes being overly critical can itself be a good meta-scoring metric. For instance, if Yahtzee can't find anything bad to say about a game, it's usually because it's not shit.

    18. Re:Meta scores and user's meta scores by un1nsp1red · · Score: 1

      There's also those devs who missed out of their bonus, because the meta critic score was 1% too low.

      You'd have to be insane to take a job where your pay was dependent upon a metacritic score.

    19. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 2, Informative

      About Nordic countries giving different answers...
      Look up into which grading systems are used in schools.

      Norway has a scale of 1 to 6, with 6 being best(grade school only).
      Finland has a scale of 4 to 10, with 10 being the best (grade school), and 1 to 5, 5 being the highest (higher education).
      Sweden uses letter grades, A, B, C etc.
      Iceland has a scale of 0 to 10, with 5 - 5.99 being 3rd, 6.0 - 7.24 being 2nd and 7.25 - 8.99 being 1st grade. 9.00 and up is a Fine grade. This is very similar to the grading system used in Greece, and somewhat similar to the one in Spain.
      Denmark has a 7-step grade, 12 being highest and -3 being lowest (don't ask, I have no idea either).

      It's weird all around Europe. In Germany, grades are 1 to 6 but nr 1 is best! In France, it's 1 to 20.

      I never realized it was this bad. I just lost a lot of respect on numerical review scales...

    20. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      Like so many things in life.

      Individually - Meaningless

      As an aggregate - Useful

    21. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      I could care less how awesome a paid reviewer thinks a product is

      *Sigh*. The expression is: make like a tree and LEAVE. You sound like a damn moron when you say it wrong.

    22. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      MobyGames is probably the best place for game reviews.

      Personally I think a rating system of "Shit", "Mediocre" and "Great" would be more useful than a numeric value.

    23. Re: Meta scores and user's meta scores by bistromath007 · · Score: 1

      Aggregating scores makes them LESS reliable. There are many instances of large publishers pinning bonuses to metacritic scores, leading devs to improperly attempt to court reviewers to raise them.

    24. Re:Meta scores and user's meta scores by sd4f · · Score: 1

      I'm of a similar opinion. Score aggregation is a far more reliable method of determining the quality of a game, very quickly. It's not perfect, but it works rather nicely for me.

      The problem that has been happening is the stupid score of 7/10, which demonstrates the stupid offset that game reviewers have been applying to their scores. 7/10 is more or less the average game, and anything below is usually crap (or niche) and anything above is ok. The dumbest thing about it is scores 0-5 essentially are varying levels of garbage. I think some review sites have copped flack over this, as it's rather ridiculous. There has also been pressure to get good reviews, otherwise reviewers get dropped out of the "club", and won't get free review copies, access to people for interviews or taken to junkets.

      So while I don't always look at individual scores, because, especially now, they tend to be meaningless on their own, aggregating them makes heaps of sense, that is until many review sites stop providing scores to aggregate. This is what I think it's about. A lot of review sites are being attacked on a couple of fronts, there's the people who don't bother with them, and then there's 'let's plays' on youtube. I guess these websites try to make out that it's their writing which should be consumed. The problem with this is that with the gradual push for yellow journalism in gaming media, it means that they can't be scrutinesed for piling on games that don't fit in with their world view, like polygon did with bayonetta 2. I don't read eurogamer anyway, so it's no problem for me.

    25. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      Both games curve pretty similarly on graphics and gameplay - Dishonored *looks* like an Unreal engine game and the reward curve on stealth mechanics feels capricious at best - it's possible to finish a level without tripping any alarms but you still "fail" (accumulate chaos) if the guy you knocked out and stuffed in a dumpster at the beginning of the level is eaten by rats - and the end-of-mission screen is the only indicator this has happened.

      That is only a problem if you intend to complete the game with 0 kills, in which case you need to be more careful about where you dump unconscious bodies (which can also get killed in MLL, by the way). The requirements for low chaos are fairly forgiving, if I recall correctly, it is possible to kill 20% of people in each mission without any real consequences, and to get the high chaos ending, you need 50% kills over the entire game.

      the art direction so strongly evoked Half-Life 2 that it felt like City 17 had been ported to the Unreal engine.

      The visual design of both games was directed by the same person (Viktor Antonov), so the artistic similarity is not very surprising.

      By the way, I do agree with the score for MLL. I played it with high expectations, but was disappointed to find out it is basically a typical modern console FPS with linear level design, lengthy unskippable story sections, quick time events, too many bugs (which are not going to be fixed in the original version because the publisher discontinued it and now sells an updated release as a new "redux" game), and the usual "everything is brown and grey" aesthetics. The inclusion of stealth gameplay was a nice addition, but there are many places where stealth is not really an option, or the player is forced into an annoying arena fight with monsters.

    26. Re: Meta scores and user's meta scores by dj245 · · Score: 2

      I'd go even further than that and say that it depends on the type of scale being used as well.

      When it comes to user reviews, if the reviews are thumbs up or down, I'll do the same as you and read the thumbs down reviews first, since it's easier to filter out the extreme reviewers and get a sense for the common issues. If it's a 5-point scale, I'll read through the 2s and 4s, since those reviews can give you a quick understanding of the pros and cons for the product, without nearly the level of overstatement that you'll need to filter through in the 1s and 5s. And I don't even bother reading reviews based on 10-point scales, since the way that everyday users grade on a 10-point scale is arbitrary to the point of uselessness (e.g. some people treat it like a 5-point scale with better granularity, while others treat it like an academic scale).

      The best scale I have seen used is a 4-part scale-
      Is it worth the money even if you don't like the genre? Yes/No
      Is it worth the money if you do like the genre? Yes/No
      Is it worth the money if you like a very specific subgenre? Yes/No
      Is it not worth your money? Yes/No

      Some Youtube reviewers use this format and I've found it much more meaningful than any pure point scale.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    27. Re:Meta scores and user's meta scores by praxis · · Score: 1

      Like so many things in life.

      Individually - Meaningless

      As an aggregate - Useful

      Except when it comes to subjective appreciation of art, such as games. Then the aggregate is meaningless and your own opinion is paramount.

    28. Re:Meta scores and user's meta scores by mjwx · · Score: 1

      In my experience, users are very extreme in their assigned scores.

      The problem with user scores is that most users are extremely unreliable or heavily biased. Fanboys, anti-fanboys, people who like everything and people who get off from writing negative reviews. So many peaks and valleys you cant be sure what is reliable. Above all this, you have no idea of the experience, biases or preferences of the reviewer.

      With a professional review you can have some idea of the motivation of the reviewer (sometimes this is just money) and the history of the reviewer. This does not automatically make them trustworthy but it makes it easier to determine which ones are trustworthy. Commercial reviews have their own set of problems, such as no game scoring below 6/10 but this is easy to work around (IMHO, Eurogamer are one of the better commercial review sites). Details on what is wrong with the game is usually found in the content, which I will admit is pretty useless at those who dont read the review and only look a the scores, but that is their problem.

