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Microsoft Announces Customizable Xbox Elite Wireless Controller

MojoKid writes: Today, Microsoft announced that later this year, it will be releasing what could be the "ultimate" Xbox and Windows game controller. Called Xbox Elite Wireless, this gamepad has a dramatically overhauled D-pad and four paddles underneath. Other features that make this gamepad special: there are trigger locks, the ability to customize thumbstick sensitivity, along with the level of travel for the top triggers. In addition, it also sports swappable components, like the paddles, etc. Pricing has been announced at $149 and given just how advanced this gamepad is over the original, it's understandable but still pretty steep.

99 comments

  1. Shitting all over casual gamers. by Anonymous Coward · · Score: 1

    As a casual gamer, I have maybe two or three hours per week to play games. I don't want to spend all of that time trying to figure out a goddamn 30-button controller! At least with a PC keyboard I can use it for many other things than playing games, including typing this very comment. But with modern console controllers all they can do is control games, and nothing else. Playing games using one of these controllers is just a time investment that I can't afford to make!

    1. Re:Shitting all over casual gamers. by rodrigoandrade · · Score: 4, Insightful

      Easy, don't buy it. This thing wasn't meant for you. Keep using the controller that came with your Xbox One and be happy.

      What's with this "me, me, me" generation, where something sucks just because it doesn't please ME??

    2. Re:Shitting all over casual gamers. by GameboyRMH · · Score: 1

      In case you haven't noticed, for the last decade or so the gaming industry has been catering mostly to casual gamers and shitting all over hardcore gamers as a matter of course. And then when a rare product targeted at hardcore gamers comes out, you bitch.

      I was going to upgrade from an Xbox 360 PC wireless to an Xbox One PC wireless, but I think I'll save up for this model now.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    3. Re:Shitting all over casual gamers. by master_kaos · · Score: 1

      Yeah this thing looks sweet. I definitely want to get the wireless PC xbox one controller, I just dont know if I can justify the price for the elite though as much as I would love it. I just dont play enough of the type of games on PC that require the sensitivity, customizable hair triggers, etc.. but I can definitely see the appeal for the people who play racing games, sports, shooters, etc.

    4. Re:Shitting all over casual gamers. by Archangel+Michael · · Score: 1

      The way MS can fix the whole thing is stop exclusivity of game pads and license them. THEN you'll have real choice in controllers.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    5. Re: Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Don't know ask a boomer.

    6. Re:Shitting all over casual gamers. by Anubis+IV · · Score: 1

      I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose? What games support them or ever will support them? Racing games, I suppose, for use with shifting gears, but if you're a racing fan looking to drop $150 on a peripheral, you're already better served getting a racing wheel controller instead of this controller.

      It's sound strategy to release hardware aimed at a different segments of the market, but this item seems to aim at...people with too much money and no sense? I'm really not sure. It's entirely possible I'm missing something obvious, so if someone can clue me in, I'd certainly appreciate it.

    7. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 2, Interesting

      I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose?

      Allows gamers to keep their thumbs on the directional pads at all times, while also still being able to access (mapped) functionality of face buttons.

      Glorious for disabled gamers.

    8. Re:Shitting all over casual gamers. by damn_registrars · · Score: 2

      In case you haven't noticed, for the last decade or so the gaming industry has been catering mostly to casual gamers and shitting all over hardcore gamers as a matter of course.

      I definitely have not noticed that in the market. In fact, the market suggests exactly the opposite of that. How many games come out in a given month that are designed to be playable in short (say 30 minutes or less) increments? How many games are playable with only 6 or fewer buttons and a D-pad? How many games are designed to be multiplayer experiences with the players all in the same physical room? Those are some of the aspects that characterize casual gaming.

      Instead what I see sold in the ads today are fancy headsets, expensive controllers, $70-80 new titles touting special DLC offers, and highly caffeinated beverages so people can stay up all night gaming.

      Similarly, think of the video games that we've had movies based on. We've seen Doom, Tomb Raider, etc... Have you seen anything for Mario Kart the movie? Me neither.

      There is simply more money to be made on the hard core gamers. They are willing to buy new titles all the time and pay for DLC. Casual gamers just want scattered bits of interactive entertainment here and there. This is also part of why so many people put so much energy into shitting on the Wii consoles - not because they are that concerned about the hardware differences but because they despise casual gaming as a matter of practice.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    9. Re:Shitting all over casual gamers. by Ravaldy · · Score: 1

      You nailed it. Bravo!!

    10. Re:Shitting all over casual gamers. by Mike+Buddha · · Score: 1

      For the money, the One controller is worth the scratch, as is.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    11. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      you have to wonder just who this product is intended for.

      The name "Elite controller" might be an indication: "Elite:Dangerous" was pre-released for XBONE yesterday.

      E:D needs many buttons & controls: PC players typically use HOTAS to play.

    12. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0, Insightful

      "Hardcore" gamers are the biggest fucking persecution complex crybabies there are.

      The last decade has seen billions on dollars in marketing spent to prop up your fragile egos and groom you into perfect consumers.

      And I say this as someone who's played video games for 30 years. (I refuse to call myself a "gamer" because gaming isn't my identity.)

    13. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Umm, there are huge numbers each month, just look at your cellphone's app store "new" section. The one exception is the "same physical room" restriction -- I know what you're getting at, but that absolutely does not characterize casual gaming in 2015. That's a specialized definition, and honestly tends to be more "hardcore" than the ones that don't need you to schedule your gaming.

