Slashdot Mirror


Gabe Newell Understands Half-Life Fans, Not Promising Any Sequels

jones_supa writes Half-Life 3 is undoubtedly one of the most anticipated games in history. While Valve transitioned from the revolutionary series that brought the company most of its original success, to online games like Team Fortress, Dota and Left 4 Dead, people still desperately want to believe that there is more coming for Half-Life.

In a recent podcast interview he had with Geoff Keighley, Valve CEO Gabe Newell opens up the current situation a bit more: "I'm a fan of TV shows, I'm a fan of writers, I'm a fan of movies, I'm a fan of games and I certainly understand why people are like, you know, hey I remember this awesome experience and I'm starting to get worried that I'm never going to have it again. I am a fan of Terry Pratchett and he has Alzheimer's, it's like, Oh my god, I may never get another great Discworld novel. [...] We aren't going to go all retro because there are too many interesting things that have been learned. The only reason we would go back and do a 'super classic' kind of product is if a whole bunch of people internally at Valve said they wanted to do it, and had a reasonable explanation for why it was."

45 of 215 comments (clear)

  1. Barney by Kunedog · · Score: 4, Interesting

    Just announce Half Life 2: Episode Three: Blue Shift 2. You once again play as Barney, this time explaining where he was and what he was doing in Episode Two. Everyone would love you for this.

    1. Re:Barney by ledow · · Score: 4, Insightful

      I agree they shouldn't rush HL3 (or Episode 3 or whatever), but that's no reason to leave the Half-Life universe hanging.

      Opposing Force and Blue Shift were basically keeping HL alive until HL2 came along, and they did a pretty good job.

      I'd rather have some spin-off that CAN crash and burn and wait for the big "movie" that we CAN'T have crash and burn get perfected.

      I was quite hopeful for things like Lost Coast etc. to provide some kind of in-betweeny bits but I'm still waiting with my character on the brink of death (at least three times now, I've gone through the whole series of games just to play them again) to find out what happens next.

      Distract me, or tell me. Don't just ignore me.

  2. Re:Internal by Kkloe · · Score: 5, Insightful

    seems they ended it with a cliffhanger and now they dont know how to end it

  3. Need a reason? by bytesaber · · Score: 5, Informative

    How about... oh I don't know... to finish the story?

    1. Re:Need a reason? by Sycraft-fu · · Score: 4, Insightful

      Ya there's plenty of reason to do it, it is just clear Valve has lost interest. They seem to suffer from "Oooo shiny!" syndrome pretty bad, which they can afford to do since Steam makes them more money than they know what to do with. They'll play with a project for awhile, get bored, and move on to something else.

      I mean I can respect not making a sequel just for a sequel's sake. If the series has run its course, it sucks to tell the creative people "You have to make another one, no I don't give a shit how much it doesn't fit!" Clearly not the case here, they had more story to tell so the creative types should be happy to continue it.

      Likewise I can understand not making a sequel if it is going to be a commercial failure. No matter how much you'd like to continue something, if the market isn't interested it is a bad idea to do. Again, not the case here, the game could be crap and it would still make money because so many people want it bad (not that it matters because of Steam).

      So there's no reason not to do it here, only that Valve is flighty and isn't interested in it anymore for whatever reason. I mean all the crap about innovation is bullshit. Valve is happy to do things that are just more of the same. See Left 4 Dead 2, DOTA 2, and CS:GO. Left 4 Dead 2 was really just an expansion pack sold as a new game, DOTA 2 is just a MOBA, one of a shit ton of them and one that borrows heavily from others, and CS:GO is, well, Counterstrike. No problem, I'm not hating, but trying to claim that they somehow have to be really innovative with their games is crap. They have been happy to release games lately that are just rehashes of existing stuff.

      I guarantee if the Steam money pit dried up they'd be looking to make HL3 really fast. However they don't have to care right now, they can just play around since they make shit tons of money for doing nothing but being a middleman.