      One of the few reviewers I trust with game recommendations is Yahtzee, the sarcastic bastard. Mainly because he's pretty unashamed of his biases and taking money to do reviews, ironically making him one of the more open and honest reviewers.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    29. Re:Meta scores and user's meta scores by drinkypoo · · Score: 2

      Their product has to work when I want it to, not when they get around to fixing it.

      The game also has to not be complete bullshit. In Simcity 4, sims have routes and destinations. In Simcity 5, they just make all that shit up, with disastrous results. Why would I pay for a game which is less technically adept than the prior title?

      Hopefully they'll get it right again in 6, but I'm sure not going to be waiting with bated breath

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re: Meta scores and user's meta scores by rtb61 · · Score: 1

      The best scaled reviews, generally require at least a 10 x 10 scale. Ten categories of value graded out of ten and the score totalled. In is very important that some categories be contradictory so that a 100 score is impossible to be true and say 80 is the most realistic for exceptional value. Realistic evaluations a never done with a straight flat score, the answer is totally meaningless and of little value beyond public relations bull shit marketing.

      --
      Chaos - everything, everywhere, everywhen
    31. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      I tend to find the user scores more useful, particularly when compared with the critic ones. You'll note that the user scores for those games agree with your ordering, just not the scale.

    32. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      The scores themselves have always been relatively meaningless. It's like asking someone to rate the pain on a scale of 1 to 10 (1 being unbearable pain, and 10 being no pain at all). Everybody experiences the same pain differently, so all that the aggregate score does is say, "Most people rate this level of pain at this number."

    33. Re:Meta scores and user's meta scores by AFCArchvile · · Score: 2

      One example of Metacritic scores being contractually tied to bonuses was with Fallout: New Vegas. Gamasutra reported on it almost 3 years ago: http://www.gamasutra.com/view/...

      I never played Fallout:NV, but I remember hearing Jeff Gerstmann describe it as "...very well written... and kinda broken." I also remember someone posting a Windows 7 Reliability Monitor graph, with the only crashes reported coming from "FalloutNV.exe".

      One thing I really like about Eurogamer's approach is that they're simultaneously:

      1. Moving away from a traditional arbitrary numeric score (which is among the old systems of 100-point, 10-point, 5-star, and academic-style scoring)

      2. Retaining a set of summary badges where they can make it easy for readers to find the most notable games, and avoid the games that are broken (as much as the AAA games industry wants to deflect and deny it, broken games are released, and are marketed as though they are 100% functional and are the most outstanding game ever... because that's how all AAA games are marketed).

      3. Forbidding Metacritic from aggregating their scores. This is probably the most important point here; Eurogamer is essentially saying, "Yeah, we're going to score our game reviews with an honest, non-traditional ratings system, and you can't subvert it for your commercially exploitative purchases."

      I hope that more game reviewing outlets take this stand, in order to attempt to stem the worst aspect of Metacritic: its influence on game development. Of course, that won't stop the bigger problem of dishonest marketing plans (E3 shenanigans, mock reviews, cherry-picking outlets for review copies, or not sending review copies at all for games that are forecast to tank while customers who are none the wiser may still be eagerly preordering or obsessing over screenshot and video galleries).

      --
      "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
    34. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      The problem with Sim City was definitely not that it was "dumbed down", nor was it the conception. Nor has that problem even remotely been solved. The inherent problem with it is that the simulation, the fundamental alleged focus of the series, is broken at the core. People were just setting taxes low and producing only residential zones and having large well-grown cities. That problem was "fixed", but the simulation is still broken at the core. It was just hotfixed so you couldn't game it like that anymore.

      This isn't to even mention that the whole as-advertised civilians-have-homes-and-jobs-individually was a blatant lie, but that's more of a ethical marketing problem. The above is the actual design of the game.

    35. Re:Meta scores and user's meta scores by goose-incarnated · · Score: 1

      There's also those devs who missed out of their bonus, because the meta critic score was 1% too low.

      You'd have to be insane to take a job where your pay was dependent upon a metacritic score.

      He's referring to the disaster that was Depression Quest. Only professional critics gave it a high score. However the user score on metacritic set a new record for "poor", and the guy in charge of changing that was fired.

      --
      I'm a minority race. Save your vitriol for white people.
    36. Re:Meta scores and user's meta scores by Anonymous Coward · · Score: 0

      In Sweden, the {A, B, C, D, E, F}-system (best to worst grade) is very new (2011).

      Between 1994--2010 we had {IG, G, VG, MVG} (worst to best grade, roughly translated to "not passed", "passed", "well passed", "exceptionally well passed").

      Between 1967--1994 we had 1 to 5, but not only was the denotations different, but the entire grading system. The newer systems are directly performance-based after set criteria; i.e. there is not really anything stopping an entire class from failing or getting the highest grade. The 1 through 5 system was based on a normal distribution over the entire country, calibrated for each yearly batch through standardized tests.

      Between 1897--1967 we had {A, a, AB, Ba, B, BC, C} (not a joke) (from best to worst), and before 1897 we used {A, B, C, D} (from best to worst).

      A problem here (which was actually somewhat the reason for the changes from 1994 and onwards, though they have massively backfired) is grade inflation. In particular private schools see it as a selling argument to say "oh, students at this school get grades far above the national average, come here", with the problem that these schools give out great grades without any actual coupling to the performance of the students. This was easier to check when the normal distribution system was used, but since the grade average seemingly creeps upwards every year, your grade becomes somewhat perishable when applying for higher education. A person five years younger with the same actual knowledge and performance will probably have a noticeably higher grade average due to this inflation.

      Grades are tricky business, as they not only differ in the scales used, but also in the type of system (performance? Normal distribution? If distributed: on what scale (per class, per school, per yearly batch, ...)?).

    37. Re: Meta scores and user's meta scores by anyGould · · Score: 1

      My favorite "scale" was the Penny Arcade Report format, where the game was listed, the names of folks were across the top, and it was a straight "this guy liked it, this guy didn't, this guy hasn't played it yet".

      What worked is that you could quickly get a sense of what sort of games each person liked, and that gave you a lot better information - you don't really care what *Everyone* thinks, just people who enjoy the same sorts of games you do.

    38. Re: Meta scores and user's meta scores by JackieBrown · · Score: 1

      Any review in all caps, I skip.

  2. Fix the title by neminem · · Score: 2

    Betteridge's Law indicates that the answer is "no", when of course, the answer is actually "duh".

    1. Re:Fix the title by Anonymous Coward · · Score: 0

      Dicedot law trumps, sorry.

    2. Re:Fix the title by dpidcoe · · Score: 1

      The correct answer is "it depends". Some sort of ranking spread across multiple attributes (e.g. gameplay, visuals, story, etc) is more useful than a single number and expecially useful when accompanied by a sentence or two summing up the reason (e.g. "the story was contrived and uninspired afterthought").