      Similarly, think of the video games that we've had movies based on. We've seen Doom, Tomb Raider, etc... Have you seen anything for Mario Kart the movie? Me neither.

      a) Shitty question that has no relevance, b) Pixels. Sure, Pixels looks like another shitty Adam Sandler movie, but Doom and Tomb Raider were also shitty movies, so it's balanced. c) Have you not seen the Angry Birds paraphernalia everywhere, infesting TV shows and whatnot? I *know* I've seen way more Angry Birds plushies than I've seen Doom plushies in my lifetime, even though Doom has been around decades longer. And guess what? Angry Birds is getting a movie, Summer 2016.

      Tron got movies, Space Invaders got a shout-out on the Avengers.

      Casual games individually don't make money like hardcore games, but they are low cost so they can be highly profitable nonetheless.

      highly caffeinated beverages so people can stay up all night gaming.

      I see way more of this outside gaming than I see in gaming. Caffeine is a popular recreational drug.

    14. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Because it objectively sucks. They haven't done anything to address the lack of speed and precision in their gamepads. A keyboard and mouse will always be better.

    15. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Except a good wheel setup is about 400 dollars. I for one am very excited for this controller. The purpose of the buttons on the back is to be able to remap current buttons to that location. So lets say i wanted to map LB and RB to the back buttons so i can hit them with my middle fingers, while keeping my inexes on the trigger. Add to that the adjustable sensitivity and this controller, at least in my opinion is amazing. Now when i play racing games i will be able to have more precise gas and brake inputs, and be able to hit the clutch with my middle fingers while shifting with my thumb, and never having to take my fingers off gas/brake inputs. Some of us love racing games, but dont want to drop 400 dollars on an input device only for racing games.

    16. Re:Shitting all over casual gamers. by batkiwi · · Score: 1

      It's intended for first person shooters. You both "look" and jump/reload/etc with your right thumb.

      This controller frees up your thumb to let you always look and turn while doing A/B/X/Y functions.

      It's too expensive and I won't buy one, but I can see the point, especially for serious halo/battlefield/etc players.

    17. Re:Shitting all over casual gamers. by exomondo · · Score: 1

      I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose? What games support them or ever will support them?

      This is targeted more at Windows gaming than XBox gaming, hence the programmable buttons. XBox is a brand rather than just a console.

    18. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Racing games also. For instance, i use X and A to shift up and down and B as handbrake. LT and RT as gas and brake. If i want to use the clutch i would either have to mapt it to Y which doesnt really let me shift while hitting the clutch, or RB or LB, which doesnt let me use gas/brake respectively.

      Now i can have the clutch be operated by my middle finger, and still have total control over gas and brake, and am able to shift gears freely.

    19. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      How many games come out in a given month that are designed to be playable in short (say 30 minutes or less) increments?

      Heaps! This is the standard with fighting games. It's a feature of almost all console FPS and third-person titles to operate in short, chapter-like increments. With almost all sports games you can play shortened matches (when the games they are based on run for a long time) too.

      How many games are playable with only 6 or fewer buttons and a D-pad?

      Most, like driving games, FPS shooters, etc. But why is 6 some arbitrary limit of buttons for "casual" play?

      How many games are designed to be multiplayer experiences with the players all in the same physical room?

      • -Pretty much every fighting game.
      • -Most racing titles have split screen capability.
      • -Even some of the biggest first (COD for example) and third person shooters (GoW for example) offer split-screen modes.
      • -The biggest sports titles like FIFA, NBA Live, NHL also offer this.

      Those are some of the aspects that characterize casual gaming.

      And they are a part of the biggest titles available in gaming these days.

    20. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Well, that's an usual perspective. Usually controllers (8 buttons) are considered casual and Keyboard + Mouse (somewhere north of 120 buttons) are the choice of the hardcore. In any case this controller adds precisely zero buttons. In fact, the number of buttons hasn't increased since the original Xbox which was released 15 years ago. At 2 hours a week that's ~1500 hours playtime without so much as a layout change. I think you can afford more time investment than you are letting on.

    21. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      It's intended for first person shooters.

      LOL and you'll still get spanked by anyone using a mouse.

      The best gamer using a gamepad will lose to the worst noob using a mouse. That's how crap console controllers are.

    22. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 0

      Hardcore gamers don't use gamepads, nor do they play console games.

    23. Re:Shitting all over casual gamers. by CronoCloud · · Score: 1

      "Elite:Dangerous" was pre-released for XBONE yesterday.

      Oooh nice! We PS4 people have to wait a bit longer.

      E:D needs many buttons & controls: PC players typically use HOTAS to play.

      Doesn't the Xbox One version have HOTAS support?

  2. Proprietary Wireless by drinkypoo · · Score: 0, Troll

    It cannot be the ultimate PC game controller, because it does not have bluetooth support. Modern bluetooth has a low-latency mode which is totally suitable for game controllers, but Microsoft not only didn't use it, this is the second proprietary protocol they've used. The whole system is just a big "fuck you" to the players, as usual. When you consider all the other fuck-yous that they backpedaled on, they're really the biggest assholes in gaming.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Proprietary Wireless by rodrigoandrade · · Score: 1

      You're aware there's a wireless adapter for Xbox 360/One gamepads for Windows, right?

    2. Re:Proprietary Wireless by Anonymous Coward · · Score: 0

      They're the biggest assholes in gaming because they're the ones that realised that restrictive DRM was bad, that always on is unhelpful, that mandatory Kinect was creepy, that backwards compatibility is desirable, and that gamers want a pro controller, all because this new controller doesn't support Bluetooth?

