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Microsoft Announces Customizable Xbox Elite Wireless Controller

MojoKid writes: Today, Microsoft announced that later this year, it will be releasing what could be the "ultimate" Xbox and Windows game controller. Called Xbox Elite Wireless, this gamepad has a dramatically overhauled D-pad and four paddles underneath. Other features that make this gamepad special: there are trigger locks, the ability to customize thumbstick sensitivity, along with the level of travel for the top triggers. In addition, it also sports swappable components, like the paddles, etc. Pricing has been announced at $149 and given just how advanced this gamepad is over the original, it's understandable but still pretty steep.

15 of 99 comments (clear)

  1. Can I swap the d-pad & left joysticks? by XxtraLarGe · · Score: 2

    The controller is probably the one thing more than anything else that prevents me from having an interest in the XBOne, just like the 360 & XBox before them. The PS controllers have always seemed more comfortable to me due to their symmetry.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Can I swap the d-pad & left joysticks? by ArcadeMan · · Score: 2, Informative

      Look at this image, then you'll understand why they can't make symmetric controllers.

    2. Re:Can I swap the d-pad & left joysticks? by Anonymous Coward · · Score: 2, Insightful

      Of course not. Why would you want to?! The Xbox controller is designed to put the most-used control elements (the left joystick and the face buttons) where your thumbs naturally lie when you hold your hand in a neutral position. You have to hold your left hand in an awkward position to use the PlayStation controllers, probably because the analog sticks were literally an afterthought in the original design. (The original DualShock was an upgrade to the original PlayStation controller which had no analog sticks.) It makes the PlayStation consoles awkward to use for long stretches. It's why Nintendo used the same positioning for the GameCube controller.

      Why Sony has held on to that horrible controller design for so long I don't think I'll ever understand, other than it makes the controller look more symmetrical. (It doesn't help that Sony's D-pad is the worst D-pad design of all the consoles as well.)

    3. Re:Can I swap the d-pad & left joysticks? by Minwee · · Score: 2

      You only think that because you don't live in a pre-industrial environment.

    4. Re:Can I swap the d-pad & left joysticks? by XxtraLarGe · · Score: 2

      The Xbox controller is designed to put the most-used control elements (the left joystick and the face buttons) where your thumbs naturally lie when you hold your hand in a neutral position.

      Maybe for you, but I don't find that to be the case. I seem to have to really reach for the left joystick, which is a strain on me. I find the positioning of the left & right dual analog sticks on the PS controllers to be much more comfortable. Guess I'm in the minority.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    5. Re:Can I swap the d-pad & left joysticks? by vux984 · · Score: 2

      What is arbitrary or inconvenient about using Fahrenheit from day to day?

      Nothing.

      What is inconvenient about using Celcius from day to day? Also nothing.

      [Fahrenheit] only becomes inconvenient when you have [...] to do some science since all the numbers work out better [in Celsius].

      So at BEST we have two systems; either is equally fine for day to day use; one is better for math and science. So ... one is strictly better. QED.

      Additionally, since everybody ELSE has already switched to the better one, switching would eliminate a variety of communication issues when dealing with international audiences.

      Additionally, even in the US, its common, even generally preferred to use metric for science. So the ONLY reason you still do it is so grandma knows if its hot outside? Continue to report farenheit alongside celcius where grandma gets the temperature for the next 20 years. Then stop after that. Problem solved.

      I'm perfectly happy either measuring my food in grams on a scale or with cups, half-cups and whatnot in volume, too.

      Wait, so if a recipe calls for 1/2 cup and you literally have a plastic scoop labelled 1/2 cup; then you can manage to measure it easily. Wow. /sarcasm

      Now... lets say your hosting a party. 45 guests. The dessert receipe you wish to serve calls for 1 and 1/3 cups chocolate chips. Serves 3. You head to coscto... how many 3.5 lb bags of chocolate chips do you need?

      So right out of the gate; there is no implicit volume to weight conversion so you go and look at volume -> weight conversion chart like this:

      http://www.veg-world.com/artic...

      1 cup is 6 oz; so 1 1/3 cup is 8 oz (whew good thing it wasn't a quarter cup or this would have been even messier)... and then you need 45/3 (13) times that... 104 oz even; then convert to pounds... 6.5lbs, then 2x 3.5 lb bags will cover it.

      Meanwhile in the rest of world... the recipe calls for 220 grams of chocolate chips. We need to multiply the recipe by 45/3 = 13; so 220 x 13 = 2860; large bags are are sold in kG. So you buy 3 1kG bags.

      One of those was a lot more complicated than the other. And we haven't left the kitchen.

  2. Re:Shitting all over casual gamers. by rodrigoandrade · · Score: 4, Insightful

    Easy, don't buy it. This thing wasn't meant for you. Keep using the controller that came with your Xbox One and be happy.

    What's with this "me, me, me" generation, where something sucks just because it doesn't please ME??

  3. Re:Controller with more buttons??? by ArcadeMan · · Score: 2

    Wow, unless they use leaf switches, those sound like really crappy buttons. You should really think about switching to Cherry-brand microswitches.

  4. Re:Proprietary Wireless by drinkypoo · · Score: 3, Insightful

    You're aware there's a wireless adapter for Xbox 360/One gamepads for Windows, right?