      In absence of that, I find negative reviews to be vastly more helpful than positive ones. The games marketing can handle selling me the game, and people are better at articulating why they don't like something than they are at articulating why they do like it. It's easy enough to look at a list of complaints and pick out which things might apply to my enjoyment of the game and which things I don't care about.

    3. Re:Fix the title by AmiMoJo · · Score: 1

      Scores are useful once you figure out what they really mean.

      10 - Wait a couple of weeks for the servers to recover from the day 1 meltdown and meanwhile try out the demo

      9 - Get it in the Steam sale if you really like this sort of thing

      8 - Don't buy unless you are really bored and see it for less than â5

      1-7 - Total crap, avoid.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Fix the title by cgimusic · · Score: 1

      But there is always the good old "This game had one minor point that I strongly disagree with but most people won't care about. 0/10." that makes even the most basic of inferences entirely unreliable.

  3. Yes they are by Anonymous Coward · · Score: 1

    I only read Bennett Haselton reviews (& also reviews of him).

  4. Re:Under the DMCA bad review can = DRM bypass by Anonymous Coward · · Score: 0

    Just sometimes? Or all the time? Can it mean free gameplay? Is it inforced? I would be curious to lean more about this as it sounds like a way to avoid bad games and also play them for free. Can you provide linky?

  5. No. by Anonymous Coward · · Score: 0

    But they should be interpreted correctly: first ask to whom is the scorer trying to appeal. Just as any test designed to reduce something to a point on a spectrum should be very carefully interpreted.

    And watching a game on Youtube gives a very misleading impression of gameplay. In fact, I can't fucking stand watching other people play games - especially the kind of games I like, e.g. adventure, where the whole excitement comes from the challenge, not from watching other people having already solved all the problems running through them quickly, or RPG, where again the challenge comes from sitting back and planning, not watching others bash their way through. So, for me, someone's description of how they felt about a game as a whole is way more useful than watching them play it for a few minutes.

    1. Re:No. by aliquis · · Score: 2

      And watching a game on Youtube gives a very misleading impression of gameplay. In fact, I can't fucking stand watching other people play games - especially the kind of games I like, e.g. adventure, where the whole excitement comes from the challenge,

      Try Twitch!

      Trying to watch that with Flashblock / FlashControl and so on installed can be a real challenge! ;D

    2. Re:No. by Piata · · Score: 2

      Sorry to burst your bubble but this is one situation where Betteridge's law might actually faulter. Game review scores have been broken for sometime and removing them entirely might be a step in the right direction.

    3. Re:No. by RyuuzakiTetsuya · · Score: 1

      Double agree, and out of mod points.

      Furthermore, the awfulness of review scores has been exacerbated by some publishers relying on Metacritic scores to determine bonus payouts to developers.

      So I'm glad this is becoming a trend. I hope this extends out to movies. x stars out of y still doesn't tell me if I should go see it on opening night or wait for DVD

      --
      Non impediti ratione cogitationus.
  6. On a scale... by Anonymous Coward · · Score: 0

    If you're rating most games within an interval of [7,10] then yes, you should probably rethink giving a numerical score.
     
    When was the last time you saw a game rated less than a 6/10?

  7. Are Review Sites Pointless? by Anonymous Coward · · Score: 0

    Is the real question

    1. Re:Are Review Sites Pointless? by goose-incarnated · · Score: 1

      Is the real question

      At this point in time, probably. People trust youtube reviews made by gamers rather than the never-go-below-7 reviews made by traditional game reviewers. The problem is that the game reviewers are never critical (hence, not game *critics*).

      --
      I'm a minority race. Save your vitriol for white people.
    2. Re:Are Review Sites Pointless? by cgimusic · · Score: 1

      I wouldn't say they are never critical. I just question their motives whenever they write a review, either negative or positive.

  8. On the contrary... by Anonymous Coward · · Score: 1

    Its not the the scoring system in these mags is bad or worthless, its that the reviewers themselves are increasingly becoming shills for the gaming industry. When you see ads for the game right next to the "review", its a good sign that the magazine might have some vested interests in giving enthusiastic reviews.

  9. False dichotomy much? by fuzzyfuzzyfungus · · Score: 2

    This seems like a rather pointless question, since 'reviews' and 'review scores' serve somewhat different purposes.

    If you want a comparatively deep examination of a game, strengths, weaknesses, what is it trying to do?, does it succeed?, who is it aimed at?, etc. an answer like "65" or "8" is practically useless. If you want to do a metacritic-style survey(or decide what long-form reviews to read when faced with 2,000 games), though, 3 pages of prose and musing, each, from two dozen sources isn't going to cut it.

    Anyone pretending that a hundred-point score is actually that precise is likely fooling themselves; but there's a much stronger argument that you can get at least a 1-10 or so scoring system unless you are a pure, handwaving "It's all, like, intersubjective, man..." type.

    1. Re:False dichotomy much? by gurps_npc · · Score: 1
      I disagree. The point of those x/100 is that they usually combine many other reviews.

      At heart, people really only give 3 reviews.

      1) Bad

      2) Meh

      3) Good.

      Yeah, some times you get "worst" and "best", but those really don't matter, except in unusual circumstances. They don't matter, as the average will deal with those situations.

      You get 65 out of a hundred only when you compile a huge number of reviews.

      Then you can get helpful stats. Simply take the average. If the average of 20 people is a scored of 2.7, out of 3, that becomes a 90 out of 100. At 1.5, the score is 50. etc. etc.

      --
      excitingthingstodo.blogspot.com
    2. Re:False dichotomy much? by Anonymous Coward · · Score: 0

      I propose adding a 4) Life altering. Some things are just head and shoulders above everything else and you'll go back to play them for years.

      As for the utility of reviews, I was looking for a cheap game with a good story to play on Steam the other night. Stumbled across Life is Strange, which is an episodic game/choose-your-own adventure with a time-reversal mechanic. I probably wouldn't have tried it, if not for all the extremely positive reviews. Spent the $5 for the first episode, played it, and immediately shelled out for the rest of the season.

      That's only anecdotal, but I think that reviews mostly serve to weed out the truly awful and highlight the really brilliant.

    3. Re:False dichotomy much? by Anonymous Coward · · Score: 0

      So aggregate review scores are meaningless; I think metacritic is proof of that.

      Having a favorite publication use their own system can be meaningful to people, though.

    4. Re:False dichotomy much? by loonycyborg · · Score: 1

      This review score inflation is mere consequence of inherent subjectivity of it. Each person maybe can establish some sort of consistent scoring methodology but it will be of little use for other people. If you try to be objective and neutral you pretty much always find a way to boost score because each poorly executed aspect of the game in question is pretty much guaranteed to be unimportant for someone and thus not warranting a downscore..

  10. As long as the score focuses on fun/good game. by aliquis · · Score: 1

    As long as the score focuses on "Should you buy this?" and isn't a weight of various factors which doesn't end up in IS IT GOOD / SHOULD I GET IT?!

    I guess they are just fine and helpful.

    If it was a board-game the amount of miniatures and artwork on cardboard and so on doesn't really help much if the game is shit.