      Don't you think your reaction is maybe a little excessive? It's not like they've released completely broken games like Ubisoft did with AC: Unity, and EA did with BF4. As game companies go, since they got rid of Marc Whitten, and put Phil Spencer in charge of Xbox they're actually doing a pretty good job. Spencer has basically managed to give gamers pretty much everything they've asked for on the console, he's taken it from a faceless fuck the gamers organisation, to an organisation that's wholly about the gamers. That kind of turnaround is rare in the corporate world and deserves praise.

    3. Re:Proprietary Wireless by drinkypoo · · Score: 3, Insightful

      You're aware there's a wireless adapter for Xbox 360/One gamepads for Windows, right?

      Yes, that's just what I need, another proprietary wireless communications dongle that exists only because Microsoft wanted to be proprietary. Now I see the error of my ways, and I love Microsoft! You have truly shown me the light, you obtuse ass.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Proprietary Wireless by Holi · · Score: 1

      When it comes to wireless keyboards, mice, and controllers those proprietary dongles make Bluetooth their bitch. Bluetooth (what other non proprietary wireless connection would you use) sucks for anything that requires low latency. No wait, Bluetooth pretty much sucks for anything.

      --
      Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
    5. Re:Proprietary Wireless by ledow · · Score: 2

      I have a Bluetooth mouse. It loses connection and isn't brilliant but you could use it for casual word-processing or similar use.

      I have a Bluetooth keyboard. It works okay.

      I work in a school. Put ten of them in a room and it all falls apart. If they aren't directly interfering the hassle of getting one and only one to join on to one and only one computer is a pain in the butt. Windows isn't particularly great at this, even on 8.

      But at home I have four wireless XBox 360 controllers on a cheap dongle thing I bought from Amazon. Works perfectly, don't need to set anything up, recognised by all games, if one goes to sleep, you press a button and carry on.

      Bluetooth isn't perfect and probably not good for this kind of thing. Wireless is even worse as you then have a controller-over-IP situation. There is no real alternative.

      Also, go buy a bluetooth PC keyboard/mouse compared to the cheapest of "other wireless" sets. You'll pay more. I can only presume that this is patent or similar licensing. There are also a lot fewer models of such things because the cheap wireless stuff just works. You don't need to know the ins-and-outs of a protocol like the XBox controllers. You can pick up cheap dongles and controllers that are compatible for next to nothing, so it's not hard to work out and not "secret".

    6. Re:Proprietary Wireless by kiddygrinder · · Score: 1

      cool, name another controller that provides an open source driver, every single controller is only supported at all because someone (most likely unpaid) bothered to write one. there's no difference between a proprietary wired controller and a proprietary wireless controller. i know from experience the bluetooth driver for ps3 controllers is a pain in the arse.

      --
      This is a joke. I am joking. Joke joke joke.
    7. Re:Proprietary Wireless by guruevi · · Score: 1

      Bluetooth works pretty well, never had a problem with it. I have 2 controllers, keyboard and a mouse, no latency issues ever. If you're working on a console, latency doesn't matter anyway. You won't get much over 30fps anyway which gives the controller a decent 30ms to respond.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    8. Re:Proprietary Wireless by drinkypoo · · Score: 3, Insightful

      When it comes to wireless keyboards, mice, and controllers those proprietary dongles make Bluetooth their bitch.

      Oh yeah, that's why the input latency on the PS3 and PS4 are so massive. Wait, they aren't. While some titles on PS4 do have more input lag than the Xbox, it's not because of Bluetooth. We know because it's only some titles.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Proprietary Wireless by unixisc · · Score: 1

      I have a bluetooth keyboard which works beautifully w/ my Winbook and Android tablets, as well as my Android phone. Only thing it struggles w/ every time - when it has to service the iPad or iPhone.

    10. Re:Proprietary Wireless by Anonymous Coward · · Score: 0

      Don't forget, they're also the ones that pioneered those problems. Just because I say I'm going to burn your house down, then decide that it's a bad idea doesn't suddenly make me the nicest guy ever. I wanted to burn your house down in the first place.

      Now, onto the controller. I bought a Xiaomi Mi controller. Connected it to my desktop, set it up in Antimicro, and tried to play. Latency everywhere. So, I thought I got burned by Xiaomi. Later, i synced it up with Linux to see what would happen. Suddenly, the latency was gone. It acted like a mouse, which was strange, but it was perfectly playable. Bluetooth is great. It's not low latency on the windows platform because the Windows bluetooth stack is garbage. Swap it for either Linux or the Toshiba bluetooth stack, and suddenly it's fantastic.

      I'd also like to point out that all the features they're charging nearly $100 for are available on their own controllers on their own OS.

    11. Re:Proprietary Wireless by spire3661 · · Score: 1

      Some of the most damning evidence against Bluetooth peripherals is that Logitech avoids it whenever it can. All of my Logitech gear has either a unifying USB plug or a custom one.

      --
      Good-bye
    12. Re:Proprietary Wireless by drinkypoo · · Score: 1

      i know from experience the bluetooth driver for ps3 controllers is a pain in the arse.

      Yes, I agree with you, that's annoying. However, it's at least possible to use it with no special hardware if your hardware is any good. Or, to get the special hardware for very little money; all you need for PS3 controller support is a Bluetooth 2.1+EDR dongle, which is both extremely inexpensive and capable of providing for functions other than operating controllers. They're dandy for use with headsets, for example.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Proprietary Wireless by jeffmflanagan · · Score: 1

      >You have truly shown me the light, you obtuse ass.