      It also shows lack of commitment to their projects, specifically the Steam Machine. Valve really is half-assing it (as is obvious from the timeline, that there is on QA on the various platforms, and so on) if they really wanted to try and drive it, HL3 would be there and be used. Make that a Steam Machine/SteamOS exclusive people would give a shit. Even if it was just short term, and then it comes to Windows, it would massively push sales having an exclusive title that people really, really want. Existing console makers know this, and always try to have a killer franchise. Were Valve really committed to their new toy, they'd have HL3 ready to go for it.

    2. Re:Need a reason? by Brulath · · Score: 3, Interesting

      It seems more like they're suffering from their flat (in theory) company structure, where there isn't a directed chain of people who say what is going to be done. They appear to be a bit undirected at times because they are. Flat structure is hard; flat structure with over a hundred employees must be ridiculously difficult to orchestrate.

  4. But...But........ by Anonymous Coward · · Score: 3, Funny

    But Gabe!....It's not the developers who pay the millions for the game...the devs will do whatever you tell'em to do. The Internet has been abuzz with insane amounts of comments from gamers begging for HL3 for years.....how can there not be enough evidence to make it obvious HL3 would be a monumental success...(if on par with previous versions)?

    Maybe working on HL3 is what you need at this time of your life.....you know,...something to get those creative juices flowing ....it'll make you feel young again.....HONEST!

    Just do it....you'll see!!

    1. Re:But...But........ by MachineShedFred · · Score: 2

      Especially considering the complete lack of compelling competition out there. When the games everyone seems to be looking forward to are Modern Warfare Black Ops 19 and Battlefield 7, which are exactly the same as the last 6 versions, how can you not want to put something out that breaks the mold of "multiplayer first, story last" ?

      You aren't EA - we're not worried that you're just milking the IP of the past because there is a completely creatively bankrupt organization paying the bills.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  5. Re:Internal by cyberchondriac · · Score: 3, Interesting

    I agree.. they left the last episode hanging, that was no ending. It just doesn't do a great game series justice to cut it off like that. If nothng else, release a rendered video short of the Earth falling to the Combine or something (or vice versa), but wrap it up somehow!

    --

    Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
  6. Re:Hes talking shit, as usual by tnk1 · · Score: 5, Insightful

    At this point, those gamertards are probably in their late 30's. Seriously, it's starting to be a long time now.

    It very much reads like they have no intention of doing another one. Which is actually fine, but why play coy? It's not like they ended the series in any sort of final way. People like the series and wanted to play again.

    Something makes me wonder if Gabe developed a personal issue with the series and just doesn't want to do another one. That or they have something big up their sleeve and want HL3 to be the flagship title for that thing, whatever it is.

  7. Re:Internal by Chris+Mattern · · Score: 4, Interesting

    Heck, if there's nothing else you want to do with the gameplay, write a novel (or, probably better, get a well-known SF writer to do it) to give it all a proper ending.

  8. I don't get it... by Anonymous Coward · · Score: 4, Informative

    There's an existing horde of people clamoring to buy Valve's sequel/product sight-unseen. They don't want a stupid VR headset or overpriced Linux gamerbox thingy, yet Valve is wasting resources at various dead ends, instead of updating the product category that brought them success and relevance.

    1. Re:I don't get it... by Vokkyt · · Score: 3, Insightful

      No idea why this is modded as Informative -- people wanting to buy HL3 sight-unseen isn't an indicator to make it, that's an indicator for a cash-in which they're not acting on. This is a sobering but good reason as to why there's no HL3. If they aren't feeling it, they shouldn't be doing it, because it's just going to end up with unhappy Valve and unhappy gamers. No one really wins except for Valve's bank account.

      Demanding they put out HL3 without a creative impetus is like a kid demanding to eat ice cream for breakfast, lunch, and dinner. Seriously, not everything needs to be on a scheduled release cycle; it's okay for stuff to be done when it's done instead of just forcing out a new product 'cause it's about new product time. This mentality is what leads to so much awfulness from the tech sector.

