Whoah, Small Spender! Steam Sets Limits For Users Who Spend Less Than $5
As GameSpot reports, Valve has implemented a policy that reduces the privileges of Steam users unless those users have spent $5 through the service. Along the same lines as suggestions to limit spam by imposing a small fee on emails, the move is intended to reduce resource abuse as a business model. From the article:
"Malicious users often operate in the community on accounts which have not spent any money, reducing the individual risk of performing the actions they do," Valve said. "One of the best pieces of information we can compare between regular users and malicious users are their spending habits as typically the accounts being used have no investment in their longevity. Due to this being a common scenario we have decided to restrict certain community features until an account has met or exceeded $5.00 USD in Steam."
Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace.
First for systemd?
I know this sounds off to some people on /. but I get something like 5-10 invites _a day_ from people who are trying to trade scam me. $5 doesn't sound too steep but I'm hoping this cuts it back even to 1 per day or fewer, just so I stop getting annoying notifications.
let's make it $50 or $100. anyone who hasn't spent that much probably won't use the other services regardless.
to those who registered over $100+ value of retail games?
While it is kinda crappy thing to do I cant say as I blame entirely I mean I get several invites a week from level zero or one community members I have never heard of never played a multiplayer session with never traded with. They all end up being begging bots and scams.
---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
Instead of paying nothing they'll just have to buy a cheap game with a stolen credit card? The monthly subscription fee never seemed to be a problem for the gold farmers in WoW or the isk farmers in Eve Online.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
I will not purchase from Steam anymor at this point. I been trying for awhile. This Steam sorta of minimum restrictions puts all the cards in the hands of Valve. If they miss identify spam behaviour on your part, they can literally "unsell" hundreds of dollars of software in the blink of an eye. Now, of course, they will not refund your purchases, they will gladly keep that. I do not condone the spamming and use of Valve's software for such, but I also am getting really tired about the "terms and conditions" that companies are giving themselves. Software should be treated no differently than any other form of purchase. Companies should not be able to give themselves super-judge powers, that in the blink of an eye can undo all customers which have been done with that company. Kick the junk software out, most certainly. But also kicking out your users. I guess I just dont understand
I would say some people may get annoyed due to following limitations:
>Submit content on the Steam Workshop
>Post in an item's Steam Workshop Discussions
Retail games dont give you full account, so if you buy some steam only game with a mod community (eg Civilization 5) you potentially lose quite a bit
So instead of actively scanning for malicious users using heuristics that already exist, they're throwing a blanket on all people who spend less than 5$?
Folks using bots that can defeat steams already existing anti-bot measures are likely making money of it in the first place. You don't set up hundreds of accounts and put that kind of thought and resources behind it to not make money. Maybe a couple people will, but that's less by-catch.
1) greenlight scam game for $5
2) have all bots buy scam game to recoup costs.
They will still lose money, but it will be far less than $5
In Soviet Russia, Trojan exploits YOU!
You don't have to make it worse, Valve. We get it: Steam is DRM.
Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace.
If you get locked out of the Steam marketplace, how do they expect you to spend your $5? The article only mentions "participate" so I assume that just means sell but the article doesn't specify.
If you don't want a banhammer or some hacker to remove your access to ALL "your" games on Steam, or sell them on when done, you have to use multiple accounts, one for each game.
And given Steam insists they're cheaper than normal retailers.
The result is that Steam wants you to STFU if you bought their stuff on sale.
"Hey Small Spender - Spend, a Little Less Time with Me"
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I used Steam for 5 years or so without buying anything through Steam, I just played a lot of CS:S and TF2 from the Orange Box. This would have really inconvenienced me at the time since I was using a lot of the social features. It was before I had access to Steam funds via Gamestop. It could be a pain in the ass for people with no method of online payment, from foreign countries. It's a good idea but there has to be an alternate process of validating an account, as to not alienate people in odd situations.
They should at least make retail games count, just exclude keys from Humble Bundles. I mean, even if they hunted bargain bins for old keys it would still create a lot of labor per account.
"Who small spender" implies that Steam is beginning to ramp actions up against players who don't spend money. This is an anti-spam measure, and it's actually pretty sensational to ever phrase it as being about "small spenders".
unless you dug the device out of the trash and are also stealing electricity, I think spending $5 at one time or another isn't much to require.
Mostly I'm thinking of a middle school or high school student who received a hand-me-down device for the child's birthday or Christmas. Their parents provide free electricity and often free Internet, restaurants provide free Internet and often free electricity to laptop users, and child labor laws prohibit earning money for anything else.
"Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace." So people who want to spend $5 to have no restrictions will find that they are restricted from spending $5?
Team Fortress 2, the free-to-play game published by the company that runs Steam, is rated M by the ESRB for "blood and gore" and "intense violence. How does the Steam service comply with the video game industry's self-regulation of sales of M games to minors?
The Steam version has exactly the same features.
I thought retail games were for people on slow or capped Internet connections, and the update was smaller than the full game. Good luck downloading a 10 GB game over a satellite or cellular Internet connection capped at 10 GB per month.
And you don't have to support Wal-Mart.
You still support Walmart if you buy Steam gift cards at Walmart.