      It's funny that you don't realize that you're the clueless ass. Slashderp is mostly stupid people these days.

    14. Re:Proprietary Wireless by Anonymous Coward · · Score: 0

      Yes, that's just what I need, another proprietary wireless communications dongle that exists only because Microsoft wanted to be proprietary.

      Oh boo fucking hoo! If that's the biggest complaint you've managed to find then they have done a damn good job and if that's your idea of a dealbreaker then by all means use something else. You are more than welcome to sit there and rub two standards-compliant sticks together instead.

      When you consider all the other fuck-yous that they backpedaled on, they're really the biggest assholes in gaming.

      Yes they listened to their customers and changed things based on that feedback to be better...what a bunch of assholes!

    15. Re:Proprietary Wireless by exomondo · · Score: 1

      It cannot be the ultimate PC game controller, because it does not have bluetooth support. Modern bluetooth has a low-latency mode which is totally suitable for game controllers, but Microsoft not only didn't use it, this is the second proprietary protocol they've used.

      Who cares? It's the protocol that encodes your button presses between the controller and the receiver and it's not exactly that difficult to figure out, there's even Linux support for it. What's the actual problem you've got here that you can't solve?

      The whole system is just a big "fuck you" to the players

      Yes a $10 receiver is such a big "fuck you", look at everybody up in arms about it!

    16. Re:Proprietary Wireless by Anonymous Coward · · Score: 0

      They're the biggest assholes in gaming because they're the ones that realised that restrictive DRM was bad, that always on is unhelpful, that mandatory Kinect was creepy, that backwards compatibility is desirable, and that gamers want a pro controller, all because this new controller doesn't support Bluetooth?

      It is just proof that some people will find any excuse to complain, the fact that they are complaining about such a trivial thing as the controller not having bluetooth (even though this doesnt mean you cant use it in Linux for example) just goes to show how good of a job they have done.

      The actual "problem" here is they dont want to spend an extra $9.95 for the receiver if they choose to use it on a PC. And if that is so critical then unless they just love Microsoft they should be rejoicing that this monumental screwup will make this product a failure and really hurt Microsoft.

    17. Re:Proprietary Wireless by Anonymous Coward · · Score: 0

      PS3 doesn't use Bluetooth for the controllers. They are incompatible with PC unless you use a sketchy, 3rd party, reverse-engineered driver that constantly phones home.

    18. Re:Proprietary Wireless by CronoCloud · · Score: 1

      They are incompatible with PC unless you use a sketchy, 3rd party, reverse-engineered driver that constantly phones home.

      you mean "incompatible with Windows", PS3 controllers work just fine on Linux. I take it the sketchy driver you're referring to is the MotionJoy one?

    19. Re:Proprietary Wireless by CronoCloud · · Score: 1

      i know from experience the bluetooth driver for ps3 controllers is a pain in the arse.

      It's a pain for Windows users, Linux users don't have that problem.

    20. Re:Proprietary Wireless by Anonymous Coward · · Score: 0

      If it were standard Bluetooth, it would work under Windows without a driver just like every single other PC game controller in the world. Instead it's some proprietary Sony protocol.

    21. Re:Proprietary Wireless by kiddygrinder · · Score: 1

      i've used the bluetooth drivers on windows and linux, they're both terrible, if you use the scpserver xinput wrapper on windows it's marginally better than the linux one

      --
      This is a joke. I am joking. Joke joke joke.
  3. Can I swap the d-pad & left joysticks? by XxtraLarGe · · Score: 2

    The controller is probably the one thing more than anything else that prevents me from having an interest in the XBOne, just like the 360 & XBox before them. The PS controllers have always seemed more comfortable to me due to their symmetry.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Can I swap the d-pad & left joysticks? by ArcadeMan · · Score: 2, Informative

      Look at this image, then you'll understand why they can't make symmetric controllers.

    2. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 2, Insightful

      Of course not. Why would you want to?! The Xbox controller is designed to put the most-used control elements (the left joystick and the face buttons) where your thumbs naturally lie when you hold your hand in a neutral position. You have to hold your left hand in an awkward position to use the PlayStation controllers, probably because the analog sticks were literally an afterthought in the original design. (The original DualShock was an upgrade to the original PlayStation controller which had no analog sticks.) It makes the PlayStation consoles awkward to use for long stretches. It's why Nintendo used the same positioning for the GameCube controller.

      Why Sony has held on to that horrible controller design for so long I don't think I'll ever understand, other than it makes the controller look more symmetrical. (It doesn't help that Sony's D-pad is the worst D-pad design of all the consoles as well.)

    3. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 0

      The Fahrenheit scale isn't arbitrary, and in fact it's about the most convenient scale you could come up with in a preindustrial environment.

    4. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 1

      It is arbitrary and not convenient at all. Only someone who grew up with that nonsense would be able to say that.

    5. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 0

      I play on both PS4 and XB1.. before that PS3 and Xbox360.

      If you have had all nighters, the xbox controllers cause less fatigue, at least in my hands. For some reason PS controller's smaller size makes me hold the controller tighter (may be something else), all I know is 5 hours later hands hurt playing PS, XB controllers no problem.

    6. Re:Can I swap the d-pad & left joysticks? by Gilgaron · · Score: 1

      I agree about PS controllers... for some games I've found that it is most comfortable to hold it upside down to use my fingers rather than thumbs.

    7. Re:Can I swap the d-pad & left joysticks? by Minwee · · Score: 2

      You only think that because you don't live in a pre-industrial environment.

