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NVIDIA Announces SHIELD Game Console

MojoKid writes: NVIDIA held an event in San Francisco last night at GDC, where the company unveiled a new Android TV streamer, game console, and supercomputer, as NVIDIA's Jen Hsun Huang calls it, all wrapped up in a single, ultra-slim device called NVIDIA SHIELD. The SHIELD console is powered by the NVIDIA Tegra X1 SoC with 3GB of RAM, 16GB of storage, Gig-E and 802.11ac 2x2 MIMO WiFi. It's also 4K Ultra-HD Ready with 4K playback and capture up to 60 fps (VP9, H265, H264) with encode/decode with full hardware processing. The company claims the console provides twice the performance of an Xbox 360. NVIDIA demo'ed the device with Android TV, streaming music and HD movies and browsing social media. The device can stream games from a GeForce powered PC to your television or from NVIDIA's GRID cloud gaming service, just like previous NVIDIA SHIELD devices. Native Android games will also run on the SHIELD console. NVIDIA's plan is to offer a wide array of native Android titles in the SHIELD store, as well as leverage the company's relationships with game developers to bring top titles to GRID. The device was shown playing Gearbox's Borderlands The Pre-Sequel, Doom 3 BFG Edition, Metal Gear Solid V, the Unreal Engine 4 Infiltrator demo and yes, even Crysis 3.

5 of 116 comments (clear)

  1. Re:This advertisement brought to you by Dice by Swaziboy · · Score: 3, Interesting

    On the other side of balance, I found this extremely exciting for many reasons and hadn't seen the release announcement anywhere until this morning. But then I guess that's the nice thing about the interweb. Opinion is varied, and we can use /. as an opinion platform to express to everyone interested in reading exactly how we feel. And it's all ok! For what it's worth I like the look of it - smart consoles is an interesting industry at a very interesting stage in its development. I can't help but feel as an industry it's at the point where mobile phones got to just before they exploded and took over in areas and use-cases no-one in their right mind thought possible at the time. Perhaps one day our TVs will just be really nice, high quality display-only devices, and the value will be in selling the access platform driven off devices like this... oh wait, I think we might be there already... As you were!

  2. completely irrelevant by slashmydots · · Score: 3, Interesting

    Dear Nvidia
    I don't want a console. I have an ultra-fast system that plays games, has wide compatibility, can hook up to a TV wirelessles or via HDMI, can surf the web, run netflix, watch live TV, etc. It's called my PC and it's faster. I also have no interest in using joysticks to control anything ever.
    Sincerely,
    everyone

  3. Re:Looks Legit by DuckDodgers · · Score: 3, Interesting

    I think it may be a tough sell:
    1. The Xbox One and PS4 are established gaming consoles with known names. This is new.
    2. The Xbox One and PS4 have a big array of well known and popular titles available on it with interfaces designed specifically for use with a console remote. This game has very few, and lots of Android games not designed to work with a console remote. You need an internet connection to set up a game and to play, but you don't need a high speed connection during play to stream most of the content.
    3. The Xbox One and PS4 have 500GB of storage - which is pathetic, considering how cheap a 2TB hard drive is these days. But 500GB sure beats 16GB.
    4. The Xbox One and PS4 can play DVDs and Blu Rays. This can't. It can stream them, but the number of potential buyers with home media centers and their entire movie collection ripped for streaming is almost certainly much smaller than the number of potential buyers with DVDs and Blu Ray disks.

    On the other hand:
    1. This thing is cheaper.
    2. If their game streaming service doesn't suck and the pricing is good, the game selection becomes way more attractive. It's still, so far, not as good as on one of the lead consoles. But I have to admit that spending, say, $10 or $15 per month to access to 30+ games looks more appealing than spending $50 or $60 per game even though the latter can be cheaper if you don't buy that many games over the life of the console.
    3. Eventually I think most people - especially kids just entering the workforce now or in the next few years - may get out of the habit of buying DVDs and Blu Rays entirely and keep their entire movie collection in Vudu/Amazon Prime/Google Play/iTunes/whatever, in which case the lack of a drive is irrelevant. I have 300-odd DVDs (most purchased used), but I'm an old bastard.

  4. Re:Pirating just got a big boost! by tlhIngan · · Score: 2, Interesting

    e consoles that support PC games...means more developers make games for PC...means more games for ME to pirate! YEAH!!!

    Not really, I think PC is going to be the red-headed stepchild for AAA games for a long time to come - the money just isn't there as much.

    Consoles will be where it's at for the time being because of the money aspect - PC ports will continue to generally suck due to poor ROI unless you're an indie developer (where ROI can be measured in publicity generated and not actually dollars).

    I mean what's one of the biggest draws of the PC platform? Steam sales! Yet I see new PC games that are just a few months old going for 40+% off easy. Making it almost pointless to buy any game on release day on PC when the next steam sale you can get it at a decent discount. (Heck, I've even saw games that cost $10 that I avoided buying as too expensive - next steam sale and it'll probably be $5).

    It's why other than perhaps Call or Duty and similar have delayed PC releases, and often lame PC ports. A game like Call of Duty does it because of marketing - being able to say they sold a billion copies on launch day is worth a lot of money so a token PC port ready for launch day makes sense.

  5. Re:It's interesting, but... by TheGratefulNet · · Score: 4, Interesting

    interesting. I have not seen this but I heard about it.

    a few years ago, I had an onsite interview (full day, quite exhausting) at nvidia and it was for a group that was doing the networking stuff for this whole architecture. they pitched the idea of network streaming from their own hosted supercomputer mainframes to users 'thin consoles'. lots of questions were asked of me about networking and optimization and even more about c++ corner cases (stuff that I rarely run into, but I guess they love 'gotcha!' programming questions, sigh).

    I never got the job. it did look interesting, but they went with someone else.

    maybe I don't feel so bad, if they really did botch the thing up. maybe they needed networking people more than they realized. of course, it was all young kids at the interview table and, of course, they 'know everything' (nvidia people do have a problem with ego; that came across pretty loud and clear during the interview).

    perhaps they'll get it right in some followon product. its not a simple problem to solve, to be honest, but they sure do have enough money and manpower to throw at almost any problem.

    --

    --
    "It is now safe to switch off your computer."