I'm getting really sick of headlines trying to be cute.
In the past, Steam was full of defects that caused it to often lose the cached receipts* that allow offline mode to work. The earliest versions (in the Half-Life 2 era) wouldn't even try to download these receipts for offline use unless the user chose "Go Offline" while online. Even the current version still has bugs that appear to require the purchase of a UPS according to Valve's page about offline mode:
* "Receipts" are what the OUYA IAP system calls the associations between an item that can be purchased and a user account. Google Play Licensing calls it a cached licensing status. The terminology might differ for Steam.
We made plenty of money when we were young doing things like mowing grass and shoveling snow.
The demand for such services is limited. What steps should a child take to ensure that all the lawns on his block aren't already being mowed either by a resident or by another child on the block? And in winter, how should a child cope with the neighbor who runs a gasoline-powered snow thrower up and down the whole block for free out of 1. altruism and 2. wanting to walk to the bus stop without having to dodge cars in the street? (I am said neighbor.)
I'ld set it a lot higher than $5.
The actual support article explicitly says that adding $5 to your steam wallet (which is the only way to buy stuff on the steam community marketplace) will count as $5 of purchases.
Co-incidentally, $5 is the minimum amount you can add to your steam wallet.
You should turn signatures off.
And the reason why is because despite the fanbois fellating Gabe at every opportunity and shitting on anyone who DARES not accept Steam as UTTER BRILLIANCE, I don't like, want or agree to their terms and conditions. Partly because they don't have to have a shred of right to do so and partly because they can at a whim decide, extrajudicially, to change the terms and conditions and do so RETROACTIVELY. Just like they do here.
Yet you shitheads love the taste of Steamcum so much you LOATHE anyone who dares not love it.
Fuck right off you ignorant and arrogant twat. Because I was telling the other shithead that he should fuck off with his arrogant bullshit. The fuckwit and you would be seriously pissed off if your government acted a tenth as dictatorial as Steam.
Yet you still defend to other people's death Valve's right to be a dictator and shut down speech.
Fuck off.
I've never had an invite from a scammer, and don't trade anything with some random person. So what are the scams that these free accounts are working on?
Phone lines cost to rent, each month. Phone call plans cost, each month. Telemarketers are getting worse. I don't think reality supports your claims.
All this means is that you now have to pay for "free speech".
Since they got paid or don't get paid (except by the reseller) even if a large number of customers have a huge problem. So tell me why Valve would do this? They COULD. They could also have done this on the offset. They didn't the latter, so why the former?
None of the restrictions are on buying or playing games. So even if you've never spent money (I'm not clear that retail doesn't count but let's say it doesn't) you can still play all the games you've got, and buy more games to play (at which point your account becomes unlocked). So you can do with it the main purpose: Play games, including free to play ones. It isn't like they are demanding money to unlock an account.
Also in the event this really was an issue for someone, they could just buy something cheap. I mean if you've dropped $50+ on a retail game it is not that big a deal to spend another $5 if it comes to that.
I mean it is a really, really minimal legit player base it could possibly effect. You would have to be someone who plays only F2P games, and has made so few in-game purchases that you haven't even spent $5. There are just extremely few people who are like that. Further, even people like that can still play, they just can't participate in some of the other Steam features. The games are still available to them.
New at Steam: We replace people who don't give a fuck with people who really don't give a fuck.
No, don't get me wrong, it's a step in the right direction. But the step itself begs questions. In general, the great firewall is the first cent - people who spend nothing at all and people who spend something, no matter how much. If you don't believe me, try charging 10 cents or something ridiculously small for any free web service you offer, and you'll find your user numbers drop through the floor.
I don't think there's a measurable difference between $5 and $4 or $3 -- the number is entirely arbitrary. A psychological barrier would be $10 (the two digits, the reason almost nothing in any shop in the world costs $10, it will always be $9.99 or $9.95).
Assorted stuff I do sometimes: Lemuria.org
I own a LOT of Steam games through key redemptions from Humble Bundle and the like. I've never, however, purchased from Valve. I feel this move unfairly targets those like me.
But Maaa! Everyone else has a
I wonder if this might apply to ragers/trolls as well? On games that are free (DOTA2) etc, there is a system for reporting, but at the moment it just seems to temporarily put you in the "slow queue".
I'm actually had some people say "go ahead, report me, I'll be back" (generally these are not even necessarily trolls, but people who spend the whole game screaming on the mic and spewing vile profanity at team members). If you could have a steam-account perma-banned, that would be nice, but obviously the bigger a-holes/trolls are just going to go from account bob1222 to making account bob1223. A $5 block to prevent them from certain in-game activities might be nice too.
There's been a lot of discussion about the sexist/misogynist/racist trolls online. My personal take is that - in the gaming community - it's not really a particular problem with any of those mentioned categories, but rather a problem with trolls/assholes in general. If we can reduce that issue it'll probably make life nicer for everyone.
for all the people forced to "buy" free games via steam, because there is no normal download. And then the chat does not work without buying something ...
it massively inconveniences them. Yeah, a lot of them are douche nozzles, but a lot aren't. A lot of them work hard to be good members of the community. They've got the time (and their parent's PC) to do it, just not the money.
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