    8. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 0

      I didn't say it's convenient now. I'm saying that it's not arbitrary and was a natural choice of scale in a time when you had to make and calibrate your own instruments, unlike what these bullshitty infographics would have you believe.

      I grew up metric.

    9. Re:Can I swap the d-pad & left joysticks? by XxtraLarGe · · Score: 2

      The Xbox controller is designed to put the most-used control elements (the left joystick and the face buttons) where your thumbs naturally lie when you hold your hand in a neutral position.

      Maybe for you, but I don't find that to be the case. I seem to have to really reach for the left joystick, which is a strain on me. I find the positioning of the left & right dual analog sticks on the PS controllers to be much more comfortable. Guess I'm in the minority.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    10. Re:Can I swap the d-pad & left joysticks? by RavenLrD20k · · Score: 1

      I can agree with this. I have a Saitek Cyborg that has the poppable module to convert the left thumb controls to either PS style or X-Box style. I was used to the PS style of control so for a long time I had it in the PS configuration. Unfortunately, I began feeling numbness in my left thumb when I was using the left A-stick during prolonged sessions. When I swapped it to X-Box style, the fatigue went away. After discovering this I started using the feature to adapt to the game I was playing. D-pad heavy games I used PS style, A-stick heavy: X-box style. Haven't had a problem with fatigue or numbness since.

    11. Re:Can I swap the d-pad & left joysticks? by drinkypoo · · Score: 1

      It is arbitrary and not convenient at all.

      What is arbitrary or inconvenient about using Fahrenheit from day to day? It only becomes inconvenient when you have to convert it to centigrade, perhaps to do some science since all the numbers work out better there.

      I'm perfectly happy either measuring my food in grams on a scale or with cups, half-cups and whatnot in volume, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Can I swap the d-pad & left joysticks? by vux984 · · Score: 2

      What is arbitrary or inconvenient about using Fahrenheit from day to day?

      Nothing.

      What is inconvenient about using Celcius from day to day? Also nothing.

      [Fahrenheit] only becomes inconvenient when you have [...] to do some science since all the numbers work out better [in Celsius].

      So at BEST we have two systems; either is equally fine for day to day use; one is better for math and science. So ... one is strictly better. QED.

      Additionally, since everybody ELSE has already switched to the better one, switching would eliminate a variety of communication issues when dealing with international audiences.

      Additionally, even in the US, its common, even generally preferred to use metric for science. So the ONLY reason you still do it is so grandma knows if its hot outside? Continue to report farenheit alongside celcius where grandma gets the temperature for the next 20 years. Then stop after that. Problem solved.

      I'm perfectly happy either measuring my food in grams on a scale or with cups, half-cups and whatnot in volume, too.

      Wait, so if a recipe calls for 1/2 cup and you literally have a plastic scoop labelled 1/2 cup; then you can manage to measure it easily. Wow. /sarcasm

      Now... lets say your hosting a party. 45 guests. The dessert receipe you wish to serve calls for 1 and 1/3 cups chocolate chips. Serves 3. You head to coscto... how many 3.5 lb bags of chocolate chips do you need?

      So right out of the gate; there is no implicit volume to weight conversion so you go and look at volume -> weight conversion chart like this:

      http://www.veg-world.com/artic...

      1 cup is 6 oz; so 1 1/3 cup is 8 oz (whew good thing it wasn't a quarter cup or this would have been even messier)... and then you need 45/3 (13) times that... 104 oz even; then convert to pounds... 6.5lbs, then 2x 3.5 lb bags will cover it.

      Meanwhile in the rest of world... the recipe calls for 220 grams of chocolate chips. We need to multiply the recipe by 45/3 = 13; so 220 x 13 = 2860; large bags are are sold in kG. So you buy 3 1kG bags.

      One of those was a lot more complicated than the other. And we haven't left the kitchen.

    13. Re:Can I swap the d-pad & left joysticks? by drinkypoo · · Score: 1

      The dessert receipe you wish to serve calls for 1 and 1/3 cups chocolate chips.

      Yep. Because what you want to know when you make cookies is the mass of your flour, but the quantity of your chocolate chips, and volume is an easier way to make sure you're going to have an acceptable chocolate chip density in your cookies than mass — given an average size per morsel. So you use mass when it makes sense, and you use volume when it makes sense. See?

      Incidentally, I have loaded the USDA SR27 database into a local Drupal installation, so figuring out the nutrient contents and the typical mass-to-volume conversions is a snap. It will be even easier after the next time I have a big cooking project, because I'll add some more views on the data.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Can I swap the d-pad & left joysticks? by vux984 · · Score: 1

      ah crap... 45/3= 15 not 13 lol.

      So ... 8 * 15; so you need 120 oz, or 7.5lb; 3 3.5 lb bags (or perhaps 2.x3.5 lb bags, and 1 x 8oz bag)

      Meanwhile on the metric side... you actually need 220g x15 = 3300g; which is again trivial to figure out.

    15. Re:Can I swap the d-pad & left joysticks? by GuB-42 · · Score: 1

      Apparently, the 0F point was selected because it was the temperature of a harsh winter in Fahrenheit's town, formalized as the freezing temperature of some ammonium chloride solution. In other words, it means nothing practical for most people.
      32F is freezing water temperature, OK, why not, but I find zero more convenient.
      100F is horse blood temperature, probably the only thing that makes sense. IMHO, human blood would have been better but that's a decent high point. The trouble is that it is harder to experimentally measure than boiling water.

      So I agree that in a preindustrial environment 100F may be more convenient than 100C but setting the zero point at freezing water temperature makes much more sense to me.