  11. Game reviews have always been broken by Piata · · Score: 4, Interesting

    Almost no games get below 40, while any game that doesn't get 80 or more is considerd a failure. Then you have people giving games 3 out of 5 stars which translates to a score of 60, which skews things even more. Plus tent pole games like CoD can be executed extremely well but offer nothing new so how do you review that? There are games with low interaction (point and click) or high interaction (RTS). How do you compare one against the other? Good reviews are also often given despite massive bugs, incomplete games being released or week 1 launch disasters (like Diablo III).

    It's issues like that which make me understand the no score review trend.

    1. Re:Game reviews have always been broken by Kjella · · Score: 2

      If those are your only two complaints, I fail to see the problem. As long as they rank them correctly within the genre and you can apply your own mind to realize whether you'd like that genre or not isn't it simple and great? I mean Schindler's List is a great movie but if you're looking for a romantic comedy you're way off target, likewise I won't suddenly play Portal instead of Skyrim because one got 0.1 higher score than the other.

      The greater problem is all the reviews that are basically bought PR where the reviewers got their tounge so far up the publisher's backside and making all sorts of bizarre excuses for things that aren't working but will surely be fixed before release in return for exclusive access or photos or interviews and whatnot. If I could trust them to be even moderately honest I would but these days I always wait until I see the user response first, which can be quite different.

      --
      Live today, because you never know what tomorrow brings
    2. Re:Game reviews have always been broken by Anonymous Coward · · Score: 0

      Maybe I'm just odd, but I generally look at the scores for comparison within a genre. I can't be the first person to figure that out.

      As for the scores themselves, I would agree that people are terrible in general at reasonably using a scalar value to rate anything. Probably better to go with a list of qualitative options. (ie. Worst ever, Bad, Mediocre, Good, Greatest, Good game-play but broken,Good idea but poorly implemented, etc.)

    3. Re:Game reviews have always been broken by Anonymous Coward · · Score: 0

      I can respect not giving a score, but I personally believe in numbers. So I find them useful.

      The important thing isn't the specific values, it's the meaning of those values in the context of a specific reviewer's history, or when aggregated. So if I know a certain reviewer I like almost never gives out anything more than 92, if a game gets a 95, I know that. If another reviewer almost never gives out anything above 70, and it gets an 85, I know that. If the aggregate reviews at someplace like metacritic rarely go above 95, and something gets a 98, I know that's noteworthy.

      Also, you get reference points and scales by looking at specific games. They don't even have to be popular games--they can be games that you're familiar with. What did HL2 get? What about Bioshock X? Mass Effect X? What about some games you like less? They provide scale. Once you have that, you can interpret the scores.

      The numbers are only uninterpretable if you don't put effort into figuring out how to. The real problems are things like unreported conflicts of interest, and so forth, which apply equally to narrative reviews. The whole numbers-non-numbers thing is a non-debate to me. You don't want to put a number on your review? Fine. Someone else, like metacritic, can and will.

    4. Re:Game reviews have always been broken by Ravaldy · · Score: 1

      I disagree this your statement because the scores are rated by all gamers regardless of their game preferences. The rating is there to guide you towards the popular choices. Popular in most cases doesn't mean you will like it, it just means many people like it. Movie ratings are no different in that matter. The critics sometimes rate a movie horribly but the public loves it.

      If 9 out of 10 games don't like a game, why would the game rating get a good score?

    5. Re:Game reviews have always been broken by Dragonslicer · · Score: 1

      Almost no games get below 40, while any game that doesn't get 80 or more is considerd a failure.

      It depends on the scale that the rating uses. In most schools, anything below 60 or 70 is considered a failure; you did more than nothing (which would be a 0), but you didn't get enough correct to even be considered adequate. In game reviews, you could consider 50 to be the starting score that a game gets just for making it to the title screen. A score of 80 might be the minimum needed for a game to be considered successful (i.e. the equivalent of a C in school).

    6. Re:Game reviews have always been broken by JohnFen · · Score: 1

      Popular in most cases doesn't mean you will like it, it just means many people like it. Movie ratings are no different in that matter.

      True, which is why they're pointless. As are movie ratings, for that matter.

    7. Re:Game reviews have always been broken by wisnoskij · · Score: 1

      How the f*** do you expect people to "rank them correctly within the genre"? What does that even mean? Where doe Dwarf Fortress stand in the genre of DF-likes? Where does Brutal Legend stand in the genre of Action, Comedy, Adventure, Open World RPG, Hack and Slash, RTS games?

      --
      Troll is not a replacement for I disagree.
    8. Re:Game reviews have always been broken by Ravaldy · · Score: 1

      In this case they cater to the majority which doesn't make them pointless. After all the point of a score is to help you find what you are most probable to like. If you are more adventurous like I am, you'll actually go and try games that aren't in the top 50.

      As far as I'm concerned the most popular games are the games that should get the best scores because they are the ones people like.

    9. Re:Game reviews have always been broken by JohnFen · · Score: 1

      If you are more adventurous like I am, you'll actually go and try games that aren't in the top 50.

      Yes, almost exclusively. Games that rate highly tend to be games that have high production values in terms of video and audio. Games with such high production values tend to be games with poor gameplay.

      As far as I'm concerned the most popular games are the games that should get the best scores because they are the ones people like.

      If the ratings were a simple measure of popularity, I wouldn't have a problem with them at all. But instead, they pretend to represent the overall quality of a game in a single number, which is impossible. Therefore, the ratings are worthless. Often worse than worthless: they are misleading.

    10. Re:Game reviews have always been broken by Ravaldy · · Score: 1

      Yes, almost exclusively. Games that rate highly tend to be games that have high production values in terms of video and audio. Games with such high production values tend to be games with poor gameplay.

      Examples please. Usually if they make it to the top of the popularity list they have proven gameplay to meet player expectations.

      If the ratings were a simple measure of popularity

      I guess it depends where you go for your reviews.

    11. Re:Game reviews have always been broken by JohnFen · · Score: 1

      Usually if they make it to the top of the popularity list they have proven gameplay to meet player expectations.

      I'm not claiming otherwise! I'm saying that there are a lot of people who buy games and have rather low expectations in terms of gameplay. That's fair, people like what they like. My point isn't that people should have tastes similar to mine, it's that review scores are not sufficient to cover these differences, and are therefore entirely worthless for me.

    12. Re:Game reviews have always been broken by Ravaldy · · Score: 1

      and are therefore entirely worthless for me.

      I can agree with that part but scores are catered to the black sheeps of gaming. Me and you are black sheeps hence we just need to continue doing what we do to find games we like.

  12. No. by danbob999 · · Score: 0

    No.

  13. Almost by Anonymous Coward · · Score: 0

    The scale is all wrong for most review sites.

    On sites that use the 10 pt system (10.0 being the best possible score), anything lower than about an 7.0 is typically unplayable to anyone except perhaps die-hard fans of whatever source material the game is based on in the case of movie / book / comic based stuff.