  9. Half Who?? by rodrigoandrade · · Score: 2, Interesting

    With so many awesome games out now, plus the backlog of 2014 and 2013, I just don't care about HL3 anymore, and I suspect most gamers are in the same boat.

    Secondly, it'll invariably suck simply because people's expectations are just ridiculously high after so much time waiting. Look no further than Doom 3 or Diablo 3 for evidence.

  10. Kickstarter! by Anonymous Coward · · Score: 2, Funny

    If we raise 1 million dollars, we can send a team of people to help Terry Pratchett write another Discworld novel, making Gabe so happy he approves work on Half-Life 3.

    1. Re:Kickstarter! by Dr_Barnowl · · Score: 2

      That would be one seriously impressive Kickstarter....

      "For the first step, we will breach the barrier into the next world..."

    2. Re:Kickstarter! by ralphsiegler · · Score: 3, Funny

      Didn't you hear the good news, doctor's examination confirms Terry Pratchett no longer has Alzheimers!

    3. Re:Kickstarter! by idontgno · · Score: 3, Funny

      I won't believe it until Netcraft confirms this.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
  11. Retro?!?! by Anonymous Coward · · Score: 5, Insightful

    Well, Gabe, Half-Life 3 wouldn't be "Retro" if you hadn't WAITED SO FREEKIN LONG!

    1. Re:Retro?!?! by ememisya · · Score: 2

      Good point :)

  12. Valve isn't the savior people thought they were... by HerculesMO · · Score: 5, Interesting

    Let's be honest... we love Valve because of Half Life, and GabeN's voice through the years.

    That's been gone for a long time. They are a money machine now, and their Steam platform is basically a printing press for said money. Where are the improvements to the Steam platform? When you rank behind EA in customer service, you have to think that there's something amiss.

    Don't get me wrong, I love Valve games, I love Steam not because it's a great platform (it's actually pretty shit), but because I have a whole bunch of games at a cheap price. The communication tools ingame are pretty terrible, the game updates themselves are pretty terrible (coming from a CSGO player), and they make exceptions to their marketplace to allow bots to trade, so they can keep a very shady betting scene from the likes of CSGOLounge/DotaLounge going strong. After all, they get a cut of every marketplace transaction. It's also the reason for the big push behind Steam Machines, which are positioned so that the likes of Microsoft and the Xbox/Windows integration to an app store (and games!) never competes. In short, Valve isn't that "indy" group of lovable "gamers who make games" any more -- they are a pretty ruthless business.

    Long story short... I don't care about Half Life 3. That's about something that isn't even here yet. I care more about their attention to the games they have out now, engagement with the community (which is how they got this big to start), and a start to a conversation with the gamers. Half Life 3 will come when it comes; I am sure Valve wants to get it out too so they can cash in another big check.

    --
    The price is always right if someone else is paying.
  13. Re:Hes talking shit, as usual by Anonymous Coward · · Score: 3, Funny

    I'd laugh if they made a game with 3 in the title, some stylized 3, and they only show that at the beginning.
    Then make some trailer that almost looks like it could be HL3, 3 flashes on the screen, the entire audience gasp in excitement, "3 days" (or similar) shows on the screen, and it turns out to be not HL related at all, but a whole new IP.
    The absolute rage that day would ripple through time and unexist reality.

  14. Half-Life 3 would never work by Guru80 · · Score: 2

    We have passed the point where Half-Life 3 could be welcomed with anything except massive criticism no matter how good it might be. It has taken on a life of it's own and if it wasn't so good that just being installed on your PC made you see visions of Jesus riding unicorns firing rockets at Santa Clause riding sharks firing lasers it would be scored a 0/10 - IGN. Seriously, it could never be warmly received after all these years.

  15. Re:Hes talking shit, as usual by Anonymous Coward · · Score: 5, Insightful

    I think they got conscious of their success and realized that they could not live up to the hype.

