NVIDIA's GeForce GTX 980 Ti Costs $350 Less Than TITAN X, Performs Similarly
Deathspawner writes: In advance of the rumored pending launch of AMD's next-generation Radeon graphics cards, NVIDIA has decided to pull no punches and release a seriously tempting GTX 980 Ti at $649. It's tempting both because the extra $150 it costs over the GTX 980 more than makes up for it in performance gained, and despite it coming really close to the performance of TITAN X, it costs $350 less. AMD's job might just have become a bit harder. Vigile adds The GTX 980 Ti has 6GB of memory (versus 12GB for the GTX Titan X) but PC Perspective's review shows no negative side effects of the drop. This implementation of the GM200 GPU uses 2,816 CUDA cores rather than the 3,072 cores of the Titan X, but thanks to higher average Boost clocks, performance between the two cards is identical. And at Hot Hardware, another equally positive, benchmark-laden review.
I don't really feel the need to drop $1k on a graphics card. Not when 95% of my needs can be met with an old Radeon 6850. Its not like I need to speed render the surface of Mars or anything.
AMD hasn't been able to offer serious competition in quite some time. Driver stability has been a nightmare for them (partially because of nVidia's shenanigans, but that hasn't made games any more stable...). The trouble is nVidia is in such a strong position they can just drop their pants and buy AMD. What I'm wondering is if they're making enough from the consoles to push back. I'm inclined to say no since nVidia turned that contract down...
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That's not how GPU memory management works. When you max out GPU's onboard RAM, GPU starts calling to shared system memory located in system RAM. This limits performance a lot since PCI-E throughput is about 1/10 of GDDR5 speed, but it most certainly is not zero.
Regardless, TitanX, unlike previous Titan series is crippled for compute to the point where Nvidia itself officially recommended previous Titan cards for it over TitanX. It was clearly aimed at gamers who have more money than sense, and now that they collected that money, they are releasing a more sensibly priced card for the same weight class.
$650 is "sensibly priced" for a gaming card? That's almost double the cost of a current-gen console and you still have to buy the rest of the computer.
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I know Slashdot isn't really up to date on gaming, but I'll just drop a hint: if someone's looking at the 980Ti, they are NOT the target market for a 750Ti.
$650 is "sensibly priced" for a gaming card? That's almost double the cost of a current-gen console and you still have to buy the rest of the computer.
And you're playing at most 1920x1080x60 Hz, from what I understand often less. This is the kind of card you want if you're looking for 2560x1440x144 Hz or 3840x2160x60 Hz gaming on say an Acer XB270HU or XB280HK, pushing at least 4x as many pixels. For games that only run at 30 fps or 720p/900p make that 6x-8x as many pixels. Sure, it's like comparing a soccer mom car to a $100k+ sports car, it's not "sensibly" priced. It has terrible MPG with a 250W power consumption. But when you put the pedal to the metal, it's seriously fast.
The Titan X was clearly a "because we're the fastest, charge double" card. I guess you're always looking at it from your point of view and saying the others are the insane ones, "Paying a $1000 for a graphics card? That's crazy, I'll settle for a $650 GTX 980 Ti". Next guy says "Paying $650 for a graphics card? That's crazy, it'll settle for a $199 GTX 960" and so on. Basically you spend relative to your interest and the amount of money you can comfortably spend. Don't go to a five star luxury resort if the budget says a hostel, but if you can afford the resort do it. YOLO and all that.
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Despite advances, these figures show that FPS in 4K is still not ready for prime-time even on top-class cards.
When there are cards that can handle it, I'll think about upgrading my 1920x1200 monitor. Until then, I'll wait it out, and so can my aging graphics card.
Part of the problem is that at higher resolutions it becomes more important to use high graphics settings (high res textures, better lighting effects, further draw distance), not less. So if you're interested in 4K gaming, you'll want to do it with everything turned up to 11. The exception to this rule is anti-aliasing, which decreases in value the higher the resolution.
All outputs are not created equal. First, most consoles target 30 FPS. Second, like the old consoles at 1080p, this output is likely just an upscale. They simply do not have the horsepower to render content at that resolution. Equivalent GPUs can be had for $100 or less in computers.
How many years ago was the latest console designed?
You realize consoles aren't even competitive with high end graphics when they are brand new?
Build a ship with 3 or 4 hundred components and watch the frame rate crash in KSP.
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