How Cities: Skylines Beat SimCity At Its Own Game
An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
They could just work their way through the EA game archive making each one not suck in exactly the way that EA made each one of them suck. Five years later, one of the two companies would still be alive...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Sounds like EA has a new buyout target.
In fact 'EA' is the only thing that really needs to be said here, that's why Sim City failed.
"First they came for the slanderers and i said nothing."
We had the Great Gaming Dark Ages from the early 2000's until recently, during which games mostly turned to shit, delivering little more than reskinned dumbed down pulp for the masses.
But now, it seems like there's a renaissance of good games trying to bring back actual gameplay. Will this succeed in the face of the studio execs who want to dumb everything down for the masses? I don't know, but it sure is nice to see some smaller studios trying. I'm sick of the handholdy pulp that's been coming out of the AAA studios.
If they keep up the linux support, I'll definitely check out their new games. Skylines could have used a bit more content, but it was worth it for the price.
Yes, there is a system called Poison Pill, also known as "Shareholder Rights Plan".
Different Company. That was Monte Cristo, not Colossal Order.
I loved SimCity. I have never played a multiplayer game in my life unless forced to do so by the game's design.
What I want in a City sim (or almost any other game) is a detailed simulated single-player game. Note "game." I do not want a campaign, objectives (my least favorite thing about Railroad Tycoon II and 3 was that it took me a good 20-30 minutes to figure out how to just play the damn game without any fucking objectives), or even scoring. This is my simulated world Mr. game-runner, I want to pick a somewhat ridiculous objective and achieve it without the pressure of being told I suck because you idiots didn't figure out a way to score my ridiculous ambition.
I do not want a real challenge, because if it was a real fucking challenge I'd be too busy fighting to survive to achieve my ridiculous objective. I do not want to need to be online, because the time I will most want to play your game is when my internet goes out. Since half the point of having my own fucking world is that I don't have to deal with everyone else, I really truly hate the idea of mandatory multiplayer in principle.
Thus the games I have actually enjoyed in the past decade are so are all either a) Paradox games because Paradox still does this kind of thing (note: Paradox is the publisher of Cities), b) sequels to very old series which still keep to the model (ie: I loved Tropico, Civ, Railroad Tycoon, and Simcity 4), or c) extremely unusual Indy games. The last game I really got into was Dwarf Fortress.
Skylines did so well because it focused specifically on player experience and fun rather than methods to maximize how much they can siphon out of your wallet. If you don't own it yet, but like city builders, you're missing out.
BeauHD. Worst editor since kdawson.
I played Cities: Skylines for a while. Some parts are cool, like setting transit routes, setting different policies for neighborhoods, or controlling downstream pollution. But it wasn't fun in the long-term, because:
I'm glad there is competition and innovation in the simulation realm, but I didn't have the free time to play Skylines a lot.
I'm guessing AC has never even glanced at this game, or is basing it on his experiences with Cities XL, an entirely different franchise by an entirely different company that has absolutely no connection with Skylines?
Cities:Skylines is a successor to Cities In Motion, though the developers seem to have listened to users and greatly improved everything they could. Right now, it's rated at 96% thumbs up, with over 10,000 positive reviews.
I don't think anybody in their right mind could say Cities:Skylines "sucks"
Cities XXL, on the other hand, the latest chapter of Cities XL that just came out in February, doesn't seem to be getting a very receptive review (though it still might be better than EA/Maxis' Sim City)