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NVIDIA Announces SHIELD Game Console

MojoKid writes: NVIDIA held an event in San Francisco last night at GDC, where the company unveiled a new Android TV streamer, game console, and supercomputer, as NVIDIA's Jen Hsun Huang calls it, all wrapped up in a single, ultra-slim device called NVIDIA SHIELD. The SHIELD console is powered by the NVIDIA Tegra X1 SoC with 3GB of RAM, 16GB of storage, Gig-E and 802.11ac 2x2 MIMO WiFi. It's also 4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264) with encode/decode with full hardware processing. The company claims the console provides twice the performance of an Xbox 360. NVIDIA demo'ed the device with Android TV, streaming music and HD movies and browsing social media. The device can stream games from a GeForce powered PC to your television or from NVIDIA's GRID cloud gaming service, just like previous NVIDIA SHIELD devices. Native Android games will also run on the SHIELD console. NVIDIA's plan is to offer a wide array of native Android titles in the SHIELD store, as well as leverage the company's relationships with game developers to bring top titles to GRID. The device was shown playing Gearbox's Borderlands The Pre-Sequel, Doom 3 BFG Edition, Metal Gear Solid V, the Unreal Engine 4 Infiltrator demo and yes, even Crysis 3.

116 comments

  1. This advertisement brought to you by Dice by msobkow · · Score: 0, Troll

    'nuff said

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:This advertisement brought to you by Dice by Anonymous Coward · · Score: 0

      Oh good more memory and cpu for the 'drivers' to take up on my computer. As they plug it in for 'synergy'...

    2. Re:This advertisement brought to you by Dice by MojoKid · · Score: 5, Informative

      So a legitimate launch announcement of a new product in the tech space with a new processing engine on board is an advertisement? Then by rights virtually every news post of a new product across the web is an ad. Come on, that gets old. This post simply reports the news and the company's claims, it doesn't pass opinion or judgment on it, just reports the news.

    3. Re:This advertisement brought to you by Dice by Swaziboy · · Score: 3, Interesting

      On the other side of balance, I found this extremely exciting for many reasons and hadn't seen the release announcement anywhere until this morning. But then I guess that's the nice thing about the interweb. Opinion is varied, and we can use /. as an opinion platform to express to everyone interested in reading exactly how we feel. And it's all ok! For what it's worth I like the look of it - smart consoles is an interesting industry at a very interesting stage in its development. I can't help but feel as an industry it's at the point where mobile phones got to just before they exploded and took over in areas and use-cases no-one in their right mind thought possible at the time. Perhaps one day our TVs will just be really nice, high quality display-only devices, and the value will be in selling the access platform driven off devices like this... oh wait, I think we might be there already... As you were!

    4. Re:This advertisement brought to you by Dice by msobkow · · Score: 0

      Yes.

      Exactly.

      Product launches are not news.

      --
      I do not fail; I succeed at finding out what does not work.
    5. Re:This advertisement brought to you by Dice by msobkow · · Score: 1

      Dice floods Slashdot with product launches as "news".

      I wonder how much the vendors are paying them to promote their products?

      I don't care what class of hardware they're shilling on a given day. Product launches belong on hardware review sites, not an IT related discussion forum.

      WTF is there to "discuss" about a product launch? Whether you hate/love the vendor? Whether you believe their "increased spec X" claims? To rant that you'll never buy one or rave that you've got to have one?

      Where is the meat to such discussions?

      --
      I do not fail; I succeed at finding out what does not work.
    6. Re:This advertisement brought to you by Dice by MojoKid · · Score: 1

      I totally disagree. This is a new product with a total new Android platform architecture on board but whatever floats your boat.

  2. Recycled Hype? by mugetsu37 · · Score: 2

    I thought they had "unveiled" essentially the same thing ~3 years ago.

    1. Re:Recycled Hype? by Anonymous Coward · · Score: 2, Informative

      No, you're thinking of the SHIELD portable which was the same thing but with a tiny LCD and battery. They're removing that and are charging the same price.

    2. Re:Recycled Hype? by ArcadeMan · · Score: 1

      I was confused too, didn't this thing already exist? I really think they should have picked a new name.

    3. Re:Recycled Hype? by Anonymous Coward · · Score: 1

      Except not the same CPU or memory, or really much else of the hardware other than being the same architecture.

    4. Re:Recycled Hype? by MachDelta · · Score: 4, Informative

      This is actually the third "nVidia SHIELD" product. There's now a Shield Portable, Shield Tablet, and this new Shield Console.

    5. Re:Recycled Hype? by Anonymous Coward · · Score: 0

      Shield tablets are older/slower hardware and $100 more.

    6. Re:Recycled Hype? by Anonymous Coward · · Score: 0

      So... Sony's got the "Playstation" and Microsoft's got the XBox... I really think they should've picked a new name there too...

      (Yes, you're being a 'tard.)

    7. Re:Recycled Hype? by ArcadeMan · · Score: 1

      Sony: Playstation, Playstation 2, Playstation 3, Playstation 4, Playstation Portable
      Microsoft: Xbox, Xbox 360, Xbox One
      nVidia: everything is just called "SHIELD"! (derp)

    8. Re:Recycled Hype? by Anonymous Coward · · Score: 0, Informative

      You're just full of derp...'tard.

      nVidia SHIELD, nVidia SHIELD Tablet, nVidia SHIELD Console.

      You *REALLY* should quit while you're wayy behind before you hurt yourself. The more that you post, the more fucking stupid you make yourself look for each attempt. (Hint: Your own bullshit just got used to shoot you down. Ah, but arguing with idiots and all...my work here is done... 'ta!)

    9. Re:Recycled Hype? by ArcadeMan · · Score: 1

      MachDelta was much nicer than you.

    10. Re:Recycled Hype? by FatdogHaiku · · Score: 1

      This is actually the third "nVidia SHIELD" product. There's now a Shield Portable, Shield Tablet, and this new Shield Console.

      I'll wait for the Hybrid version, I like the gasoline option, you know, just in case...
      although it would need to have a great frames per gallon ratio!

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
  3. Pirating just got a big boost! by Anonymous Coward · · Score: 1

    More consoles that support PC games...means more developers make games for PC...means more games for ME to pirate! YEAH!!!

    1. Re:Pirating just got a big boost! by Anonymous Coward · · Score: 0

      It's not x86, so it has nothing to do with the PC.

    2. Re:Pirating just got a big boost! by tlhIngan · · Score: 2, Interesting

      e consoles that support PC games...means more developers make games for PC...means more games for ME to pirate! YEAH!!!

      Not really, I think PC is going to be the red-headed stepchild for AAA games for a long time to come - the money just isn't there as much.