    Basically I read 0-10 scores as:

    9.5-10.0 - must play. will probably be awesome, and will be disappointed if its not.
    8.5-9.5 - must play if in genre I like / typically play. a "maybe" if it's not.
    7.5-8.5 - will play if it's a genre I like or looks like an interesting story. will avoid if it's not a genre I like.
    7.5 - probably utter crap.

  14. Are reviews objective? by gstoddart · · Score: 1

    Asking if the number is useful is supposing reviews are honest and unbiased.

    Since most reviews are prohibited from coming out before the game, and one assume most of these websites are getting paid for favorable reviews ... the number they put next to their review is probably as meaningless as the entire review in a lot of cases.

    --
    Lost at C:>. Found at C.
    1. Re:Are reviews objective? by radish · · Score: 1

      Since most reviews are prohibited from coming out before the game

      Review embargoes are, in general, a good thing. I know you don't believe me :) If the outlet doesn't get the final version of a game until a few days before launch they don't have time to play the thing and write a decent review if they're competing with every other outlet to get that all important first post. Having an embargo takes that first past the post advantage away and lets the outlets actually spend the time they need to do the job properly.
      That said, a game which puts it's embargo actually past the release date (as opposed to the day before or something) is likely doing so because they know the reviews are not going to be great and they don't want to scare away preorders. But that in itself is useful information for the savvy consumer :)

      and one assume most of these websites are getting paid for favorable reviews

      You might assume that, I think you're crazy. If it were true we'd see a lot less major sites closing down - Joystiq could have saved their jobs by just adjusting some review scores. Stop listening to the GG morons and take off the tin foil hat.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  15. Thought you meant sites like Yelp by Anonymous Coward · · Score: 0

    because those review site review scores are absolutely pointless. So many are fake and paid for.

  16. Review of Reviews by lymond01 · · Score: 1

    One person's Schindler's List is another person's Bad Taste. Like reading wine scores, you'll find there are particular reviewers that you agree with and those you don't. When looking at reviews of games you've enjoyed, find the reviewers that agree with you in terms of both score and analysis. Fall back on those gamers for reviews. It's not always possible -- many gaming sites have different people review games, there is staff turnover, etc.

    The score will give you a general idea of whether the game is rubbish or not. Scores of 5 or below generally mean it has bugs or serious gameplay issues, regardless of whether it's fun. Scores of 9 and above mean that the reviewer truly believes it's a great game for its genre. Scores between 5 and 9 are subjective and worth reading the analysis.

    But you know, it's all subjective. I loved the Dragon Age games -- but Inquisition...it's just too much right now despite the rave reviews. Meh. Shadow of Mordor was the right game for me at the time.

  17. Most game reviews... by Anonymous Coward · · Score: 0

    ... are paid advertisements and just publishing arms for the game industry. Let's be honest. The entire gaming press is nothing but propaganda of the industry. They are an industry mouthpiece masquerading as journalism.

  18. Steam User Score beats traditional scores by Holammer · · Score: 4, Interesting

    The Steam User Score is currently my most trusted metric for how good a game is, something which is considered "overwhelmingly positive" with a couple thousand user reviews is usually a worthy purchase.
    For non-steam users, imagine Metacritic except you can only submit your score/review if you own the actual game and it's either thumbs up or down.

    1. Re:Steam User Score beats traditional scores by Anonymous Coward · · Score: 0

      Works for pretty much everything but the influx of dating sims that showed up out of nowhere, all overwhelmingly positive with reviews like "waifu/10".

    2. Re:Steam User Score beats traditional scores by Anonymous Coward · · Score: 0

      Eh, gotta disagree there. There's an annoying trend with steam reviews to try and be witty (11/10, would _____ again), and games like Goat Simulator and Mount Your Friends will be upvoted because LOL, the concept is funnay, even if the game sucks bad.

      Steam reviews are pretty much garbage, on the average. You might see some decent reviews, but again most of it is people trying to look cool and poisoning the review pool with their generic nonsense.

    3. Re:Steam User Score beats traditional scores by Anonymous Coward · · Score: 0

      That does not work all the time.

      http://store.steampowered.com/app/313010/

      This is a good example of why. Unfortunately many people felt they were burned on the previous versions. They are venting on this version. So it is not entirely clear if it is a bad game or not. With tons of 'not a bad game but I felt burned 2 games ago' reviews. I personally do not own any of the prev versions. I just want to know is it an 'ok' game to waste a bit of money on.

      I have been going towards 'lets play' vids on youtube to see if games are worth it.

      My wife has even picked a few good games up that were negative. I played a couple of them this weekend and had a good amount of fun with them.

      The "overwhelmingly positive" is ok and you can usually see decent games with it. Also however, we picked one up last week that was highly ranked. Our comment so far is 'i wish these stupid characters would stop talking their banal crap and I hope this game gets better'. But the other end is not working as well. There is a lot of jumping on the bandwagon bashing going on in steam.

    4. Re:Steam User Score beats traditional scores by Anonymous Coward · · Score: 0

      The problem with Steam's system is that the reviews really only reflect the quality of the game within that genre.

      The dating sims you mentioned are probably pretty decent games, for instance, Huniepop ended up being a lot better than I expected, and it was actually a pretty fun game.

    5. Re:Steam User Score beats traditional scores by sandytaru · · Score: 1

      In the case of Goat Simulator, it was designed to be bad and super low budget on purpose (it WAS just an April Fool's joke originally.) I don't know about Mount Your Friends.

      --
      Occasionally living proof of the Ballmer peak.
    6. Re:Steam User Score beats traditional scores by Anonymous Coward · · Score: 0

      b) too many "happy" reviews that list more negative than positive points

      That is simply deductive analysis. Some people, including myself, spend so much time deductively reasoning that it spills over into other space. They pass judgement based on how much is wrong with a thing.

    7. Re:Steam User Score beats traditional scores by nitehawk214 · · Score: 1

      I think this is a good thing. I want a game to be reviewed against other game's in its genre. Is a shooter that gets 9/10 better than a sports game that gets 8/10? Depends on if you like shooters or sports games.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    8. Re:Steam User Score beats traditional scores by sd4f · · Score: 1

      I've never used it for one simple reason; Bad Rats...

    9. Re:Steam User Score beats traditional scores by Anonymous Coward · · Score: 0

      Eh, gotta disagree there. There's an annoying trend with steam reviews to try and be witty (11/10, would _____ again), and games like Goat Simulator and Mount Your Friends will be upvoted because LOL, the concept is funnay, even if the game sucks bad.

      Steam reviews are pretty much garbage, on the average. You might see some decent reviews, but again most of it is people trying to look cool and poisoning the review pool with their generic nonsense.

      The reviews themselves can be reviewed, too, as helpful, not helpful, or funny (which is also not really helpful). This information may or may not be taken into account when sorting the list of reviews, and when calculating an overall score or the mostly negative/very positive/etc. rating.

