Microsoft Tries Another Icon Theme For Windows 10
jones_supa writes: Back in February, users decried the new icon look in Windows 10. In response to that feedback, Microsoft has implemented a new icon pack in build 10125, which was leaked early but expected to arrive soon for Technical Preview testers. Screenshots show what the final version of the OS could look like when it goes live this summer. The new icons go all-in on a flat approach, following the same design cues as the rest of the operating system, but the "pixel art" style has been abandoned. Once again, Softpedia asked for user experiences, and this time the comments have been mostly positive.
very iconic.
Those "screenshots" are only 600x375. They're more on the side of being huge thumbnails than actual screenshots.
Unless of course you're still using a 640x480 display, in which case you're seeing an article from the future. Hello from the future! Buy these things called "Bitcoins", they'll be worth hundreds of dollars some day!
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Sorry, but they were. I'd rather simple and clean.
If it ain't broke, don't fix it.
I wonder if people get too hung up on system icons however - same thing happened with OSX Yosemite. I can change icons in a few seconds rather than beyatch about it.
Now if I just don't have to go to the web to find out how to do things I've done for years, in their other Os's, we might be talking here.
Also, I hope they've put POPmail back into the system mail program. It's not like half the world uses it or anything.
The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
I (genuinely) don't understand this tendency with flat buttons and interfaces, they do look slight of "90-sh revamped". Generally speaking through the years, changes in the UI have been positive and IMHO they were at their peak with Windows 7.
.. UX experts...I apologize, for the sake of change ?
What's the sudden (the last year or two) appeal with the super flat GUIs all over the place ?
Change for the sake of
Moo-moo, moo?
Signed,
the Cow King.
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So, instead of trying focus on what kind of user experience we're going to have (which sounds like they think the tablet interface is what people actually want for everything) ... and focusing on making all of that good and usable ... why does it sound like throwing out new sets of icons means someone has lost the plot and is focused on the eye candy, and ignoring the fact that for a desktop machine Metro is a completely garbage interface?
I like my Windows 8.1 machine. But it was really only useful once I basically removed all of the stuff that Microsoft thinks they innovated or that was valuable.
Metro on a 23" non-touch screen monitor is a pathetic interface for Windows. If Microsoft is going to think everybody is running everything on a touch screen interface, instead of a mouse and keyboard ... they're doing a shitty job of knowing what people actually use computers for.
But, hey, we've been working diligently on the icons. 'Cuz, that's what people really want.
Lost at C:>. Found at C.
Why not simply let the user choose what they want ? Personally, I don't really care what they look like, but once I'm used to a set of icons, I would prefer to keep it.
Probably one of the most unappealing set of icons that I've seen in a long while.
It still looks like flat Windows 8 icons. What am I supposed to be seeing? Looks about as good as FVWM did in the 90s.
Only the State obtains its revenue by coercion. - Murray Rothbard
You know what would make the most people happy?
Just make a new version of Windows7. Why would I want to re-learn how to do everything...again?
Going from Win95->Win98->Win2K->XP->Win7 was easy. People stuck with windows because they knew how to use it. Companies stuck with it because re-training was easy. It kept people from jumping ship to OSX/Linux/ChromeOS.
Going from Windows 7 to Linux Mint is easier then going from Windows 7 to 8.
Microsoft spent 20 years teaching people how to use their UI then just throws that all out for no reason at all.
I have to return some videotapes...
Probably needs both. Lean in for a kiss, and oink, what a smell.
People used to do real tests with real people, in controlled situations, measuring response time, counting errors, videotaping what they were actually doing, finding out where people are getting stuck and using that feedback to redesign and try again.
This was common all the way back to the 1970s. People like Ben Schneiderman were doing formal research and writing textbooks in the 1980s.
Why do I no longer hear about any of this being done? Why is it all about the visual tastes of individual designers?
There's nothing wrong with beauty--the original edition of Inside Mac, 1983, said in so many words "objects are designed to look beautiful on the screen." But beauty and style are not the same as usability.
All of the insane "mystery meat" UI of today, in which you cannot find an affordance unless you already know where to click to make it visible, cannot possible be usable, even if some people enjoy developing the necessary skill set.
Without real testing, you always get the same things: the personal taste of the manager in charge, who is sure that what is natural for him is natural for everybody; or, the personal taste of the developer, who is sure that what is natural for him is natural for everybody.
"How to Do Nothing," kids activities, back in print!
Nothing says "modern" like that new floppy drive icon.
Progress!
No, it's an old shooter for DOS which predates the console versions and that mail client by decades.