      Consoles will be where it's at for the time being because of the money aspect - PC ports will continue to generally suck due to poor ROI unless you're an indie developer (where ROI can be measured in publicity generated and not actually dollars).

      I mean what's one of the biggest draws of the PC platform? Steam sales! Yet I see new PC games that are just a few months old going for 40+% off easy. Making it almost pointless to buy any game on release day on PC when the next steam sale you can get it at a decent discount. (Heck, I've even saw games that cost $10 that I avoided buying as too expensive - next steam sale and it'll probably be $5).

      It's why other than perhaps Call or Duty and similar have delayed PC releases, and often lame PC ports. A game like Call of Duty does it because of marketing - being able to say they sold a billion copies on launch day is worth a lot of money so a token PC port ready for launch day makes sense.

    3. Re:Pirating just got a big boost! by Anonymous Coward · · Score: 0

      Yet another person claiming doom for PC gaming without any evidence except what they "feel" and no real facts. PC gaming is currently and has always maintained larger sales than the consoles. Just because you see consoles advertised all the time doesn't mean they're the dominant platform. PC doesn't really need as much advertising since the market it already there. Here is just one of many similar articles explaining why PC gaming is far bigger than console gaming: http://www.forbes.com/sites/jasonevangelho/2014/04/28/as-global-pc-game-revenue-surpasses-consoles-how-long-should-console-makers-keep-fighting/

    4. Re:Pirating just got a big boost! by Anonymous Coward · · Score: 0

      Not really, I think PC is going to be the red-headed stepchild for AAA games for a long time to come - the money just isn't there as much.

      I'll raise your 'feeling' with my own two anecdotes:

      I'm a long time PC gamer in my 40s. I spend real money on a decent rig every other year and buy triple-A as well as indy titles en masse. My SLI GPUs and i7 utterly eviscerates anything available in a console.

      My nephew just sold his XBox One and used the proceeds along with some gift money to to buy a mid-level gaming PC, because he knows where it's at (and so do the other fourteen year old kids in his neighborhood).

      The short version: people have been saying for years that PC gaming is in decline or will play second fiddle to consoles.. and for years they've been wrong. Welcome to the 'tard brigade.

    5. Re:Pirating just got a big boost! by CronoCloud · · Score: 1

      selection bias...we all know that PC "master race types" like you tend to be pushy about PC gaming and tend to "encourage" others to go PC and tend to only hang out with other PC gamers and know little of consoles in general And it's worse if said "master race type" is from the UK or Europe.

      PC has always played second fiddle to consoles in sales in general, for AAA titles anyway. In general mindset, there are only two time periods it didn't play second fiddle.

      84-86: From the Death of the 2600 to the rise of NES. The C64 was king, it was cheap and most people who had one used it as a game console and only knew enough basic to load games from tape, or used cartridges. It helped that the C64 is a game console at heart.

      93-95: DOOM and it's clones arrive, these were games the 16bit machines couldn't do well. this period ended with the PSone.

      It's had a bit of resurgence with the Indie/Kickstarter/early access thing, indie devs are often don't have enough money, or experience to do a console port right away. Sometimes the dev is PC partisan, especially if they're in Europe. But usually a port will happen.
      .

    6. Re:Pirating just got a big boost! by CronoCloud · · Score: 1

      Said link is from a forbes article that links to the actual article...which is on a UK PC gaming website. Everyone knows that the UK and Europe is console hostile!

      And note that the vast majority of that revenue is from MOBA's with DLC and MMO's with monthly fees, not actual game releases. In fact, quoting from the article:

      Hereâ(TM)s another amazing statistic: DFC reports that their Top 20 list of PC games for 2013, in terms of usage, doesnâ(TM)t include a single game actually released in 2013. DFC says that MOBA (multiplayer online battle arena) titles like League of Legends and DotA 2 âoedominate everything else by an order of magnitude in terms of more usage than other products,â followed by MMOs, strategy games, and shooters.

      In other words, PC gamers are cheap bastard MOBA, CS, TF2 and WoW players who do nothing but basically play ONE game over and over and over.

      Consoles are the dominant platform for single player at least because that's where the money is. Console gamers are willing to spend money on games, while many PC gamers seem to care more about buying hardware for e-peen bragging rights and benchmarks.....and then spend their time playing one map in DoTA or de_dust in CS.

    7. Re:Pirating just got a big boost! by Nemyst · · Score: 1

      You mean, aside from Dota 2, Team Fortress 2, CS:GO, League of Legends, Hearthstone, Starcraft 2 and the myriad of other PC exclusives which smashed all sorts of records. The PC isn't the red-headed stepchild of AAA, it's just that AAA has forced itself into a rut of catastrophically large marketing and art costs all while forgetting to ever renew themselves, which means the only way to be profitable is to sell a large amount of copies right on release, then sell DLC and season passes and "elite" passes and other crap like that. This is somewhat easier to do on consoles, not because of their install base (which is comparatively small), but because of their demographics: lots of teenagers (who are very easily swayed by targeted advertizing and who generally don't pay the bills) and adult males who use games as stress relief or mindless distractions (and thus don't particularly look at quality or competition, just at what's on the ads).

      This is like saying that movies which aren't action-packed stupid blockbusters like Transformers are the "red-headed stepchild of Hollywood".

  4. Re:What, again? by Noah+Haders · · Score: 0

    How many times are they going to launch this turdkite?

    I think you meant turducken.

  5. Xbox styling by OzPeter · · Score: 2

    As soon as I saw the console with its angular X-styled ridges and lime green LED "V-slash" I immediately thought XBox. So possibly not a good choice in styling if you want to stand out from the crowd.

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    1. Re:Xbox styling by Anonymous Coward · · Score: 2, Funny

      Styling? What the fuck is wrong with you? This isn't Project Runway.

    2. Re:Xbox styling by ArcadeMan · · Score: 1

      I agree, it looks like a slim, vertical, modernized version of the first Xbox.

    3. Re:Xbox styling by OzPeter · · Score: 1

      Styling? What the fuck is wrong with you? This isn't Project Runway.

      No, its not. But if you want to make your product stand out, don't make it visually reminiscent of a major player in the same market space.

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    4. Re:Xbox styling by Anonymous Coward · · Score: 0

      Why not? If the competitor is successful and you're essentially just entering that market you could ride someone else's coat tails for a bit before attempting to crush them later on. Just have to be careful not to take it too far or you can run into legal issues.

    5. Re:Xbox styling by Anonymous Coward · · Score: 0

      In their defense - I thought 'video card box' because this matches a lot of colors/designs Nvidia uses.
      Oh, and 'now that's a good size'.

    6. Re:Xbox styling by OzPeter · · Score: 1

      In their defense - I thought 'video card box' because this matches a lot of colors/designs Nvidia uses.