    10. Re:Steam User Score beats traditional scores by Brulath · · Score: 1

      The steam overlay is included in every game launched through steam. After closing the game, or preferably after launching it when you've played more than a few hours, it could prompt you to click thumbs up or thumbs down. Might be a little annoying I guess, but it'd probably even out the negative versus positive bias and only requires clicking a button.

  19. Yes by Anonymous Coward · · Score: 0

    Yes, review scores are pointless if you use letter grades for your review!

    I'll be here all week...

  20. Somewhat but no. by TheCarp · · Score: 1

    Actually the numbers themselves are almost meaningless but are a nice general gauge, especially when they are user reviews.

    The correct way, I think, to use them is to look for a few high scores, and then read the low and medium score reviews. Are the 1 star reviews people who don't even like this type of game? Thats actually a GOOD sign of a decent game.

    Are the 1 star reviews complaining about bugs and play control? Watch out.

    Overall though, after checking this stuff out, I almost always watch at least the first 5-10 minutes of gameplay walkthrough before deciding to buy. I hate being duped by cutscenes.

    --
    "I opened my eyes, and everything went dark again"
  21. Reviewish by American+AC+in+Paris · · Score: 1

    Excellent question on an important topic. 7/10

    --

    Obliteracy: Words with explosions

  22. Game reviewers scores ? seriously by Crashmarik · · Score: 1

    As far as I can see the reviewers are little more than lying shills that make up the numbers anyway.

    Here is the title of a review column I saw on a popular site

    So You Don’t Like TSW? I Don’t Care (if you want to read it google for it, I have no intention of driving traffic there)

    Turns out the "Reviewer" was working hand in glove with games community management, they might as well have just taken out the scores and put up a dollar sign with how much they charged for the review.

    1. Re:Game reviewers scores ? seriously by 0123456 · · Score: 1

      I'm sure it's just a coincidence that, when I was still reading game magazines, the games that got high review scores were usually the ones that had full-page ads in the magazine.

  23. Scores are as useful as college degrees by gregor-e · · Score: 1

    Simple numeric scores are useful in the same way that having a college degree is useful - it enables people who lack the time or motivation to perform an in-depth examination of a candidate or game to make a snap decision based on a single, over-simplified criterion.

    1. Re:Scores are as useful as college degrees by nitehawk214 · · Score: 1

      Scores are like anuses. Everyone's got one, but I don't want to see or hear yours.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  24. Scores, yes. Reviews, no. by LaurenCates · · Score: 2

    The thing that I find increasingly aggravating nowadays is how much is hung on score rather than substantive view of the content of a thing.

    For instance (on a sort-of related topic): when a highly-anticipated movie, like "The Avengers" is released for critics and the scores start coming in, and it turns out critics found the movie overwhelmingly positive, the fans get all hopped up when someone dares to give the film a "rotten" instead of "fresh", ruining a "erfect score, as if there was somehow some personal investment in a movie getting 100% of critics to like it (or spoiling of their enjoyment of it if a mere 1% did not).

    Except for the fact that not all critics thought the movie was perfect, and the Tomatometer merely indicates that the movie was at least good enough not to be considered bad.

    The score is the headline, sure, to draw in people to read the review in the first place. But a lot of people gloss over it and stop engaging their critical faculties, brandishing a metric over true criticism as validation of their personal tastes (like Rotten Tomatoes readers; if you don't believe that people do this, find out what happened to critic Eric D. Snider after he posted a fake negative review of "The Dark Knight Rises" before he'd actually seen it).

    I don't have any "infamous" examples of games to point to, though I'm sure examples exist; in fact I wandered into this topic curious about which games were controversial in the same way, since both media have the same kinds of fanatics attached to them.

    My thought is to get rid of scores so that people actually consume opinions, not reduce them to a single number, but that's just me.

    --
    Some people don't believe in fairies. I don't believe in The Patriarchy.
  25. Doing it wrong by Solandri · · Score: 1

    The essential / recommended / avoid rating only works if you happen to find a reviewer whose tastes exactly match yours. Which granted given the enormous number of reviews on the Internet is a lot easier now than in the dead tree gaming magazine days. But the key thing to take from that should be that you need to somehow take advantage of the large number of reviews, not simplify the scoring system. The review site should use pattern matching where you list which games you liked, the site searches for other users who liked the same games, and makes recommendations to you based on games those people liked but weren't on your list. Like what Netflix does for its movie recommendations. Essentially, the entire population of game players registered with the site becomes your review database, and the system is set up to weigh more heavily the opinions of gamers who have similar tastes to yours.

    Youtube videos of gameplay are good if you already know you might be interested in a game. But just as the Internet has led to the balkanization of reviews so you can now find thousands of reviews, game development is slowly going down the same path (have you ever browsed through all the titles available on Steam?). Consequently, there are a helluva lot more games out there to consider (unless you artificially limit yourself to just the big titles), and some sort of review/rating system is needed to help people sift through them quickly. Watching a youtube video of each one is out of the question. Same goes for free trials - the time investment makes it unwieldy as the number of available games increases.

  26. A system of six grades would be good. by Anonymous Coward · · Score: 0

    Similar to Confirmed, Plausible and Busted of the mythbusters a system where the reviewers grade the game into six different levels would be good.

    1. This game is really special and well executed [classic high 80s or 90+]
    2. This game is Good [classic 80+]
    3. For Fans of the Genre and those trying a different experience. Not bad, but nothing you have to see. [classic 70+]
    4. Careful, you can have fun and it generally works, but you should expect annoying issues, better read the review [classic 60+]
    5. Nothing to see here. You might have fun if you're a fan of the idea.
    6. EVADE! Really, this is bad [classic 40-, big RED if it hits 30-]

    1. Re:A system of six grades would be good. by UnknownSoldier · · Score: 1

      That's a really nice break down.

      Mod parent up +1 Insightful !

  27. I use review scores by Daniel+Hoffmann · · Score: 1

    To see if I should bother even watching the trailer, if I like what I see in the trailer I will watch a review (usually at least two) THEN I go and buy the thing. I also use review aggregators to find out which good games are coming out, there are so many games coming out and I don't keep up with game news so in that regard the current system works very well for me. Although Steam user ratings are getting more useful by the day I still use them only to then check the reviews out.

  28. As Blackadder would say... by Ecuador · · Score: 1

    The review scores are like a broken pencil...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
  29. Are Reviews about Review Scores Pointless? by Torvac · · Score: 1

    yes or no ?

  30. Number ratings are mostly arbitrary by Anonymous Coward · · Score: 0

    Board game geek attaches a guideline to the number score, so scores are slightly less arbitrary. http://boardgamegeek.com/wiki/page/ratings

  31. Multiple review types by blue9steel · · Score: 1

    Sites like metacritic for games or rottentomatoes for movies tend to provide the most usable results for me. The contrasting reviewer types and ability see at least some negative comments really help sort out the worst choices.

  32. Steam User Score beats traditional scores by Torvac · · Score: 2

    its a good direction, but someone should come up with an adjustment because:
    a) pissed of payers rant more
    c) pleased customers usually don't care about feedback
    b) too many "happy" reviews that list more negative than positive points
    x) positive reviews of sorts "please give them 1-n patches to fix a quadrillion bugs before you vote negative"
    etc.

