Blizzard Bans 100,000 Cheaters In Massive "World of Warcraft" Ban Spree
MojoKid writes: Like many MMORPGs, World of Warcraft can be a grind. To sidestep the time commitment required to continually level up a character, gather resources, improve skills, or whatever else is desired, some gamers turn to bots, software that automates the process. The only problem is, Activision Blizzard isn't so keen on this behavior and has dropped the ban hammer hard on gamers who've been using them. Activision Blizzard didn't specify exactly how many people it booted, saying only that it was a "large number of World of Warcraft accounts." However, a screenshot of a conversation between a player, Game Master, and Activision Blizzard employee suggests that over 100,000 World of Warcraft accounts were identified and booted.
That's a lot of revenue per month Blizzard has chosen not to receive.
Well, there are two points to consider about this:
1) The ban was not permanent, but was only six months. This is a departure from their previous botting bans and will put expiration near the end of the year, which lines up with a potential patch / expansion release.
2) As others have mentioned, getting banned does not prevent you from creating a new account and buying the game again. That's an instant ~$70 for Blizzard, equivalent to a player subscribing for about 4.5 months.
3) Botting had gotten very bad in some places. A lot of customers were complaining about them turning a blind eye to it and they really needed to do something.
Finally, the primary botting software that was targeted was HonorBuddy which is mostly used for player-vs-player activities. Given how much people have complained about the current state of PvP it's not surprising they went after it in an attempt to improve things. As a bonus, the developer of HonorBuddy has said he will be discontinuing development of the software due to the ban wave.
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
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Well, if they have "players" who have a financial interest in breaking the rules, I don't see a problem with a tax on them.
I remember playing, and honestly, when it was fun, it was pretty fun. When it got to be a real grind, I quit, I didn't pay someone else even more money to keep playing a game that I didn't actually want to actually play any more. And I do suspect gold dealers do affect the game balance decisions somewhat, which means they are actually are affecting the people who don't want to pay.
Of course, there are people out there who will pay hundreds or even thousands of dollars to pimp out a character in WoW or some of those terrible pay to win games, so there's no way that aspect of the economy is going away, unfortunately.
They still have 7M subscribers. I'd hardly count that as dead.
"Old man yells at systemd"