      Not knowing NVidia I now see that entry into gaming console market has created a rather unfortunate combination of styles. But you'd think that their marketing team would know what anXBox was and looked like.

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  6. Why the CAPS? by Anonymous Coward · · Score: 1

    What retarded backronym have they come up with to justify writing it "SHIELD"? And how about "NVIDIA"?

    1. Re:Why the CAPS? by Translation+Error · · Score: 1

      What retarded backronym have they come up with to justify writing it "SHIELD"?

      Strategic Homeland Intervention, Enforcement and Logistics Division?
      Supreme Headquarters International Espionage Law-Enforcement Division?
      Strategic Hazard Intervention Espionage Logistics Directorate?

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    2. Re:Why the CAPS? by Anonymous Coward · · Score: 0

      Some handicapped individuals ejaculate lame discussions.

  7. Looks Legit by Anonymous Coward · · Score: 0

    The games they showed running natively looked good. Way better than any other android system out there. The streaming will be great also. Being able to buy games on launch day is a big plus. I have played with the streaming on the original shield and I rarely ran into lag. This will be on a wired network which will work even better. I can also hide this behind the tv, at $199 this looks like a viable alternative to XBOX ONE and PS4.

    1. Re:Looks Legit by DuckDodgers · · Score: 3, Interesting

      I think it may be a tough sell:
      1. The Xbox One and PS4 are established gaming consoles with known names. This is new.
      2. The Xbox One and PS4 have a big array of well known and popular titles available on it with interfaces designed specifically for use with a console remote. This game has very few, and lots of Android games not designed to work with a console remote. You need an internet connection to set up a game and to play, but you don't need a high speed connection during play to stream most of the content.
      3. The Xbox One and PS4 have 500GB of storage - which is pathetic, considering how cheap a 2TB hard drive is these days. But 500GB sure beats 16GB.
      4. The Xbox One and PS4 can play DVDs and Blu Rays. This can't. It can stream them, but the number of potential buyers with home media centers and their entire movie collection ripped for streaming is almost certainly much smaller than the number of potential buyers with DVDs and Blu Ray disks.

      On the other hand:
      1. This thing is cheaper.
      2. If their game streaming service doesn't suck and the pricing is good, the game selection becomes way more attractive. It's still, so far, not as good as on one of the lead consoles. But I have to admit that spending, say, $10 or $15 per month to access to 30+ games looks more appealing than spending $50 or $60 per game even though the latter can be cheaper if you don't buy that many games over the life of the console.
      3. Eventually I think most people - especially kids just entering the workforce now or in the next few years - may get out of the habit of buying DVDs and Blu Rays entirely and keep their entire movie collection in Vudu/Amazon Prime/Google Play/iTunes/whatever, in which case the lack of a drive is irrelevant. I have 300-odd DVDs (most purchased used), but I'm an old bastard.

    2. Re:Looks Legit by future+assassin · · Score: 1

      It'll be an easy sell for me, not Sony and not MS.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    3. Re:Looks Legit by DuckDodgers · · Score: 1

      I understand and respect that point of view. But I'm not sure there are enough of us Sony and MS haters to sustain the business model - any more than there are enough of us Sony and MS haters to make DRM-free films the norm or Linux the dominant desktop operating system.

    4. Re:Looks Legit by future+assassin · · Score: 1

      Well iff they can launch it before X Mas they might get somewhere but they have to have some more momentum.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    5. Re:Looks Legit by CronoCloud · · Score: 1

      It'll be an easy sell for me, not Sony and not MS.

      It's ability to play PC games is based on streaming them from a Windows machine, so it's tied to MS the same as any Windows gaming box would be.

    6. Re:Looks Legit by Anonymous Coward · · Score: 0

      I noticed today that the next Batman game, "Arkham Knight" is going to be available on SteamOS, so it might not always be tied to Windows.

  8. 2015 the year slashdot just gives up? by Anonymous Coward · · Score: 0, Offtopic

    What a pointless site. a handful of stories posted, never modernized, mocked the idea of user submissions and didn't want to switch a flag to basically make everyone have moderator points on each story.

    A very very very sad state of affairs.

    This is my "once a year" trek to slashdot, I don't think it'll be here next year.

  9. 3GB RAM? by Anonymous Coward · · Score: 1

    3GB RAM??

    What, did they run out of it or something?

    1. Re:3GB RAM? by ezelkow1 · · Score: 2

      Its an embedded system, 3gb is not uncommon in the embedded space, especially when you are trying to hit a certain BOM price point

    2. Re:3GB RAM? by squiggleslash · · Score: 1

      It's so they can come out with a version that has 110Mb more memory, and call it the "Windows for Workgroups Edition".

      --
      You are not alone. This is not normal. None of this is normal.
    3. Re:3GB RAM? by Anonymous Coward · · Score: 2, Funny

      3GB RAM??

      What, did they run out of it or something?

      That was just NVIDIA's way of turning the volume up to 11, in their own odd binary way.

  10. Yeah, just leave the chips out in the open by Anonymous Coward · · Score: 0

    We don't need no steekin' case, just hand over a circuit board with exposed components. If you look close enough you'll be able to see a tiny NVIDIA printed on the thing in flaky white. That should be brand recognition enough for anybody. If we want some extra protection, we'll put it into an old school box from fifth grade, and if we want it to look cool we'll tape a vintage paper magazine page to it.
    Just look at all the money companies like Apple and Ferrari waste on designing products with a specific look and style, and creating eye-catching adverts that highlight it. Didn't Apple almost go out of business a couple times already? See, that kind of "styling" crap is worthless. Nobody cares what a product looks like. I mean the Pontiac Aztek was a mega hit (despite looking like it was thought up by a 10 year old who couldn't find their pencil sharpener)... oh wait.

  11. It's interesting, but... by realmolo · · Score: 1

    Unless they can get a bunch of developer on-board for *native* games, then nobody will care.

    The "streaming games" thing is a red-herring. For some reason, everyone seems to think it's a great idea, and it *is*, but not as the PRIMARY way to play games. Especially if you need a fairly powerful PC with an Nvidia card to do so. Streaming over the internet is okay, but it's SO dependent on your connection quality (and your bandwidth limits). It can work, though, obviously. But I wouldn't want to be stuck with it for AAA titles.

    Still, for $199, they might have something here - a relatively cheap and powerful console that runs Android software could be pretty cool. It would almost be like a return to the old "home computer" days.

    1. Re:It's interesting, but... by PhrostyMcByte · · Score: 4, Insightful

      Streaming over the internet is okay, but it's SO dependent on your connection quality (and your bandwidth limits). It can work, though, obviously.

      Maybe it'll work in the future, but it's a pretty poor experience right now.