  33. Ya by Sycraft-fu · · Score: 1

    While lots of people love to hate Metacritic, and there are some flaws for sure particularly if people use it is a "good-o-meter" I find it to be really useful. If a game has really high scores, I find that it is usually worth my time to check out, even if it isn't the sort of game I'm usually that in to. If all kinds of people loved it, well it probably does something right and I may well enjoy it. Conversely if a game that looks interesting gets really low scores, I may wish to investigate why, as usually it is a sign that something is seriously fucked and I probably don't want it.

    More middling scores, well then that's more of an "it depends" situation. Need to read some reviews and see what they actually liked and didn't and so on.

    Makes for a useful executive summary though. For many games I want a real quick metric to decide if I should spend further time looking in to it. I'm not willing to spend a couple hours on every game reading/watching multiple reviews. For some games, my interest in them is only passing and an aggregate score can be a good way to tell me if I should look at them harder or just give them a miss.

    For example Bioshock Infinite was on my "give it a miss" list since I really didn't enjoy the first one. I wasn't even going to look in to it. However the extremely high scores made me think "Well, you should look at some reviews of it, that is pretty universal praise."

    1. Re:Ya by Anonymous Coward · · Score: 0

      For example Bioshock Infinite was on my "give it a miss" list since I really didn't enjoy the first one. I wasn't even going to look in to it. However the extremely high scores made me think "Well, you should look at some reviews of it, that is pretty universal praise."

      Ironically, the first BioShock that you did not like has an even higher Metacritic score.

  34. They didn't drop number ratings... by Yakasha · · Score: 2
    They just changed it to a 3 number scale and gave them names.

    games will be considered Recommended, Essential or Avoid.

    Translated to a 1-10 scale, that is 5-8, 9+, and 1-4.
    Translated to 5 stars, that is 3+, 4.5+, and 1-2.

    Better is to find a specific reviewer that favors the same types of games that you favor and read what they have to say about a particular game. Reviewers themselves should be given scores in different genres to reflect their interest, and scores in different aspects of games that don't necessarily translate between genres and are not necessarily used on every game (perhaps each reviewer chooses 3 most important factors of a set list of say, 10 different areas); then have multiple reviewers on each game.

    How should we score an excellent game with severe networking issues? A flawlessly polished game with a hackneyed design? A brilliantly tuned multiplayer experience with dreadful storytelling? If you expect the score to encompass every aspect of a game, the task becomes an exercise in futility. Add an inflated understanding of the scoring scale in many quarters - whereby 7/10 and even sometimes 8/10 are construed as disappointing scores - and you have a recipe for mixed messages.

    Excellent game with networking issues:
    "Mary the FPS guru" says:

    Polish: 9.5/10 "It's pretty!"
    Networking: 4/10 "Networking problems ruins everything."
    Replayability: 8/10 "Single player scenarios keep me coming back."

    "Matt Foley the puzzle champ" says:

    Team Balance: 8/10 "Pick your army, its all about skill"
    Networking: 6/10 "It's ok because I live in a trailer down by the river!"
    Price: 10/10 "Freeware, freeware, freeware."

    You get the idea. Sorry for the babbling. No time to reword this.

    1. Re:They didn't drop number ratings... by solios · · Score: 1

      Over the years I've learned that I can rely on two factors when it comes to games - word of mouth and development staff. Somebody who knows me and knows what I like probably isn't going to recommend something outside of that sphere (or if they do it's due to incomplete information, for a laugh, or for reasons unrelated to gameplay), and if I like a game or series of games it's usually a good indicator that I'm going to like whatever the people that made that game work on next - usually but not always.

      I agree on "multiple reviewers per game" - different reviewers have different priorities and play styles and that can subtly skew impressions. While I find Rock Paper Shotgun reporting on FPS games to be solid and reliable, my impression of their review of Just Cause 2 - which I read after playing the game - was "Did we play the same game? o_O"

    2. Re:They didn't drop number ratings... by Yakasha · · Score: 1
      My idea is the other side of the word of mouth coin. The reviewers can't know you, but you can know them.

      Having reviewers announce what they're primarily interested in would allow you to choose the reviewer that best matches your own preferences. Then you can easily give that reviewer greater weight when reading reviews. If you don't want to or don't need to choose a reviewer, you can instead look at individual reviews for the specific points that best line up with your interests. If good networking functionality is very important to you, then you just skip over reviews that don't include it as a metric. If you see a metric, good or bad, appear in multiple reviews for the same game, then you know that feature really stood out and should probably be considered if it is even remotely interesting to you.

    3. Re:They didn't drop number ratings... by nitehawk214 · · Score: 1

      I like it. I suppose it is kind of what the "curators" thing in Steam tries to do, or various Youtube channels.

      Here is a person who's opinion I trust, I will go with their recommendation.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    4. Re:They didn't drop number ratings... by nitehawk214 · · Score: 1

      So to carry this to the logical conclusion, we need some sort of rating system for game reviewers. :)

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  35. Numerical value of review scores don't matter much by Anonymous Coward · · Score: 0

    ...on their own, since I typically pay more attention to the descriptive contents of reviews.

    However, if I'm looking around for a new piece of hardware (say, a camera), I'll pull up a site's reviews and have a look at the top 10 or 20 or whatever number, and start reading the reviews.

    The numbers give a way to sort the reviews and give me a place to start looking.

    My two cents...

  36. Game reviews by jgotts · · Score: 1

    Game reviews are good at generally identifying the best games, but I wouldn't rely on them for more than a very rough metric. You simply have to play a game to know if you like it.

    The best game review I've ever experienced was a live stream of a well-known GTA V speed runner playing the game on next generation hardware. Speed runners know games almost as intimately as the programmers do. The conclusions of the speed runner were dead on. The game has beautiful graphics, but playability had declined in many areas. He immediately noticed very long load times. And what do you know, after a few months people are complaining on Youtube about load times for GTA V on next generation hardware. One thing that I notice on Youtube is that pop in seems to be worse on next generation than previous generation. That's sad.

    This 8 hour or so run (I wasn't tuning in continuously) convinced me to not buy a PS 4, a new television, or the next generation version of GTA V. I may take the plunge when the Windows version is released, but I'm going to see how the speed runners like the game. They notice everything right off the bat.

    I'm perfectly happy with the PS 3 version of GTA V. It's the only game I play when I'm in the mood for video games.

    1. Re:Game reviews by nitehawk214 · · Score: 1

      I realize that nobody has the attention span to read full reviews anymore, and media wants everything boiled down to a simple number they can display at the top of the article, but for games a game could rate very highly... and I would think it was terrible.

      A more useful abbrviated scoring system would be:
      "You would like this game, if you like this sort of game."
      "This game is a poor example of its type."
      "This game is unique, try it if you like X."
      "This game sucked."

