How Mission Creep Killed a Gaming Studio
Nerval's Lobster writes: Over at Kotaku, there's an interesting story about the reported demise of Darkside Game Studios, a game-development firm that thought it finally had a shot at the big time only to collapse once its project requirements spun out of control. Darkside got a chance to show off its own stuff with a proposed remake of Phantom Dust, an action-strategy game that became something of a cult favorite. Microsoft, which offered Darkside the budget to make the game, had a very specific list of requirements for the actual gameplay. The problem, as Kotaku describes, is those requirements shifted after the project was well underway. Darkside needed more developers, artists, and other skilled tech pros to finish the game with its expanded requirements, but (anonymous sources claimed) Microsoft refused to offer up more money to actually hire the necessary people. As a result, the game's development imploded, reportedly followed by the studio. What's the lesson in all this? It's one of the oldest in the book: Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company.
a thousand times a day across all industries.
So the real story is that bad contracts killed a gaming studio?
What idiots signed a contract allowing Microsoft to unilaterally change requirements mid-project with no increase in budget?
Sounds like it truly is one of "the oldest ones in the book": Working with Microsoft is a bad idea.
Haven't we heard of multiple companies being screwed in partnerships with them over the years (long before Nokia)?
Probably good to have something like "if you change requirements after XYZ and don't provide additional fund, we can take the money and not deliver anything"
Or run on time + materials, so you get paid for time, not deliverables.
Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company.
Not to mention the company's workers, who are likely to be burnt in the process before getting lay off
This is why having good management matters.
Good management keeps this from happening.
Obliteracy: Words with explosions
I notice in the article that Microsoft repeatedly released information about the game that was completely divorced from reality. Complete bullshit. Repeatedly. That should have been a gi-frigging-gantic red flag, right there.
What did the game studio think? That stuff would magically work itself out? It sounds like they waited too long to review the actual features versus the Marketing hype with Microsoft.
"Escalating and unanticipated requirements, especially without added budget to meet those requirements, can have devastating effects on both a project and the larger software company."
No, this is not it at all. What this should say is:
"The customer (Microsoft) will always demand more than is agreed to, while simultaneously refusing to pay for it, and expect the vendor (Dark Side) to foot all of the expenses to meet the additional demands."
Big companies will dangle a huge carrot (or suitcase full of money) in front of a bunch of 20-somethings and their startup company to get them salivating, and almost every time those 20-somethings will chomp at it without questioning motives, analyzing risk, or even having a lawyer look at the proposed contract.
It wasn't mission creep. Mission creep is when the mission changes unexpectedly. Microsoft knew damn well what they were doing, and intended to exploit Dark Side for free work product. Maybe MS didn't anticipate them imploding like they did, but it likely didn't matter to them since they no doubt retained ownership of all of the work product anyway, which they could hand off to another firm to finish, or implode trying.
Honestly I don't see why anyone would do business with Microsoft, or any other huge, publicly-traded bureaucracy for that matter.
I actually RTFA.
Microsoft changed the requirements just a week after signing the deal. Not a nice thing to do, but Darkside hadn't spent all the money then, and could have simply said no. They agreed to the change with the hope they could convince Microsoft to give them more money later.
Microsoft decided they didn't want to throw more money than what they wanted to at it and did the smart thing and cancelled the contract. They had already spent $2M, the studio wanted up to $3M more than they budgeted for to complete the project. Cancelling the project saved them $1M and all of the risk involved.