      I have the original NVIDIA Shield, the one that looks like a 360 controller with a screen strapped to the top. Late last year they announced a free trial for their GRID cloud gaming service. One caveat was that their servers were all in San Jose, and if you're too far it warns you. I tried it from my home in Illinois, and it was predictably horrible with just a ~70ms ping. I tried it again from California and it was only slightly less horrible with a ~20ms ping.

      Driving games become drunk-driving games. Another driver comes in and hits you? Good luck recovering. Forget that there's a turn at some point in the track? You'll never react to it in time. Things that require constant micro-adjustments like drifting are virtually impossible.

      Fighting games become button-mashers because you can't react fast enough to block or counter-attack.

      Seriously, these were launch titles! I assume 99% of testing happened with local-network latency. If I were the guy at NVIDIA who okayed go-live, I'd be deeply embarrassed.

      The only thing I'd use it for right now might be a turn-based strategy games, or other things where latency really has no effect on gameplay.

    2. Re:It's interesting, but... by TheGratefulNet · · Score: 4, Interesting

      interesting. I have not seen this but I heard about it.

      a few years ago, I had an onsite interview (full day, quite exhausting) at nvidia and it was for a group that was doing the networking stuff for this whole architecture. they pitched the idea of network streaming from their own hosted supercomputer mainframes to users 'thin consoles'. lots of questions were asked of me about networking and optimization and even more about c++ corner cases (stuff that I rarely run into, but I guess they love 'gotcha!' programming questions, sigh).

      I never got the job. it did look interesting, but they went with someone else.

      maybe I don't feel so bad, if they really did botch the thing up. maybe they needed networking people more than they realized. of course, it was all young kids at the interview table and, of course, they 'know everything' (nvidia people do have a problem with ego; that came across pretty loud and clear during the interview).

      perhaps they'll get it right in some followon product. its not a simple problem to solve, to be honest, but they sure do have enough money and manpower to throw at almost any problem.

      --

      --
      "It is now safe to switch off your computer."
    3. Re:It's interesting, but... by BlueBlade · · Score: 1

      I have a SHIELD tablet I bought at release, and I use both the PC to tablet Gamestream and the online GRID streaming (nVidia sure like their caps).

      Both work surprisingly well. I'll sometimes play XCOM on my tablet at work during lunch break and at first co-workers were asking how I got that to run on Android. My upload at home is only 10Mbps, but it's apparently more than enough for decent quality at 720p so I can play any Steam game at work.

      For GRID, I've tested a few games, but the only game I played through the end was Darksiders 2. I was surprised that you can't really feel the lag, even for action titles. My main gripe with the service is the game selection. I'm a strategy / rpg junkie, but the only quality game that I really wanted to play on GRID is Witcher 2. However, I've already completed it 3 times on PC so it's not like I wanted to play it again. I've tested it though, and it works well.

      All in all, I think the technology and infrastructure is getting ready for game streaming. I suspect that nVidia has a potential hit on their hands.

      --
      Religion is the best example of mass psychosis
  12. completely irrelevant by slashmydots · · Score: 3, Interesting

    Dear Nvidia
    I don't want a console. I have an ultra-fast system that plays games, has wide compatibility, can hook up to a TV wirelessles or via HDMI, can surf the web, run netflix, watch live TV, etc. It's called my PC and it's faster. I also have no interest in using joysticks to control anything ever.
    Sincerely,
    everyone

    1. Re:completely irrelevant by Anonymous Coward · · Score: 1

      Dear slashmydots
      The fact that consoles exist means than there are people who can't be bothered to pay a lot more for a PC and figure out how to set it up. You are dumb and you should feel bad.
      Sincerely,
      your parents

    2. Re:completely irrelevant by Nyder · · Score: 1

      Dear Nvidia

      I don't want a console. I have an ultra-fast system that plays games, has wide compatibility, can hook up to a TV wirelessles or via HDMI, can surf the web, run netflix, watch live TV, etc. It's called my PC and it's faster. I also have no interest in using joysticks to control anything ever.

      Sincerely,

      everyone

      Dear slashmydots,

      We don't care about what you want. Today the cool thing is producing your own consoles, even though they are all pretty much Android TV Set Boxes, and people need these things, seriously. So buy this because you don't want to look like a douche.

      kthx,

      Nvidia

      P.S. We say 3 gigs of ram, but what we mean is 512k of super ultra fast ram and 2.5 gigs of slow ram.

      --
      Be seeing you...
    3. Re:completely irrelevant by EvilSS · · Score: 1

      Dear Nvidia I don't want a console. I have an ultra-fast system that plays games, has wide compatibility, can hook up to a TV wirelessles or via HDMI, can surf the web, run netflix, watch live TV, etc. It's called my PC and it's faster. I also have no interest in using joysticks to control anything ever. Sincerely, everyone

      Congratulations, you want a computer. Go build yourself one.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    4. Re:completely irrelevant by RyuuzakiTetsuya · · Score: 3, Insightful

      Dear you

      good for you. i have a tiny box that consumes less than 150 watts of power that fits neatly into nearly any place I put it. Not all games are FPSes and some are actually better controlled with a joypad. I have no interest in pushing everything to the limit. I just want to turn on and play(occasional 10 minute OS update not withstanding).

      No love,

      some console using jerk(me)

      --
      Non impediti ratione cogitationus.
    5. Re:completely irrelevant by solios · · Score: 1

      I bought my PC to build and render 3d environments and assets for my webcomic. The fact that Steam was the second thing I installed and the Orange Box was the first PC game pack I bought is gravy - if the hardware can't be used for productivity I have no use for it and I'm not wasting money on it. Entertainment is a secondary function.

      That said, the fact that Borderlands, Skyrim, Just Cause 2 etc. are all running barely-localized console interfaces makes me feel like the PC is a second-class citizen, shoved to the back of the line in favor of consumer hardware that can't do anything else. :-/

    6. Re:completely irrelevant by Darinbob · · Score: 2

      I can't be bothered to pay more for a console when I already have a PC.

    7. Re:completely irrelevant by tepples · · Score: 1

      If you have more gamers than gaming PCs in the household, or you want to play a particular console's exclusive games (or games that are on PS3+360 or PS4+XbOne but not PC such as Red Dead Redemption), then a console might be indicated. For example, what's the PC alternative to a platform fighter like PlayStation All-Stars Battle Royale or Super Smash Bros.?

    8. Re:completely irrelevant by tepples · · Score: 1

      Not all games are FPSes and some are actually better controlled with a joypad.

      I don't see how this is a plus for consoles over PC, given that Xbox 360 wired controllers work out of the box with PCs and there are PC adapters for classic joypads.

      I have no interest in pushing everything to the limit.

      PC can serve this as well, as integrated graphics on Intel's Haswell CPUs has surpassed previous-generation (PS3) console graphics.

