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How Cities: Skylines Beat SimCity At Its Own Game

An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.

"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."

2 of 86 comments (clear)

  1. Heh by Greyfox · · Score: 5, Interesting

    They could just work their way through the EA game archive making each one not suck in exactly the way that EA made each one of them suck. Five years later, one of the two companies would still be alive...

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    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  2. Re:modern gameplay renaissance? by TWX · · Score: 5, Insightful

    You know, as much as I liked titles that came out in the later video-acceleration era with advanced music and sound effects, there's still nothing quite like that first level of DOS-based DOOM with the overdriven guitar coming out of an FM-synth midi chip on a Soundblaster 16, with the monsters roaring and the lights flickering.

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    Do not look into laser with remaining eye.