    Look at Duke Nukem: the sequel took forever and... sucked. Well, not exactly sucked, but it was just mediocre, which was worse than sucking. It was supposed to be the Messiah of Games and ended up being a Wal-Mart bargain bin special.

    Half Life, as a series, still has the same kind of aura that Doom and Duke Nukem had gathered about themselves. It hasn't been ruined yet: in fact, it's been augmented by the Portal series, which wasn't a sequel but rather a symbiotic addition. The words "Half Life" raise an expectation in the audience, and Gabe knows that HL3 would have trouble living up to that expectation. He doesn't want to be responsible for the next Duke Nukem Forever.

  16. Re: Internal by BlueTrin · · Score: 3, Insightful

    One problem with this kind of series is that it was so successful that an average sequel will not cut it.

    Whatever comes out better be excellent or it will trashed by the gaming community. They cannot afford to have the kind of game which would be labelled as 'quite good' if it was made by an indie developer.

    Another issue is caused by the time that went past after the second instalment: times change and what was ok as a FPS may be not appeal to the new gamers or may be considered as archaic when comparing to the new games. Now people expect better AI, destructible environments, the focus of FPS is shifting more towards multiplayer including coop mode. Since changing the game concepts is likely to attract the ire of the hardcore fans, the more you wait the more you are stuck between a rock and a hard place: it becomes increasingly difficult to please fans of the previous game and newer players since the first category wants probably the same game with minor improvements and the latter just want an AAA game which could best titles such as BF or CoD.

    --
    Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  17. Desperately Want to Believe? by l0ungeb0y · · Score: 5, Insightful

    HL2 ended with a fucking cliff hanger FFS! We were left thinking that it's time to take it to where the baddies live. What's so desperate to believe they intended to make a third installment? I always assumed that we'd see HL3 when they came out with their Source 2 gaming engine. Now Gabe's talking like HL is "retro" and the article makes it sound as if Valve has no intention to make new games that are single player. Personally, after reading that article, I hope they don't release a new HL. Gabe comes off as a major asshole who forgot that they set up the whole ending of HL2 as a segue to a sequel and is now acting like anyone who wants them to finish their story is a sorry ass loser. So fuck them. I don't buy many games, and haven't bought a Valve game since Portal2 and will make damn sure that's my last Valve purchase ever unless HL3 is released and they stop talking about their customers like they are worthless trash who are idiots for wanting a finished story when left with a cliff hanger.

    1. Re:Desperately Want to Believe? by ledow · · Score: 3, Interesting

      "and haven't bought a Valve game since Portal2"

      http://en.wikipedia.org/wiki/L...

      Which just means you didn't buy DOTA 2 (which is Free-to-Play) or CS:GO. They don't pump out a lot of games.

      BTW: Those are their current two "Top games by current player count"

      http://store.steampowered.com/...

      by an order of magnitude over third-place TF2.

      Not insulting you, but I don't think they care much about your boycott. And I bet if they do release HL3 and it's anywhere near decent, you'll end up buying it.

      I agree they should continue the franchise, even it's just a Source-engine HL2:Episode 3 that is quite short while we wait for a proper HL3 (but I don't see that happening). But I'd much rather nothing than cocking up HL3 entirely.

    2. Re:Desperately Want to Believe? by TraumaFox · · Score: 4, Interesting

      He's not saying that Half-Life is retro or that no one wants to make Half-Life 3, he's saying that no one at Valve wants to make a HL3 that is just more of the same. Valve seems to pride itself on gameplay innovations, and if they can't come up with something totally unique and creative for HL3, they aren't going to just put it out as-is.

      There are several problems with that logic, though: for one, they don't come up with those types of innovations very often and rely on hiring outside talent to provide them (e.g. Portal). Second, all that innovation hunting tends to be focused on crafting new franchises (Portal, again); I don't think Valve is particularly concerned with thinking of a new gimmick specifically for the next Half-Life.