    9. Re:completely irrelevant by tepples · · Score: 1

      the fact that Borderlands, Skyrim, Just Cause 2 etc. are all running barely-localized console interfaces makes me feel like the PC is a second-class citizen

      In your opinion, what should a company porting a console game to PC do to improve the PC version's interface?

    10. Re:completely irrelevant by Darinbob · · Score: 1

      I have no idea what the alternative, they're not the sort of game that sounds interesting. Most console games fit into that category.

      Of course, the idea of playing the game in a TV from my couch does sound interesting, but then you're stuck with a godawful controller that's utterly useless for gaming compared to keyboard and mouse. If you manage it then the game has a bug but you can't fix it without subscribing and selling your soul to Microsoft or Sony, can't use mods, etc. So the console ultimately is to keep the kids occupied and I don't have kids.

      I think that console exclusive games are a travesty, a stupid concept that the customers *should* have boycotted to preserve a better gaming environment. This is not a matter of game companies deciding not to port a game because it's hard or the market is small, but because they signed a deal with the console maker.

    11. Re:completely irrelevant by CronoCloud · · Score: 1

      but then you're stuck with a godawful controller that's utterly useless for gaming compared to keyboard and mouse.

      You do know that back in the early days of PC gaming, games were often configured to use joysticks? But then the masses started buying C64's and PC clones and they were too cheap to buy cards with "game ports" and they complained about not being able to control to play the ports of NES games they bought. So then PC devs added keyboard controls...for action games....which sucked then and sucked now.

      The mouse is a fine pointing device, it makes pointing easy. Too easy in my opinion. You probably knew about how the hardcore DOOM players thought about the "easy-mode mouse aiming for casuals" FPS's that came after DOOM

      And now PC gamers are stuck with using mice and keyboards for EVERY game. It's not optimal. Keyboards suck for game control. If your'e going to game on a PC at least buy one of those those nostromo speedpads or razr tarterus things and bind movement to an analog stick. Yeah if you're playing some turn based hex game a mouse is fine, but you really shouldn't be playing something like War Thunder or Lego "whatever" or an action RPG with WASD.

    12. Re:completely irrelevant by Darinbob · · Score: 1

      There were games on terminal before there was even the first console or gaming computer or arcade games. So keyboards came first.

      I never got used to a joystick, they were always awful. And the thing on the consoles are too much like that stupid nipple mouse thing on some laptops that are impossible to use (but which somehow some people like).

    13. Re:completely irrelevant by RyuuzakiTetsuya · · Score: 1

      For all the handwringing that happens over modern console firmware updates, very little has changed in the "I just want to turn it on and play games" space.

      While I'm willing to concede that PC gaming has it's place, the superiority complex PC gamers have is really toxic.

      The two points you singled out highlight that there are bigger problems here. You didn't read that I'm more interested in having a relatively tiny machine I can have sit somewhere, relatively little power at peak with very little noise that's tightly integrated.

      I just want something to turn on and play. Citing that joypads suck for games always gets me angry because we're expected to just accept the idea that every game is an FPS where that kind of input scheme is necessary. Same with "Well our games look nicer." Well, maybe. Sure. But at what cost? What's the power consumption? What's the thing like living with?

      I used to be a PC gamer and it just wasn't worth it. Appliances that play games and only play games have a place in the market because some people just want to play games and not have to fiddle with shit to make it work. Don't try to tell me it's not a thing anymore, Valve recently shipped out an update to CS:GO on OS X that broke. In order to make it work you had to uninstall then reinstall.

      Maybe someday there'll be a glorious day where consoles literally are just gaming PCs with fast on and off and the binary that runs on a PC is the same binary that runs on a console and everyone's happy. But we're not there yet. Sure, both the XB1 and the PS4 use SOCs from AMD that run x86 but the OS right now is tuned specifically for games and entertainment.

      SteamOS isn't it because enough of the underlying OS is still visible to both the user and the games that if a rogue process makes poor life choices, your day will get worse. I haven't used SteamOS since it's release after playing with it a bit, so this may have changed.

      However, I don't think it has. And I don't think now is the time. Nor do I think Valve, which has had issues curating their own store(see: Flight Control; Hatred is another issue entirely) or releasing games they've promised on time.

      --
      Non impediti ratione cogitationus.
    14. Re:completely irrelevant by RyuuzakiTetsuya · · Score: 1

      or maybe that the console maker themselves are making games?

      Nintendo's not going to port to a Microsoft or Sony platform anytime soon. I mean, they might go Sega but not any time soon. Nor is Sony going to port Gran Turismo. Or Microsoft Halo.

      "People who are really serious about software should make their own hardware." - Alan Kay

      --
      Non impediti ratione cogitationus.
    15. Re:completely irrelevant by solios · · Score: 1

      In Bethesda's case the policy seems to be "let the community figure it out." Skyrim has SkyUI, which really takes advantage of the real estate (and cursor). Just allowing for mods and having well-documented tools is a step in the right direction - the people that are bent out of shape enough to do something about it will, and the people that don't mind aren't going to be looking for UI mods anyway.

      JC2 handles fine on the PC - the fact that on first run it loaded to a "Press Start" screen felt like sloppy QA more than anything else. Apparently the game plays fine with a controller - why the game expects one instead of checking to see if one is plugged in is beyond me. Psychonauts actually has x-box controls in the game menu screens - it would be cool if those weren't there by default and popped up when you're playing with a controller but as-is the x-box menu screens really drive home the fact that the PC version is a port.

      Borderlands is fine once you get used to it - I came in from the S.T.A.L.K.E.R. series so the fact that the BL games are very arcade-like to the point that an the "INSERT COIN" message on death would not be out of place was pretty jarring. Like the Metro series it doesn't need a particularly deep or complex UI.

      I wouldn't mind some developer out there remembering that ten percent of the population is left-handed and making handedness a character option, but that's ultimately up to the animators and not a console -> PC issue. Ever watch a lefty use a bolt-action rifle?

      As to interface improvements, in the general sense... allowing for key remapping is a pretty standard feature - to the point where having hard-mapped keys that can't be remapped can be pretty jarring (F1/F2/F3 in Fallout 3 / New Vegas, for example). Allowing for customization without clearly explaining why the keys are where they are by default can cause difficulties as well - Dishonored allows for remapping but the default layout is fairly organic once you're used to it.... muck around with one or two keybindings and suddenly RSI is through the roof... with no menu indicator of what the old keybind was without resetting everything to default.

      The real console -> PC issue seems to be font sizing and use of real estate more than anything else - PC users are typically sitting closer to smaller higher resolution screens whereas console users are typically sitting further back, looking at larger, lower resolution displays.