    16. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 0

      If exact division by small fractions is necessary, standard lengths are usually chosen to make division easier.
      240 cm is common for instance as it can be divided by 2,3,4,5,6,8,10,12,15,16 while still getting whole numbers.

    17. Re:Can I swap the d-pad & left joysticks? by vux984 · · Score: 1

      and volume is an easier way to make sure you're going to have an acceptable chocolate chip density in your cookies than mass

      In my experience, it equally easy either way when executing a recipe. Now when designing or modifying the recipe, by all means you will think in terms of chip quantity per cookie etc, and volume makes sense for that. But given that chips are sold by weight, not volume as soon as you move to food production it makes far more sense to use weight.

      Further, in practice, as you would expect, people used to working with metric recipes know what a hundred grams of chocolate chips looks like.

      So they design and improvise recipes with a mental association of what "100g chocolate chips" is as a "unit of volume". Or they select the quantity chips they want by eye, and then weigh them for the recipe.**

      Meanwhile less experienced people working with the recipes have an easy time measuring and scaling them; and in many (most) recipes they don't need to actually weigh them either, since most recipes that call for chocolate chips are calibrated as easy fractions of the commonly sold bag sizes anyway.* So if you need 100g of chips and you have a 200g bag, you don't need to pull out your scale.

      *Recipe to bag size fractions are common with imperial measurements as well of course. And most of the recipes that are difficult to measure out are the direct result of conversions from imperial to metric or vice versa... if we stopped having two competing systems; recipes and packaging would converge towards universally easy to work with quantities.)

    18. Re:Can I swap the d-pad & left joysticks? by Jesus_666 · · Score: 1

      Depends on what you're doing with your gamepad. For console gamers, sure, because analog sticks are the only precise directional input device available. On a PC, however, things look different and analog sticks are much less important as most of what they do is better done with a mouse.

      As a PC gamer I have three main uses for a gamepad: Platformers and brawlers (where the D-pad is much superior due to its responsiveness and ease of use) and shooters (where the D-pad performs reasonably well and the analog stick only sometimes offers a real benefit). That means that the D-pad is usually the directional input device of choice.

      The X360 pads have the D-pad in an awkward position for use as the main input device - because it's not supposed to be used like that. Unfortunately, that makes them sub-optimal for my use case, which is why I went for Logitech instead. Their F310/F710 series is pretty much an X360 pad with PSX-style analog sticks. The focus on the D-pad is very much appreciated, even if the design of the D-pad itself could be more ergonomic.

      Again, though, it all depends on the use case. I can see how a console gamer would prefer to have the analog stick more easily accessible than the D-pad. Of course this does work in favor of the GP's post: Having those parts swappable would make the controller more attractive to a wider audience.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    19. Re:Can I swap the d-pad & left joysticks? by mythosaz · · Score: 1

      The problem is that the original recipe calls for a volume of chips, not a weight of chips. Your problem would exist in an entirely metric recipe if it called for milliliters of chocolate chips and the store only sold them in grams -- unless of course you knew the density of chocolate.

      If the recipe calls for chocolate by weight in either system, your job gets easier.

    20. Re:Can I swap the d-pad & left joysticks? by Stuarticus · · Score: 1

      What I find telling is the fact that while some imperial units cling on in places that have converted (inch, mile, foot) fahrenheit is totally dead, I think that probably indicates that in day to day use it's just not that practical.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
  4. Price by Tighe_L · · Score: 1

    It still bothers me spending more than $30 for any controller other than a fighting stick. This one is ridiculous.

  5. Re:Controller with more buttons??? by ArcadeMan · · Score: 2

    Wow, unless they use leaf switches, those sound like really crappy buttons. You should really think about switching to Cherry-brand microswitches.

  6. Complex by gameboyhippo · · Score: 1

    I understand this controller isn't meant for casual players, but I think this is an example of choosing complexity over usability. If I'm trying to get more gamers to play Xbox One, I would invest in technologies that will allow normal players to enjoy a game as much as pro players rather than invest in technologies that widens the gap between pro players and normal players. There are far more normal gamers than "pro" gamers.

    Take Splatoon for instance. It took a genre that is reserved for hardcore brogamers and made it accessible and fun for everyone - including brogamers. They didn't do it by making the game complex nor did they do it by making a dumbed down game. Nintendo achieved its goals by encapsulating the complexities of a shooter in a way that is intuitive for everyone. As engineers, that's what we should all be striving for.

    1. Re:Complex by Anonymous Coward · · Score: 0

      If they just let us hook up a mouse and keyboard we'd have the precision you get on the PC, especially when you're playing with hitscan weapons.

      Splatoon is great, the tilt control works surprisingly well as does the controller. The gameplay focusing on two objectives and the nature of the weapons (zero hitscan, all radius damage) is what makes it work for people of all skill levels.

      To be fair I play a lot more shooters on PC so when I go try and play something on a console I fumble around with the controller, oddly enough Splatoon plays great because it doesn't require the same precision or weird layout to be fun

    2. Re:Complex by chispito · · Score: 1

      I understand this controller isn't meant for casual players, but I think this is an example of choosing complexity over usability

      Something can be complex and usable. See: keyboard.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    3. Re:Complex by tlhIngan · · Score: 1

      I understand this controller isn't meant for casual players, but I think this is an example of choosing complexity over usability. If I'm trying to get more gamers to play Xbox One, I would invest in technologies that will allow normal players to enjoy a game as much as pro players rather than invest in technologies that widens the gap between pro players and normal players. There are far more normal gamers than "pro" gamers.