      But I suppose that would require reading.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  37. I don't have an account. by Anonymous Coward · · Score: 0

    Depends on if those scores can be trustworthy or not from paid reviewers. Especially if the reviewer is friends with a developer, or is getting back room deals/accessories from the production studio to bump the score higher.
    I prefer user scores, sure there will be lots of trolling from people who hate the game for some reason, even if they didn't play it, but a majority of game reviews from users will be trustworthy.

  38. Gamergate by firewrought · · Score: 0

    Came looking for Gamergate fodder; left disappointed. :-(

    --
    -1, Too Many Layers Of Abstraction
  39. Reviews depend on the reviewer and reviewee. by SmaryJerry · · Score: 1

    If you find someone that has similar interests as you then their reviews will be good for you specifically. However, general aggregate reviews or population votes are only correct as an average and may have zero accuracy for any specific individual.

  40. Rate this article 2/10 by nitehawk214 · · Score: 1

    Actually I jest, I completely agree that rating scores for pretty much anything are useless. A number expressed as a percentage out of 10 or 5 is simply not enough to tell you if a product is good anymore than a statement of "Do/Don't buy this product." In this case is why most of the five star rating systems are either 1 star (don't buy) or 4 (do buy), nobody gets a 5.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  41. No loss by JohnFen · · Score: 1

    Review scores have always been worthless, with the sole exception that very low scores are almost always indicative of crap. Higher scores don't tell you what you need to know. For instance, I've seen games with terrible gameplay get high score simply because they're visually beautiful. That's probably legitimate for certain types of players, but it is actively misleading for other types (like me) who just want the gameplay to be excellent and couldn't care less how beautiful the art is.

  42. This Is Propaganda by bistromath007 · · Score: 1

    This headline violates Betteridge's Law, and therefore constitutes pro-review score propaganda. I call shenanigans!

  43. Re:Scores, yes. Reviews, no. by sd4f · · Score: 1

    A big part of the problem recently is that 'consuming opinions' means that you are getting all the internal bias of the reviewer, warts and all. That means if they get all antsy about not having a playable female character, then the game is toast. If the game has been criticised by Anita Sarkeesian (or will be) then it's awful. If it doesn't cater to alphabet soup people, then it's sucking up to the privileged white males and therefore bad.

    So when you have opinions, all you end up with is the game 'media' pushing drivel such as depression quest and gone home. While review scores have plenty of problems, it also allows the consumer to also compare review sites. With a subjective opinion piece, where you have plenty of writers who make a point of not being objective, it just becomes a piece on what's bothering the writer this week.

    People like totalbiscuit have proven that you can review games, and still be objective and fair. So while reviews are intrinsically an opinion, some are far more valid than others, and most of these game sites, are best forgotten about.

  44. Re:Scores, yes. Reviews, no. by sd4f · · Score: 1

    Also forgot to add that the game sites also tend to gloss over issues which plague a lot of games. Namely debilitating DRM, day one DLC and early access. If they don't stand up for the consumer, then what are they for?

  45. scores calculated how? and by who? by Anonymous Coward · · Score: 0

    Its kinda obvious that there is an issue when many of these scores are posted by 'authorities' to whom the game companies pay advertising money.

    And other (non game magazine) reviewers have a herd mentality to not voice truth if it breaks with the rest of the sychophants.

    Even within some of the video reviews you hear " the game is great, and perfect, 5 out of 5, etc..." then they go on to list (serious) things wrong with it - yet has a score of 96% or 9.8 or whatever.

    Even some reviewers who voice real reasons why a game is faulty mention the hate mail they get for simply stating the truth.

    Grading on a curve? The least stinky pile of shit is 'paradise' ???

    As long as the players keep paying for garbage the companies need not create anything better.

  46. No! Not At All! by Greyfox · · Score: 1

    They're great for knowing who has publisher dicks in their mouths. So when I know for certain a game is going to be bad and see, oh let's say, completely hypothetically, IGN give it a 9.5/10, I know IGN is sucking cock and is probably going to get a kickback. "God damn fucking IGN get that publisher cock out of your mouth! We all already know better than to buy a $60 game on your say-so already!" is what I would want to say to them when I see them sucking cock like that! Of course this is a completely hypothetical example, and I'm sure that the quality of IGN's integrity, like the quality of their articles, will never actually come into question!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:No! Not At All! by drinkypoo · · Score: 1

      Don't harsh on people for sucking cock, it's an important service to those of us who have them. Besides, these bullshit review scores are the opposite of sucking cock. It's like promising to suck your cock, and then not even jerking you off.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  47. Only scores automatically generated by a community by Anonymous Coward · · Score: 0

    Only those scores automatically aggragated by the community of gamers mean anything - see Valve's auto score system. Note how Valve's automatic assignment of a text string to low scored games ("mixed reviews") shows how if you rely on the company that displays the game to score the product, you will not have reliable information.

  48. Review scores are very useful by blang · · Score: 1

    The audience for any review is 2-fold.
    The buying audience, advice whether to bother downloading, signing up, or learning,
    and the developer, to provide feedback what worked what didn''t and what's wrong with their .game.

    I am not an avid gamer, don't own a gaming PC, nor any consoles, but I do enjoy the occasional strategy game.

    Scores on reviews are good for filtering. That's whether I buy a game, for download, or any other kind of product.
    For products that are hard to find and few users, I also look at products with low scores. The low scores on specialist products are usually because of user error, or someone who bought the product for a different purpose than it was made for. Yes, racing bike saddles are uncomfortable when riding in jeans. They are supposed to be used with padded shorts, dummies. Yes, biking shorts with padding will give you chafing if you wear underwear. They are supposed to be worn commando, dummies. Etc.

    Anyone who is not an imbecile should after narrowing down the selection, consider some more points.
    How many persons posted reviews. Anything with just a handful reviews, all positive, is probably posted by the developer and nearest family.
    Anything with lots of positive reviews, but with the full text having odd language issues, odd and repeated wording, might be astroturfed.

    The read a few of the worst and the best reviews. Using your own knowledge in the area as a reference, make an assessment of whether the revievre is competent and truthful.

    Sure, you can miss out on some gems when filtering out only high scored games. However, if a game is specialized enough, you would know about it anyways if it was your cup of tea, since there would be so few to chose between in a search, And for more popular genres,a very low score probably meand the game has poor playability or lots of bugs, and you can save yourself some time and not even bother looking at the full reviews.

    I don't read gamers magazines. I imagine if I had paid the $$ fro a magazine subscription I'd at least skim every review of games that fit my genres, regardless what the score was.

    --
    -- Another senseless waste of fine bytes.
  49. They're just trading numbers for words by TheCastro1689 · · Score: 1

    They're dropping numbers in favor of words. So the review system is completely in place. What was nice was when game magazines had three people review a game, usually one in depth and two smaller reviews. You could see in the mag which authors preferred what kinds of games and then with their reviews you could be like, oh I always like Bobs reviews, his reviews line up well with what I like. The personalization is gone with all the meta reviews.