How Cities: Skylines Beat SimCity At Its Own Game
An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
They could just work their way through the EA game archive making each one not suck in exactly the way that EA made each one of them suck. Five years later, one of the two companies would still be alive...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Sounds like EA has a new buyout target.
In fact 'EA' is the only thing that really needs to be said here, that's why Sim City failed.
"First they came for the slanderers and i said nothing."
If they keep up the linux support, I'll definitely check out their new games. Skylines could have used a bit more content, but it was worth it for the price.
You know, as much as I liked titles that came out in the later video-acceleration era with advanced music and sound effects, there's still nothing quite like that first level of DOS-based DOOM with the overdriven guitar coming out of an FM-synth midi chip on a Soundblaster 16, with the monsters roaring and the lights flickering.
Do not look into laser with remaining eye.
Yes, there is a system called Poison Pill, also known as "Shareholder Rights Plan".
Skylines did so well because it focused specifically on player experience and fun rather than methods to maximize how much they can siphon out of your wallet. If you don't own it yet, but like city builders, you're missing out.
BeauHD. Worst editor since kdawson.
I played Cities: Skylines for a while. Some parts are cool, like setting transit routes, setting different policies for neighborhoods, or controlling downstream pollution. But it wasn't fun in the long-term, because:
I'm glad there is competition and innovation in the simulation realm, but I didn't have the free time to play Skylines a lot.