    16. Re:completely irrelevant by Darinbob · · Score: 1

      So are the console makers creating the games, or are there independent companies who make the games? Sure, Sony may not want to port to a Microsoft platform, but certainly a third party game maker would be interested in doing this.

    17. Re:completely irrelevant by tepples · · Score: 2

      Appliances that play games and only play games have a place in the market because some people just want to play games and not have to fiddle with shit to make it work.

      Let me know when these dedicated gaming appliances support community-developed game mods.

    18. Re:completely irrelevant by RyuuzakiTetsuya · · Score: 1

      right. Mods. So what? We're not talking about what you want out of gaming. PC games aren't going away because I bought a PlayStation or a Wii U or an XBox. Nor would I want that.

      All I'm trying to do is explain why anyone would buy a console and what the upsides are. I'm tired of being told by every jerkoff who has a real fetish for shitting on other peoples non destructive, non infringing choices that consoles are all awful and I should go get a gaming PeeCee because it's so much better when I've already lived that life and it sucked for me. It's not what I want. I want a box that plugs into the TV and plays games with out being fiddly, loud, power sucking and horrible.

      --
      Non impediti ratione cogitationus.
    19. Re:completely irrelevant by CronoCloud · · Score: 1

      There were games on terminal before there was even the first console or gaming computer or arcade games.

      Yes, yes, because they didh't HAVE any other option. Besides the number of people who played games on terminals before things like the Coleco Telstar and Atari pong became mainstream was miniscule. Bunch of bearded unix-heads.

      So keyboards came first.

      Yes yes, but they're not designed for games, they're designed for text input.

    20. Re:completely irrelevant by RyuuzakiTetsuya · · Score: 1

      Nintendo is making their own games. Sony and Microsoft both have stables of studios that produce software for their own platforms that are wholly owned subsidiaries.

      Examples being Polyphony Digital and 343 Studios respectfully.

      --
      Non impediti ratione cogitationus.
  13. We'll see by MBGMorden · · Score: 2

    Honestly, I don't doubt the technical feasibility of an Android console, but they just don't seem to be catching on.

    I was one of the "early adopters" that bought an Ouya. I figured I would mostly use it for XBMC anyways and the games would just be a bonus. Thankfully XBMC works OK as the games never really materialized there (the Final Fantasy ports are about the only thing decent available).

    I also bought a FireTV - again, mostly as a video device (Netflix, Hulu) for the living room TV. Again - the games haven't really taken off. The Telltale games are available on it (but then again they're available almost everywhere) and I did see SW: Knights of the Old Republic was made available for it, but overall its pretty stale.

    Personally, I'm not going to be rushing out for this one until it proves itself to not be another flop. The only thing that MIGHT would interest me would be the ability to stream games from a PC, but all the steaming options I've seen in the past recommend a wireless or "robust" Wifi connection, which I generally interpret to mean it'll suck over WIFI.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
    1. Re:We'll see by EvilSS · · Score: 1

      Hopefully NVIDIA ha s a bit more clout (can chash) and can convince (bribe) devs to port over their games.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    2. Re:We'll see by MBGMorden · · Score: 1

      Compared to Ouya most certainly, but Amazon has 15x the market cap of Nvidia. The only thing Nvidia has there is potentially better hardware specs, and a stronger brand identification with the games industry.

      Although one thing that may have hobbled the FireTV was making the game controller an optional accessory. It is harder to convince devs to target a platform when only part of your userbase can really take advantage of stuff.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  14. Awful Controller by Anonymous Coward · · Score: 0

    Already ruined by the stubby xbox style controller

  15. What about the Portable? by Anonymous Coward · · Score: 0

    So are they out of form-factors to iterate and can make a Shield (Portable) 2 now? That's all I really want.

  16. NOPE. by Anonymous Coward · · Score: 0

    No, the first one was an initial handheld gaming entry. Competed favorably with the handhelds out at that time.
    The second SHIELD was a tablet with a wireless controller that resembled the first SHIELD's body. It was a bit more muscular than the handheld.

    This is their first console offering. It's got their TK1 in it instead of the Tegra3 the predecessors had. It makes the previous attempts a bit weak in comparison.

    To compare consoles, it's roughly the jump from the first to the current of what Sony had with the PS2 to the PS3 or Microsoft did from the Classic to the 360 to make a comparison most would "get"- and it's no different. If it's unveiling the same thing...heh...Sony and Microsoft did it twice before them.

    1. Re: NOPE. by Anonymous Coward · · Score: 0

      It has TX1 a whole now SoC

  17. SHIELD by CosaNostra+Pizza+Inc · · Score: 4, Funny

    Soon to be renamed to Hydra

    1. Re:SHIELD by Anonymous Coward · · Score: 0

      Maybe it was named because of ATI's Hydravision.

  18. I was hoping for a new Shield Portable. by damnbunni · · Score: 2

    And the Shield Portable has been discontinued.

    Which is a real shame, because all my friends that see mine want one - I bring it to work, and the general reaction is 'Whoa, what IS that?' followed by 'Does it run emulators?' and 'Where can I get it?' - to which the answer is now 'Ebay, for more than double the MSRP. If you're lucky.'

    I really hope they make a Portable 2. The thing really is great for playing all sorts of games on.

  19. Is this the new SAGA by future+assassin · · Score: 1

    I hope so. I miss the console wars of the 90's Walking in the snow for an hour each way to rent Nintendo, SAGA and Turbo GFX games.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  20. vaporware no more? by Anonymous Coward · · Score: 0

    the "Phantom" console has finally arrived.

    the last of the great vaporware legends has been realized.

    Hopefully it doesn't suck as bad as Duke Nukem did upon arrival

  21. Woah! by ckatko · · Score: 1

    Imagine a beowolf cluster of those things!

    /relatively_low_effort_joke

  22. Announcement? by theCzechGuy · · Score: 1

    How I've know about SHIELD (and even held it in my hand at a dev event in what Americans call Eastern Europe) about a year ago. Not trying be sarcastic, but how is this an announcement?

    1. Re:Announcement? by Wootery · · Score: 1

      The new development is the small console, not SHIELD/GRID itself.

  23. Best Feature by Anonymous Coward · · Score: 0

    The green LED turns off.

  24. Twice the power of a previous gen console? by Last_Available_Usern · · Score: 3, Insightful

    The company claims the console provides twice the performance of an Xbox 360.

    This console is said to have twice the power of a console that was superceeded by it's next gen counterpart 16 months ago. I don't know that this is the strongest selling point for a console unless that was a typo and it was supposed to say Xbox One.

    1. Re:Twice the power of a previous gen console? by Waccoon · · Score: 1

      At least it's a better metric than a Library of Congress.

  25. OnLive Microconsole by Wootery · · Score: 1

    Sounds a lot like OnLive's 'microconsole', except with some real horsepower.