      The biggest point is that I don't think most Half-Life fans care about that level of innovation quite as much as Mr. Newell and would be more than satisfied with a "retro" HL3. Part of the reason for this is because what we call HL3 is really just the end of HL2. Fans are more eager to see how the story ends than whatever new physics gimmick Valve is going to add to the game. I think there would be far greater expectations for a new Half-Life entry with a new story and new characters, but we know that's not what the theoretical next Half-Life game would be. The disconnect between fan expectations and Valve's expectations is very frustrating.

  18. Re:Hes talking shit, as usual by ledow · · Score: 5, Interesting

    DNF changed hands, was abandoned, resurrected, revamped, rewritten, etc. with the details in public before it ever got close to a release. The screenshots from 10 years before look NOTHING like the final game at all. At some point, someone just said "Let's push anything and live off the scam to at least recoup our money".

    HL3 doesn't have that legacy. Same guys (probably not exactly, but near enough). Same software. Same engine. Same designers. Same artists. Same programmers. Same company. No hype. No feature promises. No screenshots, even. A company making money hand-over-fist outside of game development to invest into the game. It's a totally different scenario (which makes it much more frustrating).

    At this point a HDR HL2 sequel that was written in the same engine, same quality of graphics and game style with a few gimmicks would go down just as well and you can just say "This is Episode 3, the same as Episode 1 and 2 but finishing the story somewhat, and Half-Life 3 will come out later".

    That they don't do this makes me think they have something planned. SteamOS maybe? I don't know. But I'd rather they kept the HL universe alive with some "expansion" to HL2 than cocked-up HL3 in the same way as DNF. I can't imagine them doing either, though.

  19. Re:Internal by Anonymous Coward · · Score: 2, Interesting

    This. With half life 2 they set it up for multiple equals and the never ended it.
    It's like R.R. Martin just giving up at the second to last book because "he's learned so much" and now he's going to write something else.

  20. Re: mod redemption by Anonymous Coward · · Score: 3, Funny

    Can someone mod parent down for being an arse ? :)

  21. Re:Valve isn't the savior people thought they were by netsavior · · Score: 4, Informative

    People hate Valve's customer service, sure, but across my 5 accounts (including my kids accounts) I have never had a reason to need support on Steam. I have bought 3 EA games in the last decade and have had to contact EA support 4 times. They were helpful each time. But which company gave me better customer service? The one that made a system where I don't need support at all, or the one that forced me to TALK ON THE PHONE like some sort of oxcart driver in order to unfuck my Sim City singleplayer online game.

    Customer service scores are great and all, but if I never need support at all, that ranks much higher on my hierarchy of ratings.

  22. Re:Hes talking shit, as usual by jandrese · · Score: 5, Insightful

    The Duke Nukem release did do at least one bit of good for the community: It got everyone to stop talking about Duke Nukem Forever. Apparently some people just need closure.

    --

    I read the internet for the articles.
  23. Not in Valve's commercial interest by RogueyWon · · Score: 4, Insightful

    Valve has no commercial interest in making Half-Life 3. It's not that the game wouldn't be profitable. It almost certainly would be - lots of people would buy it. But it would risk the wider strategy they've been pursuing for a decade now.

    Valve's income these days isn't from making and selling games; it's from charging other people to sell games via Steam. Seriously - you buy a game on Steam and a big slug of the price you pay goes straight to Valve. Sure, they have hosting costs, but there is a lot of pure profit in there.

    Ever since Steam started to be a big thing, Valve has focussed on more niche games rather than big-budget fpses. It does not want to be seen as threatening or a rival to its biggest business partners. EA have already taken their toys and gone home to Origin; Valve's dominance of the PC gaming market relies on keeping Activision, Ubisoft and others on board.

    And a big part of that is not being seen as a competitor. If Activision wants to pay Valve a lot of money to plaster the Steam front-page with a huge Call of Duty advert, then that's good for Valve. But Activision might get nervous if they worried that the platform they were using was run by a company that was actively pushing a game in competition with theirs.