      True, but does that mean pro gamers shouldn't have their niche? The controller is $150 - if you're going to invest that much, you're not likely to be a normal user trying to find knockoff third party crappy controllers for $20.

      Laptop PCs sell way more than desktops, but does that mean the desktop PC is ancient history? No, just because the public wants laptops doesn't mean there isn't a niche of people who still want to hang onto desktops for a myriad of reasons, and thus there are people who make equipment for desktop PCs.

      As long as there is a niche and people in that niche are willing to spend money, there will be people willing to satisfy that niche.

      This controller is one of them - no one goes around and says they'll make a controller that costs 250% the price of a normal controller ($60) and that's the way the industry is heading.

      I won't buy one (other than maybe as a curiosity), but I know why they might want such fancy complex controls. There's a reason why the shoulder buttons are rigged to be hair triggers and moved to the bottom, for example.

    4. Re:Complex by gameboyhippo · · Score: 1

      Except it further dissuades me from buying their games. Why would I want to play a game online that I'm going to lose all the time? I don't have 60 hours a week to hone my brogaming skillz. Having these complex controllers puts "pro" players at an even greater advantage while not addressing the issues of complexity. This makes me not want to play.

      Splatoon changes the equation by making a game accessible and pairs you with random people of different skill levels while taking away anti-features like "get shouted at with obscenities by 10 year olds" mode. It makes me want to play.

      As engineers, let's look at Nintendo for inspiration in designing everything from end user products to software APIs. Let's stay away from the idea of being complex just to be l33t.

    5. Re:Complex by spire3661 · · Score: 1

      You are the kind of guy that would prevent anyone from being great because you cant be

      --
      Good-bye
    6. Re:Complex by Anonymous Coward · · Score: 0

      Obvious problem being that no one will be playing Splatoon in a couple of months. "Getting shouted at with obscenities by 10 year olds" LoL is going to be around and still clocking milllions of players daily.

      Your potential money is simply less valuable because you're less reliable of a buyer.

    7. Re:Complex by gameboyhippo · · Score: 2

      No, I'm the kind of guy who wants everyone to be great by thinking creatively on how to simplify complexity. Steve Jobs said it best, "That's been one of my mantras - focus and simplicity. Simple can be harder than complex: You have to work hard to get your thinking clean to make it simple. But it's worth it in the end because once you get there, you can move mountains."

      I want more people gaming without dumbing down gaming into what we see on mobile devices. This doesn't take away from l33t hard core brogamerz. Less creative people, on the other hand, seem to want a world of Pro Halo and Candy Crush Saga. They cannot wrap their mind around how to make something deep and simple. Simple doesn't mean cheap or easy; but elegant.

      A great example would be Sonic the Hedgehog 3 vs. whatever junk passes for a Sonic game today. In Sonic 3, you have one button and directional pad to do a vast variety of tasks. I could duck, move, look up, jump, fly, glide, electric jump, flame dash, spin dash, bubble jump, change into Super Sonic, insta shield, etc... One button and a directional pad. It all made sense and require no tutorials. Not true today. Every single button on a controller has to be used because game developers are not creative enough to do otherwise.

      If you're into Rube Goldberg machines, then more power to you. But if you want to win the market and please users, be more creative and figure out how to tame complexity.

    8. Re:Complex by gameboyhippo · · Score: 1

      You're just an AC so I won't go into too much detail, but I have every Amiibo, and a 1TB HD attached to my Wii U with just about every AAA game worth playing. I'm a very reliable buyer. I'm just a bit pickier than the kind a guy who settles for a CoD game.

  7. scuf gaming just got shot in the face by citizenr · · Score: 1
    --
    Who logs in to gdm? Not I, said the duck.
  8. Nice hardware, too bad it's being released by MS. by RyuuzakiTetsuya · · Score: 1

    I was looking at this and Hololens and was kind of excited. I'm not a fan of Microsoft, but hey, they're putting out some cool stuff.

    Then I found out for your $150, they're not giving you a play and charge battery.

    Bollocks. What the fuck Microsoft? At least it's controllable over USB now.

    --
    Non impediti ratione cogitationus.
  9. I would never pay $150 for a controller by Anonymous Coward · · Score: 0

    Which will eventually hard-crash against the floor in a fit of rage.

  10. The key(board) uocks all by Impy+the+Impiuos+Imp · · Score: 4, Funny

    Today, Microsoft announced that later this year, it will be releasing what could be the "ultimate" Xbox and Windows game controller. Called Xbox Elite Wireless, this gamepad has a dramatically overhauled D-pad and four paddles underneath. Other features that make this gamepad special: there are trigger locks, the ability to customize thumbstick sensitivity, along with the level of travel for the top triggers. In addition, it also sports swappable components, like the paddles, etc

    "The controller is seen as a huge improvement. In FPS playtesting, test subiects using this controller had their butts handed to them by a mouser in 2.8 seconds, compared to 1.3 seconds with the old controller."

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:The key(board) uocks all by Anonymous Coward · · Score: 0

      "Unfortunately this result went back to 1.3 seconds when mouser was using a gaming grade mouse, high res monitor and a high end video card that allowed for 144fps."

      Gear wars. Reminds me of real life sports.