  26. Steam sales vs. used console games by tepples · · Score: 1

    I mean what's one of the biggest draws of the PC platform? Steam sales! Yet I see new PC games that are just a few months old going for 40+% off easy.

    The publisher makes more revenue from each copy sold in a Steam sale than from each used console game disc sold by GameStop.

    1. Re:Steam sales vs. used console games by CronoCloud · · Score: 1

      yes, but each of those discs was sold new for $60.

      Imagine a new console game selling 500000 copies whether disc/download at 60 bucks vs 1000000 copies at 5 bucks.

    2. Re:Steam sales vs. used console games by tepples · · Score: 1

      Imagine a new console game selling 500000 copies whether disc/download at 60 bucks vs 1000000 copies at 5 bucks.

      I'm assuming you're talking about 1. PC games with comparable scope to console disc games, and 2. the first year of sales, as opposed to several years later when a console disc game is likely to have gone out of print. Am I right? If so, I'd love to read a few sources.

  27. JXD makes gaming tablets by tepples · · Score: 1

    You could try one of JXD's gaming tablets, such as the JXD S5110b or the JXD S7300.

    1. Re:JXD makes gaming tablets by Nemyst · · Score: 1

      Android 4.1, no-name dual-core CPU, just 1GB of RAM... doesn't seem comparable to the Shield in any shape or form.

    2. Re:JXD makes gaming tablets by tepples · · Score: 1

      Even a dual-core scores fine in the "does it run emulators" column that damnbunni's post mentioned.

  28. So it's a Playstation TV for PC gamer partisans. by CronoCloud · · Score: 1

    That's essentially what it is, except it plays crappy android titles alongside GRID streaming and local PC game streaming...but ONLY from windows machines with Nvidia cards.

    At least the PS TV has better native titles.

  29. iMac by Dusthead+Jr. · · Score: 1

    I think it was Apple that started naming their products the same name. If I told you that a bought an iMac which one do you think i was refering to? The one from last year? From 5 years ago? The one from 15 years ago? All called iMac. even the "G3" ,"G4" and G5" are not officially part of the name.

    1. Re:iMac by ArcadeMan · · Score: 1

      But an iMac has always been a desktop computer, Apple has different names for different categories of products such as iMac, MacBook, Mac mini, etc.

      The three pieces of nVidia hardware are all called "SHIELD" (all uppercaps too it seems) and it makes me believe they're all compatible with each other. I didn't bother to look it up because I don't care about it.

    2. Re: iMac by Anonymous Coward · · Score: 0

      thisMac, thatMac, anotherMac, ChristanotherMac,
      Shield, Shield, Shield,
      No different, try again.

  30. NVIDIA Announces SHIELD Game Console .. by lippydude · · Score: 1

    Will NVIDIA be paying the Microsoft Tax?

  31. "Supercomputer" by Anonymous Coward · · Score: 0

    "and supercomputer, as NVIDIA's Jen Hsun Huang calls it"

    No.

    This is a supercomputer.

    Mr. Huang has no fucking clue.

  32. Improving interface on PC games by Anonymous Coward · · Score: 0

    The improvements I'd like to see on the PC version are due to the screen being much closer, and I have a keyboard. That means allowing smaller fonts and fitting more information on the screen. Lots of console ports have giant fonts that make their scrolling lists (inventory, etc) only a few lines and one the PC you scroll, scroll, scroll, to get to that piece of ore that's 28 items down on the list. More text on the screen and less scrolling or paging - PC users can take the smaller fonts since they're not 10 feet away from the TV. And take advantage of the keyboard - use the page up and down keys to good effect, allow remapping, and let the scroll wheel and multiple mice buttons do useful things.

  33. How to explain default key bindings? by tepples · · Score: 1

    Just to make sure I understand you correctly:

    the fact that on first run it loaded to a "Press Start" screen felt like sloppy QA

    In other words, make sure key labels are correct for the current key bindings, and not hardcoded to the names of Xbox 360 controller buttons. Also make options in on-screen menus clickable with the mouse.

    clearly explaining why the keys are where they are by default

    How could such an explanation be done correctly?

    PC users are typically sitting closer to smaller higher resolution screens whereas console users are typically sitting further back, looking at larger, lower resolution displays.

    In other words, Steam Big Picture is atypical. And what's the difference between a 1080p HDTV and a 1080p desktop PC monitor, or between a 720p HDTV and a 720p laptop monitor?

    1. Re:How to explain default key bindings? by solios · · Score: 1

      Not hardcoding names/functions is a an excellent idea; I'd totally accept seeing "Press Start" on the title screen on a console or if I had a controller with a "start" button plugged into the machine.

      Re: keys - this is a UX issue with a number of different approaches. The keybinding menu on PC games is typically a lengthy list of $function [ $keybind ] - FORWARD [ W ], CROUCH [ SHIFT ], USE [ E ], etc. Some games present the keybind menu as a list, some break it into sections ("exploration," "combat," "utility," etc). I have yet to see one that shows the keyboard as a graphic in the way I've seen some games show the controller, as a graphic or technical drawing with clearly defined labels. The experience of displaying and remapping keybinds has plenty of room for improvement - it doesn't seem to get much love in large part because many people don't change the defaults, or when they do it's once or twice and that's it... or they use a controller. The existing editing interface is similar across most games I've seen allow for it; as it stands now it's low-hanging fruit for UX development.

      WASD is so omnipresent that it's considered a solved problem; knowledge of what those keys do is assumed to the point where they aren't even covered in tutorials anymore. Half-Life 2 did a good job of relaying controls to the player in-game - while a game that did this sort of intuitive and timely reveal with its menu system might not win any awards for it, the work would not go unnoticed.

      Re: Big Picture - I'm not in the living room demographic; I don't know how many people have a TV-sized display hanging off their PC. I do know that text two feet away and text eight feet away need to be different sizes to appear the same relative size to the human eye, regardless of the number of pixels on the screen. Fallout 3 and Fallout New Vegas are the best examples I can think of offhand that account for this, albeit after market. Darnified UI is a mod that, among other things, changes the font size, making it possible to fit a lot more text on screen without scrolling. I think SkyUI does the same thing, though I have "before" and "after" experience with F3/FNV and have never played Skyrim without mods.

      Basically, it boils down to polish - some games feel right, some don't. There's no need to go totally overboard in one way or the other; I think game developers could stand to make fewer assumptions about their target demographic (assuming controller, assuming Big Picture, etc - if you're building a PC port assume there's at least a few people out there who use the things as something other than glorified skinner boxes).

    2. Re:How to explain default key bindings? by tepples · · Score: 1

      I have yet to see one that shows the keyboard as a graphic in the way I've seen some games show the controller, as a graphic or technical drawing with clearly defined labels.