    Over in console-land, Sony and Microsoft's first party exclusives are generally put out there to sell consoles (not always a profitable activity in itself). They build up the installed base to get the third parties interested. The only platform-owner to really emphasise first-party games development is Nintendo, who, surprise surprise, have terrible third-party relationships.

    Far easier for Valve to allow other people to put the effort in to making money for them, rather than take the risk of investing in games development to make direct income from sales. Particularly now that Steam is so ubiquitous as a platform that it doesn't need first-party games to grow the installed base.

  24. Re: Internal by phantomfive · · Score: 3, Interesting

    You're a perfect illustration of the GPs point. The car/boat and gravity physics of the time were something quite different and exciting. Now of course Halo and everyone does it, but at the time, it was fairly new.

    --
    "First they came for the slanderers and i said nothing."
  25. Re: Internal by Masked+Coward · · Score: 5, Interesting

    Now people expect better AI, destructible environments, the focus of FPS is shifting more towards multiplayer including coop mode.

    Am I the only one who actually still prefers single-player campaign to co-op/multiplayer? I mean it's ok sometimes, and there's nothing wrong with it. But when the multiplayer fad came along it always seemed like such a tween sub-culture to me.

    I have to work for a living and I have a wife & kids.... which means I don't hide in my Mommy's basement every night "pwning teh n00bs" nor do I want to associate with those morons in online game play.

  26. Re:Internal by DarkOx · · Score: 2

    I think he is saying we don't want to just make "another game" that happens to have the same characters and genre with a new subtitle. It has to really be good so we don't spoil the franchise. In order to make sure it is good we need to know why the first one was really such a big hit.

    What was truly unique, what was the special sauce that made all the other ingredients truly integrate? If they can't confidently answer that they won't do it.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
  27. Stairway to heaven , part 3 by RSilverlok · · Score: 2

    Back when HL came out I had a buddy whom was a real life Army Ranger ( with thirteen missions on his coin) . He thought video games were for , " geeks and eggheads " . I dragged my game machine to his house and forced him play a bit of it ....several days and almost no sleep later , he came to me and said, " that was fucking AMAZING, i want to play more games like that , show me more games like that...", and I had to hit him with that horrible gut punch ," sorry man , that's all she wrote, there aren't any other games like that ". If you go back and play HL ( or better yet the awesome 'Black Mesa' ) and then play HL2, you will notice the trouble inherent in creative success when you jump to ep1, ep2. It's hard to remember what was the lightning and what was the lightning rod back in the beginning that forged the HL goodness. I mean HL was based on the supposedly 'true' story of a guy claiming to be a guard ( where the idea of Barney came from ) that escaped the secret Dulce military base in New mexico . True or not some damn fine source material to work with . In HL2 they basically explord the logical aftermath implications of the first game and added some cool bits ( mostly borrowed from other obscure places like: the gravity gun; "inspired" entirely by how the character in the game Trespasser handled objects ). But in ep1&2 the original magic is gone, some of the levels were mind numbingly bad ( like, how many hours do I have to play in poorly lit or totally dark jump scare tunnels, or the "someone got CS:GO in my Half-life" style levels where you had no way of not being at a tactical dis-advantage as you criss-cross the same landscape again and again ). So in Newell's case he has to say nothing. If the magic is dead and lightning cannot strike the HL franchise a third time , then he needs to keep millions of raving fanboys at home polishing their homemade gravity guns , and not say, storming his castle ( or constantly hacking steam servers ) and burning all his stuff down. Alternatively if , by some magic they were producing another lightning infused HL game ( and not just something grossly self-indulgent ) how could he possibly say anything that could be squeezed between HL3's expectations and the hype ceiling that already exists? Perhaps he should just sell the rights to HL3 to TakeTwo or rockstar It would be interesting to see what they could do with it

  28. Gameplay? Story? by drstevep · · Score: 2

    There is gameplay and there is story. There is story and there is art. There is business and profit and legacy.