    2. Re:The key(board) uocks all by ckriebel · · Score: 1

      Yes, and this is exactly why they don't support cross-platform play. You're right - PC players good with keyboard & mouse absolutely destroy the console players. They tried it on the X360 and that's exactly what happened, not really much fun in the long run for either group. What you're missing is the marketing brilliance of a $150 controller that is also an official Microsoft product. Unlike keyboard & mouse it will be allowed in competitive online XBONE games like Halo 5, Call of Duty, etc. - and players who don't have the fancy new controller and start losing (which may or may not have anything to do with their old controller) will at first get butthurt and demand Microsoft ban or segregate out players with the new controller. When Microsoft tells them to get bent because it's an official approved product they'll feel compelled to buy one in order to compete. If they still suck it's their problem. It's not like the PC gaming peripheral market is much different. Will a $150 12,000 DPI mouse automatically make you a better player? Nope. Lots of people seem to think so though.

  11. Why do they have to censor it? by Anonymous Coward · · Score: 0

    It has a round censored spot in all photos. Is there a dick or a nipple there or something?

  12. Dear Microsoft... by __aaclcg7560 · · Score: 1

    Please bring back the Microsoft Sidewinder, as that was the best game controller ever made.

  13. Don't buy to use with your PC by preflex · · Score: 1

    Microsoft advertises windows support for their xbone controllers. They sell a cable for the explicit purpose of using with your Windows PC.

    And when it breaks after just a couple days, you're screwed.

    They refuse to honor the warranty if you don't also own an xbone.

    "Note You must register your Xbox One console to replace a wireless controller thatâ(TM)s under warranty."

    Seems like a flagrant violation of Magnuson-Moss to me.

    1. Re:Don't buy to use with your PC by pslytely+psycho · · Score: 1

      Got mine replaced (it would stick and made characters run around in circles) with just my proof-of-purchase at about 6 months with no problem at all.

      I think the requirement for registration is due to no POP for the controller as it was sold with the system, so they require registration to prove you bought it.

      If you bought it separately, you have a POP for the controller itself. No problem, unless of course you lose your proof.

      --
      Donald Trump, on a crusade to make Nixon look respectable
    2. Re:Don't buy to use with your PC by Anonymous Coward · · Score: 0

      > Xbone
      Hahahah, funny. If you'd mentioned Micro$oft I'd have died.

    3. Re:Don't buy to use with your PC by Anonymous Coward · · Score: 0

      The cable for an Xbox One controller is a bog standard Micro-USB cable. The Amazon Basics one is a mere $5 for 6 feet (!):

      http://www.amazon.com/AmazonBasics-Micro-USB-USB-Cable-Meters/dp/B00NH124VM/ref=sr_1_1?ie=UTF8&qid=1434561680&sr=8-1&keywords=amazon+basics+micro+usb+cable&pebp=1434561696722&perid=16K99XSF70DRVH1VH4W4

  14. Wii Pro Stick by CrashNBrn · · Score: 1

    As far as the natural/neutral positioning of your hands is concerned... The Wii Pro Stick is by far the most comfortable controller to hold, it also has the least amount of "thumb-travel" to switch from the Control Sticks to the D-Pad or Buttons.

    Even with fairly large (long) hands, the bulkier/larger bodied controllers aren't any more comfortable.

    At least the XBox Elite solves one problem that nearly all game-pads have -- half of your fingers are underneath the controller body, and are not needed to hold/support the controller --- a well designed controller will comfortably est on the bottom and sides of your palms, which leaves your fingers nothing to do at all.

    What the XBox Elite doesn't solve is a console control-scheme problem --- the complete inability to use a button/key press as a modifier key... along with console games that assign disparate actions to the same button in a different context, instead of considering the flexibility of a modifier key.

  15. Modifier Key example by CrashNBrn · · Score: 1
    Take a mouse that has 2 thumb buttons, plus the standard Left/Middle/Right click.
    If you assign Ctrl, and Shift to the two thumb buttons, then you get 4 states for each of the 3 standard mouse buttons --- without reaching for a keyboard yet.

    LButton, Ctrl + LButton, Shift + LButton, Ctrl+Shift + LButton.

    Instead of a 5 button mouse, you have 9 additional states that you can use above and beyond the normal three L/M/R clicks.

  16. Mod Parent Down, Apple Excuse. by sethstorm · · Score: 1

    How about recognizing that if a product isn't perfect, that criticism is valid? That handwave doesn't work.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    1. Re:Mod Parent Down, Apple Excuse. by Anonymous Coward · · Score: 0

      How about recognizing that a product might not be perfect for you, but it might for others. I for one am very excited about this controller. Possibly best E3 announcement so far for me.

    2. Re:Mod Parent Down, Apple Excuse. by exomondo · · Score: 1

      How about recognizing that if a product isn't perfect, that criticism is valid?

      It is, but his/her criticism is not that the product isn't good at being what it is designed to be, it's that what it is designed to be isn't suitable for him/her. If you're a casual gamer with 2-3 hours a week to play games and a 30 button controller isn't suitable for you then clearly this product is not for you, that doesn't mean there is anything wrong with it.

  17. Re:Nice hardware, too bad it's being released by M by Anonymous Coward · · Score: 0

    Bollocks. What the fuck Microsoft? At least it's controllable over USB now.

    Yes. That's a dramatic change over the last controller that they made.

    Or the one before that.

    Or the one before that.

  18. Re:Nice hardware, too bad it's being released by M by RyuuzakiTetsuya · · Score: 1

    Of course the regular Xb1 controller also does USB. But not including the play and charge battery block is just a jerk move. Especially for a controller that costs 150 bones.

    Wireless play and charge kit for the 360 didn't support Usb control btw. You needed a dingus that plugged in via USB for *any* wireless controller. The Xbox's controller didn't have a standard USB dingus at the end. That thing is a third party hack.

    --
    Non impediti ratione cogitationus.