      Good point. I worked on a game back in 1999 whose key bindings configuration screen showed the current bindings on top of a generic keyboard. Will players be confused if I show a generic keyboard, such as a Unicomp Model M, instead of the specific keyboard model connected to the system?

      Another problem is that controllers for PCs are highly varied. Except for Xbox 360 controllers, you can't predict how the controller's buttons are laid out to display a diagram without either A. restricting yourself to Xbox 360 controllers (which use the XInput API) or B. buying hundreds of controllers, building a massive VID/PID database, and including this database with each copy of the game. So all you can display is something like "controller 1 axis 2 +" or "controller 1 button 3". How have other PC game developers solved this?

    3. Re:How to explain default key bindings? by solios · · Score: 1

      I don't know how a controller reports itself to the system, but it probably makes sense to take a balanced approach - if it's possible to sniff an x-box controller then present the appropriate menus; if it's unrecognized then the oldschool List Of Options makes sense - while you can account for a good number of popular variables full coverage just doesn't seem to be economically feasible, especially for small developers.

      Keyboards present their own problems - the French, for example, don't use WASD - the keys in those positions are ZQSD (see here). I use a Mac keyboard on my PC - it was easier to just bring it along than to retrain muscle memory for a windows layout. I haven't had issues with games since screenshot functionality was added to Steam (f12). My control/alt/"windows" keys are laid out differently... and I have F13-F15 and no "print screen" key. I'm an edge case on Windows but that's a standard Mac layout, and a variable to account for with multi-system ports.

      Oddly, back when I played EVE Online I was able to map drone controls to F13-F15 on the PC... but the Mac port, with a Mac keyboard, didn't see the F13-F15 keys. I haven't tried to map those keys on other games, as the majority of my game time these days is keyboard and mouse with the left hand in the general area of WASD.

      The advantage of the keyboard is that the basic shape doesn't change much - the sizing and spacing of the meta keys between Windows an Mac keyboards and localization differences aside it makes sense (to me, anyway) to separate the keycaps from the keys themselves. Localization and the occasional rogue Dvorak layout seem to be the biggest issues. There are a few weird split "hacker" or "ergonomic" designs but I haven't seen one in the wild since around 2003.

      If you went with a keyboard graphic for a controls menu I think any design would be acceptable so long as it fits with the rest of the game's UX - I wouldn't expect a representation of a factory-fresh bondi blue Apple USB keyboard in Metro 2033, though a banged-up IBM Model M missing a few keys would fit right in (and could be used to, say... indicate that the Windows key is unmappable - just an empty socket). I like Half-Life 2's implementation - Valve uses a custom font for UI icon display (all the guns/weapons are font characters) - I don't know if their keyboard representation is done the same way but it makes sense that it would be. There are a few basic shapes/sizes for keys and a full board could be assembled with a small number of glyphs/objects.

      I think that in a roundabout way we've summarized why consoles are attractive for developers - they're fixed, comparatively slow-moving targets. :)

  34. What's fiddly? by tepples · · Score: 1

    PC games aren't going away because I bought a PlayStation or a Wii U or an XBox.

    You by yourself won't cause PC games to go away. But if enough other gamers abandon PC for consoles, even more major game studios will consider the PC unprofitable.

    All I'm trying to do is explain why anyone would buy a console and what the upsides are.

    In that case, does this page sum up something close to your position?

    I want a box that plugs into the TV and plays games with out being fiddly, loud, power sucking and horrible.

    Integrated graphics have become adequate, and I don't see how a PC with integrated graphics is especially "loud" or "power sucking" compared to a PS3, 360, PS4, or Xbox One. I may be willing to grant you "fiddly" and "horrible" if you can explain them.

    1. Re:What's fiddly? by RyuuzakiTetsuya · · Score: 1

      My consumer choices do not require your approval.

      Entitled attitudes like yours are making video gaming toxic. My opinions on why I dislike PC gaming aren't up for debate. I'm not asking you or the original poster why you folks bother with PCs am I?

      Just to deal with fiddly and horrible, the second you have to think about a file system or running processes or system configurations, you've blown it as far as UX for games go. So there's fiddly and horrible for you.

      Loud and power sucking? Well, you can build extremely quiet low end machines on the cheap, but it's not easy. Even if it is quiet, at *peak* a PS4 uses roughly 140 watts of power. Matching that on a low end PC is tough. I doubt a PC can match the idle power consumption or thermal envelope either.

      --
      Non impediti ratione cogitationus.
  35. I want to help make other platforms less bad by tepples · · Score: 1

    My consumer choices do not require your approval.

    I never meant to imply that they did. If I did end up implying so, please help me figure out where so that I can learn not to do so again. I'm only trying to understand how consoles are ideal for your use case with the intent of figuring out how to make other platforms less bad. Or is wanting to know what makes a platform good itself an "entitled attitude"?

    Just to deal with fiddly and horrible, the second you have to think about a file system or running processes or system configurations, you've blown it as far as UX for games go. So there's fiddly and horrible for you.

    If you're moving saved games from one console hard drive or memory card to another, or freeing up GBs on a console's hard drive for a downloadable game or for a disc game's mandatory install, that's a file system. And as for "system configurations", some console makers' naming conventions don't make this easy either: "DS" vs. "3DS" vs. "2DS" vs. "New 3DS", or "Xbox" vs. "Xbox One".

    I doubt a PC can match the idle power consumption

    Anyone know how much power a PC uses in suspend?

    1. Re:I want to help make other platforms less bad by RyuuzakiTetsuya · · Score: 1

      I never meant to imply that they did. If I did end up implying so, please help me figure out where so that I can learn not to do so again. I'm only trying to understand how consoles are ideal for your use case with the intent of figuring out how to make other platforms less bad. Or is wanting to know what makes a platform good itself an "entitled attitude"?

      This entire thread. It started with some other person suggesting that console games were pointless, then I said no, here's why *I* prefer console games then you decided that it's up for debate what *I* want.

      If you're moving saved games from one console hard drive or memory card to another, or freeing up GBs on a console's hard drive for a downloadable game or for a disc game's mandatory install, that's a file system. And as for "system configurations", some console makers' naming conventions don't make this easy either: "DS" vs. "3DS" vs. "2DS" vs. "New 3DS", or "Xbox" vs. "Xbox One".

      I have no idea what the path structure is like on a console except for the PS3, which currently has a limited form of custom firmware.

      Deleting objects on screen by hitting triangle or Y or whatever, then hitting delete is an abstracted form of the filesystem. If you're looking at a full filesystem path and you didn't have to turn on some sort of debugging, dev or super power user mode, they blew it.

      (Apologies to steve jobs, but I think he'd agree)

      --
      Non impediti ratione cogitationus.