    Why do we want HL2E3? It isn't gameplay (for the most part). We can get that anywhere. Do you pull out HL2E1 or HL2E2 (or even Black Mesa) every now and then? Yeah. It is story. It is borderline art (though my artist-wife would guffaw to read that).

    Story, give us story. If no one is interested in completing it, is it because no one is interested in the story, or because no one is interested in extending the gameplay? Would it be a fulfilling experience to take their existing framework, give it to new devs as an experimental/toy playground and treat it as a "have fun" environment? Would they be able to entice a team into a non-profit-driven, do-it-for-the-fan-accolades pro bono/cover the cost experience?

    Do it, Gabe. How you sell it internally ("another game release in our catalog" vs. "art and glory for the ages") HIGHLY influences how it appears to potential team members. You can sell product outside, I'm sure you can sell it inside as well.

  29. Re: Internal by BlueTrin · · Score: 2

    I am like you, I was merely pointing out that the younger generation seems to prefer games this way.

    --
    Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  30. Re: Internal by Shadow+of+Eternity · · Score: 2

    No, it wasn't. At the time it had already been done almost a decade prior by Battlefield and Tribes.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  31. Re:Valve isn't the savior people thought they were by Somebody+Is+Using+My · · Score: 2

    If Microsoft can do that and provide some nice social tools to boot, then I will give them my money. Or GOG, or Humble, or anybody else. (thought the irony is with GOG/Humble is that they are usually Steam activated).

    Minor correction:

    HumbleBundle games often offer titles through the Steam platform, which requires you to activate their titles online first, which can be a surprise for someone who buys a game through HumbleBundle not expecting that sort of inquisition.

    GOG.com never does; their chief claim to fame is that that their titles are DRM-free and are not tied down to any sort of online activation. Yes, offering products that are DRM-free as well as providing access to otherwise abandoned titles.

    Erm, their two claims to fame are no DRM, great old games... and low prices. Three! Their three claims to fame are no DRM, great games, low prices... and getting those older titles to work on newer hardware. Four, no... amongst their chief claims are, erm, such elements as no DRM, great games...

    Look, I'll just come in again, shall I?

  32. Re: Internal by mjwx · · Score: 2

    the only thing new was the source engine, the game half-life 2 by it self wasnt any marvel of its time, but it had a great story and was well made, but frankly it doesnt and didnt stand up to bring in new things into game play mechanics for its time

    If we pick on any single aspect of the game, there were far superior games released at the same time. There were games that looked better, games that played better and games with better stories. The problem was that these games only excelled at one thing. Half Life and Half Life 2 bought all of these factors together. It had great graphics, it had great gameplay and it had a great story all at the same time.

    Above this, HL and HL2 both mastered the art of unobtrusive storytelling. The transition between playing and storytelling was so seamless you didn't even notice that you'd stopped playing and started listening, What makes it truly amazing is that they did the whole thing without a single cutscene that restricted the player (excluding the start cut scene), it was masterful direction that kept the player focused on the story when they still had free reign. 10 years on from HL2, few other games can do the same thing and still what sets the Half Life series apart.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  33. Prefer Co-op by cyclomedia · · Score: 2

    I have 3 brothers, back in the day we played Doom, Doom II, Duke Nukem, Quake, Quake II and Unreal coop with 2 to 4 of us doing the whole game. Half Life came along and Coop was out the window, we fired up "Multiplayer" and found ourselves in a warehouse with a bunch of guns, no monsters and no way out, like, WTF do we do now!???

    --
    If you don't risk failure you don't risk success.
  34. Re:The best stories... by tehcyder · · Score: 2

    The best stories have no "ending". Because a wrapped up sort of endings always feel a bit cliche and thin. But with so many possibilities open, it allows for user/player interpretation.

    Nice try Gabe.

    --
    To have a right to do a thing is not at all the same as to be right in doing it