Valve and HTC Reveal "Vive" SteamVR Headset
An anonymous reader writes Today Valve and HTC revealed the "Vive" SteamVR headset which is designed to compete with Oculus and others, which aim for a high-end VR experience on PC. The Vive headset uses dual 1200x1080 displays at 90Hz and a "laser position sensor" to provide positional tracking (head movement through 3D space), and also includes a pair of motion input controllers. The companies say that the Vive headset will be available to developers in Spring and receive a proper consumer launch holiday 2015, though no price has been announced.
Please take my money now Steam!!! I Want!!!
Hopefully, they won't crap it up with all kinds of fancy 3D or stereoscopic viewpoints, or at least have an option to turn it off. Some of us who are blind in one eye really have a hard time dealing with some of this technology.
But remembering interviews with Occulus developers there is more to VR than a good resolution and tracking. Things like ridiculous low latency needed to prevent motion sickness and screen artifacts caused by rapid panning. Has Valve solved these things in record time in secret or will this be a better specs on paper but worse in practice product ? Or maybe I'm just falling for Oculus marketing: http://arstechnica.com/gaming/...
Dude, did you SEE the video? It was awesome! Never has the back of someone's head looked so incredible! HypeHypeHype! WantWantWant!
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"All that junk"? I'd imagine a "dedicated VR room" would mostly be an empty room free of junk you could bang in to while flailing around blindly. Maybe featuring an undersized rug/mat that gives your feet some warning when you're wandering too far from the "sweet spot" and risk punching the wall. The sort of room which would double nicely as a meditation/yoga/aerobics/etc space. (and yes, I'm sure there's a "padded room" joke in there somewhere...)
Unless you're going the omnidirectional treadmill route, but in that case you're kind of locked in place anyway, so you really only need one corner of a room that could otherwise be dedicated to less virtual pursuits (maybe a use for some of that horribly wasteful "master bedroom" space?)
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This is dead in the water unless they quickly find a way to add the glove-free hands tracking that Oculus is presently adding to the Rift. Oculus just bought a company that was about to make an add-on for the Rift that sits on the front of the Rift and tracks your hand/finger movements (very precisely) and mirrors them in the VR world so that you can interact with VR without any controllers or gloves.
This is a "Game Changer" that HTC/Valve are dead in the water without.
This was my post, I didn't have my password at work. The company Oculus bought was Nimble VR. Here are links including a video of the tech in action, it just works and has a larger FOV than the Rift:
Original Kickstarter (With VIDEO): https://www.kickstarter.com/pr...
CNET Article about the Aquisition: http://www.cnet.com/news/oculu...
Oculus Blog announcement : https://www.oculus.com/blog/ni...
What are these "major" issues with Occulus? Right now they are just refining the details. They will be on smaller and smaller incremental improvements from now on. The days of nearly everyone being sick has been whittled down to really only the small minority of people that are very susceptible, which like with 1st person shooters may never be able to be resolved. It still creates an experience that I have found nobody yet that doesn't think it's anything less than amazing.
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