    Yes, that's just what I need, another proprietary wireless communications dongle that exists only because Microsoft wanted to be proprietary. Now I see the error of my ways, and I love Microsoft! You have truly shown me the light, you obtuse ass.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Re:Proprietary Wireless by ledow · · Score: 2

    I have a Bluetooth mouse. It loses connection and isn't brilliant but you could use it for casual word-processing or similar use.

    I have a Bluetooth keyboard. It works okay.

    I work in a school. Put ten of them in a room and it all falls apart. If they aren't directly interfering the hassle of getting one and only one to join on to one and only one computer is a pain in the butt. Windows isn't particularly great at this, even on 8.

    But at home I have four wireless XBox 360 controllers on a cheap dongle thing I bought from Amazon. Works perfectly, don't need to set anything up, recognised by all games, if one goes to sleep, you press a button and carry on.

    Bluetooth isn't perfect and probably not good for this kind of thing. Wireless is even worse as you then have a controller-over-IP situation. There is no real alternative.

    Also, go buy a bluetooth PC keyboard/mouse compared to the cheapest of "other wireless" sets. You'll pay more. I can only presume that this is patent or similar licensing. There are also a lot fewer models of such things because the cheap wireless stuff just works. You don't need to know the ins-and-outs of a protocol like the XBox controllers. You can pick up cheap dongles and controllers that are compatible for next to nothing, so it's not hard to work out and not "secret".

  6. The key(board) uocks all by Impy+the+Impiuos+Imp · · Score: 4, Funny

    Today, Microsoft announced that later this year, it will be releasing what could be the "ultimate" Xbox and Windows game controller. Called Xbox Elite Wireless, this gamepad has a dramatically overhauled D-pad and four paddles underneath. Other features that make this gamepad special: there are trigger locks, the ability to customize thumbstick sensitivity, along with the level of travel for the top triggers. In addition, it also sports swappable components, like the paddles, etc

    "The controller is seen as a huge improvement. In FPS playtesting, test subiects using this controller had their butts handed to them by a mouser in 2.8 seconds, compared to 1.3 seconds with the old controller."

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  7. Re:Shitting all over casual gamers. by Anonymous Coward · · Score: 2, Interesting

    I'm with you in your griping about people thinking that every product is a failure if it isn't intended for them, but at the same time, you have to wonder just who this product is intended for. Those paddles on the back? They weren't there when the system launched. What's their purpose?

    Allows gamers to keep their thumbs on the directional pads at all times, while also still being able to access (mapped) functionality of face buttons.

    Glorious for disabled gamers.

  8. Re:Proprietary Wireless by drinkypoo · · Score: 3, Insightful

    When it comes to wireless keyboards, mice, and controllers those proprietary dongles make Bluetooth their bitch.

    Oh yeah, that's why the input latency on the PS3 and PS4 are so massive. Wait, they aren't. While some titles on PS4 do have more input lag than the Xbox, it's not because of Bluetooth. We know because it's only some titles.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  9. Re:Shitting all over casual gamers. by damn_registrars · · Score: 2

    In case you haven't noticed, for the last decade or so the gaming industry has been catering mostly to casual gamers and shitting all over hardcore gamers as a matter of course.

    I definitely have not noticed that in the market. In fact, the market suggests exactly the opposite of that. How many games come out in a given month that are designed to be playable in short (say 30 minutes or less) increments? How many games are playable with only 6 or fewer buttons and a D-pad? How many games are designed to be multiplayer experiences with the players all in the same physical room? Those are some of the aspects that characterize casual gaming.

    Instead what I see sold in the ads today are fancy headsets, expensive controllers, $70-80 new titles touting special DLC offers, and highly caffeinated beverages so people can stay up all night gaming.

    Similarly, think of the video games that we've had movies based on. We've seen Doom, Tomb Raider, etc... Have you seen anything for Mario Kart the movie? Me neither.

    There is simply more money to be made on the hard core gamers. They are willing to buy new titles all the time and pay for DLC. Casual gamers just want scattered bits of interactive entertainment here and there. This is also part of why so many people put so much energy into shitting on the Wii consoles - not because they are that concerned about the hardware differences but because they despise casual gaming as a matter of practice.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  10. Re:Complex by gameboyhippo · · Score: 2

    No, I'm the kind of guy who wants everyone to be great by thinking creatively on how to simplify complexity. Steve Jobs said it best, "That's been one of my mantras - focus and simplicity. Simple can be harder than complex: You have to work hard to get your thinking clean to make it simple. But it's worth it in the end because once you get there, you can move mountains."

    I want more people gaming without dumbing down gaming into what we see on mobile devices. This doesn't take away from l33t hard core brogamerz. Less creative people, on the other hand, seem to want a world of Pro Halo and Candy Crush Saga. They cannot wrap their mind around how to make something deep and simple. Simple doesn't mean cheap or easy; but elegant.

    A great example would be Sonic the Hedgehog 3 vs. whatever junk passes for a Sonic game today. In Sonic 3, you have one button and directional pad to do a vast variety of tasks. I could duck, move, look up, jump, fly, glide, electric jump, flame dash, spin dash, bubble jump, change into Super Sonic, insta shield, etc... One button and a directional pad. It all made sense and require no tutorials. Not true today. Every single button on a controller has to be used because game developers are not creative enough to do otherwise.

    If you're into Rube Goldberg machines, then more power to you. But if you want to win the market and please users, be more creative and figure out how to tame complexity.